Remove FPS from being next to the version string
[oweals/minetest.git] / src / tile.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef TILE_HEADER
21 #define TILE_HEADER
22
23 #include "irrlichttypes.h"
24 #include "irr_v2d.h"
25 #include "irr_v3d.h"
26 #include <ITexture.h>
27 #include <IrrlichtDevice.h>
28 #include "threads.h"
29 #include <string>
30
31 class IGameDef;
32
33 /*
34         tile.{h,cpp}: Texture handling stuff.
35 */
36
37 /*
38         Find out the full path of an image by trying different filename
39         extensions.
40
41         If failed, return "".
42
43         TODO: Should probably be moved out from here, because things needing
44               this function do not need anything else from this header
45 */
46 std::string getImagePath(std::string path);
47
48 /*
49         Gets the path to a texture by first checking if the texture exists
50         in texture_path and if not, using the data path.
51
52         Checks all supported extensions by replacing the original extension.
53
54         If not found, returns "".
55
56         Utilizes a thread-safe cache.
57 */
58 std::string getTexturePath(const std::string &filename);
59
60 void clearTextureNameCache();
61
62 /*
63         ITextureSource::generateTextureFromMesh parameters
64 */
65 namespace irr {namespace scene {class IMesh;}}
66 struct TextureFromMeshParams
67 {
68         scene::IMesh *mesh;
69         core::dimension2d<u32> dim;
70         std::string rtt_texture_name;
71         bool delete_texture_on_shutdown;
72         v3f camera_position;
73         v3f camera_lookat;
74         core::CMatrix4<f32> camera_projection_matrix;
75         video::SColorf ambient_light;
76         v3f light_position;
77         video::SColorf light_color;
78         f32 light_radius;
79 };
80
81 /*
82         TextureSource creates and caches textures.
83 */
84
85 class ISimpleTextureSource
86 {
87 public:
88         ISimpleTextureSource(){}
89         virtual ~ISimpleTextureSource(){}
90         virtual video::ITexture* getTexture(
91                         const std::string &name, u32 *id = NULL) = 0;
92 };
93
94 class ITextureSource : public ISimpleTextureSource
95 {
96 public:
97         ITextureSource(){}
98         virtual ~ITextureSource(){}
99         virtual u32 getTextureId(const std::string &name)=0;
100         virtual u32 getTextureIdDirect(const std::string &name)=0;
101         virtual std::string getTextureName(u32 id)=0;
102         virtual video::ITexture* getTexture(u32 id)=0;
103         virtual video::ITexture* getTexture(
104                         const std::string &name, u32 *id = NULL)=0;
105         virtual IrrlichtDevice* getDevice()=0;
106         virtual bool isKnownSourceImage(const std::string &name)=0;
107         virtual video::ITexture* generateTextureFromMesh(
108                         const TextureFromMeshParams &params)=0;
109 };
110
111 class IWritableTextureSource : public ITextureSource
112 {
113 public:
114         IWritableTextureSource(){}
115         virtual ~IWritableTextureSource(){}
116         virtual u32 getTextureId(const std::string &name)=0;
117         virtual u32 getTextureIdDirect(const std::string &name)=0;
118         virtual std::string getTextureName(u32 id)=0;
119         virtual video::ITexture* getTexture(u32 id)=0;
120         virtual video::ITexture* getTexture(
121                         const std::string &name, u32 *id = NULL)=0;
122         virtual IrrlichtDevice* getDevice()=0;
123         virtual bool isKnownSourceImage(const std::string &name)=0;
124         virtual video::ITexture* generateTextureFromMesh(
125                         const TextureFromMeshParams &params)=0;
126
127         virtual void processQueue()=0;
128         virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
129         virtual void rebuildImagesAndTextures()=0;
130 };
131
132 IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
133
134 #ifdef __ANDROID__
135 /**
136  * @param size get next npot2 value
137  * @return npot2 value
138  */
139 inline unsigned int npot2(unsigned int size)
140 {
141         if (size == 0) return 0;
142         unsigned int npot = 1;
143
144         while ((size >>= 1) > 0) {
145                 npot <<= 1;
146         }
147         return npot;
148 }
149
150 video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver);
151 #endif
152
153 enum MaterialType{
154         TILE_MATERIAL_BASIC,
155         TILE_MATERIAL_ALPHA,
156         TILE_MATERIAL_LIQUID_TRANSPARENT,
157         TILE_MATERIAL_LIQUID_OPAQUE,
158         TILE_MATERIAL_WAVING_LEAVES,
159         TILE_MATERIAL_WAVING_PLANTS
160 };
161
162 // Material flags
163 // Should backface culling be enabled?
164 #define MATERIAL_FLAG_BACKFACE_CULLING 0x01
165 // Should a crack be drawn?
166 #define MATERIAL_FLAG_CRACK 0x02
167 // Should the crack be drawn on transparent pixels (unset) or not (set)?
168 // Ignored if MATERIAL_FLAG_CRACK is not set.
169 #define MATERIAL_FLAG_CRACK_OVERLAY 0x04
170 // Animation made up by splitting the texture to vertical frames, as
171 // defined by extra parameters
172 #define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
173
174 /*
175         This fully defines the looks of a tile.
176         The SMaterial of a tile is constructed according to this.
177 */
178 struct TileSpec
179 {
180         TileSpec():
181                 texture_id(0),
182                 texture(NULL),
183                 alpha(255),
184                 material_type(TILE_MATERIAL_BASIC),
185                 material_flags(
186                         //0 // <- DEBUG, Use the one below
187                         MATERIAL_FLAG_BACKFACE_CULLING
188                 ),
189                 shader_id(0),
190                 animation_frame_count(1),
191                 animation_frame_length_ms(0),
192                 rotation(0)
193         {
194         }
195
196         bool operator==(const TileSpec &other) const
197         {
198                 return (
199                         texture_id == other.texture_id &&
200                         /* texture == other.texture && */
201                         alpha == other.alpha &&
202                         material_type == other.material_type &&
203                         material_flags == other.material_flags &&
204                         rotation == other.rotation
205                 );
206         }
207
208         bool operator!=(const TileSpec &other) const
209         {
210                 return !(*this == other);
211         }
212         
213         // Sets everything else except the texture in the material
214         void applyMaterialOptions(video::SMaterial &material) const
215         {
216                 switch(material_type){
217                 case TILE_MATERIAL_BASIC:
218                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
219                         break;
220                 case TILE_MATERIAL_ALPHA:
221                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
222                         break;
223                 case TILE_MATERIAL_LIQUID_TRANSPARENT:
224                         material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
225                         break;
226                 case TILE_MATERIAL_LIQUID_OPAQUE:
227                         material.MaterialType = video::EMT_SOLID;
228                         break;
229                 case TILE_MATERIAL_WAVING_LEAVES:
230                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
231                         break;
232                 case TILE_MATERIAL_WAVING_PLANTS:
233                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
234                 break;
235                 }
236                 material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
237         }
238
239         void applyMaterialOptionsWithShaders(video::SMaterial &material) const
240         {
241                 material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
242         }
243         
244         u32 texture_id;
245         video::ITexture *texture;
246         // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
247         u8 alpha;
248         // Material parameters
249         u8 material_type;
250         u8 material_flags;
251         u32 shader_id;
252         // Animation parameters
253         u8 animation_frame_count;
254         u16 animation_frame_length_ms;
255         u8 rotation;
256 };
257
258 #endif