3326dca659c0845d7fe0e47a589e890341e3bef6
[librecmc/librecmc.git] /
1 From 57b0774967d7ea8d4173f82387100a84e4ba05d8 Mon Sep 17 00:00:00 2001
2 From: Eric Anholt <eric@anholt.net>
3 Date: Thu, 20 Oct 2016 16:48:12 -0700
4 Subject: [PATCH] drm/vc4: Fix termination of the initial scan for branch
5  targets.
6
7 The loop is scanning until the original max_ip (size of the BO), but
8 we want to not examine any code after the PROG_END's delay slots.
9 There was a block trying to do that, except that we had some early
10 continue statements if the signal wasn't a PROG_END or a BRANCH.
11
12 The failure mode would be that a valid shader is rejected because some
13 undefined memory after the PROG_END slots is parsed as a branch and
14 the rest of its setup is illegal.  I haven't seen this in the wild,
15 but valgrind was complaining when about this up in the userland
16 simulator mode.
17
18 Signed-off-by: Eric Anholt <eric@anholt.net>
19 (cherry picked from commit 457e67a728696c4f8e6423c64e93def50530db9a)
20 ---
21  drivers/gpu/drm/vc4/vc4_validate_shaders.c | 19 ++++++++-----------
22  1 file changed, 8 insertions(+), 11 deletions(-)
23
24 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
25 +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
26 @@ -608,9 +608,7 @@ static bool
27  vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
28  {
29         uint32_t max_branch_target = 0;
30 -       bool found_shader_end = false;
31         int ip;
32 -       int shader_end_ip = 0;
33         int last_branch = -2;
34  
35         for (ip = 0; ip < validation_state->max_ip; ip++) {
36 @@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_
37                 uint32_t branch_target_ip;
38  
39                 if (sig == QPU_SIG_PROG_END) {
40 -                       shader_end_ip = ip;
41 -                       found_shader_end = true;
42 +                       /* There are two delay slots after program end is
43 +                        * signaled that are still executed, then we're
44 +                        * finished.  validation_state->max_ip is the
45 +                        * instruction after the last valid instruction in the
46 +                        * program.
47 +                        */
48 +                       validation_state->max_ip = ip + 3;
49                         continue;
50                 }
51  
52 @@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_
53                 }
54                 set_bit(after_delay_ip, validation_state->branch_targets);
55                 max_branch_target = max(max_branch_target, after_delay_ip);
56 -
57 -               /* There are two delay slots after program end is signaled
58 -                * that are still executed, then we're finished.
59 -                */
60 -               if (found_shader_end && ip == shader_end_ip + 2)
61 -                       break;
62         }
63  
64 -       if (max_branch_target > shader_end_ip) {
65 +       if (max_branch_target > validation_state->max_ip - 3) {
66                 DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
67                 return false;
68         }