3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef SERVEROBJECT_HEADER
21 #define SERVEROBJECT_HEADER
23 #include "common_irrlicht.h"
24 #include "activeobject.h"
32 * Server environment adds an active object, which gets the id 1
33 * The active object list is scanned for each client once in a while,
34 and it finds out what objects have been added that are not known
35 by the client yet. This scan is initiated by the server and the
36 result ends up directly to the server.
37 * A network packet is created with the info and sent to the client.
41 class ServerActiveObject : public ActiveObject
44 ServerActiveObject(u16 id, v3f pos=v3f(0,0,0));
45 virtual ~ServerActiveObject();
49 return m_base_position;
54 Messages added to messages are sent to client over network.
56 virtual void step(float dtime, Queue<ActiveObjectMessage> &messages){}
58 // Number of players which know about this one
61 Whether this object is to be removed when nobody knows about
63 Removal is delayed to preserve the id for the time during which
64 it could be confused to some other object by some client.
72 class TestSAO : public ServerActiveObject
75 TestSAO(u16 id, v3f pos);
78 return ACTIVEOBJECT_TYPE_TEST;
80 void step(float dtime, Queue<ActiveObjectMessage> &messages);