2e16c2fec7f8357980cebdc74cfc78086d0a5328
[oweals/minetest.git] / src / subgame.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef SUBGAME_HEADER
21 #define SUBGAME_HEADER
22
23 #include <string>
24 #include <set>
25 #include <vector>
26
27 class Settings;
28
29 #define WORLDNAME_BLACKLISTED_CHARS "/\\"
30
31 struct SubgameSpec
32 {
33         std::string id; // "" = game does not exist
34         std::string path; // path to game
35         std::string gamemods_path; //path to mods of the game
36         std::set<std::string> addon_mods_paths; //paths to addon mods for this game
37         std::string name;
38         std::string menubackground_path;
39         std::string menuoverlay_path;
40         std::string menuicon_path;
41
42         SubgameSpec(const std::string &id_="",
43                         const std::string &path_="",    
44                         const std::string &gamemods_path_="",
45                         const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
46                         const std::string &name_="",
47                         const std::string &menubackground_path_="",
48                         const std::string &menuoverlay_path_="",
49                         const std::string &menuicon_path_=""):
50                 id(id_),
51                 path(path_),
52                 gamemods_path(gamemods_path_),          
53                 addon_mods_paths(addon_mods_paths_),
54                 name(name_),
55                 menubackground_path(menubackground_path_),
56                 menuoverlay_path(menuoverlay_path_),
57                 menuicon_path(menuicon_path_)
58         {}
59
60         bool isValid() const
61         {
62                 return (id != "" && path != "");
63         }
64 };
65
66 // minetest.conf
67 bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
68 // game.conf
69 bool getGameConfig(const std::string &game_path, Settings &conf);
70
71 std::string getGameName(const std::string &game_path);
72
73 SubgameSpec findSubgame(const std::string &id);
74 SubgameSpec findWorldSubgame(const std::string &world_path);
75
76 std::set<std::string> getAvailableGameIds();
77 std::vector<SubgameSpec> getAvailableGames();
78
79 bool getWorldExists(const std::string &world_path);
80 std::string getWorldGameId(const std::string &world_path,
81                 bool can_be_legacy=false);
82
83 struct WorldSpec
84 {
85         std::string path;
86         std::string name;
87         std::string gameid;
88
89         WorldSpec(
90                 const std::string &path_="",
91                 const std::string &name_="",
92                 const std::string &gameid_=""
93         ):
94                 path(path_),
95                 name(name_),
96                 gameid(gameid_)
97         {}
98
99         bool isValid() const
100         {
101                 return (name != "" && path != "" && gameid != "");
102         }
103 };
104
105 std::vector<WorldSpec> getAvailableWorlds();
106
107 // Create world directory and world.mt if they don't exist
108 bool initializeWorld(const std::string &path, const std::string &gameid);
109
110 #endif
111