2 Copyright (C) 2014 sapier
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
14 You should have received a copy of the GNU Lesser General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #include "touchscreengui.h"
20 #include "irrlichttypes.h"
26 #include "util/numeric.h"
28 #include "guiscalingfilter.h"
33 #include <ISceneCollisionManager.h>
35 // Very slow button repeat frequency (in seconds)
36 #define SLOW_BUTTON_REPEAT (1.0f)
38 using namespace irr::core;
40 extern Settings *g_settings;
42 const char** touchgui_button_imagenames = (const char*[]) {
51 static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
102 return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
105 TouchScreenGUI *g_touchscreengui;
107 static void load_button_texture(button_info* btn, const char* path,
108 rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
111 video::ITexture *texture = guiScalingImageButton(driver,
112 tsrc->getTexture(path, &tid), button_rect.getWidth(),
113 button_rect.getHeight());
115 btn->guibutton->setUseAlphaChannel(true);
116 if (g_settings->getBool("gui_scaling_filter")) {
117 rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
118 btn->guibutton->setImage(texture, txr_rect);
119 btn->guibutton->setPressedImage(texture, txr_rect);
120 btn->guibutton->setScaleImage(false);
122 btn->guibutton->setImage(texture);
123 btn->guibutton->setPressedImage(texture);
124 btn->guibutton->setScaleImage(true);
126 btn->guibutton->setDrawBorder(false);
127 btn->guibutton->setText(L"");
131 AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
132 IEventReceiver* receiver) :
133 m_texturesource(NULL),
134 m_driver(device->getVideoDriver()),
135 m_guienv(device->getGUIEnvironment()),
136 m_receiver(receiver),
141 m_initialized(false),
142 m_dir(AHBB_Dir_Right_Left)
144 m_screensize = device->getVideoDriver()->getScreenSize();
148 void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
149 const char* starter_img, int button_id, v2s32 UpperLeft,
150 v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
152 m_texturesource = tsrc;
154 m_upper_left = UpperLeft;
155 m_lower_right = LowerRight;
157 /* init settings bar */
159 irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
160 LowerRight.X, LowerRight.Y);
162 m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0);
163 m_starter.guibutton->grab();
164 m_starter.repeatcounter = -1;
165 m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
166 m_starter.immediate_release = true;
167 m_starter.ids.clear();
169 load_button_texture(&m_starter, starter_img, current_button,
170 m_texturesource, m_driver);
173 m_timeout_value = timeout;
175 m_initialized = true;
178 AutoHideButtonBar::~AutoHideButtonBar()
180 m_starter.guibutton->setVisible(false);
181 m_starter.guibutton->drop();
184 void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
185 const wchar_t* caption, const char* btn_image)
188 if (!m_initialized) {
189 errorstream << "AutoHideButtonBar::addButton not yet initialized!"
195 if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) {
196 button_size = m_lower_right.X - m_upper_left.X;
198 button_size = m_lower_right.Y - m_upper_left.Y;
201 irr::core::rect<int> current_button;
203 if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
208 if (m_dir == AHBB_Dir_Left_Right) {
209 x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
210 + (button_size * 0.25);
211 x_end = x_start + button_size;
213 x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
214 - (button_size * 0.25);
215 x_start = x_end - button_size;
218 current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
224 if (m_dir == AHBB_Dir_Top_Bottom) {
225 y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
226 + (button_size * 0.25);
227 y_end = y_start + button_size;
229 y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
230 - (button_size * 0.25);
231 y_start = y_end - button_size;
234 current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y,
238 button_info* btn = new button_info();
239 btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0);
240 btn->guibutton->grab();
241 btn->guibutton->setVisible(false);
242 btn->guibutton->setEnabled(false);
243 btn->repeatcounter = -1;
244 btn->keycode = id2keycode(button_id);
245 btn->immediate_release = true;
248 load_button_texture(btn, btn_image, current_button, m_texturesource,
251 m_buttons.push_back(btn);
254 bool AutoHideButtonBar::isButton(const SEvent &event)
256 IGUIElement* rootguielement = m_guienv->getRootGUIElement();
258 if (rootguielement == NULL) {
262 gui::IGUIElement *element = rootguielement->getElementFromPoint(
263 core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
265 if (element == NULL) {
270 /* check for all buttons in vector */
272 std::vector<button_info*>::iterator iter = m_buttons.begin();
274 while (iter != m_buttons.end()) {
275 if ((*iter)->guibutton == element) {
277 SEvent* translated = new SEvent();
278 memset(translated, 0, sizeof(SEvent));
279 translated->EventType = irr::EET_KEY_INPUT_EVENT;
280 translated->KeyInput.Key = (*iter)->keycode;
281 translated->KeyInput.Control = false;
282 translated->KeyInput.Shift = false;
283 translated->KeyInput.Char = 0;
286 translated->KeyInput.PressedDown = true;
287 m_receiver->OnEvent(*translated);
289 /* remove this event */
290 translated->KeyInput.PressedDown = false;
291 m_receiver->OnEvent(*translated);
295 (*iter)->ids.push_back(event.TouchInput.ID);
304 /* check for starter button only */
305 if (element == m_starter.guibutton) {
306 m_starter.ids.push_back(event.TouchInput.ID);
307 m_starter.guibutton->setVisible(false);
308 m_starter.guibutton->setEnabled(false);
312 std::vector<button_info*>::iterator iter = m_buttons.begin();
314 while (iter != m_buttons.end()) {
315 (*iter)->guibutton->setVisible(true);
316 (*iter)->guibutton->setEnabled(true);
326 bool AutoHideButtonBar::isReleaseButton(int eventID)
328 std::vector<int>::iterator id = std::find(m_starter.ids.begin(),
329 m_starter.ids.end(), eventID);
331 if (id != m_starter.ids.end()) {
332 m_starter.ids.erase(id);
336 std::vector<button_info*>::iterator iter = m_buttons.begin();
338 while (iter != m_buttons.end()) {
339 std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
340 (*iter)->ids.end(), eventID);
342 if (id != (*iter)->ids.end()) {
343 (*iter)->ids.erase(id);
344 // TODO handle settings button release
353 void AutoHideButtonBar::step(float dtime)
358 if (m_timeout > m_timeout_value) {
364 void AutoHideButtonBar::deactivate()
366 if (m_visible == true) {
367 m_starter.guibutton->setVisible(true);
368 m_starter.guibutton->setEnabled(true);
372 std::vector<button_info*>::iterator iter = m_buttons.begin();
374 while (iter != m_buttons.end()) {
375 (*iter)->guibutton->setVisible(false);
376 (*iter)->guibutton->setEnabled(false);
381 void AutoHideButtonBar::hide()
384 m_starter.guibutton->setVisible(false);
385 m_starter.guibutton->setEnabled(false);
387 std::vector<button_info*>::iterator iter = m_buttons.begin();
389 while (iter != m_buttons.end()) {
390 (*iter)->guibutton->setVisible(false);
391 (*iter)->guibutton->setEnabled(false);
396 void AutoHideButtonBar::show()
401 std::vector<button_info*>::iterator iter = m_buttons.begin();
403 while (iter != m_buttons.end()) {
404 (*iter)->guibutton->setVisible(true);
405 (*iter)->guibutton->setEnabled(true);
409 m_starter.guibutton->setVisible(true);
410 m_starter.guibutton->setEnabled(true);
414 TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
416 m_guienv(device->getGUIEnvironment()),
421 m_receiver(receiver),
422 m_move_has_really_moved(false),
424 m_move_sent_as_mouse_event(false),
425 // use some downlocation way off screen as init value to avoid invalid behaviour
426 m_move_downlocation(v2s32(-10000, -10000)),
427 m_settingsbar(device, receiver),
428 m_rarecontrolsbar(device, receiver)
430 for (unsigned int i=0; i < after_last_element_id; i++) {
431 m_buttons[i].guibutton = 0;
432 m_buttons[i].repeatcounter = -1;
433 m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
436 m_screensize = m_device->getVideoDriver()->getScreenSize();
439 void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
440 std::wstring caption, bool immediate_release, float repeat_delay)
443 button_info* btn = &m_buttons[id];
444 btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
445 btn->guibutton->grab();
446 btn->repeatcounter = -1;
447 btn->repeatdelay = repeat_delay;
448 btn->keycode = id2keycode(id);
449 btn->immediate_release = immediate_release;
452 load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
453 m_texturesource, m_device->getVideoDriver());
456 static int getMaxControlPadSize(float density) {
457 return 200 * density * g_settings->getFloat("hud_scaling");
460 int TouchScreenGUI::getGuiButtonSize()
462 u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
463 getMaxControlPadSize(porting::getDisplayDensity()));
465 return control_pad_size / 3;
468 void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
472 u32 button_size = getGuiButtonSize();
474 m_texturesource = tsrc;
475 m_control_pad_rect = rect<s32>(0, m_screensize.Y - 3 * button_size,
476 3 * button_size, m_screensize.Y);
481 for now only 0, 1, 2, and 4 are used
484 for (int y = 0; y < 2; ++y)
485 for (int x = 0; x < 3; ++x, ++number) {
486 rect<s32> button_rect(
487 x * button_size, m_screensize.Y - button_size * (2 - y),
488 (x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
490 touch_gui_button_id id = after_last_element_id;
491 std::wstring caption;
510 if (id != after_last_element_id) {
511 initButton(id, button_rect, caption, false);
515 /* init jump button */
517 rect<s32>(m_screensize.X-(1.75*button_size),
518 m_screensize.Y - (0.5*button_size),
519 m_screensize.X-(0.25*button_size),
523 /* init crunch button */
524 initButton(crunch_id,
525 rect<s32>(m_screensize.X-(3.25*button_size),
526 m_screensize.Y - (0.5*button_size),
527 m_screensize.X-(1.75*button_size),
531 m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
532 v2s32(m_screensize.X - (button_size / 2),
533 m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size)
534 + (button_size * 0.5)),
535 v2s32(m_screensize.X,
536 m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
537 + (button_size * 0.5)), AHBB_Dir_Right_Left,
540 m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png");
541 m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png");
542 m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png");
543 m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
544 m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
545 m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
547 m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
548 rare_controls_starter_id,
551 - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size)
552 + (button_size * 0.5)),
553 v2s32(button_size / 2,
554 m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
555 + (button_size * 0.5)), AHBB_Dir_Left_Right,
558 m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png");
559 m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png");
560 m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png");
564 touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
566 IGUIElement* rootguielement = m_guienv->getRootGUIElement();
568 if (rootguielement != NULL) {
569 gui::IGUIElement *element =
570 rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
573 for (unsigned int i=0; i < after_last_element_id; i++) {
574 if (element == m_buttons[i].guibutton) {
575 return (touch_gui_button_id) i;
580 return after_last_element_id;
583 touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
585 for (unsigned int i=0; i < after_last_element_id; i++) {
586 button_info* btn = &m_buttons[i];
588 std::vector<int>::iterator id =
589 std::find(btn->ids.begin(),btn->ids.end(), eventID);
591 if (id != btn->ids.end())
592 return (touch_gui_button_id) i;
595 return after_last_element_id;
598 bool TouchScreenGUI::isHUDButton(const SEvent &event)
600 // check if hud item is pressed
601 for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
602 iter != m_hud_rects.end(); ++iter) {
603 if (iter->second.isPointInside(
604 v2s32(event.TouchInput.X,
607 if ( iter->first < 8) {
608 SEvent* translated = new SEvent();
609 memset(translated,0,sizeof(SEvent));
610 translated->EventType = irr::EET_KEY_INPUT_EVENT;
611 translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
612 translated->KeyInput.Control = false;
613 translated->KeyInput.Shift = false;
614 translated->KeyInput.PressedDown = true;
615 m_receiver->OnEvent(*translated);
616 m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
625 bool TouchScreenGUI::isReleaseHUDButton(int eventID)
627 std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
629 if (iter != m_hud_ids.end()) {
630 SEvent* translated = new SEvent();
631 memset(translated,0,sizeof(SEvent));
632 translated->EventType = irr::EET_KEY_INPUT_EVENT;
633 translated->KeyInput.Key = iter->second;
634 translated->KeyInput.PressedDown = false;
635 translated->KeyInput.Control = false;
636 translated->KeyInput.Shift = false;
637 m_receiver->OnEvent(*translated);
638 m_hud_ids.erase(iter);
645 void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
646 int eventID, bool action)
648 button_info* btn = &m_buttons[button];
649 SEvent* translated = new SEvent();
650 memset(translated,0,sizeof(SEvent));
651 translated->EventType = irr::EET_KEY_INPUT_EVENT;
652 translated->KeyInput.Key = btn->keycode;
653 translated->KeyInput.Control = false;
654 translated->KeyInput.Shift = false;
655 translated->KeyInput.Char = 0;
659 assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
661 btn->ids.push_back(eventID);
663 if (btn->ids.size() > 1) return;
665 btn->repeatcounter = 0;
666 translated->KeyInput.PressedDown = true;
667 translated->KeyInput.Key = btn->keycode;
668 m_receiver->OnEvent(*translated);
671 if ((!action) || (btn->immediate_release)) {
673 std::vector<int>::iterator pos =
674 std::find(btn->ids.begin(),btn->ids.end(), eventID);
675 /* has to be in touch list */
676 assert(pos != btn->ids.end());
679 if (btn->ids.size() > 0) { return; }
681 translated->KeyInput.PressedDown = false;
682 btn->repeatcounter = -1;
683 m_receiver->OnEvent(*translated);
689 void TouchScreenGUI::handleReleaseEvent(int evt_id)
691 touch_gui_button_id button = getButtonID(evt_id);
693 /* handle button events */
694 if (button != after_last_element_id) {
695 handleButtonEvent(button, evt_id, false);
697 /* handle hud button events */
698 else if (isReleaseHUDButton(evt_id)) {
699 /* nothing to do here */
700 } else if (m_settingsbar.isReleaseButton(evt_id)) {
701 /* nothing to do here */
702 } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
703 /* nothing to do here */
705 /* handle the point used for moving view */
706 else if (evt_id == m_move_id) {
709 /* if this pointer issued a mouse event issue symmetric release here */
710 if (m_move_sent_as_mouse_event) {
711 SEvent* translated = new SEvent;
712 memset(translated,0,sizeof(SEvent));
713 translated->EventType = EET_MOUSE_INPUT_EVENT;
714 translated->MouseInput.X = m_move_downlocation.X;
715 translated->MouseInput.Y = m_move_downlocation.Y;
716 translated->MouseInput.Shift = false;
717 translated->MouseInput.Control = false;
718 translated->MouseInput.ButtonStates = 0;
719 translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
720 m_receiver->OnEvent(*translated);
724 /* do double tap detection */
725 doubleTapDetection();
730 << "TouchScreenGUI::translateEvent released unknown button: "
731 << evt_id << std::endl;
734 for (std::vector<id_status>::iterator iter = m_known_ids.begin();
735 iter != m_known_ids.end(); ++iter) {
736 if (iter->id == evt_id) {
737 m_known_ids.erase(iter);
743 void TouchScreenGUI::translateEvent(const SEvent &event)
746 infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
750 if (event.EventType != EET_TOUCH_INPUT_EVENT) {
754 if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
756 /* add to own copy of eventlist ...
757 * android would provide this information but irrlicht guys don't
758 * wanna design a efficient interface
761 toadd.id = event.TouchInput.ID;
762 toadd.X = event.TouchInput.X;
763 toadd.Y = event.TouchInput.Y;
764 m_known_ids.push_back(toadd);
766 int eventID = event.TouchInput.ID;
768 touch_gui_button_id button =
769 getButtonID(event.TouchInput.X, event.TouchInput.Y);
771 /* handle button events */
772 if (button != after_last_element_id) {
773 handleButtonEvent(button, eventID, true);
774 m_settingsbar.deactivate();
775 m_rarecontrolsbar.deactivate();
776 } else if (isHUDButton(event)) {
777 m_settingsbar.deactivate();
778 m_rarecontrolsbar.deactivate();
779 /* already handled in isHUDButton() */
780 } else if (m_settingsbar.isButton(event)) {
781 m_rarecontrolsbar.deactivate();
782 /* already handled in isSettingsBarButton() */
783 } else if (m_rarecontrolsbar.isButton(event)) {
784 m_settingsbar.deactivate();
785 /* already handled in isSettingsBarButton() */
787 /* handle non button events */
789 m_settingsbar.deactivate();
790 m_rarecontrolsbar.deactivate();
791 /* if we don't already have a moving point make this the moving one */
792 if (m_move_id == -1) {
793 m_move_id = event.TouchInput.ID;
794 m_move_has_really_moved = false;
795 m_move_downtime = getTimeMs();
796 m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
797 m_move_sent_as_mouse_event = false;
801 m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
803 else if (event.TouchInput.Event == ETIE_LEFT_UP) {
804 verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
805 handleReleaseEvent(event.TouchInput.ID);
808 assert(event.TouchInput.Event == ETIE_MOVED);
809 int move_idx = event.TouchInput.ID;
811 if (m_pointerpos[event.TouchInput.ID] ==
812 v2s32(event.TouchInput.X, event.TouchInput.Y)) {
816 if (m_move_id != -1) {
817 if ((event.TouchInput.ID == m_move_id) &&
818 (!m_move_sent_as_mouse_event)) {
820 double distance = sqrt(
821 (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
822 (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
823 (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
824 (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
826 if ((distance > g_settings->getU16("touchscreen_threshold")) ||
827 (m_move_has_really_moved)) {
828 m_move_has_really_moved = true;
829 s32 X = event.TouchInput.X;
830 s32 Y = event.TouchInput.Y;
832 // update camera_yaw and camera_pitch
833 s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
834 s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
836 /* adapt to similar behaviour as pc screen */
837 double d = g_settings->getFloat("mouse_sensitivity") *4;
838 double old_yaw = m_camera_yaw;
839 double old_pitch = m_camera_pitch;
841 m_camera_yaw -= dx * d;
842 m_camera_pitch = MYMIN(MYMAX( m_camera_pitch + (dy * d),-180),180);
844 while (m_camera_yaw < 0)
847 while (m_camera_yaw > 360)
851 m_shootline = m_device
853 ->getSceneCollisionManager()
854 ->getRayFromScreenCoordinates(v2s32(X, Y));
855 m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
858 else if ((event.TouchInput.ID == m_move_id) &&
859 (m_move_sent_as_mouse_event)) {
860 m_shootline = m_device
862 ->getSceneCollisionManager()
863 ->getRayFromScreenCoordinates(
864 v2s32(event.TouchInput.X,event.TouchInput.Y));
867 handleChangedButton(event);
872 void TouchScreenGUI::handleChangedButton(const SEvent &event)
874 for (unsigned int i = 0; i < after_last_element_id; i++) {
876 if (m_buttons[i].ids.empty()) {
879 for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
880 iter != m_buttons[i].ids.end(); ++iter) {
882 if (event.TouchInput.ID == *iter) {
884 int current_button_id =
885 getButtonID(event.TouchInput.X, event.TouchInput.Y);
887 if (current_button_id == i) {
891 /* remove old button */
892 handleButtonEvent((touch_gui_button_id) i,*iter,false);
894 if (current_button_id == after_last_element_id) {
897 handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
904 int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
906 if (current_button_id == after_last_element_id) {
910 button_info* btn = &m_buttons[current_button_id];
911 if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
914 handleButtonEvent((touch_gui_button_id) current_button_id,
915 event.TouchInput.ID, true);
920 bool TouchScreenGUI::doubleTapDetection()
922 m_key_events[0].down_time = m_key_events[1].down_time;
923 m_key_events[0].x = m_key_events[1].x;
924 m_key_events[0].y = m_key_events[1].y;
925 m_key_events[1].down_time = m_move_downtime;
926 m_key_events[1].x = m_move_downlocation.X;
927 m_key_events[1].y = m_move_downlocation.Y;
929 u32 delta = porting::getDeltaMs(m_key_events[0].down_time, getTimeMs());
933 double distance = sqrt(
934 (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
935 (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
938 if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
941 SEvent* translated = new SEvent();
942 memset(translated, 0, sizeof(SEvent));
943 translated->EventType = EET_MOUSE_INPUT_EVENT;
944 translated->MouseInput.X = m_key_events[0].x;
945 translated->MouseInput.Y = m_key_events[0].y;
946 translated->MouseInput.Shift = false;
947 translated->MouseInput.Control = false;
948 translated->MouseInput.ButtonStates = EMBSM_RIGHT;
951 m_shootline = m_device
953 ->getSceneCollisionManager()
954 ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
956 translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
957 verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
958 m_receiver->OnEvent(*translated);
960 translated->MouseInput.ButtonStates = 0;
961 translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
962 verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
963 m_receiver->OnEvent(*translated);
969 TouchScreenGUI::~TouchScreenGUI()
971 for (unsigned int i = 0; i < after_last_element_id; i++) {
972 button_info* btn = &m_buttons[i];
973 if (btn->guibutton != 0) {
974 btn->guibutton->drop();
975 btn->guibutton = NULL;
980 void TouchScreenGUI::step(float dtime)
982 /* simulate keyboard repeats */
983 for (unsigned int i = 0; i < after_last_element_id; i++) {
984 button_info* btn = &m_buttons[i];
986 if (btn->ids.size() > 0) {
987 btn->repeatcounter += dtime;
989 /* in case we're moving around digging does not happen */
991 m_move_has_really_moved = true;
993 if (btn->repeatcounter < btn->repeatdelay) continue;
995 btn->repeatcounter = 0;
997 memset(&translated, 0, sizeof(SEvent));
998 translated.EventType = irr::EET_KEY_INPUT_EVENT;
999 translated.KeyInput.Key = btn->keycode;
1000 translated.KeyInput.PressedDown = false;
1001 m_receiver->OnEvent(translated);
1003 translated.KeyInput.PressedDown = true;
1004 m_receiver->OnEvent(translated);
1008 /* if a new placed pointer isn't moved for some time start digging */
1009 if ((m_move_id != -1) &&
1010 (!m_move_has_really_moved) &&
1011 (!m_move_sent_as_mouse_event)) {
1013 u32 delta = porting::getDeltaMs(m_move_downtime,getTimeMs());
1015 if (delta > MIN_DIG_TIME_MS) {
1016 m_shootline = m_device
1018 ->getSceneCollisionManager()
1019 ->getRayFromScreenCoordinates(
1020 v2s32(m_move_downlocation.X,m_move_downlocation.Y));
1023 memset(&translated, 0, sizeof(SEvent));
1024 translated.EventType = EET_MOUSE_INPUT_EVENT;
1025 translated.MouseInput.X = m_move_downlocation.X;
1026 translated.MouseInput.Y = m_move_downlocation.Y;
1027 translated.MouseInput.Shift = false;
1028 translated.MouseInput.Control = false;
1029 translated.MouseInput.ButtonStates = EMBSM_LEFT;
1030 translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
1031 verbosestream << "TouchScreenGUI::step left click press" << std::endl;
1032 m_receiver->OnEvent(translated);
1033 m_move_sent_as_mouse_event = true;
1037 m_settingsbar.step(dtime);
1038 m_rarecontrolsbar.step(dtime);
1041 void TouchScreenGUI::resetHud()
1043 m_hud_rects.clear();
1046 void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
1048 m_hud_rects[index] = rect;
1051 void TouchScreenGUI::Toggle(bool visible)
1053 m_visible = visible;
1054 for (unsigned int i = 0; i < after_last_element_id; i++) {
1055 button_info* btn = &m_buttons[i];
1056 if (btn->guibutton != 0) {
1057 btn->guibutton->setVisible(visible);
1061 /* clear all active buttons */
1063 while (m_known_ids.size() > 0) {
1064 handleReleaseEvent(m_known_ids.begin()->id);
1067 m_settingsbar.hide();
1068 m_rarecontrolsbar.hide();
1070 m_settingsbar.show();
1071 m_rarecontrolsbar.show();
1075 void TouchScreenGUI::hide()
1083 void TouchScreenGUI::show()