3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "serverobject.h"
22 #include "inventory.h"
23 #include "constants.h" // BS
26 ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
33 ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
34 ServerEnvironment *env, u16 id, v3f pos,
35 const std::string &data)
37 // Find factory function
38 std::map<u16, Factory>::iterator n;
39 n = m_types.find(type);
40 if(n == m_types.end()) {
41 // These are 0.3 entity types, return without error.
42 if (ACTIVEOBJECT_TYPE_ITEM <= type && type <= ACTIVEOBJECT_TYPE_MOBV2) {
46 // If factory is not found, just return.
47 warningstream<<"ServerActiveObject: No factory for type="
52 Factory f = n->second;
53 ServerActiveObject *object = (*f)(env, pos, data);
57 void ServerActiveObject::registerType(u16 type, Factory f)
59 std::map<u16, Factory>::iterator n;
60 n = m_types.find(type);
61 if(n != m_types.end())
66 float ServerActiveObject::getMinimumSavedMovement()
71 ItemStack ServerActiveObject::getWieldedItem() const
73 const Inventory *inv = getInventory();
76 const InventoryList *list = inv->getList(getWieldList());
77 if(list && (getWieldIndex() < (s32)list->getSize()))
78 return list->getItem(getWieldIndex());
83 bool ServerActiveObject::setWieldedItem(const ItemStack &item)
85 if(Inventory *inv = getInventory()) {
86 if (InventoryList *list = inv->getList(getWieldList())) {
87 list->changeItem(getWieldIndex(), item);