3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "main.h" // for g_settings
27 A cache from texture name to texture path
29 MutexedMap<std::string, std::string> g_texturename_to_path_cache;
32 Replaces the filename extension.
34 std::string image = "a/image.png"
35 replace_ext(image, "jpg")
36 -> image = "a/image.jpg"
37 Returns true on success.
39 static bool replace_ext(std::string &path, const char *ext)
43 // Find place of last dot, fail if \ or / found.
45 for(s32 i=path.size()-1; i>=0; i--)
53 if(path[i] == '\\' || path[i] == '/')
56 // If not found, return an empty string
59 // Else make the new path
60 path = path.substr(0, last_dot_i+1) + ext;
65 Find out the full path of an image by trying different filename
70 static std::string getImagePath(std::string path)
72 // A NULL-ended list of possible image extensions
73 const char *extensions[] = {
74 "png", "jpg", "bmp", "tga",
75 "pcx", "ppm", "psd", "wal", "rgb",
79 const char **ext = extensions;
81 bool r = replace_ext(path, *ext);
84 if(fs::PathExists(path))
87 while((++ext) != NULL);
93 Gets the path to a texture by first checking if the texture exists
94 in texture_path and if not, using the data path.
96 Checks all supported extensions by replacing the original extension.
98 If not found, returns "".
100 Utilizes a thread-safe cache.
102 std::string getTexturePath(const std::string &filename)
104 std::string fullpath = "";
108 bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
113 Check from texture_path
115 std::string texture_path = g_settings.get("texture_path");
116 if(texture_path != "")
118 std::string testpath = texture_path + '/' + filename;
119 // Check all filename extensions. Returns "" if not found.
120 fullpath = getImagePath(testpath);
124 Check from default data directory
128 std::string testpath = porting::getDataPath(filename.c_str());
129 // Check all filename extensions. Returns "" if not found.
130 fullpath = getImagePath(testpath);
133 // Add to cache (also an empty result is cached)
134 g_texturename_to_path_cache.set(filename, fullpath);
144 TextureSource::TextureSource(IrrlichtDevice *device):
146 m_main_atlas_image(NULL),
147 m_main_atlas_texture(NULL)
151 m_atlaspointer_cache_mutex.Init();
153 m_main_thread = get_current_thread_id();
155 // Add a NULL AtlasPointer as the first index, named ""
156 m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
157 m_name_to_id[""] = 0;
159 // Build main texture atlas
160 if(g_settings.getBool("enable_texture_atlas"))
163 dstream<<"INFO: Not building texture atlas."<<std::endl;
166 TextureSource::~TextureSource()
170 void TextureSource::processQueue()
175 if(m_get_texture_queue.size() > 0)
177 GetRequest<std::string, u32, u8, u8>
178 request = m_get_texture_queue.pop();
180 dstream<<"INFO: TextureSource::processQueue(): "
181 <<"got texture request with "
182 <<"name="<<request.key
185 GetResult<std::string, u32, u8, u8>
187 result.key = request.key;
188 result.callers = request.callers;
189 result.item = getTextureIdDirect(request.key);
191 request.dest->push_back(result);
195 u32 TextureSource::getTextureId(const std::string &name)
197 //dstream<<"INFO: getTextureId(): name="<<name<<std::endl;
201 See if texture already exists
203 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
204 core::map<std::string, u32>::Node *n;
205 n = m_name_to_id.find(name);
208 return n->getValue();
215 if(get_current_thread_id() == m_main_thread)
217 return getTextureIdDirect(name);
221 dstream<<"INFO: getTextureId(): Queued: name="<<name<<std::endl;
223 // We're gonna ask the result to be put into here
224 ResultQueue<std::string, u32, u8, u8> result_queue;
226 // Throw a request in
227 m_get_texture_queue.add(name, 0, 0, &result_queue);
229 dstream<<"INFO: Waiting for texture from main thread, name="
234 // Wait result for a second
235 GetResult<std::string, u32, u8, u8>
236 result = result_queue.pop_front(1000);
238 // Check that at least something worked OK
239 assert(result.key == name);
243 catch(ItemNotFoundException &e)
245 dstream<<"WARNING: Waiting for texture timed out."<<std::endl;
250 dstream<<"WARNING: getTextureId(): Failed"<<std::endl;
255 // Draw a progress bar on the image
256 void make_progressbar(float value, video::IImage *image);
259 Generate image based on a string like "stone.png" or "[crack0".
260 if baseimg is NULL, it is created. Otherwise stuff is made on it.
262 bool generate_image(std::string part_of_name, video::IImage *& baseimg,
263 IrrlichtDevice *device);
266 Generates an image from a full string like
267 "stone.png^mineral_coal.png^[crack0".
269 This is used by buildMainAtlas().
271 video::IImage* generate_image_from_scratch(std::string name,
272 IrrlichtDevice *device);
275 This method generates all the textures
277 u32 TextureSource::getTextureIdDirect(const std::string &name)
279 dstream<<"INFO: getTextureIdDirect(): name="<<name<<std::endl;
281 // Empty name means texture 0
284 dstream<<"INFO: getTextureIdDirect(): name is empty"<<std::endl;
289 Calling only allowed from main thread
291 if(get_current_thread_id() != m_main_thread)
293 dstream<<"ERROR: TextureSource::getTextureIdDirect() "
294 "called not from main thread"<<std::endl;
299 See if texture already exists
302 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
304 core::map<std::string, u32>::Node *n;
305 n = m_name_to_id.find(name);
308 dstream<<"INFO: getTextureIdDirect(): name="<<name
309 <<" found in cache"<<std::endl;
310 return n->getValue();
314 dstream<<"INFO: getTextureIdDirect(): name="<<name
315 <<" NOT found in cache. Creating it."<<std::endl;
321 char separator = '^';
324 This is set to the id of the base image.
325 If left 0, there is no base image and a completely new image
328 u32 base_image_id = 0;
330 // Find last meta separator in name
331 s32 last_separator_position = -1;
332 for(s32 i=name.size()-1; i>=0; i--)
334 if(name[i] == separator)
336 last_separator_position = i;
341 If separator was found, construct the base name and make the
342 base image using a recursive call
344 std::string base_image_name;
345 if(last_separator_position != -1)
347 // Construct base name
348 base_image_name = name.substr(0, last_separator_position);
349 dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
350 " to get base image, name="<<base_image_name<<std::endl;
351 base_image_id = getTextureIdDirect(base_image_name);
354 dstream<<"base_image_id="<<base_image_id<<std::endl;
356 video::IVideoDriver* driver = m_device->getVideoDriver();
359 video::ITexture *t = NULL;
362 An image will be built from files and then converted into a texture.
364 video::IImage *baseimg = NULL;
366 // If a base image was found, copy it to baseimg
367 if(base_image_id != 0)
369 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
371 SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
373 video::IImage *image = ap.atlas_img;
377 dstream<<"WARNING: getTextureIdDirect(): NULL image in "
378 <<"cache: \""<<base_image_name<<"\""
383 core::dimension2d<u32> dim = ap.intsize;
385 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
387 core::position2d<s32> pos_to(0,0);
388 core::position2d<s32> pos_from = ap.intpos;
392 v2s32(0,0), // position in target
393 core::rect<s32>(pos_from, dim) // from
396 dstream<<"INFO: getTextureIdDirect(): Loaded \""
397 <<base_image_name<<"\" from image cache"
403 Parse out the last part of the name of the image and act
407 std::string last_part_of_name = name.substr(last_separator_position+1);
408 dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
410 // Generate image according to part of name
411 if(generate_image(last_part_of_name, baseimg, m_device) == false)
413 dstream<<"INFO: getTextureIdDirect(): "
414 "failed to generate \""<<last_part_of_name<<"\""
418 // If no resulting image, print a warning
421 dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
422 " create texture \""<<name<<"\""<<std::endl;
427 // Create texture from resulting image
428 t = driver->addTexture(name.c_str(), baseimg);
432 Add texture to caches (add NULL textures too)
435 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
437 u32 id = m_atlaspointer_cache.size();
443 core::dimension2d<u32> baseimg_dim(0,0);
445 baseimg_dim = baseimg->getDimension();
446 SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
447 m_atlaspointer_cache.push_back(nap);
448 m_name_to_id.insert(name, id);
450 dstream<<"INFO: getTextureIdDirect(): name="<<name
451 <<": succesfully returning id="<<id<<std::endl;
456 std::string TextureSource::getTextureName(u32 id)
458 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
460 if(id >= m_atlaspointer_cache.size())
462 dstream<<"WARNING: TextureSource::getTextureName(): id="<<id
463 <<" >= m_atlaspointer_cache.size()="
464 <<m_atlaspointer_cache.size()<<std::endl;
468 return m_atlaspointer_cache[id].name;
472 AtlasPointer TextureSource::getTexture(u32 id)
474 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
476 if(id >= m_atlaspointer_cache.size())
477 return AtlasPointer(0, NULL);
479 return m_atlaspointer_cache[id].a;
482 void TextureSource::buildMainAtlas()
484 dstream<<"TextureSource::buildMainAtlas()"<<std::endl;
486 //return; // Disable (for testing)
488 video::IVideoDriver* driver = m_device->getVideoDriver();
491 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
493 // Create an image of the right size
494 core::dimension2d<u32> atlas_dim(1024,1024);
495 video::IImage *atlas_img =
496 driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
500 A list of stuff to add. This should contain as much of the
501 stuff shown in game as possible, to minimize texture changes.
504 core::array<std::string> sourcelist;
506 sourcelist.push_back("stone.png");
507 sourcelist.push_back("mud.png");
508 sourcelist.push_back("sand.png");
509 sourcelist.push_back("sandstone.png");
510 sourcelist.push_back("clay.png");
511 sourcelist.push_back("brick.png");
512 sourcelist.push_back("grass.png");
513 sourcelist.push_back("grass_footsteps.png");
514 sourcelist.push_back("tree.png");
515 sourcelist.push_back("tree_top.png");
516 sourcelist.push_back("water.png");
517 sourcelist.push_back("leaves.png");
518 sourcelist.push_back("cactus_side.png");
519 sourcelist.push_back("cactus_top.png");
520 sourcelist.push_back("papyrus.png");
521 sourcelist.push_back("glass.png");
522 sourcelist.push_back("mud.png^grass_side.png");
523 sourcelist.push_back("cobble.png");
525 sourcelist.push_back("stone.png^mineral_coal.png");
526 sourcelist.push_back("stone.png^mineral_iron.png");
527 sourcelist.push_back("mud.png^mineral_coal.png");
528 sourcelist.push_back("mud.png^mineral_iron.png");
529 sourcelist.push_back("sand.png^mineral_coal.png");
530 sourcelist.push_back("sand.png^mineral_iron.png");
532 // Padding to disallow texture bleeding
536 First pass: generate almost everything
538 core::position2d<s32> pos_in_atlas(0,0);
540 pos_in_atlas.Y += padding;
542 for(u32 i=0; i<sourcelist.size(); i++)
544 std::string name = sourcelist[i];
546 /*video::IImage *img = driver->createImageFromFile(
547 getTexturePath(name.c_str()).c_str());
551 core::dimension2d<u32> dim = img->getDimension();
552 // Make a copy with the right color format
553 video::IImage *img2 =
554 driver->createImage(video::ECF_A8R8G8B8, dim);
558 // Generate image by name
559 video::IImage *img2 = generate_image_from_scratch(name, m_device);
562 dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
566 core::dimension2d<u32> dim = img2->getDimension();
568 // Don't add to atlas if image is large
569 core::dimension2d<u32> max_size_in_atlas(32,32);
570 if(dim.Width > max_size_in_atlas.Width
571 || dim.Height > max_size_in_atlas.Height)
573 dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding "
574 <<"\""<<name<<"\" because image is large"<<std::endl;
578 // Stop making atlas if atlas is full
579 if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
581 dstream<<"WARNING: TextureSource::buildMainAtlas(): "
582 <<"Atlas is full, not adding more textures."
587 // Tile it a few times in the X direction
588 u16 xwise_tiling = 16;
589 for(u32 j=0; j<xwise_tiling; j++)
591 // Copy the copy to the atlas
592 img2->copyToWithAlpha(atlas_img,
593 pos_in_atlas + v2s32(j*dim.Width,0),
594 core::rect<s32>(v2s32(0,0), dim),
595 video::SColor(255,255,255,255),
599 // Copy the borders a few times to disallow texture bleeding
600 for(u32 side=0; side<2; side++) // top and bottom
601 for(s32 y0=0; y0<padding; y0++)
602 for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
608 dst_y = y0 + pos_in_atlas.Y + dim.Height;
609 src_y = pos_in_atlas.Y + dim.Height - 1;
613 dst_y = -y0 + pos_in_atlas.Y-1;
614 src_y = pos_in_atlas.Y;
616 s32 x = x0 + pos_in_atlas.X * dim.Width;
617 video::SColor c = atlas_img->getPixel(x, src_y);
618 atlas_img->setPixel(x,dst_y,c);
624 Add texture to caches
628 u32 id = m_atlaspointer_cache.size();
630 // Create AtlasPointer
632 ap.atlas = NULL; // Set on the second pass
633 ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
634 (float)pos_in_atlas.Y/(float)atlas_dim.Height);
635 ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
636 (float)dim.Width/(float)atlas_dim.Height);
637 ap.tiled = xwise_tiling;
639 // Create SourceAtlasPointer and add to containers
640 SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
641 m_atlaspointer_cache.push_back(nap);
642 m_name_to_id.insert(name, id);
644 // Increment position
645 pos_in_atlas.Y += dim.Height + padding * 2;
651 video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
655 Second pass: set texture pointer in generated AtlasPointers
657 for(u32 i=0; i<sourcelist.size(); i++)
659 std::string name = sourcelist[i];
660 if(m_name_to_id.find(name) == NULL)
662 u32 id = m_name_to_id[name];
663 //dstream<<"id of name "<<name<<" is "<<id<<std::endl;
664 m_atlaspointer_cache[id].a.atlas = t;
668 Write image to file so that it can be inspected
670 /*driver->writeImageToFile(atlas_img,
671 getTexturePath("main_atlas.png").c_str());*/
674 video::IImage* generate_image_from_scratch(std::string name,
675 IrrlichtDevice *device)
677 dstream<<"INFO: generate_image_from_scratch(): "
678 "name="<<name<<std::endl;
680 video::IVideoDriver* driver = device->getVideoDriver();
687 video::IImage *baseimg = NULL;
689 char separator = '^';
691 // Find last meta separator in name
692 s32 last_separator_position = -1;
693 for(s32 i=name.size()-1; i>=0; i--)
695 if(name[i] == separator)
697 last_separator_position = i;
702 /*dstream<<"INFO: generate_image_from_scratch(): "
703 <<"last_separator_position="<<last_separator_position
707 If separator was found, construct the base name and make the
708 base image using a recursive call
710 std::string base_image_name;
711 if(last_separator_position != -1)
713 // Construct base name
714 base_image_name = name.substr(0, last_separator_position);
715 dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
716 " to get base image, name="<<base_image_name<<std::endl;
717 baseimg = generate_image_from_scratch(base_image_name, device);
721 Parse out the last part of the name of the image and act
725 std::string last_part_of_name = name.substr(last_separator_position+1);
726 dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
728 // Generate image according to part of name
729 if(generate_image(last_part_of_name, baseimg, device) == false)
731 dstream<<"INFO: generate_image_from_scratch(): "
732 "failed to generate \""<<last_part_of_name<<"\""
740 bool generate_image(std::string part_of_name, video::IImage *& baseimg,
741 IrrlichtDevice *device)
743 video::IVideoDriver* driver = device->getVideoDriver();
746 // Stuff starting with [ are special commands
747 if(part_of_name[0] != '[')
749 // A normal texture; load it from a file
750 std::string path = getTexturePath(part_of_name.c_str());
751 dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
754 video::IImage *image = driver->createImageFromFile(path.c_str());
758 dstream<<"WARNING: Could not load image \""<<part_of_name
759 <<"\" from path \""<<path<<"\""
760 <<" while building texture"<<std::endl;
764 dstream<<"WARNING: Creating a dummy"<<" image for \""
765 <<part_of_name<<"\""<<std::endl;
767 // Just create a dummy image
768 //core::dimension2d<u32> dim(2,2);
769 core::dimension2d<u32> dim(1,1);
770 image = driver->createImage(video::ECF_A8R8G8B8, dim);
772 /*image->setPixel(0,0, video::SColor(255,255,0,0));
773 image->setPixel(1,0, video::SColor(255,0,255,0));
774 image->setPixel(0,1, video::SColor(255,0,0,255));
775 image->setPixel(1,1, video::SColor(255,255,0,255));*/
776 image->setPixel(0,0, video::SColor(255,myrand()%256,
777 myrand()%256,myrand()%256));
778 /*image->setPixel(1,0, video::SColor(255,myrand()%256,
779 myrand()%256,myrand()%256));
780 image->setPixel(0,1, video::SColor(255,myrand()%256,
781 myrand()%256,myrand()%256));
782 image->setPixel(1,1, video::SColor(255,myrand()%256,
783 myrand()%256,myrand()%256));*/
786 // If base image is NULL, load as base.
789 dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
791 Copy it this way to get an alpha channel.
792 Otherwise images with alpha cannot be blitted on
793 images that don't have alpha in the original file.
795 core::dimension2d<u32> dim = image->getDimension();
796 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
797 image->copyTo(baseimg);
800 // Else blit on base.
803 dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
804 // Size of the copied area
805 core::dimension2d<u32> dim = image->getDimension();
806 //core::dimension2d<u32> dim(16,16);
807 // Position to copy the blitted to in the base image
808 core::position2d<s32> pos_to(0,0);
809 // Position to copy the blitted from in the blitted image
810 core::position2d<s32> pos_from(0,0);
812 image->copyToWithAlpha(baseimg, pos_to,
813 core::rect<s32>(pos_from, dim),
814 video::SColor(255,255,255,255),
822 // A special texture modification
824 dstream<<"INFO: getTextureIdDirect(): generating special "
825 <<"modification \""<<part_of_name<<"\""
829 This is the simplest of all; it just adds stuff to the
830 name so that a separate texture is created.
832 It is used to make textures for stuff that doesn't want
833 to implement getting the texture from a bigger texture
836 if(part_of_name == "[forcesingle")
841 Adds a cracking texture
843 else if(part_of_name.substr(0,6) == "[crack")
847 dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
848 <<"for part_of_name="<<part_of_name
849 <<", cancelling."<<std::endl;
853 // Crack image number
854 u16 progression = stoi(part_of_name.substr(6));
856 // Size of the base image
857 core::dimension2d<u32> dim_base = baseimg->getDimension();
862 It is an image with a number of cracking stages
865 video::IImage *img_crack = driver->createImageFromFile(
866 getTexturePath("crack.png").c_str());
870 // Dimension of original image
871 core::dimension2d<u32> dim_crack
872 = img_crack->getDimension();
873 // Count of crack stages
874 u32 crack_count = dim_crack.Height / dim_crack.Width;
876 if(progression > crack_count-1)
877 progression = crack_count-1;
878 // Dimension of a single scaled crack stage
879 core::dimension2d<u32> dim_crack_scaled_single(
883 // Dimension of scaled size
884 core::dimension2d<u32> dim_crack_scaled(
885 dim_crack_scaled_single.Width,
886 dim_crack_scaled_single.Height * crack_count
888 // Create scaled crack image
889 video::IImage *img_crack_scaled = driver->createImage(
890 video::ECF_A8R8G8B8, dim_crack_scaled);
893 // Scale crack image by copying
894 img_crack->copyToScaling(img_crack_scaled);
896 // Position to copy the crack from
897 core::position2d<s32> pos_crack_scaled(
899 dim_crack_scaled_single.Height * progression
902 // This tiling does nothing currently but is useful
903 for(u32 y0=0; y0<dim_base.Height
904 / dim_crack_scaled_single.Height; y0++)
905 for(u32 x0=0; x0<dim_base.Width
906 / dim_crack_scaled_single.Width; x0++)
908 // Position to copy the crack to in the base image
909 core::position2d<s32> pos_base(
910 x0*dim_crack_scaled_single.Width,
911 y0*dim_crack_scaled_single.Height
913 // Rectangle to copy the crack from on the scaled image
914 core::rect<s32> rect_crack_scaled(
916 dim_crack_scaled_single
919 img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
921 video::SColor(255,255,255,255),
925 img_crack_scaled->drop();
932 [combine:WxH:X,Y=filename:X,Y=filename2
933 Creates a bigger texture from an amount of smaller ones
935 else if(part_of_name.substr(0,8) == "[combine")
937 Strfnd sf(part_of_name);
939 u32 w0 = stoi(sf.next("x"));
940 u32 h0 = stoi(sf.next(":"));
941 dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
942 core::dimension2d<u32> dim(w0,h0);
943 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
944 while(sf.atend() == false)
946 u32 x = stoi(sf.next(","));
947 u32 y = stoi(sf.next("="));
948 std::string filename = sf.next(":");
949 dstream<<"INFO: Adding \""<<filename
950 <<"\" to combined ("<<x<<","<<y<<")"
952 video::IImage *img = driver->createImageFromFile(
953 getTexturePath(filename.c_str()).c_str());
956 core::dimension2d<u32> dim = img->getDimension();
957 dstream<<"INFO: Size "<<dim.Width
958 <<"x"<<dim.Height<<std::endl;
959 core::position2d<s32> pos_base(x, y);
960 video::IImage *img2 =
961 driver->createImage(video::ECF_A8R8G8B8, dim);
964 img2->copyToWithAlpha(baseimg, pos_base,
965 core::rect<s32>(v2s32(0,0), dim),
966 video::SColor(255,255,255,255),
972 dstream<<"WARNING: img==NULL"<<std::endl;
978 Adds a progress bar, 0.0 <= N <= 1.0
980 else if(part_of_name.substr(0,12) == "[progressbar")
984 dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
985 <<"for part_of_name="<<part_of_name
986 <<", cancelling."<<std::endl;
990 float value = stof(part_of_name.substr(12));
991 make_progressbar(value, baseimg);
994 "[noalpha:filename.png"
995 Use an image without it's alpha channel.
996 Used for the leaves texture when in old leaves mode, so
997 that the transparent parts don't look completely black
998 when simple alpha channel is used for rendering.
1000 else if(part_of_name.substr(0,8) == "[noalpha")
1004 dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
1005 <<"for part_of_name="<<part_of_name
1006 <<", cancelling."<<std::endl;
1010 std::string filename = part_of_name.substr(9);
1012 std::string path = getTexturePath(filename.c_str());
1014 dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
1017 video::IImage *image = driver->createImageFromFile(path.c_str());
1021 dstream<<"WARNING: getTextureIdDirect(): Loading path \""
1022 <<path<<"\" failed"<<std::endl;
1026 core::dimension2d<u32> dim = image->getDimension();
1027 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
1029 // Set alpha to full
1030 for(u32 y=0; y<dim.Height; y++)
1031 for(u32 x=0; x<dim.Width; x++)
1033 video::SColor c = image->getPixel(x,y);
1035 image->setPixel(x,y,c);
1038 image->copyTo(baseimg);
1044 [inventorycube{topimage{leftimage{rightimage
1045 In every subimage, replace ^ with &.
1046 Create an "inventory cube".
1047 NOTE: This should be used only on its own.
1048 Example (a grass block (not actually used in game):
1049 "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
1051 else if(part_of_name.substr(0,14) == "[inventorycube")
1055 dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
1056 <<"for part_of_name="<<part_of_name
1057 <<", cancelling."<<std::endl;
1061 str_replace_char(part_of_name, '&', '^');
1062 Strfnd sf(part_of_name);
1064 std::string imagename_top = sf.next("{");
1065 std::string imagename_left = sf.next("{");
1066 std::string imagename_right = sf.next("{");
1071 if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
1073 dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
1074 " not supported. Creating fallback image"<<std::endl;
1075 baseimg = generate_image_from_scratch(
1076 imagename_top, device);
1082 dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
1083 core::dimension2d<u32> dim(w0,h0);
1085 // Generate images for the faces of the cube
1086 video::IImage *img_top = generate_image_from_scratch(
1087 imagename_top, device);
1088 video::IImage *img_left = generate_image_from_scratch(
1089 imagename_left, device);
1090 video::IImage *img_right = generate_image_from_scratch(
1091 imagename_right, device);
1092 assert(img_top && img_left && img_right);
1094 // TODO: Create textures from images
1095 video::ITexture *texture_top = driver->addTexture(
1096 (imagename_top + "__temp__").c_str(), img_top);
1097 assert(texture_top);
1104 // Create render target texture
1105 video::ITexture *rtt = NULL;
1106 std::string rtt_name = part_of_name + "_RTT";
1107 rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
1108 video::ECF_A8R8G8B8);
1111 // Set render target
1112 driver->setRenderTarget(rtt, true, true,
1113 video::SColor(0,0,0,0));
1115 // Get a scene manager
1116 scene::ISceneManager *smgr_main = device->getSceneManager();
1118 scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
1123 - An unit cube is centered at 0,0,0
1124 - Camera looks at cube from Y+, Z- towards Y-, Z+
1125 NOTE: Cube has to be changed to something else because
1126 the textures cannot be set individually (or can they?)
1129 scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
1130 v3f(0,0,0), v3f(0, 45, 0));
1131 // Set texture of cube
1132 cube->setMaterialTexture(0, texture_top);
1133 //cube->setMaterialFlag(video::EMF_LIGHTING, false);
1134 cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
1135 cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
1137 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
1138 v3f(0, 1.0, -1.5), v3f(0, 0, 0));
1139 // Set orthogonal projection
1140 core::CMatrix4<f32> pm;
1141 pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
1142 camera->setProjectionMatrix(pm, true);
1144 /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
1145 v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
1147 smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
1150 driver->beginScene(true, true, video::SColor(0,0,0,0));
1154 // NOTE: The scene nodes should not be dropped, otherwise
1155 // smgr->drop() segfaults
1159 // Drop scene manager
1162 // Unset render target
1163 driver->setRenderTarget(0, true, true, 0);
1165 //TODO: Free textures of images
1166 driver->removeTexture(texture_top);
1168 // Create image of render target
1169 video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
1173 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
1177 image->copyTo(baseimg);
1184 dstream<<"WARNING: getTextureIdDirect(): Invalid "
1185 " modification: \""<<part_of_name<<"\""<<std::endl;
1192 void make_progressbar(float value, video::IImage *image)
1197 core::dimension2d<u32> size = image->getDimension();
1199 u32 barheight = size.Height/16;
1200 u32 barpad_x = size.Width/16;
1201 u32 barpad_y = size.Height/16;
1202 u32 barwidth = size.Width - barpad_x*2;
1203 v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
1205 u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
1207 video::SColor active(255,255,0,0);
1208 video::SColor inactive(255,0,0,0);
1209 for(u32 x0=0; x0<barwidth; x0++)
1216 u32 x = x0 + barpos.X;
1217 for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
1219 image->setPixel(x,y, *c);