# This file is read by default from: # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter # to the program, eg. "minetest.exe --config ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. # # Further documentation: # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php # # Client side stuff # # Initial window size #screenW = 800 #screenH = 600 # Port to connect to and to bind a server at #port = 30000 # Address to connect to (blank = start local server) #address = # Name of player. On server, this is the default admin. #name = # Key configuration. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W #keymap_backward = KEY_KEY_S #keymap_left = KEY_KEY_A #keymap_right = KEY_KEY_D #keymap_jump = KEY_SPACE #keymap_sneak = KEY_LSHIFT #keymap_inventory = KEY_KEY_I #keymap_chat = KEY_KEY_T #keymap_rangeselect = KEY_KEY_R # Some (temporary) keys for debugging features #keymap_special1 = KEY_KEY_E #keymap_print_debug_stacks = KEY_KEY_P #invert_mouse = false # The desired FPS #wanted_fps = 30 # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 # The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 300 #viewing_range_nodes_min = 35 # Whether to fog out the end of the visible area #enable_fog = true # Enable/disable clouds #enable_clouds = true # Experimental #enable_farmesh = false # Enable a bit lower water surface; disable for speed #new_style_water = true # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true # Whether to draw a frametime graph (for debugging frametime) #frametime_graph = false # Enable combining mainly used textures to a bigger one for improved speed # disable if it causes graphics glitches. #enable_texture_atlas = true # Path to texture directory. All textures are first searched from here. #texture_path = # Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl # Enable random user input, for testing #random_input = false # Timeout for client to remove unused map data from memory #client_delete_unused_sectors_timeout = 1200 # # Server side stuff # # Map directory (everything in the world is stored here) #map-dir = /home/palle/custom_map # Set to true to enable creative mode (unlimited inventory) #creative_mode = false #enable_damage = false #default_password = # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout # Gives some stuff to players at the beginning #give_initial_stuff = false # Set to true to enable experimental features # (varies from version to version, see wiki) #enable_experimental = false # Profiler data print interval. 0 = disable. #profiler_print_interval = 10 # Player and object positions are sent at intervals specified by this #objectdata_inverval = 0.2 #active_object_range = 2 #max_simultaneous_block_sends_per_client = 1 #max_simultaneous_block_sends_server_total = 4 #max_block_send_distance = 5 #max_block_generate_distance = 4 # 20 min/day #time_speed = 72 # 4 min/day #time_speed = 360 # 1 min/day #time_speed = 1440 #time_send_interval = 5 #server_unload_unused_sectors_timeout = 60 #server_map_save_interval = 60