2 Copyright (C) 2014 sapier
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #ifndef TOUCHSCREENGUI_HEADER
20 #define TOUCHSCREENGUI_HEADER
22 #include <IGUIEnvironment.h>
23 #include <IGUIButton.h>
24 #include <IEventReceiver.h>
30 #include "client/tile.h"
33 using namespace irr::core;
34 using namespace irr::gui;
53 } touch_gui_button_id;
55 #define MIN_DIG_TIME_MS 500
56 #define MAX_TOUCH_COUNT 64
58 extern const char** touchgui_button_imagenames;
63 TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver);
66 void translateEvent(const SEvent &event);
68 void init(ISimpleTextureSource* tsrc,float density);
70 double getYaw() { return m_camera_yaw; }
71 double getPitch() { return m_camera_pitch; }
72 line3d<f32> getShootline() { return m_shootline; }
74 void step(float dtime);
76 void registerHudItem(int index, const rect<s32> &rect);
77 void Toggle(bool visible);
83 IrrlichtDevice* m_device;
84 IGUIEnvironment* m_guienv;
85 IEventReceiver* m_receiver;
86 ISimpleTextureSource* m_texturesource;
88 std::map<int,rect<s32> > m_hud_rects;
89 std::map<int,irr::EKEY_CODE> m_hud_ids;
90 bool m_visible; // is the gui visible
94 double m_camera_pitch;
96 line3d<f32> m_shootline;
98 rect<s32> m_control_pad_rect;
101 bool m_move_has_really_moved;
103 bool m_move_sent_as_mouse_event;
104 v2s32 m_move_downlocation;
108 irr::EKEY_CODE keycode;
109 std::vector<int> ids;
110 IGUIButton* guibutton;
111 bool immediate_release;
114 button_info m_buttons[after_last_element_id];
116 /* gui button detection */
117 touch_gui_button_id getButtonID(s32 x, s32 y);
119 /* gui button by eventID */
120 touch_gui_button_id getButtonID(int eventID);
122 /* check if a button has changed */
123 void handleChangedButton(const SEvent &event);
125 /* initialize a button */
126 void initButton(touch_gui_button_id id, rect<s32> button_rect,
127 std::wstring caption, bool immediate_release );
130 void loadButtonTexture(button_info* btn, const char* path);
138 /* vector to store known ids and their initial touch positions*/
139 std::vector<id_status> m_known_ids;
141 /* handle a button event */
142 void ButtonEvent(touch_gui_button_id bID, int eventID, bool action);
144 /* handle pressed hud buttons */
145 bool isHUDButton(const SEvent &event);
147 /* handle released hud buttons */
148 bool isReleaseHUDButton(int eventID);
150 /* handle double taps */
151 bool doubleTapDetection();
153 /* doubleclick detection variables */
155 unsigned int down_time;
160 /* array for saving last known position of a pointer */
161 v2s32 m_pointerpos[MAX_TOUCH_COUNT];
163 /* array for doubletap detection */
164 key_event m_key_events[2];
166 extern TouchScreenGUI *g_touchscreengui;