3 Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 SubgameSpec findSubgame(const std::string &id)
30 std::string share = porting::path_share;
31 std::string user = porting::path_user;
32 // Find game directory
33 std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
34 bool user_game = true; // Game is in user's directory
35 if(!fs::PathExists(game_path)){
36 game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
39 if(!fs::PathExists(game_path))
41 // Find mod directories
42 std::set<std::string> mods_paths;
43 mods_paths.insert(game_path + DIR_DELIM + "mods");
45 mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
46 if(user != share || user_game)
47 mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
48 // TODO: Read proper name from game_path/game.conf
49 std::string game_name = id;
50 return SubgameSpec(id, game_path, mods_paths, game_name);
53 std::set<std::string> getAvailableGameIds()
55 std::set<std::string> gameids;
56 std::set<std::string> gamespaths;
57 gamespaths.insert(porting::path_share + DIR_DELIM + "games");
58 gamespaths.insert(porting::path_user + DIR_DELIM + "games");
59 for(std::set<std::string>::const_iterator i = gamespaths.begin();
60 i != gamespaths.end(); i++){
61 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
62 for(u32 j=0; j<dirlist.size(); j++){
65 gameids.insert(dirlist[j].name);
71 std::vector<SubgameSpec> getAvailableGames()
73 std::vector<SubgameSpec> specs;
74 std::set<std::string> gameids = getAvailableGameIds();
75 for(std::set<std::string>::const_iterator i = gameids.begin();
76 i != gameids.end(); i++)
77 specs.push_back(findSubgame(*i));
81 #define LEGACY_GAMEID "mesetint"
83 std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
85 std::string conf_path = world_path + DIR_DELIM + "world.mt";
87 bool succeeded = conf.readConfigFile(conf_path.c_str());
90 // If map_meta.txt exists, it is probably an old minetest world
91 if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
96 if(!conf.exists("gameid"))
98 return conf.get("gameid");
101 std::vector<WorldSpec> getAvailableWorlds()
103 std::vector<WorldSpec> worlds;
104 std::set<std::string> worldspaths;
105 worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
106 infostream<<"Searching worlds..."<<std::endl;
107 for(std::set<std::string>::const_iterator i = worldspaths.begin();
108 i != worldspaths.end(); i++){
109 infostream<<" In "<<(*i)<<": "<<std::endl;
110 std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
111 for(u32 j=0; j<dirvector.size(); j++){
112 if(!dirvector[j].dir)
114 std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
115 std::string name = dirvector[j].name;
116 std::string gameid = getWorldGameId(fullpath);
117 WorldSpec spec(fullpath, name, gameid);
119 infostream<<"(invalid: "<<name<<") ";
121 infostream<<name<<" ";
122 worlds.push_back(spec);
125 infostream<<std::endl;
127 // Check old world location
129 std::string fullpath = porting::path_user + DIR_DELIM + "world";
130 if(!fs::PathExists(fullpath))
132 std::string name = "Old World";
133 std::string gameid = getWorldGameId(fullpath, true);
134 WorldSpec spec(fullpath, name, gameid);
135 infostream<<"Old world found."<<std::endl;
136 worlds.push_back(spec);
138 infostream<<worlds.size()<<" found."<<std::endl;
142 bool initializeWorld(const std::string &path, const std::string &gameid)
144 infostream<<"Initializing world at "<<path<<std::endl;
145 // Create world.mt if does not already exist
146 std::string worldmt_path = path + DIR_DELIM + "world.mt";
147 if(!fs::PathExists(worldmt_path)){
148 infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
149 fs::CreateAllDirs(path);
150 std::ofstream of(worldmt_path.c_str(), std::ios::binary);
151 of<<"gameid = "<<gameid<<"\n";