1 // This file is automatically generated
2 // It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
7 gettext("Build inside player");
8 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
10 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
11 gettext("Fast movement");
12 gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
14 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
15 gettext("Cinematic mode");
16 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
17 gettext("Camera smoothing");
18 gettext("Smooths rotation of camera. 0 to disable.");
19 gettext("Camera smoothing in cinematic mode");
20 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
21 gettext("Invert mouse");
22 gettext("Invert vertical mouse movement.");
23 gettext("Mouse sensitivity");
24 gettext("Mouse sensitivity multiplier.");
25 gettext("Special key for climbing/descending");
26 gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and descending.");
27 gettext("Double tap jump for fly");
28 gettext("Double-tapping the jump key toggles fly mode.");
29 gettext("Always fly and fast");
30 gettext("Automatic jumping");
31 gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are enabled.");
32 gettext("Rightclick repetition interval");
33 gettext("The time in seconds it takes between repeated right clicks when holding the right mouse button.");
34 gettext("Safe digging and placing");
35 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
36 gettext("Random input");
37 gettext("Enable random user input (only used for testing).");
38 gettext("Continuous forward");
39 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
40 gettext("Touch screen threshold");
41 gettext("The length in pixels it takes for touch screen interaction to start.");
42 gettext("Fixed virtual joystick");
43 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
44 gettext("Virtual joystick triggers aux button");
45 gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, virtual joystick will also tap \"aux\" button when out of main circle.");
46 gettext("Enable joysticks");
47 gettext("Enable joysticks");
48 gettext("Joystick ID");
49 gettext("The identifier of the joystick to use");
50 gettext("Joystick type");
51 gettext("The type of joystick");
52 gettext("Joystick button repetition interval");
53 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
54 gettext("Joystick frustum sensitivity");
55 gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
56 gettext("Forward key");
57 gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
58 gettext("Backward key");
59 gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
61 gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
63 gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
65 gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
67 gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
68 gettext("Inventory key");
69 gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
70 gettext("Special key");
71 gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
73 gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
74 gettext("Command key");
75 gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
76 gettext("Command key");
77 gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
78 gettext("Range select key");
79 gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
81 gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
83 gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
84 gettext("Noclip key");
85 gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
86 gettext("Hotbar next key");
87 gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
88 gettext("Hotbar previous key");
89 gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91 gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
92 gettext("Inc. volume key");
93 gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
94 gettext("Dec. volume key");
95 gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
96 gettext("Automatic forwards key");
97 gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
98 gettext("Cinematic mode key");
99 gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
100 gettext("Minimap key");
101 gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
102 gettext("Screenshot");
103 gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
104 gettext("Drop item key");
105 gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
106 gettext("View zoom key");
107 gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
108 gettext("Hotbar slot 1 key");
109 gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
110 gettext("Hotbar slot 2 key");
111 gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
112 gettext("Hotbar slot 3 key");
113 gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
114 gettext("Hotbar slot 4 key");
115 gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
116 gettext("Hotbar slot 5 key");
117 gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
118 gettext("Hotbar slot 6 key");
119 gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
120 gettext("Hotbar slot 7 key");
121 gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
122 gettext("Hotbar slot 8 key");
123 gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
124 gettext("Hotbar slot 9 key");
125 gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
126 gettext("Hotbar slot 10 key");
127 gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
128 gettext("Hotbar slot 11 key");
129 gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
130 gettext("Hotbar slot 12 key");
131 gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
132 gettext("Hotbar slot 13 key");
133 gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
134 gettext("Hotbar slot 14 key");
135 gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
136 gettext("Hotbar slot 15 key");
137 gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
138 gettext("Hotbar slot 16 key");
139 gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
140 gettext("Hotbar slot 17 key");
141 gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
142 gettext("Hotbar slot 18 key");
143 gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
144 gettext("Hotbar slot 19 key");
145 gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
146 gettext("Hotbar slot 20 key");
147 gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
148 gettext("Hotbar slot 21 key");
149 gettext("Key for selecting the 21th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
150 gettext("Hotbar slot 22 key");
151 gettext("Key for selecting the 22th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
152 gettext("Hotbar slot 23 key");
153 gettext("Key for selecting the 23th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
154 gettext("HUD toggle key");
155 gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
156 gettext("Chat toggle key");
157 gettext("Key for toggling the display of the chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
158 gettext("Large chat console key");
159 gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
160 gettext("Fog toggle key");
161 gettext("Key for toggling the display of the fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
162 gettext("Camera update toggle key");
163 gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
164 gettext("Debug info toggle key");
165 gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
166 gettext("Profiler toggle key");
167 gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
168 gettext("Toggle camera mode key");
169 gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
170 gettext("View range increase key");
171 gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
172 gettext("View range decrease key");
173 gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
178 gettext("Enable VBO");
180 gettext("Whether to fog out the end of the visible area.");
181 gettext("Leaves style");
182 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
183 gettext("Connect glass");
184 gettext("Connects glass if supported by node.");
185 gettext("Smooth lighting");
186 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
188 gettext("Clouds are a client side effect.");
189 gettext("3D clouds");
190 gettext("Use 3D cloud look instead of flat.");
191 gettext("Node highlighting");
192 gettext("Method used to highlight selected object.");
193 gettext("Digging particles");
194 gettext("Adds particles when digging a node.");
195 gettext("Filtering");
196 gettext("Mipmapping");
197 gettext("Use mip mapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
198 gettext("Anisotropic filtering");
199 gettext("Use anisotropic filtering when viewing at textures from an angle.");
200 gettext("Bilinear filtering");
201 gettext("Use bilinear filtering when scaling textures.");
202 gettext("Trilinear filtering");
203 gettext("Use trilinear filtering when scaling textures.");
204 gettext("Clean transparent textures");
205 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
206 gettext("Minimum texture size");
207 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
209 gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
210 gettext("Undersampling");
211 gettext("Undersampling is similar to using lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give significant performance boost at the cost of less detailed image.");
214 gettext("Shaders allow advanced visual effects and may increase performance on some video cards.\nThis only works with the OpenGL video backend.");
215 gettext("Shader path");
216 gettext("Path to shader directory. If no path is defined, default location will be used.");
217 gettext("Tone Mapping");
218 gettext("Filmic tone mapping");
219 gettext("Enables filmic tone mapping");
220 gettext("Bumpmapping");
221 gettext("Bumpmapping");
222 gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
223 gettext("Generate normalmaps");
224 gettext("Enables on the fly normalmap generation (Emboss effect).\nRequires bumpmapping to be enabled.");
225 gettext("Normalmaps strength");
226 gettext("Strength of generated normalmaps.");
227 gettext("Normalmaps sampling");
228 gettext("Defines sampling step of texture.\nA higher value results in smoother normal maps.");
229 gettext("Parallax Occlusion");
230 gettext("Parallax occlusion");
231 gettext("Enables parallax occlusion mapping.\nRequires shaders to be enabled.");
232 gettext("Parallax occlusion mode");
233 gettext("0 = parallax occlusion with slope information (faster).\n1 = relief mapping (slower, more accurate).");
234 gettext("Parallax occlusion strength");
235 gettext("Strength of parallax.");
236 gettext("Parallax occlusion iterations");
237 gettext("Number of parallax occlusion iterations.");
238 gettext("Parallax occlusion scale");
239 gettext("Overall scale of parallax occlusion effect.");
240 gettext("Parallax occlusion bias");
241 gettext("Overall bias of parallax occlusion effect, usually scale/2.");
242 gettext("Waving Nodes");
243 gettext("Waving water");
244 gettext("Set to true enables waving water.\nRequires shaders to be enabled.");
245 gettext("Waving water height");
246 gettext("Waving water length");
247 gettext("Waving water speed");
248 gettext("Waving leaves");
249 gettext("Set to true enables waving leaves.\nRequires shaders to be enabled.");
250 gettext("Waving plants");
251 gettext("Set to true enables waving plants.\nRequires shaders to be enabled.");
253 gettext("Arm inertia");
254 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
255 gettext("Maximum FPS");
256 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
257 gettext("FPS in pause menu");
258 gettext("Maximum FPS when game is paused.");
259 gettext("Pause on lost window focus");
260 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.");
261 gettext("Viewing range");
262 gettext("View distance in nodes.");
263 gettext("Near plane");
264 gettext("Camera near plane distance in nodes, between 0 and 0.5\nMost users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
265 gettext("Screen width");
266 gettext("Width component of the initial window size.");
267 gettext("Screen height");
268 gettext("Height component of the initial window size.");
269 gettext("Autosave screen size");
270 gettext("Save window size automatically when modified.");
271 gettext("Full screen");
272 gettext("Fullscreen mode.");
273 gettext("Full screen BPP");
274 gettext("Bits per pixel (aka color depth) in fullscreen mode.");
276 gettext("Vertical screen synchronization.");
277 gettext("Field of view");
278 gettext("Field of view in degrees.");
280 gettext("Adjust the gamma encoding for the light tables. Higher numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
281 gettext("Darkness sharpness");
282 gettext("Gradient of light curve at minimum light level.");
283 gettext("Lightness sharpness");
284 gettext("Gradient of light curve at maximum light level.");
285 gettext("Light curve mid boost");
286 gettext("Strength of light curve mid-boost.");
287 gettext("Light curve mid boost center");
288 gettext("Center of light curve mid-boost.");
289 gettext("Light curve mid boost spread");
290 gettext("Spread of light curve mid-boost.\nStandard deviation of the mid-boost gaussian.");
291 gettext("Texture path");
292 gettext("Path to texture directory. All textures are first searched from here.");
293 gettext("Video driver");
294 gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: on Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended, and it’s the only driver with\nshader support currently.");
295 gettext("Cloud radius");
296 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
297 gettext("View bobbing factor");
298 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
299 gettext("Fall bobbing factor");
300 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
302 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
303 gettext("Console height");
304 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
305 gettext("Console color");
306 gettext("In-game chat console background color (R,G,B).");
307 gettext("Console alpha");
308 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
309 gettext("Formspec Full-Screen Background Opacity");
310 gettext("Formspec full-screen background opacity (between 0 and 255).");
311 gettext("Formspec Full-Screen Background Color");
312 gettext("Formspec full-screen background color (R,G,B).");
313 gettext("Formspec Default Background Opacity");
314 gettext("Formspec default background opacity (between 0 and 255).");
315 gettext("Formspec Default Background Color");
316 gettext("Formspec default background color (R,G,B).");
317 gettext("Selection box color");
318 gettext("Selection box border color (R,G,B).");
319 gettext("Selection box width");
320 gettext("Width of the selectionbox's lines around nodes.");
321 gettext("Crosshair color");
322 gettext("Crosshair color (R,G,B).");
323 gettext("Crosshair alpha");
324 gettext("Crosshair alpha (opaqueness, between 0 and 255).");
325 gettext("Recent Chat Messages");
326 gettext("Maximum number of recent chat messages to show");
327 gettext("Desynchronize block animation");
328 gettext("Whether node texture animations should be desynchronized per mapblock.");
329 gettext("Maximum hotbar width");
330 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
331 gettext("HUD scale factor");
332 gettext("Modifies the size of the hudbar elements.");
333 gettext("Mesh cache");
334 gettext("Enables caching of facedir rotated meshes.");
335 gettext("Mapblock mesh generation delay");
336 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
337 gettext("Mapblock mesh generator's MapBlock cache size MB");
338 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
340 gettext("Enables minimap.");
341 gettext("Round minimap");
342 gettext("Shape of the minimap. Enabled = round, disabled = square.");
343 gettext("Minimap scan height");
344 gettext("True = 256\nFalse = 128\nUseable to make minimap smoother on slower machines.");
345 gettext("Colored fog");
346 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
347 gettext("Ambient occlusion gamma");
348 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
349 gettext("Inventory items animations");
350 gettext("Enables animation of inventory items.");
351 gettext("Inventory image hack");
352 gettext("Android systems only: Tries to create inventory textures from meshes\nwhen no supported render was found.");
353 gettext("Fog start");
354 gettext("Fraction of the visible distance at which fog starts to be rendered");
355 gettext("Opaque liquids");
356 gettext("Makes all liquids opaque");
357 gettext("World-aligned textures mode");
358 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
359 gettext("Autoscaling mode");
360 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: this option is EXPERIMENTAL!");
361 gettext("Show entity selection boxes");
362 gettext("Show entity selection boxes");
364 gettext("Clouds in menu");
365 gettext("Use a cloud animation for the main menu background.");
366 gettext("GUI scaling");
367 gettext("Scale gui by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
368 gettext("GUI scaling filter");
369 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
370 gettext("GUI scaling filter txr2img");
371 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
372 gettext("Tooltip delay");
373 gettext("Delay showing tooltips, stated in milliseconds.");
374 gettext("Append item name");
375 gettext("Append item name to tooltip.");
376 gettext("Freetype fonts");
377 gettext("Whether freetype fonts are used, requires freetype support to be compiled in.");
378 gettext("Font path");
379 gettext("Path to TrueTypeFont or bitmap.");
380 gettext("Font size");
381 gettext("Font shadow");
382 gettext("Font shadow offset, if 0 then shadow will not be drawn.");
383 gettext("Font shadow alpha");
384 gettext("Font shadow alpha (opaqueness, between 0 and 255).");
385 gettext("Monospace font path");
386 gettext("Monospace font size");
387 gettext("Fallback font");
388 gettext("This font will be used for certain languages.");
389 gettext("Fallback font size");
390 gettext("Fallback font shadow");
391 gettext("Fallback font shadow alpha");
392 gettext("Screenshot folder");
393 gettext("Path to save screenshots at.");
394 gettext("Screenshot format");
395 gettext("Format of screenshots.");
396 gettext("Screenshot quality");
397 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
400 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
401 gettext("Enable console window");
402 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
406 gettext("Mute sound");
409 gettext("Server address");
410 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
411 gettext("Remote port");
412 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
413 gettext("Saving map received from server");
414 gettext("Save the map received by the client on disk.");
415 gettext("Connect to external media server");
416 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
417 gettext("Client modding");
418 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
419 gettext("Serverlist URL");
420 gettext("URL to the server list displayed in the Multiplayer Tab.");
421 gettext("Serverlist file");
422 gettext("File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.");
423 gettext("Maximum size of the out chat queue");
424 gettext("Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited");
426 gettext("Mapblock unload timeout");
427 gettext("Timeout for client to remove unused map data from memory.");
428 gettext("Mapblock limit");
429 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
430 gettext("Show debug info");
431 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
432 gettext("Server / Singleplayer");
433 gettext("Server name");
434 gettext("Name of the server, to be displayed when players join and in the serverlist.");
435 gettext("Server description");
436 gettext("Description of server, to be displayed when players join and in the serverlist.");
437 gettext("Server address");
438 gettext("Domain name of server, to be displayed in the serverlist.");
439 gettext("Server URL");
440 gettext("Homepage of server, to be displayed in the serverlist.");
441 gettext("Announce server");
442 gettext("Automaticaly report to the serverlist.");
443 gettext("Serverlist URL");
444 gettext("Announce to this serverlist.");
445 gettext("Strip color codes");
446 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
448 gettext("Server port");
449 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
450 gettext("Bind address");
451 gettext("The network interface that the server listens on.");
452 gettext("Strict protocol checking");
453 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
454 gettext("Remote media");
455 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
456 gettext("IPv6 server");
457 gettext("Enable/disable running an IPv6 server. An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set.");
459 gettext("Maximum simultaneous block sends per client");
460 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
461 gettext("Delay in sending blocks after building");
462 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
463 gettext("Max. packets per iteration");
464 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
466 gettext("Default game");
467 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
468 gettext("Message of the day");
469 gettext("Message of the day displayed to players connecting.");
470 gettext("Maximum users");
471 gettext("Maximum number of players that can connect simultaneously.");
472 gettext("Map directory");
473 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
474 gettext("Item entity TTL");
475 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
477 gettext("Enable players getting damage and dying.");
479 gettext("Enable creative mode for new created maps.");
480 gettext("Fixed map seed");
481 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
482 gettext("Default password");
483 gettext("New users need to input this password.");
484 gettext("Default privileges");
485 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
486 gettext("Basic privileges");
487 gettext("Privileges that players with basic_privs can grant");
488 gettext("Unlimited player transfer distance");
489 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
490 gettext("Player transfer distance");
491 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
492 gettext("Player versus player");
493 gettext("Whether to allow players to damage and kill each other.");
494 gettext("Mod channels");
495 gettext("Enable mod channels support.");
496 gettext("Static spawnpoint");
497 gettext("If this is set, players will always (re)spawn at the given position.");
498 gettext("Disallow empty passwords");
499 gettext("If enabled, new players cannot join with an empty password.");
500 gettext("Disable anticheat");
501 gettext("If enabled, disable cheat prevention in multiplayer.");
502 gettext("Rollback recording");
503 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
504 gettext("Shutdown message");
505 gettext("A message to be displayed to all clients when the server shuts down.");
506 gettext("Crash message");
507 gettext("A message to be displayed to all clients when the server crashes.");
508 gettext("Ask to reconnect after crash");
509 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
510 gettext("Active object send range");
511 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
512 gettext("Active block range");
513 gettext("How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_range.");
514 gettext("Max block send distance");
515 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
516 gettext("Maximum forceloaded blocks");
517 gettext("Maximum number of forceloaded mapblocks.");
518 gettext("Time send interval");
519 gettext("Interval of sending time of day to clients.");
520 gettext("Time speed");
521 gettext("Controls length of day/night cycle.\nExamples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
522 gettext("World start time");
523 gettext("Time of day when a new world is started, in millihours (0-23999).");
524 gettext("Map save interval");
525 gettext("Interval of saving important changes in the world, stated in seconds.");
526 gettext("Chat message max length");
527 gettext("Set the maximum character length of a chat message sent by clients.");
528 gettext("Chat message count limit");
529 gettext("Amount of messages a player may send per 10 seconds.");
530 gettext("Chat message kick threshold");
531 gettext("Kick players who sent more than X messages per 10 seconds.");
533 gettext("Default acceleration");
534 gettext("Acceleration in air");
535 gettext("Fast mode acceleration");
536 gettext("Walking speed");
537 gettext("Crouch speed");
538 gettext("Fast mode speed");
539 gettext("Climbing speed");
540 gettext("Jumping speed");
541 gettext("Liquid fluidity");
542 gettext("Liquid fluidity smoothing");
543 gettext("Liquid sink");
546 gettext("Deprecated Lua API handling");
547 gettext("Handling for deprecated lua api calls:\n- legacy: (try to) mimic old behaviour (default for release).\n- log: mimic and log backtrace of deprecated call (default for debug).\n- error: abort on usage of deprecated call (suggested for mod developers).");
548 gettext("Max. clearobjects extra blocks");
549 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
550 gettext("Unload unused server data");
551 gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
552 gettext("Maximum objects per block");
553 gettext("Maximum number of statically stored objects in a block.");
554 gettext("Synchronous SQLite");
555 gettext("See http://www.sqlite.org/pragma.html#pragma_synchronous");
556 gettext("Dedicated server step");
557 gettext("Length of a server tick and the interval at which objects are generally updated over network.");
558 gettext("Active Block Management interval");
559 gettext("Time in between active block management cycles");
560 gettext("Active Block Modifier interval");
561 gettext("Length of time between ABM execution cycles");
562 gettext("NodeTimer interval");
563 gettext("Length of time between NodeTimer execution cycles");
564 gettext("Ignore world errors");
565 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
566 gettext("Liquid loop max");
567 gettext("Max liquids processed per step.");
568 gettext("Liquid queue purge time");
569 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
570 gettext("Liquid update tick");
571 gettext("Liquid update interval in seconds.");
572 gettext("Block send optimize distance");
573 gettext("At this distance the server will aggressively optimize which blocks are sent to clients.\nSmall values potentially improve performance a lot, at the expense of visible rendering glitches.\n(some blocks will not be rendered under water and in caves, as well as sometimes on land)\nSetting this to a value greater than max_block_send_distance disables this optimization.\nStated in mapblocks (16 nodes)");
574 gettext("Server side occlusion culling");
575 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
576 gettext("Client side modding restrictions");
577 gettext("Restricts the access of certain client-side functions on servers\nCombine these byteflags below to restrict client-side features:\nLOAD_CLIENT_MODS: 1 (disable client mods loading)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)");
578 gettext("Client side node lookup range restriction");
579 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
581 gettext("Enable mod security");
582 gettext("Prevent mods from doing insecure things like running shell commands.");
583 gettext("Trusted mods");
584 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
585 gettext("HTTP mods");
586 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
588 gettext("Profiling");
589 gettext("Load the game profiler");
590 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
591 gettext("Default report format");
592 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
593 gettext("Report path");
594 gettext("The file path relative to your worldpath in which profiles will be saved to.");
595 gettext("Instrumentation");
596 gettext("Entity methods");
597 gettext("Instrument the methods of entities on registration.");
598 gettext("Active Block Modifiers");
599 gettext("Instrument the action function of Active Block Modifiers on registration.");
600 gettext("Loading Block Modifiers");
601 gettext("Instrument the action function of Loading Block Modifiers on registration.");
602 gettext("Chatcommands");
603 gettext("Instrument chatcommands on registration.");
604 gettext("Global callbacks");
605 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
608 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
610 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
611 gettext("Client and Server");
612 gettext("Player name");
613 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
615 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
616 gettext("Debug log level");
617 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
619 gettext("IPv6 support.");
621 gettext("cURL timeout");
622 gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
623 gettext("cURL parallel limit");
624 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
625 gettext("cURL file download timeout");
626 gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
627 gettext("High-precision FPU");
628 gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
629 gettext("Main menu style");
630 gettext("Changes the main menu UI:\n- Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.\n- Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.\n- Auto: Simple on Android, full on everything else.");
631 gettext("Main menu script");
632 gettext("Replaces the default main menu with a custom one.");
633 gettext("Main menu game manager");
634 gettext("Main menu mod manager");
635 gettext("Engine profiling data print interval");
636 gettext("Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.");
638 gettext("Mapgen name");
639 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.");
640 gettext("Water level");
641 gettext("Water surface level of the world.");
642 gettext("Max block generate distance");
643 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
644 gettext("Map generation limit");
645 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
646 gettext("Mapgen flags");
647 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
648 gettext("Projecting dungeons");
649 gettext("Whether dungeons occasionally project from the terrain.");
650 gettext("Biome API temperature and humidity noise parameters");
651 gettext("Heat noise");
652 gettext("Temperature variation for biomes.");
653 gettext("Heat blend noise");
654 gettext("Small-scale temperature variation for blending biomes on borders.");
655 gettext("Humidity noise");
656 gettext("Humidity variation for biomes.");
657 gettext("Humidity blend noise");
658 gettext("Small-scale humidity variation for blending biomes on borders.");
659 gettext("Mapgen V5");
660 gettext("Mapgen V5 specific flags");
661 gettext("Map generation attributes specific to Mapgen v5.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
662 gettext("Cave width");
663 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
664 gettext("Large cave depth");
665 gettext("Y of upper limit of large caves.");
666 gettext("Lava depth");
667 gettext("Y of upper limit of lava in large caves.");
668 gettext("Cavern limit");
669 gettext("Y-level of cavern upper limit.");
670 gettext("Cavern taper");
671 gettext("Y-distance over which caverns expand to full size.");
672 gettext("Cavern threshold");
673 gettext("Defines full size of caverns, smaller values create larger caverns.");
674 gettext("Dungeon minimum Y");
675 gettext("Lower Y limit of dungeons.");
676 gettext("Dungeon maximum Y");
677 gettext("Upper Y limit of dungeons.");
679 gettext("Filler depth noise");
680 gettext("Variation of biome filler depth.");
681 gettext("Factor noise");
682 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
683 gettext("Height noise");
684 gettext("Y-level of average terrain surface.");
685 gettext("Cave1 noise");
686 gettext("First of 2 3D noises that together define tunnels.");
687 gettext("Cave2 noise");
688 gettext("Second of 2 3D noises that together define tunnels.");
689 gettext("Cavern noise");
690 gettext("3D noise defining giant caverns.");
691 gettext("Ground noise");
692 gettext("3D noise defining terrain.");
693 gettext("Mapgen V6");
694 gettext("Mapgen V6 specific flags");
695 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the new biome system is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
696 gettext("Desert noise threshold");
697 gettext("Deserts occur when np_biome exceeds this value.\nWhen the new biome system is enabled, this is ignored.");
698 gettext("Beach noise threshold");
699 gettext("Sandy beaches occur when np_beach exceeds this value.");
700 gettext("Dungeon minimum Y");
701 gettext("Lower Y limit of dungeons.");
702 gettext("Dungeon maximum Y");
703 gettext("Upper Y limit of dungeons.");
705 gettext("Terrain base noise");
706 gettext("Y-level of lower terrain and lakebeds.");
707 gettext("Terrain higher noise");
708 gettext("Y-level of higher (cliff-top) terrain.");
709 gettext("Steepness noise");
710 gettext("Varies steepness of cliffs.");
711 gettext("Height select noise");
712 gettext("Defines areas of 'terrain_higher' (cliff-top terrain).");
713 gettext("Mud noise");
714 gettext("Varies depth of biome surface nodes.");
715 gettext("Beach noise");
716 gettext("Defines areas with sandy beaches.");
717 gettext("Biome noise");
718 gettext("Temperature variation for biomes.");
719 gettext("Cave noise");
720 gettext("Variation of number of caves.");
721 gettext("Humidity noise");
722 gettext("Humidity variation for biomes.");
723 gettext("Trees noise");
724 gettext("Defines tree areas and tree density.");
725 gettext("Apple trees noise");
726 gettext("Defines areas where trees have apples.");
727 gettext("Mapgen V7");
728 gettext("Mapgen V7 specific flags");
729 gettext("Map generation attributes specific to Mapgen v7.\n'ridges' enables the rivers.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
730 gettext("Mountain zero level");
731 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
732 gettext("Cave width");
733 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
734 gettext("Large cave depth");
735 gettext("Y of upper limit of large caves.");
736 gettext("Lava depth");
737 gettext("Y of upper limit of lava in large caves.");
738 gettext("Floatland mountain density");
739 gettext("Controls the density of mountain-type floatlands.\nIs a noise offset added to the 'mgv7_np_mountain' noise value.");
740 gettext("Floatland mountain height");
741 gettext("Typical maximum height, above and below midpoint, of floatland mountains.");
742 gettext("Floatland mountain exponent");
743 gettext("Alters how mountain-type floatlands taper above and below midpoint.");
744 gettext("Floatland level");
745 gettext("Y-level of floatland midpoint and lake surface.");
746 gettext("Shadow limit");
747 gettext("Y-level to which floatland shadows extend.");
748 gettext("Cavern limit");
749 gettext("Y-level of cavern upper limit.");
750 gettext("Cavern taper");
751 gettext("Y-distance over which caverns expand to full size.");
752 gettext("Cavern threshold");
753 gettext("Defines full size of caverns, smaller values create larger caverns.");
754 gettext("Dungeon minimum Y");
755 gettext("Lower Y limit of dungeons.");
756 gettext("Dungeon maximum Y");
757 gettext("Upper Y limit of dungeons.");
759 gettext("Terrain base noise");
760 gettext("Y-level of higher (cliff-top) terrain.");
761 gettext("Terrain alt noise");
762 gettext("Y-level of lower terrain and lakebeds.");
763 gettext("Terrain persistence noise");
764 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
765 gettext("Height select noise");
766 gettext("Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.");
767 gettext("Filler depth noise");
768 gettext("Variation of biome filler depth.");
769 gettext("Mountain height noise");
770 gettext("Variation of maximum mountain height (in nodes).");
771 gettext("Ridge underwater noise");
772 gettext("Defines large-scale river channel structure.");
773 gettext("Floatland base noise");
774 gettext("Defines areas of floatland smooth terrain.\nSmooth floatlands occur when noise > 0.");
775 gettext("Floatland base height noise");
776 gettext("Variation of hill height and lake depth on floatland smooth terrain.");
777 gettext("Mountain noise");
778 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
779 gettext("Ridge noise");
780 gettext("3D noise defining structure of river canyon walls.");
781 gettext("Cavern noise");
782 gettext("3D noise defining giant caverns.");
783 gettext("Cave1 noise");
784 gettext("First of 2 3D noises that together define tunnels.");
785 gettext("Cave2 noise");
786 gettext("Second of 2 3D noises that together define tunnels.");
787 gettext("Mapgen Carpathian");
788 gettext("Mapgen Carpathian specific flags");
789 gettext("Map generation attributes specific to Mapgen Carpathian.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
790 gettext("Base ground level");
791 gettext("Defines the base ground level.");
792 gettext("Cave width");
793 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
794 gettext("Large cave depth");
795 gettext("Y of upper limit of large caves.");
796 gettext("Lava depth");
797 gettext("Y of upper limit of lava in large caves.");
798 gettext("Cavern limit");
799 gettext("Y-level of cavern upper limit.");
800 gettext("Cavern taper");
801 gettext("Y-distance over which caverns expand to full size.");
802 gettext("Cavern threshold");
803 gettext("Defines full size of caverns, smaller values create larger caverns.");
804 gettext("Dungeon minimum Y");
805 gettext("Lower Y limit of dungeons.");
806 gettext("Dungeon maximum Y");
807 gettext("Upper Y limit of dungeons.");
809 gettext("Filler depth noise");
810 gettext("Variation of biome filler depth.");
811 gettext("Hilliness1 noise");
812 gettext("First of 4 2D noises that together define hill/mountain range height.");
813 gettext("Hilliness2 noise");
814 gettext("Second of 4 2D noises that together define hill/mountain range height.");
815 gettext("Hilliness3 noise");
816 gettext("Third of 4 2D noises that together define hill/mountain range height.");
817 gettext("Hilliness4 noise");
818 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
819 gettext("Rolling hills spread noise");
820 gettext("2D noise that controls the size/occurance of rolling hills.");
821 gettext("Ridge mountain spread noise");
822 gettext("2D noise that controls the size/occurance of ridged mountain ranges.");
823 gettext("Step mountain spread noise");
824 gettext("2D noise that controls the size/occurance of step mountain ranges.");
825 gettext("Rolling hill size noise");
826 gettext("2D noise that controls the shape/size of rolling hills.");
827 gettext("Ridged mountain size noise");
828 gettext("2D noise that controls the shape/size of ridged mountains.");
829 gettext("Step mountain size noise");
830 gettext("2D noise that controls the shape/size of step mountains.");
831 gettext("Mountain variation noise");
832 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
833 gettext("Cave1 noise");
834 gettext("First of 2 3D noises that together define tunnels.");
835 gettext("Cave2 noise");
836 gettext("Second of 2 3D noises that together define tunnels.");
837 gettext("Cavern noise");
838 gettext("3D noise defining giant caverns.");
839 gettext("Mapgen Flat");
840 gettext("Mapgen Flat specific flags");
841 gettext("Map generation attributes specific to Mapgen flat.\nOccasional lakes and hills can be added to the flat world.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
842 gettext("Ground level");
843 gettext("Y of flat ground.");
844 gettext("Large cave depth");
845 gettext("Y of upper limit of large caves.");
846 gettext("Lava depth");
847 gettext("Y of upper limit of lava in large caves.");
848 gettext("Cave width");
849 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
850 gettext("Lake threshold");
851 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
852 gettext("Lake steepness");
853 gettext("Controls steepness/depth of lake depressions.");
854 gettext("Hill threshold");
855 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
856 gettext("Hill steepness");
857 gettext("Controls steepness/height of hills.");
858 gettext("Dungeon minimum Y");
859 gettext("Lower Y limit of dungeons.");
860 gettext("Dungeon maximum Y");
861 gettext("Upper Y limit of dungeons.");
863 gettext("Terrain noise");
864 gettext("Defines location and terrain of optional hills and lakes.");
865 gettext("Filler depth noise");
866 gettext("Variation of biome filler depth.");
867 gettext("Cave1 noise");
868 gettext("First of 2 3D noises that together define tunnels.");
869 gettext("Cave2 noise");
870 gettext("Second of 2 3D noises that together define tunnels.");
871 gettext("Mapgen Fractal");
872 gettext("Cave width");
873 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
874 gettext("Large cave depth");
875 gettext("Y of upper limit of large caves.");
876 gettext("Lava depth");
877 gettext("Y of upper limit of lava in large caves.");
878 gettext("Dungeon minimum Y");
879 gettext("Lower Y limit of dungeons.");
880 gettext("Dungeon maximum Y");
881 gettext("Upper Y limit of dungeons.");
882 gettext("Fractal type");
883 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" mandelbrot set.\n2 = 4D \"Roundy\" julia set.\n3 = 4D \"Squarry\" mandelbrot set.\n4 = 4D \"Squarry\" julia set.\n5 = 4D \"Mandy Cousin\" mandelbrot set.\n6 = 4D \"Mandy Cousin\" julia set.\n7 = 4D \"Variation\" mandelbrot set.\n8 = 4D \"Variation\" julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n11 = 3D \"Christmas Tree\" mandelbrot set.\n12 = 3D \"Christmas Tree\" julia set.\n13 = 3D \"Mandelbulb\" mandelbrot set.\n14 = 3D \"Mandelbulb\" julia set.\n15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" julia set.\n17 = 4D \"Mandelbulb\" mandelbrot set.\n18 = 4D \"Mandelbulb\" julia set.");
884 gettext("Iterations");
885 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
887 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
889 gettext("(X,Y,Z) offset of fractal from world centre in units of 'scale'.\nCan be used to move a desired point to (0, 0): to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
891 gettext("W co-ordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
893 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
895 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
897 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
899 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
901 gettext("Seabed noise");
902 gettext("Y-level of seabed.");
903 gettext("Filler depth noise");
904 gettext("Variation of biome filler depth.");
905 gettext("Cave1 noise");
906 gettext("First of 2 3D noises that together define tunnels.");
907 gettext("Cave2 noise");
908 gettext("Second of 2 3D noises that together define tunnels.");
909 gettext("Mapgen Valleys");
910 gettext("Mapgen Valleys specific flags");
911 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers and where water pools.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
912 gettext("Altitude chill");
913 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
914 gettext("Large cave depth");
915 gettext("Depth below which you'll find large caves.");
916 gettext("Lava depth");
917 gettext("Y of upper limit of lava in large caves.");
918 gettext("Cavern upper limit");
919 gettext("Depth below which you'll find giant caverns.");
920 gettext("Cavern taper");
921 gettext("Y-distance over which caverns expand to full size.");
922 gettext("Cavern threshold");
923 gettext("Defines full size of caverns, smaller values create larger caverns.");
924 gettext("River depth");
925 gettext("How deep to make rivers.");
926 gettext("River size");
927 gettext("How wide to make rivers.");
928 gettext("Cave width");
929 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
930 gettext("Dungeon minimum Y");
931 gettext("Lower Y limit of dungeons.");
932 gettext("Dungeon maximum Y");
933 gettext("Upper Y limit of dungeons.");
935 gettext("Cave noise #1");
936 gettext("Caves and tunnels form at the intersection of the two noises.");
937 gettext("Cave noise #2");
938 gettext("Caves and tunnels form at the intersection of the two noises.");
939 gettext("Filler depth");
940 gettext("The depth of dirt or other biome filler node.");
941 gettext("Cavern noise");
942 gettext("3D noise defining giant caverns.");
943 gettext("River noise");
944 gettext("River noise. Rivers occur close to noise value zero.");
945 gettext("Terrain height");
946 gettext("Base terrain height.");
947 gettext("Valley depth");
948 gettext("Raises terrain to make valleys around the rivers.");
949 gettext("Valley fill");
950 gettext("Slope and fill work together to modify the heights.");
951 gettext("Valley profile");
952 gettext("Amplifies the valleys.");
953 gettext("Valley slope");
954 gettext("Slope and fill work together to modify the heights.");
956 gettext("Chunk size");
957 gettext("Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).\nIncreasing this by 1 almost doubles the 3D noise calculation load.\nHigh values can cause noise calculation to overload.\nValues smaller than 5 cause a terrain bug in mgv6.\nSince there is a fixed number of large caves and dungeons per\nmapchunk, values other than 5 alter the density of these.");
958 gettext("Mapgen debug");
959 gettext("Dump the mapgen debug infos.");
960 gettext("Absolute limit of emerge queues");
961 gettext("Maximum number of blocks that can be queued for loading.");
962 gettext("Limit of emerge queues on disk");
963 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nSet to blank for an appropriate amount to be chosen automatically.");
964 gettext("Limit of emerge queues to generate");
965 gettext("Maximum number of blocks to be queued that are to be generated.\nSet to blank for an appropriate amount to be chosen automatically.");
966 gettext("Number of emerge threads");
967 gettext("Number of emerge threads to use. Make this field blank or 0, or increase this number\nto use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly\nat the cost of slightly buggy caves.");