3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "serverremoteplayer.h"
21 #include "main.h" // For g_settings
26 #include "environment.h"
27 #include "materials.h"
29 ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
30 Player(env->getGameDef()),
31 ServerActiveObject(env, v3f(0,0,0)),
32 m_last_good_position(0,0,0),
33 m_last_good_position_age(0),
35 m_inventory_not_sent(false),
37 m_respawn_active(false),
38 m_is_in_environment(false),
39 m_position_not_sent(false)
42 ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
44 Player(env->getGameDef()),
45 ServerActiveObject(env, pos_),
46 m_inventory_not_sent(false),
48 m_is_in_environment(false),
49 m_position_not_sent(false)
55 ServerRemotePlayer::~ServerRemotePlayer()
57 clearAddToInventoryLater();
60 void ServerRemotePlayer::setPosition(const v3f &position)
62 Player::setPosition(position);
63 ServerActiveObject::setBasePosition(position);
64 m_position_not_sent = true;
67 InventoryItem* ServerRemotePlayer::getWieldedItem()
69 InventoryList *list = inventory.getList("main");
71 return list->getItem(m_selected_item);
75 /* ServerActiveObject interface */
77 void ServerRemotePlayer::addedToEnvironment()
79 assert(!m_is_in_environment);
80 m_is_in_environment = true;
83 void ServerRemotePlayer::removingFromEnvironment()
85 assert(m_is_in_environment);
86 m_is_in_environment = false;
89 bool ServerRemotePlayer::unlimitedTransferDistance() const
91 return g_settings->getBool("unlimited_player_transfer_distance");
94 void ServerRemotePlayer::step(float dtime, bool send_recommended)
96 if(send_recommended == false)
99 if(m_position_not_sent)
101 m_position_not_sent = false;
103 std::ostringstream os(std::ios::binary);
104 // command (0 = update position)
107 writeV3F1000(os, getPosition());
109 writeF1000(os, getYaw());
110 // create message and add to list
111 ActiveObjectMessage aom(getId(), false, os.str());
112 m_messages_out.push_back(aom);
116 std::string ServerRemotePlayer::getClientInitializationData()
118 std::ostringstream os(std::ios::binary);
122 os<<serializeString(getName());
124 writeV3F1000(os, getPosition());
126 writeF1000(os, getYaw());
130 std::string ServerRemotePlayer::getStaticData()
136 void ServerRemotePlayer::punch(ServerActiveObject *puncher,
137 float time_from_last_punch)
142 // "Material" properties of a player
143 MaterialProperties mp;
144 mp.diggability = DIGGABLE_NORMAL;
145 mp.crackiness = -0.5;
146 mp.cuttability = 0.5;
148 ToolDiggingProperties tp;
149 puncher->getWieldDiggingProperties(&tp);
151 HittingProperties hitprop = getHittingProperties(&mp, &tp,
152 time_from_last_punch);
154 setHP(getHP() - hitprop.hp);
155 puncher->damageWieldedItem(hitprop.wear);
158 std::ostringstream os(std::ios::binary);
159 // command (1 = punched)
162 writeS16(os, hitprop.hp);
163 // create message and add to list
164 ActiveObjectMessage aom(getId(), false, os.str());
165 m_messages_out.push_back(aom);
169 void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
173 void ServerRemotePlayer::setPos(v3f pos)
176 // Movement caused by this command is always valid
177 m_last_good_position = pos;
178 m_last_good_position_age = 0;
180 void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
183 // Movement caused by this command is always valid
184 m_last_good_position = pos;
185 m_last_good_position_age = 0;
188 void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
190 IGameDef *gamedef = m_env->getGameDef();
191 IToolDefManager *tdef = gamedef->tdef();
193 InventoryItem *item = getWieldedItem();
194 if(item == NULL || std::string(item->getName()) != "ToolItem"){
195 *dst = ToolDiggingProperties();
198 ToolItem *titem = (ToolItem*)item;
199 *dst = tdef->getDiggingProperties(titem->getToolName());
202 void ServerRemotePlayer::damageWieldedItem(u16 amount)
204 infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
206 InventoryList *list = inventory.getList("main");
209 InventoryItem *item = list->getItem(m_selected_item);
210 if(item && (std::string)item->getName() == "ToolItem"){
211 ToolItem *titem = (ToolItem*)item;
212 bool weared_out = titem->addWear(amount);
214 list->deleteItem(m_selected_item);
217 bool ServerRemotePlayer::addToInventory(InventoryItem *item)
219 infostream<<"Adding "<<item->getName()<<" into "<<getName()
220 <<"'s inventory"<<std::endl;
222 InventoryList *ilist = inventory.getList("main");
226 // In creative mode, just delete the item
227 if(g_settings->getBool("creative_mode")){
231 // Skip if inventory has no free space
232 if(ilist->roomForItem(item) == false)
234 infostream<<"Player inventory has no free space"<<std::endl;
239 InventoryItem *leftover = ilist->addItem(item);
242 m_inventory_not_sent = true;
246 void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
248 infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
249 <<"'s inventory"<<std::endl;
250 m_additional_items.push_back(item);
252 void ServerRemotePlayer::clearAddToInventoryLater()
254 for (std::vector<InventoryItem*>::iterator
255 i = m_additional_items.begin();
256 i != m_additional_items.end(); i++)
260 m_additional_items.clear();
262 void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
264 InventoryList *ilist = inventory.getList("main");
267 clearAddToInventoryLater();
271 // In creative mode, just delete the items
272 if(g_settings->getBool("creative_mode"))
274 clearAddToInventoryLater();
278 for (std::vector<InventoryItem*>::iterator
279 i = m_additional_items.begin();
280 i != m_additional_items.end(); i++)
282 InventoryItem *item = *i;
283 InventoryItem *leftover = item;
284 leftover = ilist->addItem(preferred_index, leftover);
285 leftover = ilist->addItem(leftover);
288 m_additional_items.clear();
289 m_inventory_not_sent = true;
291 void ServerRemotePlayer::setHP(s16 hp_)
295 // FIXME: don't hardcode maximum HP, make configurable per object
303 m_hp_not_sent = true;
305 s16 ServerRemotePlayer::getHP()