function beds.register_bed(name, def) minetest.register_node(name .. "_bottom", { description = def.description, inventory_image = def.inventory_image, wield_image = def.wield_image, drawtype = "nodebox", tiles = def.tiles.bottom, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, stack_max = 1, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = def.nodebox.bottom, }, selection_box = { type = "fixed", fixed = def.selectionbox, }, after_place_node = function(pos, placer, itemstack) local n = minetest.get_node_or_nil(pos) if not n or not n.param2 then minetest.remove_node(pos) return true end local dir = minetest.facedir_to_dir(n.param2) local p = vector.add(pos, dir) local n2 = minetest.get_node_or_nil(p) local def = n2 and minetest.registered_items[n2.name] if not def or not def.buildable_to then minetest.remove_node(pos) return true end minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2}) return false end, on_destruct = function(pos) local n = minetest.get_node_or_nil(pos) if not n then return end local dir = minetest.facedir_to_dir(n.param2) local p = vector.add(pos, dir) local n2 = minetest.get_node(p) if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then minetest.remove_node(p) end end, on_rightclick = function(pos, node, clicker) beds.on_rightclick(pos, clicker) end, on_rotate = function(pos, node, user, mode, new_param2) local dir = minetest.facedir_to_dir(node.param2) local p = vector.add(pos, dir) local node2 = minetest.get_node_or_nil(p) if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or not node.param2 == node2.param2 then return false end if minetest.is_protected(p, user:get_player_name()) then minetest.record_protection_violation(p, user:get_player_name()) return false end if mode ~= screwdriver.ROTATE_FACE then return false end local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) local node3 = minetest.get_node_or_nil(newp) local def = node3 and minetest.registered_nodes[node3.name] if not def or not def.buildable_to then return false end if minetest.is_protected(newp, user:get_player_name()) then minetest.record_protection_violation(newp, user:get_player_name()) return false end node.param2 = new_param2 minetest.swap_node(pos, node) minetest.remove_node(p) minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2}) return true end, }) minetest.register_node(name .. "_top", { drawtype = "nodebox", tiles = def.tiles.top, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = def.nodebox.top, }, selection_box = { type = "fixed", fixed = {0, 0, 0, 0, 0, 0}, }, }) minetest.register_alias(name, name .. "_bottom") -- register recipe minetest.register_craft({ output = name, recipe = def.recipe }) end