fea103e1c62e551c73c89923b249f9724b4ce44e
[oweals/minetest.git] / src / server.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include "utility.h"
22 #include <iostream>
23 #include "clientserver.h"
24 #include "map.h"
25 #include "jmutexautolock.h"
26 #include "main.h"
27 #include "constants.h"
28 #include "voxel.h"
29 #include "materials.h"
30 #include "mineral.h"
31 #include "config.h"
32 #include "servercommand.h"
33 #include "filesys.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
37 #include "mapblock.h"
38 #include "serverobject.h"
39 #include "settings.h"
40 #include "profiler.h"
41 #include "log.h"
42 #include "script.h"
43 #include "scriptapi.h"
44 #include "nodedef.h"
45 #include "tooldef.h"
46 #include "craftdef.h"
47
48 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
49
50 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
51
52 class MapEditEventIgnorer
53 {
54 public:
55         MapEditEventIgnorer(bool *flag):
56                 m_flag(flag)
57         {
58                 if(*m_flag == false)
59                         *m_flag = true;
60                 else
61                         m_flag = NULL;
62         }
63
64         ~MapEditEventIgnorer()
65         {
66                 if(m_flag)
67                 {
68                         assert(*m_flag);
69                         *m_flag = false;
70                 }
71         }
72         
73 private:
74         bool *m_flag;
75 };
76
77 void * ServerThread::Thread()
78 {
79         ThreadStarted();
80
81         log_register_thread("ServerThread");
82
83         DSTACK(__FUNCTION_NAME);
84
85         BEGIN_DEBUG_EXCEPTION_HANDLER
86
87         while(getRun())
88         {
89                 try{
90                         //TimeTaker timer("AsyncRunStep() + Receive()");
91
92                         {
93                                 //TimeTaker timer("AsyncRunStep()");
94                                 m_server->AsyncRunStep();
95                         }
96                 
97                         //infostream<<"Running m_server->Receive()"<<std::endl;
98                         m_server->Receive();
99                 }
100                 catch(con::NoIncomingDataException &e)
101                 {
102                 }
103                 catch(con::PeerNotFoundException &e)
104                 {
105                         infostream<<"Server: PeerNotFoundException"<<std::endl;
106                 }
107         }
108         
109         END_DEBUG_EXCEPTION_HANDLER(errorstream)
110
111         return NULL;
112 }
113
114 void * EmergeThread::Thread()
115 {
116         ThreadStarted();
117
118         log_register_thread("EmergeThread");
119
120         DSTACK(__FUNCTION_NAME);
121
122         BEGIN_DEBUG_EXCEPTION_HANDLER
123
124         bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
125         
126         /*
127                 Get block info from queue, emerge them and send them
128                 to clients.
129
130                 After queue is empty, exit.
131         */
132         while(getRun())
133         {
134                 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
135                 if(qptr == NULL)
136                         break;
137                 
138                 SharedPtr<QueuedBlockEmerge> q(qptr);
139
140                 v3s16 &p = q->pos;
141                 v2s16 p2d(p.X,p.Z);
142
143                 /*
144                         Do not generate over-limit
145                 */
146                 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
147                 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
148                 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
149                 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
150                 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
151                 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
152                         continue;
153                         
154                 //infostream<<"EmergeThread::Thread(): running"<<std::endl;
155
156                 //TimeTaker timer("block emerge");
157                 
158                 /*
159                         Try to emerge it from somewhere.
160
161                         If it is only wanted as optional, only loading from disk
162                         will be allowed.
163                 */
164                 
165                 /*
166                         Check if any peer wants it as non-optional. In that case it
167                         will be generated.
168
169                         Also decrement the emerge queue count in clients.
170                 */
171
172                 bool only_from_disk = true;
173
174                 {
175                         core::map<u16, u8>::Iterator i;
176                         for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
177                         {
178                                 //u16 peer_id = i.getNode()->getKey();
179
180                                 // Check flags
181                                 u8 flags = i.getNode()->getValue();
182                                 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
183                                         only_from_disk = false;
184                                 
185                         }
186                 }
187                 
188                 if(enable_mapgen_debug_info)
189                         infostream<<"EmergeThread: p="
190                                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
191                                         <<"only_from_disk="<<only_from_disk<<std::endl;
192                 
193                 ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
194                         
195                 //core::map<v3s16, MapBlock*> changed_blocks;
196                 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
197
198                 MapBlock *block = NULL;
199                 bool got_block = true;
200                 core::map<v3s16, MapBlock*> modified_blocks;
201                 
202                 /*
203                         Fetch block from map or generate a single block
204                 */
205                 {
206                         JMutexAutoLock envlock(m_server->m_env_mutex);
207                         
208                         // Load sector if it isn't loaded
209                         if(map.getSectorNoGenerateNoEx(p2d) == NULL)
210                                 //map.loadSectorFull(p2d);
211                                 map.loadSectorMeta(p2d);
212
213                         block = map.getBlockNoCreateNoEx(p);
214                         if(!block || block->isDummy() || !block->isGenerated())
215                         {
216                                 if(enable_mapgen_debug_info)
217                                         infostream<<"EmergeThread: not in memory, loading"<<std::endl;
218
219                                 // Get, load or create sector
220                                 /*ServerMapSector *sector =
221                                                 (ServerMapSector*)map.createSector(p2d);*/
222
223                                 // Load/generate block
224
225                                 /*block = map.emergeBlock(p, sector, changed_blocks,
226                                                 lighting_invalidated_blocks);*/
227
228                                 block = map.loadBlock(p);
229                                 
230                                 if(only_from_disk == false)
231                                 {
232                                         if(block == NULL || block->isGenerated() == false)
233                                         {
234                                                 if(enable_mapgen_debug_info)
235                                                         infostream<<"EmergeThread: generating"<<std::endl;
236                                                 block = map.generateBlock(p, modified_blocks);
237                                         }
238                                 }
239
240                                 if(enable_mapgen_debug_info)
241                                         infostream<<"EmergeThread: ended up with: "
242                                                         <<analyze_block(block)<<std::endl;
243
244                                 if(block == NULL)
245                                 {
246                                         got_block = false;
247                                 }
248                                 else
249                                 {
250                                         /*
251                                                 Ignore map edit events, they will not need to be
252                                                 sent to anybody because the block hasn't been sent
253                                                 to anybody
254                                         */
255                                         MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
256                                         
257                                         // Activate objects and stuff
258                                         m_server->m_env->activateBlock(block, 3600);
259                                 }
260                         }
261                         else
262                         {
263                                 /*if(block->getLightingExpired()){
264                                         lighting_invalidated_blocks[block->getPos()] = block;
265                                 }*/
266                         }
267
268                         // TODO: Some additional checking and lighting updating,
269                         //       see emergeBlock
270                 }
271
272                 {//envlock
273                 JMutexAutoLock envlock(m_server->m_env_mutex);
274                 
275                 if(got_block)
276                 {
277                         /*
278                                 Collect a list of blocks that have been modified in
279                                 addition to the fetched one.
280                         */
281
282 #if 0
283                         if(lighting_invalidated_blocks.size() > 0)
284                         {
285                                 /*infostream<<"lighting "<<lighting_invalidated_blocks.size()
286                                                 <<" blocks"<<std::endl;*/
287                         
288                                 // 50-100ms for single block generation
289                                 //TimeTaker timer("** EmergeThread updateLighting");
290                                 
291                                 // Update lighting without locking the environment mutex,
292                                 // add modified blocks to changed blocks
293                                 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
294                         }
295                                 
296                         // Add all from changed_blocks to modified_blocks
297                         for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
298                                         i.atEnd() == false; i++)
299                         {
300                                 MapBlock *block = i.getNode()->getValue();
301                                 modified_blocks.insert(block->getPos(), block);
302                         }
303 #endif
304                 }
305                 // If we got no block, there should be no invalidated blocks
306                 else
307                 {
308                         //assert(lighting_invalidated_blocks.size() == 0);
309                 }
310
311                 }//envlock
312
313                 /*
314                         Set sent status of modified blocks on clients
315                 */
316         
317                 // NOTE: Server's clients are also behind the connection mutex
318                 JMutexAutoLock lock(m_server->m_con_mutex);
319
320                 /*
321                         Add the originally fetched block to the modified list
322                 */
323                 if(got_block)
324                 {
325                         modified_blocks.insert(p, block);
326                 }
327                 
328                 /*
329                         Set the modified blocks unsent for all the clients
330                 */
331                 
332                 for(core::map<u16, RemoteClient*>::Iterator
333                                 i = m_server->m_clients.getIterator();
334                                 i.atEnd() == false; i++)
335                 {
336                         RemoteClient *client = i.getNode()->getValue();
337                         
338                         if(modified_blocks.size() > 0)
339                         {
340                                 // Remove block from sent history
341                                 client->SetBlocksNotSent(modified_blocks);
342                         }
343                 }
344                 
345         }
346
347         END_DEBUG_EXCEPTION_HANDLER(errorstream)
348
349         return NULL;
350 }
351
352 void RemoteClient::GetNextBlocks(Server *server, float dtime,
353                 core::array<PrioritySortedBlockTransfer> &dest)
354 {
355         DSTACK(__FUNCTION_NAME);
356         
357         /*u32 timer_result;
358         TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
359         
360         // Increment timers
361         m_nothing_to_send_pause_timer -= dtime;
362         m_nearest_unsent_reset_timer += dtime;
363         
364         if(m_nothing_to_send_pause_timer >= 0)
365         {
366                 return;
367         }
368
369         // Won't send anything if already sending
370         if(m_blocks_sending.size() >= g_settings->getU16
371                         ("max_simultaneous_block_sends_per_client"))
372         {
373                 //infostream<<"Not sending any blocks, Queue full."<<std::endl;
374                 return;
375         }
376
377         //TimeTaker timer("RemoteClient::GetNextBlocks");
378         
379         Player *player = server->m_env->getPlayer(peer_id);
380
381         assert(player != NULL);
382
383         v3f playerpos = player->getPosition();
384         v3f playerspeed = player->getSpeed();
385         v3f playerspeeddir(0,0,0);
386         if(playerspeed.getLength() > 1.0*BS)
387                 playerspeeddir = playerspeed / playerspeed.getLength();
388         // Predict to next block
389         v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
390
391         v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
392
393         v3s16 center = getNodeBlockPos(center_nodepos);
394         
395         // Camera position and direction
396         v3f camera_pos = player->getEyePosition();
397         v3f camera_dir = v3f(0,0,1);
398         camera_dir.rotateYZBy(player->getPitch());
399         camera_dir.rotateXZBy(player->getYaw());
400
401         /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
402                         <<camera_dir.Z<<")"<<std::endl;*/
403
404         /*
405                 Get the starting value of the block finder radius.
406         */
407                 
408         if(m_last_center != center)
409         {
410                 m_nearest_unsent_d = 0;
411                 m_last_center = center;
412         }
413
414         /*infostream<<"m_nearest_unsent_reset_timer="
415                         <<m_nearest_unsent_reset_timer<<std::endl;*/
416                         
417         // Reset periodically to workaround for some bugs or stuff
418         if(m_nearest_unsent_reset_timer > 20.0)
419         {
420                 m_nearest_unsent_reset_timer = 0;
421                 m_nearest_unsent_d = 0;
422                 //infostream<<"Resetting m_nearest_unsent_d for "
423                 //              <<server->getPlayerName(peer_id)<<std::endl;
424         }
425
426         //s16 last_nearest_unsent_d = m_nearest_unsent_d;
427         s16 d_start = m_nearest_unsent_d;
428
429         //infostream<<"d_start="<<d_start<<std::endl;
430
431         u16 max_simul_sends_setting = g_settings->getU16
432                         ("max_simultaneous_block_sends_per_client");
433         u16 max_simul_sends_usually = max_simul_sends_setting;
434
435         /*
436                 Check the time from last addNode/removeNode.
437                 
438                 Decrease send rate if player is building stuff.
439         */
440         m_time_from_building += dtime;
441         if(m_time_from_building < g_settings->getFloat(
442                                 "full_block_send_enable_min_time_from_building"))
443         {
444                 max_simul_sends_usually
445                         = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
446         }
447         
448         /*
449                 Number of blocks sending + number of blocks selected for sending
450         */
451         u32 num_blocks_selected = m_blocks_sending.size();
452         
453         /*
454                 next time d will be continued from the d from which the nearest
455                 unsent block was found this time.
456
457                 This is because not necessarily any of the blocks found this
458                 time are actually sent.
459         */
460         s32 new_nearest_unsent_d = -1;
461
462         s16 d_max = g_settings->getS16("max_block_send_distance");
463         s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
464         
465         // Don't loop very much at a time
466         s16 max_d_increment_at_time = 2;
467         if(d_max > d_start + max_d_increment_at_time)
468                 d_max = d_start + max_d_increment_at_time;
469         /*if(d_max_gen > d_start+2)
470                 d_max_gen = d_start+2;*/
471         
472         //infostream<<"Starting from "<<d_start<<std::endl;
473
474         s32 nearest_emerged_d = -1;
475         s32 nearest_emergefull_d = -1;
476         s32 nearest_sent_d = -1;
477         bool queue_is_full = false;
478         
479         s16 d;
480         for(d = d_start; d <= d_max; d++)
481         {
482                 /*errorstream<<"checking d="<<d<<" for "
483                                 <<server->getPlayerName(peer_id)<<std::endl;*/
484                 //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
485                 
486                 /*
487                         If m_nearest_unsent_d was changed by the EmergeThread
488                         (it can change it to 0 through SetBlockNotSent),
489                         update our d to it.
490                         Else update m_nearest_unsent_d
491                 */
492                 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
493                 {
494                         d = m_nearest_unsent_d;
495                         last_nearest_unsent_d = m_nearest_unsent_d;
496                 }*/
497
498                 /*
499                         Get the border/face dot coordinates of a "d-radiused"
500                         box
501                 */
502                 core::list<v3s16> list;
503                 getFacePositions(list, d);
504                 
505                 core::list<v3s16>::Iterator li;
506                 for(li=list.begin(); li!=list.end(); li++)
507                 {
508                         v3s16 p = *li + center;
509                         
510                         /*
511                                 Send throttling
512                                 - Don't allow too many simultaneous transfers
513                                 - EXCEPT when the blocks are very close
514
515                                 Also, don't send blocks that are already flying.
516                         */
517                         
518                         // Start with the usual maximum
519                         u16 max_simul_dynamic = max_simul_sends_usually;
520                         
521                         // If block is very close, allow full maximum
522                         if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
523                                 max_simul_dynamic = max_simul_sends_setting;
524
525                         // Don't select too many blocks for sending
526                         if(num_blocks_selected >= max_simul_dynamic)
527                         {
528                                 queue_is_full = true;
529                                 goto queue_full_break;
530                         }
531                         
532                         // Don't send blocks that are currently being transferred
533                         if(m_blocks_sending.find(p) != NULL)
534                                 continue;
535                 
536                         /*
537                                 Do not go over-limit
538                         */
539                         if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
540                         || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
541                         || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
542                         || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
543                         || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
544                         || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
545                                 continue;
546                 
547                         // If this is true, inexistent block will be made from scratch
548                         bool generate = d <= d_max_gen;
549                         
550                         {
551                                 /*// Limit the generating area vertically to 2/3
552                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
553                                         generate = false;*/
554
555                                 // Limit the send area vertically to 1/2
556                                 if(abs(p.Y - center.Y) > d_max / 2)
557                                         continue;
558                         }
559
560 #if 0
561                         /*
562                                 If block is far away, don't generate it unless it is
563                                 near ground level.
564                         */
565                         if(d >= 4)
566                         {
567         #if 1
568                                 // Block center y in nodes
569                                 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
570                                 // Don't generate if it's very high or very low
571                                 if(y < -64 || y > 64)
572                                         generate = false;
573         #endif
574         #if 0
575                                 v2s16 p2d_nodes_center(
576                                         MAP_BLOCKSIZE*p.X,
577                                         MAP_BLOCKSIZE*p.Z);
578                                 
579                                 // Get ground height in nodes
580                                 s16 gh = server->m_env->getServerMap().findGroundLevel(
581                                                 p2d_nodes_center);
582
583                                 // If differs a lot, don't generate
584                                 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
585                                         generate = false;
586                                         // Actually, don't even send it
587                                         //continue;
588         #endif
589                         }
590 #endif
591
592                         //infostream<<"d="<<d<<std::endl;
593 #if 1
594                         /*
595                                 Don't generate or send if not in sight
596                                 FIXME This only works if the client uses a small enough
597                                 FOV setting. The default of 72 degrees is fine.
598                         */
599
600                         float camera_fov = (72.0*PI/180) * 4./3.;
601                         if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
602                         {
603                                 continue;
604                         }
605 #endif
606                         /*
607                                 Don't send already sent blocks
608                         */
609                         {
610                                 if(m_blocks_sent.find(p) != NULL)
611                                 {
612                                         continue;
613                                 }
614                         }
615
616                         /*
617                                 Check if map has this block
618                         */
619                         MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
620                         
621                         bool surely_not_found_on_disk = false;
622                         bool block_is_invalid = false;
623                         if(block != NULL)
624                         {
625                                 // Reset usage timer, this block will be of use in the future.
626                                 block->resetUsageTimer();
627
628                                 // Block is dummy if data doesn't exist.
629                                 // It means it has been not found from disk and not generated
630                                 if(block->isDummy())
631                                 {
632                                         surely_not_found_on_disk = true;
633                                 }
634                                 
635                                 // Block is valid if lighting is up-to-date and data exists
636                                 if(block->isValid() == false)
637                                 {
638                                         block_is_invalid = true;
639                                 }
640                                 
641                                 /*if(block->isFullyGenerated() == false)
642                                 {
643                                         block_is_invalid = true;
644                                 }*/
645
646 #if 0
647                                 v2s16 p2d(p.X, p.Z);
648                                 ServerMap *map = (ServerMap*)(&server->m_env->getMap());
649                                 v2s16 chunkpos = map->sector_to_chunk(p2d);
650                                 if(map->chunkNonVolatile(chunkpos) == false)
651                                         block_is_invalid = true;
652 #endif
653                                 if(block->isGenerated() == false)
654                                         block_is_invalid = true;
655 #if 1
656                                 /*
657                                         If block is not close, don't send it unless it is near
658                                         ground level.
659
660                                         Block is near ground level if night-time mesh
661                                         differs from day-time mesh.
662                                 */
663                                 if(d >= 4)
664                                 {
665                                         if(block->dayNightDiffed() == false)
666                                                 continue;
667                                 }
668 #endif
669                         }
670
671                         /*
672                                 If block has been marked to not exist on disk (dummy)
673                                 and generating new ones is not wanted, skip block.
674                         */
675                         if(generate == false && surely_not_found_on_disk == true)
676                         {
677                                 // get next one.
678                                 continue;
679                         }
680
681                         /*
682                                 Add inexistent block to emerge queue.
683                         */
684                         if(block == NULL || surely_not_found_on_disk || block_is_invalid)
685                         {
686                                 //TODO: Get value from somewhere
687                                 // Allow only one block in emerge queue
688                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
689                                 // Allow two blocks in queue per client
690                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
691                                 u32 max_emerge = 25;
692                                 // Make it more responsive when needing to generate stuff
693                                 if(surely_not_found_on_disk)
694                                         max_emerge = 5;
695                                 if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
696                                 {
697                                         //infostream<<"Adding block to emerge queue"<<std::endl;
698                                         
699                                         // Add it to the emerge queue and trigger the thread
700                                         
701                                         u8 flags = 0;
702                                         if(generate == false)
703                                                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
704                                         
705                                         server->m_emerge_queue.addBlock(peer_id, p, flags);
706                                         server->m_emergethread.trigger();
707
708                                         if(nearest_emerged_d == -1)
709                                                 nearest_emerged_d = d;
710                                 } else {
711                                         if(nearest_emergefull_d == -1)
712                                                 nearest_emergefull_d = d;
713                                 }
714                                 
715                                 // get next one.
716                                 continue;
717                         }
718
719                         if(nearest_sent_d == -1)
720                                 nearest_sent_d = d;
721
722                         /*
723                                 Add block to send queue
724                         */
725
726                         /*errorstream<<"sending from d="<<d<<" to "
727                                         <<server->getPlayerName(peer_id)<<std::endl;*/
728
729                         PrioritySortedBlockTransfer q((float)d, p, peer_id);
730
731                         dest.push_back(q);
732
733                         num_blocks_selected += 1;
734                 }
735         }
736 queue_full_break:
737
738         //infostream<<"Stopped at "<<d<<std::endl;
739         
740         // If nothing was found for sending and nothing was queued for
741         // emerging, continue next time browsing from here
742         if(nearest_emerged_d != -1){
743                 new_nearest_unsent_d = nearest_emerged_d;
744         } else if(nearest_emergefull_d != -1){
745                 new_nearest_unsent_d = nearest_emergefull_d;
746         } else {
747                 if(d > g_settings->getS16("max_block_send_distance")){
748                         new_nearest_unsent_d = 0;
749                         m_nothing_to_send_pause_timer = 2.0;
750                         /*infostream<<"GetNextBlocks(): d wrapped around for "
751                                         <<server->getPlayerName(peer_id)
752                                         <<"; setting to 0 and pausing"<<std::endl;*/
753                 } else {
754                         if(nearest_sent_d != -1)
755                                 new_nearest_unsent_d = nearest_sent_d;
756                         else
757                                 new_nearest_unsent_d = d;
758                 }
759         }
760
761         if(new_nearest_unsent_d != -1)
762                 m_nearest_unsent_d = new_nearest_unsent_d;
763
764         /*timer_result = timer.stop(true);
765         if(timer_result != 0)
766                 infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
767 }
768
769 void RemoteClient::SendObjectData(
770                 Server *server,
771                 float dtime,
772                 core::map<v3s16, bool> &stepped_blocks
773         )
774 {
775         DSTACK(__FUNCTION_NAME);
776
777         // Can't send anything without knowing version
778         if(serialization_version == SER_FMT_VER_INVALID)
779         {
780                 infostream<<"RemoteClient::SendObjectData(): Not sending, no version."
781                                 <<std::endl;
782                 return;
783         }
784
785         /*
786                 Send a TOCLIENT_OBJECTDATA packet.
787                 Sent as unreliable.
788
789                 u16 command
790                 u16 number of player positions
791                 for each player:
792                         u16 peer_id
793                         v3s32 position*100
794                         v3s32 speed*100
795                         s32 pitch*100
796                         s32 yaw*100
797                 u16 count of blocks
798                 for each block:
799                         block objects
800         */
801
802         std::ostringstream os(std::ios_base::binary);
803         u8 buf[12];
804         
805         // Write command
806         writeU16(buf, TOCLIENT_OBJECTDATA);
807         os.write((char*)buf, 2);
808         
809         /*
810                 Get and write player data
811         */
812         
813         // Get connected players
814         core::list<Player*> players = server->m_env->getPlayers(true);
815
816         // Write player count
817         u16 playercount = players.size();
818         writeU16(buf, playercount);
819         os.write((char*)buf, 2);
820
821         core::list<Player*>::Iterator i;
822         for(i = players.begin();
823                         i != players.end(); i++)
824         {
825                 Player *player = *i;
826
827                 v3f pf = player->getPosition();
828                 v3f sf = player->getSpeed();
829
830                 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
831                 v3s32 speed_i   (sf.X*100, sf.Y*100, sf.Z*100);
832                 s32   pitch_i   (player->getPitch() * 100);
833                 s32   yaw_i     (player->getYaw() * 100);
834                 
835                 writeU16(buf, player->peer_id);
836                 os.write((char*)buf, 2);
837                 writeV3S32(buf, position_i);
838                 os.write((char*)buf, 12);
839                 writeV3S32(buf, speed_i);
840                 os.write((char*)buf, 12);
841                 writeS32(buf, pitch_i);
842                 os.write((char*)buf, 4);
843                 writeS32(buf, yaw_i);
844                 os.write((char*)buf, 4);
845         }
846         
847         /*
848                 Get and write object data (dummy, for compatibility)
849         */
850
851         // Write block count
852         writeU16(buf, 0);
853         os.write((char*)buf, 2);
854
855         /*
856                 Send data
857         */
858         
859         //infostream<<"Server: Sending object data to "<<peer_id<<std::endl;
860
861         // Make data buffer
862         std::string s = os.str();
863         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
864         // Send as unreliable
865         server->m_con.Send(peer_id, 0, data, false);
866 }
867
868 void RemoteClient::GotBlock(v3s16 p)
869 {
870         if(m_blocks_sending.find(p) != NULL)
871                 m_blocks_sending.remove(p);
872         else
873         {
874                 /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
875                                 " m_blocks_sending"<<std::endl;*/
876                 m_excess_gotblocks++;
877         }
878         m_blocks_sent.insert(p, true);
879 }
880
881 void RemoteClient::SentBlock(v3s16 p)
882 {
883         if(m_blocks_sending.find(p) == NULL)
884                 m_blocks_sending.insert(p, 0.0);
885         else
886                 infostream<<"RemoteClient::SentBlock(): Sent block"
887                                 " already in m_blocks_sending"<<std::endl;
888 }
889
890 void RemoteClient::SetBlockNotSent(v3s16 p)
891 {
892         m_nearest_unsent_d = 0;
893         
894         if(m_blocks_sending.find(p) != NULL)
895                 m_blocks_sending.remove(p);
896         if(m_blocks_sent.find(p) != NULL)
897                 m_blocks_sent.remove(p);
898 }
899
900 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
901 {
902         m_nearest_unsent_d = 0;
903         
904         for(core::map<v3s16, MapBlock*>::Iterator
905                         i = blocks.getIterator();
906                         i.atEnd()==false; i++)
907         {
908                 v3s16 p = i.getNode()->getKey();
909
910                 if(m_blocks_sending.find(p) != NULL)
911                         m_blocks_sending.remove(p);
912                 if(m_blocks_sent.find(p) != NULL)
913                         m_blocks_sent.remove(p);
914         }
915 }
916
917 /*
918         PlayerInfo
919 */
920
921 PlayerInfo::PlayerInfo()
922 {
923         name[0] = 0;
924         avg_rtt = 0;
925 }
926
927 void PlayerInfo::PrintLine(std::ostream *s)
928 {
929         (*s)<<id<<": ";
930         (*s)<<"\""<<name<<"\" ("
931                         <<(position.X/10)<<","<<(position.Y/10)
932                         <<","<<(position.Z/10)<<") ";
933         address.print(s);
934         (*s)<<" avg_rtt="<<avg_rtt;
935         (*s)<<std::endl;
936 }
937
938 u32 PIChecksum(core::list<PlayerInfo> &l)
939 {
940         core::list<PlayerInfo>::Iterator i;
941         u32 checksum = 1;
942         u32 a = 10;
943         for(i=l.begin(); i!=l.end(); i++)
944         {
945                 checksum += a * (i->id+1);
946                 checksum ^= 0x435aafcd;
947                 a *= 10;
948         }
949         return checksum;
950 }
951
952 struct ModSpec
953 {
954         std::string name;
955         std::string path;
956
957         ModSpec(const std::string &name_="", const std::string path_=""):
958                 name(name_),
959                 path(path_)
960         {}
961 };
962
963 static core::list<ModSpec> getMods(core::list<std::string> &modspaths)
964 {
965         core::list<ModSpec> mods;
966         for(core::list<std::string>::Iterator i = modspaths.begin();
967                         i != modspaths.end(); i++){
968                 std::string modspath = *i;
969                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
970                 for(u32 j=0; j<dirlist.size(); j++){
971                         if(!dirlist[j].dir)
972                                 continue;
973                         std::string modname = dirlist[j].name;
974                         std::string modpath = modspath + DIR_DELIM + modname;
975                         mods.push_back(ModSpec(modname, modpath));
976                 }
977         }
978         return mods;
979 }
980
981 /*
982         Server
983 */
984
985 Server::Server(
986                 std::string mapsavedir,
987                 std::string configpath
988         ):
989         m_env(NULL),
990         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
991         m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
992         m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
993         m_lua(NULL),
994         m_toolmgr(createToolDefManager()),
995         m_nodedef(createNodeDefManager()),
996         m_craftdef(createCraftDefManager()),
997         m_thread(this),
998         m_emergethread(this),
999         m_time_counter(0),
1000         m_time_of_day_send_timer(0),
1001         m_uptime(0),
1002         m_mapsavedir(mapsavedir),
1003         m_configpath(configpath),
1004         m_shutdown_requested(false),
1005         m_ignore_map_edit_events(false),
1006         m_ignore_map_edit_events_peer_id(0)
1007 {
1008         m_liquid_transform_timer = 0.0;
1009         m_print_info_timer = 0.0;
1010         m_objectdata_timer = 0.0;
1011         m_emergethread_trigger_timer = 0.0;
1012         m_savemap_timer = 0.0;
1013         
1014         m_env_mutex.Init();
1015         m_con_mutex.Init();
1016         m_step_dtime_mutex.Init();
1017         m_step_dtime = 0.0;
1018
1019         JMutexAutoLock envlock(m_env_mutex);
1020         JMutexAutoLock conlock(m_con_mutex);
1021
1022         infostream<<"m_nodedef="<<m_nodedef<<std::endl;
1023         
1024         // Initialize default node definitions
1025         content_mapnode_init(m_nodedef);
1026         
1027         // Add default global mod path
1028         m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
1029
1030         // Initialize scripting
1031         
1032         infostream<<"Server: Initializing scripting"<<std::endl;
1033         m_lua = script_init();
1034         assert(m_lua);
1035         // Export API
1036         scriptapi_export(m_lua, this);
1037         // Load and run scripts
1038         core::list<ModSpec> mods = getMods(m_modspaths);
1039         for(core::list<ModSpec>::Iterator i = mods.begin();
1040                         i != mods.end(); i++){
1041                 ModSpec mod = *i;
1042                 infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
1043                 std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
1044                 bool success = script_load(m_lua, scriptpath.c_str());
1045                 if(!success){
1046                         errorstream<<"Server: Failed to load and run "
1047                                         <<scriptpath<<std::endl;
1048                         assert(0);
1049                 }
1050         }
1051         
1052         // Initialize Environment
1053         
1054         m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
1055
1056         // Give environment reference to scripting api
1057         scriptapi_add_environment(m_lua, m_env);
1058         
1059         // Register us to receive map edit events
1060         m_env->getMap().addEventReceiver(this);
1061
1062         // If file exists, load environment metadata
1063         if(fs::PathExists(m_mapsavedir+DIR_DELIM+"env_meta.txt"))
1064         {
1065                 infostream<<"Server: Loading environment metadata"<<std::endl;
1066                 m_env->loadMeta(m_mapsavedir);
1067         }
1068
1069         // Load players
1070         infostream<<"Server: Loading players"<<std::endl;
1071         m_env->deSerializePlayers(m_mapsavedir);
1072 }
1073
1074 Server::~Server()
1075 {
1076         infostream<<"Server::~Server()"<<std::endl;
1077
1078         /*
1079                 Send shutdown message
1080         */
1081         {
1082                 JMutexAutoLock conlock(m_con_mutex);
1083                 
1084                 std::wstring line = L"*** Server shutting down";
1085
1086                 /*
1087                         Send the message to clients
1088                 */
1089                 for(core::map<u16, RemoteClient*>::Iterator
1090                         i = m_clients.getIterator();
1091                         i.atEnd() == false; i++)
1092                 {
1093                         // Get client and check that it is valid
1094                         RemoteClient *client = i.getNode()->getValue();
1095                         assert(client->peer_id == i.getNode()->getKey());
1096                         if(client->serialization_version == SER_FMT_VER_INVALID)
1097                                 continue;
1098
1099                         try{
1100                                 SendChatMessage(client->peer_id, line);
1101                         }
1102                         catch(con::PeerNotFoundException &e)
1103                         {}
1104                 }
1105         }
1106         
1107         {
1108                 JMutexAutoLock envlock(m_env_mutex);
1109
1110                 /*
1111                         Save players
1112                 */
1113                 infostream<<"Server: Saving players"<<std::endl;
1114                 m_env->serializePlayers(m_mapsavedir);
1115
1116                 /*
1117                         Save environment metadata
1118                 */
1119                 infostream<<"Server: Saving environment metadata"<<std::endl;
1120                 m_env->saveMeta(m_mapsavedir);
1121         }
1122                 
1123         /*
1124                 Stop threads
1125         */
1126         stop();
1127         
1128         /*
1129                 Delete clients
1130         */
1131         {
1132                 JMutexAutoLock clientslock(m_con_mutex);
1133
1134                 for(core::map<u16, RemoteClient*>::Iterator
1135                         i = m_clients.getIterator();
1136                         i.atEnd() == false; i++)
1137                 {
1138                         /*// Delete player
1139                         // NOTE: These are removed by env destructor
1140                         {
1141                                 u16 peer_id = i.getNode()->getKey();
1142                                 JMutexAutoLock envlock(m_env_mutex);
1143                                 m_env->removePlayer(peer_id);
1144                         }*/
1145                         
1146                         // Delete client
1147                         delete i.getNode()->getValue();
1148                 }
1149         }
1150
1151         // Delete Environment
1152         delete m_env;
1153
1154         delete m_toolmgr;
1155         delete m_nodedef;
1156         
1157         // Deinitialize scripting
1158         infostream<<"Server: Deinitializing scripting"<<std::endl;
1159         script_deinit(m_lua);
1160 }
1161
1162 void Server::start(unsigned short port)
1163 {
1164         DSTACK(__FUNCTION_NAME);
1165         // Stop thread if already running
1166         m_thread.stop();
1167         
1168         // Initialize connection
1169         m_con.SetTimeoutMs(30);
1170         m_con.Serve(port);
1171
1172         // Start thread
1173         m_thread.setRun(true);
1174         m_thread.Start();
1175         
1176         infostream<<"Server: Started on port "<<port<<std::endl;
1177 }
1178
1179 void Server::stop()
1180 {
1181         DSTACK(__FUNCTION_NAME);
1182         
1183         infostream<<"Server: Stopping and waiting threads"<<std::endl;
1184
1185         // Stop threads (set run=false first so both start stopping)
1186         m_thread.setRun(false);
1187         m_emergethread.setRun(false);
1188         m_thread.stop();
1189         m_emergethread.stop();
1190         
1191         infostream<<"Server: Threads stopped"<<std::endl;
1192 }
1193
1194 void Server::step(float dtime)
1195 {
1196         DSTACK(__FUNCTION_NAME);
1197         // Limit a bit
1198         if(dtime > 2.0)
1199                 dtime = 2.0;
1200         {
1201                 JMutexAutoLock lock(m_step_dtime_mutex);
1202                 m_step_dtime += dtime;
1203         }
1204 }
1205
1206 void Server::AsyncRunStep()
1207 {
1208         DSTACK(__FUNCTION_NAME);
1209         
1210         g_profiler->add("Server::AsyncRunStep (num)", 1);
1211         
1212         float dtime;
1213         {
1214                 JMutexAutoLock lock1(m_step_dtime_mutex);
1215                 dtime = m_step_dtime;
1216         }
1217         
1218         {
1219                 ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
1220                 // Send blocks to clients
1221                 SendBlocks(dtime);
1222         }
1223         
1224         if(dtime < 0.001)
1225                 return;
1226         
1227         g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
1228
1229         //infostream<<"Server steps "<<dtime<<std::endl;
1230         //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1231         
1232         {
1233                 JMutexAutoLock lock1(m_step_dtime_mutex);
1234                 m_step_dtime -= dtime;
1235         }
1236
1237         /*
1238                 Update uptime
1239         */
1240         {
1241                 m_uptime.set(m_uptime.get() + dtime);
1242         }
1243         
1244         {
1245                 // Process connection's timeouts
1246                 JMutexAutoLock lock2(m_con_mutex);
1247                 ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
1248                 m_con.RunTimeouts(dtime);
1249         }
1250         
1251         {
1252                 // This has to be called so that the client list gets synced
1253                 // with the peer list of the connection
1254                 handlePeerChanges();
1255         }
1256
1257         /*
1258                 Update m_time_of_day and overall game time
1259         */
1260         {
1261                 JMutexAutoLock envlock(m_env_mutex);
1262
1263                 m_time_counter += dtime;
1264                 f32 speed = g_settings->getFloat("time_speed") * 24000./(24.*3600);
1265                 u32 units = (u32)(m_time_counter*speed);
1266                 m_time_counter -= (f32)units / speed;
1267                 
1268                 m_env->setTimeOfDay((m_env->getTimeOfDay() + units) % 24000);
1269                 
1270                 //infostream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1271
1272                 /*
1273                         Send to clients at constant intervals
1274                 */
1275
1276                 m_time_of_day_send_timer -= dtime;
1277                 if(m_time_of_day_send_timer < 0.0)
1278                 {
1279                         m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
1280
1281                         //JMutexAutoLock envlock(m_env_mutex);
1282                         JMutexAutoLock conlock(m_con_mutex);
1283
1284                         for(core::map<u16, RemoteClient*>::Iterator
1285                                 i = m_clients.getIterator();
1286                                 i.atEnd() == false; i++)
1287                         {
1288                                 RemoteClient *client = i.getNode()->getValue();
1289                                 //Player *player = m_env->getPlayer(client->peer_id);
1290                                 
1291                                 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1292                                                 m_env->getTimeOfDay());
1293                                 // Send as reliable
1294                                 m_con.Send(client->peer_id, 0, data, true);
1295                         }
1296                 }
1297         }
1298
1299         {
1300                 JMutexAutoLock lock(m_env_mutex);
1301                 // Step environment
1302                 ScopeProfiler sp(g_profiler, "SEnv step");
1303                 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
1304                 m_env->step(dtime);
1305         }
1306                 
1307         const float map_timer_and_unload_dtime = 2.92;
1308         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1309         {
1310                 JMutexAutoLock lock(m_env_mutex);
1311                 // Run Map's timers and unload unused data
1312                 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
1313                 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
1314                                 g_settings->getFloat("server_unload_unused_data_timeout"));
1315         }
1316         
1317         /*
1318                 Do background stuff
1319         */
1320         
1321         /*
1322                 Transform liquids
1323         */
1324         m_liquid_transform_timer += dtime;
1325         if(m_liquid_transform_timer >= 1.00)
1326         {
1327                 m_liquid_transform_timer -= 1.00;
1328                 
1329                 JMutexAutoLock lock(m_env_mutex);
1330
1331                 ScopeProfiler sp(g_profiler, "Server: liquid transform");
1332
1333                 core::map<v3s16, MapBlock*> modified_blocks;
1334                 m_env->getMap().transformLiquids(modified_blocks);
1335 #if 0           
1336                 /*
1337                         Update lighting
1338                 */
1339                 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1340                 ServerMap &map = ((ServerMap&)m_env->getMap());
1341                 map.updateLighting(modified_blocks, lighting_modified_blocks);
1342                 
1343                 // Add blocks modified by lighting to modified_blocks
1344                 for(core::map<v3s16, MapBlock*>::Iterator
1345                                 i = lighting_modified_blocks.getIterator();
1346                                 i.atEnd() == false; i++)
1347                 {
1348                         MapBlock *block = i.getNode()->getValue();
1349                         modified_blocks.insert(block->getPos(), block);
1350                 }
1351 #endif
1352                 /*
1353                         Set the modified blocks unsent for all the clients
1354                 */
1355                 
1356                 JMutexAutoLock lock2(m_con_mutex);
1357
1358                 for(core::map<u16, RemoteClient*>::Iterator
1359                                 i = m_clients.getIterator();
1360                                 i.atEnd() == false; i++)
1361                 {
1362                         RemoteClient *client = i.getNode()->getValue();
1363                         
1364                         if(modified_blocks.size() > 0)
1365                         {
1366                                 // Remove block from sent history
1367                                 client->SetBlocksNotSent(modified_blocks);
1368                         }
1369                 }
1370         }
1371
1372         // Periodically print some info
1373         {
1374                 float &counter = m_print_info_timer;
1375                 counter += dtime;
1376                 if(counter >= 30.0)
1377                 {
1378                         counter = 0.0;
1379
1380                         JMutexAutoLock lock2(m_con_mutex);
1381                         
1382                         if(m_clients.size() != 0)
1383                                 infostream<<"Players:"<<std::endl;
1384                         for(core::map<u16, RemoteClient*>::Iterator
1385                                 i = m_clients.getIterator();
1386                                 i.atEnd() == false; i++)
1387                         {
1388                                 //u16 peer_id = i.getNode()->getKey();
1389                                 RemoteClient *client = i.getNode()->getValue();
1390                                 Player *player = m_env->getPlayer(client->peer_id);
1391                                 if(player==NULL)
1392                                         continue;
1393                                 infostream<<"* "<<player->getName()<<"\t";
1394                                 client->PrintInfo(infostream);
1395                         }
1396                 }
1397         }
1398
1399         //if(g_settings->getBool("enable_experimental"))
1400         {
1401
1402         /*
1403                 Check added and deleted active objects
1404         */
1405         {
1406                 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
1407                 JMutexAutoLock envlock(m_env_mutex);
1408                 JMutexAutoLock conlock(m_con_mutex);
1409
1410                 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
1411
1412                 // Radius inside which objects are active
1413                 s16 radius = g_settings->getS16("active_object_send_range_blocks");
1414                 radius *= MAP_BLOCKSIZE;
1415
1416                 for(core::map<u16, RemoteClient*>::Iterator
1417                         i = m_clients.getIterator();
1418                         i.atEnd() == false; i++)
1419                 {
1420                         RemoteClient *client = i.getNode()->getValue();
1421                         Player *player = m_env->getPlayer(client->peer_id);
1422                         if(player==NULL)
1423                         {
1424                                 // This can happen if the client timeouts somehow
1425                                 /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1426                                                 <<client->peer_id
1427                                                 <<" has no associated player"<<std::endl;*/
1428                                 continue;
1429                         }
1430                         v3s16 pos = floatToInt(player->getPosition(), BS);
1431
1432                         core::map<u16, bool> removed_objects;
1433                         core::map<u16, bool> added_objects;
1434                         m_env->getRemovedActiveObjects(pos, radius,
1435                                         client->m_known_objects, removed_objects);
1436                         m_env->getAddedActiveObjects(pos, radius,
1437                                         client->m_known_objects, added_objects);
1438                         
1439                         // Ignore if nothing happened
1440                         if(removed_objects.size() == 0 && added_objects.size() == 0)
1441                         {
1442                                 //infostream<<"active objects: none changed"<<std::endl;
1443                                 continue;
1444                         }
1445                         
1446                         std::string data_buffer;
1447
1448                         char buf[4];
1449                         
1450                         // Handle removed objects
1451                         writeU16((u8*)buf, removed_objects.size());
1452                         data_buffer.append(buf, 2);
1453                         for(core::map<u16, bool>::Iterator
1454                                         i = removed_objects.getIterator();
1455                                         i.atEnd()==false; i++)
1456                         {
1457                                 // Get object
1458                                 u16 id = i.getNode()->getKey();
1459                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1460
1461                                 // Add to data buffer for sending
1462                                 writeU16((u8*)buf, i.getNode()->getKey());
1463                                 data_buffer.append(buf, 2);
1464                                 
1465                                 // Remove from known objects
1466                                 client->m_known_objects.remove(i.getNode()->getKey());
1467
1468                                 if(obj && obj->m_known_by_count > 0)
1469                                         obj->m_known_by_count--;
1470                         }
1471
1472                         // Handle added objects
1473                         writeU16((u8*)buf, added_objects.size());
1474                         data_buffer.append(buf, 2);
1475                         for(core::map<u16, bool>::Iterator
1476                                         i = added_objects.getIterator();
1477                                         i.atEnd()==false; i++)
1478                         {
1479                                 // Get object
1480                                 u16 id = i.getNode()->getKey();
1481                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1482                                 
1483                                 // Get object type
1484                                 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1485                                 if(obj == NULL)
1486                                         infostream<<"WARNING: "<<__FUNCTION_NAME
1487                                                         <<": NULL object"<<std::endl;
1488                                 else
1489                                         type = obj->getType();
1490
1491                                 // Add to data buffer for sending
1492                                 writeU16((u8*)buf, id);
1493                                 data_buffer.append(buf, 2);
1494                                 writeU8((u8*)buf, type);
1495                                 data_buffer.append(buf, 1);
1496                                 
1497                                 if(obj)
1498                                         data_buffer.append(serializeLongString(
1499                                                         obj->getClientInitializationData()));
1500                                 else
1501                                         data_buffer.append(serializeLongString(""));
1502
1503                                 // Add to known objects
1504                                 client->m_known_objects.insert(i.getNode()->getKey(), false);
1505
1506                                 if(obj)
1507                                         obj->m_known_by_count++;
1508                         }
1509
1510                         // Send packet
1511                         SharedBuffer<u8> reply(2 + data_buffer.size());
1512                         writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1513                         memcpy((char*)&reply[2], data_buffer.c_str(),
1514                                         data_buffer.size());
1515                         // Send as reliable
1516                         m_con.Send(client->peer_id, 0, reply, true);
1517
1518                         infostream<<"Server: Sent object remove/add: "
1519                                         <<removed_objects.size()<<" removed, "
1520                                         <<added_objects.size()<<" added, "
1521                                         <<"packet size is "<<reply.getSize()<<std::endl;
1522                 }
1523
1524 #if 0
1525                 /*
1526                         Collect a list of all the objects known by the clients
1527                         and report it back to the environment.
1528                 */
1529
1530                 core::map<u16, bool> all_known_objects;
1531
1532                 for(core::map<u16, RemoteClient*>::Iterator
1533                         i = m_clients.getIterator();
1534                         i.atEnd() == false; i++)
1535                 {
1536                         RemoteClient *client = i.getNode()->getValue();
1537                         // Go through all known objects of client
1538                         for(core::map<u16, bool>::Iterator
1539                                         i = client->m_known_objects.getIterator();
1540                                         i.atEnd()==false; i++)
1541                         {
1542                                 u16 id = i.getNode()->getKey();
1543                                 all_known_objects[id] = true;
1544                         }
1545                 }
1546                 
1547                 m_env->setKnownActiveObjects(whatever);
1548 #endif
1549
1550         }
1551
1552         /*
1553                 Send object messages
1554         */
1555         {
1556                 JMutexAutoLock envlock(m_env_mutex);
1557                 JMutexAutoLock conlock(m_con_mutex);
1558
1559                 //ScopeProfiler sp(g_profiler, "Server: sending object messages");
1560
1561                 // Key = object id
1562                 // Value = data sent by object
1563                 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1564
1565                 // Get active object messages from environment
1566                 for(;;)
1567                 {
1568                         ActiveObjectMessage aom = m_env->getActiveObjectMessage();
1569                         if(aom.id == 0)
1570                                 break;
1571                         
1572                         core::list<ActiveObjectMessage>* message_list = NULL;
1573                         core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1574                         n = buffered_messages.find(aom.id);
1575                         if(n == NULL)
1576                         {
1577                                 message_list = new core::list<ActiveObjectMessage>;
1578                                 buffered_messages.insert(aom.id, message_list);
1579                         }
1580                         else
1581                         {
1582                                 message_list = n->getValue();
1583                         }
1584                         message_list->push_back(aom);
1585                 }
1586                 
1587                 // Route data to every client
1588                 for(core::map<u16, RemoteClient*>::Iterator
1589                         i = m_clients.getIterator();
1590                         i.atEnd()==false; i++)
1591                 {
1592                         RemoteClient *client = i.getNode()->getValue();
1593                         std::string reliable_data;
1594                         std::string unreliable_data;
1595                         // Go through all objects in message buffer
1596                         for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1597                                         j = buffered_messages.getIterator();
1598                                         j.atEnd()==false; j++)
1599                         {
1600                                 // If object is not known by client, skip it
1601                                 u16 id = j.getNode()->getKey();
1602                                 if(client->m_known_objects.find(id) == NULL)
1603                                         continue;
1604                                 // Get message list of object
1605                                 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1606                                 // Go through every message
1607                                 for(core::list<ActiveObjectMessage>::Iterator
1608                                                 k = list->begin(); k != list->end(); k++)
1609                                 {
1610                                         // Compose the full new data with header
1611                                         ActiveObjectMessage aom = *k;
1612                                         std::string new_data;
1613                                         // Add object id
1614                                         char buf[2];
1615                                         writeU16((u8*)&buf[0], aom.id);
1616                                         new_data.append(buf, 2);
1617                                         // Add data
1618                                         new_data += serializeString(aom.datastring);
1619                                         // Add data to buffer
1620                                         if(aom.reliable)
1621                                                 reliable_data += new_data;
1622                                         else
1623                                                 unreliable_data += new_data;
1624                                 }
1625                         }
1626                         /*
1627                                 reliable_data and unreliable_data are now ready.
1628                                 Send them.
1629                         */
1630                         if(reliable_data.size() > 0)
1631                         {
1632                                 SharedBuffer<u8> reply(2 + reliable_data.size());
1633                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1634                                 memcpy((char*)&reply[2], reliable_data.c_str(),
1635                                                 reliable_data.size());
1636                                 // Send as reliable
1637                                 m_con.Send(client->peer_id, 0, reply, true);
1638                         }
1639                         if(unreliable_data.size() > 0)
1640                         {
1641                                 SharedBuffer<u8> reply(2 + unreliable_data.size());
1642                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1643                                 memcpy((char*)&reply[2], unreliable_data.c_str(),
1644                                                 unreliable_data.size());
1645                                 // Send as unreliable
1646                                 m_con.Send(client->peer_id, 0, reply, false);
1647                         }
1648
1649                         /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1650                         {
1651                                 infostream<<"Server: Size of object message data: "
1652                                                 <<"reliable: "<<reliable_data.size()
1653                                                 <<", unreliable: "<<unreliable_data.size()
1654                                                 <<std::endl;
1655                         }*/
1656                 }
1657
1658                 // Clear buffered_messages
1659                 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1660                                 i = buffered_messages.getIterator();
1661                                 i.atEnd()==false; i++)
1662                 {
1663                         delete i.getNode()->getValue();
1664                 }
1665         }
1666
1667         } // enable_experimental
1668
1669         /*
1670                 Send queued-for-sending map edit events.
1671         */
1672         {
1673                 // Don't send too many at a time
1674                 //u32 count = 0;
1675
1676                 // Single change sending is disabled if queue size is not small
1677                 bool disable_single_change_sending = false;
1678                 if(m_unsent_map_edit_queue.size() >= 4)
1679                         disable_single_change_sending = true;
1680
1681                 bool got_any_events = false;
1682
1683                 // We'll log the amount of each
1684                 Profiler prof;
1685
1686                 while(m_unsent_map_edit_queue.size() != 0)
1687                 {
1688                         got_any_events = true;
1689
1690                         MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1691                         
1692                         // Players far away from the change are stored here.
1693                         // Instead of sending the changes, MapBlocks are set not sent
1694                         // for them.
1695                         core::list<u16> far_players;
1696
1697                         if(event->type == MEET_ADDNODE)
1698                         {
1699                                 //infostream<<"Server: MEET_ADDNODE"<<std::endl;
1700                                 prof.add("MEET_ADDNODE", 1);
1701                                 if(disable_single_change_sending)
1702                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1703                                                         &far_players, 5);
1704                                 else
1705                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1706                                                         &far_players, 30);
1707                         }
1708                         else if(event->type == MEET_REMOVENODE)
1709                         {
1710                                 //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
1711                                 prof.add("MEET_REMOVENODE", 1);
1712                                 if(disable_single_change_sending)
1713                                         sendRemoveNode(event->p, event->already_known_by_peer,
1714                                                         &far_players, 5);
1715                                 else
1716                                         sendRemoveNode(event->p, event->already_known_by_peer,
1717                                                         &far_players, 30);
1718                         }
1719                         else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1720                         {
1721                                 infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1722                                 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1723                                 setBlockNotSent(event->p);
1724                         }
1725                         else if(event->type == MEET_OTHER)
1726                         {
1727                                 infostream<<"Server: MEET_OTHER"<<std::endl;
1728                                 prof.add("MEET_OTHER", 1);
1729                                 for(core::map<v3s16, bool>::Iterator
1730                                                 i = event->modified_blocks.getIterator();
1731                                                 i.atEnd()==false; i++)
1732                                 {
1733                                         v3s16 p = i.getNode()->getKey();
1734                                         setBlockNotSent(p);
1735                                 }
1736                         }
1737                         else
1738                         {
1739                                 prof.add("unknown", 1);
1740                                 infostream<<"WARNING: Server: Unknown MapEditEvent "
1741                                                 <<((u32)event->type)<<std::endl;
1742                         }
1743                         
1744                         /*
1745                                 Set blocks not sent to far players
1746                         */
1747                         if(far_players.size() > 0)
1748                         {
1749                                 // Convert list format to that wanted by SetBlocksNotSent
1750                                 core::map<v3s16, MapBlock*> modified_blocks2;
1751                                 for(core::map<v3s16, bool>::Iterator
1752                                                 i = event->modified_blocks.getIterator();
1753                                                 i.atEnd()==false; i++)
1754                                 {
1755                                         v3s16 p = i.getNode()->getKey();
1756                                         modified_blocks2.insert(p,
1757                                                         m_env->getMap().getBlockNoCreateNoEx(p));
1758                                 }
1759                                 // Set blocks not sent
1760                                 for(core::list<u16>::Iterator
1761                                                 i = far_players.begin();
1762                                                 i != far_players.end(); i++)
1763                                 {
1764                                         u16 peer_id = *i;
1765                                         RemoteClient *client = getClient(peer_id);
1766                                         if(client==NULL)
1767                                                 continue;
1768                                         client->SetBlocksNotSent(modified_blocks2);
1769                                 }
1770                         }
1771
1772                         delete event;
1773
1774                         /*// Don't send too many at a time
1775                         count++;
1776                         if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1777                                 break;*/
1778                 }
1779
1780                 if(got_any_events)
1781                 {
1782                         infostream<<"Server: MapEditEvents:"<<std::endl;
1783                         prof.print(infostream);
1784                 }
1785                 
1786         }
1787
1788         /*
1789                 Send object positions
1790         */
1791         {
1792                 float &counter = m_objectdata_timer;
1793                 counter += dtime;
1794                 if(counter >= g_settings->getFloat("objectdata_interval"))
1795                 {
1796                         JMutexAutoLock lock1(m_env_mutex);
1797                         JMutexAutoLock lock2(m_con_mutex);
1798
1799                         //ScopeProfiler sp(g_profiler, "Server: sending player positions");
1800
1801                         SendObjectData(counter);
1802
1803                         counter = 0.0;
1804                 }
1805         }
1806         
1807         /*
1808                 Trigger emergethread (it somehow gets to a non-triggered but
1809                 bysy state sometimes)
1810         */
1811         {
1812                 float &counter = m_emergethread_trigger_timer;
1813                 counter += dtime;
1814                 if(counter >= 2.0)
1815                 {
1816                         counter = 0.0;
1817                         
1818                         m_emergethread.trigger();
1819                 }
1820         }
1821
1822         // Save map, players and auth stuff
1823         {
1824                 float &counter = m_savemap_timer;
1825                 counter += dtime;
1826                 if(counter >= g_settings->getFloat("server_map_save_interval"))
1827                 {
1828                         counter = 0.0;
1829
1830                         ScopeProfiler sp(g_profiler, "Server: saving stuff");
1831
1832                         // Auth stuff
1833                         if(m_authmanager.isModified())
1834                                 m_authmanager.save();
1835
1836                         //Bann stuff
1837                         if(m_banmanager.isModified())
1838                                 m_banmanager.save();
1839                         
1840                         // Map
1841                         JMutexAutoLock lock(m_env_mutex);
1842
1843                         /*// Unload unused data (delete from memory)
1844                         m_env->getMap().unloadUnusedData(
1845                                         g_settings->getFloat("server_unload_unused_sectors_timeout"));
1846                                         */
1847                         /*u32 deleted_count = m_env->getMap().unloadUnusedData(
1848                                         g_settings->getFloat("server_unload_unused_sectors_timeout"));
1849                                         */
1850
1851                         // Save only changed parts
1852                         m_env->getMap().save(true);
1853
1854                         /*if(deleted_count > 0)
1855                         {
1856                                 infostream<<"Server: Unloaded "<<deleted_count
1857                                                 <<" blocks from memory"<<std::endl;
1858                         }*/
1859
1860                         // Save players
1861                         m_env->serializePlayers(m_mapsavedir);
1862                         
1863                         // Save environment metadata
1864                         m_env->saveMeta(m_mapsavedir);
1865                 }
1866         }
1867 }
1868
1869 void Server::Receive()
1870 {
1871         DSTACK(__FUNCTION_NAME);
1872         SharedBuffer<u8> data;
1873         u16 peer_id;
1874         u32 datasize;
1875         try{
1876                 {
1877                         JMutexAutoLock conlock(m_con_mutex);
1878                         datasize = m_con.Receive(peer_id, data);
1879                 }
1880
1881                 // This has to be called so that the client list gets synced
1882                 // with the peer list of the connection
1883                 handlePeerChanges();
1884
1885                 ProcessData(*data, datasize, peer_id);
1886         }
1887         catch(con::InvalidIncomingDataException &e)
1888         {
1889                 infostream<<"Server::Receive(): "
1890                                 "InvalidIncomingDataException: what()="
1891                                 <<e.what()<<std::endl;
1892         }
1893         catch(con::PeerNotFoundException &e)
1894         {
1895                 //NOTE: This is not needed anymore
1896                 
1897                 // The peer has been disconnected.
1898                 // Find the associated player and remove it.
1899
1900                 /*JMutexAutoLock envlock(m_env_mutex);
1901
1902                 infostream<<"ServerThread: peer_id="<<peer_id
1903                                 <<" has apparently closed connection. "
1904                                 <<"Removing player."<<std::endl;
1905
1906                 m_env->removePlayer(peer_id);*/
1907         }
1908 }
1909
1910 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1911 {
1912         DSTACK(__FUNCTION_NAME);
1913         // Environment is locked first.
1914         JMutexAutoLock envlock(m_env_mutex);
1915         JMutexAutoLock conlock(m_con_mutex);
1916         
1917         try{
1918                 Address address = m_con.GetPeerAddress(peer_id);
1919
1920                 // drop player if is ip is banned
1921                 if(m_banmanager.isIpBanned(address.serializeString())){
1922                         SendAccessDenied(m_con, peer_id,
1923                                         L"Your ip is banned. Banned name was "
1924                                         +narrow_to_wide(m_banmanager.getBanName(
1925                                                 address.serializeString())));
1926                         m_con.DeletePeer(peer_id);
1927                         return;
1928                 }
1929         }
1930         catch(con::PeerNotFoundException &e)
1931         {
1932                 infostream<<"Server::ProcessData(): Cancelling: peer "
1933                                 <<peer_id<<" not found"<<std::endl;
1934                 return;
1935         }
1936
1937         u8 peer_ser_ver = getClient(peer_id)->serialization_version;
1938
1939         try
1940         {
1941
1942         if(datasize < 2)
1943                 return;
1944
1945         ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1946         
1947         if(command == TOSERVER_INIT)
1948         {
1949                 // [0] u16 TOSERVER_INIT
1950                 // [2] u8 SER_FMT_VER_HIGHEST
1951                 // [3] u8[20] player_name
1952                 // [23] u8[28] password <--- can be sent without this, from old versions
1953
1954                 if(datasize < 2+1+PLAYERNAME_SIZE)
1955                         return;
1956
1957                 infostream<<"Server: Got TOSERVER_INIT from "
1958                                 <<peer_id<<std::endl;
1959
1960                 // First byte after command is maximum supported
1961                 // serialization version
1962                 u8 client_max = data[2];
1963                 u8 our_max = SER_FMT_VER_HIGHEST;
1964                 // Use the highest version supported by both
1965                 u8 deployed = core::min_(client_max, our_max);
1966                 // If it's lower than the lowest supported, give up.
1967                 if(deployed < SER_FMT_VER_LOWEST)
1968                         deployed = SER_FMT_VER_INVALID;
1969
1970                 //peer->serialization_version = deployed;
1971                 getClient(peer_id)->pending_serialization_version = deployed;
1972                 
1973                 if(deployed == SER_FMT_VER_INVALID)
1974                 {
1975                         infostream<<"Server: Cannot negotiate "
1976                                         "serialization version with peer "
1977                                         <<peer_id<<std::endl;
1978                         SendAccessDenied(m_con, peer_id,
1979                                         L"Your client is too old (map format)");
1980                         return;
1981                 }
1982                 
1983                 /*
1984                         Read and check network protocol version
1985                 */
1986
1987                 u16 net_proto_version = 0;
1988                 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
1989                 {
1990                         net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
1991                 }
1992
1993                 getClient(peer_id)->net_proto_version = net_proto_version;
1994
1995                 if(net_proto_version == 0)
1996                 {
1997                         SendAccessDenied(m_con, peer_id,
1998                                         L"Your client is too old. Please upgrade.");
1999                         return;
2000                 }
2001                 
2002                 /* Uhh... this should actually be a warning but let's do it like this */
2003                 if(g_settings->getBool("strict_protocol_version_checking"))
2004                 {
2005                         if(net_proto_version < PROTOCOL_VERSION)
2006                         {
2007                                 SendAccessDenied(m_con, peer_id,
2008                                                 L"Your client is too old. Please upgrade.");
2009                                 return;
2010                         }
2011                 }
2012
2013                 /*
2014                         Set up player
2015                 */
2016                 
2017                 // Get player name
2018                 char playername[PLAYERNAME_SIZE];
2019                 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2020                 {
2021                         playername[i] = data[3+i];
2022                 }
2023                 playername[PLAYERNAME_SIZE-1] = 0;
2024                 
2025                 if(playername[0]=='\0')
2026                 {
2027                         infostream<<"Server: Player has empty name"<<std::endl;
2028                         SendAccessDenied(m_con, peer_id,
2029                                         L"Empty name");
2030                         return;
2031                 }
2032
2033                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2034                 {
2035                         infostream<<"Server: Player has invalid name"<<std::endl;
2036                         SendAccessDenied(m_con, peer_id,
2037                                         L"Name contains unallowed characters");
2038                         return;
2039                 }
2040
2041                 // Get password
2042                 char password[PASSWORD_SIZE];
2043                 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2044                 {
2045                         // old version - assume blank password
2046                         password[0] = 0;
2047                 }
2048                 else
2049                 {
2050                                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2051                                 {
2052                                         password[i] = data[23+i];
2053                                 }
2054                                 password[PASSWORD_SIZE-1] = 0;
2055                 }
2056                 
2057                 std::string checkpwd;
2058                 if(m_authmanager.exists(playername))
2059                 {
2060                         checkpwd = m_authmanager.getPassword(playername);
2061                 }
2062                 else
2063                 {
2064                         checkpwd = g_settings->get("default_password");
2065                 }
2066                 
2067                 /*infostream<<"Server: Client gave password '"<<password
2068                                 <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
2069                 
2070                 if(password != checkpwd && m_authmanager.exists(playername))
2071                 {
2072                         infostream<<"Server: peer_id="<<peer_id
2073                                         <<": supplied invalid password for "
2074                                         <<playername<<std::endl;
2075                         SendAccessDenied(m_con, peer_id, L"Invalid password");
2076                         return;
2077                 }
2078                 
2079                 // Add player to auth manager
2080                 if(m_authmanager.exists(playername) == false)
2081                 {
2082                         infostream<<"Server: adding player "<<playername
2083                                         <<" to auth manager"<<std::endl;
2084                         m_authmanager.add(playername);
2085                         m_authmanager.setPassword(playername, checkpwd);
2086                         m_authmanager.setPrivs(playername,
2087                                         stringToPrivs(g_settings->get("default_privs")));
2088                         m_authmanager.save();
2089                 }
2090                 
2091                 // Enforce user limit.
2092                 // Don't enforce for users that have some admin right
2093                 if(m_clients.size() >= g_settings->getU16("max_users") &&
2094                                 (m_authmanager.getPrivs(playername)
2095                                         & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 &&
2096                                 playername != g_settings->get("name"))
2097                 {
2098                         SendAccessDenied(m_con, peer_id, L"Too many users.");
2099                         return;
2100                 }
2101
2102                 // Get player
2103                 Player *player = emergePlayer(playername, password, peer_id);
2104
2105                 // If failed, cancel
2106                 if(player == NULL)
2107                 {
2108                         infostream<<"Server: peer_id="<<peer_id
2109                                         <<": failed to emerge player"<<std::endl;
2110                         return;
2111                 }
2112
2113                 /*
2114                         Answer with a TOCLIENT_INIT
2115                 */
2116                 {
2117                         SharedBuffer<u8> reply(2+1+6+8);
2118                         writeU16(&reply[0], TOCLIENT_INIT);
2119                         writeU8(&reply[2], deployed);
2120                         writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2121                         writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
2122                         
2123                         // Send as reliable
2124                         m_con.Send(peer_id, 0, reply, true);
2125                 }
2126
2127                 /*
2128                         Send complete position information
2129                 */
2130                 SendMovePlayer(player);
2131
2132                 return;
2133         }
2134
2135         if(command == TOSERVER_INIT2)
2136         {
2137                 infostream<<"Server: Got TOSERVER_INIT2 from "
2138                                 <<peer_id<<std::endl;
2139
2140
2141                 getClient(peer_id)->serialization_version
2142                                 = getClient(peer_id)->pending_serialization_version;
2143
2144                 /*
2145                         Send some initialization data
2146                 */
2147
2148                 // Send tool definitions
2149                 SendToolDef(m_con, peer_id, m_toolmgr);
2150                 
2151                 // Send node definitions
2152                 SendNodeDef(m_con, peer_id, m_nodedef);
2153                 
2154                 // Send textures
2155                 SendTextures(peer_id);
2156                 
2157                 // Send player info to all players
2158                 SendPlayerInfos();
2159
2160                 // Send inventory to player
2161                 UpdateCrafting(peer_id);
2162                 SendInventory(peer_id);
2163
2164                 // Send player items to all players
2165                 SendPlayerItems();
2166
2167                 Player *player = m_env->getPlayer(peer_id);
2168
2169                 // Send HP
2170                 SendPlayerHP(player);
2171                 
2172                 // Send time of day
2173                 {
2174                         SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2175                                         m_env->getTimeOfDay());
2176                         m_con.Send(peer_id, 0, data, true);
2177                 }
2178                 
2179                 // Send information about server to player in chat
2180                 SendChatMessage(peer_id, getStatusString());
2181                 
2182                 // Send information about joining in chat
2183                 {
2184                         std::wstring name = L"unknown";
2185                         Player *player = m_env->getPlayer(peer_id);
2186                         if(player != NULL)
2187                                 name = narrow_to_wide(player->getName());
2188                         
2189                         std::wstring message;
2190                         message += L"*** ";
2191                         message += name;
2192                         message += L" joined game";
2193                         BroadcastChatMessage(message);
2194                 }
2195                 
2196                 // Warnings about protocol version can be issued here
2197                 if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
2198                 {
2199                         SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER");
2200                 }
2201
2202                 /*
2203                         Check HP, respawn if necessary
2204                 */
2205                 HandlePlayerHP(player, 0);
2206
2207                 /*
2208                         Print out action
2209                 */
2210                 {
2211                         std::ostringstream os(std::ios_base::binary);
2212                         for(core::map<u16, RemoteClient*>::Iterator
2213                                 i = m_clients.getIterator();
2214                                 i.atEnd() == false; i++)
2215                         {
2216                                 RemoteClient *client = i.getNode()->getValue();
2217                                 assert(client->peer_id == i.getNode()->getKey());
2218                                 if(client->serialization_version == SER_FMT_VER_INVALID)
2219                                         continue;
2220                                 // Get player
2221                                 Player *player = m_env->getPlayer(client->peer_id);
2222                                 if(!player)
2223                                         continue;
2224                                 // Get name of player
2225                                 os<<player->getName()<<" ";
2226                         }
2227
2228                         actionstream<<player->getName()<<" joins game. List of players: "
2229                                         <<os.str()<<std::endl;
2230                 }
2231
2232                 return;
2233         }
2234
2235         if(peer_ser_ver == SER_FMT_VER_INVALID)
2236         {
2237                 infostream<<"Server::ProcessData(): Cancelling: Peer"
2238                                 " serialization format invalid or not initialized."
2239                                 " Skipping incoming command="<<command<<std::endl;
2240                 return;
2241         }
2242         
2243         Player *player = m_env->getPlayer(peer_id);
2244
2245         if(player == NULL){
2246                 infostream<<"Server::ProcessData(): Cancelling: "
2247                                 "No player for peer_id="<<peer_id
2248                                 <<std::endl;
2249                 return;
2250         }
2251         if(command == TOSERVER_PLAYERPOS)
2252         {
2253                 if(datasize < 2+12+12+4+4)
2254                         return;
2255         
2256                 u32 start = 0;
2257                 v3s32 ps = readV3S32(&data[start+2]);
2258                 v3s32 ss = readV3S32(&data[start+2+12]);
2259                 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2260                 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2261                 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2262                 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2263                 pitch = wrapDegrees(pitch);
2264                 yaw = wrapDegrees(yaw);
2265
2266                 player->setPosition(position);
2267                 player->setSpeed(speed);
2268                 player->setPitch(pitch);
2269                 player->setYaw(yaw);
2270                 
2271                 /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2272                                 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2273                                 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2274         }
2275         else if(command == TOSERVER_GOTBLOCKS)
2276         {
2277                 if(datasize < 2+1)
2278                         return;
2279                 
2280                 /*
2281                         [0] u16 command
2282                         [2] u8 count
2283                         [3] v3s16 pos_0
2284                         [3+6] v3s16 pos_1
2285                         ...
2286                 */
2287
2288                 u16 count = data[2];
2289                 for(u16 i=0; i<count; i++)
2290                 {
2291                         if((s16)datasize < 2+1+(i+1)*6)
2292                                 throw con::InvalidIncomingDataException
2293                                         ("GOTBLOCKS length is too short");
2294                         v3s16 p = readV3S16(&data[2+1+i*6]);
2295                         /*infostream<<"Server: GOTBLOCKS ("
2296                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2297                         RemoteClient *client = getClient(peer_id);
2298                         client->GotBlock(p);
2299                 }
2300         }
2301         else if(command == TOSERVER_DELETEDBLOCKS)
2302         {
2303                 if(datasize < 2+1)
2304                         return;
2305                 
2306                 /*
2307                         [0] u16 command
2308                         [2] u8 count
2309                         [3] v3s16 pos_0
2310                         [3+6] v3s16 pos_1
2311                         ...
2312                 */
2313
2314                 u16 count = data[2];
2315                 for(u16 i=0; i<count; i++)
2316                 {
2317                         if((s16)datasize < 2+1+(i+1)*6)
2318                                 throw con::InvalidIncomingDataException
2319                                         ("DELETEDBLOCKS length is too short");
2320                         v3s16 p = readV3S16(&data[2+1+i*6]);
2321                         /*infostream<<"Server: DELETEDBLOCKS ("
2322                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2323                         RemoteClient *client = getClient(peer_id);
2324                         client->SetBlockNotSent(p);
2325                 }
2326         }
2327         else if(command == TOSERVER_CLICK_OBJECT)
2328         {
2329                 infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2330                 return;
2331         }
2332         else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2333         {
2334                 if(datasize < 7)
2335                         return;
2336
2337                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2338                         return;
2339
2340                 /*
2341                         length: 7
2342                         [0] u16 command
2343                         [2] u8 button (0=left, 1=right)
2344                         [3] u16 id
2345                         [5] u16 item
2346                 */
2347                 u8 button = readU8(&data[2]);
2348                 u16 id = readS16(&data[3]);
2349                 u16 item_i = readU16(&data[5]);
2350         
2351                 ServerActiveObject *obj = m_env->getActiveObject(id);
2352
2353                 if(obj == NULL)
2354                 {
2355                         infostream<<"Server: CLICK_ACTIVEOBJECT: object not found"
2356                                         <<std::endl;
2357                         return;
2358                 }
2359
2360                 // Skip if object has been removed
2361                 if(obj->m_removed)
2362                         return;
2363                 
2364                 //TODO: Check that object is reasonably close
2365         
2366                 // Get ServerRemotePlayer
2367                 ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
2368
2369                 // Update wielded item
2370                 srp->wieldItem(item_i);
2371                 
2372                 // Left click, pick/punch
2373                 if(button == 0)
2374                 {
2375                         actionstream<<player->getName()<<" punches object "
2376                                         <<obj->getId()<<std::endl;
2377                         
2378                         // Do stuff
2379                         obj->punch(srp);
2380                         
2381 #if 0
2382                         /*
2383                                 Try creating inventory item
2384                         */
2385                         InventoryItem *item = obj->createPickedUpItem();
2386                         
2387                         if(item)
2388                         {
2389                                 InventoryList *ilist = player->inventory.getList("main");
2390                                 if(ilist != NULL)
2391                                 {
2392                                         actionstream<<player->getName()<<" picked up "
2393                                                         <<item->getName()<<std::endl;
2394                                         if(g_settings->getBool("creative_mode") == false)
2395                                         {
2396                                                 // Skip if inventory has no free space
2397                                                 if(ilist->roomForItem(item) == false)
2398                                                 {
2399                                                         infostream<<"Player inventory has no free space"<<std::endl;
2400                                                         return;
2401                                                 }
2402
2403                                                 // Add to inventory and send inventory
2404                                                 ilist->addItem(item);
2405                                                 UpdateCrafting(player->peer_id);
2406                                                 SendInventory(player->peer_id);
2407                                         }
2408
2409                                         // Remove object from environment
2410                                         obj->m_removed = true;
2411                                 }
2412                         }
2413                         else
2414                         {
2415                                 /*
2416                                         Item cannot be picked up. Punch it instead.
2417                                 */
2418
2419                                 actionstream<<player->getName()<<" punches object "
2420                                                 <<obj->getId()<<std::endl;
2421
2422                                 ToolItem *titem = NULL;
2423                                 std::string toolname = "";
2424
2425                                 InventoryList *mlist = player->inventory.getList("main");
2426                                 if(mlist != NULL)
2427                                 {
2428                                         InventoryItem *item = mlist->getItem(item_i);
2429                                         if(item && (std::string)item->getName() == "ToolItem")
2430                                         {
2431                                                 titem = (ToolItem*)item;
2432                                                 toolname = titem->getToolName();
2433                                         }
2434                                 }
2435
2436                                 v3f playerpos = player->getPosition();
2437                                 v3f objpos = obj->getBasePosition();
2438                                 v3f dir = (objpos - playerpos).normalize();
2439                                 
2440                                 u16 wear = obj->punch(toolname, dir, player->getName());
2441                                 
2442                                 if(titem)
2443                                 {
2444                                         bool weared_out = titem->addWear(wear);
2445                                         if(weared_out)
2446                                                 mlist->deleteItem(item_i);
2447                                         SendInventory(player->peer_id);
2448                                 }
2449                         }
2450 #endif
2451                 }
2452                 // Right click, do something with object
2453                 if(button == 1)
2454                 {
2455                         actionstream<<player->getName()<<" right clicks object "
2456                                         <<obj->getId()<<std::endl;
2457
2458                         // Do stuff
2459                         obj->rightClick(srp);
2460                 }
2461
2462                 /*
2463                         Update player state to client
2464                 */
2465                 SendPlayerHP(player);
2466                 UpdateCrafting(player->peer_id);
2467                 SendInventory(player->peer_id);
2468         }
2469         else if(command == TOSERVER_GROUND_ACTION)
2470         {
2471                 if(datasize < 17)
2472                         return;
2473                 /*
2474                         length: 17
2475                         [0] u16 command
2476                         [2] u8 action
2477                         [3] v3s16 nodepos_undersurface
2478                         [9] v3s16 nodepos_abovesurface
2479                         [15] u16 item
2480                         actions:
2481                         0: start digging
2482                         1: place block
2483                         2: stop digging (all parameters ignored)
2484                         3: digging completed
2485                 */
2486                 u8 action = readU8(&data[2]);
2487                 v3s16 p_under;
2488                 p_under.X = readS16(&data[3]);
2489                 p_under.Y = readS16(&data[5]);
2490                 p_under.Z = readS16(&data[7]);
2491                 v3s16 p_over;
2492                 p_over.X = readS16(&data[9]);
2493                 p_over.Y = readS16(&data[11]);
2494                 p_over.Z = readS16(&data[13]);
2495                 u16 item_i = readU16(&data[15]);
2496
2497                 //TODO: Check that target is reasonably close
2498                 
2499                 /*
2500                         0: start digging
2501                 */
2502                 if(action == 0)
2503                 {
2504                         /*
2505                                 NOTE: This can be used in the future to check if
2506                                 somebody is cheating, by checking the timing.
2507                         */
2508                         bool cannot_punch_node = false;
2509
2510                         MapNode n(CONTENT_IGNORE);
2511
2512                         try
2513                         {
2514                                 n = m_env->getMap().getNode(p_under);
2515                         }
2516                         catch(InvalidPositionException &e)
2517                         {
2518                                 infostream<<"Server: Not punching: Node not found."
2519                                                 <<" Adding block to emerge queue."
2520                                                 <<std::endl;
2521                                 m_emerge_queue.addBlock(peer_id,
2522                                                 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2523                                 cannot_punch_node = true;
2524                         }
2525
2526                         if(cannot_punch_node)
2527                                 return;
2528
2529                         /*
2530                                 Run script hook
2531                         */
2532                         ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
2533                         scriptapi_environment_on_punchnode(m_lua, p_under, n, srp);
2534
2535                 } // action == 0
2536
2537                 /*
2538                         2: stop digging
2539                 */
2540                 else if(action == 2)
2541                 {
2542 #if 0
2543                         RemoteClient *client = getClient(peer_id);
2544                         JMutexAutoLock digmutex(client->m_dig_mutex);
2545                         client->m_dig_tool_item = -1;
2546 #endif
2547                 }
2548
2549                 /*
2550                         3: Digging completed
2551                 */
2552                 else if(action == 3)
2553                 {
2554                         // Mandatory parameter; actually used for nothing
2555                         core::map<v3s16, MapBlock*> modified_blocks;
2556
2557                         content_t material = CONTENT_IGNORE;
2558                         u8 mineral = MINERAL_NONE;
2559
2560                         bool cannot_remove_node = false;
2561                         
2562                         MapNode n(CONTENT_IGNORE);
2563                         try
2564                         {
2565                                 n = m_env->getMap().getNode(p_under);
2566                                 // Get mineral
2567                                 mineral = n.getMineral(m_nodedef);
2568                                 // Get material at position
2569                                 material = n.getContent();
2570                                 // If not yet cancelled
2571                                 if(cannot_remove_node == false)
2572                                 {
2573                                         // If it's not diggable, do nothing
2574                                         if(m_nodedef->get(material).diggable == false)
2575                                         {
2576                                                 infostream<<"Server: Not finishing digging: "
2577                                                                 <<"Node not diggable"
2578                                                                 <<std::endl;
2579                                                 cannot_remove_node = true;
2580                                         }
2581                                 }
2582                                 // If not yet cancelled
2583                                 if(cannot_remove_node == false)
2584                                 {
2585                                         // Get node metadata
2586                                         NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
2587                                         if(meta && meta->nodeRemovalDisabled() == true)
2588                                         {
2589                                                 infostream<<"Server: Not finishing digging: "
2590                                                                 <<"Node metadata disables removal"
2591                                                                 <<std::endl;
2592                                                 cannot_remove_node = true;
2593                                         }
2594                                 }
2595                         }
2596                         catch(InvalidPositionException &e)
2597                         {
2598                                 infostream<<"Server: Not finishing digging: Node not found."
2599                                                 <<" Adding block to emerge queue."
2600                                                 <<std::endl;
2601                                 m_emerge_queue.addBlock(peer_id,
2602                                                 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2603                                 cannot_remove_node = true;
2604                         }
2605
2606                         // Make sure the player is allowed to do it
2607                         if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2608                         {
2609                                 infostream<<"Player "<<player->getName()<<" cannot remove node"
2610                                                 <<" because privileges are "<<getPlayerPrivs(player)
2611                                                 <<std::endl;
2612                                 cannot_remove_node = true;
2613                         }
2614
2615                         /*
2616                                 If node can't be removed, set block to be re-sent to
2617                                 client and quit.
2618                         */
2619                         if(cannot_remove_node)
2620                         {
2621                                 infostream<<"Server: Not finishing digging."<<std::endl;
2622
2623                                 // Client probably has wrong data.
2624                                 // Set block not sent, so that client will get
2625                                 // a valid one.
2626                                 infostream<<"Client "<<peer_id<<" tried to dig "
2627                                                 <<"node; but node cannot be removed."
2628                                                 <<" setting MapBlock not sent."<<std::endl;
2629                                 RemoteClient *client = getClient(peer_id);
2630                                 v3s16 blockpos = getNodeBlockPos(p_under);
2631                                 client->SetBlockNotSent(blockpos);
2632                                         
2633                                 return;
2634                         }
2635                         
2636                         actionstream<<player->getName()<<" digs "<<PP(p_under)
2637                                         <<", gets material "<<(int)material<<", mineral "
2638                                         <<(int)mineral<<std::endl;
2639                         
2640                         /*
2641                                 Send the removal to all close-by players.
2642                                 - If other player is close, send REMOVENODE
2643                                 - Otherwise set blocks not sent
2644                         */
2645                         core::list<u16> far_players;
2646                         sendRemoveNode(p_under, peer_id, &far_players, 30);
2647                         
2648                         /*
2649                                 Update and send inventory
2650                         */
2651
2652                         if(g_settings->getBool("creative_mode") == false)
2653                         {
2654                                 /*
2655                                         Wear out tool
2656                                 */
2657                                 InventoryList *mlist = player->inventory.getList("main");
2658                                 if(mlist != NULL)
2659                                 {
2660                                         InventoryItem *item = mlist->getItem(item_i);
2661                                         if(item && (std::string)item->getName() == "ToolItem")
2662                                         {
2663                                                 ToolItem *titem = (ToolItem*)item;
2664                                                 std::string toolname = titem->getToolName();
2665
2666                                                 // Get digging properties for material and tool
2667                                                 ToolDiggingProperties tp =
2668                                                                 m_toolmgr->getDiggingProperties(toolname);
2669                                                 DiggingProperties prop =
2670                                                                 getDiggingProperties(material, &tp, m_nodedef);
2671
2672                                                 if(prop.diggable == false)
2673                                                 {
2674                                                         infostream<<"Server: WARNING: Player digged"
2675                                                                         <<" with impossible material + tool"
2676                                                                         <<" combination"<<std::endl;
2677                                                 }
2678                                                 
2679                                                 bool weared_out = titem->addWear(prop.wear);
2680
2681                                                 if(weared_out)
2682                                                 {
2683                                                         mlist->deleteItem(item_i);
2684                                                 }
2685                                         }
2686                                 }
2687
2688                                 /*
2689                                         Add dug item to inventory
2690                                 */
2691
2692                                 InventoryItem *item = NULL;
2693
2694                                 if(mineral != MINERAL_NONE)
2695                                         item = getDiggedMineralItem(mineral, this);
2696                                 
2697                                 // If not mineral
2698                                 if(item == NULL)
2699                                 {
2700                                         const std::string &dug_s = m_nodedef->get(material).dug_item;
2701                                         if(dug_s != "")
2702                                         {
2703                                                 std::istringstream is(dug_s, std::ios::binary);
2704                                                 item = InventoryItem::deSerialize(is, this);
2705                                         }
2706                                 }
2707                                 
2708                                 if(item != NULL)
2709                                 {
2710                                         // Add a item to inventory
2711                                         player->inventory.addItem("main", item);
2712
2713                                         // Send inventory
2714                                         UpdateCrafting(player->peer_id);
2715                                         SendInventory(player->peer_id);
2716                                 }
2717
2718                                 item = NULL;
2719
2720                                 if(mineral != MINERAL_NONE)
2721                                   item = getDiggedMineralItem(mineral, this);
2722                         
2723                                 // If not mineral
2724                                 if(item == NULL)
2725                                 {
2726                                         const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
2727                                         s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
2728                                         if(extra_dug_s != "" && extra_rarity != 0
2729                                            && myrand() % extra_rarity == 0)
2730                                         {
2731                                                 std::istringstream is(extra_dug_s, std::ios::binary);
2732                                                 item = InventoryItem::deSerialize(is, this);
2733                                         }
2734                                 }
2735                         
2736                                 if(item != NULL)
2737                                 {
2738                                         // Add a item to inventory
2739                                         player->inventory.addItem("main", item);
2740
2741                                         // Send inventory
2742                                         UpdateCrafting(player->peer_id);
2743                                         SendInventory(player->peer_id);
2744                                 }
2745                         }
2746
2747                         /*
2748                                 Remove the node
2749                                 (this takes some time so it is done after the quick stuff)
2750                         */
2751                         {
2752                                 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2753
2754                                 m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
2755                         }
2756                         /*
2757                                 Set blocks not sent to far players
2758                         */
2759                         for(core::list<u16>::Iterator
2760                                         i = far_players.begin();
2761                                         i != far_players.end(); i++)
2762                         {
2763                                 u16 peer_id = *i;
2764                                 RemoteClient *client = getClient(peer_id);
2765                                 if(client==NULL)
2766                                         continue;
2767                                 client->SetBlocksNotSent(modified_blocks);
2768                         }
2769
2770                         /*
2771                                 Run script hook
2772                         */
2773                         ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
2774                         scriptapi_environment_on_dignode(m_lua, p_under, n, srp);
2775                 }
2776                 
2777                 /*
2778                         1: place block
2779                 */
2780                 else if(action == 1)
2781                 {
2782
2783                         InventoryList *ilist = player->inventory.getList("main");
2784                         if(ilist == NULL)
2785                                 return;
2786
2787                         // Get item
2788                         InventoryItem *item = ilist->getItem(item_i);
2789                         
2790                         // If there is no item, it is not possible to add it anywhere
2791                         if(item == NULL)
2792                                 return;
2793                         
2794                         /*
2795                                 Handle material items
2796                         */
2797                         if(std::string("MaterialItem") == item->getName())
2798                         {
2799                                 try{
2800                                         // Don't add a node if this is not a free space
2801                                         MapNode n2 = m_env->getMap().getNode(p_over);
2802                                         bool no_enough_privs =
2803                                                         ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2804                                         if(no_enough_privs)
2805                                                 infostream<<"Player "<<player->getName()<<" cannot add node"
2806                                                         <<" because privileges are "<<getPlayerPrivs(player)
2807                                                         <<std::endl;
2808
2809                                         if(m_nodedef->get(n2).buildable_to == false
2810                                                 || no_enough_privs)
2811                                         {
2812                                                 // Client probably has wrong data.
2813                                                 // Set block not sent, so that client will get
2814                                                 // a valid one.
2815                                                 infostream<<"Client "<<peer_id<<" tried to place"
2816                                                                 <<" node in invalid position; setting"
2817                                                                 <<" MapBlock not sent."<<std::endl;
2818                                                 RemoteClient *client = getClient(peer_id);
2819                                                 v3s16 blockpos = getNodeBlockPos(p_over);
2820                                                 client->SetBlockNotSent(blockpos);
2821                                                 return;
2822                                         }
2823                                 }
2824                                 catch(InvalidPositionException &e)
2825                                 {
2826                                         infostream<<"Server: Ignoring ADDNODE: Node not found"
2827                                                         <<" Adding block to emerge queue."
2828                                                         <<std::endl;
2829                                         m_emerge_queue.addBlock(peer_id,
2830                                                         getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2831                                         return;
2832                                 }
2833
2834                                 // Reset build time counter
2835                                 getClient(peer_id)->m_time_from_building = 0.0;
2836                                 
2837                                 // Create node data
2838                                 MaterialItem *mitem = (MaterialItem*)item;
2839                                 MapNode n;
2840                                 n.setContent(mitem->getMaterial());
2841
2842                                 actionstream<<player->getName()<<" places material "
2843                                                 <<(int)mitem->getMaterial()
2844                                                 <<" at "<<PP(p_under)<<std::endl;
2845                         
2846                                 // Calculate direction for wall mounted stuff
2847                                 if(m_nodedef->get(n).wall_mounted)
2848                                         n.param2 = packDir(p_under - p_over);
2849
2850                                 // Calculate the direction for furnaces and chests and stuff
2851                                 if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
2852                                 {
2853                                         v3f playerpos = player->getPosition();
2854                                         v3f blockpos = intToFloat(p_over, BS) - playerpos;
2855                                         blockpos = blockpos.normalize();
2856                                         n.param1 = 0;
2857                                         if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2858                                                 if (blockpos.X < 0)
2859                                                         n.param1 = 3;
2860                                                 else
2861                                                         n.param1 = 1;
2862                                         } else {
2863                                                 if (blockpos.Z < 0)
2864                                                         n.param1 = 2;
2865                                                 else
2866                                                         n.param1 = 0;
2867                                         }
2868                                 }
2869
2870                                 /*
2871                                         Send to all close-by players
2872                                 */
2873                                 core::list<u16> far_players;
2874                                 sendAddNode(p_over, n, 0, &far_players, 30);
2875                                 
2876                                 /*
2877                                         Handle inventory
2878                                 */
2879                                 InventoryList *ilist = player->inventory.getList("main");
2880                                 if(g_settings->getBool("creative_mode") == false && ilist)
2881                                 {
2882                                         // Remove from inventory and send inventory
2883                                         if(mitem->getCount() == 1)
2884                                                 ilist->deleteItem(item_i);
2885                                         else
2886                                                 mitem->remove(1);
2887                                         // Send inventory
2888                                         UpdateCrafting(peer_id);
2889                                         SendInventory(peer_id);
2890                                 }
2891                                 
2892                                 /*
2893                                         Add node.
2894
2895                                         This takes some time so it is done after the quick stuff
2896                                 */
2897                                 core::map<v3s16, MapBlock*> modified_blocks;
2898                                 {
2899                                         MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2900
2901                                         std::string p_name = std::string(player->getName());
2902                                         m_env->getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
2903                                 }
2904                                 /*
2905                                         Set blocks not sent to far players
2906                                 */
2907                                 for(core::list<u16>::Iterator
2908                                                 i = far_players.begin();
2909                                                 i != far_players.end(); i++)
2910                                 {
2911                                         u16 peer_id = *i;
2912                                         RemoteClient *client = getClient(peer_id);
2913                                         if(client==NULL)
2914                                                 continue;
2915                                         client->SetBlocksNotSent(modified_blocks);
2916                                 }
2917
2918                                 /*
2919                                         Run script hook
2920                                 */
2921                                 ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
2922                                 scriptapi_environment_on_placenode(m_lua, p_over, n, srp);
2923
2924                                 /*
2925                                         Calculate special events
2926                                 */
2927                                 
2928                                 /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
2929                                 {
2930                                         u32 count = 0;
2931                                         for(s16 z=-1; z<=1; z++)
2932                                         for(s16 y=-1; y<=1; y++)
2933                                         for(s16 x=-1; x<=1; x++)
2934                                         {
2935                                                 
2936                                         }
2937                                 }*/
2938                         }
2939                         /*
2940                                 Place other item (not a block)
2941                         */
2942                         else
2943                         {
2944                                 v3s16 blockpos = getNodeBlockPos(p_over);
2945                                 
2946                                 /*
2947                                         Check that the block is loaded so that the item
2948                                         can properly be added to the static list too
2949                                 */
2950                                 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
2951                                 if(block==NULL)
2952                                 {
2953                                         infostream<<"Error while placing object: "
2954                                                         "block not found"<<std::endl;
2955                                         return;
2956                                 }
2957
2958                                 /*
2959                                         If in creative mode, item dropping is disabled unless
2960                                         player has build privileges
2961                                 */
2962                                 if(g_settings->getBool("creative_mode") &&
2963                                         (getPlayerPrivs(player) & PRIV_BUILD) == 0)
2964                                 {
2965                                         infostream<<"Not allowing player to drop item: "
2966                                                         "creative mode and no build privs"<<std::endl;
2967                                         return;
2968                                 }
2969
2970                                 // Calculate a position for it
2971                                 v3f pos = intToFloat(p_over, BS);
2972                                 //pos.Y -= BS*0.45;
2973                                 /*pos.Y -= BS*0.25; // let it drop a bit
2974                                 // Randomize a bit
2975                                 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2976                                 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;*/
2977
2978                                 /*
2979                                         Create the object
2980                                 */
2981                                 ServerActiveObject *obj = item->createSAO(m_env, 0, pos);
2982
2983                                 if(obj == NULL)
2984                                 {
2985                                         infostream<<"WARNING: item resulted in NULL object, "
2986                                                         <<"not placing onto map"
2987                                                         <<std::endl;
2988                                 }
2989                                 else
2990                                 {
2991                                         actionstream<<player->getName()<<" places "<<item->getName()
2992                                                         <<" at "<<PP(p_over)<<std::endl;
2993                                 
2994                                         // Add the object to the environment
2995                                         m_env->addActiveObject(obj);
2996                                         
2997                                         infostream<<"Placed object"<<std::endl;
2998
2999                                         if(g_settings->getBool("creative_mode") == false)
3000                                         {
3001                                                 // Delete the right amount of items from the slot
3002                                                 u16 dropcount = item->getDropCount();
3003                                                 
3004                                                 // Delete item if all gone
3005                                                 if(item->getCount() <= dropcount)
3006                                                 {
3007                                                         if(item->getCount() < dropcount)
3008                                                                 infostream<<"WARNING: Server: dropped more items"
3009                                                                                 <<" than the slot contains"<<std::endl;
3010                                                         
3011                                                         InventoryList *ilist = player->inventory.getList("main");
3012                                                         if(ilist)
3013                                                                 // Remove from inventory and send inventory
3014                                                                 ilist->deleteItem(item_i);
3015                                                 }
3016                                                 // Else decrement it
3017                                                 else
3018                                                         item->remove(dropcount);
3019                                                 
3020                                                 // Send inventory
3021                                                 UpdateCrafting(peer_id);
3022                                                 SendInventory(peer_id);
3023                                         }
3024                                 }
3025                         }
3026
3027                 } // action == 1
3028
3029                 /*
3030                         Catch invalid actions
3031                 */
3032                 else
3033                 {
3034                         infostream<<"WARNING: Server: Invalid action "
3035                                         <<action<<std::endl;
3036                 }
3037         }
3038 #if 0
3039         else if(command == TOSERVER_RELEASE)
3040         {
3041                 if(datasize < 3)
3042                         return;
3043                 /*
3044                         length: 3
3045                         [0] u16 command
3046                         [2] u8 button
3047                 */
3048                 infostream<<"TOSERVER_RELEASE ignored"<<std::endl;
3049         }
3050 #endif
3051         else if(command == TOSERVER_SIGNTEXT)
3052         {
3053                 infostream<<"Server: TOSERVER_SIGNTEXT not supported anymore"
3054                                 <<std::endl;
3055                 return;
3056         }
3057         else if(command == TOSERVER_SIGNNODETEXT)
3058         {
3059                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3060                         return;
3061                 /*
3062                         u16 command
3063                         v3s16 p
3064                         u16 textlen
3065                         textdata
3066                 */
3067                 std::string datastring((char*)&data[2], datasize-2);
3068                 std::istringstream is(datastring, std::ios_base::binary);
3069                 u8 buf[6];
3070                 // Read stuff
3071                 is.read((char*)buf, 6);
3072                 v3s16 p = readV3S16(buf);
3073                 is.read((char*)buf, 2);
3074                 u16 textlen = readU16(buf);
3075                 std::string text;
3076                 for(u16 i=0; i<textlen; i++)
3077                 {
3078                         is.read((char*)buf, 1);
3079                         text += (char)buf[0];
3080                 }
3081
3082                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3083                 if(!meta)
3084                         return;
3085                 if(meta->typeId() != LEGN(m_nodedef, "CONTENT_SIGN_WALL"))
3086                         return;
3087                 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3088                 signmeta->setText(text);
3089                 
3090                 actionstream<<player->getName()<<" writes \""<<text<<"\" to sign "
3091                                 <<" at "<<PP(p)<<std::endl;
3092                                 
3093                 v3s16 blockpos = getNodeBlockPos(p);
3094                 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
3095                 if(block)
3096                 {
3097                         block->raiseModified(MOD_STATE_WRITE_NEEDED,
3098                                         "sign node text");
3099                 }
3100
3101                 setBlockNotSent(blockpos);
3102         }
3103         else if(command == TOSERVER_INVENTORY_ACTION)
3104         {
3105                 /*// Ignore inventory changes if in creative mode
3106                 if(g_settings->getBool("creative_mode") == true)
3107                 {
3108                         infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3109                                         <<std::endl;
3110                         return;
3111                 }*/
3112                 // Strip command and create a stream
3113                 std::string datastring((char*)&data[2], datasize-2);
3114                 infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3115                 std::istringstream is(datastring, std::ios_base::binary);
3116                 // Create an action
3117                 InventoryAction *a = InventoryAction::deSerialize(is);
3118                 if(a != NULL)
3119                 {
3120                         // Create context
3121                         InventoryContext c;
3122                         c.current_player = player;
3123
3124                         /*
3125                                 Handle craftresult specially if not in creative mode
3126                         */
3127                         bool disable_action = false;
3128                         if(a->getType() == IACTION_MOVE
3129                                         && g_settings->getBool("creative_mode") == false)
3130                         {
3131                                 IMoveAction *ma = (IMoveAction*)a;
3132                                 if(ma->to_inv == "current_player" &&
3133                                                 ma->from_inv == "current_player")
3134                                 {
3135                                         InventoryList *rlist = player->inventory.getList("craftresult");
3136                                         assert(rlist);
3137                                         InventoryList *clist = player->inventory.getList("craft");
3138                                         assert(clist);
3139                                         InventoryList *mlist = player->inventory.getList("main");
3140                                         assert(mlist);
3141                                         /*
3142                                                 Craftresult is no longer preview if something
3143                                                 is moved into it
3144                                         */
3145                                         if(ma->to_list == "craftresult"
3146                                                         && ma->from_list != "craftresult")
3147                                         {
3148                                                 // If it currently is a preview, remove
3149                                                 // its contents
3150                                                 if(player->craftresult_is_preview)
3151                                                 {
3152                                                         rlist->deleteItem(0);
3153                                                 }
3154                                                 player->craftresult_is_preview = false;
3155                                         }
3156                                         /*
3157                                                 Crafting takes place if this condition is true.
3158                                         */
3159                                         if(player->craftresult_is_preview &&
3160                                                         ma->from_list == "craftresult")
3161                                         {
3162                                                 player->craftresult_is_preview = false;
3163                                                 clist->decrementMaterials(1);
3164                                                 
3165                                                 /* Print out action */
3166                                                 InventoryList *list =
3167                                                                 player->inventory.getList("craftresult");
3168                                                 assert(list);
3169                                                 InventoryItem *item = list->getItem(0);
3170                                                 std::string itemname = "NULL";
3171                                                 if(item)
3172                                                         itemname = item->getName();
3173                                                 actionstream<<player->getName()<<" crafts "
3174                                                                 <<itemname<<std::endl;
3175                                         }
3176                                         /*
3177                                                 If the craftresult is placed on itself, move it to
3178                                                 main inventory instead of doing the action
3179                                         */
3180                                         if(ma->to_list == "craftresult"
3181                                                         && ma->from_list == "craftresult")
3182                                         {
3183                                                 disable_action = true;
3184                                                 
3185                                                 InventoryItem *item1 = rlist->changeItem(0, NULL);
3186                                                 mlist->addItem(item1);
3187                                         }
3188                                 }
3189                                 // Disallow moving items if not allowed to build
3190                                 else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3191                                 {
3192                                         return;
3193                                 }
3194                                 // if it's a locking chest, only allow the owner or server admins to move items
3195                                 else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
3196                                 {
3197                                         Strfnd fn(ma->from_inv);
3198                                         std::string id0 = fn.next(":");
3199                                         if(id0 == "nodemeta")
3200                                         {
3201                                                 v3s16 p;
3202                                                 p.X = stoi(fn.next(","));
3203                                                 p.Y = stoi(fn.next(","));
3204                                                 p.Z = stoi(fn.next(","));
3205                                                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3206                                                 if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
3207                                                         LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
3208                                                         if (lcm->getOwner() != player->getName())
3209                                                                 return;
3210                                                 }
3211                                         }
3212                                 }
3213                                 else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
3214                                 {
3215                                         Strfnd fn(ma->to_inv);
3216                                         std::string id0 = fn.next(":");
3217                                         if(id0 == "nodemeta")
3218                                         {
3219                                                 v3s16 p;
3220                                                 p.X = stoi(fn.next(","));
3221                                                 p.Y = stoi(fn.next(","));
3222                                                 p.Z = stoi(fn.next(","));
3223                                                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3224                                                 if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
3225                                                         LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
3226                                                         if (lcm->getOwner() != player->getName())
3227                                                                 return;
3228                                                 }
3229                                         }
3230                                 }
3231                         }
3232                         
3233                         if(disable_action == false)
3234                         {
3235                                 // Feed action to player inventory
3236                                 a->apply(&c, this);
3237                                 // Eat the action
3238                                 delete a;
3239                         }
3240                         else
3241                         {
3242                                 // Send inventory
3243                                 UpdateCrafting(player->peer_id);
3244                                 SendInventory(player->peer_id);
3245                         }
3246                 }
3247                 else
3248                 {
3249                         infostream<<"TOSERVER_INVENTORY_ACTION: "
3250                                         <<"InventoryAction::deSerialize() returned NULL"
3251                                         <<std::endl;
3252                 }
3253         }
3254         else if(command == TOSERVER_CHAT_MESSAGE)
3255         {
3256                 /*
3257                         u16 command
3258                         u16 length
3259                         wstring message
3260                 */
3261                 u8 buf[6];
3262                 std::string datastring((char*)&data[2], datasize-2);
3263                 std::istringstream is(datastring, std::ios_base::binary);
3264                 
3265                 // Read stuff
3266                 is.read((char*)buf, 2);
3267                 u16 len = readU16(buf);
3268                 
3269                 std::wstring message;
3270                 for(u16 i=0; i<len; i++)
3271                 {
3272                         is.read((char*)buf, 2);
3273                         message += (wchar_t)readU16(buf);
3274                 }
3275
3276                 // Get player name of this client
3277                 std::wstring name = narrow_to_wide(player->getName());
3278                 
3279                 // Line to send to players
3280                 std::wstring line;
3281                 // Whether to send to the player that sent the line
3282                 bool send_to_sender = false;
3283                 // Whether to send to other players
3284                 bool send_to_others = false;
3285                 
3286                 // Local player gets all privileges regardless of
3287                 // what's set on their account.
3288                 u64 privs = getPlayerPrivs(player);
3289
3290                 // Parse commands
3291                 if(message[0] == L'/')
3292                 {
3293                         size_t strip_size = 1;
3294                         if (message[1] == L'#') // support old-style commans
3295                                 ++strip_size;
3296                         message = message.substr(strip_size);
3297
3298                         WStrfnd f1(message);
3299                         f1.next(L" "); // Skip over /#whatever
3300                         std::wstring paramstring = f1.next(L"");
3301
3302                         ServerCommandContext *ctx = new ServerCommandContext(
3303                                 str_split(message, L' '),
3304                                 paramstring,
3305                                 this,
3306                                 m_env,
3307                                 player,
3308                                 privs);
3309
3310                         std::wstring reply(processServerCommand(ctx));
3311                         send_to_sender = ctx->flags & SEND_TO_SENDER;
3312                         send_to_others = ctx->flags & SEND_TO_OTHERS;
3313
3314                         if (ctx->flags & SEND_NO_PREFIX)
3315                                 line += reply;
3316                         else
3317                                 line += L"Server: " + reply;
3318
3319                         delete ctx;
3320
3321                 }
3322                 else
3323                 {
3324                         if(privs & PRIV_SHOUT)
3325                         {
3326                                 line += L"<";
3327                                 line += name;
3328                                 line += L"> ";
3329                                 line += message;
3330                                 send_to_others = true;
3331                         }
3332                         else
3333                         {
3334                                 line += L"Server: You are not allowed to shout";
3335                                 send_to_sender = true;
3336                         }
3337                 }
3338                 
3339                 if(line != L"")
3340                 {
3341                         if(send_to_others)
3342                                 actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3343
3344                         /*
3345                                 Send the message to clients
3346                         */
3347                         for(core::map<u16, RemoteClient*>::Iterator
3348                                 i = m_clients.getIterator();
3349                                 i.atEnd() == false; i++)
3350                         {
3351                                 // Get client and check that it is valid
3352                                 RemoteClient *client = i.getNode()->getValue();
3353                                 assert(client->peer_id == i.getNode()->getKey());
3354                                 if(client->serialization_version == SER_FMT_VER_INVALID)
3355                                         continue;
3356
3357                                 // Filter recipient
3358                                 bool sender_selected = (peer_id == client->peer_id);
3359                                 if(sender_selected == true && send_to_sender == false)
3360                                         continue;
3361                                 if(sender_selected == false && send_to_others == false)
3362                                         continue;
3363
3364                                 SendChatMessage(client->peer_id, line);
3365                         }
3366                 }
3367         }
3368         else if(command == TOSERVER_DAMAGE)
3369         {
3370                 std::string datastring((char*)&data[2], datasize-2);
3371                 std::istringstream is(datastring, std::ios_base::binary);
3372                 u8 damage = readU8(is);
3373
3374                 if(g_settings->getBool("enable_damage"))
3375                 {
3376                         actionstream<<player->getName()<<" damaged by "
3377                                         <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
3378                                         <<std::endl;
3379                                 
3380                         HandlePlayerHP(player, damage);
3381                 }
3382                 else
3383                 {
3384                         SendPlayerHP(player);
3385                 }
3386         }
3387         else if(command == TOSERVER_PASSWORD)
3388         {
3389                 /*
3390                         [0] u16 TOSERVER_PASSWORD
3391                         [2] u8[28] old password
3392                         [30] u8[28] new password
3393                 */
3394
3395                 if(datasize != 2+PASSWORD_SIZE*2)
3396                         return;
3397                 /*char password[PASSWORD_SIZE];
3398                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3399                         password[i] = data[2+i];
3400                 password[PASSWORD_SIZE-1] = 0;*/
3401                 std::string oldpwd;
3402                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3403                 {
3404                         char c = data[2+i];
3405                         if(c == 0)
3406                                 break;
3407                         oldpwd += c;
3408                 }
3409                 std::string newpwd;
3410                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3411                 {
3412                         char c = data[2+PASSWORD_SIZE+i];
3413                         if(c == 0)
3414                                 break;
3415                         newpwd += c;
3416                 }
3417
3418                 infostream<<"Server: Client requests a password change from "
3419                                 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
3420
3421                 std::string playername = player->getName();
3422
3423                 if(m_authmanager.exists(playername) == false)
3424                 {
3425                         infostream<<"Server: playername not found in authmanager"<<std::endl;
3426                         // Wrong old password supplied!!
3427                         SendChatMessage(peer_id, L"playername not found in authmanager");
3428                         return;
3429                 }
3430
3431                 std::string checkpwd = m_authmanager.getPassword(playername);
3432
3433                 if(oldpwd != checkpwd)
3434                 {
3435                         infostream<<"Server: invalid old password"<<std::endl;
3436                         // Wrong old password supplied!!
3437                         SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3438                         return;
3439                 }
3440
3441                 actionstream<<player->getName()<<" changes password"<<std::endl;
3442
3443                 m_authmanager.setPassword(playername, newpwd);
3444                 
3445                 infostream<<"Server: password change successful for "<<playername
3446                                 <<std::endl;
3447                 SendChatMessage(peer_id, L"Password change successful");
3448         }
3449         else if(command == TOSERVER_PLAYERITEM)
3450         {
3451                 if (datasize < 2+2)
3452                         return;
3453
3454                 u16 item = readU16(&data[2]);
3455                 player->wieldItem(item);
3456                 SendWieldedItem(player);
3457         }
3458         else if(command == TOSERVER_RESPAWN)
3459         {
3460                 if(player->hp != 0)
3461                         return;
3462                 
3463                 RespawnPlayer(player);
3464                 
3465                 actionstream<<player->getName()<<" respawns at "
3466                                 <<PP(player->getPosition()/BS)<<std::endl;
3467         }
3468         else
3469         {
3470                 infostream<<"Server::ProcessData(): Ignoring "
3471                                 "unknown command "<<command<<std::endl;
3472         }
3473         
3474         } //try
3475         catch(SendFailedException &e)
3476         {
3477                 errorstream<<"Server::ProcessData(): SendFailedException: "
3478                                 <<"what="<<e.what()
3479                                 <<std::endl;
3480         }
3481 }
3482
3483 void Server::onMapEditEvent(MapEditEvent *event)
3484 {
3485         //infostream<<"Server::onMapEditEvent()"<<std::endl;
3486         if(m_ignore_map_edit_events)
3487                 return;
3488         MapEditEvent *e = event->clone();
3489         m_unsent_map_edit_queue.push_back(e);
3490 }
3491
3492 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3493 {
3494         if(id == "current_player")
3495         {
3496                 assert(c->current_player);
3497                 return &(c->current_player->inventory);
3498         }
3499         
3500         Strfnd fn(id);
3501         std::string id0 = fn.next(":");
3502
3503         if(id0 == "nodemeta")
3504         {
3505                 v3s16 p;
3506                 p.X = stoi(fn.next(","));
3507                 p.Y = stoi(fn.next(","));
3508                 p.Z = stoi(fn.next(","));
3509                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3510                 if(meta)
3511                         return meta->getInventory();
3512                 infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3513                                 <<"no metadata found"<<std::endl;
3514                 return NULL;
3515         }
3516
3517         infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3518         return NULL;
3519 }
3520 void Server::inventoryModified(InventoryContext *c, std::string id)
3521 {
3522         if(id == "current_player")
3523         {
3524                 assert(c->current_player);
3525                 // Send inventory
3526                 UpdateCrafting(c->current_player->peer_id);
3527                 SendInventory(c->current_player->peer_id);
3528                 return;
3529         }
3530         
3531         Strfnd fn(id);
3532         std::string id0 = fn.next(":");
3533
3534         if(id0 == "nodemeta")
3535         {
3536                 v3s16 p;
3537                 p.X = stoi(fn.next(","));
3538                 p.Y = stoi(fn.next(","));
3539                 p.Z = stoi(fn.next(","));
3540                 v3s16 blockpos = getNodeBlockPos(p);
3541
3542                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3543                 if(meta)
3544                         meta->inventoryModified();
3545                 
3546                 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
3547                 if(block)
3548                         block->raiseModified(MOD_STATE_WRITE_NEEDED);
3549                 
3550                 setBlockNotSent(blockpos);
3551
3552                 return;
3553         }
3554
3555         infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3556 }
3557
3558 core::list<PlayerInfo> Server::getPlayerInfo()
3559 {
3560         DSTACK(__FUNCTION_NAME);
3561         JMutexAutoLock envlock(m_env_mutex);
3562         JMutexAutoLock conlock(m_con_mutex);
3563         
3564         core::list<PlayerInfo> list;
3565
3566         core::list<Player*> players = m_env->getPlayers();
3567         
3568         core::list<Player*>::Iterator i;
3569         for(i = players.begin();
3570                         i != players.end(); i++)
3571         {
3572                 PlayerInfo info;
3573
3574                 Player *player = *i;
3575
3576                 try{
3577                         // Copy info from connection to info struct
3578                         info.id = player->peer_id;
3579                         info.address = m_con.GetPeerAddress(player->peer_id);
3580                         info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
3581                 }
3582                 catch(con::PeerNotFoundException &e)
3583                 {
3584                         // Set dummy peer info
3585                         info.id = 0;
3586                         info.address = Address(0,0,0,0,0);
3587                         info.avg_rtt = 0.0;
3588                 }
3589
3590                 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3591                 info.position = player->getPosition();
3592
3593                 list.push_back(info);
3594         }
3595
3596         return list;
3597 }
3598
3599
3600 void Server::peerAdded(con::Peer *peer)
3601 {
3602         DSTACK(__FUNCTION_NAME);
3603         infostream<<"Server::peerAdded(): peer->id="
3604                         <<peer->id<<std::endl;
3605         
3606         PeerChange c;
3607         c.type = PEER_ADDED;
3608         c.peer_id = peer->id;
3609         c.timeout = false;
3610         m_peer_change_queue.push_back(c);
3611 }
3612
3613 void Server::deletingPeer(con::Peer *peer, bool timeout)
3614 {
3615         DSTACK(__FUNCTION_NAME);
3616         infostream<<"Server::deletingPeer(): peer->id="
3617                         <<peer->id<<", timeout="<<timeout<<std::endl;
3618         
3619         PeerChange c;
3620         c.type = PEER_REMOVED;
3621         c.peer_id = peer->id;
3622         c.timeout = timeout;
3623         m_peer_change_queue.push_back(c);
3624 }
3625
3626 /*
3627         Static send methods
3628 */
3629
3630 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3631 {
3632         DSTACK(__FUNCTION_NAME);
3633         std::ostringstream os(std::ios_base::binary);
3634
3635         writeU16(os, TOCLIENT_HP);
3636         writeU8(os, hp);
3637
3638         // Make data buffer
3639         std::string s = os.str();
3640         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3641         // Send as reliable
3642         con.Send(peer_id, 0, data, true);
3643 }
3644
3645 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3646                 const std::wstring &reason)
3647 {
3648         DSTACK(__FUNCTION_NAME);
3649         std::ostringstream os(std::ios_base::binary);
3650
3651         writeU16(os, TOCLIENT_ACCESS_DENIED);
3652         os<<serializeWideString(reason);
3653
3654         // Make data buffer
3655         std::string s = os.str();
3656         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3657         // Send as reliable
3658         con.Send(peer_id, 0, data, true);
3659 }
3660
3661 void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
3662                 bool set_camera_point_target, v3f camera_point_target)
3663 {
3664         DSTACK(__FUNCTION_NAME);
3665         std::ostringstream os(std::ios_base::binary);
3666
3667         writeU16(os, TOCLIENT_DEATHSCREEN);
3668         writeU8(os, set_camera_point_target);
3669         writeV3F1000(os, camera_point_target);
3670
3671         // Make data buffer
3672         std::string s = os.str();
3673         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3674         // Send as reliable
3675         con.Send(peer_id, 0, data, true);
3676 }
3677
3678 void Server::SendToolDef(con::Connection &con, u16 peer_id,
3679                 IToolDefManager *tooldef)
3680 {
3681         DSTACK(__FUNCTION_NAME);
3682         std::ostringstream os(std::ios_base::binary);
3683
3684         /*
3685                 u16 command
3686                 u32 length of the next item
3687                 serialized ToolDefManager
3688         */
3689         writeU16(os, TOCLIENT_TOOLDEF);
3690         std::ostringstream tmp_os(std::ios::binary);
3691         tooldef->serialize(tmp_os);
3692         os<<serializeLongString(tmp_os.str());
3693
3694         // Make data buffer
3695         std::string s = os.str();
3696         infostream<<"Server::SendToolDef(): Sending tool definitions: size="
3697                         <<s.size()<<std::endl;
3698         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3699         // Send as reliable
3700         con.Send(peer_id, 0, data, true);
3701 }
3702
3703 void Server::SendNodeDef(con::Connection &con, u16 peer_id,
3704                 INodeDefManager *nodedef)
3705 {
3706         DSTACK(__FUNCTION_NAME);
3707         std::ostringstream os(std::ios_base::binary);
3708
3709         /*
3710                 u16 command
3711                 u32 length of the next item
3712                 serialized NodeDefManager
3713         */
3714         writeU16(os, TOCLIENT_NODEDEF);
3715         std::ostringstream tmp_os(std::ios::binary);
3716         nodedef->serialize(tmp_os);
3717         os<<serializeLongString(tmp_os.str());
3718
3719         // Make data buffer
3720         std::string s = os.str();
3721         infostream<<"Server::SendNodeDef(): Sending node definitions: size="
3722                         <<s.size()<<std::endl;
3723         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3724         // Send as reliable
3725         con.Send(peer_id, 0, data, true);
3726 }
3727
3728 /*
3729         Non-static send methods
3730 */
3731
3732 void Server::SendObjectData(float dtime)
3733 {
3734         DSTACK(__FUNCTION_NAME);
3735
3736         core::map<v3s16, bool> stepped_blocks;
3737         
3738         for(core::map<u16, RemoteClient*>::Iterator
3739                 i = m_clients.getIterator();
3740                 i.atEnd() == false; i++)
3741         {
3742                 u16 peer_id = i.getNode()->getKey();
3743                 RemoteClient *client = i.getNode()->getValue();
3744                 assert(client->peer_id == peer_id);
3745                 
3746                 if(client->serialization_version == SER_FMT_VER_INVALID)
3747                         continue;
3748                 
3749                 client->SendObjectData(this, dtime, stepped_blocks);
3750         }
3751 }
3752
3753 void Server::SendPlayerInfos()
3754 {
3755         DSTACK(__FUNCTION_NAME);
3756
3757         //JMutexAutoLock envlock(m_env_mutex);
3758         
3759         // Get connected players
3760         core::list<Player*> players = m_env->getPlayers(true);
3761         
3762         u32 player_count = players.getSize();
3763         u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3764
3765         SharedBuffer<u8> data(datasize);
3766         writeU16(&data[0], TOCLIENT_PLAYERINFO);
3767         
3768         u32 start = 2;
3769         core::list<Player*>::Iterator i;
3770         for(i = players.begin();
3771                         i != players.end(); i++)
3772         {
3773                 Player *player = *i;
3774
3775                 /*infostream<<"Server sending player info for player with "
3776                                 "peer_id="<<player->peer_id<<std::endl;*/
3777                 
3778                 writeU16(&data[start], player->peer_id);
3779                 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3780                 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3781                 start += 2+PLAYERNAME_SIZE;
3782         }
3783
3784         //JMutexAutoLock conlock(m_con_mutex);
3785
3786         // Send as reliable
3787         m_con.SendToAll(0, data, true);
3788 }
3789
3790 void Server::SendInventory(u16 peer_id)
3791 {
3792         DSTACK(__FUNCTION_NAME);
3793         
3794         Player* player = m_env->getPlayer(peer_id);
3795         assert(player);
3796
3797         /*
3798                 Serialize it
3799         */
3800
3801         std::ostringstream os;
3802         //os.imbue(std::locale("C"));
3803
3804         player->inventory.serialize(os);
3805
3806         std::string s = os.str();
3807         
3808         SharedBuffer<u8> data(s.size()+2);
3809         writeU16(&data[0], TOCLIENT_INVENTORY);
3810         memcpy(&data[2], s.c_str(), s.size());
3811         
3812         // Send as reliable
3813         m_con.Send(peer_id, 0, data, true);
3814 }
3815
3816 std::string getWieldedItemString(const Player *player)
3817 {
3818         const InventoryItem *item = player->getWieldItem();
3819         if (item == NULL)
3820                 return std::string("");
3821         std::ostringstream os(std::ios_base::binary);
3822         item->serialize(os);
3823         return os.str();
3824 }
3825
3826 void Server::SendWieldedItem(const Player* player)
3827 {
3828         DSTACK(__FUNCTION_NAME);
3829
3830         assert(player);
3831
3832         std::ostringstream os(std::ios_base::binary);
3833
3834         writeU16(os, TOCLIENT_PLAYERITEM);
3835         writeU16(os, 1);
3836         writeU16(os, player->peer_id);
3837         os<<serializeString(getWieldedItemString(player));
3838
3839         // Make data buffer
3840         std::string s = os.str();
3841         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3842
3843         m_con.SendToAll(0, data, true);
3844 }
3845
3846 void Server::SendPlayerItems()
3847 {
3848         DSTACK(__FUNCTION_NAME);
3849
3850         std::ostringstream os(std::ios_base::binary);
3851         core::list<Player *> players = m_env->getPlayers(true);
3852
3853         writeU16(os, TOCLIENT_PLAYERITEM);
3854         writeU16(os, players.size());
3855         core::list<Player *>::Iterator i;
3856         for(i = players.begin(); i != players.end(); ++i)
3857         {
3858                 Player *p = *i;
3859                 writeU16(os, p->peer_id);
3860                 os<<serializeString(getWieldedItemString(p));
3861         }
3862
3863         // Make data buffer
3864         std::string s = os.str();
3865         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3866
3867         m_con.SendToAll(0, data, true);
3868 }
3869
3870 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3871 {
3872         DSTACK(__FUNCTION_NAME);
3873         
3874         std::ostringstream os(std::ios_base::binary);
3875         u8 buf[12];
3876         
3877         // Write command
3878         writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3879         os.write((char*)buf, 2);
3880         
3881         // Write length
3882         writeU16(buf, message.size());
3883         os.write((char*)buf, 2);
3884         
3885         // Write string
3886         for(u32 i=0; i<message.size(); i++)
3887         {
3888                 u16 w = message[i];
3889                 writeU16(buf, w);
3890                 os.write((char*)buf, 2);
3891         }
3892         
3893         // Make data buffer
3894         std::string s = os.str();
3895         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3896         // Send as reliable
3897         m_con.Send(peer_id, 0, data, true);
3898 }
3899
3900 void Server::BroadcastChatMessage(const std::wstring &message)
3901 {
3902         for(core::map<u16, RemoteClient*>::Iterator
3903                 i = m_clients.getIterator();
3904                 i.atEnd() == false; i++)
3905         {
3906                 // Get client and check that it is valid
3907                 RemoteClient *client = i.getNode()->getValue();
3908                 assert(client->peer_id == i.getNode()->getKey());
3909                 if(client->serialization_version == SER_FMT_VER_INVALID)
3910                         continue;
3911
3912                 SendChatMessage(client->peer_id, message);
3913         }
3914 }
3915
3916 void Server::SendPlayerHP(Player *player)
3917 {
3918         SendHP(m_con, player->peer_id, player->hp);
3919 }
3920
3921 void Server::SendMovePlayer(Player *player)
3922 {
3923         DSTACK(__FUNCTION_NAME);
3924         std::ostringstream os(std::ios_base::binary);
3925
3926         writeU16(os, TOCLIENT_MOVE_PLAYER);
3927         writeV3F1000(os, player->getPosition());
3928         writeF1000(os, player->getPitch());
3929         writeF1000(os, player->getYaw());
3930         
3931         {
3932                 v3f pos = player->getPosition();
3933                 f32 pitch = player->getPitch();
3934                 f32 yaw = player->getYaw();
3935                 infostream<<"Server sending TOCLIENT_MOVE_PLAYER"
3936                                 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3937                                 <<" pitch="<<pitch
3938                                 <<" yaw="<<yaw
3939                                 <<std::endl;
3940         }
3941
3942         // Make data buffer
3943         std::string s = os.str();
3944         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3945         // Send as reliable
3946         m_con.Send(player->peer_id, 0, data, true);
3947 }
3948
3949 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3950         core::list<u16> *far_players, float far_d_nodes)
3951 {
3952         float maxd = far_d_nodes*BS;
3953         v3f p_f = intToFloat(p, BS);
3954
3955         // Create packet
3956         u32 replysize = 8;
3957         SharedBuffer<u8> reply(replysize);
3958         writeU16(&reply[0], TOCLIENT_REMOVENODE);
3959         writeS16(&reply[2], p.X);
3960         writeS16(&reply[4], p.Y);
3961         writeS16(&reply[6], p.Z);
3962
3963         for(core::map<u16, RemoteClient*>::Iterator
3964                 i = m_clients.getIterator();
3965                 i.atEnd() == false; i++)
3966         {
3967                 // Get client and check that it is valid
3968                 RemoteClient *client = i.getNode()->getValue();
3969                 assert(client->peer_id == i.getNode()->getKey());
3970                 if(client->serialization_version == SER_FMT_VER_INVALID)
3971                         continue;
3972
3973                 // Don't send if it's the same one
3974                 if(client->peer_id == ignore_id)
3975                         continue;
3976                 
3977                 if(far_players)
3978                 {
3979                         // Get player
3980                         Player *player = m_env->getPlayer(client->peer_id);
3981                         if(player)
3982                         {
3983                                 // If player is far away, only set modified blocks not sent
3984                                 v3f player_pos = player->getPosition();
3985                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3986                                 {
3987                                         far_players->push_back(client->peer_id);
3988                                         continue;
3989                                 }
3990                         }
3991                 }
3992
3993                 // Send as reliable
3994                 m_con.Send(client->peer_id, 0, reply, true);
3995         }
3996 }
3997
3998 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3999                 core::list<u16> *far_players, float far_d_nodes)
4000 {
4001         float maxd = far_d_nodes*BS;
4002         v3f p_f = intToFloat(p, BS);
4003
4004         for(core::map<u16, RemoteClient*>::Iterator
4005                 i = m_clients.getIterator();
4006                 i.atEnd() == false; i++)
4007         {
4008                 // Get client and check that it is valid
4009                 RemoteClient *client = i.getNode()->getValue();
4010                 assert(client->peer_id == i.getNode()->getKey());
4011                 if(client->serialization_version == SER_FMT_VER_INVALID)
4012                         continue;
4013
4014                 // Don't send if it's the same one
4015                 if(client->peer_id == ignore_id)
4016                         continue;
4017
4018                 if(far_players)
4019                 {
4020                         // Get player
4021                         Player *player = m_env->getPlayer(client->peer_id);
4022                         if(player)
4023                         {
4024                                 // If player is far away, only set modified blocks not sent
4025                                 v3f player_pos = player->getPosition();
4026                                 if(player_pos.getDistanceFrom(p_f) > maxd)
4027                                 {
4028                                         far_players->push_back(client->peer_id);
4029                                         continue;
4030                                 }
4031                         }
4032                 }
4033
4034                 // Create packet
4035                 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
4036                 SharedBuffer<u8> reply(replysize);
4037                 writeU16(&reply[0], TOCLIENT_ADDNODE);
4038                 writeS16(&reply[2], p.X);
4039                 writeS16(&reply[4], p.Y);
4040                 writeS16(&reply[6], p.Z);
4041                 n.serialize(&reply[8], client->serialization_version);
4042
4043                 // Send as reliable
4044                 m_con.Send(client->peer_id, 0, reply, true);
4045         }
4046 }
4047
4048 void Server::setBlockNotSent(v3s16 p)
4049 {
4050         for(core::map<u16, RemoteClient*>::Iterator
4051                 i = m_clients.getIterator();
4052                 i.atEnd()==false; i++)
4053         {
4054                 RemoteClient *client = i.getNode()->getValue();
4055                 client->SetBlockNotSent(p);
4056         }
4057 }
4058
4059 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
4060 {
4061         DSTACK(__FUNCTION_NAME);
4062
4063         v3s16 p = block->getPos();
4064         
4065 #if 0
4066         // Analyze it a bit
4067         bool completely_air = true;
4068         for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
4069         for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
4070         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
4071         {
4072                 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
4073                 {
4074                         completely_air = false;
4075                         x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
4076                 }
4077         }
4078
4079         // Print result
4080         infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
4081         if(completely_air)
4082                 infostream<<"[completely air] ";
4083         infostream<<std::endl;
4084 #endif
4085
4086         /*
4087                 Create a packet with the block in the right format
4088         */
4089         
4090         std::ostringstream os(std::ios_base::binary);
4091         block->serialize(os, ver);
4092         std::string s = os.str();
4093         SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
4094
4095         u32 replysize = 8 + blockdata.getSize();
4096         SharedBuffer<u8> reply(replysize);
4097         writeU16(&reply[0], TOCLIENT_BLOCKDATA);
4098         writeS16(&reply[2], p.X);
4099         writeS16(&reply[4], p.Y);
4100         writeS16(&reply[6], p.Z);
4101         memcpy(&reply[8], *blockdata, blockdata.getSize());
4102
4103         /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
4104                         <<":  \tpacket size: "<<replysize<<std::endl;*/
4105         
4106         /*
4107                 Send packet
4108         */
4109         m_con.Send(peer_id, 1, reply, true);
4110 }
4111
4112 void Server::SendBlocks(float dtime)
4113 {
4114         DSTACK(__FUNCTION_NAME);
4115
4116         JMutexAutoLock envlock(m_env_mutex);
4117         JMutexAutoLock conlock(m_con_mutex);
4118
4119         //TimeTaker timer("Server::SendBlocks");
4120
4121         core::array<PrioritySortedBlockTransfer> queue;
4122
4123         s32 total_sending = 0;
4124         
4125         {
4126                 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
4127
4128                 for(core::map<u16, RemoteClient*>::Iterator
4129                         i = m_clients.getIterator();
4130                         i.atEnd() == false; i++)
4131                 {
4132                         RemoteClient *client = i.getNode()->getValue();
4133                         assert(client->peer_id == i.getNode()->getKey());
4134
4135                         total_sending += client->SendingCount();
4136                         
4137                         if(client->serialization_version == SER_FMT_VER_INVALID)
4138                                 continue;
4139                         
4140                         client->GetNextBlocks(this, dtime, queue);
4141                 }
4142         }
4143
4144         // Sort.
4145         // Lowest priority number comes first.
4146         // Lowest is most important.
4147         queue.sort();
4148
4149         for(u32 i=0; i<queue.size(); i++)
4150         {
4151                 //TODO: Calculate limit dynamically
4152                 if(total_sending >= g_settings->getS32
4153                                 ("max_simultaneous_block_sends_server_total"))
4154                         break;
4155                 
4156                 PrioritySortedBlockTransfer q = queue[i];
4157
4158                 MapBlock *block = NULL;
4159                 try
4160                 {
4161                         block = m_env->getMap().getBlockNoCreate(q.pos);
4162                 }
4163                 catch(InvalidPositionException &e)
4164                 {
4165                         continue;
4166                 }
4167
4168                 RemoteClient *client = getClient(q.peer_id);
4169
4170                 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4171
4172                 client->SentBlock(q.pos);
4173
4174                 total_sending++;
4175         }
4176 }
4177
4178 struct SendableTexture
4179 {
4180         std::string name;
4181         std::string path;
4182         std::string data;
4183
4184         SendableTexture(const std::string &name_="", const std::string path_="",
4185                         const std::string &data_=""):
4186                 name(name_),
4187                 path(path_),
4188                 data(data_)
4189         {}
4190 };
4191
4192 void Server::SendTextures(u16 peer_id)
4193 {
4194         DSTACK(__FUNCTION_NAME);
4195
4196         infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
4197         
4198         /* Read textures */
4199         
4200         // Put 5kB in one bunch (this is not accurate)
4201         u32 bytes_per_bunch = 5000;
4202         
4203         core::array< core::list<SendableTexture> > texture_bunches;
4204         texture_bunches.push_back(core::list<SendableTexture>());
4205         
4206         u32 texture_size_bunch_total = 0;
4207         core::list<ModSpec> mods = getMods(m_modspaths);
4208         for(core::list<ModSpec>::Iterator i = mods.begin();
4209                         i != mods.end(); i++){
4210                 ModSpec mod = *i;
4211                 std::string texturepath = mod.path + DIR_DELIM + "textures";
4212                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
4213                 for(u32 j=0; j<dirlist.size(); j++){
4214                         if(dirlist[j].dir) // Ignode dirs
4215                                 continue;
4216                         std::string tname = dirlist[j].name;
4217                         std::string tpath = texturepath + DIR_DELIM + tname;
4218                         // Read data
4219                         std::ifstream fis(tpath.c_str(), std::ios_base::binary);
4220                         if(fis.good() == false){
4221                                 errorstream<<"Server::SendTextures(): Could not open \""
4222                                                 <<tname<<"\" for reading"<<std::endl;
4223                                 continue;
4224                         }
4225                         std::ostringstream tmp_os(std::ios_base::binary);
4226                         bool bad = false;
4227                         for(;;){
4228                                 char buf[1024];
4229                                 fis.read(buf, 1024);
4230                                 std::streamsize len = fis.gcount();
4231                                 tmp_os.write(buf, len);
4232                                 texture_size_bunch_total += len;
4233                                 if(fis.eof())
4234                                         break;
4235                                 if(!fis.good()){
4236                                         bad = true;
4237                                         break;
4238                                 }
4239                         }
4240                         if(bad){
4241                                 errorstream<<"Server::SendTextures(): Failed to read \""
4242                                                 <<tname<<"\""<<std::endl;
4243                                 continue;
4244                         }
4245                         /*infostream<<"Server::SendTextures(): Loaded \""
4246                                         <<tname<<"\""<<std::endl;*/
4247                         // Put in list
4248                         texture_bunches[texture_bunches.size()-1].push_back(
4249                                         SendableTexture(tname, tpath, tmp_os.str()));
4250                         
4251                         // Start next bunch if got enough data
4252                         if(texture_size_bunch_total >= bytes_per_bunch){
4253                                 texture_bunches.push_back(core::list<SendableTexture>());
4254                                 texture_size_bunch_total = 0;
4255                         }
4256                 }
4257         }
4258
4259         /* Create and send packets */
4260         
4261         u32 num_bunches = texture_bunches.size();
4262         for(u32 i=0; i<num_bunches; i++)
4263         {
4264                 /*
4265                         u16 command
4266                         u16 total number of texture bunches
4267                         u16 index of this bunch
4268                         u32 number of textures in this bunch
4269                         for each texture {
4270                                 u16 length of name
4271                                 string name
4272                                 u32 length of data
4273                                 data
4274                         }
4275                 */
4276                 std::ostringstream os(std::ios_base::binary);
4277
4278                 writeU16(os, TOCLIENT_TEXTURES);
4279                 writeU16(os, num_bunches);
4280                 writeU16(os, i);
4281                 writeU32(os, texture_bunches[i].size());
4282                 
4283                 for(core::list<SendableTexture>::Iterator
4284                                 j = texture_bunches[i].begin();
4285                                 j != texture_bunches[i].end(); j++){
4286                         os<<serializeString(j->name);
4287                         os<<serializeLongString(j->data);
4288                 }
4289                 
4290                 // Make data buffer
4291                 std::string s = os.str();
4292                 infostream<<"Server::SendTextures(): bunch "<<i<<"/"<<num_bunches
4293                                 <<" textures="<<texture_bunches[i].size()
4294                                 <<" size=" <<s.size()<<std::endl;
4295                 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4296                 // Send as reliable
4297                 m_con.Send(peer_id, 0, data, true);
4298         }
4299 }
4300
4301 /*
4302         Something random
4303 */
4304
4305 void Server::HandlePlayerHP(Player *player, s16 damage)
4306 {
4307         if(player->hp > damage)
4308         {
4309                 player->hp -= damage;
4310                 SendPlayerHP(player);
4311         }
4312         else
4313         {
4314                 infostream<<"Server::HandlePlayerHP(): Player "
4315                                 <<player->getName()<<" dies"<<std::endl;
4316                 
4317                 player->hp = 0;
4318                 
4319                 //TODO: Throw items around
4320                 
4321                 // Handle players that are not connected
4322                 if(player->peer_id == PEER_ID_INEXISTENT){
4323                         RespawnPlayer(player);
4324                         return;
4325                 }
4326
4327                 SendPlayerHP(player);
4328                 
4329                 RemoteClient *client = getClient(player->peer_id);
4330                 if(client->net_proto_version >= 3)
4331                 {
4332                         SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
4333                 }
4334                 else
4335                 {
4336                         RespawnPlayer(player);
4337                 }
4338         }
4339 }
4340
4341 void Server::RespawnPlayer(Player *player)
4342 {
4343         v3f pos = findSpawnPos(m_env->getServerMap());
4344         player->setPosition(pos);
4345         player->hp = 20;
4346         SendMovePlayer(player);
4347         SendPlayerHP(player);
4348 }
4349
4350 void Server::UpdateCrafting(u16 peer_id)
4351 {
4352         DSTACK(__FUNCTION_NAME);
4353         
4354         Player* player = m_env->getPlayer(peer_id);
4355         assert(player);
4356
4357         /*
4358                 Calculate crafting stuff
4359         */
4360         if(g_settings->getBool("creative_mode") == false)
4361         {
4362                 InventoryList *clist = player->inventory.getList("craft");
4363                 InventoryList *rlist = player->inventory.getList("craftresult");
4364
4365                 if(rlist && rlist->getUsedSlots() == 0)
4366                         player->craftresult_is_preview = true;
4367
4368                 if(rlist && player->craftresult_is_preview)
4369                 {
4370                         rlist->clearItems();
4371                 }
4372                 if(clist && rlist && player->craftresult_is_preview)
4373                 {
4374                         // Get result of crafting grid
4375                         
4376                         std::vector<InventoryItem*> items;
4377                         for(u16 i=0; i<9; i++){
4378                                 if(clist->getItem(i) == NULL)
4379                                         items.push_back(NULL);
4380                                 else
4381                                         items.push_back(clist->getItem(i)->clone());
4382                         }
4383                         CraftPointerInput cpi(3, items);
4384                         
4385                         InventoryItem *result = m_craftdef->getCraftResult(cpi, this);
4386                         //InventoryItem *result = craft_get_result(items, this);
4387                         if(result)
4388                                 rlist->addItem(result);
4389                 }
4390         
4391         } // if creative_mode == false
4392 }
4393
4394 RemoteClient* Server::getClient(u16 peer_id)
4395 {
4396         DSTACK(__FUNCTION_NAME);
4397         //JMutexAutoLock lock(m_con_mutex);
4398         core::map<u16, RemoteClient*>::Node *n;
4399         n = m_clients.find(peer_id);
4400         // A client should exist for all peers
4401         assert(n != NULL);
4402         return n->getValue();
4403 }
4404
4405 std::wstring Server::getStatusString()
4406 {
4407         std::wostringstream os(std::ios_base::binary);
4408         os<<L"# Server: ";
4409         // Version
4410         os<<L"version="<<narrow_to_wide(VERSION_STRING);
4411         // Uptime
4412         os<<L", uptime="<<m_uptime.get();
4413         // Information about clients
4414         os<<L", clients={";
4415         for(core::map<u16, RemoteClient*>::Iterator
4416                 i = m_clients.getIterator();
4417                 i.atEnd() == false; i++)
4418         {
4419                 // Get client and check that it is valid
4420                 RemoteClient *client = i.getNode()->getValue();
4421                 assert(client->peer_id == i.getNode()->getKey());
4422                 if(client->serialization_version == SER_FMT_VER_INVALID)
4423                         continue;
4424                 // Get player
4425                 Player *player = m_env->getPlayer(client->peer_id);
4426                 // Get name of player
4427                 std::wstring name = L"unknown";
4428                 if(player != NULL)
4429                         name = narrow_to_wide(player->getName());
4430                 // Add name to information string
4431                 os<<name<<L",";
4432         }
4433         os<<L"}";
4434         if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
4435                 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4436         if(g_settings->get("motd") != "")
4437                 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
4438         return os.str();
4439 }
4440
4441 // Saves g_settings to configpath given at initialization
4442 void Server::saveConfig()
4443 {
4444         if(m_configpath != "")
4445                 g_settings->updateConfigFile(m_configpath.c_str());
4446 }
4447
4448 void Server::notifyPlayer(const char *name, const std::wstring msg)
4449 {
4450         Player *player = m_env->getPlayer(name);
4451         if(!player)
4452                 return;
4453         SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
4454 }
4455
4456 void Server::notifyPlayers(const std::wstring msg)
4457 {
4458         BroadcastChatMessage(msg);
4459 }
4460
4461 // IGameDef interface
4462 // Under envlock
4463 IToolDefManager* Server::getToolDefManager()
4464 {
4465         return m_toolmgr;
4466 }
4467 INodeDefManager* Server::getNodeDefManager()
4468 {
4469         return m_nodedef;
4470 }
4471 ICraftDefManager* Server::getCraftDefManager()
4472 {
4473         return m_craftdef;
4474 }
4475 ITextureSource* Server::getTextureSource()
4476 {
4477         return NULL;
4478 }
4479 u16 Server::allocateUnknownNodeId(const std::string &name)
4480 {
4481         return m_nodedef->allocateDummy(name);
4482 }
4483
4484 IWritableToolDefManager* Server::getWritableToolDefManager()
4485 {
4486         return m_toolmgr;
4487 }
4488 IWritableNodeDefManager* Server::getWritableNodeDefManager()
4489 {
4490         return m_nodedef;
4491 }
4492 IWritableCraftDefManager* Server::getWritableCraftDefManager()
4493 {
4494         return m_craftdef;
4495 }
4496
4497 v3f findSpawnPos(ServerMap &map)
4498 {
4499         //return v3f(50,50,50)*BS;
4500
4501         v3s16 nodepos;
4502         
4503 #if 0
4504         nodepos = v2s16(0,0);
4505         groundheight = 20;
4506 #endif
4507
4508 #if 1
4509         // Try to find a good place a few times
4510         for(s32 i=0; i<1000; i++)
4511         {
4512                 s32 range = 1 + i;
4513                 // We're going to try to throw the player to this position
4514                 v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
4515                                 -range + (myrand()%(range*2)));
4516                 //v2s16 sectorpos = getNodeSectorPos(nodepos2d);
4517                 // Get ground height at point (fallbacks to heightmap function)
4518                 s16 groundheight = map.findGroundLevel(nodepos2d);
4519                 // Don't go underwater
4520                 if(groundheight < WATER_LEVEL)
4521                 {
4522                         //infostream<<"-> Underwater"<<std::endl;
4523                         continue;
4524                 }
4525                 // Don't go to high places
4526                 if(groundheight > WATER_LEVEL + 4)
4527                 {
4528                         //infostream<<"-> Underwater"<<std::endl;
4529                         continue;
4530                 }
4531                 
4532                 nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
4533                 bool is_good = false;
4534                 s32 air_count = 0;
4535                 for(s32 i=0; i<10; i++){
4536                         v3s16 blockpos = getNodeBlockPos(nodepos);
4537                         map.emergeBlock(blockpos, true);
4538                         MapNode n = map.getNodeNoEx(nodepos);
4539                         if(n.getContent() == CONTENT_AIR){
4540                                 air_count++;
4541                                 if(air_count >= 2){
4542                                         is_good = true;
4543                                         nodepos.Y -= 1;
4544                                         break;
4545                                 }
4546                         }
4547                         nodepos.Y++;
4548                 }
4549                 if(is_good){
4550                         // Found a good place
4551                         //infostream<<"Searched through "<<i<<" places."<<std::endl;
4552                         break;
4553                 }
4554         }
4555 #endif
4556         
4557         return intToFloat(nodepos, BS);
4558 }
4559
4560 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4561 {
4562         /*
4563                 Try to get an existing player
4564         */
4565         Player *player = m_env->getPlayer(name);
4566         if(player != NULL)
4567         {
4568                 // If player is already connected, cancel
4569                 if(player->peer_id != 0)
4570                 {
4571                         infostream<<"emergePlayer(): Player already connected"<<std::endl;
4572                         return NULL;
4573                 }
4574
4575                 // Got one.
4576                 player->peer_id = peer_id;
4577                 
4578                 // Reset inventory to creative if in creative mode
4579                 if(g_settings->getBool("creative_mode"))
4580                 {
4581                         // Warning: double code below
4582                         // Backup actual inventory
4583                         player->inventory_backup = new Inventory();
4584                         *(player->inventory_backup) = player->inventory;
4585                         // Set creative inventory
4586                         craft_set_creative_inventory(player, this);
4587                 }
4588
4589                 return player;
4590         }
4591
4592         /*
4593                 If player with the wanted peer_id already exists, cancel.
4594         */
4595         if(m_env->getPlayer(peer_id) != NULL)
4596         {
4597                 infostream<<"emergePlayer(): Player with wrong name but same"
4598                                 " peer_id already exists"<<std::endl;
4599                 return NULL;
4600         }
4601         
4602         /*
4603                 Create a new player
4604         */
4605         {
4606                 // Add authentication stuff
4607                 m_authmanager.add(name);
4608                 m_authmanager.setPassword(name, password);
4609                 m_authmanager.setPrivs(name,
4610                                 stringToPrivs(g_settings->get("default_privs")));
4611
4612                 /*
4613                         Set player position
4614                 */
4615                 
4616                 infostream<<"Server: Finding spawn place for player \""
4617                                 <<name<<"\""<<std::endl;
4618
4619                 v3f pos = findSpawnPos(m_env->getServerMap());
4620
4621                 player = new ServerRemotePlayer(m_env, pos, peer_id, name);
4622
4623                 /*
4624                         Add player to environment
4625                 */
4626
4627                 m_env->addPlayer(player);
4628
4629                 /*
4630                         Add stuff to inventory
4631                 */
4632                 
4633                 if(g_settings->getBool("creative_mode"))
4634                 {
4635                         // Warning: double code above
4636                         // Backup actual inventory
4637                         player->inventory_backup = new Inventory();
4638                         *(player->inventory_backup) = player->inventory;
4639                         // Set creative inventory
4640                         craft_set_creative_inventory(player, this);
4641                 }
4642                 else if(g_settings->getBool("give_initial_stuff"))
4643                 {
4644                         craft_give_initial_stuff(player, this);
4645                 }
4646
4647                 return player;
4648                 
4649         } // create new player
4650 }
4651
4652 void Server::handlePeerChange(PeerChange &c)
4653 {
4654         JMutexAutoLock envlock(m_env_mutex);
4655         JMutexAutoLock conlock(m_con_mutex);
4656         
4657         if(c.type == PEER_ADDED)
4658         {
4659                 /*
4660                         Add
4661                 */
4662
4663                 // Error check
4664                 core::map<u16, RemoteClient*>::Node *n;
4665                 n = m_clients.find(c.peer_id);
4666                 // The client shouldn't already exist
4667                 assert(n == NULL);
4668
4669                 // Create client
4670                 RemoteClient *client = new RemoteClient();
4671                 client->peer_id = c.peer_id;
4672                 m_clients.insert(client->peer_id, client);
4673
4674         } // PEER_ADDED
4675         else if(c.type == PEER_REMOVED)
4676         {
4677                 /*
4678                         Delete
4679                 */
4680
4681                 // Error check
4682                 core::map<u16, RemoteClient*>::Node *n;
4683                 n = m_clients.find(c.peer_id);
4684                 // The client should exist
4685                 assert(n != NULL);
4686                 
4687                 /*
4688                         Mark objects to be not known by the client
4689                 */
4690                 RemoteClient *client = n->getValue();
4691                 // Handle objects
4692                 for(core::map<u16, bool>::Iterator
4693                                 i = client->m_known_objects.getIterator();
4694                                 i.atEnd()==false; i++)
4695                 {
4696                         // Get object
4697                         u16 id = i.getNode()->getKey();
4698                         ServerActiveObject* obj = m_env->getActiveObject(id);
4699                         
4700                         if(obj && obj->m_known_by_count > 0)
4701                                 obj->m_known_by_count--;
4702                 }
4703
4704                 // Collect information about leaving in chat
4705                 std::wstring message;
4706                 {
4707                         Player *player = m_env->getPlayer(c.peer_id);
4708                         if(player != NULL)
4709                         {
4710                                 std::wstring name = narrow_to_wide(player->getName());
4711                                 message += L"*** ";
4712                                 message += name;
4713                                 message += L" left game";
4714                                 if(c.timeout)
4715                                         message += L" (timed out)";
4716                         }
4717                 }
4718
4719                 /*// Delete player
4720                 {
4721                         m_env->removePlayer(c.peer_id);
4722                 }*/
4723
4724                 // Set player client disconnected
4725                 {
4726                         Player *player = m_env->getPlayer(c.peer_id);
4727                         if(player != NULL)
4728                                 player->peer_id = 0;
4729                         
4730                         /*
4731                                 Print out action
4732                         */
4733                         if(player != NULL)
4734                         {
4735                                 std::ostringstream os(std::ios_base::binary);
4736                                 for(core::map<u16, RemoteClient*>::Iterator
4737                                         i = m_clients.getIterator();
4738                                         i.atEnd() == false; i++)
4739                                 {
4740                                         RemoteClient *client = i.getNode()->getValue();
4741                                         assert(client->peer_id == i.getNode()->getKey());
4742                                         if(client->serialization_version == SER_FMT_VER_INVALID)
4743                                                 continue;
4744                                         // Get player
4745                                         Player *player = m_env->getPlayer(client->peer_id);
4746                                         if(!player)
4747                                                 continue;
4748                                         // Get name of player
4749                                         os<<player->getName()<<" ";
4750                                 }
4751
4752                                 actionstream<<player->getName()<<" "
4753                                                 <<(c.timeout?"times out.":"leaves game.")
4754                                                 <<" List of players: "
4755                                                 <<os.str()<<std::endl;
4756                         }
4757                 }
4758                 
4759                 // Delete client
4760                 delete m_clients[c.peer_id];
4761                 m_clients.remove(c.peer_id);
4762
4763                 // Send player info to all remaining clients
4764                 SendPlayerInfos();
4765                 
4766                 // Send leave chat message to all remaining clients
4767                 BroadcastChatMessage(message);
4768                 
4769         } // PEER_REMOVED
4770         else
4771         {
4772                 assert(0);
4773         }
4774 }
4775
4776 void Server::handlePeerChanges()
4777 {
4778         while(m_peer_change_queue.size() > 0)
4779         {
4780                 PeerChange c = m_peer_change_queue.pop_front();
4781
4782                 infostream<<"Server: Handling peer change: "
4783                                 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4784                                 <<std::endl;
4785
4786                 handlePeerChange(c);
4787         }
4788 }
4789
4790 u64 Server::getPlayerPrivs(Player *player)
4791 {
4792         if(player==NULL)
4793                 return 0;
4794         std::string playername = player->getName();
4795         // Local player gets all privileges regardless of
4796         // what's set on their account.
4797         if(g_settings->get("name") == playername)
4798         {
4799                 return PRIV_ALL;
4800         }
4801         else
4802         {
4803                 return getPlayerAuthPrivs(playername);
4804         }
4805 }
4806
4807 void dedicated_server_loop(Server &server, bool &kill)
4808 {
4809         DSTACK(__FUNCTION_NAME);
4810         
4811         infostream<<DTIME<<std::endl;
4812         infostream<<"========================"<<std::endl;
4813         infostream<<"Running dedicated server"<<std::endl;
4814         infostream<<"========================"<<std::endl;
4815         infostream<<std::endl;
4816
4817         IntervalLimiter m_profiler_interval;
4818
4819         for(;;)
4820         {
4821                 // This is kind of a hack but can be done like this
4822                 // because server.step() is very light
4823                 {
4824                         ScopeProfiler sp(g_profiler, "dedicated server sleep");
4825                         sleep_ms(30);
4826                 }
4827                 server.step(0.030);
4828
4829                 if(server.getShutdownRequested() || kill)
4830                 {
4831                         infostream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4832                         break;
4833                 }
4834
4835                 /*
4836                         Profiler
4837                 */
4838                 float profiler_print_interval =
4839                                 g_settings->getFloat("profiler_print_interval");
4840                 if(profiler_print_interval != 0)
4841                 {
4842                         if(m_profiler_interval.step(0.030, profiler_print_interval))
4843                         {
4844                                 infostream<<"Profiler:"<<std::endl;
4845                                 g_profiler->print(infostream);
4846                                 g_profiler->clear();
4847                         }
4848                 }
4849                 
4850                 /*
4851                         Player info
4852                 */
4853                 static int counter = 0;
4854                 counter--;
4855                 if(counter <= 0)
4856                 {
4857                         counter = 10;
4858
4859                         core::list<PlayerInfo> list = server.getPlayerInfo();
4860                         core::list<PlayerInfo>::Iterator i;
4861                         static u32 sum_old = 0;
4862                         u32 sum = PIChecksum(list);
4863                         if(sum != sum_old)
4864                         {
4865                                 infostream<<DTIME<<"Player info:"<<std::endl;
4866                                 for(i=list.begin(); i!=list.end(); i++)
4867                                 {
4868                                         i->PrintLine(&infostream);
4869                                 }
4870                         }
4871                         sum_old = sum;
4872                 }
4873         }
4874 }
4875
4876