1 // This file is automatically generated
2 // It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
7 gettext("Build inside player");
8 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
10 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
11 gettext("Pitch move mode");
12 gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
13 gettext("Fast movement");
14 gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
16 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
17 gettext("Cinematic mode");
18 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
19 gettext("Camera smoothing");
20 gettext("Smooths rotation of camera. 0 to disable.");
21 gettext("Camera smoothing in cinematic mode");
22 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
23 gettext("Invert mouse");
24 gettext("Invert vertical mouse movement.");
25 gettext("Mouse sensitivity");
26 gettext("Mouse sensitivity multiplier.");
27 gettext("Special key for climbing/descending");
28 gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and\ndescending.");
29 gettext("Double tap jump for fly");
30 gettext("Double-tapping the jump key toggles fly mode.");
31 gettext("Always fly and fast");
32 gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are\nenabled.");
33 gettext("Rightclick repetition interval");
34 gettext("The time in seconds it takes between repeated right clicks when holding the right\nmouse button.");
35 gettext("Automatic jumping");
36 gettext("Automatically jump up single-node obstacles.");
37 gettext("Safe digging and placing");
38 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
39 gettext("Random input");
40 gettext("Enable random user input (only used for testing).");
41 gettext("Continuous forward");
42 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
43 gettext("Touch screen threshold");
44 gettext("The length in pixels it takes for touch screen interaction to start.");
45 gettext("Fixed virtual joystick");
46 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
47 gettext("Virtual joystick triggers aux button");
48 gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, virtual joystick will also tap \"aux\" button when out of main circle.");
49 gettext("Enable joysticks");
50 gettext("Enable joysticks");
51 gettext("Joystick ID");
52 gettext("The identifier of the joystick to use");
53 gettext("Joystick type");
54 gettext("The type of joystick");
55 gettext("Joystick button repetition interval");
56 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
57 gettext("Joystick frustum sensitivity");
58 gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
59 gettext("Forward key");
60 gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
61 gettext("Backward key");
62 gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
64 gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
66 gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
68 gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
70 gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
71 gettext("Inventory key");
72 gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
73 gettext("Special key");
74 gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
76 gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
77 gettext("Command key");
78 gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
79 gettext("Command key");
80 gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
81 gettext("Range select key");
82 gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
84 gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
85 gettext("Pitch move key");
86 gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
88 gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
89 gettext("Noclip key");
90 gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91 gettext("Hotbar next key");
92 gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
93 gettext("Hotbar previous key");
94 gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
96 gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
97 gettext("Inc. volume key");
98 gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
99 gettext("Dec. volume key");
100 gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
101 gettext("Automatic forward key");
102 gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
103 gettext("Cinematic mode key");
104 gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
105 gettext("Minimap key");
106 gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
107 gettext("Screenshot");
108 gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
109 gettext("Drop item key");
110 gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
111 gettext("View zoom key");
112 gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
113 gettext("Hotbar slot 1 key");
114 gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
115 gettext("Hotbar slot 2 key");
116 gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
117 gettext("Hotbar slot 3 key");
118 gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
119 gettext("Hotbar slot 4 key");
120 gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
121 gettext("Hotbar slot 5 key");
122 gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
123 gettext("Hotbar slot 6 key");
124 gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
125 gettext("Hotbar slot 7 key");
126 gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
127 gettext("Hotbar slot 8 key");
128 gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
129 gettext("Hotbar slot 9 key");
130 gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
131 gettext("Hotbar slot 10 key");
132 gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
133 gettext("Hotbar slot 11 key");
134 gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
135 gettext("Hotbar slot 12 key");
136 gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
137 gettext("Hotbar slot 13 key");
138 gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
139 gettext("Hotbar slot 14 key");
140 gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
141 gettext("Hotbar slot 15 key");
142 gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
143 gettext("Hotbar slot 16 key");
144 gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
145 gettext("Hotbar slot 17 key");
146 gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
147 gettext("Hotbar slot 18 key");
148 gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
149 gettext("Hotbar slot 19 key");
150 gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
151 gettext("Hotbar slot 20 key");
152 gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
153 gettext("Hotbar slot 21 key");
154 gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
155 gettext("Hotbar slot 22 key");
156 gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
157 gettext("Hotbar slot 23 key");
158 gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
159 gettext("Hotbar slot 24 key");
160 gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
161 gettext("Hotbar slot 25 key");
162 gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
163 gettext("Hotbar slot 26 key");
164 gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
165 gettext("Hotbar slot 27 key");
166 gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
167 gettext("Hotbar slot 28 key");
168 gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
169 gettext("Hotbar slot 29 key");
170 gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
171 gettext("Hotbar slot 30 key");
172 gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
173 gettext("Hotbar slot 31 key");
174 gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
175 gettext("Hotbar slot 32 key");
176 gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
177 gettext("HUD toggle key");
178 gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
179 gettext("Chat toggle key");
180 gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
181 gettext("Large chat console key");
182 gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
183 gettext("Fog toggle key");
184 gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
185 gettext("Camera update toggle key");
186 gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
187 gettext("Debug info toggle key");
188 gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
189 gettext("Profiler toggle key");
190 gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
191 gettext("Toggle camera mode key");
192 gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
193 gettext("View range increase key");
194 gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
195 gettext("View range decrease key");
196 gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
201 gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
203 gettext("Whether to fog out the end of the visible area.");
204 gettext("Leaves style");
205 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
206 gettext("Connect glass");
207 gettext("Connects glass if supported by node.");
208 gettext("Smooth lighting");
209 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
211 gettext("Clouds are a client side effect.");
212 gettext("3D clouds");
213 gettext("Use 3D cloud look instead of flat.");
214 gettext("Node highlighting");
215 gettext("Method used to highlight selected object.");
216 gettext("Digging particles");
217 gettext("Adds particles when digging a node.");
218 gettext("Filtering");
219 gettext("Mipmapping");
220 gettext("Use mip mapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
221 gettext("Anisotropic filtering");
222 gettext("Use anisotropic filtering when viewing at textures from an angle.");
223 gettext("Bilinear filtering");
224 gettext("Use bilinear filtering when scaling textures.");
225 gettext("Trilinear filtering");
226 gettext("Use trilinear filtering when scaling textures.");
227 gettext("Clean transparent textures");
228 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
229 gettext("Minimum texture size");
230 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
232 gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
233 gettext("Undersampling");
234 gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
237 gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
238 gettext("Shader path");
239 gettext("Path to shader directory. If no path is defined, default location will be used.");
240 gettext("Tone Mapping");
241 gettext("Filmic tone mapping");
242 gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
243 gettext("Bumpmapping");
244 gettext("Bumpmapping");
245 gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
246 gettext("Generate normalmaps");
247 gettext("Enables on the fly normalmap generation (Emboss effect).\nRequires bumpmapping to be enabled.");
248 gettext("Normalmaps strength");
249 gettext("Strength of generated normalmaps.");
250 gettext("Normalmaps sampling");
251 gettext("Defines sampling step of texture.\nA higher value results in smoother normal maps.");
252 gettext("Parallax Occlusion");
253 gettext("Parallax occlusion");
254 gettext("Enables parallax occlusion mapping.\nRequires shaders to be enabled.");
255 gettext("Parallax occlusion mode");
256 gettext("0 = parallax occlusion with slope information (faster).\n1 = relief mapping (slower, more accurate).");
257 gettext("Parallax occlusion iterations");
258 gettext("Number of parallax occlusion iterations.");
259 gettext("Parallax occlusion scale");
260 gettext("Overall scale of parallax occlusion effect.");
261 gettext("Parallax occlusion bias");
262 gettext("Overall bias of parallax occlusion effect, usually scale/2.");
263 gettext("Waving Nodes");
264 gettext("Waving liquids");
265 gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
266 gettext("Waving liquids wave height");
267 gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
268 gettext("Waving liquids wavelength");
269 gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
270 gettext("Waving liquids wave speed");
271 gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
272 gettext("Waving leaves");
273 gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
274 gettext("Waving plants");
275 gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
277 gettext("Arm inertia");
278 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
279 gettext("Maximum FPS");
280 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
281 gettext("FPS in pause menu");
282 gettext("Maximum FPS when game is paused.");
283 gettext("Pause on lost window focus");
284 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
285 gettext("Viewing range");
286 gettext("View distance in nodes.");
287 gettext("Near plane");
288 gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
289 gettext("Screen width");
290 gettext("Width component of the initial window size.");
291 gettext("Screen height");
292 gettext("Height component of the initial window size.");
293 gettext("Autosave screen size");
294 gettext("Save window size automatically when modified.");
295 gettext("Full screen");
296 gettext("Fullscreen mode.");
297 gettext("Full screen BPP");
298 gettext("Bits per pixel (aka color depth) in fullscreen mode.");
300 gettext("Vertical screen synchronization.");
301 gettext("Field of view");
302 gettext("Field of view in degrees.");
303 gettext("Light curve gamma");
304 gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
305 gettext("Light curve low gradient");
306 gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
307 gettext("Light curve high gradient");
308 gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
309 gettext("Light curve boost");
310 gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
311 gettext("Light curve boost center");
312 gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
313 gettext("Light curve boost spread");
314 gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
315 gettext("Texture path");
316 gettext("Path to texture directory. All textures are first searched from here.");
317 gettext("Video driver");
318 gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended, and it’s the only driver with\nshader support currently.");
319 gettext("Cloud radius");
320 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
321 gettext("View bobbing factor");
322 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
323 gettext("Fall bobbing factor");
324 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
326 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
327 gettext("3D mode parallax strength");
328 gettext("Strength of 3D mode parallax.");
329 gettext("Console height");
330 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
331 gettext("Console color");
332 gettext("In-game chat console background color (R,G,B).");
333 gettext("Console alpha");
334 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
335 gettext("Formspec Full-Screen Background Opacity");
336 gettext("Formspec full-screen background opacity (between 0 and 255).");
337 gettext("Formspec Full-Screen Background Color");
338 gettext("Formspec full-screen background color (R,G,B).");
339 gettext("Formspec Default Background Opacity");
340 gettext("Formspec default background opacity (between 0 and 255).");
341 gettext("Formspec Default Background Color");
342 gettext("Formspec default background color (R,G,B).");
343 gettext("Selection box color");
344 gettext("Selection box border color (R,G,B).");
345 gettext("Selection box width");
346 gettext("Width of the selection box lines around nodes.");
347 gettext("Crosshair color");
348 gettext("Crosshair color (R,G,B).");
349 gettext("Crosshair alpha");
350 gettext("Crosshair alpha (opaqueness, between 0 and 255).");
351 gettext("Recent Chat Messages");
352 gettext("Maximum number of recent chat messages to show");
353 gettext("Desynchronize block animation");
354 gettext("Whether node texture animations should be desynchronized per mapblock.");
355 gettext("Maximum hotbar width");
356 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
357 gettext("HUD scale factor");
358 gettext("Modifies the size of the hudbar elements.");
359 gettext("Mesh cache");
360 gettext("Enables caching of facedir rotated meshes.");
361 gettext("Mapblock mesh generation delay");
362 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
363 gettext("Mapblock mesh generator's MapBlock cache size in MB");
364 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
366 gettext("Enables minimap.");
367 gettext("Round minimap");
368 gettext("Shape of the minimap. Enabled = round, disabled = square.");
369 gettext("Minimap scan height");
370 gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
371 gettext("Colored fog");
372 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
373 gettext("Ambient occlusion gamma");
374 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
375 gettext("Inventory items animations");
376 gettext("Enables animation of inventory items.");
377 gettext("Fog start");
378 gettext("Fraction of the visible distance at which fog starts to be rendered");
379 gettext("Opaque liquids");
380 gettext("Makes all liquids opaque");
381 gettext("World-aligned textures mode");
382 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
383 gettext("Autoscaling mode");
384 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
385 gettext("Show entity selection boxes");
386 gettext("Show entity selection boxes");
388 gettext("Clouds in menu");
389 gettext("Use a cloud animation for the main menu background.");
390 gettext("GUI scaling");
391 gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
392 gettext("GUI scaling filter");
393 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
394 gettext("GUI scaling filter txr2img");
395 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
396 gettext("Tooltip delay");
397 gettext("Delay showing tooltips, stated in milliseconds.");
398 gettext("Append item name");
399 gettext("Append item name to tooltip.");
400 gettext("FreeType fonts");
401 gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.\nIf disabled, bitmap and XML vectors fonts are used instead.");
402 gettext("Font bold by default");
403 gettext("Font italic by default");
404 gettext("Font shadow");
405 gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
406 gettext("Font shadow alpha");
407 gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
408 gettext("Font size");
409 gettext("Font size of the default font in point (pt).");
410 gettext("Regular font path");
411 gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
412 gettext("Bold font path");
413 gettext("Italic font path");
414 gettext("Bold and italic font path");
415 gettext("Monospace font size");
416 gettext("Font size of the monospace font in point (pt).");
417 gettext("Monospace font path");
418 gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
419 gettext("Bold monospace font path");
420 gettext("Italic monospace font path");
421 gettext("Bold and italic monospace font path");
422 gettext("Fallback font size");
423 gettext("Font size of the fallback font in point (pt).");
424 gettext("Fallback font shadow");
425 gettext("Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.");
426 gettext("Fallback font shadow alpha");
427 gettext("Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.");
428 gettext("Fallback font path");
429 gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
430 gettext("Chat font size");
431 gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
432 gettext("Screenshot folder");
433 gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
434 gettext("Screenshot format");
435 gettext("Format of screenshots.");
436 gettext("Screenshot quality");
437 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
440 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
441 gettext("Enable console window");
442 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
445 gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
447 gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
448 gettext("Mute sound");
449 gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
452 gettext("Server address");
453 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
454 gettext("Remote port");
455 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
456 gettext("Prometheus listener address");
457 gettext("Prometheus listener address.\nIf minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetch on http://127.0.0.1:30000/metrics");
458 gettext("Saving map received from server");
459 gettext("Save the map received by the client on disk.");
460 gettext("Connect to external media server");
461 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
462 gettext("Client modding");
463 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
464 gettext("Serverlist URL");
465 gettext("URL to the server list displayed in the Multiplayer Tab.");
466 gettext("Serverlist file");
467 gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
468 gettext("Maximum size of the out chat queue");
469 gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
470 gettext("Enable register confirmation");
471 gettext("Enable register confirmation when connecting to server.\nIf disabled, new account will be registered automatically.");
473 gettext("Mapblock unload timeout");
474 gettext("Timeout for client to remove unused map data from memory.");
475 gettext("Mapblock limit");
476 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
477 gettext("Show debug info");
478 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
479 gettext("Server / Singleplayer");
480 gettext("Server name");
481 gettext("Name of the server, to be displayed when players join and in the serverlist.");
482 gettext("Server description");
483 gettext("Description of server, to be displayed when players join and in the serverlist.");
484 gettext("Server address");
485 gettext("Domain name of server, to be displayed in the serverlist.");
486 gettext("Server URL");
487 gettext("Homepage of server, to be displayed in the serverlist.");
488 gettext("Announce server");
489 gettext("Automatically report to the serverlist.");
490 gettext("Serverlist URL");
491 gettext("Announce to this serverlist.");
492 gettext("Strip color codes");
493 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
495 gettext("Server port");
496 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
497 gettext("Bind address");
498 gettext("The network interface that the server listens on.");
499 gettext("Strict protocol checking");
500 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
501 gettext("Remote media");
502 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
503 gettext("IPv6 server");
504 gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
506 gettext("Maximum simultaneous block sends per client");
507 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
508 gettext("Delay in sending blocks after building");
509 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
510 gettext("Max. packets per iteration");
511 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
513 gettext("Default game");
514 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
515 gettext("Message of the day");
516 gettext("Message of the day displayed to players connecting.");
517 gettext("Maximum users");
518 gettext("Maximum number of players that can be connected simultaneously.");
519 gettext("Map directory");
520 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
521 gettext("Item entity TTL");
522 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
523 gettext("Default stack size");
524 gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
526 gettext("Enable players getting damage and dying.");
528 gettext("Enable creative mode for new created maps.");
529 gettext("Fixed map seed");
530 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
531 gettext("Default password");
532 gettext("New users need to input this password.");
533 gettext("Default privileges");
534 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
535 gettext("Basic privileges");
536 gettext("Privileges that players with basic_privs can grant");
537 gettext("Unlimited player transfer distance");
538 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
539 gettext("Player transfer distance");
540 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
541 gettext("Player versus player");
542 gettext("Whether to allow players to damage and kill each other.");
543 gettext("Mod channels");
544 gettext("Enable mod channels support.");
545 gettext("Static spawnpoint");
546 gettext("If this is set, players will always (re)spawn at the given position.");
547 gettext("Disallow empty passwords");
548 gettext("If enabled, new players cannot join with an empty password.");
549 gettext("Disable anticheat");
550 gettext("If enabled, disable cheat prevention in multiplayer.");
551 gettext("Rollback recording");
552 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
553 gettext("Chat message format");
554 gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
555 gettext("Shutdown message");
556 gettext("A message to be displayed to all clients when the server shuts down.");
557 gettext("Crash message");
558 gettext("A message to be displayed to all clients when the server crashes.");
559 gettext("Ask to reconnect after crash");
560 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
561 gettext("Active object send range");
562 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
563 gettext("Active block range");
564 gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
565 gettext("Max block send distance");
566 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
567 gettext("Maximum forceloaded blocks");
568 gettext("Maximum number of forceloaded mapblocks.");
569 gettext("Time send interval");
570 gettext("Interval of sending time of day to clients.");
571 gettext("Time speed");
572 gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
573 gettext("World start time");
574 gettext("Time of day when a new world is started, in millihours (0-23999).");
575 gettext("Map save interval");
576 gettext("Interval of saving important changes in the world, stated in seconds.");
577 gettext("Chat message max length");
578 gettext("Set the maximum character length of a chat message sent by clients.");
579 gettext("Chat message count limit");
580 gettext("Amount of messages a player may send per 10 seconds.");
581 gettext("Chat message kick threshold");
582 gettext("Kick players who sent more than X messages per 10 seconds.");
584 gettext("Default acceleration");
585 gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
586 gettext("Acceleration in air");
587 gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
588 gettext("Fast mode acceleration");
589 gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
590 gettext("Walking speed");
591 gettext("Walking and flying speed, in nodes per second.");
592 gettext("Sneaking speed");
593 gettext("Sneaking speed, in nodes per second.");
594 gettext("Fast mode speed");
595 gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
596 gettext("Climbing speed");
597 gettext("Vertical climbing speed, in nodes per second.");
598 gettext("Jumping speed");
599 gettext("Initial vertical speed when jumping, in nodes per second.");
600 gettext("Liquid fluidity");
601 gettext("Decrease this to increase liquid resistance to movement.");
602 gettext("Liquid fluidity smoothing");
603 gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
604 gettext("Liquid sinking");
605 gettext("Controls sinking speed in liquid.");
607 gettext("Acceleration of gravity, in nodes per second per second.");
609 gettext("Deprecated Lua API handling");
610 gettext("Handling for deprecated Lua API calls:\n- legacy: (try to) mimic old behaviour (default for release).\n- log: mimic and log backtrace of deprecated call (default for debug).\n- error: abort on usage of deprecated call (suggested for mod developers).");
611 gettext("Max. clearobjects extra blocks");
612 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
613 gettext("Unload unused server data");
614 gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
615 gettext("Maximum objects per block");
616 gettext("Maximum number of statically stored objects in a block.");
617 gettext("Synchronous SQLite");
618 gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
619 gettext("Dedicated server step");
620 gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
621 gettext("Active block management interval");
622 gettext("Length of time between active block management cycles");
623 gettext("ABM interval");
624 gettext("Length of time between Active Block Modifier (ABM) execution cycles");
625 gettext("NodeTimer interval");
626 gettext("Length of time between NodeTimer execution cycles");
627 gettext("Ignore world errors");
628 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
629 gettext("Liquid loop max");
630 gettext("Max liquids processed per step.");
631 gettext("Liquid queue purge time");
632 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
633 gettext("Liquid update tick");
634 gettext("Liquid update interval in seconds.");
635 gettext("Block send optimize distance");
636 gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
637 gettext("Server side occlusion culling");
638 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
639 gettext("Client side modding restrictions");
640 gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
641 gettext("Client side node lookup range restriction");
642 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
644 gettext("Enable mod security");
645 gettext("Prevent mods from doing insecure things like running shell commands.");
646 gettext("Trusted mods");
647 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
648 gettext("HTTP mods");
649 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
651 gettext("Profiling");
652 gettext("Load the game profiler");
653 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
654 gettext("Default report format");
655 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
656 gettext("Report path");
657 gettext("The file path relative to your worldpath in which profiles will be saved to.");
658 gettext("Instrumentation");
659 gettext("Entity methods");
660 gettext("Instrument the methods of entities on registration.");
661 gettext("Active Block Modifiers");
662 gettext("Instrument the action function of Active Block Modifiers on registration.");
663 gettext("Loading Block Modifiers");
664 gettext("Instrument the action function of Loading Block Modifiers on registration.");
665 gettext("Chatcommands");
666 gettext("Instrument chatcommands on registration.");
667 gettext("Global callbacks");
668 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
671 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
673 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
674 gettext("Client and Server");
675 gettext("Player name");
676 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
678 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
679 gettext("Debug log level");
680 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
681 gettext("Debug log file size threshold");
682 gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
683 gettext("Chat log level");
684 gettext("Minimal level of logging to be written to chat.");
686 gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
688 gettext("cURL timeout");
689 gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
690 gettext("cURL parallel limit");
691 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
692 gettext("cURL file download timeout");
693 gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
694 gettext("High-precision FPU");
695 gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
696 gettext("Main menu style");
697 gettext("Changes the main menu UI:\n- Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.\n- Simple: One singleplayer world, no game or texture pack choosers. May be\nnecessary for smaller screens.");
698 gettext("Main menu script");
699 gettext("Replaces the default main menu with a custom one.");
700 gettext("Engine profiling data print interval");
701 gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
703 gettext("Mapgen name");
704 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
705 gettext("Water level");
706 gettext("Water surface level of the world.");
707 gettext("Max block generate distance");
708 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
709 gettext("Map generation limit");
710 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
711 gettext("Mapgen flags");
712 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.");
713 gettext("Biome API temperature and humidity noise parameters");
714 gettext("Heat noise");
715 gettext("Temperature variation for biomes.");
716 gettext("Heat blend noise");
717 gettext("Small-scale temperature variation for blending biomes on borders.");
718 gettext("Humidity noise");
719 gettext("Humidity variation for biomes.");
720 gettext("Humidity blend noise");
721 gettext("Small-scale humidity variation for blending biomes on borders.");
722 gettext("Mapgen V5");
723 gettext("Mapgen V5 specific flags");
724 gettext("Map generation attributes specific to Mapgen v5.");
725 gettext("Cave width");
726 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
727 gettext("Large cave depth");
728 gettext("Y of upper limit of large caves.");
729 gettext("Small cave minimum number");
730 gettext("Minimum limit of random number of small caves per mapchunk.");
731 gettext("Small cave maximum number");
732 gettext("Maximum limit of random number of small caves per mapchunk.");
733 gettext("Large cave minimum number");
734 gettext("Minimum limit of random number of large caves per mapchunk.");
735 gettext("Large cave maximum number");
736 gettext("Maximum limit of random number of large caves per mapchunk.");
737 gettext("Large cave proportion flooded");
738 gettext("Proportion of large caves that contain liquid.");
739 gettext("Cavern limit");
740 gettext("Y-level of cavern upper limit.");
741 gettext("Cavern taper");
742 gettext("Y-distance over which caverns expand to full size.");
743 gettext("Cavern threshold");
744 gettext("Defines full size of caverns, smaller values create larger caverns.");
745 gettext("Dungeon minimum Y");
746 gettext("Lower Y limit of dungeons.");
747 gettext("Dungeon maximum Y");
748 gettext("Upper Y limit of dungeons.");
750 gettext("Filler depth noise");
751 gettext("Variation of biome filler depth.");
752 gettext("Factor noise");
753 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
754 gettext("Height noise");
755 gettext("Y-level of average terrain surface.");
756 gettext("Cave1 noise");
757 gettext("First of two 3D noises that together define tunnels.");
758 gettext("Cave2 noise");
759 gettext("Second of two 3D noises that together define tunnels.");
760 gettext("Cavern noise");
761 gettext("3D noise defining giant caverns.");
762 gettext("Ground noise");
763 gettext("3D noise defining terrain.");
764 gettext("Dungeon noise");
765 gettext("3D noise that determines number of dungeons per mapchunk.");
766 gettext("Mapgen V6");
767 gettext("Mapgen V6 specific flags");
768 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
769 gettext("Desert noise threshold");
770 gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
771 gettext("Beach noise threshold");
772 gettext("Sandy beaches occur when np_beach exceeds this value.");
773 gettext("Dungeon minimum Y");
774 gettext("Lower Y limit of dungeons.");
775 gettext("Dungeon maximum Y");
776 gettext("Upper Y limit of dungeons.");
778 gettext("Terrain base noise");
779 gettext("Y-level of lower terrain and seabed.");
780 gettext("Terrain higher noise");
781 gettext("Y-level of higher terrain that creates cliffs.");
782 gettext("Steepness noise");
783 gettext("Varies steepness of cliffs.");
784 gettext("Height select noise");
785 gettext("Defines distribution of higher terrain.");
786 gettext("Mud noise");
787 gettext("Varies depth of biome surface nodes.");
788 gettext("Beach noise");
789 gettext("Defines areas with sandy beaches.");
790 gettext("Biome noise");
791 gettext("Temperature variation for biomes.");
792 gettext("Cave noise");
793 gettext("Variation of number of caves.");
794 gettext("Humidity noise");
795 gettext("Humidity variation for biomes.");
796 gettext("Trees noise");
797 gettext("Defines tree areas and tree density.");
798 gettext("Apple trees noise");
799 gettext("Defines areas where trees have apples.");
800 gettext("Mapgen V7");
801 gettext("Mapgen V7 specific flags");
802 gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
803 gettext("Mountain zero level");
804 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
805 gettext("Floatland minimum Y");
806 gettext("Lower Y limit of floatlands.");
807 gettext("Floatland maximum Y");
808 gettext("Upper Y limit of floatlands.");
809 gettext("Floatland tapering distance");
810 gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
811 gettext("Floatland taper exponent");
812 gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
813 gettext("Floatland density");
814 gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
815 gettext("Floatland water level");
816 gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
817 gettext("Cave width");
818 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
819 gettext("Large cave depth");
820 gettext("Y of upper limit of large caves.");
821 gettext("Small cave minimum number");
822 gettext("Minimum limit of random number of small caves per mapchunk.");
823 gettext("Small cave maximum number");
824 gettext("Maximum limit of random number of small caves per mapchunk.");
825 gettext("Large cave minimum number");
826 gettext("Minimum limit of random number of large caves per mapchunk.");
827 gettext("Large cave maximum number");
828 gettext("Maximum limit of random number of large caves per mapchunk.");
829 gettext("Large cave proportion flooded");
830 gettext("Proportion of large caves that contain liquid.");
831 gettext("Cavern limit");
832 gettext("Y-level of cavern upper limit.");
833 gettext("Cavern taper");
834 gettext("Y-distance over which caverns expand to full size.");
835 gettext("Cavern threshold");
836 gettext("Defines full size of caverns, smaller values create larger caverns.");
837 gettext("Dungeon minimum Y");
838 gettext("Lower Y limit of dungeons.");
839 gettext("Dungeon maximum Y");
840 gettext("Upper Y limit of dungeons.");
842 gettext("Terrain base noise");
843 gettext("Y-level of higher terrain that creates cliffs.");
844 gettext("Terrain alternative noise");
845 gettext("Y-level of lower terrain and seabed.");
846 gettext("Terrain persistence noise");
847 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
848 gettext("Height select noise");
849 gettext("Defines distribution of higher terrain and steepness of cliffs.");
850 gettext("Filler depth noise");
851 gettext("Variation of biome filler depth.");
852 gettext("Mountain height noise");
853 gettext("Variation of maximum mountain height (in nodes).");
854 gettext("Ridge underwater noise");
855 gettext("Defines large-scale river channel structure.");
856 gettext("Mountain noise");
857 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
858 gettext("Ridge noise");
859 gettext("3D noise defining structure of river canyon walls.");
860 gettext("Floatland noise");
861 gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
862 gettext("Cavern noise");
863 gettext("3D noise defining giant caverns.");
864 gettext("Cave1 noise");
865 gettext("First of two 3D noises that together define tunnels.");
866 gettext("Cave2 noise");
867 gettext("Second of two 3D noises that together define tunnels.");
868 gettext("Dungeon noise");
869 gettext("3D noise that determines number of dungeons per mapchunk.");
870 gettext("Mapgen Carpathian");
871 gettext("Mapgen Carpathian specific flags");
872 gettext("Map generation attributes specific to Mapgen Carpathian.");
873 gettext("Base ground level");
874 gettext("Defines the base ground level.");
875 gettext("River channel width");
876 gettext("Defines the width of the river channel.");
877 gettext("River channel depth");
878 gettext("Defines the depth of the river channel.");
879 gettext("River valley width");
880 gettext("Defines the width of the river valley.");
881 gettext("Cave width");
882 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
883 gettext("Large cave depth");
884 gettext("Y of upper limit of large caves.");
885 gettext("Small cave minimum number");
886 gettext("Minimum limit of random number of small caves per mapchunk.");
887 gettext("Small cave maximum number");
888 gettext("Maximum limit of random number of small caves per mapchunk.");
889 gettext("Large cave minimum number");
890 gettext("Minimum limit of random number of large caves per mapchunk.");
891 gettext("Large cave maximum number");
892 gettext("Maximum limit of random number of large caves per mapchunk.");
893 gettext("Large cave proportion flooded");
894 gettext("Proportion of large caves that contain liquid.");
895 gettext("Cavern limit");
896 gettext("Y-level of cavern upper limit.");
897 gettext("Cavern taper");
898 gettext("Y-distance over which caverns expand to full size.");
899 gettext("Cavern threshold");
900 gettext("Defines full size of caverns, smaller values create larger caverns.");
901 gettext("Dungeon minimum Y");
902 gettext("Lower Y limit of dungeons.");
903 gettext("Dungeon maximum Y");
904 gettext("Upper Y limit of dungeons.");
906 gettext("Filler depth noise");
907 gettext("Variation of biome filler depth.");
908 gettext("Hilliness1 noise");
909 gettext("First of 4 2D noises that together define hill/mountain range height.");
910 gettext("Hilliness2 noise");
911 gettext("Second of 4 2D noises that together define hill/mountain range height.");
912 gettext("Hilliness3 noise");
913 gettext("Third of 4 2D noises that together define hill/mountain range height.");
914 gettext("Hilliness4 noise");
915 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
916 gettext("Rolling hills spread noise");
917 gettext("2D noise that controls the size/occurrence of rolling hills.");
918 gettext("Ridge mountain spread noise");
919 gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
920 gettext("Step mountain spread noise");
921 gettext("2D noise that controls the size/occurrence of step mountain ranges.");
922 gettext("Rolling hill size noise");
923 gettext("2D noise that controls the shape/size of rolling hills.");
924 gettext("Ridged mountain size noise");
925 gettext("2D noise that controls the shape/size of ridged mountains.");
926 gettext("Step mountain size noise");
927 gettext("2D noise that controls the shape/size of step mountains.");
928 gettext("River noise");
929 gettext("2D noise that locates the river valleys and channels.");
930 gettext("Mountain variation noise");
931 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
932 gettext("Cave1 noise");
933 gettext("First of two 3D noises that together define tunnels.");
934 gettext("Cave2 noise");
935 gettext("Second of two 3D noises that together define tunnels.");
936 gettext("Cavern noise");
937 gettext("3D noise defining giant caverns.");
938 gettext("Dungeon noise");
939 gettext("3D noise that determines number of dungeons per mapchunk.");
940 gettext("Mapgen Flat");
941 gettext("Mapgen Flat specific flags");
942 gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
943 gettext("Ground level");
944 gettext("Y of flat ground.");
945 gettext("Large cave depth");
946 gettext("Y of upper limit of large caves.");
947 gettext("Small cave minimum number");
948 gettext("Minimum limit of random number of small caves per mapchunk.");
949 gettext("Small cave maximum number");
950 gettext("Maximum limit of random number of small caves per mapchunk.");
951 gettext("Large cave minimum number");
952 gettext("Minimum limit of random number of large caves per mapchunk.");
953 gettext("Large cave maximum number");
954 gettext("Maximum limit of random number of large caves per mapchunk.");
955 gettext("Large cave proportion flooded");
956 gettext("Proportion of large caves that contain liquid.");
957 gettext("Cave width");
958 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
959 gettext("Lake threshold");
960 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
961 gettext("Lake steepness");
962 gettext("Controls steepness/depth of lake depressions.");
963 gettext("Hill threshold");
964 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
965 gettext("Hill steepness");
966 gettext("Controls steepness/height of hills.");
967 gettext("Dungeon minimum Y");
968 gettext("Lower Y limit of dungeons.");
969 gettext("Dungeon maximum Y");
970 gettext("Upper Y limit of dungeons.");
972 gettext("Terrain noise");
973 gettext("Defines location and terrain of optional hills and lakes.");
974 gettext("Filler depth noise");
975 gettext("Variation of biome filler depth.");
976 gettext("Cave1 noise");
977 gettext("First of two 3D noises that together define tunnels.");
978 gettext("Cave2 noise");
979 gettext("Second of two 3D noises that together define tunnels.");
980 gettext("Dungeon noise");
981 gettext("3D noise that determines number of dungeons per mapchunk.");
982 gettext("Mapgen Fractal");
983 gettext("Mapgen Fractal specific flags");
984 gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
985 gettext("Cave width");
986 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
987 gettext("Large cave depth");
988 gettext("Y of upper limit of large caves.");
989 gettext("Small cave minimum number");
990 gettext("Minimum limit of random number of small caves per mapchunk.");
991 gettext("Small cave maximum number");
992 gettext("Maximum limit of random number of small caves per mapchunk.");
993 gettext("Large cave minimum number");
994 gettext("Minimum limit of random number of large caves per mapchunk.");
995 gettext("Large cave maximum number");
996 gettext("Maximum limit of random number of large caves per mapchunk.");
997 gettext("Large cave proportion flooded");
998 gettext("Proportion of large caves that contain liquid.");
999 gettext("Dungeon minimum Y");
1000 gettext("Lower Y limit of dungeons.");
1001 gettext("Dungeon maximum Y");
1002 gettext("Upper Y limit of dungeons.");
1003 gettext("Fractal type");
1004 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
1005 gettext("Iterations");
1006 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
1008 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
1010 gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
1012 gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1014 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1016 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1018 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1020 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1022 gettext("Seabed noise");
1023 gettext("Y-level of seabed.");
1024 gettext("Filler depth noise");
1025 gettext("Variation of biome filler depth.");
1026 gettext("Cave1 noise");
1027 gettext("First of two 3D noises that together define tunnels.");
1028 gettext("Cave2 noise");
1029 gettext("Second of two 3D noises that together define tunnels.");
1030 gettext("Dungeon noise");
1031 gettext("3D noise that determines number of dungeons per mapchunk.");
1032 gettext("Mapgen Valleys");
1033 gettext("Mapgen Valleys specific flags");
1034 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
1035 gettext("Altitude chill");
1036 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
1037 gettext("Large cave depth");
1038 gettext("Depth below which you'll find large caves.");
1039 gettext("Small cave minimum number");
1040 gettext("Minimum limit of random number of small caves per mapchunk.");
1041 gettext("Small cave maximum number");
1042 gettext("Maximum limit of random number of small caves per mapchunk.");
1043 gettext("Large cave minimum number");
1044 gettext("Minimum limit of random number of large caves per mapchunk.");
1045 gettext("Large cave maximum number");
1046 gettext("Maximum limit of random number of large caves per mapchunk.");
1047 gettext("Large cave proportion flooded");
1048 gettext("Proportion of large caves that contain liquid.");
1049 gettext("Cavern upper limit");
1050 gettext("Depth below which you'll find giant caverns.");
1051 gettext("Cavern taper");
1052 gettext("Y-distance over which caverns expand to full size.");
1053 gettext("Cavern threshold");
1054 gettext("Defines full size of caverns, smaller values create larger caverns.");
1055 gettext("River depth");
1056 gettext("How deep to make rivers.");
1057 gettext("River size");
1058 gettext("How wide to make rivers.");
1059 gettext("Cave width");
1060 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
1061 gettext("Dungeon minimum Y");
1062 gettext("Lower Y limit of dungeons.");
1063 gettext("Dungeon maximum Y");
1064 gettext("Upper Y limit of dungeons.");
1066 gettext("Cave noise #1");
1067 gettext("First of two 3D noises that together define tunnels.");
1068 gettext("Cave noise #2");
1069 gettext("Second of two 3D noises that together define tunnels.");
1070 gettext("Filler depth");
1071 gettext("The depth of dirt or other biome filler node.");
1072 gettext("Cavern noise");
1073 gettext("3D noise defining giant caverns.");
1074 gettext("River noise");
1075 gettext("Defines large-scale river channel structure.");
1076 gettext("Terrain height");
1077 gettext("Base terrain height.");
1078 gettext("Valley depth");
1079 gettext("Raises terrain to make valleys around the rivers.");
1080 gettext("Valley fill");
1081 gettext("Slope and fill work together to modify the heights.");
1082 gettext("Valley profile");
1083 gettext("Amplifies the valleys.");
1084 gettext("Valley slope");
1085 gettext("Slope and fill work together to modify the heights.");
1086 gettext("Dungeon noise");
1087 gettext("3D noise that determines number of dungeons per mapchunk.");
1088 gettext("Advanced");
1089 gettext("Chunk size");
1090 gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
1091 gettext("Mapgen debug");
1092 gettext("Dump the mapgen debug information.");
1093 gettext("Absolute limit of queued blocks to emerge");
1094 gettext("Maximum number of blocks that can be queued for loading.");
1095 gettext("Per-player limit of queued blocks load from disk");
1096 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
1097 gettext("Per-player limit of queued blocks to generate");
1098 gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
1099 gettext("Number of emerge threads");
1100 gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
1101 gettext("Online Content Repository");
1102 gettext("ContentDB URL");
1103 gettext("The URL for the content repository");
1104 gettext("ContentDB Flag Blacklist");
1105 gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");