Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[oweals/minetest.git] / src / tile.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef TILE_HEADER
21 #define TILE_HEADER
22
23 #include "irrlichttypes.h"
24 #include "irr_v2d.h"
25 #include "irr_v3d.h"
26 #include <ITexture.h>
27 #include <IrrlichtDevice.h>
28 #include "threads.h"
29 #include <string>
30
31 class IGameDef;
32
33 /*
34         tile.{h,cpp}: Texture handling stuff.
35 */
36
37 /*
38         Find out the full path of an image by trying different filename
39         extensions.
40
41         If failed, return "".
42
43         TODO: Should probably be moved out from here, because things needing
44               this function do not need anything else from this header
45 */
46 std::string getImagePath(std::string path);
47
48 /*
49         Gets the path to a texture by first checking if the texture exists
50         in texture_path and if not, using the data path.
51
52         Checks all supported extensions by replacing the original extension.
53
54         If not found, returns "".
55
56         Utilizes a thread-safe cache.
57 */
58 std::string getTexturePath(const std::string &filename);
59
60 void clearTextureNameCache();
61
62 /*
63         ITextureSource::generateTextureFromMesh parameters
64 */
65 namespace irr {namespace scene {class IMesh;}}
66 struct TextureFromMeshParams
67 {
68         scene::IMesh *mesh;
69         core::dimension2d<u32> dim;
70         std::string rtt_texture_name;
71         bool delete_texture_on_shutdown;
72         v3f camera_position;
73         v3f camera_lookat;
74         core::CMatrix4<f32> camera_projection_matrix;
75         video::SColorf ambient_light;
76         v3f light_position;
77         video::SColorf light_color;
78         f32 light_radius;
79 };
80
81 /*
82         TextureSource creates and caches textures.
83 */
84
85 class ITextureSource
86 {
87 public:
88         ITextureSource(){}
89         virtual ~ITextureSource(){}
90         virtual u32 getTextureId(const std::string &name){return 0;}
91         virtual u32 getTextureIdDirect(const std::string &name){return 0;}
92         virtual std::string getTextureName(u32 id){return "";}
93         virtual video::ITexture* getTexture(u32 id){return NULL;}
94         virtual video::ITexture* getTexture(
95                         const std::string &name, u32 *id = NULL){
96                 if(id) *id = 0;
97                 return NULL;
98         }
99         virtual IrrlichtDevice* getDevice()
100                 {return NULL;}
101         virtual bool isKnownSourceImage(const std::string &name)=0;
102         virtual video::ITexture* generateTextureFromMesh(
103                         const TextureFromMeshParams &params)=0;
104 };
105
106 class IWritableTextureSource : public ITextureSource
107 {
108 public:
109         IWritableTextureSource(){}
110         virtual ~IWritableTextureSource(){}
111         virtual u32 getTextureId(const std::string &name){return 0;}
112         virtual u32 getTextureIdDirect(const std::string &name){return 0;}
113         virtual std::string getTextureName(u32 id){return "";}
114         virtual video::ITexture* getTexture(u32 id){return NULL;}
115         virtual video::ITexture* getTexture(
116                         const std::string &name, u32 *id = NULL){
117                 if(id) *id = 0;
118                 return NULL;
119         }
120         virtual IrrlichtDevice* getDevice(){return NULL;}
121         virtual bool isKnownSourceImage(const std::string &name)=0;
122
123         virtual void processQueue()=0;
124         virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
125         virtual void rebuildImagesAndTextures()=0;
126         virtual video::ITexture* generateTextureFromMesh(
127                         const TextureFromMeshParams &params)=0;
128 };
129
130 IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
131
132 enum MaterialType{
133         TILE_MATERIAL_BASIC,
134         TILE_MATERIAL_ALPHA,
135         TILE_MATERIAL_LIQUID_TRANSPARENT,
136         TILE_MATERIAL_LIQUID_OPAQUE,
137 };
138
139 // Material flags
140 // Should backface culling be enabled?
141 #define MATERIAL_FLAG_BACKFACE_CULLING 0x01
142 // Should a crack be drawn?
143 #define MATERIAL_FLAG_CRACK 0x02
144 // Should the crack be drawn on transparent pixels (unset) or not (set)?
145 // Ignored if MATERIAL_FLAG_CRACK is not set.
146 #define MATERIAL_FLAG_CRACK_OVERLAY 0x04
147 // Animation made up by splitting the texture to vertical frames, as
148 // defined by extra parameters
149 #define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
150
151 /*
152         This fully defines the looks of a tile.
153         The SMaterial of a tile is constructed according to this.
154 */
155 struct TileSpec
156 {
157         TileSpec():
158                 texture_id(0),
159                 texture(NULL),
160                 alpha(255),
161                 material_type(TILE_MATERIAL_BASIC),
162                 material_flags(
163                         //0 // <- DEBUG, Use the one below
164                         MATERIAL_FLAG_BACKFACE_CULLING
165                 ),
166                 animation_frame_count(1),
167                 animation_frame_length_ms(0),
168                 rotation(0)
169         {
170         }
171
172         bool operator==(const TileSpec &other) const
173         {
174                 return (
175                         texture_id == other.texture_id &&
176                         /* texture == other.texture && */
177                         alpha == other.alpha &&
178                         material_type == other.material_type &&
179                         material_flags == other.material_flags &&
180                         rotation == other.rotation
181                 );
182         }
183
184         bool operator!=(const TileSpec &other) const
185         {
186                 return !(*this == other);
187         }
188         
189         // Sets everything else except the texture in the material
190         void applyMaterialOptions(video::SMaterial &material) const
191         {
192                 switch(material_type){
193                 case TILE_MATERIAL_BASIC:
194                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
195                         break;
196                 case TILE_MATERIAL_ALPHA:
197                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
198                         break;
199                 case TILE_MATERIAL_LIQUID_TRANSPARENT:
200                         material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
201                         break;
202                 case TILE_MATERIAL_LIQUID_OPAQUE:
203                         material.MaterialType = video::EMT_SOLID;
204                         break;
205                 }
206                 material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
207         }
208         void applyMaterialOptionsWithShaders(video::SMaterial &material,
209                         const video::E_MATERIAL_TYPE &basic,
210                         const video::E_MATERIAL_TYPE &liquid,
211                         const video::E_MATERIAL_TYPE &alpha) const
212         {
213                 switch(material_type){
214                 case TILE_MATERIAL_BASIC:
215                         material.MaterialType = basic;
216                         break;
217                 case TILE_MATERIAL_ALPHA:
218                         material.MaterialType = alpha;
219                         break;
220                 case TILE_MATERIAL_LIQUID_TRANSPARENT:
221                         material.MaterialType = liquid;
222                         break;
223                 case TILE_MATERIAL_LIQUID_OPAQUE:
224                         material.MaterialType = liquid;
225                         break;
226                 }
227                 material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
228         }
229         
230         u32 texture_id;
231         video::ITexture *texture;
232         // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
233         u8 alpha;
234         // Material parameters
235         u8 material_type;
236         u8 material_flags;
237         // Animation parameters
238         u8 animation_frame_count;
239         u16 animation_frame_length_ms;
240         u8 rotation;
241 };
242
243 #endif