1 // This file is automatically generated
2 // It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
7 gettext("Build inside player");
8 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
10 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
11 gettext("Fast movement");
12 gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
14 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
15 gettext("Cinematic mode");
16 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
17 gettext("Camera smoothing");
18 gettext("Smooths rotation of camera. 0 to disable.");
19 gettext("Camera smoothing in cinematic mode");
20 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
21 gettext("Invert mouse");
22 gettext("Invert vertical mouse movement.");
23 gettext("Mouse sensitivity");
24 gettext("Mouse sensitivity multiplier.");
25 gettext("Special key for climbing/descending");
26 gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and descending.");
27 gettext("Double tap jump for fly");
28 gettext("Double-tapping the jump key toggles fly mode.");
29 gettext("Always fly and fast");
30 gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are enabled.");
31 gettext("Rightclick repetition interval");
32 gettext("The time in seconds it takes between repeated right clicks when holding the right mouse button.");
33 gettext("Safe digging and placing");
34 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
35 gettext("Random input");
36 gettext("Enable random user input (only used for testing).");
37 gettext("Continuous forward");
38 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
39 gettext("Touch screen threshold");
40 gettext("The length in pixels it takes for touch screen interaction to start.");
41 gettext("Fixed virtual joystick");
42 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
43 gettext("Virtual joystick triggers aux button");
44 gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, virtual joystick will also tap \"aux\" button when out of main circle.");
45 gettext("Enable joysticks");
46 gettext("Enable joysticks");
47 gettext("Joystick ID");
48 gettext("The identifier of the joystick to use");
49 gettext("Joystick type");
50 gettext("The type of joystick");
51 gettext("Joystick button repetition interval");
52 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
53 gettext("Joystick frustum sensitivity");
54 gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
55 gettext("Forward key");
56 gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
57 gettext("Backward key");
58 gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
60 gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
62 gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
64 gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
66 gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
67 gettext("Inventory key");
68 gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
69 gettext("Special key");
70 gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
72 gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
73 gettext("Command key");
74 gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
75 gettext("Command key");
76 gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
77 gettext("Range select key");
78 gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
80 gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
82 gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
83 gettext("Noclip key");
84 gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
85 gettext("Hotbar next key");
86 gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
87 gettext("Hotbar previous key");
88 gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
90 gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91 gettext("Inc. volume key");
92 gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
93 gettext("Dec. volume key");
94 gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
95 gettext("Automatic forwards key");
96 gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
97 gettext("Cinematic mode key");
98 gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
99 gettext("Minimap key");
100 gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
101 gettext("Screenshot");
102 gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
103 gettext("Drop item key");
104 gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
105 gettext("View zoom key");
106 gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
107 gettext("Hotbar slot 1 key");
108 gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
109 gettext("Hotbar slot 2 key");
110 gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
111 gettext("Hotbar slot 3 key");
112 gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
113 gettext("Hotbar slot 4 key");
114 gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
115 gettext("Hotbar slot 5 key");
116 gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
117 gettext("Hotbar slot 6 key");
118 gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
119 gettext("Hotbar slot 7 key");
120 gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
121 gettext("Hotbar slot 8 key");
122 gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
123 gettext("Hotbar slot 9 key");
124 gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
125 gettext("Hotbar slot 10 key");
126 gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
127 gettext("Hotbar slot 11 key");
128 gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
129 gettext("Hotbar slot 12 key");
130 gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
131 gettext("Hotbar slot 13 key");
132 gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
133 gettext("Hotbar slot 14 key");
134 gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
135 gettext("Hotbar slot 15 key");
136 gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
137 gettext("Hotbar slot 16 key");
138 gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
139 gettext("Hotbar slot 17 key");
140 gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
141 gettext("Hotbar slot 18 key");
142 gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
143 gettext("Hotbar slot 19 key");
144 gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
145 gettext("Hotbar slot 20 key");
146 gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
147 gettext("Hotbar slot 21 key");
148 gettext("Key for selecting the 21th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
149 gettext("Hotbar slot 22 key");
150 gettext("Key for selecting the 22th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
151 gettext("Hotbar slot 23 key");
152 gettext("Key for selecting the 23th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
153 gettext("HUD toggle key");
154 gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
155 gettext("Chat toggle key");
156 gettext("Key for toggling the display of the chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
157 gettext("Large chat console key");
158 gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
159 gettext("Fog toggle key");
160 gettext("Key for toggling the display of the fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
161 gettext("Camera update toggle key");
162 gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
163 gettext("Debug info toggle key");
164 gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
165 gettext("Profiler toggle key");
166 gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
167 gettext("Toggle camera mode key");
168 gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
169 gettext("View range increase key");
170 gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
171 gettext("View range decrease key");
172 gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
177 gettext("Enable VBO");
179 gettext("Whether to fog out the end of the visible area.");
180 gettext("Leaves style");
181 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
182 gettext("Connect glass");
183 gettext("Connects glass if supported by node.");
184 gettext("Smooth lighting");
185 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
187 gettext("Clouds are a client side effect.");
188 gettext("3D clouds");
189 gettext("Use 3D cloud look instead of flat.");
190 gettext("Node highlighting");
191 gettext("Method used to highlight selected object.");
192 gettext("Digging particles");
193 gettext("Adds particles when digging a node.");
194 gettext("Filtering");
195 gettext("Mipmapping");
196 gettext("Use mip mapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
197 gettext("Anisotropic filtering");
198 gettext("Use anisotropic filtering when viewing at textures from an angle.");
199 gettext("Bilinear filtering");
200 gettext("Use bilinear filtering when scaling textures.");
201 gettext("Trilinear filtering");
202 gettext("Use trilinear filtering when scaling textures.");
203 gettext("Clean transparent textures");
204 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
205 gettext("Minimum texture size");
206 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
208 gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
209 gettext("Undersampling");
210 gettext("Undersampling is similar to using lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give significant performance boost at the cost of less detailed image.");
213 gettext("Shaders allow advanced visual effects and may increase performance on some video cards.\nThis only works with the OpenGL video backend.");
214 gettext("Shader path");
215 gettext("Path to shader directory. If no path is defined, default location will be used.");
216 gettext("Tone Mapping");
217 gettext("Filmic tone mapping");
218 gettext("Enables filmic tone mapping");
219 gettext("Bumpmapping");
220 gettext("Bumpmapping");
221 gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
222 gettext("Generate normalmaps");
223 gettext("Enables on the fly normalmap generation (Emboss effect).\nRequires bumpmapping to be enabled.");
224 gettext("Normalmaps strength");
225 gettext("Strength of generated normalmaps.");
226 gettext("Normalmaps sampling");
227 gettext("Defines sampling step of texture.\nA higher value results in smoother normal maps.");
228 gettext("Parallax Occlusion");
229 gettext("Parallax occlusion");
230 gettext("Enables parallax occlusion mapping.\nRequires shaders to be enabled.");
231 gettext("Parallax occlusion mode");
232 gettext("0 = parallax occlusion with slope information (faster).\n1 = relief mapping (slower, more accurate).");
233 gettext("Parallax occlusion strength");
234 gettext("Strength of parallax.");
235 gettext("Parallax occlusion iterations");
236 gettext("Number of parallax occlusion iterations.");
237 gettext("Parallax occlusion scale");
238 gettext("Overall scale of parallax occlusion effect.");
239 gettext("Parallax occlusion bias");
240 gettext("Overall bias of parallax occlusion effect, usually scale/2.");
241 gettext("Waving Nodes");
242 gettext("Waving water");
243 gettext("Set to true enables waving water.\nRequires shaders to be enabled.");
244 gettext("Waving water height");
245 gettext("Waving water length");
246 gettext("Waving water speed");
247 gettext("Waving leaves");
248 gettext("Set to true enables waving leaves.\nRequires shaders to be enabled.");
249 gettext("Waving plants");
250 gettext("Set to true enables waving plants.\nRequires shaders to be enabled.");
252 gettext("Arm inertia");
253 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
254 gettext("Maximum FPS");
255 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
256 gettext("FPS in pause menu");
257 gettext("Maximum FPS when game is paused.");
258 gettext("Pause on lost window focus");
259 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.");
260 gettext("Viewing range");
261 gettext("View distance in nodes.");
262 gettext("Near plane");
263 gettext("Camera near plane distance in nodes, between 0 and 0.5\nMost users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
264 gettext("Screen width");
265 gettext("Width component of the initial window size.");
266 gettext("Screen height");
267 gettext("Height component of the initial window size.");
268 gettext("Autosave screen size");
269 gettext("Save window size automatically when modified.");
270 gettext("Full screen");
271 gettext("Fullscreen mode.");
272 gettext("Full screen BPP");
273 gettext("Bits per pixel (aka color depth) in fullscreen mode.");
275 gettext("Vertical screen synchronization.");
276 gettext("Field of view");
277 gettext("Field of view in degrees.");
279 gettext("Adjust the gamma encoding for the light tables. Higher numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
280 gettext("Darkness sharpness");
281 gettext("Gradient of light curve at minimum light level.");
282 gettext("Lightness sharpness");
283 gettext("Gradient of light curve at maximum light level.");
284 gettext("Light curve mid boost");
285 gettext("Strength of light curve mid-boost.");
286 gettext("Light curve mid boost center");
287 gettext("Center of light curve mid-boost.");
288 gettext("Light curve mid boost spread");
289 gettext("Spread of light curve mid-boost.\nStandard deviation of the mid-boost gaussian.");
290 gettext("Texture path");
291 gettext("Path to texture directory. All textures are first searched from here.");
292 gettext("Video driver");
293 gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: on Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended, and it’s the only driver with\nshader support currently.");
294 gettext("Cloud radius");
295 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
296 gettext("View bobbing factor");
297 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
298 gettext("Fall bobbing factor");
299 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
301 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
302 gettext("Console height");
303 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
304 gettext("Console color");
305 gettext("In-game chat console background color (R,G,B).");
306 gettext("Console alpha");
307 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
308 gettext("Formspec Full-Screen Background Opacity");
309 gettext("Formspec full-screen background opacity (between 0 and 255).");
310 gettext("Formspec Full-Screen Background Color");
311 gettext("Formspec full-screen background color (R,G,B).");
312 gettext("Formspec Default Background Opacity");
313 gettext("Formspec default background opacity (between 0 and 255).");
314 gettext("Formspec Default Background Color");
315 gettext("Formspec default background color (R,G,B).");
316 gettext("Selection box color");
317 gettext("Selection box border color (R,G,B).");
318 gettext("Selection box width");
319 gettext("Width of the selectionbox's lines around nodes.");
320 gettext("Crosshair color");
321 gettext("Crosshair color (R,G,B).");
322 gettext("Crosshair alpha");
323 gettext("Crosshair alpha (opaqueness, between 0 and 255).");
324 gettext("Recent Chat Messages");
325 gettext("Maximum number of recent chat messages to show");
326 gettext("Desynchronize block animation");
327 gettext("Whether node texture animations should be desynchronized per mapblock.");
328 gettext("Maximum hotbar width");
329 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
330 gettext("HUD scale factor");
331 gettext("Modifies the size of the hudbar elements.");
332 gettext("Mesh cache");
333 gettext("Enables caching of facedir rotated meshes.");
334 gettext("Mapblock mesh generation delay");
335 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
336 gettext("Mapblock mesh generator's MapBlock cache size MB");
337 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
339 gettext("Enables minimap.");
340 gettext("Round minimap");
341 gettext("Shape of the minimap. Enabled = round, disabled = square.");
342 gettext("Minimap scan height");
343 gettext("True = 256\nFalse = 128\nUseable to make minimap smoother on slower machines.");
344 gettext("Colored fog");
345 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
346 gettext("Ambient occlusion gamma");
347 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
348 gettext("Inventory items animations");
349 gettext("Enables animation of inventory items.");
350 gettext("Inventory image hack");
351 gettext("Android systems only: Tries to create inventory textures from meshes\nwhen no supported render was found.");
352 gettext("Fog start");
353 gettext("Fraction of the visible distance at which fog starts to be rendered");
354 gettext("Opaque liquids");
355 gettext("Makes all liquids opaque");
356 gettext("World-aligned textures mode");
357 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
358 gettext("Autoscaling mode");
359 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: this option is EXPERIMENTAL!");
360 gettext("Show entity selection boxes");
361 gettext("Show entity selection boxes");
363 gettext("Clouds in menu");
364 gettext("Use a cloud animation for the main menu background.");
365 gettext("GUI scaling");
366 gettext("Scale gui by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
367 gettext("GUI scaling filter");
368 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
369 gettext("GUI scaling filter txr2img");
370 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
371 gettext("Tooltip delay");
372 gettext("Delay showing tooltips, stated in milliseconds.");
373 gettext("Append item name");
374 gettext("Append item name to tooltip.");
375 gettext("Freetype fonts");
376 gettext("Whether freetype fonts are used, requires freetype support to be compiled in.");
377 gettext("Font path");
378 gettext("Path to TrueTypeFont or bitmap.");
379 gettext("Font size");
380 gettext("Font shadow");
381 gettext("Font shadow offset, if 0 then shadow will not be drawn.");
382 gettext("Font shadow alpha");
383 gettext("Font shadow alpha (opaqueness, between 0 and 255).");
384 gettext("Monospace font path");
385 gettext("Monospace font size");
386 gettext("Fallback font");
387 gettext("This font will be used for certain languages.");
388 gettext("Fallback font size");
389 gettext("Fallback font shadow");
390 gettext("Fallback font shadow alpha");
391 gettext("Screenshot folder");
392 gettext("Path to save screenshots at.");
393 gettext("Screenshot format");
394 gettext("Format of screenshots.");
395 gettext("Screenshot quality");
396 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
399 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
400 gettext("Enable console window");
401 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
405 gettext("Mute sound");
408 gettext("Server address");
409 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
410 gettext("Remote port");
411 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
412 gettext("Saving map received from server");
413 gettext("Save the map received by the client on disk.");
414 gettext("Connect to external media server");
415 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
416 gettext("Client modding");
417 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
418 gettext("Serverlist URL");
419 gettext("URL to the server list displayed in the Multiplayer Tab.");
420 gettext("Serverlist file");
421 gettext("File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.");
422 gettext("Maximum size of the out chat queue");
423 gettext("Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited");
425 gettext("Mapblock unload timeout");
426 gettext("Timeout for client to remove unused map data from memory.");
427 gettext("Mapblock limit");
428 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
429 gettext("Show debug info");
430 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
431 gettext("Server / Singleplayer");
432 gettext("Server name");
433 gettext("Name of the server, to be displayed when players join and in the serverlist.");
434 gettext("Server description");
435 gettext("Description of server, to be displayed when players join and in the serverlist.");
436 gettext("Server address");
437 gettext("Domain name of server, to be displayed in the serverlist.");
438 gettext("Server URL");
439 gettext("Homepage of server, to be displayed in the serverlist.");
440 gettext("Announce server");
441 gettext("Automaticaly report to the serverlist.");
442 gettext("Serverlist URL");
443 gettext("Announce to this serverlist.");
444 gettext("Strip color codes");
445 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
447 gettext("Server port");
448 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
449 gettext("Bind address");
450 gettext("The network interface that the server listens on.");
451 gettext("Strict protocol checking");
452 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
453 gettext("Remote media");
454 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
455 gettext("IPv6 server");
456 gettext("Enable/disable running an IPv6 server. An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set.");
458 gettext("Maximum simultaneous block sends per client");
459 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
460 gettext("Delay in sending blocks after building");
461 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
462 gettext("Max. packets per iteration");
463 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
465 gettext("Default game");
466 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
467 gettext("Message of the day");
468 gettext("Message of the day displayed to players connecting.");
469 gettext("Maximum users");
470 gettext("Maximum number of players that can connect simultaneously.");
471 gettext("Map directory");
472 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
473 gettext("Item entity TTL");
474 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
476 gettext("Enable players getting damage and dying.");
478 gettext("Enable creative mode for new created maps.");
479 gettext("Fixed map seed");
480 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
481 gettext("Default password");
482 gettext("New users need to input this password.");
483 gettext("Default privileges");
484 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
485 gettext("Basic privileges");
486 gettext("Privileges that players with basic_privs can grant");
487 gettext("Unlimited player transfer distance");
488 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
489 gettext("Player transfer distance");
490 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
491 gettext("Player versus player");
492 gettext("Whether to allow players to damage and kill each other.");
493 gettext("Mod channels");
494 gettext("Enable mod channels support.");
495 gettext("Static spawnpoint");
496 gettext("If this is set, players will always (re)spawn at the given position.");
497 gettext("Disallow empty passwords");
498 gettext("If enabled, new players cannot join with an empty password.");
499 gettext("Disable anticheat");
500 gettext("If enabled, disable cheat prevention in multiplayer.");
501 gettext("Rollback recording");
502 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
503 gettext("Shutdown message");
504 gettext("A message to be displayed to all clients when the server shuts down.");
505 gettext("Crash message");
506 gettext("A message to be displayed to all clients when the server crashes.");
507 gettext("Ask to reconnect after crash");
508 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
509 gettext("Active object send range");
510 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
511 gettext("Active block range");
512 gettext("How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_range.");
513 gettext("Max block send distance");
514 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
515 gettext("Maximum forceloaded blocks");
516 gettext("Maximum number of forceloaded mapblocks.");
517 gettext("Time send interval");
518 gettext("Interval of sending time of day to clients.");
519 gettext("Time speed");
520 gettext("Controls length of day/night cycle.\nExamples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
521 gettext("World start time");
522 gettext("Time of day when a new world is started, in millihours (0-23999).");
523 gettext("Map save interval");
524 gettext("Interval of saving important changes in the world, stated in seconds.");
525 gettext("Chat message max length");
526 gettext("Set the maximum character length of a chat message sent by clients.");
527 gettext("Chat message count limit");
528 gettext("Amount of messages a player may send per 10 seconds.");
529 gettext("Chat message kick threshold");
530 gettext("Kick players who sent more than X messages per 10 seconds.");
532 gettext("Default acceleration");
533 gettext("Acceleration in air");
534 gettext("Fast mode acceleration");
535 gettext("Walking speed");
536 gettext("Crouch speed");
537 gettext("Fast mode speed");
538 gettext("Climbing speed");
539 gettext("Jumping speed");
540 gettext("Liquid fluidity");
541 gettext("Liquid fluidity smoothing");
542 gettext("Liquid sink");
545 gettext("Deprecated Lua API handling");
546 gettext("Handling for deprecated lua api calls:\n- legacy: (try to) mimic old behaviour (default for release).\n- log: mimic and log backtrace of deprecated call (default for debug).\n- error: abort on usage of deprecated call (suggested for mod developers).");
547 gettext("Max. clearobjects extra blocks");
548 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
549 gettext("Unload unused server data");
550 gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
551 gettext("Maximum objects per block");
552 gettext("Maximum number of statically stored objects in a block.");
553 gettext("Synchronous SQLite");
554 gettext("See http://www.sqlite.org/pragma.html#pragma_synchronous");
555 gettext("Dedicated server step");
556 gettext("Length of a server tick and the interval at which objects are generally updated over network.");
557 gettext("Active Block Management interval");
558 gettext("Time in between active block management cycles");
559 gettext("Active Block Modifier interval");
560 gettext("Length of time between ABM execution cycles");
561 gettext("NodeTimer interval");
562 gettext("Length of time between NodeTimer execution cycles");
563 gettext("Ignore world errors");
564 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
565 gettext("Liquid loop max");
566 gettext("Max liquids processed per step.");
567 gettext("Liquid queue purge time");
568 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
569 gettext("Liquid update tick");
570 gettext("Liquid update interval in seconds.");
571 gettext("Block send optimize distance");
572 gettext("At this distance the server will aggressively optimize which blocks are sent to clients.\nSmall values potentially improve performance a lot, at the expense of visible rendering glitches.\n(some blocks will not be rendered under water and in caves, as well as sometimes on land)\nSetting this to a value greater than max_block_send_distance disables this optimization.\nStated in mapblocks (16 nodes)");
573 gettext("Server side occlusion culling");
574 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
575 gettext("Client side modding restrictions");
576 gettext("Restricts the access of certain client-side functions on servers\nCombine these byteflags below to restrict client-side features:\nLOAD_CLIENT_MODS: 1 (disable client mods loading)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)");
577 gettext("Client side node lookup range restriction");
578 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
580 gettext("Enable mod security");
581 gettext("Prevent mods from doing insecure things like running shell commands.");
582 gettext("Trusted mods");
583 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
584 gettext("HTTP mods");
585 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
587 gettext("Profiling");
588 gettext("Load the game profiler");
589 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
590 gettext("Default report format");
591 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
592 gettext("Report path");
593 gettext("The file path relative to your worldpath in which profiles will be saved to.");
594 gettext("Instrumentation");
595 gettext("Entity methods");
596 gettext("Instrument the methods of entities on registration.");
597 gettext("Active Block Modifiers");
598 gettext("Instrument the action function of Active Block Modifiers on registration.");
599 gettext("Loading Block Modifiers");
600 gettext("Instrument the action function of Loading Block Modifiers on registration.");
601 gettext("Chatcommands");
602 gettext("Instrument chatcommands on registration.");
603 gettext("Global callbacks");
604 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
607 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
609 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
610 gettext("Client and Server");
611 gettext("Player name");
612 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
614 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
615 gettext("Debug log level");
616 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
618 gettext("IPv6 support.");
620 gettext("cURL timeout");
621 gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
622 gettext("cURL parallel limit");
623 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
624 gettext("cURL file download timeout");
625 gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
626 gettext("High-precision FPU");
627 gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
628 gettext("Main menu style");
629 gettext("Changes the main menu UI:\n- Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.\n- Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.\n- Auto: Simple on Android, full on everything else.");
630 gettext("Main menu script");
631 gettext("Replaces the default main menu with a custom one.");
632 gettext("Main menu game manager");
633 gettext("Main menu mod manager");
634 gettext("Engine profiling data print interval");
635 gettext("Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.");
637 gettext("Mapgen name");
638 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.");
639 gettext("Water level");
640 gettext("Water surface level of the world.");
641 gettext("Max block generate distance");
642 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
643 gettext("Map generation limit");
644 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
645 gettext("Mapgen flags");
646 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
647 gettext("Projecting dungeons");
648 gettext("Whether dungeons occasionally project from the terrain.");
649 gettext("Biome API temperature and humidity noise parameters");
650 gettext("Heat noise");
651 gettext("Temperature variation for biomes.");
652 gettext("Heat blend noise");
653 gettext("Small-scale temperature variation for blending biomes on borders.");
654 gettext("Humidity noise");
655 gettext("Humidity variation for biomes.");
656 gettext("Humidity blend noise");
657 gettext("Small-scale humidity variation for blending biomes on borders.");
658 gettext("Mapgen V5");
659 gettext("Mapgen V5 specific flags");
660 gettext("Map generation attributes specific to Mapgen v5.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
661 gettext("Cave width");
662 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
663 gettext("Large cave depth");
664 gettext("Y of upper limit of large caves.");
665 gettext("Lava depth");
666 gettext("Y of upper limit of lava in large caves.");
667 gettext("Cavern limit");
668 gettext("Y-level of cavern upper limit.");
669 gettext("Cavern taper");
670 gettext("Y-distance over which caverns expand to full size.");
671 gettext("Cavern threshold");
672 gettext("Defines full size of caverns, smaller values create larger caverns.");
673 gettext("Dungeon minimum Y");
674 gettext("Lower Y limit of dungeons.");
675 gettext("Dungeon maximum Y");
676 gettext("Upper Y limit of dungeons.");
678 gettext("Filler depth noise");
679 gettext("Variation of biome filler depth.");
680 gettext("Factor noise");
681 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
682 gettext("Height noise");
683 gettext("Y-level of average terrain surface.");
684 gettext("Cave1 noise");
685 gettext("First of 2 3D noises that together define tunnels.");
686 gettext("Cave2 noise");
687 gettext("Second of 2 3D noises that together define tunnels.");
688 gettext("Cavern noise");
689 gettext("3D noise defining giant caverns.");
690 gettext("Ground noise");
691 gettext("3D noise defining terrain.");
692 gettext("Mapgen V6");
693 gettext("Mapgen V6 specific flags");
694 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the new biome system is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
695 gettext("Desert noise threshold");
696 gettext("Deserts occur when np_biome exceeds this value.\nWhen the new biome system is enabled, this is ignored.");
697 gettext("Beach noise threshold");
698 gettext("Sandy beaches occur when np_beach exceeds this value.");
699 gettext("Dungeon minimum Y");
700 gettext("Lower Y limit of dungeons.");
701 gettext("Dungeon maximum Y");
702 gettext("Upper Y limit of dungeons.");
704 gettext("Terrain base noise");
705 gettext("Y-level of lower terrain and lakebeds.");
706 gettext("Terrain higher noise");
707 gettext("Y-level of higher (cliff-top) terrain.");
708 gettext("Steepness noise");
709 gettext("Varies steepness of cliffs.");
710 gettext("Height select noise");
711 gettext("Defines areas of 'terrain_higher' (cliff-top terrain).");
712 gettext("Mud noise");
713 gettext("Varies depth of biome surface nodes.");
714 gettext("Beach noise");
715 gettext("Defines areas with sandy beaches.");
716 gettext("Biome noise");
717 gettext("Temperature variation for biomes.");
718 gettext("Cave noise");
719 gettext("Variation of number of caves.");
720 gettext("Humidity noise");
721 gettext("Humidity variation for biomes.");
722 gettext("Trees noise");
723 gettext("Defines tree areas and tree density.");
724 gettext("Apple trees noise");
725 gettext("Defines areas where trees have apples.");
726 gettext("Mapgen V7");
727 gettext("Mapgen V7 specific flags");
728 gettext("Map generation attributes specific to Mapgen v7.\n'ridges' enables the rivers.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
729 gettext("Mountain zero level");
730 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
731 gettext("Cave width");
732 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
733 gettext("Large cave depth");
734 gettext("Y of upper limit of large caves.");
735 gettext("Lava depth");
736 gettext("Y of upper limit of lava in large caves.");
737 gettext("Floatland mountain density");
738 gettext("Controls the density of mountain-type floatlands.\nIs a noise offset added to the 'mgv7_np_mountain' noise value.");
739 gettext("Floatland mountain height");
740 gettext("Typical maximum height, above and below midpoint, of floatland mountains.");
741 gettext("Floatland mountain exponent");
742 gettext("Alters how mountain-type floatlands taper above and below midpoint.");
743 gettext("Floatland level");
744 gettext("Y-level of floatland midpoint and lake surface.");
745 gettext("Shadow limit");
746 gettext("Y-level to which floatland shadows extend.");
747 gettext("Cavern limit");
748 gettext("Y-level of cavern upper limit.");
749 gettext("Cavern taper");
750 gettext("Y-distance over which caverns expand to full size.");
751 gettext("Cavern threshold");
752 gettext("Defines full size of caverns, smaller values create larger caverns.");
753 gettext("Dungeon minimum Y");
754 gettext("Lower Y limit of dungeons.");
755 gettext("Dungeon maximum Y");
756 gettext("Upper Y limit of dungeons.");
758 gettext("Terrain base noise");
759 gettext("Y-level of higher (cliff-top) terrain.");
760 gettext("Terrain alt noise");
761 gettext("Y-level of lower terrain and lakebeds.");
762 gettext("Terrain persistence noise");
763 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
764 gettext("Height select noise");
765 gettext("Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.");
766 gettext("Filler depth noise");
767 gettext("Variation of biome filler depth.");
768 gettext("Mountain height noise");
769 gettext("Variation of maximum mountain height (in nodes).");
770 gettext("Ridge underwater noise");
771 gettext("Defines large-scale river channel structure.");
772 gettext("Floatland base noise");
773 gettext("Defines areas of floatland smooth terrain.\nSmooth floatlands occur when noise > 0.");
774 gettext("Floatland base height noise");
775 gettext("Variation of hill height and lake depth on floatland smooth terrain.");
776 gettext("Mountain noise");
777 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
778 gettext("Ridge noise");
779 gettext("3D noise defining structure of river canyon walls.");
780 gettext("Cavern noise");
781 gettext("3D noise defining giant caverns.");
782 gettext("Cave1 noise");
783 gettext("First of 2 3D noises that together define tunnels.");
784 gettext("Cave2 noise");
785 gettext("Second of 2 3D noises that together define tunnels.");
786 gettext("Mapgen Carpathian");
787 gettext("Mapgen Carpathian specific flags");
788 gettext("Map generation attributes specific to Mapgen Carpathian.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
789 gettext("Base ground level");
790 gettext("Defines the base ground level.");
791 gettext("Cave width");
792 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
793 gettext("Large cave depth");
794 gettext("Y of upper limit of large caves.");
795 gettext("Lava depth");
796 gettext("Y of upper limit of lava in large caves.");
797 gettext("Cavern limit");
798 gettext("Y-level of cavern upper limit.");
799 gettext("Cavern taper");
800 gettext("Y-distance over which caverns expand to full size.");
801 gettext("Cavern threshold");
802 gettext("Defines full size of caverns, smaller values create larger caverns.");
803 gettext("Dungeon minimum Y");
804 gettext("Lower Y limit of dungeons.");
805 gettext("Dungeon maximum Y");
806 gettext("Upper Y limit of dungeons.");
808 gettext("Filler depth noise");
809 gettext("Variation of biome filler depth.");
810 gettext("Hilliness1 noise");
811 gettext("First of 4 2D noises that together define hill/mountain range height.");
812 gettext("Hilliness2 noise");
813 gettext("Second of 4 2D noises that together define hill/mountain range height.");
814 gettext("Hilliness3 noise");
815 gettext("Third of 4 2D noises that together define hill/mountain range height.");
816 gettext("Hilliness4 noise");
817 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
818 gettext("Rolling hills spread noise");
819 gettext("2D noise that controls the size/occurance of rolling hills.");
820 gettext("Ridge mountain spread noise");
821 gettext("2D noise that controls the size/occurance of ridged mountain ranges.");
822 gettext("Step mountain spread noise");
823 gettext("2D noise that controls the size/occurance of step mountain ranges.");
824 gettext("Rolling hill size noise");
825 gettext("2D noise that controls the shape/size of rolling hills.");
826 gettext("Ridged mountain size noise");
827 gettext("2D noise that controls the shape/size of ridged mountains.");
828 gettext("Step mountain size noise");
829 gettext("2D noise that controls the shape/size of step mountains.");
830 gettext("Mountain variation noise");
831 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
832 gettext("Cave1 noise");
833 gettext("First of 2 3D noises that together define tunnels.");
834 gettext("Cave2 noise");
835 gettext("Second of 2 3D noises that together define tunnels.");
836 gettext("Cavern noise");
837 gettext("3D noise defining giant caverns.");
838 gettext("Mapgen Flat");
839 gettext("Mapgen Flat specific flags");
840 gettext("Map generation attributes specific to Mapgen flat.\nOccasional lakes and hills can be added to the flat world.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
841 gettext("Ground level");
842 gettext("Y of flat ground.");
843 gettext("Large cave depth");
844 gettext("Y of upper limit of large caves.");
845 gettext("Lava depth");
846 gettext("Y of upper limit of lava in large caves.");
847 gettext("Cave width");
848 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
849 gettext("Lake threshold");
850 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
851 gettext("Lake steepness");
852 gettext("Controls steepness/depth of lake depressions.");
853 gettext("Hill threshold");
854 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
855 gettext("Hill steepness");
856 gettext("Controls steepness/height of hills.");
857 gettext("Dungeon minimum Y");
858 gettext("Lower Y limit of dungeons.");
859 gettext("Dungeon maximum Y");
860 gettext("Upper Y limit of dungeons.");
862 gettext("Terrain noise");
863 gettext("Defines location and terrain of optional hills and lakes.");
864 gettext("Filler depth noise");
865 gettext("Variation of biome filler depth.");
866 gettext("Cave1 noise");
867 gettext("First of 2 3D noises that together define tunnels.");
868 gettext("Cave2 noise");
869 gettext("Second of 2 3D noises that together define tunnels.");
870 gettext("Mapgen Fractal");
871 gettext("Cave width");
872 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
873 gettext("Large cave depth");
874 gettext("Y of upper limit of large caves.");
875 gettext("Lava depth");
876 gettext("Y of upper limit of lava in large caves.");
877 gettext("Dungeon minimum Y");
878 gettext("Lower Y limit of dungeons.");
879 gettext("Dungeon maximum Y");
880 gettext("Upper Y limit of dungeons.");
881 gettext("Fractal type");
882 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" mandelbrot set.\n2 = 4D \"Roundy\" julia set.\n3 = 4D \"Squarry\" mandelbrot set.\n4 = 4D \"Squarry\" julia set.\n5 = 4D \"Mandy Cousin\" mandelbrot set.\n6 = 4D \"Mandy Cousin\" julia set.\n7 = 4D \"Variation\" mandelbrot set.\n8 = 4D \"Variation\" julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n11 = 3D \"Christmas Tree\" mandelbrot set.\n12 = 3D \"Christmas Tree\" julia set.\n13 = 3D \"Mandelbulb\" mandelbrot set.\n14 = 3D \"Mandelbulb\" julia set.\n15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" julia set.\n17 = 4D \"Mandelbulb\" mandelbrot set.\n18 = 4D \"Mandelbulb\" julia set.");
883 gettext("Iterations");
884 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
886 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
888 gettext("(X,Y,Z) offset of fractal from world centre in units of 'scale'.\nCan be used to move a desired point to (0, 0): to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
890 gettext("W co-ordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
892 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
894 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
896 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
898 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
900 gettext("Seabed noise");
901 gettext("Y-level of seabed.");
902 gettext("Filler depth noise");
903 gettext("Variation of biome filler depth.");
904 gettext("Cave1 noise");
905 gettext("First of 2 3D noises that together define tunnels.");
906 gettext("Cave2 noise");
907 gettext("Second of 2 3D noises that together define tunnels.");
908 gettext("Mapgen Valleys");
909 gettext("Mapgen Valleys specific flags");
910 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers and where water pools.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
911 gettext("Altitude chill");
912 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
913 gettext("Large cave depth");
914 gettext("Depth below which you'll find large caves.");
915 gettext("Lava depth");
916 gettext("Y of upper limit of lava in large caves.");
917 gettext("Cavern upper limit");
918 gettext("Depth below which you'll find giant caverns.");
919 gettext("Cavern taper");
920 gettext("Y-distance over which caverns expand to full size.");
921 gettext("Cavern threshold");
922 gettext("Defines full size of caverns, smaller values create larger caverns.");
923 gettext("River depth");
924 gettext("How deep to make rivers.");
925 gettext("River size");
926 gettext("How wide to make rivers.");
927 gettext("Cave width");
928 gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
929 gettext("Dungeon minimum Y");
930 gettext("Lower Y limit of dungeons.");
931 gettext("Dungeon maximum Y");
932 gettext("Upper Y limit of dungeons.");
934 gettext("Cave noise #1");
935 gettext("Caves and tunnels form at the intersection of the two noises.");
936 gettext("Cave noise #2");
937 gettext("Caves and tunnels form at the intersection of the two noises.");
938 gettext("Filler depth");
939 gettext("The depth of dirt or other biome filler node.");
940 gettext("Cavern noise");
941 gettext("3D noise defining giant caverns.");
942 gettext("River noise");
943 gettext("River noise. Rivers occur close to noise value zero.");
944 gettext("Terrain height");
945 gettext("Base terrain height.");
946 gettext("Valley depth");
947 gettext("Raises terrain to make valleys around the rivers.");
948 gettext("Valley fill");
949 gettext("Slope and fill work together to modify the heights.");
950 gettext("Valley profile");
951 gettext("Amplifies the valleys.");
952 gettext("Valley slope");
953 gettext("Slope and fill work together to modify the heights.");
955 gettext("Chunk size");
956 gettext("Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).\nIncreasing this by 1 almost doubles the 3D noise calculation load.\nHigh values can cause noise calculation to overload.\nValues smaller than 5 cause a terrain bug in mgv6.\nSince there is a fixed number of large caves and dungeons per\nmapchunk, values other than 5 alter the density of these.");
957 gettext("Mapgen debug");
958 gettext("Dump the mapgen debug infos.");
959 gettext("Absolute limit of emerge queues");
960 gettext("Maximum number of blocks that can be queued for loading.");
961 gettext("Limit of emerge queues on disk");
962 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nSet to blank for an appropriate amount to be chosen automatically.");
963 gettext("Limit of emerge queues to generate");
964 gettext("Maximum number of blocks to be queued that are to be generated.\nSet to blank for an appropriate amount to be chosen automatically.");
965 gettext("Number of emerge threads");
966 gettext("Number of emerge threads to use. Make this field blank or 0, or increase this number\nto use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly\nat the cost of slightly buggy caves.");