3 Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 SubgameSpec findSubgame(const std::string &id)
30 std::string share = porting::path_share;
31 std::string user = porting::path_user;
32 // Find game directory
33 std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
34 bool user_game = true; // Game is in user's directory
35 if(!fs::PathExists(game_path)){
36 game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
39 if(!fs::PathExists(game_path))
41 // Find addon directories
42 std::set<std::string> addon_paths;
44 addon_paths.insert(share + DIR_DELIM + "addons" + DIR_DELIM + id);
45 addon_paths.insert(user + DIR_DELIM + "addons" + DIR_DELIM + id);
46 // TODO: Read proper name from game_path/game.conf
47 std::string game_name = id;
48 return SubgameSpec(id, game_path, addon_paths, game_name);
51 std::set<std::string> getAvailableGameIds()
53 std::set<std::string> gameids;
54 std::set<std::string> gamespaths;
55 gamespaths.insert(porting::path_share + DIR_DELIM + "games");
56 gamespaths.insert(porting::path_user + DIR_DELIM + "games");
57 for(std::set<std::string>::const_iterator i = gamespaths.begin();
58 i != gamespaths.end(); i++){
59 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
60 for(u32 j=0; j<dirlist.size(); j++){
63 gameids.insert(dirlist[j].name);
69 std::vector<SubgameSpec> getAvailableGames()
71 std::vector<SubgameSpec> specs;
72 std::set<std::string> gameids = getAvailableGameIds();
73 for(std::set<std::string>::const_iterator i = gameids.begin();
74 i != gameids.end(); i++)
75 specs.push_back(findSubgame(*i));
79 #define LEGACY_GAMEID "mesetint"
81 std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
83 std::string conf_path = world_path + DIR_DELIM + "world.mt";
85 bool succeeded = conf.readConfigFile(conf_path.c_str());
88 // If map_meta.txt exists, it is probably an old minetest world
89 if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
94 if(!conf.exists("gameid"))
96 return conf.get("gameid");
99 std::vector<WorldSpec> getAvailableWorlds()
101 std::vector<WorldSpec> worlds;
102 std::set<std::string> worldspaths;
103 worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
104 infostream<<"Searching worlds..."<<std::endl;
105 for(std::set<std::string>::const_iterator i = worldspaths.begin();
106 i != worldspaths.end(); i++){
107 infostream<<" In "<<(*i)<<": "<<std::endl;
108 std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
109 for(u32 j=0; j<dirvector.size(); j++){
110 if(!dirvector[j].dir)
112 std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
113 std::string name = dirvector[j].name;
114 std::string gameid = getWorldGameId(fullpath);
115 WorldSpec spec(fullpath, name, gameid);
117 infostream<<"(invalid: "<<name<<") ";
119 infostream<<name<<" ";
120 worlds.push_back(spec);
123 infostream<<std::endl;
125 // Check old world location
127 std::string fullpath = porting::path_user + DIR_DELIM + "world";
128 if(!fs::PathExists(fullpath))
130 std::string name = "Old World";
131 std::string gameid = getWorldGameId(fullpath, true);
132 WorldSpec spec(fullpath, name, gameid);
133 infostream<<"Old world found."<<std::endl;
134 worlds.push_back(spec);
136 infostream<<worlds.size()<<" found."<<std::endl;
140 bool initializeWorld(const std::string &path, const std::string &gameid)
142 infostream<<"Initializing world at "<<path<<std::endl;
143 // Create world.mt if does not already exist
144 std::string worldmt_path = path + DIR_DELIM + "world.mt";
145 if(!fs::PathExists(worldmt_path)){
146 infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
147 fs::CreateAllDirs(path);
148 std::ofstream of(worldmt_path.c_str(), std::ios::binary);
149 of<<"gameid = "<<gameid<<"\n";