3 Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "serverenvironment.h"
21 #include "content_sao.h"
26 #include "nodemetadata.h"
32 #include "remoteplayer.h"
33 #include "scripting_server.h"
35 #include "util/serialize.h"
36 #include "util/basic_macros.h"
37 #include "util/pointedthing.h"
38 #include "threading/mutex_auto_lock.h"
40 #include "gameparams.h"
41 #include "database/database-dummy.h"
42 #include "database/database-files.h"
43 #include "database/database-sqlite3.h"
45 #include "database/database-postgresql.h"
49 #define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
51 // A number that is much smaller than the timeout for particle spawners should/could ever be
52 #define PARTICLE_SPAWNER_NO_EXPIRY -1024.f
58 ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
61 // Initialize timer to random value to spread processing
62 float itv = abm->getTriggerInterval();
63 itv = MYMAX(0.001, itv); // No less than 1ms
64 int minval = MYMAX(-0.51*itv, -60); // Clamp to
65 int maxval = MYMIN(0.51*itv, 60); // +-60 seconds
66 timer = myrand_range(minval, maxval);
73 void LBMContentMapping::deleteContents()
75 for (auto &it : lbm_list) {
80 void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
82 // Add the lbm_def to the LBMContentMapping.
83 // Unknown names get added to the global NameIdMapping.
84 const NodeDefManager *nodedef = gamedef->ndef();
86 lbm_list.push_back(lbm_def);
88 for (const std::string &nodeTrigger: lbm_def->trigger_contents) {
89 std::vector<content_t> c_ids;
90 bool found = nodedef->getIds(nodeTrigger, c_ids);
92 content_t c_id = gamedef->allocateUnknownNodeId(nodeTrigger);
93 if (c_id == CONTENT_IGNORE) {
94 // Seems it can't be allocated.
95 warningstream << "Could not internalize node name \"" << nodeTrigger
96 << "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
99 c_ids.push_back(c_id);
102 for (content_t c_id : c_ids) {
103 map[c_id].push_back(lbm_def);
108 const std::vector<LoadingBlockModifierDef *> *
109 LBMContentMapping::lookup(content_t c) const
111 lbm_map::const_iterator it = map.find(c);
114 // This first dereferences the iterator, returning
115 // a std::vector<LoadingBlockModifierDef *>
116 // reference, then we convert it to a pointer.
117 return &(it->second);
120 LBMManager::~LBMManager()
122 for (auto &m_lbm_def : m_lbm_defs) {
123 delete m_lbm_def.second;
126 for (auto &it : m_lbm_lookup) {
127 (it.second).deleteContents();
131 void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
133 // Precondition, in query mode the map isn't used anymore
134 FATAL_ERROR_IF(m_query_mode,
135 "attempted to modify LBMManager in query mode");
137 if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
138 throw ModError("Error adding LBM \"" + lbm_def->name +
139 "\": Does not follow naming conventions: "
140 "Only characters [a-z0-9_:] are allowed.");
143 m_lbm_defs[lbm_def->name] = lbm_def;
146 void LBMManager::loadIntroductionTimes(const std::string ×,
147 IGameDef *gamedef, u32 now)
152 // Storing it in a map first instead of
153 // handling the stuff directly in the loop
154 // removes all duplicate entries.
155 // TODO make this std::unordered_map
156 std::map<std::string, u32> introduction_times;
159 The introduction times string consists of name~time entries,
160 with each entry terminated by a semicolon. The time is decimal.
165 while ((idx_new = times.find(';', idx)) != std::string::npos) {
166 std::string entry = times.substr(idx, idx_new - idx);
167 std::vector<std::string> components = str_split(entry, '~');
168 if (components.size() != 2)
169 throw SerializationError("Introduction times entry \""
170 + entry + "\" requires exactly one '~'!");
171 const std::string &name = components[0];
172 u32 time = from_string<u32>(components[1]);
173 introduction_times[name] = time;
177 // Put stuff from introduction_times into m_lbm_lookup
178 for (std::map<std::string, u32>::const_iterator it = introduction_times.begin();
179 it != introduction_times.end(); ++it) {
180 const std::string &name = it->first;
181 u32 time = it->second;
183 std::map<std::string, LoadingBlockModifierDef *>::iterator def_it =
184 m_lbm_defs.find(name);
185 if (def_it == m_lbm_defs.end()) {
186 // This seems to be an LBM entry for
187 // an LBM we haven't loaded. Discard it.
190 LoadingBlockModifierDef *lbm_def = def_it->second;
191 if (lbm_def->run_at_every_load) {
192 // This seems to be an LBM entry for
193 // an LBM that runs at every load.
194 // Don't add it just yet.
198 m_lbm_lookup[time].addLBM(lbm_def, gamedef);
200 // Erase the entry so that we know later
201 // what elements didn't get put into m_lbm_lookup
202 m_lbm_defs.erase(name);
205 // Now also add the elements from m_lbm_defs to m_lbm_lookup
206 // that weren't added in the previous step.
207 // They are introduced first time to this world,
208 // or are run at every load (introducement time hardcoded to U32_MAX).
210 LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
211 LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
213 for (auto &m_lbm_def : m_lbm_defs) {
214 if (m_lbm_def.second->run_at_every_load) {
215 lbms_running_always.addLBM(m_lbm_def.second, gamedef);
217 lbms_we_introduce_now.addLBM(m_lbm_def.second, gamedef);
221 // Clear the list, so that we don't delete remaining elements
222 // twice in the destructor
226 std::string LBMManager::createIntroductionTimesString()
228 // Precondition, we must be in query mode
229 FATAL_ERROR_IF(!m_query_mode,
230 "attempted to query on non fully set up LBMManager");
232 std::ostringstream oss;
233 for (const auto &it : m_lbm_lookup) {
235 const std::vector<LoadingBlockModifierDef *> &lbm_list = it.second.lbm_list;
236 for (const auto &lbm_def : lbm_list) {
237 // Don't add if the LBM runs at every load,
238 // then introducement time is hardcoded
239 // and doesn't need to be stored
240 if (lbm_def->run_at_every_load)
242 oss << lbm_def->name << "~" << time << ";";
248 void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
250 // Precondition, we need m_lbm_lookup to be initialized
251 FATAL_ERROR_IF(!m_query_mode,
252 "attempted to query on non fully set up LBMManager");
253 v3s16 pos_of_block = block->getPosRelative();
257 lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp);
258 for (; it != m_lbm_lookup.end(); ++it) {
259 // Cache previous version to speedup lookup which has a very high performance
260 // penalty on each call
261 content_t previous_c{};
262 std::vector<LoadingBlockModifierDef *> *lbm_list = nullptr;
264 for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
265 for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
266 for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) {
267 n = block->getNodeNoEx(pos);
270 // If content_t are not matching perform an LBM lookup
271 if (previous_c != c) {
272 lbm_list = (std::vector<LoadingBlockModifierDef *> *)
273 it->second.lookup(c);
279 for (auto lbmdef : *lbm_list) {
280 lbmdef->trigger(env, pos + pos_of_block, n);
290 void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
293 for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
294 for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
295 for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
298 if (p.getDistanceFrom(p0) <= r) {
305 void fillViewConeBlock(v3s16 p0,
307 const v3f camera_pos,
308 const v3f camera_dir,
309 const float camera_fov,
310 std::set<v3s16> &list)
313 const s16 r_nodes = r * BS * MAP_BLOCKSIZE;
314 for (p.X = p0.X - r; p.X <= p0.X+r; p.X++)
315 for (p.Y = p0.Y - r; p.Y <= p0.Y+r; p.Y++)
316 for (p.Z = p0.Z - r; p.Z <= p0.Z+r; p.Z++) {
317 if (isBlockInSight(p, camera_pos, camera_dir, camera_fov, r_nodes)) {
323 void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
324 s16 active_block_range,
325 s16 active_object_range,
326 std::set<v3s16> &blocks_removed,
327 std::set<v3s16> &blocks_added)
332 std::set<v3s16> newlist = m_forceloaded_list;
333 m_abm_list = m_forceloaded_list;
334 for (const PlayerSAO *playersao : active_players) {
335 v3s16 pos = getNodeBlockPos(floatToInt(playersao->getBasePosition(), BS));
336 fillRadiusBlock(pos, active_block_range, m_abm_list);
337 fillRadiusBlock(pos, active_block_range, newlist);
339 s16 player_ao_range = std::min(active_object_range, playersao->getWantedRange());
340 // only do this if this would add blocks
341 if (player_ao_range > active_block_range) {
342 v3f camera_dir = v3f(0,0,1);
343 camera_dir.rotateYZBy(playersao->getLookPitch());
344 camera_dir.rotateXZBy(playersao->getRotation().Y);
345 fillViewConeBlock(pos,
347 playersao->getEyePosition(),
355 Find out which blocks on the old list are not on the new list
357 // Go through old list
358 for (v3s16 p : m_list) {
359 // If not on new list, it's been removed
360 if (newlist.find(p) == newlist.end())
361 blocks_removed.insert(p);
365 Find out which blocks on the new list are not on the old list
367 // Go through new list
368 for (v3s16 p : newlist) {
369 // If not on old list, it's been added
370 if(m_list.find(p) == m_list.end())
371 blocks_added.insert(p);
378 for (v3s16 p : newlist) {
387 ServerEnvironment::ServerEnvironment(ServerMap *map,
388 ServerScripting *scriptIface, Server *server,
389 const std::string &path_world):
392 m_script(scriptIface),
394 m_path_world(path_world)
396 // Determine which database backend to use
397 std::string conf_path = path_world + DIR_DELIM + "world.mt";
399 bool succeeded = conf.readConfigFile(conf_path.c_str());
400 if (!succeeded || !conf.exists("player_backend")) {
401 // fall back to files
402 conf.set("player_backend", "files");
403 warningstream << "/!\\ You are using old player file backend. "
404 << "This backend is deprecated and will be removed in next release /!\\"
405 << std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
406 << "please read http://wiki.minetest.net/Database_backends." << std::endl;
408 if (!conf.updateConfigFile(conf_path.c_str())) {
409 errorstream << "ServerEnvironment::ServerEnvironment(): "
410 << "Failed to update world.mt!" << std::endl;
415 conf.getNoEx("player_backend", name);
416 m_player_database = openPlayerDatabase(name, path_world, conf);
418 std::string auth_name = "files";
419 if (conf.exists("auth_backend")) {
420 conf.getNoEx("auth_backend", auth_name);
422 conf.set("auth_backend", "files");
423 if (!conf.updateConfigFile(conf_path.c_str())) {
424 errorstream << "ServerEnvironment::ServerEnvironment(): "
425 << "Failed to update world.mt!" << std::endl;
428 m_auth_database = openAuthDatabase(auth_name, path_world, conf);
431 ServerEnvironment::~ServerEnvironment()
433 // Clear active block list.
434 // This makes the next one delete all active objects.
435 m_active_blocks.clear();
437 // Convert all objects to static and delete the active objects
438 deactivateFarObjects(true);
443 // Delete ActiveBlockModifiers
444 for (ABMWithState &m_abm : m_abms) {
448 // Deallocate players
449 for (RemotePlayer *m_player : m_players) {
453 delete m_player_database;
454 delete m_auth_database;
457 Map & ServerEnvironment::getMap()
462 ServerMap & ServerEnvironment::getServerMap()
467 RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
469 for (RemotePlayer *player : m_players) {
470 if (player->getPeerId() == peer_id)
476 RemotePlayer *ServerEnvironment::getPlayer(const char* name)
478 for (RemotePlayer *player : m_players) {
479 if (strcmp(player->getName(), name) == 0)
485 void ServerEnvironment::addPlayer(RemotePlayer *player)
488 Check that peer_ids are unique.
489 Also check that names are unique.
490 Exception: there can be multiple players with peer_id=0
492 // If peer id is non-zero, it has to be unique.
493 if (player->getPeerId() != PEER_ID_INEXISTENT)
494 FATAL_ERROR_IF(getPlayer(player->getPeerId()) != NULL, "Peer id not unique");
495 // Name has to be unique.
496 FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
498 m_players.push_back(player);
501 void ServerEnvironment::removePlayer(RemotePlayer *player)
503 for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
504 it != m_players.end(); ++it) {
505 if ((*it) == player) {
513 bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
515 return m_player_database->removePlayer(name);
518 bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
520 // Iterate trough nodes on the line
521 voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
523 MapNode n = getMap().getNodeNoEx(iterator.m_current_node_pos);
526 if (n.param0 != CONTENT_AIR) {
528 *p = iterator.m_current_node_pos;
532 } while (iterator.m_current_index <= iterator.m_last_index);
536 void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
537 const std::string &str_reason, bool reconnect)
539 for (RemotePlayer *player : m_players) {
540 m_server->DenyAccessVerCompliant(player->getPeerId(),
541 player->protocol_version, reason, str_reason, reconnect);
545 void ServerEnvironment::saveLoadedPlayers()
547 std::string players_path = m_path_world + DIR_DELIM + "players";
548 fs::CreateDir(players_path);
550 for (RemotePlayer *player : m_players) {
551 if (player->checkModified() || (player->getPlayerSAO() &&
552 player->getPlayerSAO()->getMeta().isModified())) {
554 m_player_database->savePlayer(player);
555 } catch (DatabaseException &e) {
556 errorstream << "Failed to save player " << player->getName() << " exception: "
557 << e.what() << std::endl;
564 void ServerEnvironment::savePlayer(RemotePlayer *player)
567 m_player_database->savePlayer(player);
568 } catch (DatabaseException &e) {
569 errorstream << "Failed to save player " << player->getName() << " exception: "
570 << e.what() << std::endl;
575 PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
576 session_t peer_id, bool is_singleplayer)
578 PlayerSAO *playersao = new PlayerSAO(this, player, peer_id, is_singleplayer);
579 // Create player if it doesn't exist
580 if (!m_player_database->loadPlayer(player, playersao)) {
582 // Set player position
583 infostream << "Server: Finding spawn place for player \""
584 << player->getName() << "\"" << std::endl;
585 playersao->setBasePosition(m_server->findSpawnPos());
587 // Make sure the player is saved
588 player->setModified(true);
590 // If the player exists, ensure that they respawn inside legal bounds
591 // This fixes an assert crash when the player can't be added
592 // to the environment
593 if (objectpos_over_limit(playersao->getBasePosition())) {
594 actionstream << "Respawn position for player \""
595 << player->getName() << "\" outside limits, resetting" << std::endl;
596 playersao->setBasePosition(m_server->findSpawnPos());
600 // Add player to environment
603 /* Clean up old HUD elements from previous sessions */
606 /* Add object to environment */
607 addActiveObject(playersao);
612 void ServerEnvironment::saveMeta()
614 std::string path = m_path_world + DIR_DELIM "env_meta.txt";
616 // Open file and serialize
617 std::ostringstream ss(std::ios_base::binary);
620 args.setU64("game_time", m_game_time);
621 args.setU64("time_of_day", getTimeOfDay());
622 args.setU64("last_clear_objects_time", m_last_clear_objects_time);
623 args.setU64("lbm_introduction_times_version", 1);
624 args.set("lbm_introduction_times",
625 m_lbm_mgr.createIntroductionTimesString());
626 args.setU64("day_count", m_day_count);
630 if(!fs::safeWriteToFile(path, ss.str()))
632 infostream<<"ServerEnvironment::saveMeta(): Failed to write "
634 throw SerializationError("Couldn't save env meta");
638 void ServerEnvironment::loadMeta()
640 // If file doesn't exist, load default environment metadata
641 if (!fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
642 infostream << "ServerEnvironment: Loading default environment metadata"
648 infostream << "ServerEnvironment: Loading environment metadata" << std::endl;
650 std::string path = m_path_world + DIR_DELIM "env_meta.txt";
652 // Open file and deserialize
653 std::ifstream is(path.c_str(), std::ios_base::binary);
655 infostream << "ServerEnvironment::loadMeta(): Failed to open "
656 << path << std::endl;
657 throw SerializationError("Couldn't load env meta");
662 if (!args.parseConfigLines(is, "EnvArgsEnd")) {
663 throw SerializationError("ServerEnvironment::loadMeta(): "
664 "EnvArgsEnd not found!");
668 m_game_time = args.getU64("game_time");
669 } catch (SettingNotFoundException &e) {
670 // Getting this is crucial, otherwise timestamps are useless
671 throw SerializationError("Couldn't load env meta game_time");
674 setTimeOfDay(args.exists("time_of_day") ?
675 // set day to early morning by default
676 args.getU64("time_of_day") : 5250);
678 m_last_clear_objects_time = args.exists("last_clear_objects_time") ?
679 // If missing, do as if clearObjects was never called
680 args.getU64("last_clear_objects_time") : 0;
682 std::string lbm_introduction_times;
684 u64 ver = args.getU64("lbm_introduction_times_version");
686 lbm_introduction_times = args.get("lbm_introduction_times");
688 infostream << "ServerEnvironment::loadMeta(): Non-supported"
689 << " introduction time version " << ver << std::endl;
691 } catch (SettingNotFoundException &e) {
692 // No problem, this is expected. Just continue with an empty string
694 m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_server, m_game_time);
696 m_day_count = args.exists("day_count") ?
697 args.getU64("day_count") : 0;
701 * called if env_meta.txt doesn't exist (e.g. new world)
703 void ServerEnvironment::loadDefaultMeta()
705 m_lbm_mgr.loadIntroductionTimes("", m_server, m_game_time);
710 ActiveBlockModifier *abm;
712 std::vector<content_t> required_neighbors;
713 bool check_required_neighbors; // false if required_neighbors is known to be empty
719 ServerEnvironment *m_env;
720 std::vector<std::vector<ActiveABM> *> m_aabms;
722 ABMHandler(std::vector<ABMWithState> &abms,
723 float dtime_s, ServerEnvironment *env,
729 const NodeDefManager *ndef = env->getGameDef()->ndef();
730 for (ABMWithState &abmws : abms) {
731 ActiveBlockModifier *abm = abmws.abm;
732 float trigger_interval = abm->getTriggerInterval();
733 if(trigger_interval < 0.001)
734 trigger_interval = 0.001;
735 float actual_interval = dtime_s;
737 abmws.timer += dtime_s;
738 if(abmws.timer < trigger_interval)
740 abmws.timer -= trigger_interval;
741 actual_interval = trigger_interval;
743 float chance = abm->getTriggerChance();
748 if (abm->getSimpleCatchUp()) {
749 float intervals = actual_interval / trigger_interval;
752 aabm.chance = chance / intervals;
756 aabm.chance = chance;
760 const std::vector<std::string> &required_neighbors_s =
761 abm->getRequiredNeighbors();
762 for (const std::string &required_neighbor_s : required_neighbors_s) {
763 ndef->getIds(required_neighbor_s, aabm.required_neighbors);
765 aabm.check_required_neighbors = !required_neighbors_s.empty();
768 const std::vector<std::string> &contents_s = abm->getTriggerContents();
769 for (const std::string &content_s : contents_s) {
770 std::vector<content_t> ids;
771 ndef->getIds(content_s, ids);
772 for (content_t c : ids) {
773 if (c >= m_aabms.size())
774 m_aabms.resize(c + 256, NULL);
776 m_aabms[c] = new std::vector<ActiveABM>;
777 m_aabms[c]->push_back(aabm);
785 for (auto &aabms : m_aabms)
789 // Find out how many objects the given block and its neighbours contain.
790 // Returns the number of objects in the block, and also in 'wider' the
791 // number of objects in the block and all its neighbours. The latter
792 // may an estimate if any neighbours are unloaded.
793 u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
796 u32 wider_unknown_count = 0;
797 for(s16 x=-1; x<=1; x++)
798 for(s16 y=-1; y<=1; y++)
799 for(s16 z=-1; z<=1; z++)
801 MapBlock *block2 = map->getBlockNoCreateNoEx(
802 block->getPos() + v3s16(x,y,z));
804 wider_unknown_count++;
807 wider += block2->m_static_objects.m_active.size()
808 + block2->m_static_objects.m_stored.size();
811 u32 active_object_count = block->m_static_objects.m_active.size();
812 u32 wider_known_count = 3*3*3 - wider_unknown_count;
813 wider += wider_unknown_count * wider / wider_known_count;
814 return active_object_count;
817 void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
819 if(m_aabms.empty() || block->isDummy())
822 // Check the content type cache first
823 // to see whether there are any ABMs
824 // to be run at all for this block.
825 if (block->contents_cached) {
827 bool run_abms = false;
828 for (content_t c : block->contents) {
829 if (c < m_aabms.size() && m_aabms[c]) {
838 block->contents.clear();
842 ServerMap *map = &m_env->getServerMap();
844 u32 active_object_count_wider;
845 u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
846 m_env->m_added_objects = 0;
849 for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
850 for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
851 for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
853 const MapNode &n = block->getNodeUnsafe(p0);
854 content_t c = n.getContent();
855 // Cache content types as we go
856 if (!block->contents_cached && !block->do_not_cache_contents) {
857 block->contents.insert(c);
858 if (block->contents.size() > 64) {
859 // Too many different nodes... don't try to cache
860 block->do_not_cache_contents = true;
861 block->contents.clear();
865 if (c >= m_aabms.size() || !m_aabms[c])
868 v3s16 p = p0 + block->getPosRelative();
869 for (ActiveABM &aabm : *m_aabms[c]) {
870 if (myrand() % aabm.chance != 0)
874 if (aabm.check_required_neighbors) {
876 for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
877 for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
878 for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
883 if (block->isValidPosition(p1)) {
884 // if the neighbor is found on the same map block
885 // get it straight from there
886 const MapNode &n = block->getNodeUnsafe(p1);
889 // otherwise consult the map
890 MapNode n = map->getNodeNoEx(p1 + block->getPosRelative());
893 if (CONTAINS(aabm.required_neighbors, c))
896 // No required neighbor found
902 // Call all the trigger variations
903 aabm.abm->trigger(m_env, p, n);
904 aabm.abm->trigger(m_env, p, n,
905 active_object_count, active_object_count_wider);
907 // Count surrounding objects again if the abms added any
908 if(m_env->m_added_objects > 0) {
909 active_object_count = countObjects(block, map, active_object_count_wider);
910 m_env->m_added_objects = 0;
914 block->contents_cached = !block->do_not_cache_contents;
918 void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
920 // Reset usage timer immediately, otherwise a block that becomes active
921 // again at around the same time as it would normally be unloaded will
922 // get unloaded incorrectly. (I think this still leaves a small possibility
923 // of a race condition between this and server::AsyncRunStep, which only
924 // some kind of synchronisation will fix, but it at least reduces the window
925 // of opportunity for it to break from seconds to nanoseconds)
926 block->resetUsageTimer();
928 // Get time difference
930 u32 stamp = block->getTimestamp();
931 if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
932 dtime_s = m_game_time - stamp;
933 dtime_s += additional_dtime;
935 /*infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
936 <<stamp<<", game time: "<<m_game_time<<std::endl;*/
938 // Remove stored static objects if clearObjects was called since block's timestamp
939 if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
940 block->m_static_objects.m_stored.clear();
941 // do not set changed flag to avoid unnecessary mapblock writes
944 // Set current time as timestamp
945 block->setTimestampNoChangedFlag(m_game_time);
947 /*infostream<<"ServerEnvironment::activateBlock(): block is "
948 <<dtime_s<<" seconds old."<<std::endl;*/
950 // Activate stored objects
951 activateObjects(block, dtime_s);
953 /* Handle LoadingBlockModifiers */
954 m_lbm_mgr.applyLBMs(this, block, stamp);
957 std::vector<NodeTimer> elapsed_timers =
958 block->m_node_timers.step((float)dtime_s);
959 if (!elapsed_timers.empty()) {
961 for (const NodeTimer &elapsed_timer : elapsed_timers) {
962 n = block->getNodeNoEx(elapsed_timer.position);
963 v3s16 p = elapsed_timer.position + block->getPosRelative();
964 if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
965 block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
966 elapsed_timer.position));
971 void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
973 m_abms.emplace_back(abm);
976 void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
978 m_lbm_mgr.addLBMDef(lbm);
981 bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
983 const NodeDefManager *ndef = m_server->ndef();
984 MapNode n_old = m_map->getNodeNoEx(p);
986 const ContentFeatures &cf_old = ndef->get(n_old);
989 if (cf_old.has_on_destruct)
990 m_script->node_on_destruct(p, n_old);
993 if (!m_map->addNodeWithEvent(p, n))
996 // Update active VoxelManipulator if a mapgen thread
997 m_map->updateVManip(p);
999 // Call post-destructor
1000 if (cf_old.has_after_destruct)
1001 m_script->node_after_destruct(p, n_old);
1003 // Retrieve node content features
1004 // if new node is same as old, reuse old definition to prevent a lookup
1005 const ContentFeatures &cf_new = n_old == n ? cf_old : ndef->get(n);
1008 if (cf_new.has_on_construct)
1009 m_script->node_on_construct(p, n);
1014 bool ServerEnvironment::removeNode(v3s16 p)
1016 const NodeDefManager *ndef = m_server->ndef();
1017 MapNode n_old = m_map->getNodeNoEx(p);
1020 if (ndef->get(n_old).has_on_destruct)
1021 m_script->node_on_destruct(p, n_old);
1024 // This is slightly optimized compared to addNodeWithEvent(air)
1025 if (!m_map->removeNodeWithEvent(p))
1028 // Update active VoxelManipulator if a mapgen thread
1029 m_map->updateVManip(p);
1031 // Call post-destructor
1032 if (ndef->get(n_old).has_after_destruct)
1033 m_script->node_after_destruct(p, n_old);
1035 // Air doesn't require constructor
1039 bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
1041 if (!m_map->addNodeWithEvent(p, n, false))
1044 // Update active VoxelManipulator if a mapgen thread
1045 m_map->updateVManip(p);
1050 void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
1053 for (auto &activeObject : m_active_objects) {
1054 ServerActiveObject* obj = activeObject.second;
1055 u16 id = activeObject.first;
1056 v3f objectpos = obj->getBasePosition();
1057 if (objectpos.getDistanceFrom(pos) > radius)
1059 objects.push_back(id);
1063 void ServerEnvironment::clearObjects(ClearObjectsMode mode)
1065 infostream << "ServerEnvironment::clearObjects(): "
1066 << "Removing all active objects" << std::endl;
1067 std::vector<u16> objects_to_remove;
1068 for (auto &it : m_active_objects) {
1070 ServerActiveObject* obj = it.second;
1071 if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
1074 // Delete static object if block is loaded
1075 deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);
1077 // If known by some client, don't delete immediately
1078 if (obj->m_known_by_count > 0) {
1079 obj->m_pending_removal = true;
1083 // Tell the object about removal
1084 obj->removingFromEnvironment();
1085 // Deregister in scripting api
1086 m_script->removeObjectReference(obj);
1088 // Delete active object
1089 if (obj->environmentDeletes())
1091 // Id to be removed from m_active_objects
1092 objects_to_remove.push_back(id);
1095 // Remove references from m_active_objects
1096 for (u16 i : objects_to_remove) {
1097 m_active_objects.erase(i);
1100 // Get list of loaded blocks
1101 std::vector<v3s16> loaded_blocks;
1102 infostream << "ServerEnvironment::clearObjects(): "
1103 << "Listing all loaded blocks" << std::endl;
1104 m_map->listAllLoadedBlocks(loaded_blocks);
1105 infostream << "ServerEnvironment::clearObjects(): "
1106 << "Done listing all loaded blocks: "
1107 << loaded_blocks.size()<<std::endl;
1109 // Get list of loadable blocks
1110 std::vector<v3s16> loadable_blocks;
1111 if (mode == CLEAR_OBJECTS_MODE_FULL) {
1112 infostream << "ServerEnvironment::clearObjects(): "
1113 << "Listing all loadable blocks" << std::endl;
1114 m_map->listAllLoadableBlocks(loadable_blocks);
1115 infostream << "ServerEnvironment::clearObjects(): "
1116 << "Done listing all loadable blocks: "
1117 << loadable_blocks.size() << std::endl;
1119 loadable_blocks = loaded_blocks;
1122 actionstream << "ServerEnvironment::clearObjects(): "
1123 << "Now clearing objects in " << loadable_blocks.size()
1124 << " blocks" << std::endl;
1126 // Grab a reference on each loaded block to avoid unloading it
1127 for (v3s16 p : loaded_blocks) {
1128 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
1129 assert(block != NULL);
1133 // Remove objects in all loadable blocks
1134 u32 unload_interval = U32_MAX;
1135 if (mode == CLEAR_OBJECTS_MODE_FULL) {
1136 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
1137 unload_interval = MYMAX(unload_interval, 1);
1139 u32 report_interval = loadable_blocks.size() / 10;
1140 u32 num_blocks_checked = 0;
1141 u32 num_blocks_cleared = 0;
1142 u32 num_objs_cleared = 0;
1143 for (auto i = loadable_blocks.begin();
1144 i != loadable_blocks.end(); ++i) {
1146 MapBlock *block = m_map->emergeBlock(p, false);
1148 errorstream << "ServerEnvironment::clearObjects(): "
1149 << "Failed to emerge block " << PP(p) << std::endl;
1152 u32 num_stored = block->m_static_objects.m_stored.size();
1153 u32 num_active = block->m_static_objects.m_active.size();
1154 if (num_stored != 0 || num_active != 0) {
1155 block->m_static_objects.m_stored.clear();
1156 block->m_static_objects.m_active.clear();
1157 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1158 MOD_REASON_CLEAR_ALL_OBJECTS);
1159 num_objs_cleared += num_stored + num_active;
1160 num_blocks_cleared++;
1162 num_blocks_checked++;
1164 if (report_interval != 0 &&
1165 num_blocks_checked % report_interval == 0) {
1166 float percent = 100.0 * (float)num_blocks_checked /
1167 loadable_blocks.size();
1168 actionstream << "ServerEnvironment::clearObjects(): "
1169 << "Cleared " << num_objs_cleared << " objects"
1170 << " in " << num_blocks_cleared << " blocks ("
1171 << percent << "%)" << std::endl;
1173 if (num_blocks_checked % unload_interval == 0) {
1174 m_map->unloadUnreferencedBlocks();
1177 m_map->unloadUnreferencedBlocks();
1179 // Drop references that were added above
1180 for (v3s16 p : loaded_blocks) {
1181 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
1186 m_last_clear_objects_time = m_game_time;
1188 actionstream << "ServerEnvironment::clearObjects(): "
1189 << "Finished: Cleared " << num_objs_cleared << " objects"
1190 << " in " << num_blocks_cleared << " blocks" << std::endl;
1193 void ServerEnvironment::step(float dtime)
1195 /* Step time of day */
1196 stepTimeOfDay(dtime);
1199 // NOTE: This is kind of funny on a singleplayer game, but doesn't
1200 // really matter that much.
1201 static thread_local const float server_step =
1202 g_settings->getFloat("dedicated_server_step");
1203 m_recommended_send_interval = server_step;
1209 m_game_time_fraction_counter += dtime;
1210 u32 inc_i = (u32)m_game_time_fraction_counter;
1211 m_game_time += inc_i;
1212 m_game_time_fraction_counter -= (float)inc_i;
1219 ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
1220 for (RemotePlayer *player : m_players) {
1221 // Ignore disconnected players
1222 if (player->getPeerId() == PEER_ID_INEXISTENT)
1226 player->move(dtime, this, 100 * BS);
1231 Manage active block list
1233 if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) {
1234 ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg per interval", SPT_AVG);
1236 Get player block positions
1238 std::vector<PlayerSAO*> players;
1239 for (RemotePlayer *player: m_players) {
1240 // Ignore disconnected players
1241 if (player->getPeerId() == PEER_ID_INEXISTENT)
1244 PlayerSAO *playersao = player->getPlayerSAO();
1247 players.push_back(playersao);
1251 Update list of active blocks, collecting changes
1253 // use active_object_send_range_blocks since that is max distance
1254 // for active objects sent the client anyway
1255 static thread_local const s16 active_object_range =
1256 g_settings->getS16("active_object_send_range_blocks");
1257 static thread_local const s16 active_block_range =
1258 g_settings->getS16("active_block_range");
1259 std::set<v3s16> blocks_removed;
1260 std::set<v3s16> blocks_added;
1261 m_active_blocks.update(players, active_block_range, active_object_range,
1262 blocks_removed, blocks_added);
1265 Handle removed blocks
1268 // Convert active objects that are no more in active blocks to static
1269 deactivateFarObjects(false);
1271 for (const v3s16 &p: blocks_removed) {
1272 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
1276 // Set current time as timestamp (and let it set ChangedFlag)
1277 block->setTimestamp(m_game_time);
1284 for (const v3s16 &p: blocks_added) {
1285 MapBlock *block = m_map->getBlockOrEmerge(p);
1287 m_active_blocks.m_list.erase(p);
1288 m_active_blocks.m_abm_list.erase(p);
1292 activateBlock(block);
1297 Mess around in active blocks
1299 if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) {
1300 ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg per interval", SPT_AVG);
1302 float dtime = m_cache_nodetimer_interval;
1304 for (const v3s16 &p: m_active_blocks.m_list) {
1305 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
1309 // Reset block usage timer
1310 block->resetUsageTimer();
1312 // Set current time as timestamp
1313 block->setTimestampNoChangedFlag(m_game_time);
1314 // If time has changed much from the one on disk,
1315 // set block to be saved when it is unloaded
1316 if(block->getTimestamp() > block->getDiskTimestamp() + 60)
1317 block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
1318 MOD_REASON_BLOCK_EXPIRED);
1321 std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
1322 if (!elapsed_timers.empty()) {
1325 for (const NodeTimer &elapsed_timer: elapsed_timers) {
1326 n = block->getNodeNoEx(elapsed_timer.position);
1327 p2 = elapsed_timer.position + block->getPosRelative();
1328 if (m_script->node_on_timer(p2, n, elapsed_timer.elapsed)) {
1329 block->setNodeTimer(NodeTimer(
1330 elapsed_timer.timeout, 0, elapsed_timer.position));
1337 if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval))
1339 if (m_active_block_interval_overload_skip > 0) {
1340 ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
1341 m_active_block_interval_overload_skip--;
1344 ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG);
1345 TimeTaker timer("modify in active blocks per interval");
1347 // Initialize handling of ActiveBlockModifiers
1348 ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
1350 int blocks_scanned = 0;
1352 int blocks_cached = 0;
1353 for (const v3s16 &p : m_active_blocks.m_abm_list) {
1354 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
1358 // Set current time as timestamp
1359 block->setTimestampNoChangedFlag(m_game_time);
1361 /* Handle ActiveBlockModifiers */
1362 abmhandler.apply(block, blocks_scanned, abms_run, blocks_cached);
1364 g_profiler->avg("SEnv: active blocks", m_active_blocks.m_abm_list.size());
1365 g_profiler->avg("SEnv: active blocks cached", blocks_cached);
1366 g_profiler->avg("SEnv: active blocks scanned for ABMs", blocks_scanned);
1367 g_profiler->avg("SEnv: ABMs run", abms_run);
1369 u32 time_ms = timer.stop(true);
1370 u32 max_time_ms = 200;
1371 if (time_ms > max_time_ms) {
1372 warningstream<<"active block modifiers took "
1373 <<time_ms<<"ms (longer than "
1374 <<max_time_ms<<"ms)"<<std::endl;
1375 m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
1380 Step script environment (run global on_step())
1382 m_script->environment_Step(dtime);
1388 ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
1389 //TimeTaker timer("Step active objects");
1391 g_profiler->avg("SEnv: num of objects", m_active_objects.size());
1393 // This helps the objects to send data at the same time
1394 bool send_recommended = false;
1395 m_send_recommended_timer += dtime;
1396 if(m_send_recommended_timer > getSendRecommendedInterval())
1398 m_send_recommended_timer -= getSendRecommendedInterval();
1399 send_recommended = true;
1402 for (auto &ao_it : m_active_objects) {
1403 ServerActiveObject* obj = ao_it.second;
1408 obj->step(dtime, send_recommended);
1409 // Read messages from object
1410 while (!obj->m_messages_out.empty()) {
1411 m_active_object_messages.push(obj->m_messages_out.front());
1412 obj->m_messages_out.pop();
1418 Manage active objects
1420 if (m_object_management_interval.step(dtime, 0.5)) {
1421 ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
1422 removeRemovedObjects();
1426 Manage particle spawner expiration
1428 if (m_particle_management_interval.step(dtime, 1.0)) {
1429 for (std::unordered_map<u32, float>::iterator i = m_particle_spawners.begin();
1430 i != m_particle_spawners.end(); ) {
1431 //non expiring spawners
1432 if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) {
1438 if (i->second <= 0.f)
1439 m_particle_spawners.erase(i++);
1446 u32 ServerEnvironment::addParticleSpawner(float exptime)
1448 // Timers with lifetime 0 do not expire
1449 float time = exptime > 0.f ? exptime : PARTICLE_SPAWNER_NO_EXPIRY;
1452 for (;;) { // look for unused particlespawner id
1454 std::unordered_map<u32, float>::iterator f = m_particle_spawners.find(id);
1455 if (f == m_particle_spawners.end()) {
1456 m_particle_spawners[id] = time;
1463 u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id)
1465 u32 id = addParticleSpawner(exptime);
1466 m_particle_spawner_attachments[id] = attached_id;
1467 if (ServerActiveObject *obj = getActiveObject(attached_id)) {
1468 obj->attachParticleSpawner(id);
1473 void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
1475 m_particle_spawners.erase(id);
1476 const auto &it = m_particle_spawner_attachments.find(id);
1477 if (it != m_particle_spawner_attachments.end()) {
1478 u16 obj_id = it->second;
1479 ServerActiveObject *sao = getActiveObject(obj_id);
1480 if (sao != NULL && remove_from_object) {
1481 sao->detachParticleSpawner(id);
1483 m_particle_spawner_attachments.erase(id);
1487 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
1489 ServerActiveObjectMap::const_iterator n = m_active_objects.find(id);
1490 return (n != m_active_objects.end() ? n->second : NULL);
1494 * Verify if id is a free active object id
1496 * @return true if slot is free
1498 bool ServerEnvironment::isFreeServerActiveObjectId(u16 id) const
1503 return m_active_objects.find(id) == m_active_objects.end();
1507 * Retrieve the first free ActiveObject ID
1508 * @return free activeobject ID or 0 if none was found
1510 u16 ServerEnvironment::getFreeServerActiveObjectId()
1512 // try to reuse id's as late as possible
1513 static u16 last_used_id = 0;
1514 u16 startid = last_used_id;
1517 if (isFreeServerActiveObjectId(last_used_id))
1518 return last_used_id;
1520 if (last_used_id == startid)
1525 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
1527 assert(object); // Pre-condition
1529 u16 id = addActiveObjectRaw(object, true, 0);
1534 Finds out what new objects have been added to
1535 inside a radius around a position
1537 void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
1539 std::set<u16> ¤t_objects,
1540 std::queue<u16> &added_objects)
1542 f32 radius_f = radius * BS;
1543 f32 player_radius_f = player_radius * BS;
1545 if (player_radius_f < 0)
1546 player_radius_f = 0;
1548 Go through the object list,
1549 - discard removed/deactivated objects,
1550 - discard objects that are too far away,
1551 - discard objects that are found in current_objects.
1552 - add remaining objects to added_objects
1554 for (auto &ao_it : m_active_objects) {
1555 u16 id = ao_it.first;
1558 ServerActiveObject *object = ao_it.second;
1562 if (object->isGone())
1565 f32 distance_f = object->getBasePosition().
1566 getDistanceFrom(playersao->getBasePosition());
1567 if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
1568 // Discard if too far
1569 if (distance_f > player_radius_f && player_radius_f != 0)
1571 } else if (distance_f > radius_f)
1574 // Discard if already on current_objects
1575 std::set<u16>::iterator n;
1576 n = current_objects.find(id);
1577 if(n != current_objects.end())
1579 // Add to added_objects
1580 added_objects.push(id);
1585 Finds out what objects have been removed from
1586 inside a radius around a position
1588 void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
1590 std::set<u16> ¤t_objects,
1591 std::queue<u16> &removed_objects)
1593 f32 radius_f = radius * BS;
1594 f32 player_radius_f = player_radius * BS;
1596 if (player_radius_f < 0)
1597 player_radius_f = 0;
1599 Go through current_objects; object is removed if:
1600 - object is not found in m_active_objects (this is actually an
1601 error condition; objects should be removed only after all clients
1602 have been informed about removal), or
1603 - object is to be removed or deactivated, or
1604 - object is too far away
1606 for (u16 id : current_objects) {
1607 ServerActiveObject *object = getActiveObject(id);
1609 if (object == NULL) {
1610 infostream << "ServerEnvironment::getRemovedActiveObjects():"
1611 << " object in current_objects is NULL" << std::endl;
1612 removed_objects.push(id);
1616 if (object->isGone()) {
1617 removed_objects.push(id);
1621 f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition());
1622 if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
1623 if (distance_f <= player_radius_f || player_radius_f == 0)
1625 } else if (distance_f <= radius_f)
1628 // Object is no longer visible
1629 removed_objects.push(id);
1633 void ServerEnvironment::setStaticForActiveObjectsInBlock(
1634 v3s16 blockpos, bool static_exists, v3s16 static_block)
1636 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
1640 for (auto &so_it : block->m_static_objects.m_active) {
1641 // Get the ServerActiveObject counterpart to this StaticObject
1642 ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
1643 if (ao_it == m_active_objects.end()) {
1644 // If this ever happens, there must be some kind of nasty bug.
1645 errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
1646 "Object from MapBlock::m_static_objects::m_active not found "
1647 "in m_active_objects";
1651 ServerActiveObject *sao = ao_it->second;
1652 sao->m_static_exists = static_exists;
1653 sao->m_static_block = static_block;
1657 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
1659 if(m_active_object_messages.empty())
1660 return ActiveObjectMessage(0);
1662 ActiveObjectMessage message = m_active_object_messages.front();
1663 m_active_object_messages.pop();
1667 void ServerEnvironment::getSelectedActiveObjects(
1668 const core::line3d<f32> &shootline_on_map,
1669 std::vector<PointedThing> &objects)
1671 std::vector<u16> objectIds;
1672 getObjectsInsideRadius(objectIds, shootline_on_map.start,
1673 shootline_on_map.getLength() + 10.0f);
1674 const v3f line_vector = shootline_on_map.getVector();
1676 for (u16 objectId : objectIds) {
1677 ServerActiveObject* obj = getActiveObject(objectId);
1679 aabb3f selection_box;
1680 if (!obj->getSelectionBox(&selection_box))
1683 v3f pos = obj->getBasePosition();
1685 aabb3f offsetted_box(selection_box.MinEdge + pos,
1686 selection_box.MaxEdge + pos);
1688 v3f current_intersection;
1689 v3s16 current_normal;
1690 if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
1691 ¤t_intersection, ¤t_normal)) {
1692 objects.emplace_back(
1693 (s16) objectId, current_intersection, current_normal,
1694 (current_intersection - shootline_on_map.start).getLengthSQ());
1700 ************ Private methods *************
1703 u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
1704 bool set_changed, u32 dtime_s)
1706 assert(object); // Pre-condition
1707 if(object->getId() == 0){
1708 u16 new_id = getFreeServerActiveObjectId();
1711 errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
1712 <<"no free ids available"<<std::endl;
1713 if(object->environmentDeletes())
1717 object->setId(new_id);
1720 verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
1721 <<"supplied with id "<<object->getId()<<std::endl;
1724 if(!isFreeServerActiveObjectId(object->getId())) {
1725 errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
1726 <<"id is not free ("<<object->getId()<<")"<<std::endl;
1727 if(object->environmentDeletes())
1732 if (objectpos_over_limit(object->getBasePosition())) {
1733 v3f p = object->getBasePosition();
1734 warningstream << "ServerEnvironment::addActiveObjectRaw(): "
1735 << "object position (" << p.X << "," << p.Y << "," << p.Z
1736 << ") outside maximum range" << std::endl;
1737 if (object->environmentDeletes())
1742 /*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
1743 <<"added (id="<<object->getId()<<")"<<std::endl;*/
1745 m_active_objects[object->getId()] = object;
1747 verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
1748 <<"Added id="<<object->getId()<<"; there are now "
1749 <<m_active_objects.size()<<" active objects."
1752 // Register reference in scripting api (must be done before post-init)
1753 m_script->addObjectReference(object);
1754 // Post-initialize object
1755 object->addedToEnvironment(dtime_s);
1757 // Add static data to block
1758 if(object->isStaticAllowed())
1760 // Add static object to active static list of the block
1761 v3f objectpos = object->getBasePosition();
1762 StaticObject s_obj(object, objectpos);
1763 // Add to the block where the object is located in
1764 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
1765 MapBlock *block = m_map->emergeBlock(blockpos);
1767 block->m_static_objects.m_active[object->getId()] = s_obj;
1768 object->m_static_exists = true;
1769 object->m_static_block = blockpos;
1772 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1773 MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
1775 v3s16 p = floatToInt(objectpos, BS);
1776 errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
1777 <<"could not emerge block for storing id="<<object->getId()
1778 <<" statically (pos="<<PP(p)<<")"<<std::endl;
1782 return object->getId();
1786 Remove objects that satisfy (isGone() && m_known_by_count==0)
1788 void ServerEnvironment::removeRemovedObjects()
1790 std::vector<u16> objects_to_remove;
1791 for (auto &ao_it : m_active_objects) {
1792 u16 id = ao_it.first;
1793 ServerActiveObject* obj = ao_it.second;
1795 // This shouldn't happen but check it
1797 errorstream << "ServerEnvironment::removeRemovedObjects(): "
1798 << "NULL object found. id=" << id << std::endl;
1799 objects_to_remove.push_back(id);
1804 We will handle objects marked for removal or deactivation
1810 Delete static data from block if removed
1812 if (obj->m_pending_removal)
1813 deleteStaticFromBlock(obj, id, MOD_REASON_REMOVE_OBJECTS_REMOVE, false);
1815 // If still known by clients, don't actually remove. On some future
1816 // invocation this will be 0, which is when removal will continue.
1817 if(obj->m_known_by_count > 0)
1821 Move static data from active to stored if deactivated
1823 if (!obj->m_pending_removal && obj->m_static_exists) {
1824 MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
1826 std::map<u16, StaticObject>::iterator i =
1827 block->m_static_objects.m_active.find(id);
1828 if (i != block->m_static_objects.m_active.end()) {
1829 block->m_static_objects.m_stored.push_back(i->second);
1830 block->m_static_objects.m_active.erase(id);
1831 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1832 MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
1834 warningstream << "ServerEnvironment::removeRemovedObjects(): "
1835 << "id=" << id << " m_static_exists=true but "
1836 << "static data doesn't actually exist in "
1837 << PP(obj->m_static_block) << std::endl;
1840 infostream << "Failed to emerge block from which an object to "
1841 << "be deactivated was loaded from. id=" << id << std::endl;
1845 // Tell the object about removal
1846 obj->removingFromEnvironment();
1847 // Deregister in scripting api
1848 m_script->removeObjectReference(obj);
1851 if(obj->environmentDeletes())
1854 objects_to_remove.push_back(id);
1856 // Remove references from m_active_objects
1857 for (u16 i : objects_to_remove) {
1858 m_active_objects.erase(i);
1862 static void print_hexdump(std::ostream &o, const std::string &data)
1864 const int linelength = 16;
1865 for(int l=0; ; l++){
1866 int i0 = linelength * l;
1867 bool at_end = false;
1868 int thislinelength = linelength;
1869 if(i0 + thislinelength > (int)data.size()){
1870 thislinelength = data.size() - i0;
1873 for(int di=0; di<linelength; di++){
1876 if(di<thislinelength)
1877 porting::mt_snprintf(buf, sizeof(buf), "%.2x ", data[i]);
1879 porting::mt_snprintf(buf, sizeof(buf), " ");
1883 for(int di=0; di<thislinelength; di++){
1897 Convert stored objects from blocks near the players to active.
1899 void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
1904 // Ignore if no stored objects (to not set changed flag)
1905 if(block->m_static_objects.m_stored.empty())
1908 verbosestream<<"ServerEnvironment::activateObjects(): "
1909 <<"activating objects of block "<<PP(block->getPos())
1910 <<" ("<<block->m_static_objects.m_stored.size()
1911 <<" objects)"<<std::endl;
1912 bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
1914 errorstream<<"suspiciously large amount of objects detected: "
1915 <<block->m_static_objects.m_stored.size()<<" in "
1916 <<PP(block->getPos())
1917 <<"; removing all of them."<<std::endl;
1918 // Clear stored list
1919 block->m_static_objects.m_stored.clear();
1920 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1921 MOD_REASON_TOO_MANY_OBJECTS);
1925 // Activate stored objects
1926 std::vector<StaticObject> new_stored;
1927 for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
1928 // Create an active object from the data
1929 ServerActiveObject *obj = ServerActiveObject::create
1930 ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
1931 // If couldn't create object, store static data back.
1933 errorstream<<"ServerEnvironment::activateObjects(): "
1934 <<"failed to create active object from static object "
1935 <<"in block "<<PP(s_obj.pos/BS)
1936 <<" type="<<(int)s_obj.type<<" data:"<<std::endl;
1937 print_hexdump(verbosestream, s_obj.data);
1939 new_stored.push_back(s_obj);
1942 verbosestream<<"ServerEnvironment::activateObjects(): "
1943 <<"activated static object pos="<<PP(s_obj.pos/BS)
1944 <<" type="<<(int)s_obj.type<<std::endl;
1945 // This will also add the object to the active static list
1946 addActiveObjectRaw(obj, false, dtime_s);
1949 // Clear stored list
1950 block->m_static_objects.m_stored.clear();
1951 // Add leftover failed stuff to stored list
1952 for (const StaticObject &s_obj : new_stored) {
1953 block->m_static_objects.m_stored.push_back(s_obj);
1957 Note: Block hasn't really been modified here.
1958 The objects have just been activated and moved from the stored
1959 static list to the active static list.
1960 As such, the block is essentially the same.
1961 Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED).
1962 Otherwise there would be a huge amount of unnecessary I/O.
1967 Convert objects that are not standing inside active blocks to static.
1969 If m_known_by_count != 0, active object is not deleted, but static
1970 data is still updated.
1972 If force_delete is set, active object is deleted nevertheless. It
1973 shall only be set so in the destructor of the environment.
1975 If block wasn't generated (not in memory or on disk),
1977 void ServerEnvironment::deactivateFarObjects(bool _force_delete)
1979 std::vector<u16> objects_to_remove;
1980 for (auto &ao_it : m_active_objects) {
1981 // force_delete might be overriden per object
1982 bool force_delete = _force_delete;
1984 ServerActiveObject* obj = ao_it.second;
1987 // Do not deactivate if static data creation not allowed
1988 if(!force_delete && !obj->isStaticAllowed())
1991 // removeRemovedObjects() is responsible for these
1992 if(!force_delete && obj->isGone())
1995 u16 id = ao_it.first;
1996 v3f objectpos = obj->getBasePosition();
1998 // The block in which the object resides in
1999 v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
2001 // If object's static data is stored in a deactivated block and object
2002 // is actually located in an active block, re-save to the block in
2003 // which the object is actually located in.
2005 obj->m_static_exists &&
2006 !m_active_blocks.contains(obj->m_static_block) &&
2007 m_active_blocks.contains(blockpos_o))
2009 // Delete from block where object was located
2010 deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
2012 StaticObject s_obj(obj, objectpos);
2013 // Save to block where object is located
2014 saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);
2019 // If block is still active, don't remove
2020 if(!force_delete && m_active_blocks.contains(blockpos_o))
2023 verbosestream << "ServerEnvironment::deactivateFarObjects(): "
2024 << "deactivating object id=" << id << " on inactive block "
2025 << PP(blockpos_o) << std::endl;
2027 // If known by some client, don't immediately delete.
2028 bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
2031 Update the static data
2033 if (obj->isStaticAllowed()) {
2034 // Create new static object
2035 StaticObject s_obj(obj, objectpos);
2037 bool stays_in_same_block = false;
2038 bool data_changed = true;
2040 // Check if static data has changed considerably
2041 if (obj->m_static_exists) {
2042 if (obj->m_static_block == blockpos_o)
2043 stays_in_same_block = true;
2045 MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
2048 std::map<u16, StaticObject>::iterator n =
2049 block->m_static_objects.m_active.find(id);
2050 if (n != block->m_static_objects.m_active.end()) {
2051 StaticObject static_old = n->second;
2053 float save_movem = obj->getMinimumSavedMovement();
2055 if (static_old.data == s_obj.data &&
2056 (static_old.pos - objectpos).getLength() < save_movem)
2057 data_changed = false;
2059 warningstream << "ServerEnvironment::deactivateFarObjects(): "
2060 << "id=" << id << " m_static_exists=true but "
2061 << "static data doesn't actually exist in "
2062 << PP(obj->m_static_block) << std::endl;
2068 While changes are always saved, blocks are only marked as modified
2069 if the object has moved or different staticdata. (see above)
2071 bool shall_be_written = (!stays_in_same_block || data_changed);
2072 u32 reason = shall_be_written ? MOD_REASON_STATIC_DATA_CHANGED : MOD_REASON_UNKNOWN;
2074 // Delete old static object
2075 deleteStaticFromBlock(obj, id, reason, false);
2077 // Add to the block where the object is located in
2078 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
2079 u16 store_id = pending_delete ? id : 0;
2080 if (!saveStaticToBlock(blockpos, store_id, obj, s_obj, reason))
2081 force_delete = true;
2085 If known by some client, set pending deactivation.
2086 Otherwise delete it immediately.
2088 if(pending_delete && !force_delete)
2090 verbosestream << "ServerEnvironment::deactivateFarObjects(): "
2091 << "object id=" << id << " is known by clients"
2092 << "; not deleting yet" << std::endl;
2094 obj->m_pending_deactivation = true;
2097 verbosestream << "ServerEnvironment::deactivateFarObjects(): "
2098 << "object id=" << id << " is not known by clients"
2099 << "; deleting" << std::endl;
2101 // Tell the object about removal
2102 obj->removingFromEnvironment();
2103 // Deregister in scripting api
2104 m_script->removeObjectReference(obj);
2106 // Delete active object
2107 if(obj->environmentDeletes())
2109 // Id to be removed from m_active_objects
2110 objects_to_remove.push_back(id);
2113 // Remove references from m_active_objects
2114 for (u16 i : objects_to_remove) {
2115 m_active_objects.erase(i);
2119 void ServerEnvironment::deleteStaticFromBlock(
2120 ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge)
2122 if (!obj->m_static_exists)
2127 block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
2129 block = m_map->emergeBlock(obj->m_static_block, false);
2132 errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
2133 << " when deleting static data of object from it. id=" << id << std::endl;
2137 block->m_static_objects.remove(id);
2138 if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
2139 block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
2141 obj->m_static_exists = false;
2144 bool ServerEnvironment::saveStaticToBlock(
2145 v3s16 blockpos, u16 store_id,
2146 ServerActiveObject *obj, const StaticObject &s_obj,
2149 MapBlock *block = nullptr;
2151 block = m_map->emergeBlock(blockpos);
2152 } catch (InvalidPositionException &e) {
2153 // Handled via NULL pointer
2154 // NOTE: emergeBlock's failure is usually determined by it
2155 // actually returning NULL
2159 errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
2160 << " when saving static data of object to it. id=" << store_id << std::endl;
2163 if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
2164 warningstream << "ServerEnv: Trying to store id = " << store_id
2165 << " statically but block " << PP(blockpos)
2166 << " already contains "
2167 << block->m_static_objects.m_stored.size()
2168 << " objects." << std::endl;
2172 block->m_static_objects.insert(store_id, s_obj);
2173 if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
2174 block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);
2176 obj->m_static_exists = true;
2177 obj->m_static_block = blockpos;
2182 PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
2183 const std::string &savedir, const Settings &conf)
2186 if (name == "sqlite3")
2187 return new PlayerDatabaseSQLite3(savedir);
2189 if (name == "dummy")
2190 return new Database_Dummy();
2192 if (name == "postgresql") {
2193 std::string connect_string;
2194 conf.getNoEx("pgsql_player_connection", connect_string);
2195 return new PlayerDatabasePostgreSQL(connect_string);
2198 if (name == "files")
2199 return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");
2201 throw BaseException(std::string("Database backend ") + name + " not supported.");
2204 bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,
2205 const Settings &cmd_args)
2207 std::string migrate_to = cmd_args.get("migrate-players");
2209 std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
2210 if (!world_mt.readConfigFile(world_mt_path.c_str())) {
2211 errorstream << "Cannot read world.mt!" << std::endl;
2215 if (!world_mt.exists("player_backend")) {
2216 errorstream << "Please specify your current backend in world.mt:"
2218 << " player_backend = {files|sqlite3|postgresql}"
2223 std::string backend = world_mt.get("player_backend");
2224 if (backend == migrate_to) {
2225 errorstream << "Cannot migrate: new backend is same"
2226 << " as the old one" << std::endl;
2230 const std::string players_backup_path = game_params.world_path + DIR_DELIM
2233 if (backend == "files") {
2234 // Create backup directory
2235 fs::CreateDir(players_backup_path);
2239 PlayerDatabase *srcdb = ServerEnvironment::openPlayerDatabase(backend,
2240 game_params.world_path, world_mt);
2241 PlayerDatabase *dstdb = ServerEnvironment::openPlayerDatabase(migrate_to,
2242 game_params.world_path, world_mt);
2244 std::vector<std::string> player_list;
2245 srcdb->listPlayers(player_list);
2246 for (std::vector<std::string>::const_iterator it = player_list.begin();
2247 it != player_list.end(); ++it) {
2248 actionstream << "Migrating player " << it->c_str() << std::endl;
2249 RemotePlayer player(it->c_str(), NULL);
2250 PlayerSAO playerSAO(NULL, &player, 15000, false);
2252 srcdb->loadPlayer(&player, &playerSAO);
2254 playerSAO.finalize(&player, std::set<std::string>());
2255 player.setPlayerSAO(&playerSAO);
2257 dstdb->savePlayer(&player);
2259 // For files source, move player files to backup dir
2260 if (backend == "files") {
2262 game_params.world_path + DIR_DELIM + "players" + DIR_DELIM + (*it),
2263 players_backup_path + DIR_DELIM + (*it));
2267 actionstream << "Successfully migrated " << player_list.size() << " players"
2269 world_mt.set("player_backend", migrate_to);
2270 if (!world_mt.updateConfigFile(world_mt_path.c_str()))
2271 errorstream << "Failed to update world.mt!" << std::endl;
2273 actionstream << "world.mt updated" << std::endl;
2275 // When migration is finished from file backend, remove players directory if empty
2276 if (backend == "files") {
2277 fs::DeleteSingleFileOrEmptyDirectory(game_params.world_path + DIR_DELIM
2284 } catch (BaseException &e) {
2285 errorstream << "An error occured during migration: " << e.what() << std::endl;
2291 AuthDatabase *ServerEnvironment::openAuthDatabase(
2292 const std::string &name, const std::string &savedir, const Settings &conf)
2294 if (name == "sqlite3")
2295 return new AuthDatabaseSQLite3(savedir);
2297 if (name == "files")
2298 return new AuthDatabaseFiles(savedir);
2300 throw BaseException(std::string("Database backend ") + name + " not supported.");
2303 bool ServerEnvironment::migrateAuthDatabase(
2304 const GameParams &game_params, const Settings &cmd_args)
2306 std::string migrate_to = cmd_args.get("migrate-auth");
2308 std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
2309 if (!world_mt.readConfigFile(world_mt_path.c_str())) {
2310 errorstream << "Cannot read world.mt!" << std::endl;
2314 std::string backend = "files";
2315 if (world_mt.exists("auth_backend"))
2316 backend = world_mt.get("auth_backend");
2318 warningstream << "No auth_backend found in world.mt, "
2319 "assuming \"files\"." << std::endl;
2321 if (backend == migrate_to) {
2322 errorstream << "Cannot migrate: new backend is same"
2323 << " as the old one" << std::endl;
2328 const std::unique_ptr<AuthDatabase> srcdb(ServerEnvironment::openAuthDatabase(
2329 backend, game_params.world_path, world_mt));
2330 const std::unique_ptr<AuthDatabase> dstdb(ServerEnvironment::openAuthDatabase(
2331 migrate_to, game_params.world_path, world_mt));
2333 std::vector<std::string> names_list;
2334 srcdb->listNames(names_list);
2335 for (const std::string &name : names_list) {
2336 actionstream << "Migrating auth entry for " << name << std::endl;
2338 AuthEntry authEntry;
2339 success = srcdb->getAuth(name, authEntry);
2340 success = success && dstdb->createAuth(authEntry);
2342 errorstream << "Failed to migrate " << name << std::endl;
2345 actionstream << "Successfully migrated " << names_list.size()
2346 << " auth entries" << std::endl;
2347 world_mt.set("auth_backend", migrate_to);
2348 if (!world_mt.updateConfigFile(world_mt_path.c_str()))
2349 errorstream << "Failed to update world.mt!" << std::endl;
2351 actionstream << "world.mt updated" << std::endl;
2353 if (backend == "files") {
2354 // special-case files migration:
2355 // move auth.txt to auth.txt.bak if possible
2356 std::string auth_txt_path =
2357 game_params.world_path + DIR_DELIM + "auth.txt";
2358 std::string auth_bak_path = auth_txt_path + ".bak";
2359 if (!fs::PathExists(auth_bak_path))
2360 if (fs::Rename(auth_txt_path, auth_bak_path))
2361 actionstream << "Renamed auth.txt to auth.txt.bak"
2364 errorstream << "Could not rename auth.txt to "
2365 "auth.txt.bak" << std::endl;
2367 warningstream << "auth.txt.bak already exists, auth.txt "
2368 "not renamed" << std::endl;
2371 } catch (BaseException &e) {
2372 errorstream << "An error occured during migration: " << e.what()