3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
29 #include "materials.h"
32 #include "servercommand.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
38 #include "serverobject.h"
40 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
42 class MapEditEventIgnorer
45 MapEditEventIgnorer(bool *flag):
54 ~MapEditEventIgnorer()
67 void * ServerThread::Thread()
71 DSTACK(__FUNCTION_NAME);
73 BEGIN_DEBUG_EXCEPTION_HANDLER
78 //TimeTaker timer("AsyncRunStep() + Receive()");
81 //TimeTaker timer("AsyncRunStep()");
82 m_server->AsyncRunStep();
85 //dout_server<<"Running m_server->Receive()"<<std::endl;
88 catch(con::NoIncomingDataException &e)
91 catch(con::PeerNotFoundException &e)
93 dout_server<<"Server: PeerNotFoundException"<<std::endl;
97 END_DEBUG_EXCEPTION_HANDLER
102 void * EmergeThread::Thread()
106 DSTACK(__FUNCTION_NAME);
108 BEGIN_DEBUG_EXCEPTION_HANDLER
110 bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
113 Get block info from queue, emerge them and send them
116 After queue is empty, exit.
120 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
124 SharedPtr<QueuedBlockEmerge> q(qptr);
130 Do not generate over-limit
132 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
133 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
134 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
135 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
136 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
137 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
140 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
142 //TimeTaker timer("block emerge");
145 Try to emerge it from somewhere.
147 If it is only wanted as optional, only loading from disk
152 Check if any peer wants it as non-optional. In that case it
155 Also decrement the emerge queue count in clients.
158 bool only_from_disk = true;
161 core::map<u16, u8>::Iterator i;
162 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
164 //u16 peer_id = i.getNode()->getKey();
167 u8 flags = i.getNode()->getValue();
168 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
169 only_from_disk = false;
174 if(enable_mapgen_debug_info)
175 dstream<<"EmergeThread: p="
176 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
177 <<"only_from_disk="<<only_from_disk<<std::endl;
179 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
181 //core::map<v3s16, MapBlock*> changed_blocks;
182 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
184 MapBlock *block = NULL;
185 bool got_block = true;
186 core::map<v3s16, MapBlock*> modified_blocks;
189 Fetch block from map or generate a single block
192 JMutexAutoLock envlock(m_server->m_env_mutex);
194 // Load sector if it isn't loaded
195 if(map.getSectorNoGenerateNoEx(p2d) == NULL)
196 //map.loadSectorFull(p2d);
197 map.loadSectorMeta(p2d);
199 block = map.getBlockNoCreateNoEx(p);
200 if(!block || block->isDummy() || !block->isGenerated())
202 if(enable_mapgen_debug_info)
203 dstream<<"EmergeThread: not in memory, loading"<<std::endl;
205 // Get, load or create sector
206 /*ServerMapSector *sector =
207 (ServerMapSector*)map.createSector(p2d);*/
209 // Load/generate block
211 /*block = map.emergeBlock(p, sector, changed_blocks,
212 lighting_invalidated_blocks);*/
214 block = map.loadBlock(p);
216 if(only_from_disk == false)
218 if(block == NULL || block->isGenerated() == false)
220 if(enable_mapgen_debug_info)
221 dstream<<"EmergeThread: generating"<<std::endl;
222 block = map.generateBlock(p, modified_blocks);
226 if(enable_mapgen_debug_info)
227 dstream<<"EmergeThread: ended up with: "
228 <<analyze_block(block)<<std::endl;
237 Ignore map edit events, they will not need to be
238 sent to anybody because the block hasn't been sent
241 MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
243 // Activate objects and stuff
244 m_server->m_env.activateBlock(block, 3600);
249 /*if(block->getLightingExpired()){
250 lighting_invalidated_blocks[block->getPos()] = block;
254 // TODO: Some additional checking and lighting updating,
259 JMutexAutoLock envlock(m_server->m_env_mutex);
264 Collect a list of blocks that have been modified in
265 addition to the fetched one.
269 if(lighting_invalidated_blocks.size() > 0)
271 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
272 <<" blocks"<<std::endl;*/
274 // 50-100ms for single block generation
275 //TimeTaker timer("** EmergeThread updateLighting");
277 // Update lighting without locking the environment mutex,
278 // add modified blocks to changed blocks
279 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
282 // Add all from changed_blocks to modified_blocks
283 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
284 i.atEnd() == false; i++)
286 MapBlock *block = i.getNode()->getValue();
287 modified_blocks.insert(block->getPos(), block);
291 // If we got no block, there should be no invalidated blocks
294 //assert(lighting_invalidated_blocks.size() == 0);
300 Set sent status of modified blocks on clients
303 // NOTE: Server's clients are also behind the connection mutex
304 JMutexAutoLock lock(m_server->m_con_mutex);
307 Add the originally fetched block to the modified list
311 modified_blocks.insert(p, block);
315 Set the modified blocks unsent for all the clients
318 for(core::map<u16, RemoteClient*>::Iterator
319 i = m_server->m_clients.getIterator();
320 i.atEnd() == false; i++)
322 RemoteClient *client = i.getNode()->getValue();
324 if(modified_blocks.size() > 0)
326 // Remove block from sent history
327 client->SetBlocksNotSent(modified_blocks);
333 END_DEBUG_EXCEPTION_HANDLER
338 void RemoteClient::GetNextBlocks(Server *server, float dtime,
339 core::array<PrioritySortedBlockTransfer> &dest)
341 DSTACK(__FUNCTION_NAME);
344 TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
347 m_nothing_to_send_pause_timer -= dtime;
349 if(m_nothing_to_send_pause_timer >= 0)
352 m_nearest_unsent_reset_timer = 0;
356 // Won't send anything if already sending
357 if(m_blocks_sending.size() >= g_settings.getU16
358 ("max_simultaneous_block_sends_per_client"))
360 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
364 //TimeTaker timer("RemoteClient::GetNextBlocks");
366 Player *player = server->m_env.getPlayer(peer_id);
368 assert(player != NULL);
370 v3f playerpos = player->getPosition();
371 v3f playerspeed = player->getSpeed();
372 v3f playerspeeddir(0,0,0);
373 if(playerspeed.getLength() > 1.0*BS)
374 playerspeeddir = playerspeed / playerspeed.getLength();
375 // Predict to next block
376 v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
378 v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
380 v3s16 center = getNodeBlockPos(center_nodepos);
382 // Camera position and direction
383 v3f camera_pos = player->getEyePosition();
384 v3f camera_dir = v3f(0,0,1);
385 camera_dir.rotateYZBy(player->getPitch());
386 camera_dir.rotateXZBy(player->getYaw());
388 /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
389 <<camera_dir.Z<<")"<<std::endl;*/
392 Get the starting value of the block finder radius.
395 if(m_last_center != center)
397 m_nearest_unsent_d = 0;
398 m_last_center = center;
401 /*dstream<<"m_nearest_unsent_reset_timer="
402 <<m_nearest_unsent_reset_timer<<std::endl;*/
404 // This has to be incremented only when the nothing to send pause
406 m_nearest_unsent_reset_timer += dtime;
408 // Reset periodically to avoid possible bugs or other mishaps
409 if(m_nearest_unsent_reset_timer > 10.0)
411 m_nearest_unsent_reset_timer = 0;
412 m_nearest_unsent_d = 0;
413 /*dstream<<"Resetting m_nearest_unsent_d for "
414 <<server->getPlayerName(peer_id)<<std::endl;*/
417 //s16 last_nearest_unsent_d = m_nearest_unsent_d;
418 s16 d_start = m_nearest_unsent_d;
420 //dstream<<"d_start="<<d_start<<std::endl;
422 u16 max_simul_sends_setting = g_settings.getU16
423 ("max_simultaneous_block_sends_per_client");
424 u16 max_simul_sends_usually = max_simul_sends_setting;
427 Check the time from last addNode/removeNode.
429 Decrease send rate if player is building stuff.
431 m_time_from_building += dtime;
432 if(m_time_from_building < g_settings.getFloat(
433 "full_block_send_enable_min_time_from_building"))
435 max_simul_sends_usually
436 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
440 Number of blocks sending + number of blocks selected for sending
442 u32 num_blocks_selected = m_blocks_sending.size();
445 next time d will be continued from the d from which the nearest
446 unsent block was found this time.
448 This is because not necessarily any of the blocks found this
449 time are actually sent.
451 s32 new_nearest_unsent_d = -1;
453 s16 d_max = g_settings.getS16("max_block_send_distance");
454 s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
456 // Don't loop very much at a time
457 if(d_max > d_start+1)
459 /*if(d_max_gen > d_start+2)
460 d_max_gen = d_start+2;*/
462 //dstream<<"Starting from "<<d_start<<std::endl;
464 bool sending_something = false;
466 bool no_blocks_found_for_sending = true;
468 bool queue_is_full = false;
471 for(d = d_start; d <= d_max; d++)
473 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
476 If m_nearest_unsent_d was changed by the EmergeThread
477 (it can change it to 0 through SetBlockNotSent),
479 Else update m_nearest_unsent_d
481 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
483 d = m_nearest_unsent_d;
484 last_nearest_unsent_d = m_nearest_unsent_d;
488 Get the border/face dot coordinates of a "d-radiused"
491 core::list<v3s16> list;
492 getFacePositions(list, d);
494 core::list<v3s16>::Iterator li;
495 for(li=list.begin(); li!=list.end(); li++)
497 v3s16 p = *li + center;
501 - Don't allow too many simultaneous transfers
502 - EXCEPT when the blocks are very close
504 Also, don't send blocks that are already flying.
507 // Start with the usual maximum
508 u16 max_simul_dynamic = max_simul_sends_usually;
510 // If block is very close, allow full maximum
511 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
512 max_simul_dynamic = max_simul_sends_setting;
514 // Don't select too many blocks for sending
515 if(num_blocks_selected >= max_simul_dynamic)
517 queue_is_full = true;
518 goto queue_full_break;
521 // Don't send blocks that are currently being transferred
522 if(m_blocks_sending.find(p) != NULL)
528 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
529 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
530 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
531 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
532 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
533 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
536 // If this is true, inexistent block will be made from scratch
537 bool generate = d <= d_max_gen;
540 /*// Limit the generating area vertically to 2/3
541 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
544 // Limit the send area vertically to 2/3
545 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
551 If block is far away, don't generate it unless it is
557 // Block center y in nodes
558 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
559 // Don't generate if it's very high or very low
560 if(y < -64 || y > 64)
564 v2s16 p2d_nodes_center(
568 // Get ground height in nodes
569 s16 gh = server->m_env.getServerMap().findGroundLevel(
572 // If differs a lot, don't generate
573 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
575 // Actually, don't even send it
581 //dstream<<"d="<<d<<std::endl;
584 Don't generate or send if not in sight
587 if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
593 Don't send already sent blocks
596 if(m_blocks_sent.find(p) != NULL)
603 Check if map has this block
605 MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
607 bool surely_not_found_on_disk = false;
608 bool block_is_invalid = false;
611 // Reset usage timer, this block will be of use in the future.
612 block->resetUsageTimer();
614 // Block is dummy if data doesn't exist.
615 // It means it has been not found from disk and not generated
618 surely_not_found_on_disk = true;
621 // Block is valid if lighting is up-to-date and data exists
622 if(block->isValid() == false)
624 block_is_invalid = true;
627 /*if(block->isFullyGenerated() == false)
629 block_is_invalid = true;
634 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
635 v2s16 chunkpos = map->sector_to_chunk(p2d);
636 if(map->chunkNonVolatile(chunkpos) == false)
637 block_is_invalid = true;
639 if(block->isGenerated() == false)
640 block_is_invalid = true;
643 If block is not close, don't send it unless it is near
646 Block is near ground level if night-time mesh
647 differs from day-time mesh.
651 if(block->dayNightDiffed() == false)
658 If block has been marked to not exist on disk (dummy)
659 and generating new ones is not wanted, skip block.
661 if(generate == false && surely_not_found_on_disk == true)
668 Record the lowest d from which a block has been
669 found being not sent and possibly to exist
671 if(no_blocks_found_for_sending)
674 new_nearest_unsent_d = d;
677 no_blocks_found_for_sending = false;
680 Add inexistent block to emerge queue.
682 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
684 //TODO: Get value from somewhere
685 // Allow only one block in emerge queue
686 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
687 // Allow two blocks in queue per client
688 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
690 //dstream<<"Adding block to emerge queue"<<std::endl;
692 // Add it to the emerge queue and trigger the thread
695 if(generate == false)
696 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
698 server->m_emerge_queue.addBlock(peer_id, p, flags);
699 server->m_emergethread.trigger();
707 Add block to send queue
710 PrioritySortedBlockTransfer q((float)d, p, peer_id);
714 num_blocks_selected += 1;
715 sending_something = true;
720 //dstream<<"Stopped at "<<d<<std::endl;
722 if(no_blocks_found_for_sending)
724 if(queue_is_full == false)
725 new_nearest_unsent_d = d;
728 if(new_nearest_unsent_d != -1)
729 m_nearest_unsent_d = new_nearest_unsent_d;
731 if(sending_something == false)
733 m_nothing_to_send_counter++;
734 if((s16)m_nothing_to_send_counter >=
735 g_settings.getS16("max_block_send_distance"))
737 // Pause time in seconds
738 m_nothing_to_send_pause_timer = 1.0;
739 /*dstream<<"nothing to send to "
740 <<server->getPlayerName(peer_id)
741 <<" (d="<<d<<")"<<std::endl;*/
746 m_nothing_to_send_counter = 0;
749 /*timer_result = timer.stop(true);
750 if(timer_result != 0)
751 dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
754 void RemoteClient::SendObjectData(
757 core::map<v3s16, bool> &stepped_blocks
760 DSTACK(__FUNCTION_NAME);
762 // Can't send anything without knowing version
763 if(serialization_version == SER_FMT_VER_INVALID)
765 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
771 Send a TOCLIENT_OBJECTDATA packet.
775 u16 number of player positions
786 std::ostringstream os(std::ios_base::binary);
790 writeU16(buf, TOCLIENT_OBJECTDATA);
791 os.write((char*)buf, 2);
794 Get and write player data
797 // Get connected players
798 core::list<Player*> players = server->m_env.getPlayers(true);
800 // Write player count
801 u16 playercount = players.size();
802 writeU16(buf, playercount);
803 os.write((char*)buf, 2);
805 core::list<Player*>::Iterator i;
806 for(i = players.begin();
807 i != players.end(); i++)
811 v3f pf = player->getPosition();
812 v3f sf = player->getSpeed();
814 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
815 v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
816 s32 pitch_i (player->getPitch() * 100);
817 s32 yaw_i (player->getYaw() * 100);
819 writeU16(buf, player->peer_id);
820 os.write((char*)buf, 2);
821 writeV3S32(buf, position_i);
822 os.write((char*)buf, 12);
823 writeV3S32(buf, speed_i);
824 os.write((char*)buf, 12);
825 writeS32(buf, pitch_i);
826 os.write((char*)buf, 4);
827 writeS32(buf, yaw_i);
828 os.write((char*)buf, 4);
832 Get and write object data
838 For making players to be able to build to their nearby
839 environment (building is not possible on blocks that are not
842 - Add blocks to emerge queue if they are not found
844 SUGGESTION: These could be ignored from the backside of the player
847 Player *player = server->m_env.getPlayer(peer_id);
851 v3f playerpos = player->getPosition();
852 v3f playerspeed = player->getSpeed();
854 v3s16 center_nodepos = floatToInt(playerpos, BS);
855 v3s16 center = getNodeBlockPos(center_nodepos);
857 s16 d_max = g_settings.getS16("active_object_range");
859 // Number of blocks whose objects were written to bos
862 std::ostringstream bos(std::ios_base::binary);
864 for(s16 d = 0; d <= d_max; d++)
866 core::list<v3s16> list;
867 getFacePositions(list, d);
869 core::list<v3s16>::Iterator li;
870 for(li=list.begin(); li!=list.end(); li++)
872 v3s16 p = *li + center;
875 Ignore blocks that haven't been sent to the client
878 if(m_blocks_sent.find(p) == NULL)
882 // Try stepping block and add it to a send queue
887 MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
890 Step block if not in stepped_blocks and add to stepped_blocks.
892 if(stepped_blocks.find(p) == NULL)
894 block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
895 stepped_blocks.insert(p, true);
896 block->setChangedFlag();
899 // Skip block if there are no objects
900 if(block->getObjectCount() == 0)
909 bos.write((char*)buf, 6);
912 //block->serializeObjects(bos, serialization_version); // DEPRECATED
919 Stop collecting objects if data is already too big
921 // Sum of player and object data sizes
922 s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
923 // break out if data too big
924 if(sum > MAX_OBJECTDATA_SIZE)
926 goto skip_subsequent;
930 catch(InvalidPositionException &e)
933 // Add it to the emerge queue and trigger the thread.
934 // Fetch the block only if it is on disk.
936 // Grab and increment counter
937 /*SharedPtr<JMutexAutoLock> lock
938 (m_num_blocks_in_emerge_queue.getLock());
939 m_num_blocks_in_emerge_queue.m_value++;*/
941 // Add to queue as an anonymous fetch from disk
942 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
943 server->m_emerge_queue.addBlock(0, p, flags);
944 server->m_emergethread.trigger();
952 writeU16(buf, blockcount);
953 os.write((char*)buf, 2);
955 // Write block objects
962 //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
965 std::string s = os.str();
966 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
967 // Send as unreliable
968 server->m_con.Send(peer_id, 0, data, false);
971 void RemoteClient::GotBlock(v3s16 p)
973 if(m_blocks_sending.find(p) != NULL)
974 m_blocks_sending.remove(p);
977 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
978 " m_blocks_sending"<<std::endl;*/
979 m_excess_gotblocks++;
981 m_blocks_sent.insert(p, true);
984 void RemoteClient::SentBlock(v3s16 p)
986 if(m_blocks_sending.find(p) == NULL)
987 m_blocks_sending.insert(p, 0.0);
989 dstream<<"RemoteClient::SentBlock(): Sent block"
990 " already in m_blocks_sending"<<std::endl;
993 void RemoteClient::SetBlockNotSent(v3s16 p)
995 m_nearest_unsent_d = 0;
997 if(m_blocks_sending.find(p) != NULL)
998 m_blocks_sending.remove(p);
999 if(m_blocks_sent.find(p) != NULL)
1000 m_blocks_sent.remove(p);
1003 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
1005 m_nearest_unsent_d = 0;
1007 for(core::map<v3s16, MapBlock*>::Iterator
1008 i = blocks.getIterator();
1009 i.atEnd()==false; i++)
1011 v3s16 p = i.getNode()->getKey();
1013 if(m_blocks_sending.find(p) != NULL)
1014 m_blocks_sending.remove(p);
1015 if(m_blocks_sent.find(p) != NULL)
1016 m_blocks_sent.remove(p);
1024 PlayerInfo::PlayerInfo()
1030 void PlayerInfo::PrintLine(std::ostream *s)
1033 (*s)<<"\""<<name<<"\" ("
1034 <<(position.X/10)<<","<<(position.Y/10)
1035 <<","<<(position.Z/10)<<") ";
1037 (*s)<<" avg_rtt="<<avg_rtt;
1041 u32 PIChecksum(core::list<PlayerInfo> &l)
1043 core::list<PlayerInfo>::Iterator i;
1046 for(i=l.begin(); i!=l.end(); i++)
1048 checksum += a * (i->id+1);
1049 checksum ^= 0x435aafcd;
1060 std::string mapsavedir,
1061 std::string configpath
1063 m_env(new ServerMap(mapsavedir), this),
1064 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
1065 m_authmanager(mapsavedir+"/auth.txt"),
1067 m_emergethread(this),
1069 m_time_of_day_send_timer(0),
1071 m_mapsavedir(mapsavedir),
1072 m_configpath(configpath),
1073 m_shutdown_requested(false),
1074 m_ignore_map_edit_events(false),
1075 m_ignore_map_edit_events_peer_id(0)
1077 m_liquid_transform_timer = 0.0;
1078 m_print_info_timer = 0.0;
1079 m_objectdata_timer = 0.0;
1080 m_emergethread_trigger_timer = 0.0;
1081 m_savemap_timer = 0.0;
1085 m_step_dtime_mutex.Init();
1088 // Register us to receive map edit events
1089 m_env.getMap().addEventReceiver(this);
1091 // If file exists, load environment metadata
1092 if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
1094 dstream<<"Server: Loading environment metadata"<<std::endl;
1095 m_env.loadMeta(m_mapsavedir);
1099 dstream<<"Server: Loading players"<<std::endl;
1100 m_env.deSerializePlayers(m_mapsavedir);
1105 dstream<<"Server::~Server()"<<std::endl;
1108 Send shutdown message
1111 JMutexAutoLock conlock(m_con_mutex);
1113 std::wstring line = L"*** Server shutting down";
1116 Send the message to clients
1118 for(core::map<u16, RemoteClient*>::Iterator
1119 i = m_clients.getIterator();
1120 i.atEnd() == false; i++)
1122 // Get client and check that it is valid
1123 RemoteClient *client = i.getNode()->getValue();
1124 assert(client->peer_id == i.getNode()->getKey());
1125 if(client->serialization_version == SER_FMT_VER_INVALID)
1129 SendChatMessage(client->peer_id, line);
1131 catch(con::PeerNotFoundException &e)
1139 dstream<<"Server: Saving players"<<std::endl;
1140 m_env.serializePlayers(m_mapsavedir);
1143 Save environment metadata
1145 dstream<<"Server: Saving environment metadata"<<std::endl;
1146 m_env.saveMeta(m_mapsavedir);
1157 JMutexAutoLock clientslock(m_con_mutex);
1159 for(core::map<u16, RemoteClient*>::Iterator
1160 i = m_clients.getIterator();
1161 i.atEnd() == false; i++)
1164 // NOTE: These are removed by env destructor
1166 u16 peer_id = i.getNode()->getKey();
1167 JMutexAutoLock envlock(m_env_mutex);
1168 m_env.removePlayer(peer_id);
1172 delete i.getNode()->getValue();
1177 void Server::start(unsigned short port)
1179 DSTACK(__FUNCTION_NAME);
1180 // Stop thread if already running
1183 // Initialize connection
1184 m_con.setTimeoutMs(30);
1188 m_thread.setRun(true);
1191 dout_server<<"Server: Started on port "<<port<<std::endl;
1196 DSTACK(__FUNCTION_NAME);
1198 // Stop threads (set run=false first so both start stopping)
1199 m_thread.setRun(false);
1200 m_emergethread.setRun(false);
1202 m_emergethread.stop();
1204 dout_server<<"Server: Threads stopped"<<std::endl;
1207 void Server::step(float dtime)
1209 DSTACK(__FUNCTION_NAME);
1214 JMutexAutoLock lock(m_step_dtime_mutex);
1215 m_step_dtime += dtime;
1219 void Server::AsyncRunStep()
1221 DSTACK(__FUNCTION_NAME);
1225 JMutexAutoLock lock1(m_step_dtime_mutex);
1226 dtime = m_step_dtime;
1230 ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
1231 "blocks to clients");
1232 // Send blocks to clients
1239 //dstream<<"Server steps "<<dtime<<std::endl;
1240 //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1243 JMutexAutoLock lock1(m_step_dtime_mutex);
1244 m_step_dtime -= dtime;
1251 m_uptime.set(m_uptime.get() + dtime);
1255 Update m_time_of_day and overall game time
1258 JMutexAutoLock envlock(m_env_mutex);
1260 m_time_counter += dtime;
1261 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1262 u32 units = (u32)(m_time_counter*speed);
1263 m_time_counter -= (f32)units / speed;
1265 m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
1267 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1270 Send to clients at constant intervals
1273 m_time_of_day_send_timer -= dtime;
1274 if(m_time_of_day_send_timer < 0.0)
1276 m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1278 //JMutexAutoLock envlock(m_env_mutex);
1279 JMutexAutoLock conlock(m_con_mutex);
1281 for(core::map<u16, RemoteClient*>::Iterator
1282 i = m_clients.getIterator();
1283 i.atEnd() == false; i++)
1285 RemoteClient *client = i.getNode()->getValue();
1286 //Player *player = m_env.getPlayer(client->peer_id);
1288 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1289 m_env.getTimeOfDay());
1291 m_con.Send(client->peer_id, 0, data, true);
1297 // Process connection's timeouts
1298 JMutexAutoLock lock2(m_con_mutex);
1299 ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
1300 m_con.RunTimeouts(dtime);
1304 // This has to be called so that the client list gets synced
1305 // with the peer list of the connection
1306 ScopeProfiler sp(&g_profiler, "Server: peer change handling");
1307 handlePeerChanges();
1311 JMutexAutoLock lock(m_env_mutex);
1313 ScopeProfiler sp(&g_profiler, "Server: environment step");
1317 const float map_timer_and_unload_dtime = 5.15;
1318 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1320 JMutexAutoLock lock(m_env_mutex);
1321 // Run Map's timers and unload unused data
1322 ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
1323 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
1324 g_settings.getFloat("server_unload_unused_data_timeout"));
1334 m_liquid_transform_timer += dtime;
1335 if(m_liquid_transform_timer >= 1.00)
1337 m_liquid_transform_timer -= 1.00;
1339 JMutexAutoLock lock(m_env_mutex);
1341 ScopeProfiler sp(&g_profiler, "Server: liquid transform");
1343 core::map<v3s16, MapBlock*> modified_blocks;
1344 m_env.getMap().transformLiquids(modified_blocks);
1349 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1350 ServerMap &map = ((ServerMap&)m_env.getMap());
1351 map.updateLighting(modified_blocks, lighting_modified_blocks);
1353 // Add blocks modified by lighting to modified_blocks
1354 for(core::map<v3s16, MapBlock*>::Iterator
1355 i = lighting_modified_blocks.getIterator();
1356 i.atEnd() == false; i++)
1358 MapBlock *block = i.getNode()->getValue();
1359 modified_blocks.insert(block->getPos(), block);
1363 Set the modified blocks unsent for all the clients
1366 JMutexAutoLock lock2(m_con_mutex);
1368 for(core::map<u16, RemoteClient*>::Iterator
1369 i = m_clients.getIterator();
1370 i.atEnd() == false; i++)
1372 RemoteClient *client = i.getNode()->getValue();
1374 if(modified_blocks.size() > 0)
1376 // Remove block from sent history
1377 client->SetBlocksNotSent(modified_blocks);
1382 // Periodically print some info
1384 float &counter = m_print_info_timer;
1390 JMutexAutoLock lock2(m_con_mutex);
1392 for(core::map<u16, RemoteClient*>::Iterator
1393 i = m_clients.getIterator();
1394 i.atEnd() == false; i++)
1396 //u16 peer_id = i.getNode()->getKey();
1397 RemoteClient *client = i.getNode()->getValue();
1398 Player *player = m_env.getPlayer(client->peer_id);
1401 std::cout<<player->getName()<<"\t";
1402 client->PrintInfo(std::cout);
1407 //if(g_settings.getBool("enable_experimental"))
1411 Check added and deleted active objects
1414 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1415 JMutexAutoLock envlock(m_env_mutex);
1416 JMutexAutoLock conlock(m_con_mutex);
1418 ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
1420 // Radius inside which objects are active
1423 for(core::map<u16, RemoteClient*>::Iterator
1424 i = m_clients.getIterator();
1425 i.atEnd() == false; i++)
1427 RemoteClient *client = i.getNode()->getValue();
1428 Player *player = m_env.getPlayer(client->peer_id);
1431 // This can happen if the client timeouts somehow
1432 /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1434 <<" has no associated player"<<std::endl;*/
1437 v3s16 pos = floatToInt(player->getPosition(), BS);
1439 core::map<u16, bool> removed_objects;
1440 core::map<u16, bool> added_objects;
1441 m_env.getRemovedActiveObjects(pos, radius,
1442 client->m_known_objects, removed_objects);
1443 m_env.getAddedActiveObjects(pos, radius,
1444 client->m_known_objects, added_objects);
1446 // Ignore if nothing happened
1447 if(removed_objects.size() == 0 && added_objects.size() == 0)
1449 //dstream<<"INFO: active objects: none changed"<<std::endl;
1453 std::string data_buffer;
1457 // Handle removed objects
1458 writeU16((u8*)buf, removed_objects.size());
1459 data_buffer.append(buf, 2);
1460 for(core::map<u16, bool>::Iterator
1461 i = removed_objects.getIterator();
1462 i.atEnd()==false; i++)
1465 u16 id = i.getNode()->getKey();
1466 ServerActiveObject* obj = m_env.getActiveObject(id);
1468 // Add to data buffer for sending
1469 writeU16((u8*)buf, i.getNode()->getKey());
1470 data_buffer.append(buf, 2);
1472 // Remove from known objects
1473 client->m_known_objects.remove(i.getNode()->getKey());
1475 if(obj && obj->m_known_by_count > 0)
1476 obj->m_known_by_count--;
1479 // Handle added objects
1480 writeU16((u8*)buf, added_objects.size());
1481 data_buffer.append(buf, 2);
1482 for(core::map<u16, bool>::Iterator
1483 i = added_objects.getIterator();
1484 i.atEnd()==false; i++)
1487 u16 id = i.getNode()->getKey();
1488 ServerActiveObject* obj = m_env.getActiveObject(id);
1491 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1493 dstream<<"WARNING: "<<__FUNCTION_NAME
1494 <<": NULL object"<<std::endl;
1496 type = obj->getType();
1498 // Add to data buffer for sending
1499 writeU16((u8*)buf, id);
1500 data_buffer.append(buf, 2);
1501 writeU8((u8*)buf, type);
1502 data_buffer.append(buf, 1);
1505 data_buffer.append(serializeLongString(
1506 obj->getClientInitializationData()));
1508 data_buffer.append(serializeLongString(""));
1510 // Add to known objects
1511 client->m_known_objects.insert(i.getNode()->getKey(), false);
1514 obj->m_known_by_count++;
1518 SharedBuffer<u8> reply(2 + data_buffer.size());
1519 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1520 memcpy((char*)&reply[2], data_buffer.c_str(),
1521 data_buffer.size());
1523 m_con.Send(client->peer_id, 0, reply, true);
1525 dstream<<"INFO: Server: Sent object remove/add: "
1526 <<removed_objects.size()<<" removed, "
1527 <<added_objects.size()<<" added, "
1528 <<"packet size is "<<reply.getSize()<<std::endl;
1533 Collect a list of all the objects known by the clients
1534 and report it back to the environment.
1537 core::map<u16, bool> all_known_objects;
1539 for(core::map<u16, RemoteClient*>::Iterator
1540 i = m_clients.getIterator();
1541 i.atEnd() == false; i++)
1543 RemoteClient *client = i.getNode()->getValue();
1544 // Go through all known objects of client
1545 for(core::map<u16, bool>::Iterator
1546 i = client->m_known_objects.getIterator();
1547 i.atEnd()==false; i++)
1549 u16 id = i.getNode()->getKey();
1550 all_known_objects[id] = true;
1554 m_env.setKnownActiveObjects(whatever);
1560 Send object messages
1563 JMutexAutoLock envlock(m_env_mutex);
1564 JMutexAutoLock conlock(m_con_mutex);
1566 ScopeProfiler sp(&g_profiler, "Server: sending object messages");
1569 // Value = data sent by object
1570 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1572 // Get active object messages from environment
1575 ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1579 core::list<ActiveObjectMessage>* message_list = NULL;
1580 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1581 n = buffered_messages.find(aom.id);
1584 message_list = new core::list<ActiveObjectMessage>;
1585 buffered_messages.insert(aom.id, message_list);
1589 message_list = n->getValue();
1591 message_list->push_back(aom);
1594 // Route data to every client
1595 for(core::map<u16, RemoteClient*>::Iterator
1596 i = m_clients.getIterator();
1597 i.atEnd()==false; i++)
1599 RemoteClient *client = i.getNode()->getValue();
1600 std::string reliable_data;
1601 std::string unreliable_data;
1602 // Go through all objects in message buffer
1603 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1604 j = buffered_messages.getIterator();
1605 j.atEnd()==false; j++)
1607 // If object is not known by client, skip it
1608 u16 id = j.getNode()->getKey();
1609 if(client->m_known_objects.find(id) == NULL)
1611 // Get message list of object
1612 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1613 // Go through every message
1614 for(core::list<ActiveObjectMessage>::Iterator
1615 k = list->begin(); k != list->end(); k++)
1617 // Compose the full new data with header
1618 ActiveObjectMessage aom = *k;
1619 std::string new_data;
1622 writeU16((u8*)&buf[0], aom.id);
1623 new_data.append(buf, 2);
1625 new_data += serializeString(aom.datastring);
1626 // Add data to buffer
1628 reliable_data += new_data;
1630 unreliable_data += new_data;
1634 reliable_data and unreliable_data are now ready.
1637 if(reliable_data.size() > 0)
1639 SharedBuffer<u8> reply(2 + reliable_data.size());
1640 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1641 memcpy((char*)&reply[2], reliable_data.c_str(),
1642 reliable_data.size());
1644 m_con.Send(client->peer_id, 0, reply, true);
1646 if(unreliable_data.size() > 0)
1648 SharedBuffer<u8> reply(2 + unreliable_data.size());
1649 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1650 memcpy((char*)&reply[2], unreliable_data.c_str(),
1651 unreliable_data.size());
1652 // Send as unreliable
1653 m_con.Send(client->peer_id, 0, reply, false);
1656 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1658 dstream<<"INFO: Server: Size of object message data: "
1659 <<"reliable: "<<reliable_data.size()
1660 <<", unreliable: "<<unreliable_data.size()
1665 // Clear buffered_messages
1666 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1667 i = buffered_messages.getIterator();
1668 i.atEnd()==false; i++)
1670 delete i.getNode()->getValue();
1674 } // enable_experimental
1677 Send queued-for-sending map edit events.
1680 // Don't send too many at a time
1683 // Single change sending is disabled if queue size is not small
1684 bool disable_single_change_sending = false;
1685 if(m_unsent_map_edit_queue.size() >= 4)
1686 disable_single_change_sending = true;
1688 bool got_any_events = false;
1690 // We'll log the amount of each
1693 while(m_unsent_map_edit_queue.size() != 0)
1695 got_any_events = true;
1697 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1699 // Players far away from the change are stored here.
1700 // Instead of sending the changes, MapBlocks are set not sent
1702 core::list<u16> far_players;
1704 if(event->type == MEET_ADDNODE)
1706 //dstream<<"Server: MEET_ADDNODE"<<std::endl;
1707 prof.add("MEET_ADDNODE", 1);
1708 if(disable_single_change_sending)
1709 sendAddNode(event->p, event->n, event->already_known_by_peer,
1712 sendAddNode(event->p, event->n, event->already_known_by_peer,
1715 else if(event->type == MEET_REMOVENODE)
1717 //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1718 prof.add("MEET_REMOVENODE", 1);
1719 if(disable_single_change_sending)
1720 sendRemoveNode(event->p, event->already_known_by_peer,
1723 sendRemoveNode(event->p, event->already_known_by_peer,
1726 else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1728 dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1729 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1730 setBlockNotSent(event->p);
1732 else if(event->type == MEET_OTHER)
1734 prof.add("MEET_OTHER", 1);
1735 dstream<<"WARNING: Server: MEET_OTHER not implemented"
1740 prof.add("unknown", 1);
1741 dstream<<"WARNING: Server: Unknown MapEditEvent "
1742 <<((u32)event->type)<<std::endl;
1746 Set blocks not sent to far players
1748 if(far_players.size() > 0)
1750 // Convert list format to that wanted by SetBlocksNotSent
1751 core::map<v3s16, MapBlock*> modified_blocks2;
1752 for(core::map<v3s16, bool>::Iterator
1753 i = event->modified_blocks.getIterator();
1754 i.atEnd()==false; i++)
1756 v3s16 p = i.getNode()->getKey();
1757 modified_blocks2.insert(p,
1758 m_env.getMap().getBlockNoCreateNoEx(p));
1760 // Set blocks not sent
1761 for(core::list<u16>::Iterator
1762 i = far_players.begin();
1763 i != far_players.end(); i++)
1766 RemoteClient *client = getClient(peer_id);
1769 client->SetBlocksNotSent(modified_blocks2);
1775 /*// Don't send too many at a time
1777 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1783 dstream<<"Server: MapEditEvents:"<<std::endl;
1784 prof.print(dstream);
1790 Send object positions
1791 TODO: Get rid of MapBlockObjects
1794 float &counter = m_objectdata_timer;
1796 if(counter >= g_settings.getFloat("objectdata_interval"))
1798 JMutexAutoLock lock1(m_env_mutex);
1799 JMutexAutoLock lock2(m_con_mutex);
1801 ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
1803 SendObjectData(counter);
1810 Trigger emergethread (it somehow gets to a non-triggered but
1811 bysy state sometimes)
1814 float &counter = m_emergethread_trigger_timer;
1820 m_emergethread.trigger();
1824 // Save map, players and auth stuff
1826 float &counter = m_savemap_timer;
1828 if(counter >= g_settings.getFloat("server_map_save_interval"))
1832 ScopeProfiler sp(&g_profiler, "Server: saving stuff");
1835 if(m_authmanager.isModified())
1836 m_authmanager.save();
1839 JMutexAutoLock lock(m_env_mutex);
1841 /*// Unload unused data (delete from memory)
1842 m_env.getMap().unloadUnusedData(
1843 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1845 /*u32 deleted_count = m_env.getMap().unloadUnusedData(
1846 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1849 // Save only changed parts
1850 m_env.getMap().save(true);
1852 /*if(deleted_count > 0)
1854 dout_server<<"Server: Unloaded "<<deleted_count
1855 <<" blocks from memory"<<std::endl;
1859 m_env.serializePlayers(m_mapsavedir);
1861 // Save environment metadata
1862 m_env.saveMeta(m_mapsavedir);
1867 void Server::Receive()
1869 DSTACK(__FUNCTION_NAME);
1870 u32 data_maxsize = 10000;
1871 Buffer<u8> data(data_maxsize);
1876 JMutexAutoLock conlock(m_con_mutex);
1877 datasize = m_con.Receive(peer_id, *data, data_maxsize);
1880 // This has to be called so that the client list gets synced
1881 // with the peer list of the connection
1882 handlePeerChanges();
1884 ProcessData(*data, datasize, peer_id);
1886 catch(con::InvalidIncomingDataException &e)
1888 derr_server<<"Server::Receive(): "
1889 "InvalidIncomingDataException: what()="
1890 <<e.what()<<std::endl;
1892 catch(con::PeerNotFoundException &e)
1894 //NOTE: This is not needed anymore
1896 // The peer has been disconnected.
1897 // Find the associated player and remove it.
1899 /*JMutexAutoLock envlock(m_env_mutex);
1901 dout_server<<"ServerThread: peer_id="<<peer_id
1902 <<" has apparently closed connection. "
1903 <<"Removing player."<<std::endl;
1905 m_env.removePlayer(peer_id);*/
1909 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1911 DSTACK(__FUNCTION_NAME);
1912 // Environment is locked first.
1913 JMutexAutoLock envlock(m_env_mutex);
1914 JMutexAutoLock conlock(m_con_mutex);
1918 peer = m_con.GetPeer(peer_id);
1920 catch(con::PeerNotFoundException &e)
1922 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1923 <<peer_id<<" not found"<<std::endl;
1927 u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1935 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1937 if(command == TOSERVER_INIT)
1939 // [0] u16 TOSERVER_INIT
1940 // [2] u8 SER_FMT_VER_HIGHEST
1941 // [3] u8[20] player_name
1942 // [23] u8[28] password <--- can be sent without this, from old versions
1944 if(datasize < 2+1+PLAYERNAME_SIZE)
1947 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1948 <<peer->id<<std::endl;
1950 // First byte after command is maximum supported
1951 // serialization version
1952 u8 client_max = data[2];
1953 u8 our_max = SER_FMT_VER_HIGHEST;
1954 // Use the highest version supported by both
1955 u8 deployed = core::min_(client_max, our_max);
1956 // If it's lower than the lowest supported, give up.
1957 if(deployed < SER_FMT_VER_LOWEST)
1958 deployed = SER_FMT_VER_INVALID;
1960 //peer->serialization_version = deployed;
1961 getClient(peer->id)->pending_serialization_version = deployed;
1963 if(deployed == SER_FMT_VER_INVALID)
1965 derr_server<<DTIME<<"Server: Cannot negotiate "
1966 "serialization version with peer "
1967 <<peer_id<<std::endl;
1968 SendAccessDenied(m_con, peer_id,
1969 L"Your client is too old (map format)");
1974 Read and check network protocol version
1977 u16 net_proto_version = 0;
1978 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
1980 net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
1983 getClient(peer->id)->net_proto_version = net_proto_version;
1985 if(net_proto_version == 0)
1987 SendAccessDenied(m_con, peer_id,
1988 L"Your client is too old. Please upgrade.");
1997 char playername[PLAYERNAME_SIZE];
1998 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2000 playername[i] = data[3+i];
2002 playername[PLAYERNAME_SIZE-1] = 0;
2004 if(playername[0]=='\0')
2006 derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
2007 SendAccessDenied(m_con, peer_id,
2012 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2014 derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
2015 SendAccessDenied(m_con, peer_id,
2016 L"Name contains unallowed characters");
2021 char password[PASSWORD_SIZE];
2022 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2024 // old version - assume blank password
2029 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2031 password[i] = data[23+i];
2033 password[PASSWORD_SIZE-1] = 0;
2036 std::string checkpwd;
2037 if(m_authmanager.exists(playername))
2039 checkpwd = m_authmanager.getPassword(playername);
2043 checkpwd = g_settings.get("default_password");
2046 /*dstream<<"Server: Client gave password '"<<password
2047 <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
2049 if(password != checkpwd && m_authmanager.exists(playername))
2051 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2052 <<": supplied invalid password for "
2053 <<playername<<std::endl;
2054 SendAccessDenied(m_con, peer_id, L"Invalid password");
2058 // Add player to auth manager
2059 if(m_authmanager.exists(playername) == false)
2061 derr_server<<DTIME<<"Server: adding player "<<playername
2062 <<" to auth manager"<<std::endl;
2063 m_authmanager.add(playername);
2064 m_authmanager.setPassword(playername, checkpwd);
2065 m_authmanager.setPrivs(playername,
2066 stringToPrivs(g_settings.get("default_privs")));
2067 m_authmanager.save();
2071 Player *player = emergePlayer(playername, password, peer_id);
2075 // DEBUG: Test serialization
2076 std::ostringstream test_os;
2077 player->serialize(test_os);
2078 dstream<<"Player serialization test: \""<<test_os.str()
2080 std::istringstream test_is(test_os.str());
2081 player->deSerialize(test_is);
2084 // If failed, cancel
2087 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2088 <<": failed to emerge player"<<std::endl;
2093 // If a client is already connected to the player, cancel
2094 if(player->peer_id != 0)
2096 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2097 <<" tried to connect to "
2098 "an already connected player (peer_id="
2099 <<player->peer_id<<")"<<std::endl;
2102 // Set client of player
2103 player->peer_id = peer_id;
2106 // Check if player doesn't exist
2108 throw con::InvalidIncomingDataException
2109 ("Server::ProcessData(): INIT: Player doesn't exist");
2111 /*// update name if it was supplied
2112 if(datasize >= 20+3)
2115 player->updateName((const char*)&data[3]);
2119 Answer with a TOCLIENT_INIT
2122 SharedBuffer<u8> reply(2+1+6+8);
2123 writeU16(&reply[0], TOCLIENT_INIT);
2124 writeU8(&reply[2], deployed);
2125 writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2126 writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
2129 m_con.Send(peer_id, 0, reply, true);
2133 Send complete position information
2135 SendMovePlayer(player);
2140 if(command == TOSERVER_INIT2)
2142 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
2143 <<peer->id<<std::endl;
2146 getClient(peer->id)->serialization_version
2147 = getClient(peer->id)->pending_serialization_version;
2150 Send some initialization data
2153 // Send player info to all players
2156 // Send inventory to player
2157 UpdateCrafting(peer->id);
2158 SendInventory(peer->id);
2162 Player *player = m_env.getPlayer(peer_id);
2163 SendPlayerHP(player);
2168 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2169 m_env.getTimeOfDay());
2170 m_con.Send(peer->id, 0, data, true);
2173 // Send information about server to player in chat
2174 SendChatMessage(peer_id, getStatusString());
2176 // Send information about joining in chat
2178 std::wstring name = L"unknown";
2179 Player *player = m_env.getPlayer(peer_id);
2181 name = narrow_to_wide(player->getName());
2183 std::wstring message;
2186 message += L" joined game";
2187 BroadcastChatMessage(message);
2190 // Warnings about protocol version can be issued here
2191 /*if(getClient(peer->id)->net_proto_version == 0)
2193 SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
2199 if(peer_ser_ver == SER_FMT_VER_INVALID)
2201 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
2202 " serialization format invalid or not initialized."
2203 " Skipping incoming command="<<command<<std::endl;
2207 Player *player = m_env.getPlayer(peer_id);
2210 derr_server<<"Server::ProcessData(): Cancelling: "
2211 "No player for peer_id="<<peer_id
2215 if(command == TOSERVER_PLAYERPOS)
2217 if(datasize < 2+12+12+4+4)
2221 v3s32 ps = readV3S32(&data[start+2]);
2222 v3s32 ss = readV3S32(&data[start+2+12]);
2223 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2224 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2225 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2226 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2227 pitch = wrapDegrees(pitch);
2228 yaw = wrapDegrees(yaw);
2229 player->setPosition(position);
2230 player->setSpeed(speed);
2231 player->setPitch(pitch);
2232 player->setYaw(yaw);
2234 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2235 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2236 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2238 else if(command == TOSERVER_GOTBLOCKS)
2251 u16 count = data[2];
2252 for(u16 i=0; i<count; i++)
2254 if((s16)datasize < 2+1+(i+1)*6)
2255 throw con::InvalidIncomingDataException
2256 ("GOTBLOCKS length is too short");
2257 v3s16 p = readV3S16(&data[2+1+i*6]);
2258 /*dstream<<"Server: GOTBLOCKS ("
2259 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2260 RemoteClient *client = getClient(peer_id);
2261 client->GotBlock(p);
2264 else if(command == TOSERVER_DELETEDBLOCKS)
2277 u16 count = data[2];
2278 for(u16 i=0; i<count; i++)
2280 if((s16)datasize < 2+1+(i+1)*6)
2281 throw con::InvalidIncomingDataException
2282 ("DELETEDBLOCKS length is too short");
2283 v3s16 p = readV3S16(&data[2+1+i*6]);
2284 /*dstream<<"Server: DELETEDBLOCKS ("
2285 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2286 RemoteClient *client = getClient(peer_id);
2287 client->SetBlockNotSent(p);
2290 else if(command == TOSERVER_CLICK_OBJECT)
2295 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2300 [2] u8 button (0=left, 1=right)
2305 u8 button = readU8(&data[2]);
2307 p.X = readS16(&data[3]);
2308 p.Y = readS16(&data[5]);
2309 p.Z = readS16(&data[7]);
2310 s16 id = readS16(&data[9]);
2311 //u16 item_i = readU16(&data[11]);
2313 MapBlock *block = NULL;
2316 block = m_env.getMap().getBlockNoCreate(p);
2318 catch(InvalidPositionException &e)
2320 derr_server<<"CLICK_OBJECT block not found"<<std::endl;
2324 MapBlockObject *obj = block->getObject(id);
2328 derr_server<<"CLICK_OBJECT object not found"<<std::endl;
2332 //TODO: Check that object is reasonably close
2337 InventoryList *ilist = player->inventory.getList("main");
2338 if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2341 // Skip if inventory has no free space
2342 if(ilist->getUsedSlots() == ilist->getSize())
2344 dout_server<<"Player inventory has no free space"<<std::endl;
2349 Create the inventory item
2351 InventoryItem *item = NULL;
2352 // If it is an item-object, take the item from it
2353 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
2355 item = ((ItemObject*)obj)->createInventoryItem();
2357 // Else create an item of the object
2360 item = new MapBlockObjectItem
2361 (obj->getInventoryString());
2364 // Add to inventory and send inventory
2365 ilist->addItem(item);
2366 UpdateCrafting(player->peer_id);
2367 SendInventory(player->peer_id);
2370 // Remove from block
2371 block->removeObject(id);
2374 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2379 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2385 [2] u8 button (0=left, 1=right)
2389 u8 button = readU8(&data[2]);
2390 u16 id = readS16(&data[3]);
2391 u16 item_i = readU16(&data[11]);
2393 ServerActiveObject *obj = m_env.getActiveObject(id);
2397 derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2402 // Skip if object has been removed
2406 //TODO: Check that object is reasonably close
2408 // Left click, pick object up (usually)
2412 Try creating inventory item
2414 InventoryItem *item = obj->createPickedUpItem();
2418 InventoryList *ilist = player->inventory.getList("main");
2421 if(g_settings.getBool("creative_mode") == false)
2423 // Skip if inventory has no free space
2424 if(ilist->getUsedSlots() == ilist->getSize())
2426 dout_server<<"Player inventory has no free space"<<std::endl;
2430 // Add to inventory and send inventory
2431 ilist->addItem(item);
2432 UpdateCrafting(player->peer_id);
2433 SendInventory(player->peer_id);
2436 // Remove object from environment
2437 obj->m_removed = true;
2443 Item cannot be picked up. Punch it instead.
2446 ToolItem *titem = NULL;
2447 std::string toolname = "";
2449 InventoryList *mlist = player->inventory.getList("main");
2452 InventoryItem *item = mlist->getItem(item_i);
2453 if(item && (std::string)item->getName() == "ToolItem")
2455 titem = (ToolItem*)item;
2456 toolname = titem->getToolName();
2460 v3f playerpos = player->getPosition();
2461 v3f objpos = obj->getBasePosition();
2462 v3f dir = (objpos - playerpos).normalize();
2464 u16 wear = obj->punch(toolname, dir);
2468 bool weared_out = titem->addWear(wear);
2470 mlist->deleteItem(item_i);
2471 SendInventory(player->peer_id);
2475 // Right click, do something with object
2478 // Track hp changes super-crappily
2479 u16 oldhp = player->hp;
2482 obj->rightClick(player);
2485 if(player->hp != oldhp)
2487 SendPlayerHP(player);
2491 else if(command == TOSERVER_GROUND_ACTION)
2499 [3] v3s16 nodepos_undersurface
2500 [9] v3s16 nodepos_abovesurface
2505 2: stop digging (all parameters ignored)
2506 3: digging completed
2508 u8 action = readU8(&data[2]);
2510 p_under.X = readS16(&data[3]);
2511 p_under.Y = readS16(&data[5]);
2512 p_under.Z = readS16(&data[7]);
2514 p_over.X = readS16(&data[9]);
2515 p_over.Y = readS16(&data[11]);
2516 p_over.Z = readS16(&data[13]);
2517 u16 item_i = readU16(&data[15]);
2519 //TODO: Check that target is reasonably close
2527 NOTE: This can be used in the future to check if
2528 somebody is cheating, by checking the timing.
2535 else if(action == 2)
2538 RemoteClient *client = getClient(peer->id);
2539 JMutexAutoLock digmutex(client->m_dig_mutex);
2540 client->m_dig_tool_item = -1;
2545 3: Digging completed
2547 else if(action == 3)
2549 // Mandatory parameter; actually used for nothing
2550 core::map<v3s16, MapBlock*> modified_blocks;
2552 content_t material = CONTENT_IGNORE;
2553 u8 mineral = MINERAL_NONE;
2555 bool cannot_remove_node = false;
2559 MapNode n = m_env.getMap().getNode(p_under);
2561 mineral = n.getMineral();
2562 // Get material at position
2563 material = n.getContent();
2564 // If not yet cancelled
2565 if(cannot_remove_node == false)
2567 // If it's not diggable, do nothing
2568 if(content_diggable(material) == false)
2570 derr_server<<"Server: Not finishing digging: "
2571 <<"Node not diggable"
2573 cannot_remove_node = true;
2576 // If not yet cancelled
2577 if(cannot_remove_node == false)
2579 // Get node metadata
2580 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2581 if(meta && meta->nodeRemovalDisabled() == true)
2583 derr_server<<"Server: Not finishing digging: "
2584 <<"Node metadata disables removal"
2586 cannot_remove_node = true;
2590 catch(InvalidPositionException &e)
2592 derr_server<<"Server: Not finishing digging: Node not found."
2593 <<" Adding block to emerge queue."
2595 m_emerge_queue.addBlock(peer_id,
2596 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2597 cannot_remove_node = true;
2600 // Make sure the player is allowed to do it
2601 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2603 dstream<<"Player "<<player->getName()<<" cannot remove node"
2604 <<" because privileges are "<<getPlayerPrivs(player)
2606 cannot_remove_node = true;
2610 If node can't be removed, set block to be re-sent to
2613 if(cannot_remove_node)
2615 derr_server<<"Server: Not finishing digging."<<std::endl;
2617 // Client probably has wrong data.
2618 // Set block not sent, so that client will get
2620 dstream<<"Client "<<peer_id<<" tried to dig "
2621 <<"node; but node cannot be removed."
2622 <<" setting MapBlock not sent."<<std::endl;
2623 RemoteClient *client = getClient(peer_id);
2624 v3s16 blockpos = getNodeBlockPos(p_under);
2625 client->SetBlockNotSent(blockpos);
2631 Send the removal to all close-by players.
2632 - If other player is close, send REMOVENODE
2633 - Otherwise set blocks not sent
2635 core::list<u16> far_players;
2636 sendRemoveNode(p_under, peer_id, &far_players, 30);
2639 Update and send inventory
2642 if(g_settings.getBool("creative_mode") == false)
2647 InventoryList *mlist = player->inventory.getList("main");
2650 InventoryItem *item = mlist->getItem(item_i);
2651 if(item && (std::string)item->getName() == "ToolItem")
2653 ToolItem *titem = (ToolItem*)item;
2654 std::string toolname = titem->getToolName();
2656 // Get digging properties for material and tool
2657 DiggingProperties prop =
2658 getDiggingProperties(material, toolname);
2660 if(prop.diggable == false)
2662 derr_server<<"Server: WARNING: Player digged"
2663 <<" with impossible material + tool"
2664 <<" combination"<<std::endl;
2667 bool weared_out = titem->addWear(prop.wear);
2671 mlist->deleteItem(item_i);
2677 Add dug item to inventory
2680 InventoryItem *item = NULL;
2682 if(mineral != MINERAL_NONE)
2683 item = getDiggedMineralItem(mineral);
2688 std::string &dug_s = content_features(material).dug_item;
2691 std::istringstream is(dug_s, std::ios::binary);
2692 item = InventoryItem::deSerialize(is);
2698 // Add a item to inventory
2699 player->inventory.addItem("main", item);
2702 UpdateCrafting(player->peer_id);
2703 SendInventory(player->peer_id);
2709 (this takes some time so it is done after the quick stuff)
2712 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2714 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2717 Set blocks not sent to far players
2719 for(core::list<u16>::Iterator
2720 i = far_players.begin();
2721 i != far_players.end(); i++)
2724 RemoteClient *client = getClient(peer_id);
2727 client->SetBlocksNotSent(modified_blocks);
2734 else if(action == 1)
2737 InventoryList *ilist = player->inventory.getList("main");
2742 InventoryItem *item = ilist->getItem(item_i);
2744 // If there is no item, it is not possible to add it anywhere
2749 Handle material items
2751 if(std::string("MaterialItem") == item->getName())
2754 // Don't add a node if this is not a free space
2755 MapNode n2 = m_env.getMap().getNode(p_over);
2756 bool no_enough_privs =
2757 ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2759 dstream<<"Player "<<player->getName()<<" cannot add node"
2760 <<" because privileges are "<<getPlayerPrivs(player)
2763 if(content_features(n2).buildable_to == false
2766 // Client probably has wrong data.
2767 // Set block not sent, so that client will get
2769 dstream<<"Client "<<peer_id<<" tried to place"
2770 <<" node in invalid position; setting"
2771 <<" MapBlock not sent."<<std::endl;
2772 RemoteClient *client = getClient(peer_id);
2773 v3s16 blockpos = getNodeBlockPos(p_over);
2774 client->SetBlockNotSent(blockpos);
2778 catch(InvalidPositionException &e)
2780 derr_server<<"Server: Ignoring ADDNODE: Node not found"
2781 <<" Adding block to emerge queue."
2783 m_emerge_queue.addBlock(peer_id,
2784 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2788 // Reset build time counter
2789 getClient(peer->id)->m_time_from_building = 0.0;
2792 MaterialItem *mitem = (MaterialItem*)item;
2794 n.setContent(mitem->getMaterial());
2796 // Calculate direction for wall mounted stuff
2797 if(content_features(n).wall_mounted)
2798 n.param2 = packDir(p_under - p_over);
2800 // Calculate the direction for furnaces and chests and stuff
2801 if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
2803 v3f playerpos = player->getPosition();
2804 v3f blockpos = intToFloat(p_over, BS) - playerpos;
2805 blockpos = blockpos.normalize();
2807 if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2821 Send to all close-by players
2823 core::list<u16> far_players;
2824 sendAddNode(p_over, n, 0, &far_players, 30);
2829 InventoryList *ilist = player->inventory.getList("main");
2830 if(g_settings.getBool("creative_mode") == false && ilist)
2832 // Remove from inventory and send inventory
2833 if(mitem->getCount() == 1)
2834 ilist->deleteItem(item_i);
2838 UpdateCrafting(peer_id);
2839 SendInventory(peer_id);
2845 This takes some time so it is done after the quick stuff
2847 core::map<v3s16, MapBlock*> modified_blocks;
2849 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2851 m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2854 Set blocks not sent to far players
2856 for(core::list<u16>::Iterator
2857 i = far_players.begin();
2858 i != far_players.end(); i++)
2861 RemoteClient *client = getClient(peer_id);
2864 client->SetBlocksNotSent(modified_blocks);
2868 Calculate special events
2871 /*if(n.d == CONTENT_MESE)
2874 for(s16 z=-1; z<=1; z++)
2875 for(s16 y=-1; y<=1; y++)
2876 for(s16 x=-1; x<=1; x++)
2883 Place other item (not a block)
2887 v3s16 blockpos = getNodeBlockPos(p_over);
2890 Check that the block is loaded so that the item
2891 can properly be added to the static list too
2893 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2896 derr_server<<"Error while placing object: "
2897 "block not found"<<std::endl;
2901 dout_server<<"Placing a miscellaneous item on map"
2904 // Calculate a position for it
2905 v3f pos = intToFloat(p_over, BS);
2907 pos.Y -= BS*0.25; // let it drop a bit
2909 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2910 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2915 ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
2919 derr_server<<"WARNING: item resulted in NULL object, "
2920 <<"not placing onto map"
2925 // Add the object to the environment
2926 m_env.addActiveObject(obj);
2928 dout_server<<"Placed object"<<std::endl;
2930 if(g_settings.getBool("creative_mode") == false)
2932 // Delete the right amount of items from the slot
2933 u16 dropcount = item->getDropCount();
2935 // Delete item if all gone
2936 if(item->getCount() <= dropcount)
2938 if(item->getCount() < dropcount)
2939 dstream<<"WARNING: Server: dropped more items"
2940 <<" than the slot contains"<<std::endl;
2942 InventoryList *ilist = player->inventory.getList("main");
2944 // Remove from inventory and send inventory
2945 ilist->deleteItem(item_i);
2947 // Else decrement it
2949 item->remove(dropcount);
2952 UpdateCrafting(peer_id);
2953 SendInventory(peer_id);
2961 Catch invalid actions
2965 derr_server<<"WARNING: Server: Invalid action "
2966 <<action<<std::endl;
2970 else if(command == TOSERVER_RELEASE)
2979 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
2982 else if(command == TOSERVER_SIGNTEXT)
2984 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2993 std::string datastring((char*)&data[2], datasize-2);
2994 std::istringstream is(datastring, std::ios_base::binary);
2997 is.read((char*)buf, 6);
2998 v3s16 blockpos = readV3S16(buf);
2999 is.read((char*)buf, 2);
3000 s16 id = readS16(buf);
3001 is.read((char*)buf, 2);
3002 u16 textlen = readU16(buf);
3004 for(u16 i=0; i<textlen; i++)
3006 is.read((char*)buf, 1);
3007 text += (char)buf[0];
3010 MapBlock *block = NULL;
3013 block = m_env.getMap().getBlockNoCreate(blockpos);
3015 catch(InvalidPositionException &e)
3017 derr_server<<"Error while setting sign text: "
3018 "block not found"<<std::endl;
3022 MapBlockObject *obj = block->getObject(id);
3025 derr_server<<"Error while setting sign text: "
3026 "object not found"<<std::endl;
3030 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
3032 derr_server<<"Error while setting sign text: "
3033 "object is not a sign"<<std::endl;
3037 ((SignObject*)obj)->setText(text);
3039 obj->getBlock()->setChangedFlag();
3041 else if(command == TOSERVER_SIGNNODETEXT)
3043 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3051 std::string datastring((char*)&data[2], datasize-2);
3052 std::istringstream is(datastring, std::ios_base::binary);
3055 is.read((char*)buf, 6);
3056 v3s16 p = readV3S16(buf);
3057 is.read((char*)buf, 2);
3058 u16 textlen = readU16(buf);
3060 for(u16 i=0; i<textlen; i++)
3062 is.read((char*)buf, 1);
3063 text += (char)buf[0];
3066 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3069 if(meta->typeId() != CONTENT_SIGN_WALL)
3071 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3072 signmeta->setText(text);
3074 v3s16 blockpos = getNodeBlockPos(p);
3075 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
3078 block->setChangedFlag();
3081 for(core::map<u16, RemoteClient*>::Iterator
3082 i = m_clients.getIterator();
3083 i.atEnd()==false; i++)
3085 RemoteClient *client = i.getNode()->getValue();
3086 client->SetBlockNotSent(blockpos);
3089 else if(command == TOSERVER_INVENTORY_ACTION)
3091 /*// Ignore inventory changes if in creative mode
3092 if(g_settings.getBool("creative_mode") == true)
3094 dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3098 // Strip command and create a stream
3099 std::string datastring((char*)&data[2], datasize-2);
3100 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3101 std::istringstream is(datastring, std::ios_base::binary);
3103 InventoryAction *a = InventoryAction::deSerialize(is);
3108 c.current_player = player;
3111 Handle craftresult specially if not in creative mode
3113 bool disable_action = false;
3114 if(a->getType() == IACTION_MOVE
3115 && g_settings.getBool("creative_mode") == false)
3117 IMoveAction *ma = (IMoveAction*)a;
3118 if(ma->to_inv == "current_player" &&
3119 ma->from_inv == "current_player")
3121 InventoryList *rlist = player->inventory.getList("craftresult");
3123 InventoryList *clist = player->inventory.getList("craft");
3125 InventoryList *mlist = player->inventory.getList("main");
3128 Craftresult is no longer preview if something
3131 if(ma->to_list == "craftresult"
3132 && ma->from_list != "craftresult")
3134 // If it currently is a preview, remove
3136 if(player->craftresult_is_preview)
3138 rlist->deleteItem(0);
3140 player->craftresult_is_preview = false;
3143 Crafting takes place if this condition is true.
3145 if(player->craftresult_is_preview &&
3146 ma->from_list == "craftresult")
3148 player->craftresult_is_preview = false;
3149 clist->decrementMaterials(1);
3152 If the craftresult is placed on itself, move it to
3153 main inventory instead of doing the action
3155 if(ma->to_list == "craftresult"
3156 && ma->from_list == "craftresult")
3158 disable_action = true;
3160 InventoryItem *item1 = rlist->changeItem(0, NULL);
3161 mlist->addItem(item1);
3166 if(disable_action == false)
3168 // Feed action to player inventory
3176 UpdateCrafting(player->peer_id);
3177 SendInventory(player->peer_id);
3182 dstream<<"TOSERVER_INVENTORY_ACTION: "
3183 <<"InventoryAction::deSerialize() returned NULL"
3187 else if(command == TOSERVER_CHAT_MESSAGE)
3195 std::string datastring((char*)&data[2], datasize-2);
3196 std::istringstream is(datastring, std::ios_base::binary);
3199 is.read((char*)buf, 2);
3200 u16 len = readU16(buf);
3202 std::wstring message;
3203 for(u16 i=0; i<len; i++)
3205 is.read((char*)buf, 2);
3206 message += (wchar_t)readU16(buf);
3209 // Get player name of this client
3210 std::wstring name = narrow_to_wide(player->getName());
3212 // Line to send to players
3214 // Whether to send to the player that sent the line
3215 bool send_to_sender = false;
3216 // Whether to send to other players
3217 bool send_to_others = false;
3219 // Local player gets all privileges regardless of
3220 // what's set on their account.
3221 u64 privs = getPlayerPrivs(player);
3224 std::wstring commandprefix = L"/#";
3225 if(message.substr(0, commandprefix.size()) == commandprefix)
3227 line += L"Server: ";
3229 message = message.substr(commandprefix.size());
3231 WStrfnd f1(message);
3232 f1.next(L" "); // Skip over /#whatever
3233 std::wstring paramstring = f1.next(L"");
3235 ServerCommandContext *ctx = new ServerCommandContext(
3236 str_split(message, L' '),
3243 line += processServerCommand(ctx);
3244 send_to_sender = ctx->flags & 1;
3245 send_to_others = ctx->flags & 2;
3251 if(privs & PRIV_SHOUT)
3257 send_to_others = true;
3261 line += L"Server: You are not allowed to shout";
3262 send_to_sender = true;
3268 dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3271 Send the message to clients
3273 for(core::map<u16, RemoteClient*>::Iterator
3274 i = m_clients.getIterator();
3275 i.atEnd() == false; i++)
3277 // Get client and check that it is valid
3278 RemoteClient *client = i.getNode()->getValue();
3279 assert(client->peer_id == i.getNode()->getKey());
3280 if(client->serialization_version == SER_FMT_VER_INVALID)
3284 bool sender_selected = (peer_id == client->peer_id);
3285 if(sender_selected == true && send_to_sender == false)
3287 if(sender_selected == false && send_to_others == false)
3290 SendChatMessage(client->peer_id, line);
3294 else if(command == TOSERVER_DAMAGE)
3296 if(g_settings.getBool("enable_damage"))
3298 std::string datastring((char*)&data[2], datasize-2);
3299 std::istringstream is(datastring, std::ios_base::binary);
3300 u8 damage = readU8(is);
3301 if(player->hp > damage)
3303 player->hp -= damage;
3309 dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
3312 v3f pos = findSpawnPos(m_env.getServerMap());
3313 player->setPosition(pos);
3315 SendMovePlayer(player);
3316 SendPlayerHP(player);
3318 //TODO: Throw items around
3322 SendPlayerHP(player);
3324 else if(command == TOSERVER_PASSWORD)
3327 [0] u16 TOSERVER_PASSWORD
3328 [2] u8[28] old password
3329 [30] u8[28] new password
3332 if(datasize != 2+PASSWORD_SIZE*2)
3334 /*char password[PASSWORD_SIZE];
3335 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3336 password[i] = data[2+i];
3337 password[PASSWORD_SIZE-1] = 0;*/
3339 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3347 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3349 char c = data[2+PASSWORD_SIZE+i];
3355 dstream<<"Server: Client requests a password change from "
3356 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
3358 std::string playername = player->getName();
3360 if(m_authmanager.exists(playername) == false)
3362 dstream<<"Server: playername not found in authmanager"<<std::endl;
3363 // Wrong old password supplied!!
3364 SendChatMessage(peer_id, L"playername not found in authmanager");
3368 std::string checkpwd = m_authmanager.getPassword(playername);
3370 if(oldpwd != checkpwd)
3372 dstream<<"Server: invalid old password"<<std::endl;
3373 // Wrong old password supplied!!
3374 SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3378 m_authmanager.setPassword(playername, newpwd);
3380 dstream<<"Server: password change successful for "<<playername
3382 SendChatMessage(peer_id, L"Password change successful");
3384 else if (command == TOSERVER_PLAYERITEM)
3389 u16 item = readU16(&data[2]);
3390 player->wieldItem(item);
3394 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
3395 "unknown command "<<command<<std::endl;
3399 catch(SendFailedException &e)
3401 derr_server<<"Server::ProcessData(): SendFailedException: "
3407 void Server::onMapEditEvent(MapEditEvent *event)
3409 //dstream<<"Server::onMapEditEvent()"<<std::endl;
3410 if(m_ignore_map_edit_events)
3412 MapEditEvent *e = event->clone();
3413 m_unsent_map_edit_queue.push_back(e);
3416 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3418 if(id == "current_player")
3420 assert(c->current_player);
3421 return &(c->current_player->inventory);
3425 std::string id0 = fn.next(":");
3427 if(id0 == "nodemeta")
3430 p.X = stoi(fn.next(","));
3431 p.Y = stoi(fn.next(","));
3432 p.Z = stoi(fn.next(","));
3433 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3435 return meta->getInventory();
3436 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3437 <<"no metadata found"<<std::endl;
3441 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3444 void Server::inventoryModified(InventoryContext *c, std::string id)
3446 if(id == "current_player")
3448 assert(c->current_player);
3450 UpdateCrafting(c->current_player->peer_id);
3451 SendInventory(c->current_player->peer_id);
3456 std::string id0 = fn.next(":");
3458 if(id0 == "nodemeta")
3461 p.X = stoi(fn.next(","));
3462 p.Y = stoi(fn.next(","));
3463 p.Z = stoi(fn.next(","));
3464 v3s16 blockpos = getNodeBlockPos(p);
3466 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3468 meta->inventoryModified();
3470 for(core::map<u16, RemoteClient*>::Iterator
3471 i = m_clients.getIterator();
3472 i.atEnd()==false; i++)
3474 RemoteClient *client = i.getNode()->getValue();
3475 client->SetBlockNotSent(blockpos);
3481 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3484 core::list<PlayerInfo> Server::getPlayerInfo()
3486 DSTACK(__FUNCTION_NAME);
3487 JMutexAutoLock envlock(m_env_mutex);
3488 JMutexAutoLock conlock(m_con_mutex);
3490 core::list<PlayerInfo> list;
3492 core::list<Player*> players = m_env.getPlayers();
3494 core::list<Player*>::Iterator i;
3495 for(i = players.begin();
3496 i != players.end(); i++)
3500 Player *player = *i;
3503 con::Peer *peer = m_con.GetPeer(player->peer_id);
3504 // Copy info from peer to info struct
3506 info.address = peer->address;
3507 info.avg_rtt = peer->avg_rtt;
3509 catch(con::PeerNotFoundException &e)
3511 // Set dummy peer info
3513 info.address = Address(0,0,0,0,0);
3517 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3518 info.position = player->getPosition();
3520 list.push_back(info);
3527 void Server::peerAdded(con::Peer *peer)
3529 DSTACK(__FUNCTION_NAME);
3530 dout_server<<"Server::peerAdded(): peer->id="
3531 <<peer->id<<std::endl;
3534 c.type = PEER_ADDED;
3535 c.peer_id = peer->id;
3537 m_peer_change_queue.push_back(c);
3540 void Server::deletingPeer(con::Peer *peer, bool timeout)
3542 DSTACK(__FUNCTION_NAME);
3543 dout_server<<"Server::deletingPeer(): peer->id="
3544 <<peer->id<<", timeout="<<timeout<<std::endl;
3547 c.type = PEER_REMOVED;
3548 c.peer_id = peer->id;
3549 c.timeout = timeout;
3550 m_peer_change_queue.push_back(c);
3557 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3559 DSTACK(__FUNCTION_NAME);
3560 std::ostringstream os(std::ios_base::binary);
3562 writeU16(os, TOCLIENT_HP);
3566 std::string s = os.str();
3567 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3569 con.Send(peer_id, 0, data, true);
3572 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3573 const std::wstring &reason)
3575 DSTACK(__FUNCTION_NAME);
3576 std::ostringstream os(std::ios_base::binary);
3578 writeU16(os, TOCLIENT_ACCESS_DENIED);
3579 os<<serializeWideString(reason);
3582 std::string s = os.str();
3583 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3585 con.Send(peer_id, 0, data, true);
3589 Non-static send methods
3592 void Server::SendObjectData(float dtime)
3594 DSTACK(__FUNCTION_NAME);
3596 core::map<v3s16, bool> stepped_blocks;
3598 for(core::map<u16, RemoteClient*>::Iterator
3599 i = m_clients.getIterator();
3600 i.atEnd() == false; i++)
3602 u16 peer_id = i.getNode()->getKey();
3603 RemoteClient *client = i.getNode()->getValue();
3604 assert(client->peer_id == peer_id);
3606 if(client->serialization_version == SER_FMT_VER_INVALID)
3609 client->SendObjectData(this, dtime, stepped_blocks);
3613 void Server::SendPlayerInfos()
3615 DSTACK(__FUNCTION_NAME);
3617 //JMutexAutoLock envlock(m_env_mutex);
3619 // Get connected players
3620 core::list<Player*> players = m_env.getPlayers(true);
3622 u32 player_count = players.getSize();
3623 u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3625 SharedBuffer<u8> data(datasize);
3626 writeU16(&data[0], TOCLIENT_PLAYERINFO);
3629 core::list<Player*>::Iterator i;
3630 for(i = players.begin();
3631 i != players.end(); i++)
3633 Player *player = *i;
3635 /*dstream<<"Server sending player info for player with "
3636 "peer_id="<<player->peer_id<<std::endl;*/
3638 writeU16(&data[start], player->peer_id);
3639 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3640 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3641 start += 2+PLAYERNAME_SIZE;
3644 //JMutexAutoLock conlock(m_con_mutex);
3647 m_con.SendToAll(0, data, true);
3650 void Server::SendInventory(u16 peer_id)
3652 DSTACK(__FUNCTION_NAME);
3654 Player* player = m_env.getPlayer(peer_id);
3661 std::ostringstream os;
3662 //os.imbue(std::locale("C"));
3664 player->inventory.serialize(os);
3666 std::string s = os.str();
3668 SharedBuffer<u8> data(s.size()+2);
3669 writeU16(&data[0], TOCLIENT_INVENTORY);
3670 memcpy(&data[2], s.c_str(), s.size());
3673 m_con.Send(peer_id, 0, data, true);
3676 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3678 DSTACK(__FUNCTION_NAME);
3680 std::ostringstream os(std::ios_base::binary);
3684 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3685 os.write((char*)buf, 2);
3688 writeU16(buf, message.size());
3689 os.write((char*)buf, 2);
3692 for(u32 i=0; i<message.size(); i++)
3696 os.write((char*)buf, 2);
3700 std::string s = os.str();
3701 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3703 m_con.Send(peer_id, 0, data, true);
3706 void Server::BroadcastChatMessage(const std::wstring &message)
3708 for(core::map<u16, RemoteClient*>::Iterator
3709 i = m_clients.getIterator();
3710 i.atEnd() == false; i++)
3712 // Get client and check that it is valid
3713 RemoteClient *client = i.getNode()->getValue();
3714 assert(client->peer_id == i.getNode()->getKey());
3715 if(client->serialization_version == SER_FMT_VER_INVALID)
3718 SendChatMessage(client->peer_id, message);
3722 void Server::SendPlayerHP(Player *player)
3724 SendHP(m_con, player->peer_id, player->hp);
3727 void Server::SendMovePlayer(Player *player)
3729 DSTACK(__FUNCTION_NAME);
3730 std::ostringstream os(std::ios_base::binary);
3732 writeU16(os, TOCLIENT_MOVE_PLAYER);
3733 writeV3F1000(os, player->getPosition());
3734 writeF1000(os, player->getPitch());
3735 writeF1000(os, player->getYaw());
3738 v3f pos = player->getPosition();
3739 f32 pitch = player->getPitch();
3740 f32 yaw = player->getYaw();
3741 dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
3742 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3749 std::string s = os.str();
3750 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3752 m_con.Send(player->peer_id, 0, data, true);
3755 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3756 core::list<u16> *far_players, float far_d_nodes)
3758 float maxd = far_d_nodes*BS;
3759 v3f p_f = intToFloat(p, BS);
3763 SharedBuffer<u8> reply(replysize);
3764 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3765 writeS16(&reply[2], p.X);
3766 writeS16(&reply[4], p.Y);
3767 writeS16(&reply[6], p.Z);
3769 for(core::map<u16, RemoteClient*>::Iterator
3770 i = m_clients.getIterator();
3771 i.atEnd() == false; i++)
3773 // Get client and check that it is valid
3774 RemoteClient *client = i.getNode()->getValue();
3775 assert(client->peer_id == i.getNode()->getKey());
3776 if(client->serialization_version == SER_FMT_VER_INVALID)
3779 // Don't send if it's the same one
3780 if(client->peer_id == ignore_id)
3786 Player *player = m_env.getPlayer(client->peer_id);
3789 // If player is far away, only set modified blocks not sent
3790 v3f player_pos = player->getPosition();
3791 if(player_pos.getDistanceFrom(p_f) > maxd)
3793 far_players->push_back(client->peer_id);
3800 m_con.Send(client->peer_id, 0, reply, true);
3804 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3805 core::list<u16> *far_players, float far_d_nodes)
3807 float maxd = far_d_nodes*BS;
3808 v3f p_f = intToFloat(p, BS);
3810 for(core::map<u16, RemoteClient*>::Iterator
3811 i = m_clients.getIterator();
3812 i.atEnd() == false; i++)
3814 // Get client and check that it is valid
3815 RemoteClient *client = i.getNode()->getValue();
3816 assert(client->peer_id == i.getNode()->getKey());
3817 if(client->serialization_version == SER_FMT_VER_INVALID)
3820 // Don't send if it's the same one
3821 if(client->peer_id == ignore_id)
3827 Player *player = m_env.getPlayer(client->peer_id);
3830 // If player is far away, only set modified blocks not sent
3831 v3f player_pos = player->getPosition();
3832 if(player_pos.getDistanceFrom(p_f) > maxd)
3834 far_players->push_back(client->peer_id);
3841 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3842 SharedBuffer<u8> reply(replysize);
3843 writeU16(&reply[0], TOCLIENT_ADDNODE);
3844 writeS16(&reply[2], p.X);
3845 writeS16(&reply[4], p.Y);
3846 writeS16(&reply[6], p.Z);
3847 n.serialize(&reply[8], client->serialization_version);
3850 m_con.Send(client->peer_id, 0, reply, true);
3854 void Server::setBlockNotSent(v3s16 p)
3856 for(core::map<u16, RemoteClient*>::Iterator
3857 i = m_clients.getIterator();
3858 i.atEnd()==false; i++)
3860 RemoteClient *client = i.getNode()->getValue();
3861 client->SetBlockNotSent(p);
3865 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3867 DSTACK(__FUNCTION_NAME);
3869 v3s16 p = block->getPos();
3873 bool completely_air = true;
3874 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3875 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3876 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3878 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3880 completely_air = false;
3881 x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3886 dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3888 dstream<<"[completely air] ";
3893 Create a packet with the block in the right format
3896 std::ostringstream os(std::ios_base::binary);
3897 block->serialize(os, ver);
3898 std::string s = os.str();
3899 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3901 u32 replysize = 8 + blockdata.getSize();
3902 SharedBuffer<u8> reply(replysize);
3903 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3904 writeS16(&reply[2], p.X);
3905 writeS16(&reply[4], p.Y);
3906 writeS16(&reply[6], p.Z);
3907 memcpy(&reply[8], *blockdata, blockdata.getSize());
3909 /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3910 <<": \tpacket size: "<<replysize<<std::endl;*/
3915 m_con.Send(peer_id, 1, reply, true);
3918 void Server::SendBlocks(float dtime)
3920 DSTACK(__FUNCTION_NAME);
3922 JMutexAutoLock envlock(m_env_mutex);
3923 JMutexAutoLock conlock(m_con_mutex);
3925 //TimeTaker timer("Server::SendBlocks");
3927 core::array<PrioritySortedBlockTransfer> queue;
3929 s32 total_sending = 0;
3932 ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
3934 for(core::map<u16, RemoteClient*>::Iterator
3935 i = m_clients.getIterator();
3936 i.atEnd() == false; i++)
3938 RemoteClient *client = i.getNode()->getValue();
3939 assert(client->peer_id == i.getNode()->getKey());
3941 total_sending += client->SendingCount();
3943 if(client->serialization_version == SER_FMT_VER_INVALID)
3946 client->GetNextBlocks(this, dtime, queue);
3951 // Lowest priority number comes first.
3952 // Lowest is most important.
3955 for(u32 i=0; i<queue.size(); i++)
3957 //TODO: Calculate limit dynamically
3958 if(total_sending >= g_settings.getS32
3959 ("max_simultaneous_block_sends_server_total"))
3962 PrioritySortedBlockTransfer q = queue[i];
3964 MapBlock *block = NULL;
3967 block = m_env.getMap().getBlockNoCreate(q.pos);
3969 catch(InvalidPositionException &e)
3974 RemoteClient *client = getClient(q.peer_id);
3976 SendBlockNoLock(q.peer_id, block, client->serialization_version);
3978 client->SentBlock(q.pos);
3988 void Server::UpdateCrafting(u16 peer_id)
3990 DSTACK(__FUNCTION_NAME);
3992 Player* player = m_env.getPlayer(peer_id);
3996 Calculate crafting stuff
3998 if(g_settings.getBool("creative_mode") == false)
4000 InventoryList *clist = player->inventory.getList("craft");
4001 InventoryList *rlist = player->inventory.getList("craftresult");
4003 if(rlist->getUsedSlots() == 0)
4004 player->craftresult_is_preview = true;
4006 if(rlist && player->craftresult_is_preview)
4008 rlist->clearItems();
4010 if(clist && rlist && player->craftresult_is_preview)
4012 InventoryItem *items[9];
4013 for(u16 i=0; i<9; i++)
4015 items[i] = clist->getItem(i);
4018 // Get result of crafting grid
4019 InventoryItem *result = craft_get_result(items);
4021 rlist->addItem(result);
4024 } // if creative_mode == false
4027 RemoteClient* Server::getClient(u16 peer_id)
4029 DSTACK(__FUNCTION_NAME);
4030 //JMutexAutoLock lock(m_con_mutex);
4031 core::map<u16, RemoteClient*>::Node *n;
4032 n = m_clients.find(peer_id);
4033 // A client should exist for all peers
4035 return n->getValue();
4038 std::wstring Server::getStatusString()
4040 std::wostringstream os(std::ios_base::binary);
4043 os<<L"version="<<narrow_to_wide(VERSION_STRING);
4045 os<<L", uptime="<<m_uptime.get();
4046 // Information about clients
4048 for(core::map<u16, RemoteClient*>::Iterator
4049 i = m_clients.getIterator();
4050 i.atEnd() == false; i++)
4052 // Get client and check that it is valid
4053 RemoteClient *client = i.getNode()->getValue();
4054 assert(client->peer_id == i.getNode()->getKey());
4055 if(client->serialization_version == SER_FMT_VER_INVALID)
4058 Player *player = m_env.getPlayer(client->peer_id);
4059 // Get name of player
4060 std::wstring name = L"unknown";
4062 name = narrow_to_wide(player->getName());
4063 // Add name to information string
4067 if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
4068 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4069 if(g_settings.get("motd") != "")
4070 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
4074 v3f findSpawnPos(ServerMap &map)
4076 //return v3f(50,50,50)*BS;
4079 s16 groundheight = 0;
4082 nodepos = v2s16(0,0);
4087 // Try to find a good place a few times
4088 for(s32 i=0; i<1000; i++)
4091 // We're going to try to throw the player to this position
4092 nodepos = v2s16(-range + (myrand()%(range*2)),
4093 -range + (myrand()%(range*2)));
4094 v2s16 sectorpos = getNodeSectorPos(nodepos);
4095 // Get sector (NOTE: Don't get because it's slow)
4096 //m_env.getMap().emergeSector(sectorpos);
4097 // Get ground height at point (fallbacks to heightmap function)
4098 groundheight = map.findGroundLevel(nodepos);
4099 // Don't go underwater
4100 if(groundheight < WATER_LEVEL)
4102 //dstream<<"-> Underwater"<<std::endl;
4105 // Don't go to high places
4106 if(groundheight > WATER_LEVEL + 4)
4108 //dstream<<"-> Underwater"<<std::endl;
4112 // Found a good place
4113 //dstream<<"Searched through "<<i<<" places."<<std::endl;
4118 // If no suitable place was not found, go above water at least.
4119 if(groundheight < WATER_LEVEL)
4120 groundheight = WATER_LEVEL;
4122 return intToFloat(v3s16(
4129 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4132 Try to get an existing player
4134 Player *player = m_env.getPlayer(name);
4137 // If player is already connected, cancel
4138 if(player->peer_id != 0)
4140 dstream<<"emergePlayer(): Player already connected"<<std::endl;
4145 player->peer_id = peer_id;
4147 // Reset inventory to creative if in creative mode
4148 if(g_settings.getBool("creative_mode"))
4150 // Warning: double code below
4151 // Backup actual inventory
4152 player->inventory_backup = new Inventory();
4153 *(player->inventory_backup) = player->inventory;
4154 // Set creative inventory
4155 craft_set_creative_inventory(player);
4162 If player with the wanted peer_id already exists, cancel.
4164 if(m_env.getPlayer(peer_id) != NULL)
4166 dstream<<"emergePlayer(): Player with wrong name but same"
4167 " peer_id already exists"<<std::endl;
4175 player = new ServerRemotePlayer();
4176 //player->peer_id = c.peer_id;
4177 //player->peer_id = PEER_ID_INEXISTENT;
4178 player->peer_id = peer_id;
4179 player->updateName(name);
4180 m_authmanager.add(name);
4181 m_authmanager.setPassword(name, password);
4182 m_authmanager.setPrivs(name,
4183 stringToPrivs(g_settings.get("default_privs")));
4189 dstream<<"Server: Finding spawn place for player \""
4190 <<player->getName()<<"\""<<std::endl;
4192 v3f pos = findSpawnPos(m_env.getServerMap());
4194 player->setPosition(pos);
4197 Add player to environment
4200 m_env.addPlayer(player);
4203 Add stuff to inventory
4206 if(g_settings.getBool("creative_mode"))
4208 // Warning: double code above
4209 // Backup actual inventory
4210 player->inventory_backup = new Inventory();
4211 *(player->inventory_backup) = player->inventory;
4212 // Set creative inventory
4213 craft_set_creative_inventory(player);
4215 else if(g_settings.getBool("give_initial_stuff"))
4217 craft_give_initial_stuff(player);
4222 } // create new player
4225 void Server::handlePeerChange(PeerChange &c)
4227 JMutexAutoLock envlock(m_env_mutex);
4228 JMutexAutoLock conlock(m_con_mutex);
4230 if(c.type == PEER_ADDED)
4237 core::map<u16, RemoteClient*>::Node *n;
4238 n = m_clients.find(c.peer_id);
4239 // The client shouldn't already exist
4243 RemoteClient *client = new RemoteClient();
4244 client->peer_id = c.peer_id;
4245 m_clients.insert(client->peer_id, client);
4248 else if(c.type == PEER_REMOVED)
4255 core::map<u16, RemoteClient*>::Node *n;
4256 n = m_clients.find(c.peer_id);
4257 // The client should exist
4261 Mark objects to be not known by the client
4263 RemoteClient *client = n->getValue();
4265 for(core::map<u16, bool>::Iterator
4266 i = client->m_known_objects.getIterator();
4267 i.atEnd()==false; i++)
4270 u16 id = i.getNode()->getKey();
4271 ServerActiveObject* obj = m_env.getActiveObject(id);
4273 if(obj && obj->m_known_by_count > 0)
4274 obj->m_known_by_count--;
4277 // Collect information about leaving in chat
4278 std::wstring message;
4280 std::wstring name = L"unknown";
4281 Player *player = m_env.getPlayer(c.peer_id);
4283 name = narrow_to_wide(player->getName());
4287 message += L" left game";
4289 message += L" (timed out)";
4294 m_env.removePlayer(c.peer_id);
4297 // Set player client disconnected
4299 Player *player = m_env.getPlayer(c.peer_id);
4301 player->peer_id = 0;
4305 delete m_clients[c.peer_id];
4306 m_clients.remove(c.peer_id);
4308 // Send player info to all remaining clients
4311 // Send leave chat message to all remaining clients
4312 BroadcastChatMessage(message);
4321 void Server::handlePeerChanges()
4323 while(m_peer_change_queue.size() > 0)
4325 PeerChange c = m_peer_change_queue.pop_front();
4327 dout_server<<"Server: Handling peer change: "
4328 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4331 handlePeerChange(c);
4335 u64 Server::getPlayerPrivs(Player *player)
4339 std::string playername = player->getName();
4340 // Local player gets all privileges regardless of
4341 // what's set on their account.
4342 if(g_settings.get("name") == playername)
4348 return getPlayerAuthPrivs(playername);
4352 void dedicated_server_loop(Server &server, bool &kill)
4354 DSTACK(__FUNCTION_NAME);
4356 dstream<<DTIME<<std::endl;
4357 dstream<<"========================"<<std::endl;
4358 dstream<<"Running dedicated server"<<std::endl;
4359 dstream<<"========================"<<std::endl;
4362 IntervalLimiter m_profiler_interval;
4366 // This is kind of a hack but can be done like this
4367 // because server.step() is very light
4369 ScopeProfiler sp(&g_profiler, "dedicated server sleep");
4374 if(server.getShutdownRequested() || kill)
4376 dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4383 float profiler_print_interval =
4384 g_settings.getFloat("profiler_print_interval");
4385 if(profiler_print_interval != 0)
4387 if(m_profiler_interval.step(0.030, profiler_print_interval))
4389 dstream<<"Profiler:"<<std::endl;
4390 g_profiler.print(dstream);
4398 static int counter = 0;
4404 core::list<PlayerInfo> list = server.getPlayerInfo();
4405 core::list<PlayerInfo>::Iterator i;
4406 static u32 sum_old = 0;
4407 u32 sum = PIChecksum(list);
4410 dstream<<DTIME<<"Player info:"<<std::endl;
4411 for(i=list.begin(); i!=list.end(); i++)
4413 i->PrintLine(&dstream);