Allow full circle rotation with 2degs step for plantlike drawtype.
[oweals/minetest.git] / src / tile.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef TILE_HEADER
21 #define TILE_HEADER
22
23 #include "irrlichttypes.h"
24 #include "irr_v2d.h"
25 #include "irr_v3d.h"
26 #include <ITexture.h>
27 #include <IrrlichtDevice.h>
28 #include "threads.h"
29 #include <string>
30 #include <map>
31
32 class IGameDef;
33
34 /*
35         tile.{h,cpp}: Texture handling stuff.
36 */
37
38 /*
39         Find out the full path of an image by trying different filename
40         extensions.
41
42         If failed, return "".
43
44         TODO: Should probably be moved out from here, because things needing
45               this function do not need anything else from this header
46 */
47 std::string getImagePath(std::string path);
48
49 /*
50         Gets the path to a texture by first checking if the texture exists
51         in texture_path and if not, using the data path.
52
53         Checks all supported extensions by replacing the original extension.
54
55         If not found, returns "".
56
57         Utilizes a thread-safe cache.
58 */
59 std::string getTexturePath(const std::string &filename);
60
61 void clearTextureNameCache();
62
63 /*
64         ITextureSource::generateTextureFromMesh parameters
65 */
66 namespace irr {namespace scene {class IMesh;}}
67 struct TextureFromMeshParams
68 {
69         scene::IMesh *mesh;
70         core::dimension2d<u32> dim;
71         std::string rtt_texture_name;
72         bool delete_texture_on_shutdown;
73         v3f camera_position;
74         v3f camera_lookat;
75         core::CMatrix4<f32> camera_projection_matrix;
76         video::SColorf ambient_light;
77         v3f light_position;
78         video::SColorf light_color;
79         f32 light_radius;
80 };
81
82 /*
83         TextureSource creates and caches textures.
84 */
85
86 class ISimpleTextureSource
87 {
88 public:
89         ISimpleTextureSource(){}
90         virtual ~ISimpleTextureSource(){}
91         virtual video::ITexture* getTexture(
92                         const std::string &name, u32 *id = NULL) = 0;
93 };
94
95 class ITextureSource : public ISimpleTextureSource
96 {
97 public:
98         ITextureSource(){}
99         virtual ~ITextureSource(){}
100         virtual u32 getTextureId(const std::string &name)=0;
101         virtual u32 getTextureIdDirect(const std::string &name)=0;
102         virtual std::string getTextureName(u32 id)=0;
103         virtual video::ITexture* getTexture(u32 id)=0;
104         virtual video::ITexture* getTexture(
105                         const std::string &name, u32 *id = NULL)=0;
106         virtual IrrlichtDevice* getDevice()=0;
107         virtual bool isKnownSourceImage(const std::string &name)=0;
108         virtual video::ITexture* generateTextureFromMesh(
109                         const TextureFromMeshParams &params)=0;
110         virtual video::ITexture* getNormalTexture(const std::string &name)=0;
111 };
112
113 class IWritableTextureSource : public ITextureSource
114 {
115 public:
116         IWritableTextureSource(){}
117         virtual ~IWritableTextureSource(){}
118         virtual u32 getTextureId(const std::string &name)=0;
119         virtual u32 getTextureIdDirect(const std::string &name)=0;
120         virtual std::string getTextureName(u32 id)=0;
121         virtual video::ITexture* getTexture(u32 id)=0;
122         virtual video::ITexture* getTexture(
123                         const std::string &name, u32 *id = NULL)=0;
124         virtual IrrlichtDevice* getDevice()=0;
125         virtual bool isKnownSourceImage(const std::string &name)=0;
126         virtual video::ITexture* generateTextureFromMesh(
127                         const TextureFromMeshParams &params)=0;
128
129         virtual void processQueue()=0;
130         virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
131         virtual void rebuildImagesAndTextures()=0;
132         virtual video::ITexture* getNormalTexture(const std::string &name)=0;
133 };
134
135 IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
136
137 #ifdef __ANDROID__
138 /**
139  * @param size get next npot2 value
140  * @return npot2 value
141  */
142 inline unsigned int npot2(unsigned int size)
143 {
144         if (size == 0) return 0;
145         unsigned int npot = 1;
146
147         while ((size >>= 1) > 0) {
148                 npot <<= 1;
149         }
150         return npot;
151 }
152
153 video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver);
154 #endif
155
156 enum MaterialType{
157         TILE_MATERIAL_BASIC,
158         TILE_MATERIAL_ALPHA,
159         TILE_MATERIAL_LIQUID_TRANSPARENT,
160         TILE_MATERIAL_LIQUID_OPAQUE,
161         TILE_MATERIAL_WAVING_LEAVES,
162         TILE_MATERIAL_WAVING_PLANTS
163 };
164
165 // Material flags
166 // Should backface culling be enabled?
167 #define MATERIAL_FLAG_BACKFACE_CULLING 0x01
168 // Should a crack be drawn?
169 #define MATERIAL_FLAG_CRACK 0x02
170 // Should the crack be drawn on transparent pixels (unset) or not (set)?
171 // Ignored if MATERIAL_FLAG_CRACK is not set.
172 #define MATERIAL_FLAG_CRACK_OVERLAY 0x04
173 // Animation made up by splitting the texture to vertical frames, as
174 // defined by extra parameters
175 #define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
176
177 /*
178         This fully defines the looks of a tile.
179         The SMaterial of a tile is constructed according to this.
180 */
181 struct FrameSpec
182 {
183         FrameSpec():
184                 texture_id(0),
185                 texture(NULL),
186                 normal_texture(NULL)
187         {
188         }
189         u32 texture_id;
190         video::ITexture *texture;
191         video::ITexture *normal_texture;
192 };
193
194 struct TileSpec
195 {
196         TileSpec():
197                 texture_id(0),
198                 texture(NULL),
199                 normal_texture(NULL),
200                 alpha(255),
201                 material_type(TILE_MATERIAL_BASIC),
202                 material_flags(
203                         //0 // <- DEBUG, Use the one below
204                         MATERIAL_FLAG_BACKFACE_CULLING
205                 ),
206                 shader_id(0),
207                 animation_frame_count(1),
208                 animation_frame_length_ms(0),
209                 rotation(0)
210         {
211         }
212
213         bool operator==(const TileSpec &other) const
214         {
215                 return (
216                         texture_id == other.texture_id &&
217                         /* texture == other.texture && */
218                         alpha == other.alpha &&
219                         material_type == other.material_type &&
220                         material_flags == other.material_flags &&
221                         rotation == other.rotation
222                 );
223         }
224
225         bool operator!=(const TileSpec &other) const
226         {
227                 return !(*this == other);
228         }
229         
230         // Sets everything else except the texture in the material
231         void applyMaterialOptions(video::SMaterial &material) const
232         {
233                 switch(material_type){
234                 case TILE_MATERIAL_BASIC:
235                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
236                         break;
237                 case TILE_MATERIAL_ALPHA:
238                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
239                         break;
240                 case TILE_MATERIAL_LIQUID_TRANSPARENT:
241                         material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
242                         break;
243                 case TILE_MATERIAL_LIQUID_OPAQUE:
244                         material.MaterialType = video::EMT_SOLID;
245                         break;
246                 case TILE_MATERIAL_WAVING_LEAVES:
247                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
248                         break;
249                 case TILE_MATERIAL_WAVING_PLANTS:
250                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
251                 break;
252                 }
253                 material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
254         }
255
256         void applyMaterialOptionsWithShaders(video::SMaterial &material) const
257         {
258                 material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
259         }
260         
261         u32 texture_id;
262         video::ITexture *texture;
263         video::ITexture *normal_texture;
264         
265         // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
266         u8 alpha;
267         // Material parameters
268         u8 material_type;
269         u8 material_flags;
270         u32 shader_id;
271         // Animation parameters
272         u8 animation_frame_count;
273         u16 animation_frame_length_ms;
274         std::map<u32, FrameSpec> frames;
275
276         u8 rotation;
277 };
278
279 #endif