3 Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 std::string getGameName(const std::string &game_path)
28 std::string conf_path = game_path + DIR_DELIM + "game.conf";
30 bool succeeded = conf.readConfigFile(conf_path.c_str());
33 if(!conf.exists("name"))
35 return conf.get("name");
38 SubgameSpec findSubgame(const std::string &id)
42 std::string share = porting::path_share;
43 std::string user = porting::path_user;
44 // Find game directory
45 std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
46 bool user_game = true; // Game is in user's directory
47 if(!fs::PathExists(game_path)){
48 game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
51 if(!fs::PathExists(game_path))
53 // Find mod directories
54 std::set<std::string> mods_paths;
55 mods_paths.insert(game_path + DIR_DELIM + "mods");
57 mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
58 if(user != share || user_game)
59 mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
60 // TODO: Read proper name from game_path/game.conf
61 std::string game_name = getGameName(game_path);
64 return SubgameSpec(id, game_path, mods_paths, game_name);
67 std::set<std::string> getAvailableGameIds()
69 std::set<std::string> gameids;
70 std::set<std::string> gamespaths;
71 gamespaths.insert(porting::path_share + DIR_DELIM + "games");
72 gamespaths.insert(porting::path_user + DIR_DELIM + "games");
73 for(std::set<std::string>::const_iterator i = gamespaths.begin();
74 i != gamespaths.end(); i++){
75 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
76 for(u32 j=0; j<dirlist.size(); j++){
79 gameids.insert(dirlist[j].name);
85 std::vector<SubgameSpec> getAvailableGames()
87 std::vector<SubgameSpec> specs;
88 std::set<std::string> gameids = getAvailableGameIds();
89 for(std::set<std::string>::const_iterator i = gameids.begin();
90 i != gameids.end(); i++)
91 specs.push_back(findSubgame(*i));
95 #define LEGACY_GAMEID "minetest"
97 bool getWorldExists(const std::string &world_path)
99 return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
100 fs::PathExists(world_path + DIR_DELIM + "world.mt"));
103 std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
105 std::string conf_path = world_path + DIR_DELIM + "world.mt";
107 bool succeeded = conf.readConfigFile(conf_path.c_str());
110 // If map_meta.txt exists, it is probably an old minetest world
111 if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
112 return LEGACY_GAMEID;
116 if(!conf.exists("gameid"))
118 // The "mesetint" gameid has been discarded
119 if(conf.get("gameid") == "mesetint")
121 return conf.get("gameid");
124 std::vector<WorldSpec> getAvailableWorlds()
126 std::vector<WorldSpec> worlds;
127 std::set<std::string> worldspaths;
128 worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
129 infostream<<"Searching worlds..."<<std::endl;
130 for(std::set<std::string>::const_iterator i = worldspaths.begin();
131 i != worldspaths.end(); i++){
132 infostream<<" In "<<(*i)<<": "<<std::endl;
133 std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
134 for(u32 j=0; j<dirvector.size(); j++){
135 if(!dirvector[j].dir)
137 std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
138 std::string name = dirvector[j].name;
139 // Just allow filling in the gameid always for now
140 bool can_be_legacy = true;
141 std::string gameid = getWorldGameId(fullpath, can_be_legacy);
142 WorldSpec spec(fullpath, name, gameid);
144 infostream<<"(invalid: "<<name<<") ";
146 infostream<<name<<" ";
147 worlds.push_back(spec);
150 infostream<<std::endl;
152 // Check old world location
154 std::string fullpath = porting::path_user + DIR_DELIM + "world";
155 if(!fs::PathExists(fullpath))
157 std::string name = "Old World";
158 std::string gameid = getWorldGameId(fullpath, true);
159 WorldSpec spec(fullpath, name, gameid);
160 infostream<<"Old world found."<<std::endl;
161 worlds.push_back(spec);
163 infostream<<worlds.size()<<" found."<<std::endl;
167 bool initializeWorld(const std::string &path, const std::string &gameid)
169 infostream<<"Initializing world at "<<path<<std::endl;
170 // Create world.mt if does not already exist
171 std::string worldmt_path = path + DIR_DELIM + "world.mt";
172 if(!fs::PathExists(worldmt_path)){
173 infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
174 fs::CreateAllDirs(path);
175 std::ofstream of(worldmt_path.c_str(), std::ios::binary);
176 of<<"gameid = "<<gameid<<"\n";