3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "network/connection.h"
28 #include "serialization.h" // For SER_FMT_VER_INVALID
30 #include "inventorymanager.h"
32 #include "util/numeric.h"
33 #include "util/thread.h"
34 #include "environment.h"
35 #include "chat_interface.h"
36 #include "clientiface.h"
37 #include "network/networkpacket.h"
43 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
45 class IWritableItemDefManager;
46 class IWritableNodeDefManager;
47 class IWritableCraftDefManager;
53 class IRollbackManager;
54 struct RollbackAction;
57 class ServerEnvironment;
58 struct SimpleSoundSpec;
61 enum ClientDeletionReason {
67 class MapEditEventIgnorer
70 MapEditEventIgnorer(bool *flag):
79 ~MapEditEventIgnorer()
92 class MapEditEventAreaIgnorer
95 MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
96 m_ignorevariable(ignorevariable)
98 if(m_ignorevariable->getVolume() == 0)
99 *m_ignorevariable = a;
101 m_ignorevariable = NULL;
104 ~MapEditEventAreaIgnorer()
108 assert(m_ignorevariable->getVolume() != 0);
109 *m_ignorevariable = VoxelArea();
114 VoxelArea *m_ignorevariable;
120 std::string sha1_digest;
122 MediaInfo(const std::string &path_="",
123 const std::string &sha1_digest_=""):
125 sha1_digest(sha1_digest_)
130 struct ServerSoundParams
133 std::string to_player;
141 float max_hear_distance;
150 max_hear_distance(32*BS),
154 v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
157 struct ServerPlayingSound
159 ServerSoundParams params;
160 std::set<u16> clients; // peer ids
163 class Server : public con::PeerHandler, public MapEventReceiver,
164 public InventoryManager, public IGameDef
168 NOTE: Every public method should be thread-safe
172 const std::string &path_world,
173 const SubgameSpec &gamespec,
174 bool simple_singleplayer_mode,
176 ChatInterface *iface = NULL
179 void start(Address bind_addr);
181 // This is mainly a way to pass the time to the server.
182 // Actual processing is done in an another thread.
183 void step(float dtime);
184 // This is run by ServerThread and does the actual processing
185 void AsyncRunStep(bool initial_step=false);
187 PlayerSAO* StageTwoClientInit(u16 peer_id);
193 void handleCommand(NetworkPacket* pkt);
195 void handleCommand_Null(NetworkPacket* pkt) {};
196 void handleCommand_Deprecated(NetworkPacket* pkt);
197 void handleCommand_Init(NetworkPacket* pkt);
198 void handleCommand_Init_Legacy(NetworkPacket* pkt);
199 void handleCommand_Init2(NetworkPacket* pkt);
200 void handleCommand_RequestMedia(NetworkPacket* pkt);
201 void handleCommand_ReceivedMedia(NetworkPacket* pkt);
202 void handleCommand_ClientReady(NetworkPacket* pkt);
203 void handleCommand_GotBlocks(NetworkPacket* pkt);
204 void handleCommand_PlayerPos(NetworkPacket* pkt);
205 void handleCommand_DeletedBlocks(NetworkPacket* pkt);
206 void handleCommand_InventoryAction(NetworkPacket* pkt);
207 void handleCommand_ChatMessage(NetworkPacket* pkt);
208 void handleCommand_Damage(NetworkPacket* pkt);
209 void handleCommand_Breath(NetworkPacket* pkt);
210 void handleCommand_Password(NetworkPacket* pkt);
211 void handleCommand_PlayerItem(NetworkPacket* pkt);
212 void handleCommand_Respawn(NetworkPacket* pkt);
213 void handleCommand_Interact(NetworkPacket* pkt);
214 void handleCommand_RemovedSounds(NetworkPacket* pkt);
215 void handleCommand_NodeMetaFields(NetworkPacket* pkt);
216 void handleCommand_InventoryFields(NetworkPacket* pkt);
217 void handleCommand_FirstSrp(NetworkPacket* pkt);
218 void handleCommand_SrpBytesA(NetworkPacket* pkt);
219 void handleCommand_SrpBytesM(NetworkPacket* pkt);
221 void ProcessData(NetworkPacket *pkt);
223 void Send(NetworkPacket* pkt);
225 // Both setter and getter need no envlock,
226 // can be called freely from threads
227 void setTimeOfDay(u32 time);
230 Shall be called with the environment locked.
231 This is accessed by the map, which is inside the environment,
232 so it shouldn't be a problem.
234 void onMapEditEvent(MapEditEvent *event);
237 Shall be called with the environment and the connection locked.
239 Inventory* getInventory(const InventoryLocation &loc);
240 void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
242 // Connection must be locked when called
243 std::wstring getStatusString();
245 // read shutdown state
246 inline bool getShutdownRequested()
247 { return m_shutdown_requested; }
249 // request server to shutdown
250 inline void requestShutdown() { m_shutdown_requested = true; }
251 void requestShutdown(const std::string &msg, bool reconnect)
253 m_shutdown_requested = true;
254 m_shutdown_msg = msg;
255 m_shutdown_ask_reconnect = reconnect;
258 // Returns -1 if failed, sound handle on success
260 s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
261 void stopSound(s32 handle);
264 std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
265 bool checkPriv(const std::string &name, const std::string &priv);
266 void reportPrivsModified(const std::string &name=""); // ""=all
267 void reportInventoryFormspecModified(const std::string &name);
269 void setIpBanned(const std::string &ip, const std::string &name);
270 void unsetIpBanned(const std::string &ip_or_name);
271 std::string getBanDescription(const std::string &ip_or_name);
273 void notifyPlayer(const char *name, const std::wstring &msg);
274 void notifyPlayers(const std::wstring &msg);
275 void spawnParticle(const std::string &playername,
276 v3f pos, v3f velocity, v3f acceleration,
277 float expirationtime, float size,
278 bool collisiondetection, bool vertical, const std::string &texture);
280 u32 addParticleSpawner(u16 amount, float spawntime,
281 v3f minpos, v3f maxpos,
282 v3f minvel, v3f maxvel,
283 v3f minacc, v3f maxacc,
284 float minexptime, float maxexptime,
285 float minsize, float maxsize,
286 bool collisiondetection, bool vertical, const std::string &texture,
287 const std::string &playername);
289 void deleteParticleSpawner(const std::string &playername, u32 id);
291 // Creates or resets inventory
292 Inventory* createDetachedInventory(const std::string &name);
294 // Envlock and conlock should be locked when using scriptapi
295 GameScripting *getScriptIface(){ return m_script; }
297 // actions: time-reversed list
298 // Return value: success/failure
299 bool rollbackRevertActions(const std::list<RollbackAction> &actions,
300 std::list<std::string> *log);
302 // IGameDef interface
304 virtual IItemDefManager* getItemDefManager();
305 virtual INodeDefManager* getNodeDefManager();
306 virtual ICraftDefManager* getCraftDefManager();
307 virtual ITextureSource* getTextureSource();
308 virtual IShaderSource* getShaderSource();
309 virtual u16 allocateUnknownNodeId(const std::string &name);
310 virtual ISoundManager* getSoundManager();
311 virtual MtEventManager* getEventManager();
312 virtual scene::ISceneManager* getSceneManager();
313 virtual IRollbackManager *getRollbackManager() { return m_rollback; }
314 virtual EmergeManager *getEmergeManager() { return m_emerge; }
316 IWritableItemDefManager* getWritableItemDefManager();
317 IWritableNodeDefManager* getWritableNodeDefManager();
318 IWritableCraftDefManager* getWritableCraftDefManager();
320 const ModSpec* getModSpec(const std::string &modname) const;
321 void getModNames(std::vector<std::string> &modlist);
322 std::string getBuiltinLuaPath();
323 inline std::string getWorldPath() const
324 { return m_path_world; }
326 inline bool isSingleplayer()
327 { return m_simple_singleplayer_mode; }
329 inline void setAsyncFatalError(const std::string &error)
330 { m_async_fatal_error.set(error); }
332 bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
333 Map & getMap() { return m_env->getMap(); }
334 ServerEnvironment & getEnv() { return *m_env; }
336 u32 hudAdd(Player *player, HudElement *element);
337 bool hudRemove(Player *player, u32 id);
338 bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
339 bool hudSetFlags(Player *player, u32 flags, u32 mask);
340 bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
341 s32 hudGetHotbarItemcount(Player *player);
342 void hudSetHotbarImage(Player *player, std::string name);
343 std::string hudGetHotbarImage(Player *player);
344 void hudSetHotbarSelectedImage(Player *player, std::string name);
345 std::string hudGetHotbarSelectedImage(Player *player);
347 inline Address getPeerAddress(u16 peer_id)
348 { return m_con.GetPeerAddress(peer_id); }
350 bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
351 bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
353 bool setSky(Player *player, const video::SColor &bgcolor,
354 const std::string &type, const std::vector<std::string> ¶ms);
356 bool overrideDayNightRatio(Player *player, bool do_override,
359 /* con::PeerHandler implementation. */
360 void peerAdded(con::Peer *peer);
361 void deletingPeer(con::Peer *peer, bool timeout);
363 void DenySudoAccess(u16 peer_id);
364 void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
365 const std::string &str_reason = "", bool reconnect = false);
366 void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
367 void acceptAuth(u16 peer_id, bool forSudoMode);
368 void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
369 bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
370 bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
371 u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
372 std::string* vers_string);
374 void printToConsoleOnly(const std::string &text);
376 void SendPlayerHPOrDie(PlayerSAO *player);
377 void SendPlayerBreath(u16 peer_id);
378 void SendInventory(PlayerSAO* playerSAO);
379 void SendMovePlayer(u16 peer_id);
384 // Environment mutex (envlock)
389 friend class EmergeThread;
390 friend class RemoteClient;
392 void SendMovement(u16 peer_id);
393 void SendHP(u16 peer_id, u8 hp);
394 void SendBreath(u16 peer_id, u16 breath);
395 void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
396 const std::string &custom_reason, bool reconnect = false);
397 void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
398 void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
399 void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
400 void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
402 /* mark blocks not sent for all clients */
403 void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
406 void SendChatMessage(u16 peer_id, const std::wstring &message);
407 void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
408 void SendPlayerHP(u16 peer_id);
410 void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
411 void SendEyeOffset(u16 peer_id, v3f first, v3f third);
412 void SendPlayerPrivileges(u16 peer_id);
413 void SendPlayerInventoryFormspec(u16 peer_id);
414 void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
415 void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
416 void SendHUDRemove(u16 peer_id, u32 id);
417 void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
418 void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
419 void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
420 void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
421 const std::string &type, const std::vector<std::string> ¶ms);
422 void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
425 Send a node removal/addition event to all clients except ignore_id.
426 Additionally, if far_players!=NULL, players further away than
427 far_d_nodes are ignored and their peer_ids are added to far_players
429 // Envlock and conlock should be locked when calling these
430 void sendRemoveNode(v3s16 p, u16 ignore_id=0,
431 std::vector<u16> *far_players=NULL, float far_d_nodes=100);
432 void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
433 std::vector<u16> *far_players=NULL, float far_d_nodes=100,
434 bool remove_metadata=true);
435 void setBlockNotSent(v3s16 p);
437 // Environment and Connection must be locked when called
438 void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
440 // Sends blocks to clients (locks env and con on its own)
441 void SendBlocks(float dtime);
443 void fillMediaCache();
444 void sendMediaAnnouncement(u16 peer_id);
445 void sendRequestedMedia(u16 peer_id,
446 const std::vector<std::string> &tosend);
448 void sendDetachedInventory(const std::string &name, u16 peer_id);
449 void sendDetachedInventories(u16 peer_id);
451 // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
452 void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
453 v3f minpos, v3f maxpos,
454 v3f minvel, v3f maxvel,
455 v3f minacc, v3f maxacc,
456 float minexptime, float maxexptime,
457 float minsize, float maxsize,
458 bool collisiondetection, bool vertical, std::string texture, u32 id);
460 void SendDeleteParticleSpawner(u16 peer_id, u32 id);
462 // Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
463 void SendSpawnParticle(u16 peer_id,
464 v3f pos, v3f velocity, v3f acceleration,
465 float expirationtime, float size,
466 bool collisiondetection, bool vertical, std::string texture);
468 u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
469 void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
474 void DiePlayer(u16 peer_id);
475 void RespawnPlayer(u16 peer_id);
476 void DeleteClient(u16 peer_id, ClientDeletionReason reason);
477 void UpdateCrafting(Player *player);
479 void handleChatInterfaceEvent(ChatEvent *evt);
481 // This returns the answer to the sender of wmessage, or "" if there is none
482 std::wstring handleChat(const std::string &name, const std::wstring &wname,
483 const std::wstring &wmessage,
484 u16 peer_id_to_avoid_sending = PEER_ID_INEXISTENT);
485 void handleAdminChat(const ChatEventChat *evt);
489 // When called, connection mutex should be locked
490 RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
491 RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
493 // When called, environment mutex should be locked
494 std::string getPlayerName(u16 peer_id);
495 PlayerSAO* getPlayerSAO(u16 peer_id);
498 Get a player from memory or creates one.
499 If player is already connected, return NULL
500 Does not verify/modify auth info and password.
502 Call with env and con locked.
504 PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);
506 void handlePeerChanges();
513 std::string m_path_world;
514 // Subgame specification
515 SubgameSpec m_gamespec;
516 // If true, do not allow multiple players and hide some multiplayer
518 bool m_simple_singleplayer_mode;
520 // Thread can set; step() will throw as ServerError
521 MutexedVariable<std::string> m_async_fatal_error;
524 float m_liquid_transform_timer;
525 float m_liquid_transform_every;
526 float m_print_info_timer;
527 float m_masterserver_timer;
528 float m_objectdata_timer;
529 float m_emergethread_trigger_timer;
530 float m_savemap_timer;
531 IntervalLimiter m_map_timer_and_unload_interval;
534 ServerEnvironment *m_env;
537 con::Connection m_con;
540 BanManager *m_banmanager;
542 // Rollback manager (behind m_env_mutex)
543 IRollbackManager *m_rollback;
544 bool m_enable_rollback_recording; // Updated once in a while
547 EmergeManager *m_emerge;
550 // Envlock and conlock should be locked when using Lua
551 GameScripting *m_script;
553 // Item definition manager
554 IWritableItemDefManager *m_itemdef;
556 // Node definition manager
557 IWritableNodeDefManager *m_nodedef;
559 // Craft definition manager
560 IWritableCraftDefManager *m_craftdef;
563 EventManager *m_event;
566 std::vector<ModSpec> m_mods;
572 // A buffer for time steps
573 // step() increments and AsyncRunStep() run by m_thread reads it.
575 Mutex m_step_dtime_mutex;
577 // current server step lag counter
580 // The server mainly operates in this thread
581 ServerThread *m_thread;
587 // Timer for sending time of day over network
588 float m_time_of_day_send_timer;
589 // Uptime of server in seconds
590 MutexedVariable<double> m_uptime;
595 ClientInterface m_clients;
599 Queues stuff from peerAdded() and deletingPeer() to
602 std::queue<con::PeerChange> m_peer_change_queue;
608 bool m_shutdown_requested;
609 std::string m_shutdown_msg;
610 bool m_shutdown_ask_reconnect;
612 ChatInterface *m_admin_chat;
613 std::string m_admin_nick;
616 Map edit event queue. Automatically receives all map edits.
617 The constructor of this class registers us to receive them through
620 NOTE: Should these be moved to actually be members of
625 Queue of map edits from the environment for sending to the clients
626 This is behind m_env_mutex
628 std::queue<MapEditEvent*> m_unsent_map_edit_queue;
630 Set to true when the server itself is modifying the map and does
631 all sending of information by itself.
632 This is behind m_env_mutex
634 bool m_ignore_map_edit_events;
636 If a non-empty area, map edit events contained within are left
637 unsent. Done at map generation time to speed up editing of the
638 generated area, as it will be sent anyway.
639 This is behind m_env_mutex
641 VoxelArea m_ignore_map_edit_events_area;
643 If set to !=0, the incoming MapEditEvents are modified to have
644 this peed id as the disabled recipient
645 This is behind m_env_mutex
647 u16 m_ignore_map_edit_events_peer_id;
649 // media files known to server
650 std::map<std::string,MediaInfo> m_media;
655 std::map<s32, ServerPlayingSound> m_playing_sounds;
659 Detached inventories (behind m_env_mutex)
662 std::map<std::string, Inventory*> m_detached_inventories;
667 std::vector<u32> m_particlespawner_ids;
669 DISABLE_CLASS_COPY(Server);
673 Runs a simple dedicated server loop.
675 Shuts down when kill is set to true.
677 void dedicated_server_loop(Server &server, bool &kill);