itemgroup.h and ItemGroupList typedef
[oweals/minetest.git] / src / serverremoteplayer.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "serverremoteplayer.h"
21 #include "main.h" // For g_settings
22 #include "settings.h"
23 #include "log.h"
24 #include "gamedef.h"
25 #include "inventory.h"
26 #include "environment.h"
27 #include "tool.h"
28
29 ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
30         Player(env->getGameDef()),
31         ServerActiveObject(env, v3f(0,0,0)),
32         m_last_good_position(0,0,0),
33         m_last_good_position_age(0),
34         m_wield_index(0),
35         m_inventory_not_sent(false),
36         m_hp_not_sent(false),
37         m_is_in_environment(false),
38         m_time_from_last_punch(0),
39         m_position_not_sent(false)
40 {
41 }
42 ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
43                 const char *name_):
44         Player(env->getGameDef()),
45         ServerActiveObject(env, pos_),
46         m_last_good_position(0,0,0),
47         m_last_good_position_age(0),
48         m_wield_index(0),
49         m_inventory_not_sent(false),
50         m_hp_not_sent(false),
51         m_is_in_environment(false),
52         m_time_from_last_punch(0),
53         m_position_not_sent(false)
54 {
55         setPosition(pos_);
56         peer_id = peer_id_;
57         updateName(name_);
58 }
59 ServerRemotePlayer::~ServerRemotePlayer()
60 {
61 }
62
63 void ServerRemotePlayer::setPosition(const v3f &position)
64 {
65         Player::setPosition(position);
66         ServerActiveObject::setBasePosition(position);
67         m_position_not_sent = true;
68 }
69
70 Inventory* ServerRemotePlayer::getInventory()
71 {
72         return &inventory;
73 }
74
75 const Inventory* ServerRemotePlayer::getInventory() const
76 {
77         return &inventory;
78 }
79
80 InventoryLocation ServerRemotePlayer::getInventoryLocation() const
81 {
82         InventoryLocation loc;
83         loc.setPlayer(getName());
84         return loc;
85 }
86
87 void ServerRemotePlayer::setInventoryModified()
88 {
89         m_inventory_not_sent = true;
90 }
91
92 std::string ServerRemotePlayer::getWieldList() const
93 {
94         return "main";
95 }
96
97 int ServerRemotePlayer::getWieldIndex() const
98 {
99         return m_wield_index;
100 }
101
102 void ServerRemotePlayer::setWieldIndex(int i)
103 {
104         m_wield_index = i;
105 }
106
107 /* ServerActiveObject interface */
108
109 void ServerRemotePlayer::addedToEnvironment()
110 {
111         assert(!m_is_in_environment);
112         m_is_in_environment = true;
113 }
114
115 void ServerRemotePlayer::removingFromEnvironment()
116 {
117         assert(m_is_in_environment);
118         m_is_in_environment = false;
119 }
120
121 bool ServerRemotePlayer::unlimitedTransferDistance() const
122 {
123         return g_settings->getBool("unlimited_player_transfer_distance");
124 }
125
126 void ServerRemotePlayer::step(float dtime, bool send_recommended)
127 {
128         m_time_from_last_punch += dtime;
129         
130         if(send_recommended == false)
131                 return;
132         
133         if(m_position_not_sent)
134         {
135                 m_position_not_sent = false;
136
137                 std::ostringstream os(std::ios::binary);
138                 // command (0 = update position)
139                 writeU8(os, 0);
140                 // pos
141                 writeV3F1000(os, getPosition());
142                 // yaw
143                 writeF1000(os, getYaw());
144                 // create message and add to list
145                 ActiveObjectMessage aom(getId(), false, os.str());
146                 m_messages_out.push_back(aom);
147         }
148 }
149
150 std::string ServerRemotePlayer::getClientInitializationData()
151 {
152         std::ostringstream os(std::ios::binary);
153         // version
154         writeU8(os, 0);
155         // name
156         os<<serializeString(getName());
157         // pos
158         writeV3F1000(os, getPosition());
159         // yaw
160         writeF1000(os, getYaw());
161         // dead
162         writeU8(os, getHP() == 0);
163         return os.str();
164 }
165
166 std::string ServerRemotePlayer::getStaticData()
167 {
168         assert(0);
169         return "";
170 }
171
172 void ServerRemotePlayer::punch(ServerActiveObject *puncher,
173                 float time_from_last_punch)
174 {
175         if(!puncher)
176                 return;
177         
178         // No effect if PvP disabled
179         if(g_settings->getBool("enable_pvp") == false){
180                 if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
181                         return;
182         }
183         
184         // "Material" groups of the player
185         ItemGroupList groups;
186         groups["choppy"] = 2;
187         groups["fleshy"] = 3;
188
189         IItemDefManager *idef = m_env->getGameDef()->idef();
190         ItemStack punchitem = puncher->getWieldedItem();
191         ToolCapabilities tp = punchitem.getToolCapabilities(idef);
192
193         HitParams hitparams = getHitParams(groups, &tp, time_from_last_punch);
194         
195         actionstream<<"Player "<<getName()<<" punched by "
196                         <<puncher->getDescription()<<", damage "<<hitparams.hp
197                         <<" HP"<<std::endl;
198         
199         setHP(getHP() - hitparams.hp);
200         punchitem.addWear(hitparams.wear, idef);
201         puncher->setWieldedItem(punchitem);
202         
203         if(hitparams.hp != 0)
204         {
205                 std::ostringstream os(std::ios::binary);
206                 // command (1 = punched)
207                 writeU8(os, 1);
208                 // damage
209                 writeS16(os, hitparams.hp);
210                 // create message and add to list
211                 ActiveObjectMessage aom(getId(), false, os.str());
212                 m_messages_out.push_back(aom);
213         }
214 }
215
216 void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
217 {
218 }
219
220 void ServerRemotePlayer::setPos(v3f pos)
221 {
222         setPosition(pos);
223         // Movement caused by this command is always valid
224         m_last_good_position = pos;
225         m_last_good_position_age = 0;
226 }
227 void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
228 {
229         setPosition(pos);
230         // Movement caused by this command is always valid
231         m_last_good_position = pos;
232         m_last_good_position_age = 0;
233 }
234
235 void ServerRemotePlayer::setHP(s16 hp_)
236 {
237         s16 oldhp = hp;
238
239         // FIXME: don't hardcode maximum HP, make configurable per object
240         if(hp_ < 0)
241                 hp_ = 0;
242         else if(hp_ > 20)
243                 hp_ = 20;
244         hp = hp_;
245
246         if(hp != oldhp)
247                 m_hp_not_sent = true;
248
249         // On death or reincarnation send an active object message
250         if((hp == 0) != (oldhp == 0))
251         {
252                 std::ostringstream os(std::ios::binary);
253                 // command (2 = update death state)
254                 writeU8(os, 2);
255                 // dead?
256                 writeU8(os, hp == 0);
257                 // create message and add to list
258                 ActiveObjectMessage aom(getId(), false, os.str());
259                 m_messages_out.push_back(aom);
260         }
261 }
262 s16 ServerRemotePlayer::getHP()
263 {
264         return hp;
265 }
266
267