3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef SUBGAME_HEADER
21 #define SUBGAME_HEADER
29 #define WORLDNAME_BLACKLISTED_CHARS "/\\"
33 std::string id; // "" = game does not exist
34 std::string path; // path to game
35 std::string gamemods_path; //path to mods of the game
36 std::set<std::string> addon_mods_paths; //paths to addon mods for this game
38 std::string menubackground_path;
39 std::string menuoverlay_path;
40 std::string menuicon_path;
42 SubgameSpec(const std::string &id_="",
43 const std::string &path_="",
44 const std::string &gamemods_path_="",
45 const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
46 const std::string &name_="",
47 const std::string &menubackground_path_="",
48 const std::string &menuoverlay_path_="",
49 const std::string &menuicon_path_=""):
52 gamemods_path(gamemods_path_),
53 addon_mods_paths(addon_mods_paths_),
55 menubackground_path(menubackground_path_),
56 menuoverlay_path(menuoverlay_path_),
57 menuicon_path(menuicon_path_)
62 return (id != "" && path != "");
67 bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
69 bool getGameConfig(const std::string &game_path, Settings &conf);
71 std::string getGameName(const std::string &game_path);
73 SubgameSpec findSubgame(const std::string &id);
74 SubgameSpec findWorldSubgame(const std::string &world_path);
76 std::set<std::string> getAvailableGameIds();
77 std::vector<SubgameSpec> getAvailableGames();
79 bool getWorldExists(const std::string &world_path);
80 std::string getWorldGameId(const std::string &world_path,
81 bool can_be_legacy=false);
90 const std::string &path_="",
91 const std::string &name_="",
92 const std::string &gameid_=""
101 return (name != "" && path != "" && gameid != "");
105 std::vector<WorldSpec> getAvailableWorlds();
107 // Create world directory and world.mt if they don't exist
108 bool initializeWorld(const std::string &path, const std::string &gameid);