/* * CDE - Common Desktop Environment * * Copyright (c) 1993-2012, The Open Group. All rights reserved. * * These libraries and programs are free software; you can * redistribute them and/or modify them under the terms of the GNU * Lesser General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * These libraries and programs are distributed in the hope that * they will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public * License along with these libraries and programs; if not, write * to the Free Software Foundation, Inc., 51 Franklin Street, Fifth * Floor, Boston, MA 02110-1301 USA */ /* $TOG: ListUiItem.C /main/4 1997/04/29 16:23:46 mgreess $ */ /* *+SNOTICE * * RESTRICTED CONFIDENTIAL INFORMATION: * * The information in this document is subject to special * restrictions in a confidential disclosure agreement bertween * HP, IBM, Sun, USL, SCO and Univel. Do not distribute this * document outside HP, IBM, Sun, USL, SCO, or Univel wihtout * Sun's specific written approval. This documment and all copies * and derivative works thereof must be returned or destroyed at * Sun's request. * * Copyright 1993 Sun Microsystems, Inc. All rights reserved. * *+ENOTICE */ #include #include #include // ListUiItem::ListUiItem // ListUiItem ctor //////////////////////////////////////////////////////////////////// ListUiItem::ListUiItem(Widget w, int source, char *search_key, DtVirtArray *alias_list ):PropUiItem(w, source, search_key) { #ifdef DEAD_WOOD data_source = source; #endif /* DEAD_WOOD */ if(alias_list != NULL) options_list_init(w, alias_list); } // ListUiItem::writeFromUiToSource() // Takes values in the UI and puts them into the source DB /////////////////////////////////////////////////////////////////// void ListUiItem::writeFromUiToSource() { // char *textfield_value; Widget w = this->getWidget(); // textfield_value = options_field_get_value(w); // prop_source->setValue(textfield_value); } // ListUiItem::writeFromSourceToUi() // Takes values in the UI and puts them into the source DB /////////////////////////////////////////////////////////////////// void ListUiItem::writeFromSourceToUi() { // char *value; Widget w = this->getWidget(); // value = (char *)prop_source->getValue(); // options_field_set_value(w, value, this->dirty_bit); } void ListUiItem::AddDefaults() { // wrapper }