3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "serverobject.h"
22 #include "inventory.h"
23 #include "constants.h" // BS
25 ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
29 m_pending_deactivation(false),
30 m_static_exists(false),
31 m_static_block(1337,1337,1337),
37 ServerActiveObject::~ServerActiveObject()
41 ServerActiveObject* ServerActiveObject::create(u8 type,
42 ServerEnvironment *env, u16 id, v3f pos,
43 const std::string &data)
45 // Find factory function
46 std::map<u16, Factory>::iterator n;
47 n = m_types.find(type);
48 if(n == m_types.end())
50 // If factory is not found, just return.
51 dstream<<"WARNING: ServerActiveObject: No factory for type="
56 Factory f = n->second;
57 ServerActiveObject *object = (*f)(env, pos, data);
61 void ServerActiveObject::registerType(u16 type, Factory f)
63 std::map<u16, Factory>::iterator n;
64 n = m_types.find(type);
65 if(n != m_types.end())
70 float ServerActiveObject::getMinimumSavedMovement()
75 ItemStack ServerActiveObject::getWieldedItem() const
77 const Inventory *inv = getInventory();
80 const InventoryList *list = inv->getList(getWieldList());
81 if(list && (getWieldIndex() < (s32)list->getSize()))
82 return list->getItem(getWieldIndex());
87 bool ServerActiveObject::setWieldedItem(const ItemStack &item)
89 Inventory *inv = getInventory();
92 InventoryList *list = inv->getList(getWieldList());
95 list->changeItem(getWieldIndex(), item);
96 setInventoryModified();