/* * CDE - Common Desktop Environment * * Copyright (c) 1993-2012, The Open Group. All rights reserved. * * These libraries and programs are free software; you can * redistribute them and/or modify them under the terms of the GNU * Lesser General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * These libraries and programs are distributed in the hope that * they will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public * License along with these librararies and programs; if not, write * to the Free Software Foundation, Inc., 51 Franklin Street, Fifth * Floor, Boston, MA 02110-1301 USA */ /* $XConsortium: OutputState.C /main/1 1996/07/29 16:59:44 cde-hp $ */ // Copyright (c) 1994 James Clark // See the file COPYING for copying permission. #ifdef __GNUG__ #pragma implementation #endif #include "splib.h" #include "OutputState.h" #include "Event.h" #include "Allocator.h" #ifdef SP_NAMESPACE namespace SP_NAMESPACE { #endif OutputState::OutputState() { init(); } void OutputState::init() { nextSerial_ = 0; stack_.clear(); stack_.insert(new OutputStateLevel); } OutputStateLevel::OutputStateLevel() : state(OutputState::afterStartTag) { } void OutputState::handleRe(EventHandler &handler, Allocator &alloc, const EventsWanted &eventsWanted, Char re, const Location &location) { re_ = re; if (eventsWanted.wantInstanceMarkup()) handler.reOrigin(new (alloc) ReOriginEvent(re_, location, nextSerial_)); switch (top().state) { case afterStartTag: // it's the first RE in the element if (eventsWanted.wantInstanceMarkup()) handler.ignoredRe(new (alloc) IgnoredReEvent(re_, location, nextSerial_++)); top().state = afterRsOrRe; break; case afterRsOrRe: case afterData: top().state = pendingAfterRsOrRe; top().reLocation = location; top().reSerial = nextSerial_++; break; case pendingAfterRsOrRe: // We now know that the pending RE won't be ignored as the last RE. handler.data(new (alloc) ReEvent(&re_, top().reLocation, top().reSerial)); top().state = pendingAfterRsOrRe; top().reLocation = location; top().reSerial = nextSerial_++; break; case pendingAfterMarkup: // We've had only markup since the last RS or RE, so this // RE is ignored. Note that it's this RE that's ignored, not // the pending one. if (eventsWanted.wantInstanceMarkup()) handler.ignoredRe(new (alloc) IgnoredReEvent(re_, location, nextSerial_++)); top().state = pendingAfterRsOrRe; break; } } void OutputState::noteRs(EventHandler &, Allocator &, const EventsWanted &) { if (top().hasPendingRe()) top().state = pendingAfterRsOrRe; else top().state = afterRsOrRe; } void OutputState::noteMarkup(EventHandler &, Allocator &, const EventsWanted &) { switch (top().state) { case afterRsOrRe: top().state = afterStartTag; break; case pendingAfterRsOrRe: top().state = pendingAfterMarkup; break; default: break; // avoid warning } } void OutputState::noteData(EventHandler &handler, Allocator &alloc, const EventsWanted &) { if (top().hasPendingRe()) handler.data(new (alloc) ReEvent(&re_, top().reLocation, top().reSerial)); top().state = afterData; } void OutputState::noteStartElement(Boolean included, EventHandler &handler, Allocator &alloc, const EventsWanted &) { if (included) stack_.insert(new OutputStateLevel); else { if (top().hasPendingRe()) handler.data(new (alloc) ReEvent(&re_, top().reLocation, top().reSerial)); top().state = afterStartTag; } } void OutputState::noteEndElement(Boolean included, EventHandler &handler, Allocator &alloc, const EventsWanted &eventsWanted) { if (eventsWanted.wantInstanceMarkup() && top().hasPendingRe()) handler.ignoredRe(new (alloc) IgnoredReEvent(re_, top().reLocation, top().reSerial)); if (included) { delete stack_.get(); noteMarkup(handler, alloc, eventsWanted); } else top().state = afterData; } #ifdef SP_NAMESPACE } #endif