3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "network/networkprotocol.h"
25 #include "network/serveropcodes.h"
27 #include "environment.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "constants.h"
36 #include "serverobject.h"
37 #include "genericobject.h"
41 #include "scripting_server.h"
48 #include "content_mapnode.h"
49 #include "content_nodemeta.h"
50 #include "content_abm.h"
51 #include "content_sao.h"
53 #include "event_manager.h"
54 #include "serverlist.h"
55 #include "util/string.h"
57 #include "util/serialize.h"
58 #include "util/thread.h"
59 #include "defaultsettings.h"
60 #include "util/base64.h"
61 #include "util/sha1.h"
65 class ClientNotFoundException : public BaseException
68 ClientNotFoundException(const char *s):
73 class ServerThread : public Thread
77 ServerThread(Server *server):
88 void *ServerThread::run()
90 DSTACK(FUNCTION_NAME);
91 BEGIN_DEBUG_EXCEPTION_HANDLER
93 m_server->AsyncRunStep(true);
95 while (!stopRequested()) {
97 //TimeTaker timer("AsyncRunStep() + Receive()");
99 m_server->AsyncRunStep();
103 } catch (con::NoIncomingDataException &e) {
104 } catch (con::PeerNotFoundException &e) {
105 infostream<<"Server: PeerNotFoundException"<<std::endl;
106 } catch (ClientNotFoundException &e) {
107 } catch (con::ConnectionBindFailed &e) {
108 m_server->setAsyncFatalError(e.what());
109 } catch (LuaError &e) {
110 m_server->setAsyncFatalError(
111 "ServerThread::run Lua: " + std::string(e.what()));
115 END_DEBUG_EXCEPTION_HANDLER
120 v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
122 if(pos_exists) *pos_exists = false;
127 if(pos_exists) *pos_exists = true;
132 ServerActiveObject *sao = env->getActiveObject(object);
135 if(pos_exists) *pos_exists = true;
136 return sao->getBasePosition(); }
148 const std::string &path_world,
149 const SubgameSpec &gamespec,
150 bool simple_singleplayer_mode,
155 m_path_world(path_world),
156 m_gamespec(gamespec),
157 m_simple_singleplayer_mode(simple_singleplayer_mode),
158 m_dedicated(dedicated),
159 m_async_fatal_error(""),
168 m_enable_rollback_recording(false),
171 m_itemdef(createItemDefManager()),
172 m_nodedef(createNodeDefManager()),
173 m_craftdef(createCraftDefManager()),
174 m_event(new EventManager()),
176 m_time_of_day_send_timer(0),
179 m_shutdown_requested(false),
180 m_shutdown_ask_reconnect(false),
181 m_shutdown_timer(0.0f),
183 m_ignore_map_edit_events(false),
184 m_ignore_map_edit_events_peer_id(0),
186 m_mod_storage_save_timer(10.0f)
188 m_liquid_transform_timer = 0.0;
189 m_liquid_transform_every = 1.0;
190 m_masterserver_timer = 0.0;
191 m_emergethread_trigger_timer = 0.0;
192 m_savemap_timer = 0.0;
195 m_lag = g_settings->getFloat("dedicated_server_step");
198 throw ServerError("Supplied empty world path");
200 if(!gamespec.isValid())
201 throw ServerError("Supplied invalid gamespec");
203 infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
204 if(m_simple_singleplayer_mode)
205 infostream<<" in simple singleplayer mode"<<std::endl;
207 infostream<<std::endl;
208 infostream<<"- world: "<<m_path_world<<std::endl;
209 infostream<<"- game: "<<m_gamespec.path<<std::endl;
211 // Create world if it doesn't exist
212 if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
213 throw ServerError("Failed to initialize world");
215 // Create server thread
216 m_thread = new ServerThread(this);
218 // Create emerge manager
219 m_emerge = new EmergeManager(this);
221 // Create ban manager
222 std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
223 m_banmanager = new BanManager(ban_path);
225 ServerModConfiguration modconf(m_path_world);
226 m_mods = modconf.getMods();
227 std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
228 // complain about mods with unsatisfied dependencies
229 if (!modconf.isConsistent()) {
230 modconf.printUnsatisfiedModsError();
234 MutexAutoLock envlock(m_env_mutex);
236 // Create the Map (loads map_meta.txt, overriding configured mapgen params)
237 ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
239 // Initialize scripting
240 infostream<<"Server: Initializing Lua"<<std::endl;
242 m_script = new ServerScripting(this);
244 m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
247 infostream << "Server: Loading mods: ";
248 for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
249 i != m_mods.end(); ++i) {
250 infostream << (*i).name << " ";
252 infostream << std::endl;
253 // Load and run "mod" scripts
254 for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
255 it != m_mods.end(); ++it) {
256 const ModSpec &mod = *it;
257 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
258 throw ModError("Error loading mod \"" + mod.name +
259 "\": Mod name does not follow naming conventions: "
260 "Only characters [a-z0-9_] are allowed.");
262 std::string script_path = mod.path + DIR_DELIM + "init.lua";
263 infostream << " [" << padStringRight(mod.name, 12) << "] [\""
264 << script_path << "\"]" << std::endl;
265 m_script->loadMod(script_path, mod.name);
268 // Read Textures and calculate sha1 sums
271 // Apply item aliases in the node definition manager
272 m_nodedef->updateAliases(m_itemdef);
274 // Apply texture overrides from texturepack/override.txt
275 std::string texture_path = g_settings->get("texture_path");
276 if (texture_path != "" && fs::IsDir(texture_path))
277 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
279 m_nodedef->setNodeRegistrationStatus(true);
281 // Perform pending node name resolutions
282 m_nodedef->runNodeResolveCallbacks();
284 // unmap node names for connected nodeboxes
285 m_nodedef->mapNodeboxConnections();
287 // init the recipe hashes to speed up crafting
288 m_craftdef->initHashes(this);
290 // Initialize Environment
291 m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
293 m_clients.setEnv(m_env);
295 if (!servermap->settings_mgr.makeMapgenParams())
296 FATAL_ERROR("Couldn't create any mapgen type");
298 // Initialize mapgens
299 m_emerge->initMapgens(servermap->getMapgenParams());
301 m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
302 if (m_enable_rollback_recording) {
303 // Create rollback manager
304 m_rollback = new RollbackManager(m_path_world, this);
307 // Give environment reference to scripting api
308 m_script->initializeEnvironment(m_env);
310 // Register us to receive map edit events
311 servermap->addEventReceiver(this);
313 // If file exists, load environment metadata
314 if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
315 infostream << "Server: Loading environment metadata" << std::endl;
318 m_env->loadDefaultMeta();
321 // Add some test ActiveBlockModifiers to environment
322 add_legacy_abms(m_env, m_nodedef);
324 m_liquid_transform_every = g_settings->getFloat("liquid_update");
325 m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
330 infostream<<"Server destructing"<<std::endl;
332 // Send shutdown message
333 SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
336 MutexAutoLock envlock(m_env_mutex);
338 // Execute script shutdown hooks
339 m_script->on_shutdown();
341 infostream << "Server: Saving players" << std::endl;
342 m_env->saveLoadedPlayers();
344 infostream << "Server: Kicking players" << std::endl;
345 std::string kick_msg;
346 bool reconnect = false;
347 if (getShutdownRequested()) {
348 reconnect = m_shutdown_ask_reconnect;
349 kick_msg = m_shutdown_msg;
351 if (kick_msg == "") {
352 kick_msg = g_settings->get("kick_msg_shutdown");
354 m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
355 kick_msg, reconnect);
357 infostream << "Server: Saving environment metadata" << std::endl;
365 // stop all emerge threads before deleting players that may have
366 // requested blocks to be emerged
367 m_emerge->stopThreads();
369 // Delete things in the reverse order of creation
379 // Deinitialize scripting
380 infostream<<"Server: Deinitializing scripting"<<std::endl;
383 // Delete detached inventories
384 for (std::map<std::string, Inventory*>::iterator
385 i = m_detached_inventories.begin();
386 i != m_detached_inventories.end(); ++i) {
391 void Server::start(Address bind_addr)
393 DSTACK(FUNCTION_NAME);
395 m_bind_addr = bind_addr;
397 infostream<<"Starting server on "
398 << bind_addr.serializeString() <<"..."<<std::endl;
400 // Stop thread if already running
403 // Initialize connection
404 m_con.SetTimeoutMs(30);
405 m_con.Serve(bind_addr);
410 // ASCII art for the win!
412 <<" .__ __ __ "<<std::endl
413 <<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
414 <<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
415 <<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
416 <<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
417 <<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
418 actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
419 actionstream<<"Server for gameid=\""<<m_gamespec.id
420 <<"\" listening on "<<bind_addr.serializeString()<<":"
421 <<bind_addr.getPort() << "."<<std::endl;
426 DSTACK(FUNCTION_NAME);
428 infostream<<"Server: Stopping and waiting threads"<<std::endl;
430 // Stop threads (set run=false first so both start stopping)
432 //m_emergethread.setRun(false);
434 //m_emergethread.stop();
436 infostream<<"Server: Threads stopped"<<std::endl;
439 void Server::step(float dtime)
441 DSTACK(FUNCTION_NAME);
446 MutexAutoLock lock(m_step_dtime_mutex);
447 m_step_dtime += dtime;
449 // Throw if fatal error occurred in thread
450 std::string async_err = m_async_fatal_error.get();
451 if (!async_err.empty()) {
452 if (!m_simple_singleplayer_mode) {
453 m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
454 g_settings->get("kick_msg_crash"),
455 g_settings->getBool("ask_reconnect_on_crash"));
457 throw ServerError("AsyncErr: " + async_err);
461 void Server::AsyncRunStep(bool initial_step)
463 DSTACK(FUNCTION_NAME);
465 g_profiler->add("Server::AsyncRunStep (num)", 1);
469 MutexAutoLock lock1(m_step_dtime_mutex);
470 dtime = m_step_dtime;
474 // Send blocks to clients
478 if((dtime < 0.001) && (initial_step == false))
481 g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
483 //infostream<<"Server steps "<<dtime<<std::endl;
484 //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
487 MutexAutoLock lock1(m_step_dtime_mutex);
488 m_step_dtime -= dtime;
495 m_uptime.set(m_uptime.get() + dtime);
501 Update time of day and overall game time
503 m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
506 Send to clients at constant intervals
509 m_time_of_day_send_timer -= dtime;
510 if(m_time_of_day_send_timer < 0.0) {
511 m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
512 u16 time = m_env->getTimeOfDay();
513 float time_speed = g_settings->getFloat("time_speed");
514 SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
518 MutexAutoLock lock(m_env_mutex);
519 // Figure out and report maximum lag to environment
520 float max_lag = m_env->getMaxLagEstimate();
521 max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
523 if(dtime > 0.1 && dtime > max_lag * 2.0)
524 infostream<<"Server: Maximum lag peaked to "<<dtime
528 m_env->reportMaxLagEstimate(max_lag);
530 ScopeProfiler sp(g_profiler, "SEnv step");
531 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
535 static const float map_timer_and_unload_dtime = 2.92;
536 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
538 MutexAutoLock lock(m_env_mutex);
539 // Run Map's timers and unload unused data
540 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
541 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
542 g_settings->getFloat("server_unload_unused_data_timeout"),
547 Listen to the admin chat, if available
550 if (!m_admin_chat->command_queue.empty()) {
551 MutexAutoLock lock(m_env_mutex);
552 while (!m_admin_chat->command_queue.empty()) {
553 ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx();
554 handleChatInterfaceEvent(evt);
558 m_admin_chat->outgoing_queue.push_back(
559 new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay()));
566 /* Transform liquids */
567 m_liquid_transform_timer += dtime;
568 if(m_liquid_transform_timer >= m_liquid_transform_every)
570 m_liquid_transform_timer -= m_liquid_transform_every;
572 MutexAutoLock lock(m_env_mutex);
574 ScopeProfiler sp(g_profiler, "Server: liquid transform");
576 std::map<v3s16, MapBlock*> modified_blocks;
577 m_env->getMap().transformLiquids(modified_blocks, m_env);
582 core::map<v3s16, MapBlock*> lighting_modified_blocks;
583 ServerMap &map = ((ServerMap&)m_env->getMap());
584 map.updateLighting(modified_blocks, lighting_modified_blocks);
586 // Add blocks modified by lighting to modified_blocks
587 for(core::map<v3s16, MapBlock*>::Iterator
588 i = lighting_modified_blocks.getIterator();
589 i.atEnd() == false; i++)
591 MapBlock *block = i.getNode()->getValue();
592 modified_blocks.insert(block->getPos(), block);
596 Set the modified blocks unsent for all the clients
598 if(!modified_blocks.empty())
600 SetBlocksNotSent(modified_blocks);
603 m_clients.step(dtime);
605 m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
607 // send masterserver announce
609 float &counter = m_masterserver_timer;
610 if (!isSingleplayer() && (!counter || counter >= 300.0) &&
611 g_settings->getBool("server_announce")) {
612 ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
613 ServerList::AA_START,
614 m_bind_addr.getPort(),
615 m_clients.getPlayerNames(),
617 m_env->getGameTime(),
620 Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
630 Check added and deleted active objects
633 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
634 MutexAutoLock envlock(m_env_mutex);
637 RemoteClientMap clients = m_clients.getClientList();
638 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
640 // Radius inside which objects are active
641 static const s16 radius =
642 g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
644 // Radius inside which players are active
645 static const bool is_transfer_limited =
646 g_settings->exists("unlimited_player_transfer_distance") &&
647 !g_settings->getBool("unlimited_player_transfer_distance");
648 static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
649 s16 player_radius = player_transfer_dist;
650 if (player_radius == 0 && is_transfer_limited)
651 player_radius = radius;
653 for (RemoteClientMap::iterator i = clients.begin();
654 i != clients.end(); ++i) {
655 RemoteClient *client = i->second;
657 // If definitions and textures have not been sent, don't
658 // send objects either
659 if (client->getState() < CS_DefinitionsSent)
662 RemotePlayer *player = m_env->getPlayer(client->peer_id);
663 if (player == NULL) {
664 // This can happen if the client timeouts somehow
665 /*warningstream<<FUNCTION_NAME<<": Client "
667 <<" has no associated player"<<std::endl;*/
671 PlayerSAO *playersao = player->getPlayerSAO();
672 if (playersao == NULL)
675 s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
676 if (my_radius <= 0) my_radius = radius;
677 //infostream << "Server: Active Radius " << my_radius << std::endl;
679 std::queue<u16> removed_objects;
680 std::queue<u16> added_objects;
681 m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
682 client->m_known_objects, removed_objects);
683 m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
684 client->m_known_objects, added_objects);
686 // Ignore if nothing happened
687 if (removed_objects.empty() && added_objects.empty()) {
691 std::string data_buffer;
695 // Handle removed objects
696 writeU16((u8*)buf, removed_objects.size());
697 data_buffer.append(buf, 2);
698 while (!removed_objects.empty()) {
700 u16 id = removed_objects.front();
701 ServerActiveObject* obj = m_env->getActiveObject(id);
703 // Add to data buffer for sending
704 writeU16((u8*)buf, id);
705 data_buffer.append(buf, 2);
707 // Remove from known objects
708 client->m_known_objects.erase(id);
710 if(obj && obj->m_known_by_count > 0)
711 obj->m_known_by_count--;
712 removed_objects.pop();
715 // Handle added objects
716 writeU16((u8*)buf, added_objects.size());
717 data_buffer.append(buf, 2);
718 while (!added_objects.empty()) {
720 u16 id = added_objects.front();
721 ServerActiveObject* obj = m_env->getActiveObject(id);
724 u8 type = ACTIVEOBJECT_TYPE_INVALID;
726 warningstream<<FUNCTION_NAME
727 <<": NULL object"<<std::endl;
729 type = obj->getSendType();
731 // Add to data buffer for sending
732 writeU16((u8*)buf, id);
733 data_buffer.append(buf, 2);
734 writeU8((u8*)buf, type);
735 data_buffer.append(buf, 1);
738 data_buffer.append(serializeLongString(
739 obj->getClientInitializationData(client->net_proto_version)));
741 data_buffer.append(serializeLongString(""));
743 // Add to known objects
744 client->m_known_objects.insert(id);
747 obj->m_known_by_count++;
752 u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
753 verbosestream << "Server: Sent object remove/add: "
754 << removed_objects.size() << " removed, "
755 << added_objects.size() << " added, "
756 << "packet size is " << pktSize << std::endl;
760 m_mod_storage_save_timer -= dtime;
761 if (m_mod_storage_save_timer <= 0.0f) {
762 infostream << "Saving registered mod storages." << std::endl;
763 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
764 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
765 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
766 if (it->second->isModified()) {
767 it->second->save(getModStoragePath());
777 MutexAutoLock envlock(m_env_mutex);
778 ScopeProfiler sp(g_profiler, "Server: sending object messages");
781 // Value = data sent by object
782 std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
784 // Get active object messages from environment
786 ActiveObjectMessage aom = m_env->getActiveObjectMessage();
790 std::vector<ActiveObjectMessage>* message_list = NULL;
791 std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
792 n = buffered_messages.find(aom.id);
793 if (n == buffered_messages.end()) {
794 message_list = new std::vector<ActiveObjectMessage>;
795 buffered_messages[aom.id] = message_list;
798 message_list = n->second;
800 message_list->push_back(aom);
804 RemoteClientMap clients = m_clients.getClientList();
805 // Route data to every client
806 for (std::unordered_map<u16, RemoteClient*>::iterator i = clients.begin();
807 i != clients.end(); ++i) {
808 RemoteClient *client = i->second;
809 std::string reliable_data;
810 std::string unreliable_data;
811 // Go through all objects in message buffer
812 for (std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator
813 j = buffered_messages.begin();
814 j != buffered_messages.end(); ++j) {
815 // If object is not known by client, skip it
817 if (client->m_known_objects.find(id) == client->m_known_objects.end())
820 // Get message list of object
821 std::vector<ActiveObjectMessage>* list = j->second;
822 // Go through every message
823 for (std::vector<ActiveObjectMessage>::iterator
824 k = list->begin(); k != list->end(); ++k) {
825 // Compose the full new data with header
826 ActiveObjectMessage aom = *k;
827 std::string new_data;
830 writeU16((u8*)&buf[0], aom.id);
831 new_data.append(buf, 2);
833 new_data += serializeString(aom.datastring);
834 // Add data to buffer
836 reliable_data += new_data;
838 unreliable_data += new_data;
842 reliable_data and unreliable_data are now ready.
845 if(reliable_data.size() > 0) {
846 SendActiveObjectMessages(client->peer_id, reliable_data);
849 if(unreliable_data.size() > 0) {
850 SendActiveObjectMessages(client->peer_id, unreliable_data, false);
855 // Clear buffered_messages
856 for (std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator
857 i = buffered_messages.begin();
858 i != buffered_messages.end(); ++i) {
864 Send queued-for-sending map edit events.
867 // We will be accessing the environment
868 MutexAutoLock lock(m_env_mutex);
870 // Don't send too many at a time
873 // Single change sending is disabled if queue size is not small
874 bool disable_single_change_sending = false;
875 if(m_unsent_map_edit_queue.size() >= 4)
876 disable_single_change_sending = true;
878 int event_count = m_unsent_map_edit_queue.size();
880 // We'll log the amount of each
883 while(m_unsent_map_edit_queue.size() != 0)
885 MapEditEvent* event = m_unsent_map_edit_queue.front();
886 m_unsent_map_edit_queue.pop();
888 // Players far away from the change are stored here.
889 // Instead of sending the changes, MapBlocks are set not sent
891 std::vector<u16> far_players;
893 switch (event->type) {
896 prof.add("MEET_ADDNODE", 1);
897 sendAddNode(event->p, event->n, event->already_known_by_peer,
898 &far_players, disable_single_change_sending ? 5 : 30,
899 event->type == MEET_ADDNODE);
901 case MEET_REMOVENODE:
902 prof.add("MEET_REMOVENODE", 1);
903 sendRemoveNode(event->p, event->already_known_by_peer,
904 &far_players, disable_single_change_sending ? 5 : 30);
906 case MEET_BLOCK_NODE_METADATA_CHANGED:
907 infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
908 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
909 setBlockNotSent(event->p);
912 infostream << "Server: MEET_OTHER" << std::endl;
913 prof.add("MEET_OTHER", 1);
914 for(std::set<v3s16>::iterator
915 i = event->modified_blocks.begin();
916 i != event->modified_blocks.end(); ++i) {
921 prof.add("unknown", 1);
922 warningstream << "Server: Unknown MapEditEvent "
923 << ((u32)event->type) << std::endl;
928 Set blocks not sent to far players
930 if(!far_players.empty()) {
931 // Convert list format to that wanted by SetBlocksNotSent
932 std::map<v3s16, MapBlock*> modified_blocks2;
933 for(std::set<v3s16>::iterator
934 i = event->modified_blocks.begin();
935 i != event->modified_blocks.end(); ++i) {
936 modified_blocks2[*i] =
937 m_env->getMap().getBlockNoCreateNoEx(*i);
940 // Set blocks not sent
941 for(std::vector<u16>::iterator
942 i = far_players.begin();
943 i != far_players.end(); ++i) {
944 if(RemoteClient *client = getClient(*i))
945 client->SetBlocksNotSent(modified_blocks2);
951 /*// Don't send too many at a time
953 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
957 if(event_count >= 5){
958 infostream<<"Server: MapEditEvents:"<<std::endl;
959 prof.print(infostream);
960 } else if(event_count != 0){
961 verbosestream<<"Server: MapEditEvents:"<<std::endl;
962 prof.print(verbosestream);
968 Trigger emergethread (it somehow gets to a non-triggered but
969 bysy state sometimes)
972 float &counter = m_emergethread_trigger_timer;
974 if (counter >= 2.0) {
977 m_emerge->startThreads();
981 // Save map, players and auth stuff
983 float &counter = m_savemap_timer;
985 static const float save_interval =
986 g_settings->getFloat("server_map_save_interval");
987 if (counter >= save_interval) {
989 MutexAutoLock lock(m_env_mutex);
991 ScopeProfiler sp(g_profiler, "Server: saving stuff");
994 if (m_banmanager->isModified()) {
995 m_banmanager->save();
998 // Save changed parts of map
999 m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
1002 m_env->saveLoadedPlayers();
1004 // Save environment metadata
1010 static const float shutdown_msg_times[] =
1012 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 45, 60, 120, 180, 300, 600, 1200, 1800, 3600
1015 if (m_shutdown_timer > 0.0f) {
1016 // Automated messages
1017 if (m_shutdown_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
1018 for (u16 i = 0; i < ARRLEN(shutdown_msg_times) - 1; i++) {
1019 // If shutdown timer matches an automessage, shot it
1020 if (m_shutdown_timer > shutdown_msg_times[i] &&
1021 m_shutdown_timer - dtime < shutdown_msg_times[i]) {
1022 std::wstringstream ws;
1024 ws << L"*** Server shutting down in "
1025 << duration_to_string(myround(m_shutdown_timer - dtime)).c_str()
1028 infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
1029 SendChatMessage(PEER_ID_INEXISTENT, ws.str());
1035 m_shutdown_timer -= dtime;
1036 if (m_shutdown_timer < 0.0f) {
1037 m_shutdown_timer = 0.0f;
1038 m_shutdown_requested = true;
1043 void Server::Receive()
1045 DSTACK(FUNCTION_NAME);
1046 SharedBuffer<u8> data;
1050 m_con.Receive(&pkt);
1051 peer_id = pkt.getPeerId();
1054 catch(con::InvalidIncomingDataException &e) {
1055 infostream<<"Server::Receive(): "
1056 "InvalidIncomingDataException: what()="
1057 <<e.what()<<std::endl;
1059 catch(SerializationError &e) {
1060 infostream<<"Server::Receive(): "
1061 "SerializationError: what()="
1062 <<e.what()<<std::endl;
1064 catch(ClientStateError &e) {
1065 errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
1066 DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
1067 L"Try reconnecting or updating your client");
1069 catch(con::PeerNotFoundException &e) {
1074 PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
1076 std::string playername = "";
1077 PlayerSAO *playersao = NULL;
1080 RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
1081 if (client != NULL) {
1082 playername = client->getName();
1083 playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
1085 } catch (std::exception &e) {
1091 RemotePlayer *player = m_env->getPlayer(playername.c_str());
1093 // If failed, cancel
1094 if ((playersao == NULL) || (player == NULL)) {
1095 if (player && player->peer_id != 0) {
1096 actionstream << "Server: Failed to emerge player \"" << playername
1097 << "\" (player allocated to an another client)" << std::endl;
1098 DenyAccess_Legacy(peer_id, L"Another client is connected with this "
1099 L"name. If your client closed unexpectedly, try again in "
1102 errorstream << "Server: " << playername << ": Failed to emerge player"
1104 DenyAccess_Legacy(peer_id, L"Could not allocate player.");
1110 Send complete position information
1112 SendMovePlayer(peer_id);
1115 SendPlayerPrivileges(peer_id);
1117 // Send inventory formspec
1118 SendPlayerInventoryFormspec(peer_id);
1121 SendInventory(playersao);
1123 // Send HP or death screen
1124 if (playersao->isDead())
1125 SendDeathscreen(peer_id, false, v3f(0,0,0));
1127 SendPlayerHPOrDie(playersao);
1130 SendPlayerBreath(playersao);
1132 // Note things in chat if not in simple singleplayer mode
1133 if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
1134 // Send information about server to player in chat
1135 SendChatMessage(peer_id, getStatusString());
1137 Address addr = getPeerAddress(player->peer_id);
1138 std::string ip_str = addr.serializeString();
1139 actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
1144 const std::vector<std::string> &names = m_clients.getPlayerNames();
1146 actionstream << player->getName() << " joins game. List of players: ";
1148 for (std::vector<std::string>::const_iterator i = names.begin();
1149 i != names.end(); ++i) {
1150 actionstream << *i << " ";
1153 actionstream << player->getName() <<std::endl;
1158 inline void Server::handleCommand(NetworkPacket* pkt)
1160 const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
1161 (this->*opHandle.handler)(pkt);
1164 void Server::ProcessData(NetworkPacket *pkt)
1166 DSTACK(FUNCTION_NAME);
1167 // Environment is locked first.
1168 MutexAutoLock envlock(m_env_mutex);
1170 ScopeProfiler sp(g_profiler, "Server::ProcessData");
1171 u32 peer_id = pkt->getPeerId();
1174 Address address = getPeerAddress(peer_id);
1175 std::string addr_s = address.serializeString();
1177 if(m_banmanager->isIpBanned(addr_s)) {
1178 std::string ban_name = m_banmanager->getBanName(addr_s);
1179 infostream << "Server: A banned client tried to connect from "
1180 << addr_s << "; banned name was "
1181 << ban_name << std::endl;
1182 // This actually doesn't seem to transfer to the client
1183 DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
1184 + utf8_to_wide(ban_name));
1188 catch(con::PeerNotFoundException &e) {
1190 * no peer for this packet found
1191 * most common reason is peer timeout, e.g. peer didn't
1192 * respond for some time, your server was overloaded or
1195 infostream << "Server::ProcessData(): Canceling: peer "
1196 << peer_id << " not found" << std::endl;
1201 ToServerCommand command = (ToServerCommand) pkt->getCommand();
1203 // Command must be handled into ToServerCommandHandler
1204 if (command >= TOSERVER_NUM_MSG_TYPES) {
1205 infostream << "Server: Ignoring unknown command "
1206 << command << std::endl;
1210 if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
1215 u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
1217 if(peer_ser_ver == SER_FMT_VER_INVALID) {
1218 errorstream << "Server::ProcessData(): Cancelling: Peer"
1219 " serialization format invalid or not initialized."
1220 " Skipping incoming command=" << command << std::endl;
1224 /* Handle commands related to client startup */
1225 if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
1230 if (m_clients.getClientState(peer_id) < CS_Active) {
1231 if (command == TOSERVER_PLAYERPOS) return;
1233 errorstream << "Got packet command: " << command << " for peer id "
1234 << peer_id << " but client isn't active yet. Dropping packet "
1240 } catch (SendFailedException &e) {
1241 errorstream << "Server::ProcessData(): SendFailedException: "
1242 << "what=" << e.what()
1244 } catch (PacketError &e) {
1245 actionstream << "Server::ProcessData(): PacketError: "
1246 << "what=" << e.what()
1251 void Server::setTimeOfDay(u32 time)
1253 m_env->setTimeOfDay(time);
1254 m_time_of_day_send_timer = 0;
1257 void Server::onMapEditEvent(MapEditEvent *event)
1259 if(m_ignore_map_edit_events)
1261 if(m_ignore_map_edit_events_area.contains(event->getArea()))
1263 MapEditEvent *e = event->clone();
1264 m_unsent_map_edit_queue.push(e);
1267 Inventory* Server::getInventory(const InventoryLocation &loc)
1270 case InventoryLocation::UNDEFINED:
1271 case InventoryLocation::CURRENT_PLAYER:
1273 case InventoryLocation::PLAYER:
1275 RemotePlayer *player = dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
1278 PlayerSAO *playersao = player->getPlayerSAO();
1281 return playersao->getInventory();
1284 case InventoryLocation::NODEMETA:
1286 NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
1289 return meta->getInventory();
1292 case InventoryLocation::DETACHED:
1294 if(m_detached_inventories.count(loc.name) == 0)
1296 return m_detached_inventories[loc.name];
1300 sanity_check(false); // abort
1305 void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
1308 case InventoryLocation::UNDEFINED:
1310 case InventoryLocation::PLAYER:
1315 RemotePlayer *player =
1316 dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
1321 PlayerSAO *playersao = player->getPlayerSAO();
1325 SendInventory(playersao);
1328 case InventoryLocation::NODEMETA:
1330 v3s16 blockpos = getNodeBlockPos(loc.p);
1332 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
1334 block->raiseModified(MOD_STATE_WRITE_NEEDED);
1336 setBlockNotSent(blockpos);
1339 case InventoryLocation::DETACHED:
1341 sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
1345 sanity_check(false); // abort
1350 void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
1352 std::vector<u16> clients = m_clients.getClientIDs();
1354 // Set the modified blocks unsent for all the clients
1355 for (std::vector<u16>::iterator i = clients.begin();
1356 i != clients.end(); ++i) {
1357 if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
1358 client->SetBlocksNotSent(block);
1363 void Server::peerAdded(con::Peer *peer)
1365 DSTACK(FUNCTION_NAME);
1366 verbosestream<<"Server::peerAdded(): peer->id="
1367 <<peer->id<<std::endl;
1370 c.type = con::PEER_ADDED;
1371 c.peer_id = peer->id;
1373 m_peer_change_queue.push(c);
1376 void Server::deletingPeer(con::Peer *peer, bool timeout)
1378 DSTACK(FUNCTION_NAME);
1379 verbosestream<<"Server::deletingPeer(): peer->id="
1380 <<peer->id<<", timeout="<<timeout<<std::endl;
1382 m_clients.event(peer->id, CSE_Disconnect);
1384 c.type = con::PEER_REMOVED;
1385 c.peer_id = peer->id;
1386 c.timeout = timeout;
1387 m_peer_change_queue.push(c);
1390 bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
1392 *retval = m_con.getPeerStat(peer_id,type);
1393 if (*retval == -1) return false;
1397 bool Server::getClientInfo(
1406 std::string* vers_string
1409 *state = m_clients.getClientState(peer_id);
1411 RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
1413 if (client == NULL) {
1418 *uptime = client->uptime();
1419 *ser_vers = client->serialization_version;
1420 *prot_vers = client->net_proto_version;
1422 *major = client->getMajor();
1423 *minor = client->getMinor();
1424 *patch = client->getPatch();
1425 *vers_string = client->getPatch();
1432 void Server::handlePeerChanges()
1434 while(m_peer_change_queue.size() > 0)
1436 con::PeerChange c = m_peer_change_queue.front();
1437 m_peer_change_queue.pop();
1439 verbosestream<<"Server: Handling peer change: "
1440 <<"id="<<c.peer_id<<", timeout="<<c.timeout
1445 case con::PEER_ADDED:
1446 m_clients.CreateClient(c.peer_id);
1449 case con::PEER_REMOVED:
1450 DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
1454 FATAL_ERROR("Invalid peer change event received!");
1460 void Server::printToConsoleOnly(const std::string &text)
1463 m_admin_chat->outgoing_queue.push_back(
1464 new ChatEventChat("", utf8_to_wide(text)));
1466 std::cout << text << std::endl;
1470 void Server::Send(NetworkPacket* pkt)
1472 m_clients.send(pkt->getPeerId(),
1473 clientCommandFactoryTable[pkt->getCommand()].channel,
1475 clientCommandFactoryTable[pkt->getCommand()].reliable);
1478 void Server::SendMovement(u16 peer_id)
1480 DSTACK(FUNCTION_NAME);
1481 std::ostringstream os(std::ios_base::binary);
1483 NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
1485 pkt << g_settings->getFloat("movement_acceleration_default");
1486 pkt << g_settings->getFloat("movement_acceleration_air");
1487 pkt << g_settings->getFloat("movement_acceleration_fast");
1488 pkt << g_settings->getFloat("movement_speed_walk");
1489 pkt << g_settings->getFloat("movement_speed_crouch");
1490 pkt << g_settings->getFloat("movement_speed_fast");
1491 pkt << g_settings->getFloat("movement_speed_climb");
1492 pkt << g_settings->getFloat("movement_speed_jump");
1493 pkt << g_settings->getFloat("movement_liquid_fluidity");
1494 pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
1495 pkt << g_settings->getFloat("movement_liquid_sink");
1496 pkt << g_settings->getFloat("movement_gravity");
1501 void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
1503 if (!g_settings->getBool("enable_damage"))
1506 u16 peer_id = playersao->getPeerID();
1507 bool is_alive = playersao->getHP() > 0;
1510 SendPlayerHP(peer_id);
1515 void Server::SendHP(u16 peer_id, u8 hp)
1517 DSTACK(FUNCTION_NAME);
1519 NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
1524 void Server::SendBreath(u16 peer_id, u16 breath)
1526 DSTACK(FUNCTION_NAME);
1528 NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
1529 pkt << (u16) breath;
1533 void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
1534 const std::string &custom_reason, bool reconnect)
1536 assert(reason < SERVER_ACCESSDENIED_MAX);
1538 NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id);
1540 if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING)
1541 pkt << custom_reason;
1542 else if (reason == SERVER_ACCESSDENIED_SHUTDOWN ||
1543 reason == SERVER_ACCESSDENIED_CRASH)
1544 pkt << custom_reason << (u8)reconnect;
1548 void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
1550 DSTACK(FUNCTION_NAME);
1552 NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
1557 void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
1558 v3f camera_point_target)
1560 DSTACK(FUNCTION_NAME);
1562 NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
1563 pkt << set_camera_point_target << camera_point_target;
1567 void Server::SendItemDef(u16 peer_id,
1568 IItemDefManager *itemdef, u16 protocol_version)
1570 DSTACK(FUNCTION_NAME);
1572 NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
1576 u32 length of the next item
1577 zlib-compressed serialized ItemDefManager
1579 std::ostringstream tmp_os(std::ios::binary);
1580 itemdef->serialize(tmp_os, protocol_version);
1581 std::ostringstream tmp_os2(std::ios::binary);
1582 compressZlib(tmp_os.str(), tmp_os2);
1583 pkt.putLongString(tmp_os2.str());
1586 verbosestream << "Server: Sending item definitions to id(" << peer_id
1587 << "): size=" << pkt.getSize() << std::endl;
1592 void Server::SendNodeDef(u16 peer_id,
1593 INodeDefManager *nodedef, u16 protocol_version)
1595 DSTACK(FUNCTION_NAME);
1597 NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
1601 u32 length of the next item
1602 zlib-compressed serialized NodeDefManager
1604 std::ostringstream tmp_os(std::ios::binary);
1605 nodedef->serialize(tmp_os, protocol_version);
1606 std::ostringstream tmp_os2(std::ios::binary);
1607 compressZlib(tmp_os.str(), tmp_os2);
1609 pkt.putLongString(tmp_os2.str());
1612 verbosestream << "Server: Sending node definitions to id(" << peer_id
1613 << "): size=" << pkt.getSize() << std::endl;
1619 Non-static send methods
1622 void Server::SendInventory(PlayerSAO* playerSAO)
1624 DSTACK(FUNCTION_NAME);
1626 UpdateCrafting(playerSAO->getPlayer());
1632 NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID());
1634 std::ostringstream os;
1635 playerSAO->getInventory()->serialize(os);
1637 std::string s = os.str();
1639 pkt.putRawString(s.c_str(), s.size());
1643 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
1645 DSTACK(FUNCTION_NAME);
1647 NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
1650 if (peer_id != PEER_ID_INEXISTENT) {
1654 m_clients.sendToAll(&pkt);
1658 void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
1659 const std::string &formname)
1661 DSTACK(FUNCTION_NAME);
1663 NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
1664 if (formspec == "" ){
1665 //the client should close the formspec
1666 pkt.putLongString("");
1668 pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
1675 // Spawns a particle on peer with peer_id
1676 void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
1677 v3f pos, v3f velocity, v3f acceleration,
1678 float expirationtime, float size, bool collisiondetection,
1679 bool collision_removal,
1680 bool vertical, const std::string &texture,
1681 const struct TileAnimationParams &animation, u8 glow)
1683 DSTACK(FUNCTION_NAME);
1684 static const float radius =
1685 g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
1687 if (peer_id == PEER_ID_INEXISTENT) {
1688 std::vector<u16> clients = m_clients.getClientIDs();
1690 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
1691 RemotePlayer *player = m_env->getPlayer(*i);
1695 PlayerSAO *sao = player->getPlayerSAO();
1699 // Do not send to distant clients
1700 if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
1703 SendSpawnParticle(*i, player->protocol_version,
1704 pos, velocity, acceleration,
1705 expirationtime, size, collisiondetection,
1706 collision_removal, vertical, texture, animation, glow);
1711 NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
1713 pkt << pos << velocity << acceleration << expirationtime
1714 << size << collisiondetection;
1715 pkt.putLongString(texture);
1717 pkt << collision_removal;
1718 // This is horrible but required (why are there two ways to serialize pkts?)
1719 std::ostringstream os(std::ios_base::binary);
1720 animation.serialize(os, protocol_version);
1721 pkt.putRawString(os.str());
1727 // Adds a ParticleSpawner on peer with peer_id
1728 void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
1729 u16 amount, float spawntime, v3f minpos, v3f maxpos,
1730 v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
1731 float minsize, float maxsize, bool collisiondetection, bool collision_removal,
1732 u16 attached_id, bool vertical, const std::string &texture, u32 id,
1733 const struct TileAnimationParams &animation, u8 glow)
1735 DSTACK(FUNCTION_NAME);
1736 if (peer_id == PEER_ID_INEXISTENT) {
1737 // This sucks and should be replaced:
1738 std::vector<u16> clients = m_clients.getClientIDs();
1739 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
1740 RemotePlayer *player = m_env->getPlayer(*i);
1743 SendAddParticleSpawner(*i, player->protocol_version,
1744 amount, spawntime, minpos, maxpos,
1745 minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
1746 minsize, maxsize, collisiondetection, collision_removal,
1747 attached_id, vertical, texture, id, animation, glow);
1752 NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
1754 pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
1755 << minacc << maxacc << minexptime << maxexptime << minsize
1756 << maxsize << collisiondetection;
1758 pkt.putLongString(texture);
1760 pkt << id << vertical;
1761 pkt << collision_removal;
1763 // This is horrible but required
1764 std::ostringstream os(std::ios_base::binary);
1765 animation.serialize(os, protocol_version);
1766 pkt.putRawString(os.str());
1772 void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
1774 DSTACK(FUNCTION_NAME);
1776 NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
1778 // Ugly error in this packet
1781 if (peer_id != PEER_ID_INEXISTENT) {
1785 m_clients.sendToAll(&pkt);
1790 void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
1792 NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
1794 pkt << id << (u8) form->type << form->pos << form->name << form->scale
1795 << form->text << form->number << form->item << form->dir
1796 << form->align << form->offset << form->world_pos << form->size;
1801 void Server::SendHUDRemove(u16 peer_id, u32 id)
1803 NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
1808 void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
1810 NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
1811 pkt << id << (u8) stat;
1815 case HUD_STAT_SCALE:
1816 case HUD_STAT_ALIGN:
1817 case HUD_STAT_OFFSET:
1818 pkt << *(v2f *) value;
1822 pkt << *(std::string *) value;
1824 case HUD_STAT_WORLD_POS:
1825 pkt << *(v3f *) value;
1828 pkt << *(v2s32 *) value;
1830 case HUD_STAT_NUMBER:
1834 pkt << *(u32 *) value;
1841 void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
1843 NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
1845 flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
1847 pkt << flags << mask;
1852 void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
1854 NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
1855 pkt << param << value;
1859 void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
1860 const std::string &type, const std::vector<std::string> ¶ms,
1863 NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
1864 pkt << bgcolor << type << (u16) params.size();
1866 for(size_t i=0; i<params.size(); i++)
1874 void Server::SendCloudParams(u16 peer_id, float density,
1875 const video::SColor &color_bright,
1876 const video::SColor &color_ambient,
1881 NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
1882 pkt << density << color_bright << color_ambient
1883 << height << thickness << speed;
1888 void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
1891 NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
1894 pkt << do_override << (u16) (ratio * 65535);
1899 void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
1901 DSTACK(FUNCTION_NAME);
1903 NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
1904 pkt << time << time_speed;
1906 if (peer_id == PEER_ID_INEXISTENT) {
1907 m_clients.sendToAll(&pkt);
1914 void Server::SendPlayerHP(u16 peer_id)
1916 DSTACK(FUNCTION_NAME);
1917 PlayerSAO *playersao = getPlayerSAO(peer_id);
1918 // In some rare case if the player is disconnected
1919 // while Lua call l_punch, for example, this can be NULL
1923 SendHP(peer_id, playersao->getHP());
1924 m_script->player_event(playersao,"health_changed");
1926 // Send to other clients
1927 std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
1928 ActiveObjectMessage aom(playersao->getId(), true, str);
1929 playersao->m_messages_out.push(aom);
1932 void Server::SendPlayerBreath(PlayerSAO *sao)
1934 DSTACK(FUNCTION_NAME);
1937 m_script->player_event(sao, "breath_changed");
1938 SendBreath(sao->getPeerID(), sao->getBreath());
1941 void Server::SendMovePlayer(u16 peer_id)
1943 DSTACK(FUNCTION_NAME);
1944 RemotePlayer *player = m_env->getPlayer(peer_id);
1946 PlayerSAO *sao = player->getPlayerSAO();
1949 NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
1950 pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
1953 v3f pos = sao->getBasePosition();
1954 verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
1955 << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
1956 << " pitch=" << sao->getPitch()
1957 << " yaw=" << sao->getYaw()
1964 void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
1966 NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
1969 pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
1970 << animation_frames[3] << animation_speed;
1975 void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
1977 NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
1978 pkt << first << third;
1981 void Server::SendPlayerPrivileges(u16 peer_id)
1983 RemotePlayer *player = m_env->getPlayer(peer_id);
1985 if(player->peer_id == PEER_ID_INEXISTENT)
1988 std::set<std::string> privs;
1989 m_script->getAuth(player->getName(), NULL, &privs);
1991 NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
1992 pkt << (u16) privs.size();
1994 for(std::set<std::string>::const_iterator i = privs.begin();
1995 i != privs.end(); ++i) {
2002 void Server::SendPlayerInventoryFormspec(u16 peer_id)
2004 RemotePlayer *player = m_env->getPlayer(peer_id);
2006 if(player->peer_id == PEER_ID_INEXISTENT)
2009 NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
2010 pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
2014 u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas)
2016 NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
2017 pkt.putRawString(datas.c_str(), datas.size());
2019 return pkt.getSize();
2022 void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable)
2024 NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
2025 datas.size(), peer_id);
2027 pkt.putRawString(datas.c_str(), datas.size());
2029 m_clients.send(pkt.getPeerId(),
2030 reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
2035 s32 Server::playSound(const SimpleSoundSpec &spec,
2036 const ServerSoundParams ¶ms)
2038 // Find out initial position of sound
2039 bool pos_exists = false;
2040 v3f pos = params.getPos(m_env, &pos_exists);
2041 // If position is not found while it should be, cancel sound
2042 if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
2045 // Filter destination clients
2046 std::vector<u16> dst_clients;
2047 if(params.to_player != "")
2049 RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
2051 infostream<<"Server::playSound: Player \""<<params.to_player
2052 <<"\" not found"<<std::endl;
2055 if(player->peer_id == PEER_ID_INEXISTENT){
2056 infostream<<"Server::playSound: Player \""<<params.to_player
2057 <<"\" not connected"<<std::endl;
2060 dst_clients.push_back(player->peer_id);
2063 std::vector<u16> clients = m_clients.getClientIDs();
2065 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
2066 RemotePlayer *player = m_env->getPlayer(*i);
2070 PlayerSAO *sao = player->getPlayerSAO();
2075 if(sao->getBasePosition().getDistanceFrom(pos) >
2076 params.max_hear_distance)
2079 dst_clients.push_back(*i);
2083 if(dst_clients.empty())
2087 s32 id = m_next_sound_id++;
2088 // The sound will exist as a reference in m_playing_sounds
2089 m_playing_sounds[id] = ServerPlayingSound();
2090 ServerPlayingSound &psound = m_playing_sounds[id];
2091 psound.params = params;
2094 float gain = params.gain * spec.gain;
2095 NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
2096 pkt << id << spec.name << gain
2097 << (u8) params.type << pos << params.object
2098 << params.loop << params.fade;
2100 // Backwards compability
2101 bool play_sound = gain > 0;
2103 for (std::vector<u16>::iterator i = dst_clients.begin();
2104 i != dst_clients.end(); ++i) {
2105 if (play_sound || m_clients.getProtocolVersion(*i) >= 32) {
2106 psound.clients.insert(*i);
2107 m_clients.send(*i, 0, &pkt, true);
2112 void Server::stopSound(s32 handle)
2114 // Get sound reference
2115 std::unordered_map<s32, ServerPlayingSound>::iterator i =
2116 m_playing_sounds.find(handle);
2117 if (i == m_playing_sounds.end())
2119 ServerPlayingSound &psound = i->second;
2121 NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
2124 for (std::unordered_set<u16>::const_iterator si = psound.clients.begin();
2125 si != psound.clients.end(); ++si) {
2127 m_clients.send(*si, 0, &pkt, true);
2129 // Remove sound reference
2130 m_playing_sounds.erase(i);
2133 void Server::fadeSound(s32 handle, float step, float gain)
2135 // Get sound reference
2136 std::unordered_map<s32, ServerPlayingSound>::iterator i =
2137 m_playing_sounds.find(handle);
2138 if (i == m_playing_sounds.end())
2141 ServerPlayingSound &psound = i->second;
2142 psound.params.gain = gain;
2144 NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
2145 pkt << handle << step << gain;
2147 // Backwards compability
2148 bool play_sound = gain > 0;
2149 ServerPlayingSound compat_psound = psound;
2150 compat_psound.clients.clear();
2152 NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
2153 compat_pkt << handle;
2155 for (std::unordered_set<u16>::iterator it = psound.clients.begin();
2156 it != psound.clients.end();) {
2157 if (m_clients.getProtocolVersion(*it) >= 32) {
2159 m_clients.send(*it, 0, &pkt, true);
2162 compat_psound.clients.insert(*it);
2164 m_clients.send(*it, 0, &compat_pkt, true);
2165 psound.clients.erase(it++);
2169 // Remove sound reference
2170 if (!play_sound || psound.clients.size() == 0)
2171 m_playing_sounds.erase(i);
2173 if (play_sound && compat_psound.clients.size() > 0) {
2174 // Play new sound volume on older clients
2175 playSound(compat_psound.spec, compat_psound.params);
2179 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
2180 std::vector<u16> *far_players, float far_d_nodes)
2182 float maxd = far_d_nodes*BS;
2183 v3f p_f = intToFloat(p, BS);
2185 NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
2188 std::vector<u16> clients = m_clients.getClientIDs();
2189 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
2192 if (RemotePlayer *player = m_env->getPlayer(*i)) {
2193 PlayerSAO *sao = player->getPlayerSAO();
2197 // If player is far away, only set modified blocks not sent
2198 v3f player_pos = sao->getBasePosition();
2199 if (player_pos.getDistanceFrom(p_f) > maxd) {
2200 far_players->push_back(*i);
2207 m_clients.send(*i, 0, &pkt, true);
2211 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
2212 std::vector<u16> *far_players, float far_d_nodes,
2213 bool remove_metadata)
2215 float maxd = far_d_nodes*BS;
2216 v3f p_f = intToFloat(p, BS);
2218 std::vector<u16> clients = m_clients.getClientIDs();
2219 for(std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
2222 if (RemotePlayer *player = m_env->getPlayer(*i)) {
2223 PlayerSAO *sao = player->getPlayerSAO();
2227 // If player is far away, only set modified blocks not sent
2228 v3f player_pos = sao->getBasePosition();
2229 if(player_pos.getDistanceFrom(p_f) > maxd) {
2230 far_players->push_back(*i);
2236 NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
2238 RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
2240 pkt << p << n.param0 << n.param1 << n.param2
2241 << (u8) (remove_metadata ? 0 : 1);
2246 if (pkt.getSize() > 0)
2247 m_clients.send(*i, 0, &pkt, true);
2251 void Server::setBlockNotSent(v3s16 p)
2253 std::vector<u16> clients = m_clients.getClientIDs();
2255 for(std::vector<u16>::iterator i = clients.begin();
2256 i != clients.end(); ++i) {
2257 RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
2258 client->SetBlockNotSent(p);
2263 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
2265 DSTACK(FUNCTION_NAME);
2267 v3s16 p = block->getPos();
2270 Create a packet with the block in the right format
2273 std::ostringstream os(std::ios_base::binary);
2274 block->serialize(os, ver, false);
2275 block->serializeNetworkSpecific(os);
2276 std::string s = os.str();
2278 NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
2281 pkt.putRawString(s.c_str(), s.size());
2285 void Server::SendBlocks(float dtime)
2287 DSTACK(FUNCTION_NAME);
2289 MutexAutoLock envlock(m_env_mutex);
2290 //TODO check if one big lock could be faster then multiple small ones
2292 ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
2294 std::vector<PrioritySortedBlockTransfer> queue;
2296 s32 total_sending = 0;
2299 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
2301 std::vector<u16> clients = m_clients.getClientIDs();
2304 for(std::vector<u16>::iterator i = clients.begin();
2305 i != clients.end(); ++i) {
2306 RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
2311 total_sending += client->SendingCount();
2312 client->GetNextBlocks(m_env,m_emerge, dtime, queue);
2318 // Lowest priority number comes first.
2319 // Lowest is most important.
2320 std::sort(queue.begin(), queue.end());
2323 for(u32 i=0; i<queue.size(); i++)
2325 //TODO: Calculate limit dynamically
2326 if(total_sending >= g_settings->getS32
2327 ("max_simultaneous_block_sends_server_total"))
2330 PrioritySortedBlockTransfer q = queue[i];
2332 MapBlock *block = NULL;
2335 block = m_env->getMap().getBlockNoCreate(q.pos);
2337 catch(InvalidPositionException &e)
2342 RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
2347 SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
2349 client->SentBlock(q.pos);
2355 void Server::fillMediaCache()
2357 DSTACK(FUNCTION_NAME);
2359 infostream<<"Server: Calculating media file checksums"<<std::endl;
2361 // Collect all media file paths
2362 std::vector<std::string> paths;
2363 for(std::vector<ModSpec>::iterator i = m_mods.begin();
2364 i != m_mods.end(); ++i) {
2365 const ModSpec &mod = *i;
2366 paths.push_back(mod.path + DIR_DELIM + "textures");
2367 paths.push_back(mod.path + DIR_DELIM + "sounds");
2368 paths.push_back(mod.path + DIR_DELIM + "media");
2369 paths.push_back(mod.path + DIR_DELIM + "models");
2371 paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
2373 // Collect media file information from paths into cache
2374 for(std::vector<std::string>::iterator i = paths.begin();
2375 i != paths.end(); ++i) {
2376 std::string mediapath = *i;
2377 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
2378 for (u32 j = 0; j < dirlist.size(); j++) {
2379 if (dirlist[j].dir) // Ignode dirs
2381 std::string filename = dirlist[j].name;
2382 // If name contains illegal characters, ignore the file
2383 if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
2384 infostream<<"Server: ignoring illegal file name: \""
2385 << filename << "\"" << std::endl;
2388 // If name is not in a supported format, ignore it
2389 const char *supported_ext[] = {
2390 ".png", ".jpg", ".bmp", ".tga",
2391 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
2393 ".x", ".b3d", ".md2", ".obj",
2396 if (removeStringEnd(filename, supported_ext) == ""){
2397 infostream << "Server: ignoring unsupported file extension: \""
2398 << filename << "\"" << std::endl;
2401 // Ok, attempt to load the file and add to cache
2402 std::string filepath = mediapath + DIR_DELIM + filename;
2404 std::ifstream fis(filepath.c_str(), std::ios_base::binary);
2406 errorstream << "Server::fillMediaCache(): Could not open \""
2407 << filename << "\" for reading" << std::endl;
2410 std::ostringstream tmp_os(std::ios_base::binary);
2414 fis.read(buf, 1024);
2415 std::streamsize len = fis.gcount();
2416 tmp_os.write(buf, len);
2425 errorstream<<"Server::fillMediaCache(): Failed to read \""
2426 << filename << "\"" << std::endl;
2429 if(tmp_os.str().length() == 0) {
2430 errorstream << "Server::fillMediaCache(): Empty file \""
2431 << filepath << "\"" << std::endl;
2436 sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
2438 unsigned char *digest = sha1.getDigest();
2439 std::string sha1_base64 = base64_encode(digest, 20);
2440 std::string sha1_hex = hex_encode((char*)digest, 20);
2444 m_media[filename] = MediaInfo(filepath, sha1_base64);
2445 verbosestream << "Server: " << sha1_hex << " is " << filename
2451 void Server::sendMediaAnnouncement(u16 peer_id)
2453 DSTACK(FUNCTION_NAME);
2455 verbosestream << "Server: Announcing files to id(" << peer_id << ")"
2459 std::ostringstream os(std::ios_base::binary);
2461 NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
2462 pkt << (u16) m_media.size();
2464 for (std::unordered_map<std::string, MediaInfo>::iterator i = m_media.begin();
2465 i != m_media.end(); ++i) {
2466 pkt << i->first << i->second.sha1_digest;
2469 pkt << g_settings->get("remote_media");
2473 struct SendableMedia
2479 SendableMedia(const std::string &name_="", const std::string &path_="",
2480 const std::string &data_=""):
2487 void Server::sendRequestedMedia(u16 peer_id,
2488 const std::vector<std::string> &tosend)
2490 DSTACK(FUNCTION_NAME);
2492 verbosestream<<"Server::sendRequestedMedia(): "
2493 <<"Sending files to client"<<std::endl;
2497 // Put 5kB in one bunch (this is not accurate)
2498 u32 bytes_per_bunch = 5000;
2500 std::vector< std::vector<SendableMedia> > file_bunches;
2501 file_bunches.push_back(std::vector<SendableMedia>());
2503 u32 file_size_bunch_total = 0;
2505 for(std::vector<std::string>::const_iterator i = tosend.begin();
2506 i != tosend.end(); ++i) {
2507 const std::string &name = *i;
2509 if (m_media.find(name) == m_media.end()) {
2510 errorstream<<"Server::sendRequestedMedia(): Client asked for "
2511 <<"unknown file \""<<(name)<<"\""<<std::endl;
2515 //TODO get path + name
2516 std::string tpath = m_media[name].path;
2519 std::ifstream fis(tpath.c_str(), std::ios_base::binary);
2520 if(fis.good() == false){
2521 errorstream<<"Server::sendRequestedMedia(): Could not open \""
2522 <<tpath<<"\" for reading"<<std::endl;
2525 std::ostringstream tmp_os(std::ios_base::binary);
2529 fis.read(buf, 1024);
2530 std::streamsize len = fis.gcount();
2531 tmp_os.write(buf, len);
2532 file_size_bunch_total += len;
2541 errorstream<<"Server::sendRequestedMedia(): Failed to read \""
2542 <<name<<"\""<<std::endl;
2545 /*infostream<<"Server::sendRequestedMedia(): Loaded \""
2546 <<tname<<"\""<<std::endl;*/
2548 file_bunches[file_bunches.size()-1].push_back(
2549 SendableMedia(name, tpath, tmp_os.str()));
2551 // Start next bunch if got enough data
2552 if(file_size_bunch_total >= bytes_per_bunch) {
2553 file_bunches.push_back(std::vector<SendableMedia>());
2554 file_size_bunch_total = 0;
2559 /* Create and send packets */
2561 u16 num_bunches = file_bunches.size();
2562 for(u16 i = 0; i < num_bunches; i++) {
2565 u16 total number of texture bunches
2566 u16 index of this bunch
2567 u32 number of files in this bunch
2576 NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
2577 pkt << num_bunches << i << (u32) file_bunches[i].size();
2579 for(std::vector<SendableMedia>::iterator
2580 j = file_bunches[i].begin();
2581 j != file_bunches[i].end(); ++j) {
2583 pkt.putLongString(j->data);
2586 verbosestream << "Server::sendRequestedMedia(): bunch "
2587 << i << "/" << num_bunches
2588 << " files=" << file_bunches[i].size()
2589 << " size=" << pkt.getSize() << std::endl;
2594 void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
2596 if(m_detached_inventories.count(name) == 0) {
2597 errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
2600 Inventory *inv = m_detached_inventories[name];
2601 std::ostringstream os(std::ios_base::binary);
2603 os << serializeString(name);
2607 std::string s = os.str();
2609 NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
2610 pkt.putRawString(s.c_str(), s.size());
2612 const std::string &check = m_detached_inventories_player[name];
2613 if (peer_id == PEER_ID_INEXISTENT) {
2615 return m_clients.sendToAll(&pkt);
2616 RemotePlayer *p = m_env->getPlayer(check.c_str());
2618 m_clients.send(p->peer_id, 0, &pkt, true);
2620 if (check == "" || getPlayerName(peer_id) == check)
2625 void Server::sendDetachedInventories(u16 peer_id)
2627 DSTACK(FUNCTION_NAME);
2629 for(std::map<std::string, Inventory*>::iterator
2630 i = m_detached_inventories.begin();
2631 i != m_detached_inventories.end(); ++i) {
2632 const std::string &name = i->first;
2633 //Inventory *inv = i->second;
2634 sendDetachedInventory(name, peer_id);
2642 void Server::DiePlayer(u16 peer_id)
2644 DSTACK(FUNCTION_NAME);
2645 PlayerSAO *playersao = getPlayerSAO(peer_id);
2646 // In some rare cases this can be NULL -- if the player is disconnected
2647 // when a Lua function modifies l_punch, for example
2651 infostream << "Server::DiePlayer(): Player "
2652 << playersao->getPlayer()->getName()
2653 << " dies" << std::endl;
2655 playersao->setHP(0);
2657 // Trigger scripted stuff
2658 m_script->on_dieplayer(playersao);
2660 SendPlayerHP(peer_id);
2661 SendDeathscreen(peer_id, false, v3f(0,0,0));
2664 void Server::RespawnPlayer(u16 peer_id)
2666 DSTACK(FUNCTION_NAME);
2668 PlayerSAO *playersao = getPlayerSAO(peer_id);
2671 infostream << "Server::RespawnPlayer(): Player "
2672 << playersao->getPlayer()->getName()
2673 << " respawns" << std::endl;
2675 playersao->setHP(PLAYER_MAX_HP);
2676 playersao->setBreath(PLAYER_MAX_BREATH);
2678 bool repositioned = m_script->on_respawnplayer(playersao);
2679 if (!repositioned) {
2680 // setPos will send the new position to client
2681 playersao->setPos(findSpawnPos());
2684 SendPlayerHP(peer_id);
2688 void Server::DenySudoAccess(u16 peer_id)
2690 DSTACK(FUNCTION_NAME);
2692 NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
2697 void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
2698 const std::string &str_reason, bool reconnect)
2700 if (proto_ver >= 25) {
2701 SendAccessDenied(peer_id, reason, str_reason, reconnect);
2703 std::wstring wreason = utf8_to_wide(
2704 reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason :
2705 accessDeniedStrings[(u8)reason]);
2706 SendAccessDenied_Legacy(peer_id, wreason);
2709 m_clients.event(peer_id, CSE_SetDenied);
2710 m_con.DisconnectPeer(peer_id);
2714 void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
2716 DSTACK(FUNCTION_NAME);
2718 SendAccessDenied(peer_id, reason, custom_reason);
2719 m_clients.event(peer_id, CSE_SetDenied);
2720 m_con.DisconnectPeer(peer_id);
2723 // 13/03/15: remove this function when protocol version 25 will become
2724 // the minimum version for MT users, maybe in 1 year
2725 void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
2727 DSTACK(FUNCTION_NAME);
2729 SendAccessDenied_Legacy(peer_id, reason);
2730 m_clients.event(peer_id, CSE_SetDenied);
2731 m_con.DisconnectPeer(peer_id);
2734 void Server::acceptAuth(u16 peer_id, bool forSudoMode)
2736 DSTACK(FUNCTION_NAME);
2739 RemoteClient* client = getClient(peer_id, CS_Invalid);
2741 NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);
2743 // Right now, the auth mechs don't change between login and sudo mode.
2744 u32 sudo_auth_mechs = client->allowed_auth_mechs;
2745 client->allowed_sudo_mechs = sudo_auth_mechs;
2747 resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
2748 << g_settings->getFloat("dedicated_server_step")
2752 m_clients.event(peer_id, CSE_AuthAccept);
2754 NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);
2756 // We only support SRP right now
2757 u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;
2759 resp_pkt << sudo_auth_mechs;
2761 m_clients.event(peer_id, CSE_SudoSuccess);
2765 void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
2767 DSTACK(FUNCTION_NAME);
2768 std::wstring message;
2771 Clear references to playing sounds
2773 for (std::unordered_map<s32, ServerPlayingSound>::iterator
2774 i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
2775 ServerPlayingSound &psound = i->second;
2776 psound.clients.erase(peer_id);
2777 if (psound.clients.empty())
2778 m_playing_sounds.erase(i++);
2783 RemotePlayer *player = m_env->getPlayer(peer_id);
2785 /* Run scripts and remove from environment */
2786 if (player != NULL) {
2787 PlayerSAO *playersao = player->getPlayerSAO();
2790 m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
2792 playersao->disconnected();
2799 if(player != NULL && reason != CDR_DENY) {
2800 std::ostringstream os(std::ios_base::binary);
2801 std::vector<u16> clients = m_clients.getClientIDs();
2803 for(std::vector<u16>::iterator i = clients.begin();
2804 i != clients.end(); ++i) {
2806 RemotePlayer *player = m_env->getPlayer(*i);
2810 // Get name of player
2811 os << player->getName() << " ";
2814 std::string name = player->getName();
2815 actionstream << name << " "
2816 << (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
2817 << " List of players: " << os.str() << std::endl;
2819 m_admin_chat->outgoing_queue.push_back(
2820 new ChatEventNick(CET_NICK_REMOVE, name));
2824 MutexAutoLock env_lock(m_env_mutex);
2825 m_clients.DeleteClient(peer_id);
2829 // Send leave chat message to all remaining clients
2830 if(message.length() != 0)
2831 SendChatMessage(PEER_ID_INEXISTENT,message);
2834 void Server::UpdateCrafting(RemotePlayer *player)
2836 DSTACK(FUNCTION_NAME);
2838 // Get a preview for crafting
2840 InventoryLocation loc;
2841 loc.setPlayer(player->getName());
2842 std::vector<ItemStack> output_replacements;
2843 getCraftingResult(&player->inventory, preview, output_replacements, false, this);
2844 m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
2845 (&player->inventory)->getList("craft"), loc);
2847 // Put the new preview in
2848 InventoryList *plist = player->inventory.getList("craftpreview");
2849 sanity_check(plist);
2850 sanity_check(plist->getSize() >= 1);
2851 plist->changeItem(0, preview);
2854 void Server::handleChatInterfaceEvent(ChatEvent *evt)
2856 if (evt->type == CET_NICK_ADD) {
2857 // The terminal informed us of its nick choice
2858 m_admin_nick = ((ChatEventNick *)evt)->nick;
2859 if (!m_script->getAuth(m_admin_nick, NULL, NULL)) {
2860 errorstream << "You haven't set up an account." << std::endl
2861 << "Please log in using the client as '"
2862 << m_admin_nick << "' with a secure password." << std::endl
2863 << "Until then, you can't execute admin tasks via the console," << std::endl
2864 << "and everybody can claim the user account instead of you," << std::endl
2865 << "giving them full control over this server." << std::endl;
2868 assert(evt->type == CET_CHAT);
2869 handleAdminChat((ChatEventChat *)evt);
2873 std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
2874 const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
2876 // If something goes wrong, this player is to blame
2877 RollbackScopeActor rollback_scope(m_rollback,
2878 std::string("player:") + name);
2881 switch (player->canSendChatMessage()) {
2882 case RPLAYER_CHATRESULT_FLOODING: {
2883 std::wstringstream ws;
2884 ws << L"You cannot send more messages. You are limited to "
2885 << g_settings->getFloat("chat_message_limit_per_10sec")
2886 << L" messages per 10 seconds.";
2889 case RPLAYER_CHATRESULT_KICK:
2890 DenyAccess_Legacy(player->peer_id,
2891 L"You have been kicked due to message flooding.");
2893 case RPLAYER_CHATRESULT_OK:
2896 FATAL_ERROR("Unhandled chat filtering result found.");
2900 if (m_max_chatmessage_length > 0
2901 && wmessage.length() > m_max_chatmessage_length) {
2902 return L"Your message exceed the maximum chat message limit set on the server. "
2903 L"It was refused. Send a shorter message";
2906 // Run script hook, exit if script ate the chat message
2907 if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
2912 // Whether to send line to the player that sent the message, or to all players
2913 bool broadcast_line = true;
2915 if (check_shout_priv && !checkPriv(name, "shout")) {
2916 line += L"-!- You don't have permission to shout.";
2917 broadcast_line = false;
2926 Tell calling method to send the message to sender
2928 if (!broadcast_line) {
2932 Send the message to others
2934 actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
2936 std::vector<u16> clients = m_clients.getClientIDs();
2939 Send the message back to the inital sender
2940 if they are using protocol version >= 29
2943 u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
2944 if (player && player->protocol_version >= 29)
2945 peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
2947 for (u16 i = 0; i < clients.size(); i++) {
2948 u16 cid = clients[i];
2949 if (cid != peer_id_to_avoid_sending)
2950 SendChatMessage(cid, line);
2956 void Server::handleAdminChat(const ChatEventChat *evt)
2958 std::string name = evt->nick;
2959 std::wstring wname = utf8_to_wide(name);
2960 std::wstring wmessage = evt->evt_msg;
2962 std::wstring answer = handleChat(name, wname, wmessage);
2964 // If asked to send answer to sender
2965 if (!answer.empty()) {
2966 m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", answer));
2970 RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
2972 RemoteClient *client = getClientNoEx(peer_id,state_min);
2974 throw ClientNotFoundException("Client not found");
2978 RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
2980 return m_clients.getClientNoEx(peer_id, state_min);
2983 std::string Server::getPlayerName(u16 peer_id)
2985 RemotePlayer *player = m_env->getPlayer(peer_id);
2987 return "[id="+itos(peer_id)+"]";
2988 return player->getName();
2991 PlayerSAO* Server::getPlayerSAO(u16 peer_id)
2993 RemotePlayer *player = m_env->getPlayer(peer_id);
2996 return player->getPlayerSAO();
2999 std::wstring Server::getStatusString()
3001 std::wostringstream os(std::ios_base::binary);
3004 os<<L"version="<<narrow_to_wide(g_version_string);
3006 os<<L", uptime="<<m_uptime.get();
3008 os<<L", max_lag="<<m_env->getMaxLagEstimate();
3009 // Information about clients
3012 std::vector<u16> clients = m_clients.getClientIDs();
3013 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
3015 RemotePlayer *player = m_env->getPlayer(*i);
3016 // Get name of player
3017 std::wstring name = L"unknown";
3019 name = narrow_to_wide(player->getName());
3020 // Add name to information string
3028 if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
3029 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
3030 if(g_settings->get("motd") != "")
3031 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
3035 std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
3037 std::set<std::string> privs;
3038 m_script->getAuth(name, NULL, &privs);
3042 bool Server::checkPriv(const std::string &name, const std::string &priv)
3044 std::set<std::string> privs = getPlayerEffectivePrivs(name);
3045 return (privs.count(priv) != 0);
3048 void Server::reportPrivsModified(const std::string &name)
3051 std::vector<u16> clients = m_clients.getClientIDs();
3052 for(std::vector<u16>::iterator i = clients.begin();
3053 i != clients.end(); ++i) {
3054 RemotePlayer *player = m_env->getPlayer(*i);
3055 reportPrivsModified(player->getName());
3058 RemotePlayer *player = m_env->getPlayer(name.c_str());
3061 SendPlayerPrivileges(player->peer_id);
3062 PlayerSAO *sao = player->getPlayerSAO();
3065 sao->updatePrivileges(
3066 getPlayerEffectivePrivs(name),
3071 void Server::reportInventoryFormspecModified(const std::string &name)
3073 RemotePlayer *player = m_env->getPlayer(name.c_str());
3076 SendPlayerInventoryFormspec(player->peer_id);
3079 void Server::setIpBanned(const std::string &ip, const std::string &name)
3081 m_banmanager->add(ip, name);
3084 void Server::unsetIpBanned(const std::string &ip_or_name)
3086 m_banmanager->remove(ip_or_name);
3089 std::string Server::getBanDescription(const std::string &ip_or_name)
3091 return m_banmanager->getBanDescription(ip_or_name);
3094 void Server::notifyPlayer(const char *name, const std::wstring &msg)
3096 // m_env will be NULL if the server is initializing
3100 if (m_admin_nick == name && !m_admin_nick.empty()) {
3101 m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
3104 RemotePlayer *player = m_env->getPlayer(name);
3109 if (player->peer_id == PEER_ID_INEXISTENT)
3112 SendChatMessage(player->peer_id, msg);
3115 bool Server::showFormspec(const char *playername, const std::string &formspec,
3116 const std::string &formname)
3118 // m_env will be NULL if the server is initializing
3122 RemotePlayer *player = m_env->getPlayer(playername);
3126 SendShowFormspecMessage(player->peer_id, formspec, formname);
3130 u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
3135 u32 id = player->addHud(form);
3137 SendHUDAdd(player->peer_id, id, form);
3142 bool Server::hudRemove(RemotePlayer *player, u32 id) {
3146 HudElement* todel = player->removeHud(id);
3153 SendHUDRemove(player->peer_id, id);
3157 bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
3162 SendHUDChange(player->peer_id, id, stat, data);
3166 bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
3171 SendHUDSetFlags(player->peer_id, flags, mask);
3172 player->hud_flags &= ~mask;
3173 player->hud_flags |= flags;
3175 PlayerSAO* playersao = player->getPlayerSAO();
3177 if (playersao == NULL)
3180 m_script->player_event(playersao, "hud_changed");
3184 bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
3189 if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
3192 player->setHotbarItemcount(hotbar_itemcount);
3193 std::ostringstream os(std::ios::binary);
3194 writeS32(os, hotbar_itemcount);
3195 SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
3199 void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
3204 player->setHotbarImage(name);
3205 SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
3208 std::string Server::hudGetHotbarImage(RemotePlayer *player)
3212 return player->getHotbarImage();
3215 void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
3220 player->setHotbarSelectedImage(name);
3221 SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
3224 bool Server::setLocalPlayerAnimations(RemotePlayer *player,
3225 v2s32 animation_frames[4], f32 frame_speed)
3230 player->setLocalAnimations(animation_frames, frame_speed);
3231 SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
3235 bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
3240 player->eye_offset_first = first;
3241 player->eye_offset_third = third;
3242 SendEyeOffset(player->peer_id, first, third);
3246 bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
3247 const std::string &type, const std::vector<std::string> ¶ms,
3253 player->setSky(bgcolor, type, params, clouds);
3254 SendSetSky(player->peer_id, bgcolor, type, params, clouds);
3258 bool Server::setClouds(RemotePlayer *player, float density,
3259 const video::SColor &color_bright,
3260 const video::SColor &color_ambient,
3268 SendCloudParams(player->peer_id, density,
3269 color_bright, color_ambient, height,
3274 bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
3280 player->overrideDayNightRatio(do_override, ratio);
3281 SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
3285 void Server::notifyPlayers(const std::wstring &msg)
3287 SendChatMessage(PEER_ID_INEXISTENT,msg);
3290 void Server::spawnParticle(const std::string &playername, v3f pos,
3291 v3f velocity, v3f acceleration,
3292 float expirationtime, float size, bool
3293 collisiondetection, bool collision_removal,
3294 bool vertical, const std::string &texture,
3295 const struct TileAnimationParams &animation, u8 glow)
3297 // m_env will be NULL if the server is initializing
3301 u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
3302 if (playername != "") {
3303 RemotePlayer *player = m_env->getPlayer(playername.c_str());
3306 peer_id = player->peer_id;
3307 proto_ver = player->protocol_version;
3310 SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
3311 expirationtime, size, collisiondetection,
3312 collision_removal, vertical, texture, animation, glow);
3315 u32 Server::addParticleSpawner(u16 amount, float spawntime,
3316 v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
3317 float minexptime, float maxexptime, float minsize, float maxsize,
3318 bool collisiondetection, bool collision_removal,
3319 ServerActiveObject *attached, bool vertical, const std::string &texture,
3320 const std::string &playername, const struct TileAnimationParams &animation,
3323 // m_env will be NULL if the server is initializing
3327 u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
3328 if (playername != "") {
3329 RemotePlayer *player = m_env->getPlayer(playername.c_str());
3332 peer_id = player->peer_id;
3333 proto_ver = player->protocol_version;
3336 u16 attached_id = attached ? attached->getId() : 0;
3339 if (attached_id == 0)
3340 id = m_env->addParticleSpawner(spawntime);
3342 id = m_env->addParticleSpawner(spawntime, attached_id);
3344 SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
3345 minpos, maxpos, minvel, maxvel, minacc, maxacc,
3346 minexptime, maxexptime, minsize, maxsize,
3347 collisiondetection, collision_removal, attached_id, vertical,
3348 texture, id, animation, glow);
3353 void Server::deleteParticleSpawner(const std::string &playername, u32 id)
3355 // m_env will be NULL if the server is initializing
3357 throw ServerError("Can't delete particle spawners during initialisation!");
3359 u16 peer_id = PEER_ID_INEXISTENT;
3360 if (playername != "") {
3361 RemotePlayer *player = m_env->getPlayer(playername.c_str());
3364 peer_id = player->peer_id;
3367 m_env->deleteParticleSpawner(id);
3368 SendDeleteParticleSpawner(peer_id, id);
3371 Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
3373 if(m_detached_inventories.count(name) > 0){
3374 infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
3375 delete m_detached_inventories[name];
3377 infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
3379 Inventory *inv = new Inventory(m_itemdef);
3381 m_detached_inventories[name] = inv;
3382 m_detached_inventories_player[name] = player;
3383 //TODO find a better way to do this
3384 sendDetachedInventory(name,PEER_ID_INEXISTENT);
3388 // actions: time-reversed list
3389 // Return value: success/failure
3390 bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
3391 std::list<std::string> *log)
3393 infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
3394 ServerMap *map = (ServerMap*)(&m_env->getMap());
3396 // Fail if no actions to handle
3397 if(actions.empty()){
3398 log->push_back("Nothing to do.");
3405 for(std::list<RollbackAction>::const_iterator
3406 i = actions.begin();
3407 i != actions.end(); ++i)
3409 const RollbackAction &action = *i;
3411 bool success = action.applyRevert(map, this, this);
3414 std::ostringstream os;
3415 os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
3416 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
3418 log->push_back(os.str());
3420 std::ostringstream os;
3421 os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
3422 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
3424 log->push_back(os.str());
3428 infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
3429 <<" failed"<<std::endl;
3431 // Call it done if less than half failed
3432 return num_failed <= num_tried/2;
3435 // IGameDef interface
3437 IItemDefManager *Server::getItemDefManager()
3442 INodeDefManager *Server::getNodeDefManager()
3447 ICraftDefManager *Server::getCraftDefManager()
3452 u16 Server::allocateUnknownNodeId(const std::string &name)
3454 return m_nodedef->allocateDummy(name);
3457 MtEventManager *Server::getEventManager()
3462 IWritableItemDefManager *Server::getWritableItemDefManager()
3467 IWritableNodeDefManager *Server::getWritableNodeDefManager()
3472 IWritableCraftDefManager *Server::getWritableCraftDefManager()
3477 const ModSpec *Server::getModSpec(const std::string &modname) const
3479 std::vector<ModSpec>::const_iterator it;
3480 for (it = m_mods.begin(); it != m_mods.end(); ++it) {
3481 const ModSpec &mod = *it;
3482 if (mod.name == modname)
3488 void Server::getModNames(std::vector<std::string> &modlist)
3490 std::vector<ModSpec>::iterator it;
3491 for (it = m_mods.begin(); it != m_mods.end(); ++it)
3492 modlist.push_back(it->name);
3495 std::string Server::getBuiltinLuaPath()
3497 return porting::path_share + DIR_DELIM + "builtin";
3500 std::string Server::getModStoragePath() const
3502 return m_path_world + DIR_DELIM + "mod_storage";
3505 v3f Server::findSpawnPos()
3507 ServerMap &map = m_env->getServerMap();
3509 if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) {
3510 return nodeposf * BS;
3513 bool is_good = false;
3515 // Try to find a good place a few times
3516 for(s32 i = 0; i < 4000 && !is_good; i++) {
3518 // We're going to try to throw the player to this position
3519 v2s16 nodepos2d = v2s16(
3520 -range + (myrand() % (range * 2)),
3521 -range + (myrand() % (range * 2)));
3523 // Get spawn level at point
3524 s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
3525 // Continue if MAX_MAP_GENERATION_LIMIT was returned by
3526 // the mapgen to signify an unsuitable spawn position
3527 if (spawn_level == MAX_MAP_GENERATION_LIMIT)
3530 v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);
3533 for (s32 i = 0; i < 10; i++) {
3534 v3s16 blockpos = getNodeBlockPos(nodepos);
3535 map.emergeBlock(blockpos, true);
3536 content_t c = map.getNodeNoEx(nodepos).getContent();
3537 if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
3539 if (air_count >= 2) {
3540 nodeposf = intToFloat(nodepos, BS);
3541 // Don't spawn the player outside map boundaries
3542 if (objectpos_over_limit(nodeposf))
3555 void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
3557 m_shutdown_timer = delay;
3558 m_shutdown_msg = msg;
3559 m_shutdown_ask_reconnect = reconnect;
3561 if (delay == 0.0f) {
3562 // No delay, shutdown immediately
3563 m_shutdown_requested = true;
3564 // only print to the infostream, a chat message saying
3565 // "Server Shutting Down" is sent when the server destructs.
3566 infostream << "*** Immediate Server shutdown requested." << std::endl;
3567 } else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
3568 // Negative delay, cancel shutdown if requested
3569 m_shutdown_timer = 0.0f;
3570 m_shutdown_msg = "";
3571 m_shutdown_ask_reconnect = false;
3572 m_shutdown_requested = false;
3573 std::wstringstream ws;
3575 ws << L"*** Server shutdown canceled.";
3577 infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
3578 SendChatMessage(PEER_ID_INEXISTENT, ws.str());
3579 } else if (delay > 0.0f) {
3580 // Positive delay, tell the clients when the server will shut down
3581 std::wstringstream ws;
3583 ws << L"*** Server shutting down in "
3584 << duration_to_string(myround(m_shutdown_timer)).c_str()
3587 infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
3588 SendChatMessage(PEER_ID_INEXISTENT, ws.str());
3592 PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
3595 Try to get an existing player
3597 RemotePlayer *player = m_env->getPlayer(name);
3599 // If player is already connected, cancel
3600 if (player != NULL && player->peer_id != 0) {
3601 infostream<<"emergePlayer(): Player already connected"<<std::endl;
3606 If player with the wanted peer_id already exists, cancel.
3608 if (m_env->getPlayer(peer_id) != NULL) {
3609 infostream<<"emergePlayer(): Player with wrong name but same"
3610 " peer_id already exists"<<std::endl;
3615 player = new RemotePlayer(name, idef());
3618 bool newplayer = false;
3621 PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
3623 // Complete init with server parts
3624 playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
3625 player->protocol_version = proto_version;
3629 m_script->on_newplayer(playersao);
3635 bool Server::registerModStorage(ModMetadata *storage)
3637 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
3638 errorstream << "Unable to register same mod storage twice. Storage name: "
3639 << storage->getModName() << std::endl;
3643 m_mod_storages[storage->getModName()] = storage;
3647 void Server::unregisterModStorage(const std::string &name)
3649 std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
3650 if (it != m_mod_storages.end()) {
3651 // Save unconditionaly on unregistration
3652 it->second->save(getModStoragePath());
3653 m_mod_storages.erase(name);
3657 void dedicated_server_loop(Server &server, bool &kill)
3659 DSTACK(FUNCTION_NAME);
3661 verbosestream<<"dedicated_server_loop()"<<std::endl;
3663 IntervalLimiter m_profiler_interval;
3665 static const float steplen = g_settings->getFloat("dedicated_server_step");
3666 static const float profiler_print_interval =
3667 g_settings->getFloat("profiler_print_interval");
3670 // This is kind of a hack but can be done like this
3671 // because server.step() is very light
3673 ScopeProfiler sp(g_profiler, "dedicated server sleep");
3674 sleep_ms((int)(steplen*1000.0));
3676 server.step(steplen);
3678 if (server.getShutdownRequested() || kill)
3684 if (profiler_print_interval != 0) {
3685 if(m_profiler_interval.step(steplen, profiler_print_interval))
3687 infostream<<"Profiler:"<<std::endl;
3688 g_profiler->print(infostream);
3689 g_profiler->clear();
3694 infostream << "Dedicated server quitting" << std::endl;
3696 if (g_settings->getBool("server_announce"))
3697 ServerList::sendAnnounce(ServerList::AA_DELETE,
3698 server.m_bind_addr.getPort());