3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef WIELDMESH_HEADER
21 #define WIELDMESH_HEADER
23 #include "irrlichttypes_extrabloated.h"
32 Wield item scene node, renders the wield mesh of some item
34 class WieldMeshSceneNode: public scene::ISceneNode
37 WieldMeshSceneNode(scene::ISceneNode *parent, scene::ISceneManager *mgr,
38 s32 id = -1, bool lighting = false);
39 virtual ~WieldMeshSceneNode();
41 void setCube(const TileSpec tiles[6],
42 v3f wield_scale, ITextureSource *tsrc);
43 void setExtruded(const std::string &imagename,
44 v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
45 void setItem(const ItemStack &item, IGameDef *gamedef);
47 // Sets the vertex color of the wield mesh.
48 // Must only be used if the constructor was called with lighting = false
49 void setColor(video::SColor color);
51 scene::IMesh *getMesh()
52 { return m_meshnode->getMesh(); }
54 virtual void render();
56 virtual const core::aabbox3d<f32>& getBoundingBox() const
57 { return m_bounding_box; }
60 void changeToMesh(scene::IMesh *mesh);
62 // Child scene node with the current wield mesh
63 scene::IMeshSceneNode *m_meshnode;
64 video::E_MATERIAL_TYPE m_material_type;
66 // True if EMF_LIGHTING should be enabled.
69 bool m_enable_shaders;
70 bool m_anisotropic_filter;
71 bool m_bilinear_filter;
72 bool m_trilinear_filter;
74 // Bounding box culling is disabled for this type of scene node,
75 // so this variable is just required so we can implement
76 // getBoundingBox() and is set to an empty box.
77 core::aabbox3d<f32> m_bounding_box;