3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
30 std::string id; // "" = game does not exist
31 std::string path; // path to game
32 std::string gamemods_path; //path to mods of the game
33 std::set<std::string> addon_mods_paths; //paths to addon mods for this game
35 std::string menuicon_path;
37 SubgameSpec(const std::string &id_ = "",
38 const std::string &path_ = "",
39 const std::string &gamemods_path_ = "",
40 const std::set<std::string> &addon_mods_paths_ = std::set<std::string>(),
41 const std::string &name_ = "",
42 const std::string &menuicon_path_ = ""):
45 gamemods_path(gamemods_path_),
46 addon_mods_paths(addon_mods_paths_),
48 menuicon_path(menuicon_path_)
53 return (!id.empty() && !path.empty());
58 bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
60 bool getGameConfig(const std::string &game_path, Settings &conf);
62 std::string getGameName(const std::string &game_path);
64 SubgameSpec findSubgame(const std::string &id);
65 SubgameSpec findWorldSubgame(const std::string &world_path);
67 std::set<std::string> getAvailableGameIds();
68 std::vector<SubgameSpec> getAvailableGames();
70 bool getWorldExists(const std::string &world_path);
71 std::string getWorldGameId(const std::string &world_path,
72 bool can_be_legacy=false);
81 const std::string &path_="",
82 const std::string &name_="",
83 const std::string &gameid_=""
92 return (!name.empty() && !path.empty() && !gameid.empty());
96 std::vector<WorldSpec> getAvailableWorlds();
98 // loads the subgame's config and creates world directory
99 // and world.mt if they don't exist
100 bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);