3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
29 #include "materials.h"
32 #include "servercommand.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
38 #include "serverobject.h"
43 #include "scriptapi.h"
48 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
50 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
52 class MapEditEventIgnorer
55 MapEditEventIgnorer(bool *flag):
64 ~MapEditEventIgnorer()
77 void * ServerThread::Thread()
81 log_register_thread("ServerThread");
83 DSTACK(__FUNCTION_NAME);
85 BEGIN_DEBUG_EXCEPTION_HANDLER
90 //TimeTaker timer("AsyncRunStep() + Receive()");
93 //TimeTaker timer("AsyncRunStep()");
94 m_server->AsyncRunStep();
97 //infostream<<"Running m_server->Receive()"<<std::endl;
100 catch(con::NoIncomingDataException &e)
103 catch(con::PeerNotFoundException &e)
105 infostream<<"Server: PeerNotFoundException"<<std::endl;
109 END_DEBUG_EXCEPTION_HANDLER(errorstream)
114 void * EmergeThread::Thread()
118 log_register_thread("EmergeThread");
120 DSTACK(__FUNCTION_NAME);
122 BEGIN_DEBUG_EXCEPTION_HANDLER
124 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
127 Get block info from queue, emerge them and send them
130 After queue is empty, exit.
134 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
138 SharedPtr<QueuedBlockEmerge> q(qptr);
144 Do not generate over-limit
146 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
147 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
148 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
149 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
150 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
151 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
154 //infostream<<"EmergeThread::Thread(): running"<<std::endl;
156 //TimeTaker timer("block emerge");
159 Try to emerge it from somewhere.
161 If it is only wanted as optional, only loading from disk
166 Check if any peer wants it as non-optional. In that case it
169 Also decrement the emerge queue count in clients.
172 bool only_from_disk = true;
175 core::map<u16, u8>::Iterator i;
176 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
178 //u16 peer_id = i.getNode()->getKey();
181 u8 flags = i.getNode()->getValue();
182 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
183 only_from_disk = false;
188 if(enable_mapgen_debug_info)
189 infostream<<"EmergeThread: p="
190 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
191 <<"only_from_disk="<<only_from_disk<<std::endl;
193 ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
195 //core::map<v3s16, MapBlock*> changed_blocks;
196 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
198 MapBlock *block = NULL;
199 bool got_block = true;
200 core::map<v3s16, MapBlock*> modified_blocks;
203 Fetch block from map or generate a single block
206 JMutexAutoLock envlock(m_server->m_env_mutex);
208 // Load sector if it isn't loaded
209 if(map.getSectorNoGenerateNoEx(p2d) == NULL)
210 //map.loadSectorFull(p2d);
211 map.loadSectorMeta(p2d);
213 block = map.getBlockNoCreateNoEx(p);
214 if(!block || block->isDummy() || !block->isGenerated())
216 if(enable_mapgen_debug_info)
217 infostream<<"EmergeThread: not in memory, loading"<<std::endl;
219 // Get, load or create sector
220 /*ServerMapSector *sector =
221 (ServerMapSector*)map.createSector(p2d);*/
223 // Load/generate block
225 /*block = map.emergeBlock(p, sector, changed_blocks,
226 lighting_invalidated_blocks);*/
228 block = map.loadBlock(p);
230 if(only_from_disk == false)
232 if(block == NULL || block->isGenerated() == false)
234 if(enable_mapgen_debug_info)
235 infostream<<"EmergeThread: generating"<<std::endl;
236 block = map.generateBlock(p, modified_blocks);
240 if(enable_mapgen_debug_info)
241 infostream<<"EmergeThread: ended up with: "
242 <<analyze_block(block)<<std::endl;
251 Ignore map edit events, they will not need to be
252 sent to anybody because the block hasn't been sent
255 MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
257 // Activate objects and stuff
258 m_server->m_env->activateBlock(block, 3600);
263 /*if(block->getLightingExpired()){
264 lighting_invalidated_blocks[block->getPos()] = block;
268 // TODO: Some additional checking and lighting updating,
273 JMutexAutoLock envlock(m_server->m_env_mutex);
278 Collect a list of blocks that have been modified in
279 addition to the fetched one.
283 if(lighting_invalidated_blocks.size() > 0)
285 /*infostream<<"lighting "<<lighting_invalidated_blocks.size()
286 <<" blocks"<<std::endl;*/
288 // 50-100ms for single block generation
289 //TimeTaker timer("** EmergeThread updateLighting");
291 // Update lighting without locking the environment mutex,
292 // add modified blocks to changed blocks
293 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
296 // Add all from changed_blocks to modified_blocks
297 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
298 i.atEnd() == false; i++)
300 MapBlock *block = i.getNode()->getValue();
301 modified_blocks.insert(block->getPos(), block);
305 // If we got no block, there should be no invalidated blocks
308 //assert(lighting_invalidated_blocks.size() == 0);
314 Set sent status of modified blocks on clients
317 // NOTE: Server's clients are also behind the connection mutex
318 JMutexAutoLock lock(m_server->m_con_mutex);
321 Add the originally fetched block to the modified list
325 modified_blocks.insert(p, block);
329 Set the modified blocks unsent for all the clients
332 for(core::map<u16, RemoteClient*>::Iterator
333 i = m_server->m_clients.getIterator();
334 i.atEnd() == false; i++)
336 RemoteClient *client = i.getNode()->getValue();
338 if(modified_blocks.size() > 0)
340 // Remove block from sent history
341 client->SetBlocksNotSent(modified_blocks);
347 END_DEBUG_EXCEPTION_HANDLER(errorstream)
352 void RemoteClient::GetNextBlocks(Server *server, float dtime,
353 core::array<PrioritySortedBlockTransfer> &dest)
355 DSTACK(__FUNCTION_NAME);
358 TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
361 m_nothing_to_send_pause_timer -= dtime;
362 m_nearest_unsent_reset_timer += dtime;
364 if(m_nothing_to_send_pause_timer >= 0)
369 // Won't send anything if already sending
370 if(m_blocks_sending.size() >= g_settings->getU16
371 ("max_simultaneous_block_sends_per_client"))
373 //infostream<<"Not sending any blocks, Queue full."<<std::endl;
377 //TimeTaker timer("RemoteClient::GetNextBlocks");
379 Player *player = server->m_env->getPlayer(peer_id);
381 assert(player != NULL);
383 v3f playerpos = player->getPosition();
384 v3f playerspeed = player->getSpeed();
385 v3f playerspeeddir(0,0,0);
386 if(playerspeed.getLength() > 1.0*BS)
387 playerspeeddir = playerspeed / playerspeed.getLength();
388 // Predict to next block
389 v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
391 v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
393 v3s16 center = getNodeBlockPos(center_nodepos);
395 // Camera position and direction
396 v3f camera_pos = player->getEyePosition();
397 v3f camera_dir = v3f(0,0,1);
398 camera_dir.rotateYZBy(player->getPitch());
399 camera_dir.rotateXZBy(player->getYaw());
401 /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
402 <<camera_dir.Z<<")"<<std::endl;*/
405 Get the starting value of the block finder radius.
408 if(m_last_center != center)
410 m_nearest_unsent_d = 0;
411 m_last_center = center;
414 /*infostream<<"m_nearest_unsent_reset_timer="
415 <<m_nearest_unsent_reset_timer<<std::endl;*/
417 // Reset periodically to workaround for some bugs or stuff
418 if(m_nearest_unsent_reset_timer > 20.0)
420 m_nearest_unsent_reset_timer = 0;
421 m_nearest_unsent_d = 0;
422 //infostream<<"Resetting m_nearest_unsent_d for "
423 // <<server->getPlayerName(peer_id)<<std::endl;
426 //s16 last_nearest_unsent_d = m_nearest_unsent_d;
427 s16 d_start = m_nearest_unsent_d;
429 //infostream<<"d_start="<<d_start<<std::endl;
431 u16 max_simul_sends_setting = g_settings->getU16
432 ("max_simultaneous_block_sends_per_client");
433 u16 max_simul_sends_usually = max_simul_sends_setting;
436 Check the time from last addNode/removeNode.
438 Decrease send rate if player is building stuff.
440 m_time_from_building += dtime;
441 if(m_time_from_building < g_settings->getFloat(
442 "full_block_send_enable_min_time_from_building"))
444 max_simul_sends_usually
445 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
449 Number of blocks sending + number of blocks selected for sending
451 u32 num_blocks_selected = m_blocks_sending.size();
454 next time d will be continued from the d from which the nearest
455 unsent block was found this time.
457 This is because not necessarily any of the blocks found this
458 time are actually sent.
460 s32 new_nearest_unsent_d = -1;
462 s16 d_max = g_settings->getS16("max_block_send_distance");
463 s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
465 // Don't loop very much at a time
466 s16 max_d_increment_at_time = 2;
467 if(d_max > d_start + max_d_increment_at_time)
468 d_max = d_start + max_d_increment_at_time;
469 /*if(d_max_gen > d_start+2)
470 d_max_gen = d_start+2;*/
472 //infostream<<"Starting from "<<d_start<<std::endl;
474 s32 nearest_emerged_d = -1;
475 s32 nearest_emergefull_d = -1;
476 s32 nearest_sent_d = -1;
477 bool queue_is_full = false;
480 for(d = d_start; d <= d_max; d++)
482 /*errorstream<<"checking d="<<d<<" for "
483 <<server->getPlayerName(peer_id)<<std::endl;*/
484 //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
487 If m_nearest_unsent_d was changed by the EmergeThread
488 (it can change it to 0 through SetBlockNotSent),
490 Else update m_nearest_unsent_d
492 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
494 d = m_nearest_unsent_d;
495 last_nearest_unsent_d = m_nearest_unsent_d;
499 Get the border/face dot coordinates of a "d-radiused"
502 core::list<v3s16> list;
503 getFacePositions(list, d);
505 core::list<v3s16>::Iterator li;
506 for(li=list.begin(); li!=list.end(); li++)
508 v3s16 p = *li + center;
512 - Don't allow too many simultaneous transfers
513 - EXCEPT when the blocks are very close
515 Also, don't send blocks that are already flying.
518 // Start with the usual maximum
519 u16 max_simul_dynamic = max_simul_sends_usually;
521 // If block is very close, allow full maximum
522 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
523 max_simul_dynamic = max_simul_sends_setting;
525 // Don't select too many blocks for sending
526 if(num_blocks_selected >= max_simul_dynamic)
528 queue_is_full = true;
529 goto queue_full_break;
532 // Don't send blocks that are currently being transferred
533 if(m_blocks_sending.find(p) != NULL)
539 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
540 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
541 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
542 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
543 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
544 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
547 // If this is true, inexistent block will be made from scratch
548 bool generate = d <= d_max_gen;
551 /*// Limit the generating area vertically to 2/3
552 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
555 // Limit the send area vertically to 1/2
556 if(abs(p.Y - center.Y) > d_max / 2)
562 If block is far away, don't generate it unless it is
568 // Block center y in nodes
569 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
570 // Don't generate if it's very high or very low
571 if(y < -64 || y > 64)
575 v2s16 p2d_nodes_center(
579 // Get ground height in nodes
580 s16 gh = server->m_env->getServerMap().findGroundLevel(
583 // If differs a lot, don't generate
584 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
586 // Actually, don't even send it
592 //infostream<<"d="<<d<<std::endl;
595 Don't generate or send if not in sight
596 FIXME This only works if the client uses a small enough
597 FOV setting. The default of 72 degrees is fine.
600 float camera_fov = (72.0*PI/180) * 4./3.;
601 if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
607 Don't send already sent blocks
610 if(m_blocks_sent.find(p) != NULL)
617 Check if map has this block
619 MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
621 bool surely_not_found_on_disk = false;
622 bool block_is_invalid = false;
625 // Reset usage timer, this block will be of use in the future.
626 block->resetUsageTimer();
628 // Block is dummy if data doesn't exist.
629 // It means it has been not found from disk and not generated
632 surely_not_found_on_disk = true;
635 // Block is valid if lighting is up-to-date and data exists
636 if(block->isValid() == false)
638 block_is_invalid = true;
641 /*if(block->isFullyGenerated() == false)
643 block_is_invalid = true;
648 ServerMap *map = (ServerMap*)(&server->m_env->getMap());
649 v2s16 chunkpos = map->sector_to_chunk(p2d);
650 if(map->chunkNonVolatile(chunkpos) == false)
651 block_is_invalid = true;
653 if(block->isGenerated() == false)
654 block_is_invalid = true;
657 If block is not close, don't send it unless it is near
660 Block is near ground level if night-time mesh
661 differs from day-time mesh.
665 if(block->dayNightDiffed() == false)
672 If block has been marked to not exist on disk (dummy)
673 and generating new ones is not wanted, skip block.
675 if(generate == false && surely_not_found_on_disk == true)
682 Add inexistent block to emerge queue.
684 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
686 //TODO: Get value from somewhere
687 // Allow only one block in emerge queue
688 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
689 // Allow two blocks in queue per client
690 //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
691 if(server->m_emerge_queue.peerItemCount(peer_id) < 25)
693 //infostream<<"Adding block to emerge queue"<<std::endl;
695 // Add it to the emerge queue and trigger the thread
698 if(generate == false)
699 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
701 server->m_emerge_queue.addBlock(peer_id, p, flags);
702 server->m_emergethread.trigger();
704 if(nearest_emerged_d == -1)
705 nearest_emerged_d = d;
707 if(nearest_emergefull_d == -1)
708 nearest_emergefull_d = d;
715 if(nearest_sent_d == -1)
719 Add block to send queue
722 /*errorstream<<"sending from d="<<d<<" to "
723 <<server->getPlayerName(peer_id)<<std::endl;*/
725 PrioritySortedBlockTransfer q((float)d, p, peer_id);
729 num_blocks_selected += 1;
734 //infostream<<"Stopped at "<<d<<std::endl;
736 // If nothing was found for sending and nothing was queued for
737 // emerging, continue next time browsing from here
738 if(nearest_emerged_d != -1){
739 new_nearest_unsent_d = nearest_emerged_d;
740 } else if(nearest_emergefull_d != -1){
741 new_nearest_unsent_d = nearest_emergefull_d;
743 if(d > g_settings->getS16("max_block_send_distance")){
744 new_nearest_unsent_d = 0;
745 m_nothing_to_send_pause_timer = 2.0;
746 /*infostream<<"GetNextBlocks(): d wrapped around for "
747 <<server->getPlayerName(peer_id)
748 <<"; setting to 0 and pausing"<<std::endl;*/
750 if(nearest_sent_d != -1)
751 new_nearest_unsent_d = nearest_sent_d;
753 new_nearest_unsent_d = d;
757 if(new_nearest_unsent_d != -1)
758 m_nearest_unsent_d = new_nearest_unsent_d;
760 /*timer_result = timer.stop(true);
761 if(timer_result != 0)
762 infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
765 void RemoteClient::SendObjectData(
768 core::map<v3s16, bool> &stepped_blocks
771 DSTACK(__FUNCTION_NAME);
773 // Can't send anything without knowing version
774 if(serialization_version == SER_FMT_VER_INVALID)
776 infostream<<"RemoteClient::SendObjectData(): Not sending, no version."
782 Send a TOCLIENT_OBJECTDATA packet.
786 u16 number of player positions
798 std::ostringstream os(std::ios_base::binary);
802 writeU16(buf, TOCLIENT_OBJECTDATA);
803 os.write((char*)buf, 2);
806 Get and write player data
809 // Get connected players
810 core::list<Player*> players = server->m_env->getPlayers(true);
812 // Write player count
813 u16 playercount = players.size();
814 writeU16(buf, playercount);
815 os.write((char*)buf, 2);
817 core::list<Player*>::Iterator i;
818 for(i = players.begin();
819 i != players.end(); i++)
823 v3f pf = player->getPosition();
824 v3f sf = player->getSpeed();
826 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
827 v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
828 s32 pitch_i (player->getPitch() * 100);
829 s32 yaw_i (player->getYaw() * 100);
831 writeU16(buf, player->peer_id);
832 os.write((char*)buf, 2);
833 writeV3S32(buf, position_i);
834 os.write((char*)buf, 12);
835 writeV3S32(buf, speed_i);
836 os.write((char*)buf, 12);
837 writeS32(buf, pitch_i);
838 os.write((char*)buf, 4);
839 writeS32(buf, yaw_i);
840 os.write((char*)buf, 4);
844 Get and write object data (dummy, for compatibility)
849 os.write((char*)buf, 2);
855 //infostream<<"Server: Sending object data to "<<peer_id<<std::endl;
858 std::string s = os.str();
859 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
860 // Send as unreliable
861 server->m_con.Send(peer_id, 0, data, false);
864 void RemoteClient::GotBlock(v3s16 p)
866 if(m_blocks_sending.find(p) != NULL)
867 m_blocks_sending.remove(p);
870 /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
871 " m_blocks_sending"<<std::endl;*/
872 m_excess_gotblocks++;
874 m_blocks_sent.insert(p, true);
877 void RemoteClient::SentBlock(v3s16 p)
879 if(m_blocks_sending.find(p) == NULL)
880 m_blocks_sending.insert(p, 0.0);
882 infostream<<"RemoteClient::SentBlock(): Sent block"
883 " already in m_blocks_sending"<<std::endl;
886 void RemoteClient::SetBlockNotSent(v3s16 p)
888 m_nearest_unsent_d = 0;
890 if(m_blocks_sending.find(p) != NULL)
891 m_blocks_sending.remove(p);
892 if(m_blocks_sent.find(p) != NULL)
893 m_blocks_sent.remove(p);
896 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
898 m_nearest_unsent_d = 0;
900 for(core::map<v3s16, MapBlock*>::Iterator
901 i = blocks.getIterator();
902 i.atEnd()==false; i++)
904 v3s16 p = i.getNode()->getKey();
906 if(m_blocks_sending.find(p) != NULL)
907 m_blocks_sending.remove(p);
908 if(m_blocks_sent.find(p) != NULL)
909 m_blocks_sent.remove(p);
917 PlayerInfo::PlayerInfo()
923 void PlayerInfo::PrintLine(std::ostream *s)
926 (*s)<<"\""<<name<<"\" ("
927 <<(position.X/10)<<","<<(position.Y/10)
928 <<","<<(position.Z/10)<<") ";
930 (*s)<<" avg_rtt="<<avg_rtt;
934 u32 PIChecksum(core::list<PlayerInfo> &l)
936 core::list<PlayerInfo>::Iterator i;
939 for(i=l.begin(); i!=l.end(); i++)
941 checksum += a * (i->id+1);
942 checksum ^= 0x435aafcd;
953 ModSpec(const std::string &name_="", const std::string path_=""):
959 static core::list<ModSpec> getMods(core::list<std::string> &modspaths)
961 core::list<ModSpec> mods;
962 for(core::list<std::string>::Iterator i = modspaths.begin();
963 i != modspaths.end(); i++){
964 std::string modspath = *i;
965 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
966 for(u32 j=0; j<dirlist.size(); j++){
969 std::string modname = dirlist[j].name;
970 std::string modpath = modspath + DIR_DELIM + modname;
971 mods.push_back(ModSpec(modname, modpath));
982 std::string mapsavedir,
983 std::string configpath
986 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
987 m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
988 m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
990 m_toolmgr(createToolDefManager()),
991 m_nodedef(createNodeDefManager()),
992 m_craftdef(createCraftDefManager()),
994 m_emergethread(this),
996 m_time_of_day_send_timer(0),
998 m_mapsavedir(mapsavedir),
999 m_configpath(configpath),
1000 m_shutdown_requested(false),
1001 m_ignore_map_edit_events(false),
1002 m_ignore_map_edit_events_peer_id(0)
1004 m_liquid_transform_timer = 0.0;
1005 m_print_info_timer = 0.0;
1006 m_objectdata_timer = 0.0;
1007 m_emergethread_trigger_timer = 0.0;
1008 m_savemap_timer = 0.0;
1012 m_step_dtime_mutex.Init();
1015 JMutexAutoLock envlock(m_env_mutex);
1016 JMutexAutoLock conlock(m_con_mutex);
1018 infostream<<"m_nodedef="<<m_nodedef<<std::endl;
1020 // Initialize default node definitions
1021 content_mapnode_init(m_nodedef);
1023 // Add default global mod path
1024 m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
1026 // Initialize scripting
1028 infostream<<"Server: Initializing scripting"<<std::endl;
1029 m_lua = script_init();
1032 scriptapi_export(m_lua, this);
1033 // Load and run scripts
1034 core::list<ModSpec> mods = getMods(m_modspaths);
1035 for(core::list<ModSpec>::Iterator i = mods.begin();
1036 i != mods.end(); i++){
1038 infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
1039 std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
1040 bool success = script_load(m_lua, scriptpath.c_str());
1042 errorstream<<"Server: Failed to load and run "
1043 <<scriptpath<<std::endl;
1048 // Initialize Environment
1050 m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
1052 // Give environment reference to scripting api
1053 scriptapi_add_environment(m_lua, m_env);
1055 // Register us to receive map edit events
1056 m_env->getMap().addEventReceiver(this);
1058 // If file exists, load environment metadata
1059 if(fs::PathExists(m_mapsavedir+DIR_DELIM+"env_meta.txt"))
1061 infostream<<"Server: Loading environment metadata"<<std::endl;
1062 m_env->loadMeta(m_mapsavedir);
1066 infostream<<"Server: Loading players"<<std::endl;
1067 m_env->deSerializePlayers(m_mapsavedir);
1072 infostream<<"Server::~Server()"<<std::endl;
1075 Send shutdown message
1078 JMutexAutoLock conlock(m_con_mutex);
1080 std::wstring line = L"*** Server shutting down";
1083 Send the message to clients
1085 for(core::map<u16, RemoteClient*>::Iterator
1086 i = m_clients.getIterator();
1087 i.atEnd() == false; i++)
1089 // Get client and check that it is valid
1090 RemoteClient *client = i.getNode()->getValue();
1091 assert(client->peer_id == i.getNode()->getKey());
1092 if(client->serialization_version == SER_FMT_VER_INVALID)
1096 SendChatMessage(client->peer_id, line);
1098 catch(con::PeerNotFoundException &e)
1104 JMutexAutoLock envlock(m_env_mutex);
1109 infostream<<"Server: Saving players"<<std::endl;
1110 m_env->serializePlayers(m_mapsavedir);
1113 Save environment metadata
1115 infostream<<"Server: Saving environment metadata"<<std::endl;
1116 m_env->saveMeta(m_mapsavedir);
1128 JMutexAutoLock clientslock(m_con_mutex);
1130 for(core::map<u16, RemoteClient*>::Iterator
1131 i = m_clients.getIterator();
1132 i.atEnd() == false; i++)
1135 // NOTE: These are removed by env destructor
1137 u16 peer_id = i.getNode()->getKey();
1138 JMutexAutoLock envlock(m_env_mutex);
1139 m_env->removePlayer(peer_id);
1143 delete i.getNode()->getValue();
1147 // Delete Environment
1153 // Deinitialize scripting
1154 infostream<<"Server: Deinitializing scripting"<<std::endl;
1155 script_deinit(m_lua);
1158 void Server::start(unsigned short port)
1160 DSTACK(__FUNCTION_NAME);
1161 // Stop thread if already running
1164 // Initialize connection
1165 m_con.SetTimeoutMs(30);
1169 m_thread.setRun(true);
1172 infostream<<"Server: Started on port "<<port<<std::endl;
1177 DSTACK(__FUNCTION_NAME);
1179 infostream<<"Server: Stopping and waiting threads"<<std::endl;
1181 // Stop threads (set run=false first so both start stopping)
1182 m_thread.setRun(false);
1183 m_emergethread.setRun(false);
1185 m_emergethread.stop();
1187 infostream<<"Server: Threads stopped"<<std::endl;
1190 void Server::step(float dtime)
1192 DSTACK(__FUNCTION_NAME);
1197 JMutexAutoLock lock(m_step_dtime_mutex);
1198 m_step_dtime += dtime;
1202 void Server::AsyncRunStep()
1204 DSTACK(__FUNCTION_NAME);
1206 g_profiler->add("Server::AsyncRunStep (num)", 1);
1210 JMutexAutoLock lock1(m_step_dtime_mutex);
1211 dtime = m_step_dtime;
1215 ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
1216 // Send blocks to clients
1223 g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
1225 //infostream<<"Server steps "<<dtime<<std::endl;
1226 //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1229 JMutexAutoLock lock1(m_step_dtime_mutex);
1230 m_step_dtime -= dtime;
1237 m_uptime.set(m_uptime.get() + dtime);
1241 // Process connection's timeouts
1242 JMutexAutoLock lock2(m_con_mutex);
1243 ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
1244 m_con.RunTimeouts(dtime);
1248 // This has to be called so that the client list gets synced
1249 // with the peer list of the connection
1250 handlePeerChanges();
1254 Update m_time_of_day and overall game time
1257 JMutexAutoLock envlock(m_env_mutex);
1259 m_time_counter += dtime;
1260 f32 speed = g_settings->getFloat("time_speed") * 24000./(24.*3600);
1261 u32 units = (u32)(m_time_counter*speed);
1262 m_time_counter -= (f32)units / speed;
1264 m_env->setTimeOfDay((m_env->getTimeOfDay() + units) % 24000);
1266 //infostream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1269 Send to clients at constant intervals
1272 m_time_of_day_send_timer -= dtime;
1273 if(m_time_of_day_send_timer < 0.0)
1275 m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
1277 //JMutexAutoLock envlock(m_env_mutex);
1278 JMutexAutoLock conlock(m_con_mutex);
1280 for(core::map<u16, RemoteClient*>::Iterator
1281 i = m_clients.getIterator();
1282 i.atEnd() == false; i++)
1284 RemoteClient *client = i.getNode()->getValue();
1285 //Player *player = m_env->getPlayer(client->peer_id);
1287 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1288 m_env->getTimeOfDay());
1290 m_con.Send(client->peer_id, 0, data, true);
1296 JMutexAutoLock lock(m_env_mutex);
1298 ScopeProfiler sp(g_profiler, "SEnv step");
1299 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
1303 const float map_timer_and_unload_dtime = 5.15;
1304 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1306 JMutexAutoLock lock(m_env_mutex);
1307 // Run Map's timers and unload unused data
1308 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
1309 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
1310 g_settings->getFloat("server_unload_unused_data_timeout"));
1320 m_liquid_transform_timer += dtime;
1321 if(m_liquid_transform_timer >= 1.00)
1323 m_liquid_transform_timer -= 1.00;
1325 JMutexAutoLock lock(m_env_mutex);
1327 ScopeProfiler sp(g_profiler, "Server: liquid transform");
1329 core::map<v3s16, MapBlock*> modified_blocks;
1330 m_env->getMap().transformLiquids(modified_blocks);
1335 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1336 ServerMap &map = ((ServerMap&)m_env->getMap());
1337 map.updateLighting(modified_blocks, lighting_modified_blocks);
1339 // Add blocks modified by lighting to modified_blocks
1340 for(core::map<v3s16, MapBlock*>::Iterator
1341 i = lighting_modified_blocks.getIterator();
1342 i.atEnd() == false; i++)
1344 MapBlock *block = i.getNode()->getValue();
1345 modified_blocks.insert(block->getPos(), block);
1349 Set the modified blocks unsent for all the clients
1352 JMutexAutoLock lock2(m_con_mutex);
1354 for(core::map<u16, RemoteClient*>::Iterator
1355 i = m_clients.getIterator();
1356 i.atEnd() == false; i++)
1358 RemoteClient *client = i.getNode()->getValue();
1360 if(modified_blocks.size() > 0)
1362 // Remove block from sent history
1363 client->SetBlocksNotSent(modified_blocks);
1368 // Periodically print some info
1370 float &counter = m_print_info_timer;
1376 JMutexAutoLock lock2(m_con_mutex);
1378 if(m_clients.size() != 0)
1379 infostream<<"Players:"<<std::endl;
1380 for(core::map<u16, RemoteClient*>::Iterator
1381 i = m_clients.getIterator();
1382 i.atEnd() == false; i++)
1384 //u16 peer_id = i.getNode()->getKey();
1385 RemoteClient *client = i.getNode()->getValue();
1386 Player *player = m_env->getPlayer(client->peer_id);
1389 infostream<<"* "<<player->getName()<<"\t";
1390 client->PrintInfo(infostream);
1395 //if(g_settings->getBool("enable_experimental"))
1399 Check added and deleted active objects
1402 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
1403 JMutexAutoLock envlock(m_env_mutex);
1404 JMutexAutoLock conlock(m_con_mutex);
1406 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
1408 // Radius inside which objects are active
1409 s16 radius = g_settings->getS16("active_object_send_range_blocks");
1410 radius *= MAP_BLOCKSIZE;
1412 for(core::map<u16, RemoteClient*>::Iterator
1413 i = m_clients.getIterator();
1414 i.atEnd() == false; i++)
1416 RemoteClient *client = i.getNode()->getValue();
1417 Player *player = m_env->getPlayer(client->peer_id);
1420 // This can happen if the client timeouts somehow
1421 /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1423 <<" has no associated player"<<std::endl;*/
1426 v3s16 pos = floatToInt(player->getPosition(), BS);
1428 core::map<u16, bool> removed_objects;
1429 core::map<u16, bool> added_objects;
1430 m_env->getRemovedActiveObjects(pos, radius,
1431 client->m_known_objects, removed_objects);
1432 m_env->getAddedActiveObjects(pos, radius,
1433 client->m_known_objects, added_objects);
1435 // Ignore if nothing happened
1436 if(removed_objects.size() == 0 && added_objects.size() == 0)
1438 //infostream<<"active objects: none changed"<<std::endl;
1442 std::string data_buffer;
1446 // Handle removed objects
1447 writeU16((u8*)buf, removed_objects.size());
1448 data_buffer.append(buf, 2);
1449 for(core::map<u16, bool>::Iterator
1450 i = removed_objects.getIterator();
1451 i.atEnd()==false; i++)
1454 u16 id = i.getNode()->getKey();
1455 ServerActiveObject* obj = m_env->getActiveObject(id);
1457 // Add to data buffer for sending
1458 writeU16((u8*)buf, i.getNode()->getKey());
1459 data_buffer.append(buf, 2);
1461 // Remove from known objects
1462 client->m_known_objects.remove(i.getNode()->getKey());
1464 if(obj && obj->m_known_by_count > 0)
1465 obj->m_known_by_count--;
1468 // Handle added objects
1469 writeU16((u8*)buf, added_objects.size());
1470 data_buffer.append(buf, 2);
1471 for(core::map<u16, bool>::Iterator
1472 i = added_objects.getIterator();
1473 i.atEnd()==false; i++)
1476 u16 id = i.getNode()->getKey();
1477 ServerActiveObject* obj = m_env->getActiveObject(id);
1480 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1482 infostream<<"WARNING: "<<__FUNCTION_NAME
1483 <<": NULL object"<<std::endl;
1485 type = obj->getType();
1487 // Add to data buffer for sending
1488 writeU16((u8*)buf, id);
1489 data_buffer.append(buf, 2);
1490 writeU8((u8*)buf, type);
1491 data_buffer.append(buf, 1);
1494 data_buffer.append(serializeLongString(
1495 obj->getClientInitializationData()));
1497 data_buffer.append(serializeLongString(""));
1499 // Add to known objects
1500 client->m_known_objects.insert(i.getNode()->getKey(), false);
1503 obj->m_known_by_count++;
1507 SharedBuffer<u8> reply(2 + data_buffer.size());
1508 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1509 memcpy((char*)&reply[2], data_buffer.c_str(),
1510 data_buffer.size());
1512 m_con.Send(client->peer_id, 0, reply, true);
1514 infostream<<"Server: Sent object remove/add: "
1515 <<removed_objects.size()<<" removed, "
1516 <<added_objects.size()<<" added, "
1517 <<"packet size is "<<reply.getSize()<<std::endl;
1522 Collect a list of all the objects known by the clients
1523 and report it back to the environment.
1526 core::map<u16, bool> all_known_objects;
1528 for(core::map<u16, RemoteClient*>::Iterator
1529 i = m_clients.getIterator();
1530 i.atEnd() == false; i++)
1532 RemoteClient *client = i.getNode()->getValue();
1533 // Go through all known objects of client
1534 for(core::map<u16, bool>::Iterator
1535 i = client->m_known_objects.getIterator();
1536 i.atEnd()==false; i++)
1538 u16 id = i.getNode()->getKey();
1539 all_known_objects[id] = true;
1543 m_env->setKnownActiveObjects(whatever);
1549 Send object messages
1552 JMutexAutoLock envlock(m_env_mutex);
1553 JMutexAutoLock conlock(m_con_mutex);
1555 //ScopeProfiler sp(g_profiler, "Server: sending object messages");
1558 // Value = data sent by object
1559 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1561 // Get active object messages from environment
1564 ActiveObjectMessage aom = m_env->getActiveObjectMessage();
1568 core::list<ActiveObjectMessage>* message_list = NULL;
1569 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1570 n = buffered_messages.find(aom.id);
1573 message_list = new core::list<ActiveObjectMessage>;
1574 buffered_messages.insert(aom.id, message_list);
1578 message_list = n->getValue();
1580 message_list->push_back(aom);
1583 // Route data to every client
1584 for(core::map<u16, RemoteClient*>::Iterator
1585 i = m_clients.getIterator();
1586 i.atEnd()==false; i++)
1588 RemoteClient *client = i.getNode()->getValue();
1589 std::string reliable_data;
1590 std::string unreliable_data;
1591 // Go through all objects in message buffer
1592 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1593 j = buffered_messages.getIterator();
1594 j.atEnd()==false; j++)
1596 // If object is not known by client, skip it
1597 u16 id = j.getNode()->getKey();
1598 if(client->m_known_objects.find(id) == NULL)
1600 // Get message list of object
1601 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1602 // Go through every message
1603 for(core::list<ActiveObjectMessage>::Iterator
1604 k = list->begin(); k != list->end(); k++)
1606 // Compose the full new data with header
1607 ActiveObjectMessage aom = *k;
1608 std::string new_data;
1611 writeU16((u8*)&buf[0], aom.id);
1612 new_data.append(buf, 2);
1614 new_data += serializeString(aom.datastring);
1615 // Add data to buffer
1617 reliable_data += new_data;
1619 unreliable_data += new_data;
1623 reliable_data and unreliable_data are now ready.
1626 if(reliable_data.size() > 0)
1628 SharedBuffer<u8> reply(2 + reliable_data.size());
1629 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1630 memcpy((char*)&reply[2], reliable_data.c_str(),
1631 reliable_data.size());
1633 m_con.Send(client->peer_id, 0, reply, true);
1635 if(unreliable_data.size() > 0)
1637 SharedBuffer<u8> reply(2 + unreliable_data.size());
1638 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1639 memcpy((char*)&reply[2], unreliable_data.c_str(),
1640 unreliable_data.size());
1641 // Send as unreliable
1642 m_con.Send(client->peer_id, 0, reply, false);
1645 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1647 infostream<<"Server: Size of object message data: "
1648 <<"reliable: "<<reliable_data.size()
1649 <<", unreliable: "<<unreliable_data.size()
1654 // Clear buffered_messages
1655 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1656 i = buffered_messages.getIterator();
1657 i.atEnd()==false; i++)
1659 delete i.getNode()->getValue();
1663 } // enable_experimental
1666 Send queued-for-sending map edit events.
1669 // Don't send too many at a time
1672 // Single change sending is disabled if queue size is not small
1673 bool disable_single_change_sending = false;
1674 if(m_unsent_map_edit_queue.size() >= 4)
1675 disable_single_change_sending = true;
1677 bool got_any_events = false;
1679 // We'll log the amount of each
1682 while(m_unsent_map_edit_queue.size() != 0)
1684 got_any_events = true;
1686 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1688 // Players far away from the change are stored here.
1689 // Instead of sending the changes, MapBlocks are set not sent
1691 core::list<u16> far_players;
1693 if(event->type == MEET_ADDNODE)
1695 //infostream<<"Server: MEET_ADDNODE"<<std::endl;
1696 prof.add("MEET_ADDNODE", 1);
1697 if(disable_single_change_sending)
1698 sendAddNode(event->p, event->n, event->already_known_by_peer,
1701 sendAddNode(event->p, event->n, event->already_known_by_peer,
1704 else if(event->type == MEET_REMOVENODE)
1706 //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
1707 prof.add("MEET_REMOVENODE", 1);
1708 if(disable_single_change_sending)
1709 sendRemoveNode(event->p, event->already_known_by_peer,
1712 sendRemoveNode(event->p, event->already_known_by_peer,
1715 else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1717 infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1718 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1719 setBlockNotSent(event->p);
1721 else if(event->type == MEET_OTHER)
1723 infostream<<"Server: MEET_OTHER"<<std::endl;
1724 prof.add("MEET_OTHER", 1);
1725 for(core::map<v3s16, bool>::Iterator
1726 i = event->modified_blocks.getIterator();
1727 i.atEnd()==false; i++)
1729 v3s16 p = i.getNode()->getKey();
1735 prof.add("unknown", 1);
1736 infostream<<"WARNING: Server: Unknown MapEditEvent "
1737 <<((u32)event->type)<<std::endl;
1741 Set blocks not sent to far players
1743 if(far_players.size() > 0)
1745 // Convert list format to that wanted by SetBlocksNotSent
1746 core::map<v3s16, MapBlock*> modified_blocks2;
1747 for(core::map<v3s16, bool>::Iterator
1748 i = event->modified_blocks.getIterator();
1749 i.atEnd()==false; i++)
1751 v3s16 p = i.getNode()->getKey();
1752 modified_blocks2.insert(p,
1753 m_env->getMap().getBlockNoCreateNoEx(p));
1755 // Set blocks not sent
1756 for(core::list<u16>::Iterator
1757 i = far_players.begin();
1758 i != far_players.end(); i++)
1761 RemoteClient *client = getClient(peer_id);
1764 client->SetBlocksNotSent(modified_blocks2);
1770 /*// Don't send too many at a time
1772 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1778 infostream<<"Server: MapEditEvents:"<<std::endl;
1779 prof.print(infostream);
1785 Send object positions
1788 float &counter = m_objectdata_timer;
1790 if(counter >= g_settings->getFloat("objectdata_interval"))
1792 JMutexAutoLock lock1(m_env_mutex);
1793 JMutexAutoLock lock2(m_con_mutex);
1795 //ScopeProfiler sp(g_profiler, "Server: sending player positions");
1797 SendObjectData(counter);
1804 Trigger emergethread (it somehow gets to a non-triggered but
1805 bysy state sometimes)
1808 float &counter = m_emergethread_trigger_timer;
1814 m_emergethread.trigger();
1818 // Save map, players and auth stuff
1820 float &counter = m_savemap_timer;
1822 if(counter >= g_settings->getFloat("server_map_save_interval"))
1826 ScopeProfiler sp(g_profiler, "Server: saving stuff");
1829 if(m_authmanager.isModified())
1830 m_authmanager.save();
1833 if(m_banmanager.isModified())
1834 m_banmanager.save();
1837 JMutexAutoLock lock(m_env_mutex);
1839 /*// Unload unused data (delete from memory)
1840 m_env->getMap().unloadUnusedData(
1841 g_settings->getFloat("server_unload_unused_sectors_timeout"));
1843 /*u32 deleted_count = m_env->getMap().unloadUnusedData(
1844 g_settings->getFloat("server_unload_unused_sectors_timeout"));
1847 // Save only changed parts
1848 m_env->getMap().save(true);
1850 /*if(deleted_count > 0)
1852 infostream<<"Server: Unloaded "<<deleted_count
1853 <<" blocks from memory"<<std::endl;
1857 m_env->serializePlayers(m_mapsavedir);
1859 // Save environment metadata
1860 m_env->saveMeta(m_mapsavedir);
1865 void Server::Receive()
1867 DSTACK(__FUNCTION_NAME);
1868 SharedBuffer<u8> data;
1873 JMutexAutoLock conlock(m_con_mutex);
1874 datasize = m_con.Receive(peer_id, data);
1877 // This has to be called so that the client list gets synced
1878 // with the peer list of the connection
1879 handlePeerChanges();
1881 ProcessData(*data, datasize, peer_id);
1883 catch(con::InvalidIncomingDataException &e)
1885 infostream<<"Server::Receive(): "
1886 "InvalidIncomingDataException: what()="
1887 <<e.what()<<std::endl;
1889 catch(con::PeerNotFoundException &e)
1891 //NOTE: This is not needed anymore
1893 // The peer has been disconnected.
1894 // Find the associated player and remove it.
1896 /*JMutexAutoLock envlock(m_env_mutex);
1898 infostream<<"ServerThread: peer_id="<<peer_id
1899 <<" has apparently closed connection. "
1900 <<"Removing player."<<std::endl;
1902 m_env->removePlayer(peer_id);*/
1906 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1908 DSTACK(__FUNCTION_NAME);
1909 // Environment is locked first.
1910 JMutexAutoLock envlock(m_env_mutex);
1911 JMutexAutoLock conlock(m_con_mutex);
1914 Address address = m_con.GetPeerAddress(peer_id);
1916 // drop player if is ip is banned
1917 if(m_banmanager.isIpBanned(address.serializeString())){
1918 SendAccessDenied(m_con, peer_id,
1919 L"Your ip is banned. Banned name was "
1920 +narrow_to_wide(m_banmanager.getBanName(
1921 address.serializeString())));
1922 m_con.DeletePeer(peer_id);
1926 catch(con::PeerNotFoundException &e)
1928 infostream<<"Server::ProcessData(): Cancelling: peer "
1929 <<peer_id<<" not found"<<std::endl;
1933 u8 peer_ser_ver = getClient(peer_id)->serialization_version;
1941 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1943 if(command == TOSERVER_INIT)
1945 // [0] u16 TOSERVER_INIT
1946 // [2] u8 SER_FMT_VER_HIGHEST
1947 // [3] u8[20] player_name
1948 // [23] u8[28] password <--- can be sent without this, from old versions
1950 if(datasize < 2+1+PLAYERNAME_SIZE)
1953 infostream<<"Server: Got TOSERVER_INIT from "
1954 <<peer_id<<std::endl;
1956 // First byte after command is maximum supported
1957 // serialization version
1958 u8 client_max = data[2];
1959 u8 our_max = SER_FMT_VER_HIGHEST;
1960 // Use the highest version supported by both
1961 u8 deployed = core::min_(client_max, our_max);
1962 // If it's lower than the lowest supported, give up.
1963 if(deployed < SER_FMT_VER_LOWEST)
1964 deployed = SER_FMT_VER_INVALID;
1966 //peer->serialization_version = deployed;
1967 getClient(peer_id)->pending_serialization_version = deployed;
1969 if(deployed == SER_FMT_VER_INVALID)
1971 infostream<<"Server: Cannot negotiate "
1972 "serialization version with peer "
1973 <<peer_id<<std::endl;
1974 SendAccessDenied(m_con, peer_id,
1975 L"Your client is too old (map format)");
1980 Read and check network protocol version
1983 u16 net_proto_version = 0;
1984 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
1986 net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
1989 getClient(peer_id)->net_proto_version = net_proto_version;
1991 if(net_proto_version == 0)
1993 SendAccessDenied(m_con, peer_id,
1994 L"Your client is too old. Please upgrade.");
1998 /* Uhh... this should actually be a warning but let's do it like this */
1999 if(g_settings->getBool("strict_protocol_version_checking"))
2001 if(net_proto_version < PROTOCOL_VERSION)
2003 SendAccessDenied(m_con, peer_id,
2004 L"Your client is too old. Please upgrade.");
2014 char playername[PLAYERNAME_SIZE];
2015 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2017 playername[i] = data[3+i];
2019 playername[PLAYERNAME_SIZE-1] = 0;
2021 if(playername[0]=='\0')
2023 infostream<<"Server: Player has empty name"<<std::endl;
2024 SendAccessDenied(m_con, peer_id,
2029 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2031 infostream<<"Server: Player has invalid name"<<std::endl;
2032 SendAccessDenied(m_con, peer_id,
2033 L"Name contains unallowed characters");
2038 char password[PASSWORD_SIZE];
2039 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2041 // old version - assume blank password
2046 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2048 password[i] = data[23+i];
2050 password[PASSWORD_SIZE-1] = 0;
2053 std::string checkpwd;
2054 if(m_authmanager.exists(playername))
2056 checkpwd = m_authmanager.getPassword(playername);
2060 checkpwd = g_settings->get("default_password");
2063 /*infostream<<"Server: Client gave password '"<<password
2064 <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
2066 if(password != checkpwd && m_authmanager.exists(playername))
2068 infostream<<"Server: peer_id="<<peer_id
2069 <<": supplied invalid password for "
2070 <<playername<<std::endl;
2071 SendAccessDenied(m_con, peer_id, L"Invalid password");
2075 // Add player to auth manager
2076 if(m_authmanager.exists(playername) == false)
2078 infostream<<"Server: adding player "<<playername
2079 <<" to auth manager"<<std::endl;
2080 m_authmanager.add(playername);
2081 m_authmanager.setPassword(playername, checkpwd);
2082 m_authmanager.setPrivs(playername,
2083 stringToPrivs(g_settings->get("default_privs")));
2084 m_authmanager.save();
2087 // Enforce user limit.
2088 // Don't enforce for users that have some admin right
2089 if(m_clients.size() >= g_settings->getU16("max_users") &&
2090 (m_authmanager.getPrivs(playername)
2091 & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 &&
2092 playername != g_settings->get("name"))
2094 SendAccessDenied(m_con, peer_id, L"Too many users.");
2099 Player *player = emergePlayer(playername, password, peer_id);
2101 // If failed, cancel
2104 infostream<<"Server: peer_id="<<peer_id
2105 <<": failed to emerge player"<<std::endl;
2110 Answer with a TOCLIENT_INIT
2113 SharedBuffer<u8> reply(2+1+6+8);
2114 writeU16(&reply[0], TOCLIENT_INIT);
2115 writeU8(&reply[2], deployed);
2116 writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2117 writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
2120 m_con.Send(peer_id, 0, reply, true);
2124 Send complete position information
2126 SendMovePlayer(player);
2131 if(command == TOSERVER_INIT2)
2133 infostream<<"Server: Got TOSERVER_INIT2 from "
2134 <<peer_id<<std::endl;
2137 getClient(peer_id)->serialization_version
2138 = getClient(peer_id)->pending_serialization_version;
2141 Send some initialization data
2144 // Send tool definitions
2145 SendToolDef(m_con, peer_id, m_toolmgr);
2147 // Send node definitions
2148 SendNodeDef(m_con, peer_id, m_nodedef);
2151 SendTextures(peer_id);
2153 // Send player info to all players
2156 // Send inventory to player
2157 UpdateCrafting(peer_id);
2158 SendInventory(peer_id);
2160 // Send player items to all players
2163 Player *player = m_env->getPlayer(peer_id);
2166 SendPlayerHP(player);
2170 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2171 m_env->getTimeOfDay());
2172 m_con.Send(peer_id, 0, data, true);
2175 // Send information about server to player in chat
2176 SendChatMessage(peer_id, getStatusString());
2178 // Send information about joining in chat
2180 std::wstring name = L"unknown";
2181 Player *player = m_env->getPlayer(peer_id);
2183 name = narrow_to_wide(player->getName());
2185 std::wstring message;
2188 message += L" joined game";
2189 BroadcastChatMessage(message);
2192 // Warnings about protocol version can be issued here
2193 if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
2195 SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER");
2199 Check HP, respawn if necessary
2201 HandlePlayerHP(player, 0);
2207 std::ostringstream os(std::ios_base::binary);
2208 for(core::map<u16, RemoteClient*>::Iterator
2209 i = m_clients.getIterator();
2210 i.atEnd() == false; i++)
2212 RemoteClient *client = i.getNode()->getValue();
2213 assert(client->peer_id == i.getNode()->getKey());
2214 if(client->serialization_version == SER_FMT_VER_INVALID)
2217 Player *player = m_env->getPlayer(client->peer_id);
2220 // Get name of player
2221 os<<player->getName()<<" ";
2224 actionstream<<player->getName()<<" joins game. List of players: "
2225 <<os.str()<<std::endl;
2231 if(peer_ser_ver == SER_FMT_VER_INVALID)
2233 infostream<<"Server::ProcessData(): Cancelling: Peer"
2234 " serialization format invalid or not initialized."
2235 " Skipping incoming command="<<command<<std::endl;
2239 Player *player = m_env->getPlayer(peer_id);
2242 infostream<<"Server::ProcessData(): Cancelling: "
2243 "No player for peer_id="<<peer_id
2247 if(command == TOSERVER_PLAYERPOS)
2249 if(datasize < 2+12+12+4+4)
2253 v3s32 ps = readV3S32(&data[start+2]);
2254 v3s32 ss = readV3S32(&data[start+2+12]);
2255 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2256 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2257 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2258 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2259 pitch = wrapDegrees(pitch);
2260 yaw = wrapDegrees(yaw);
2262 player->setPosition(position);
2263 player->setSpeed(speed);
2264 player->setPitch(pitch);
2265 player->setYaw(yaw);
2267 /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2268 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2269 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2271 else if(command == TOSERVER_GOTBLOCKS)
2284 u16 count = data[2];
2285 for(u16 i=0; i<count; i++)
2287 if((s16)datasize < 2+1+(i+1)*6)
2288 throw con::InvalidIncomingDataException
2289 ("GOTBLOCKS length is too short");
2290 v3s16 p = readV3S16(&data[2+1+i*6]);
2291 /*infostream<<"Server: GOTBLOCKS ("
2292 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2293 RemoteClient *client = getClient(peer_id);
2294 client->GotBlock(p);
2297 else if(command == TOSERVER_DELETEDBLOCKS)
2310 u16 count = data[2];
2311 for(u16 i=0; i<count; i++)
2313 if((s16)datasize < 2+1+(i+1)*6)
2314 throw con::InvalidIncomingDataException
2315 ("DELETEDBLOCKS length is too short");
2316 v3s16 p = readV3S16(&data[2+1+i*6]);
2317 /*infostream<<"Server: DELETEDBLOCKS ("
2318 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2319 RemoteClient *client = getClient(peer_id);
2320 client->SetBlockNotSent(p);
2323 else if(command == TOSERVER_CLICK_OBJECT)
2325 infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2328 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2333 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2339 [2] u8 button (0=left, 1=right)
2343 u8 button = readU8(&data[2]);
2344 u16 id = readS16(&data[3]);
2345 u16 item_i = readU16(&data[5]);
2347 ServerActiveObject *obj = m_env->getActiveObject(id);
2351 infostream<<"Server: CLICK_ACTIVEOBJECT: object not found"
2356 // Skip if object has been removed
2360 //TODO: Check that object is reasonably close
2362 // Get ServerRemotePlayer
2363 ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
2365 // Update wielded item
2366 srp->wieldItem(item_i);
2368 // Left click, pick/punch
2371 actionstream<<player->getName()<<" punches object "
2372 <<obj->getId()<<std::endl;
2379 Try creating inventory item
2381 InventoryItem *item = obj->createPickedUpItem();
2385 InventoryList *ilist = player->inventory.getList("main");
2388 actionstream<<player->getName()<<" picked up "
2389 <<item->getName()<<std::endl;
2390 if(g_settings->getBool("creative_mode") == false)
2392 // Skip if inventory has no free space
2393 if(ilist->roomForItem(item) == false)
2395 infostream<<"Player inventory has no free space"<<std::endl;
2399 // Add to inventory and send inventory
2400 ilist->addItem(item);
2401 UpdateCrafting(player->peer_id);
2402 SendInventory(player->peer_id);
2405 // Remove object from environment
2406 obj->m_removed = true;
2412 Item cannot be picked up. Punch it instead.
2415 actionstream<<player->getName()<<" punches object "
2416 <<obj->getId()<<std::endl;
2418 ToolItem *titem = NULL;
2419 std::string toolname = "";
2421 InventoryList *mlist = player->inventory.getList("main");
2424 InventoryItem *item = mlist->getItem(item_i);
2425 if(item && (std::string)item->getName() == "ToolItem")
2427 titem = (ToolItem*)item;
2428 toolname = titem->getToolName();
2432 v3f playerpos = player->getPosition();
2433 v3f objpos = obj->getBasePosition();
2434 v3f dir = (objpos - playerpos).normalize();
2436 u16 wear = obj->punch(toolname, dir, player->getName());
2440 bool weared_out = titem->addWear(wear);
2442 mlist->deleteItem(item_i);
2443 SendInventory(player->peer_id);
2448 // Right click, do something with object
2451 actionstream<<player->getName()<<" right clicks object "
2452 <<obj->getId()<<std::endl;
2455 obj->rightClick(srp);
2459 Update player state to client
2461 SendPlayerHP(player);
2462 UpdateCrafting(player->peer_id);
2463 SendInventory(player->peer_id);
2465 else if(command == TOSERVER_GROUND_ACTION)
2473 [3] v3s16 nodepos_undersurface
2474 [9] v3s16 nodepos_abovesurface
2479 2: stop digging (all parameters ignored)
2480 3: digging completed
2482 u8 action = readU8(&data[2]);
2484 p_under.X = readS16(&data[3]);
2485 p_under.Y = readS16(&data[5]);
2486 p_under.Z = readS16(&data[7]);
2488 p_over.X = readS16(&data[9]);
2489 p_over.Y = readS16(&data[11]);
2490 p_over.Z = readS16(&data[13]);
2491 u16 item_i = readU16(&data[15]);
2493 //TODO: Check that target is reasonably close
2501 NOTE: This can be used in the future to check if
2502 somebody is cheating, by checking the timing.
2509 else if(action == 2)
2512 RemoteClient *client = getClient(peer_id);
2513 JMutexAutoLock digmutex(client->m_dig_mutex);
2514 client->m_dig_tool_item = -1;
2519 3: Digging completed
2521 else if(action == 3)
2523 // Mandatory parameter; actually used for nothing
2524 core::map<v3s16, MapBlock*> modified_blocks;
2526 content_t material = CONTENT_IGNORE;
2527 u8 mineral = MINERAL_NONE;
2529 bool cannot_remove_node = false;
2531 MapNode n(CONTENT_IGNORE);
2534 n = m_env->getMap().getNode(p_under);
2536 mineral = n.getMineral(m_nodedef);
2537 // Get material at position
2538 material = n.getContent();
2539 // If not yet cancelled
2540 if(cannot_remove_node == false)
2542 // If it's not diggable, do nothing
2543 if(m_nodedef->get(material).diggable == false)
2545 infostream<<"Server: Not finishing digging: "
2546 <<"Node not diggable"
2548 cannot_remove_node = true;
2551 // If not yet cancelled
2552 if(cannot_remove_node == false)
2554 // Get node metadata
2555 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
2556 if(meta && meta->nodeRemovalDisabled() == true)
2558 infostream<<"Server: Not finishing digging: "
2559 <<"Node metadata disables removal"
2561 cannot_remove_node = true;
2565 catch(InvalidPositionException &e)
2567 infostream<<"Server: Not finishing digging: Node not found."
2568 <<" Adding block to emerge queue."
2570 m_emerge_queue.addBlock(peer_id,
2571 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2572 cannot_remove_node = true;
2575 // Make sure the player is allowed to do it
2576 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2578 infostream<<"Player "<<player->getName()<<" cannot remove node"
2579 <<" because privileges are "<<getPlayerPrivs(player)
2581 cannot_remove_node = true;
2585 If node can't be removed, set block to be re-sent to
2588 if(cannot_remove_node)
2590 infostream<<"Server: Not finishing digging."<<std::endl;
2592 // Client probably has wrong data.
2593 // Set block not sent, so that client will get
2595 infostream<<"Client "<<peer_id<<" tried to dig "
2596 <<"node; but node cannot be removed."
2597 <<" setting MapBlock not sent."<<std::endl;
2598 RemoteClient *client = getClient(peer_id);
2599 v3s16 blockpos = getNodeBlockPos(p_under);
2600 client->SetBlockNotSent(blockpos);
2605 actionstream<<player->getName()<<" digs "<<PP(p_under)
2606 <<", gets material "<<(int)material<<", mineral "
2607 <<(int)mineral<<std::endl;
2610 Send the removal to all close-by players.
2611 - If other player is close, send REMOVENODE
2612 - Otherwise set blocks not sent
2614 core::list<u16> far_players;
2615 sendRemoveNode(p_under, peer_id, &far_players, 30);
2618 Update and send inventory
2621 if(g_settings->getBool("creative_mode") == false)
2626 InventoryList *mlist = player->inventory.getList("main");
2629 InventoryItem *item = mlist->getItem(item_i);
2630 if(item && (std::string)item->getName() == "ToolItem")
2632 ToolItem *titem = (ToolItem*)item;
2633 std::string toolname = titem->getToolName();
2635 // Get digging properties for material and tool
2636 ToolDiggingProperties tp =
2637 m_toolmgr->getDiggingProperties(toolname);
2638 DiggingProperties prop =
2639 getDiggingProperties(material, &tp, m_nodedef);
2641 if(prop.diggable == false)
2643 infostream<<"Server: WARNING: Player digged"
2644 <<" with impossible material + tool"
2645 <<" combination"<<std::endl;
2648 bool weared_out = titem->addWear(prop.wear);
2652 mlist->deleteItem(item_i);
2658 Add dug item to inventory
2661 InventoryItem *item = NULL;
2663 if(mineral != MINERAL_NONE)
2664 item = getDiggedMineralItem(mineral, this);
2669 const std::string &dug_s = m_nodedef->get(material).dug_item;
2672 std::istringstream is(dug_s, std::ios::binary);
2673 item = InventoryItem::deSerialize(is, this);
2679 // Add a item to inventory
2680 player->inventory.addItem("main", item);
2683 UpdateCrafting(player->peer_id);
2684 SendInventory(player->peer_id);
2689 if(mineral != MINERAL_NONE)
2690 item = getDiggedMineralItem(mineral, this);
2695 const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
2696 s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
2697 if(extra_dug_s != "" && extra_rarity != 0
2698 && myrand() % extra_rarity == 0)
2700 std::istringstream is(extra_dug_s, std::ios::binary);
2701 item = InventoryItem::deSerialize(is, this);
2707 // Add a item to inventory
2708 player->inventory.addItem("main", item);
2711 UpdateCrafting(player->peer_id);
2712 SendInventory(player->peer_id);
2718 (this takes some time so it is done after the quick stuff)
2721 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2723 m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
2726 Set blocks not sent to far players
2728 for(core::list<u16>::Iterator
2729 i = far_players.begin();
2730 i != far_players.end(); i++)
2733 RemoteClient *client = getClient(peer_id);
2736 client->SetBlocksNotSent(modified_blocks);
2742 scriptapi_environment_on_dignode(m_lua, p_under, n);
2748 else if(action == 1)
2751 InventoryList *ilist = player->inventory.getList("main");
2756 InventoryItem *item = ilist->getItem(item_i);
2758 // If there is no item, it is not possible to add it anywhere
2763 Handle material items
2765 if(std::string("MaterialItem") == item->getName())
2768 // Don't add a node if this is not a free space
2769 MapNode n2 = m_env->getMap().getNode(p_over);
2770 bool no_enough_privs =
2771 ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2773 infostream<<"Player "<<player->getName()<<" cannot add node"
2774 <<" because privileges are "<<getPlayerPrivs(player)
2777 if(m_nodedef->get(n2).buildable_to == false
2780 // Client probably has wrong data.
2781 // Set block not sent, so that client will get
2783 infostream<<"Client "<<peer_id<<" tried to place"
2784 <<" node in invalid position; setting"
2785 <<" MapBlock not sent."<<std::endl;
2786 RemoteClient *client = getClient(peer_id);
2787 v3s16 blockpos = getNodeBlockPos(p_over);
2788 client->SetBlockNotSent(blockpos);
2792 catch(InvalidPositionException &e)
2794 infostream<<"Server: Ignoring ADDNODE: Node not found"
2795 <<" Adding block to emerge queue."
2797 m_emerge_queue.addBlock(peer_id,
2798 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2802 // Reset build time counter
2803 getClient(peer_id)->m_time_from_building = 0.0;
2806 MaterialItem *mitem = (MaterialItem*)item;
2808 n.setContent(mitem->getMaterial());
2810 actionstream<<player->getName()<<" places material "
2811 <<(int)mitem->getMaterial()
2812 <<" at "<<PP(p_under)<<std::endl;
2814 // Calculate direction for wall mounted stuff
2815 if(m_nodedef->get(n).wall_mounted)
2816 n.param2 = packDir(p_under - p_over);
2818 // Calculate the direction for furnaces and chests and stuff
2819 if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
2821 v3f playerpos = player->getPosition();
2822 v3f blockpos = intToFloat(p_over, BS) - playerpos;
2823 blockpos = blockpos.normalize();
2825 if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2839 Send to all close-by players
2841 core::list<u16> far_players;
2842 sendAddNode(p_over, n, 0, &far_players, 30);
2847 InventoryList *ilist = player->inventory.getList("main");
2848 if(g_settings->getBool("creative_mode") == false && ilist)
2850 // Remove from inventory and send inventory
2851 if(mitem->getCount() == 1)
2852 ilist->deleteItem(item_i);
2856 UpdateCrafting(peer_id);
2857 SendInventory(peer_id);
2863 This takes some time so it is done after the quick stuff
2865 core::map<v3s16, MapBlock*> modified_blocks;
2867 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2869 std::string p_name = std::string(player->getName());
2870 m_env->getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
2873 Set blocks not sent to far players
2875 for(core::list<u16>::Iterator
2876 i = far_players.begin();
2877 i != far_players.end(); i++)
2880 RemoteClient *client = getClient(peer_id);
2883 client->SetBlocksNotSent(modified_blocks);
2889 scriptapi_environment_on_placenode(m_lua, p_over, n);
2892 Calculate special events
2895 /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
2898 for(s16 z=-1; z<=1; z++)
2899 for(s16 y=-1; y<=1; y++)
2900 for(s16 x=-1; x<=1; x++)
2907 Place other item (not a block)
2911 v3s16 blockpos = getNodeBlockPos(p_over);
2914 Check that the block is loaded so that the item
2915 can properly be added to the static list too
2917 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
2920 infostream<<"Error while placing object: "
2921 "block not found"<<std::endl;
2926 If in creative mode, item dropping is disabled unless
2927 player has build privileges
2929 if(g_settings->getBool("creative_mode") &&
2930 (getPlayerPrivs(player) & PRIV_BUILD) == 0)
2932 infostream<<"Not allowing player to drop item: "
2933 "creative mode and no build privs"<<std::endl;
2937 // Calculate a position for it
2938 v3f pos = intToFloat(p_over, BS);
2940 /*pos.Y -= BS*0.25; // let it drop a bit
2942 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2943 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;*/
2948 ServerActiveObject *obj = item->createSAO(m_env, 0, pos);
2952 infostream<<"WARNING: item resulted in NULL object, "
2953 <<"not placing onto map"
2958 actionstream<<player->getName()<<" places "<<item->getName()
2959 <<" at "<<PP(p_over)<<std::endl;
2961 // Add the object to the environment
2962 m_env->addActiveObject(obj);
2964 infostream<<"Placed object"<<std::endl;
2966 if(g_settings->getBool("creative_mode") == false)
2968 // Delete the right amount of items from the slot
2969 u16 dropcount = item->getDropCount();
2971 // Delete item if all gone
2972 if(item->getCount() <= dropcount)
2974 if(item->getCount() < dropcount)
2975 infostream<<"WARNING: Server: dropped more items"
2976 <<" than the slot contains"<<std::endl;
2978 InventoryList *ilist = player->inventory.getList("main");
2980 // Remove from inventory and send inventory
2981 ilist->deleteItem(item_i);
2983 // Else decrement it
2985 item->remove(dropcount);
2988 UpdateCrafting(peer_id);
2989 SendInventory(peer_id);
2997 Catch invalid actions
3001 infostream<<"WARNING: Server: Invalid action "
3002 <<action<<std::endl;
3006 else if(command == TOSERVER_RELEASE)
3015 infostream<<"TOSERVER_RELEASE ignored"<<std::endl;
3018 else if(command == TOSERVER_SIGNTEXT)
3020 infostream<<"Server: TOSERVER_SIGNTEXT not supported anymore"
3024 else if(command == TOSERVER_SIGNNODETEXT)
3026 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3034 std::string datastring((char*)&data[2], datasize-2);
3035 std::istringstream is(datastring, std::ios_base::binary);
3038 is.read((char*)buf, 6);
3039 v3s16 p = readV3S16(buf);
3040 is.read((char*)buf, 2);
3041 u16 textlen = readU16(buf);
3043 for(u16 i=0; i<textlen; i++)
3045 is.read((char*)buf, 1);
3046 text += (char)buf[0];
3049 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3052 if(meta->typeId() != LEGN(m_nodedef, "CONTENT_SIGN_WALL"))
3054 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3055 signmeta->setText(text);
3057 actionstream<<player->getName()<<" writes \""<<text<<"\" to sign "
3058 <<" at "<<PP(p)<<std::endl;
3060 v3s16 blockpos = getNodeBlockPos(p);
3061 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
3064 block->setChangedFlag();
3067 for(core::map<u16, RemoteClient*>::Iterator
3068 i = m_clients.getIterator();
3069 i.atEnd()==false; i++)
3071 RemoteClient *client = i.getNode()->getValue();
3072 client->SetBlockNotSent(blockpos);
3075 else if(command == TOSERVER_INVENTORY_ACTION)
3077 /*// Ignore inventory changes if in creative mode
3078 if(g_settings->getBool("creative_mode") == true)
3080 infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3084 // Strip command and create a stream
3085 std::string datastring((char*)&data[2], datasize-2);
3086 infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3087 std::istringstream is(datastring, std::ios_base::binary);
3089 InventoryAction *a = InventoryAction::deSerialize(is);
3094 c.current_player = player;
3097 Handle craftresult specially if not in creative mode
3099 bool disable_action = false;
3100 if(a->getType() == IACTION_MOVE
3101 && g_settings->getBool("creative_mode") == false)
3103 IMoveAction *ma = (IMoveAction*)a;
3104 if(ma->to_inv == "current_player" &&
3105 ma->from_inv == "current_player")
3107 InventoryList *rlist = player->inventory.getList("craftresult");
3109 InventoryList *clist = player->inventory.getList("craft");
3111 InventoryList *mlist = player->inventory.getList("main");
3114 Craftresult is no longer preview if something
3117 if(ma->to_list == "craftresult"
3118 && ma->from_list != "craftresult")
3120 // If it currently is a preview, remove
3122 if(player->craftresult_is_preview)
3124 rlist->deleteItem(0);
3126 player->craftresult_is_preview = false;
3129 Crafting takes place if this condition is true.
3131 if(player->craftresult_is_preview &&
3132 ma->from_list == "craftresult")
3134 player->craftresult_is_preview = false;
3135 clist->decrementMaterials(1);
3137 /* Print out action */
3138 InventoryList *list =
3139 player->inventory.getList("craftresult");
3141 InventoryItem *item = list->getItem(0);
3142 std::string itemname = "NULL";
3144 itemname = item->getName();
3145 actionstream<<player->getName()<<" crafts "
3146 <<itemname<<std::endl;
3149 If the craftresult is placed on itself, move it to
3150 main inventory instead of doing the action
3152 if(ma->to_list == "craftresult"
3153 && ma->from_list == "craftresult")
3155 disable_action = true;
3157 InventoryItem *item1 = rlist->changeItem(0, NULL);
3158 mlist->addItem(item1);
3161 // Disallow moving items if not allowed to build
3162 else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3166 // if it's a locking chest, only allow the owner or server admins to move items
3167 else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
3169 Strfnd fn(ma->from_inv);
3170 std::string id0 = fn.next(":");
3171 if(id0 == "nodemeta")
3174 p.X = stoi(fn.next(","));
3175 p.Y = stoi(fn.next(","));
3176 p.Z = stoi(fn.next(","));
3177 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3178 if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
3179 LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
3180 if (lcm->getOwner() != player->getName())
3185 else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
3187 Strfnd fn(ma->to_inv);
3188 std::string id0 = fn.next(":");
3189 if(id0 == "nodemeta")
3192 p.X = stoi(fn.next(","));
3193 p.Y = stoi(fn.next(","));
3194 p.Z = stoi(fn.next(","));
3195 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3196 if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
3197 LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
3198 if (lcm->getOwner() != player->getName())
3205 if(disable_action == false)
3207 // Feed action to player inventory
3215 UpdateCrafting(player->peer_id);
3216 SendInventory(player->peer_id);
3221 infostream<<"TOSERVER_INVENTORY_ACTION: "
3222 <<"InventoryAction::deSerialize() returned NULL"
3226 else if(command == TOSERVER_CHAT_MESSAGE)
3234 std::string datastring((char*)&data[2], datasize-2);
3235 std::istringstream is(datastring, std::ios_base::binary);
3238 is.read((char*)buf, 2);
3239 u16 len = readU16(buf);
3241 std::wstring message;
3242 for(u16 i=0; i<len; i++)
3244 is.read((char*)buf, 2);
3245 message += (wchar_t)readU16(buf);
3248 // Get player name of this client
3249 std::wstring name = narrow_to_wide(player->getName());
3251 // Line to send to players
3253 // Whether to send to the player that sent the line
3254 bool send_to_sender = false;
3255 // Whether to send to other players
3256 bool send_to_others = false;
3258 // Local player gets all privileges regardless of
3259 // what's set on their account.
3260 u64 privs = getPlayerPrivs(player);
3263 if(message[0] == L'/')
3265 size_t strip_size = 1;
3266 if (message[1] == L'#') // support old-style commans
3268 message = message.substr(strip_size);
3270 WStrfnd f1(message);
3271 f1.next(L" "); // Skip over /#whatever
3272 std::wstring paramstring = f1.next(L"");
3274 ServerCommandContext *ctx = new ServerCommandContext(
3275 str_split(message, L' '),
3282 std::wstring reply(processServerCommand(ctx));
3283 send_to_sender = ctx->flags & SEND_TO_SENDER;
3284 send_to_others = ctx->flags & SEND_TO_OTHERS;
3286 if (ctx->flags & SEND_NO_PREFIX)
3289 line += L"Server: " + reply;
3296 if(privs & PRIV_SHOUT)
3302 send_to_others = true;
3306 line += L"Server: You are not allowed to shout";
3307 send_to_sender = true;
3314 actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3317 Send the message to clients
3319 for(core::map<u16, RemoteClient*>::Iterator
3320 i = m_clients.getIterator();
3321 i.atEnd() == false; i++)
3323 // Get client and check that it is valid
3324 RemoteClient *client = i.getNode()->getValue();
3325 assert(client->peer_id == i.getNode()->getKey());
3326 if(client->serialization_version == SER_FMT_VER_INVALID)
3330 bool sender_selected = (peer_id == client->peer_id);
3331 if(sender_selected == true && send_to_sender == false)
3333 if(sender_selected == false && send_to_others == false)
3336 SendChatMessage(client->peer_id, line);
3340 else if(command == TOSERVER_DAMAGE)
3342 std::string datastring((char*)&data[2], datasize-2);
3343 std::istringstream is(datastring, std::ios_base::binary);
3344 u8 damage = readU8(is);
3346 if(g_settings->getBool("enable_damage"))
3348 actionstream<<player->getName()<<" damaged by "
3349 <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
3352 HandlePlayerHP(player, damage);
3356 SendPlayerHP(player);
3359 else if(command == TOSERVER_PASSWORD)
3362 [0] u16 TOSERVER_PASSWORD
3363 [2] u8[28] old password
3364 [30] u8[28] new password
3367 if(datasize != 2+PASSWORD_SIZE*2)
3369 /*char password[PASSWORD_SIZE];
3370 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3371 password[i] = data[2+i];
3372 password[PASSWORD_SIZE-1] = 0;*/
3374 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3382 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3384 char c = data[2+PASSWORD_SIZE+i];
3390 infostream<<"Server: Client requests a password change from "
3391 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
3393 std::string playername = player->getName();
3395 if(m_authmanager.exists(playername) == false)
3397 infostream<<"Server: playername not found in authmanager"<<std::endl;
3398 // Wrong old password supplied!!
3399 SendChatMessage(peer_id, L"playername not found in authmanager");
3403 std::string checkpwd = m_authmanager.getPassword(playername);
3405 if(oldpwd != checkpwd)
3407 infostream<<"Server: invalid old password"<<std::endl;
3408 // Wrong old password supplied!!
3409 SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3413 actionstream<<player->getName()<<" changes password"<<std::endl;
3415 m_authmanager.setPassword(playername, newpwd);
3417 infostream<<"Server: password change successful for "<<playername
3419 SendChatMessage(peer_id, L"Password change successful");
3421 else if(command == TOSERVER_PLAYERITEM)
3426 u16 item = readU16(&data[2]);
3427 player->wieldItem(item);
3428 SendWieldedItem(player);
3430 else if(command == TOSERVER_RESPAWN)
3435 RespawnPlayer(player);
3437 actionstream<<player->getName()<<" respawns at "
3438 <<PP(player->getPosition()/BS)<<std::endl;
3442 infostream<<"Server::ProcessData(): Ignoring "
3443 "unknown command "<<command<<std::endl;
3447 catch(SendFailedException &e)
3449 errorstream<<"Server::ProcessData(): SendFailedException: "
3455 void Server::onMapEditEvent(MapEditEvent *event)
3457 //infostream<<"Server::onMapEditEvent()"<<std::endl;
3458 if(m_ignore_map_edit_events)
3460 MapEditEvent *e = event->clone();
3461 m_unsent_map_edit_queue.push_back(e);
3464 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3466 if(id == "current_player")
3468 assert(c->current_player);
3469 return &(c->current_player->inventory);
3473 std::string id0 = fn.next(":");
3475 if(id0 == "nodemeta")
3478 p.X = stoi(fn.next(","));
3479 p.Y = stoi(fn.next(","));
3480 p.Z = stoi(fn.next(","));
3481 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3483 return meta->getInventory();
3484 infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3485 <<"no metadata found"<<std::endl;
3489 infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3492 void Server::inventoryModified(InventoryContext *c, std::string id)
3494 if(id == "current_player")
3496 assert(c->current_player);
3498 UpdateCrafting(c->current_player->peer_id);
3499 SendInventory(c->current_player->peer_id);
3504 std::string id0 = fn.next(":");
3506 if(id0 == "nodemeta")
3509 p.X = stoi(fn.next(","));
3510 p.Y = stoi(fn.next(","));
3511 p.Z = stoi(fn.next(","));
3512 v3s16 blockpos = getNodeBlockPos(p);
3514 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3516 meta->inventoryModified();
3518 for(core::map<u16, RemoteClient*>::Iterator
3519 i = m_clients.getIterator();
3520 i.atEnd()==false; i++)
3522 RemoteClient *client = i.getNode()->getValue();
3523 client->SetBlockNotSent(blockpos);
3529 infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3532 core::list<PlayerInfo> Server::getPlayerInfo()
3534 DSTACK(__FUNCTION_NAME);
3535 JMutexAutoLock envlock(m_env_mutex);
3536 JMutexAutoLock conlock(m_con_mutex);
3538 core::list<PlayerInfo> list;
3540 core::list<Player*> players = m_env->getPlayers();
3542 core::list<Player*>::Iterator i;
3543 for(i = players.begin();
3544 i != players.end(); i++)
3548 Player *player = *i;
3551 // Copy info from connection to info struct
3552 info.id = player->peer_id;
3553 info.address = m_con.GetPeerAddress(player->peer_id);
3554 info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
3556 catch(con::PeerNotFoundException &e)
3558 // Set dummy peer info
3560 info.address = Address(0,0,0,0,0);
3564 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3565 info.position = player->getPosition();
3567 list.push_back(info);
3574 void Server::peerAdded(con::Peer *peer)
3576 DSTACK(__FUNCTION_NAME);
3577 infostream<<"Server::peerAdded(): peer->id="
3578 <<peer->id<<std::endl;
3581 c.type = PEER_ADDED;
3582 c.peer_id = peer->id;
3584 m_peer_change_queue.push_back(c);
3587 void Server::deletingPeer(con::Peer *peer, bool timeout)
3589 DSTACK(__FUNCTION_NAME);
3590 infostream<<"Server::deletingPeer(): peer->id="
3591 <<peer->id<<", timeout="<<timeout<<std::endl;
3594 c.type = PEER_REMOVED;
3595 c.peer_id = peer->id;
3596 c.timeout = timeout;
3597 m_peer_change_queue.push_back(c);
3604 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3606 DSTACK(__FUNCTION_NAME);
3607 std::ostringstream os(std::ios_base::binary);
3609 writeU16(os, TOCLIENT_HP);
3613 std::string s = os.str();
3614 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3616 con.Send(peer_id, 0, data, true);
3619 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3620 const std::wstring &reason)
3622 DSTACK(__FUNCTION_NAME);
3623 std::ostringstream os(std::ios_base::binary);
3625 writeU16(os, TOCLIENT_ACCESS_DENIED);
3626 os<<serializeWideString(reason);
3629 std::string s = os.str();
3630 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3632 con.Send(peer_id, 0, data, true);
3635 void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
3636 bool set_camera_point_target, v3f camera_point_target)
3638 DSTACK(__FUNCTION_NAME);
3639 std::ostringstream os(std::ios_base::binary);
3641 writeU16(os, TOCLIENT_DEATHSCREEN);
3642 writeU8(os, set_camera_point_target);
3643 writeV3F1000(os, camera_point_target);
3646 std::string s = os.str();
3647 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3649 con.Send(peer_id, 0, data, true);
3652 void Server::SendToolDef(con::Connection &con, u16 peer_id,
3653 IToolDefManager *tooldef)
3655 DSTACK(__FUNCTION_NAME);
3656 std::ostringstream os(std::ios_base::binary);
3660 u32 length of the next item
3661 serialized ToolDefManager
3663 writeU16(os, TOCLIENT_TOOLDEF);
3664 std::ostringstream tmp_os(std::ios::binary);
3665 tooldef->serialize(tmp_os);
3666 os<<serializeLongString(tmp_os.str());
3669 std::string s = os.str();
3670 infostream<<"Server::SendToolDef(): Sending tool definitions: size="
3671 <<s.size()<<std::endl;
3672 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3674 con.Send(peer_id, 0, data, true);
3677 void Server::SendNodeDef(con::Connection &con, u16 peer_id,
3678 INodeDefManager *nodedef)
3680 DSTACK(__FUNCTION_NAME);
3681 std::ostringstream os(std::ios_base::binary);
3685 u32 length of the next item
3686 serialized NodeDefManager
3688 writeU16(os, TOCLIENT_NODEDEF);
3689 std::ostringstream tmp_os(std::ios::binary);
3690 nodedef->serialize(tmp_os);
3691 os<<serializeLongString(tmp_os.str());
3694 std::string s = os.str();
3695 infostream<<"Server::SendNodeDef(): Sending node definitions: size="
3696 <<s.size()<<std::endl;
3697 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3699 con.Send(peer_id, 0, data, true);
3703 Non-static send methods
3706 void Server::SendObjectData(float dtime)
3708 DSTACK(__FUNCTION_NAME);
3710 core::map<v3s16, bool> stepped_blocks;
3712 for(core::map<u16, RemoteClient*>::Iterator
3713 i = m_clients.getIterator();
3714 i.atEnd() == false; i++)
3716 u16 peer_id = i.getNode()->getKey();
3717 RemoteClient *client = i.getNode()->getValue();
3718 assert(client->peer_id == peer_id);
3720 if(client->serialization_version == SER_FMT_VER_INVALID)
3723 client->SendObjectData(this, dtime, stepped_blocks);
3727 void Server::SendPlayerInfos()
3729 DSTACK(__FUNCTION_NAME);
3731 //JMutexAutoLock envlock(m_env_mutex);
3733 // Get connected players
3734 core::list<Player*> players = m_env->getPlayers(true);
3736 u32 player_count = players.getSize();
3737 u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3739 SharedBuffer<u8> data(datasize);
3740 writeU16(&data[0], TOCLIENT_PLAYERINFO);
3743 core::list<Player*>::Iterator i;
3744 for(i = players.begin();
3745 i != players.end(); i++)
3747 Player *player = *i;
3749 /*infostream<<"Server sending player info for player with "
3750 "peer_id="<<player->peer_id<<std::endl;*/
3752 writeU16(&data[start], player->peer_id);
3753 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3754 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3755 start += 2+PLAYERNAME_SIZE;
3758 //JMutexAutoLock conlock(m_con_mutex);
3761 m_con.SendToAll(0, data, true);
3764 void Server::SendInventory(u16 peer_id)
3766 DSTACK(__FUNCTION_NAME);
3768 Player* player = m_env->getPlayer(peer_id);
3775 std::ostringstream os;
3776 //os.imbue(std::locale("C"));
3778 player->inventory.serialize(os);
3780 std::string s = os.str();
3782 SharedBuffer<u8> data(s.size()+2);
3783 writeU16(&data[0], TOCLIENT_INVENTORY);
3784 memcpy(&data[2], s.c_str(), s.size());
3787 m_con.Send(peer_id, 0, data, true);
3790 std::string getWieldedItemString(const Player *player)
3792 const InventoryItem *item = player->getWieldItem();
3794 return std::string("");
3795 std::ostringstream os(std::ios_base::binary);
3796 item->serialize(os);
3800 void Server::SendWieldedItem(const Player* player)
3802 DSTACK(__FUNCTION_NAME);
3806 std::ostringstream os(std::ios_base::binary);
3808 writeU16(os, TOCLIENT_PLAYERITEM);
3810 writeU16(os, player->peer_id);
3811 os<<serializeString(getWieldedItemString(player));
3814 std::string s = os.str();
3815 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3817 m_con.SendToAll(0, data, true);
3820 void Server::SendPlayerItems()
3822 DSTACK(__FUNCTION_NAME);
3824 std::ostringstream os(std::ios_base::binary);
3825 core::list<Player *> players = m_env->getPlayers(true);
3827 writeU16(os, TOCLIENT_PLAYERITEM);
3828 writeU16(os, players.size());
3829 core::list<Player *>::Iterator i;
3830 for(i = players.begin(); i != players.end(); ++i)
3833 writeU16(os, p->peer_id);
3834 os<<serializeString(getWieldedItemString(p));
3838 std::string s = os.str();
3839 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3841 m_con.SendToAll(0, data, true);
3844 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3846 DSTACK(__FUNCTION_NAME);
3848 std::ostringstream os(std::ios_base::binary);
3852 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3853 os.write((char*)buf, 2);
3856 writeU16(buf, message.size());
3857 os.write((char*)buf, 2);
3860 for(u32 i=0; i<message.size(); i++)
3864 os.write((char*)buf, 2);
3868 std::string s = os.str();
3869 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3871 m_con.Send(peer_id, 0, data, true);
3874 void Server::BroadcastChatMessage(const std::wstring &message)
3876 for(core::map<u16, RemoteClient*>::Iterator
3877 i = m_clients.getIterator();
3878 i.atEnd() == false; i++)
3880 // Get client and check that it is valid
3881 RemoteClient *client = i.getNode()->getValue();
3882 assert(client->peer_id == i.getNode()->getKey());
3883 if(client->serialization_version == SER_FMT_VER_INVALID)
3886 SendChatMessage(client->peer_id, message);
3890 void Server::SendPlayerHP(Player *player)
3892 SendHP(m_con, player->peer_id, player->hp);
3895 void Server::SendMovePlayer(Player *player)
3897 DSTACK(__FUNCTION_NAME);
3898 std::ostringstream os(std::ios_base::binary);
3900 writeU16(os, TOCLIENT_MOVE_PLAYER);
3901 writeV3F1000(os, player->getPosition());
3902 writeF1000(os, player->getPitch());
3903 writeF1000(os, player->getYaw());
3906 v3f pos = player->getPosition();
3907 f32 pitch = player->getPitch();
3908 f32 yaw = player->getYaw();
3909 infostream<<"Server sending TOCLIENT_MOVE_PLAYER"
3910 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3917 std::string s = os.str();
3918 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3920 m_con.Send(player->peer_id, 0, data, true);
3923 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3924 core::list<u16> *far_players, float far_d_nodes)
3926 float maxd = far_d_nodes*BS;
3927 v3f p_f = intToFloat(p, BS);
3931 SharedBuffer<u8> reply(replysize);
3932 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3933 writeS16(&reply[2], p.X);
3934 writeS16(&reply[4], p.Y);
3935 writeS16(&reply[6], p.Z);
3937 for(core::map<u16, RemoteClient*>::Iterator
3938 i = m_clients.getIterator();
3939 i.atEnd() == false; i++)
3941 // Get client and check that it is valid
3942 RemoteClient *client = i.getNode()->getValue();
3943 assert(client->peer_id == i.getNode()->getKey());
3944 if(client->serialization_version == SER_FMT_VER_INVALID)
3947 // Don't send if it's the same one
3948 if(client->peer_id == ignore_id)
3954 Player *player = m_env->getPlayer(client->peer_id);
3957 // If player is far away, only set modified blocks not sent
3958 v3f player_pos = player->getPosition();
3959 if(player_pos.getDistanceFrom(p_f) > maxd)
3961 far_players->push_back(client->peer_id);
3968 m_con.Send(client->peer_id, 0, reply, true);
3972 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3973 core::list<u16> *far_players, float far_d_nodes)
3975 float maxd = far_d_nodes*BS;
3976 v3f p_f = intToFloat(p, BS);
3978 for(core::map<u16, RemoteClient*>::Iterator
3979 i = m_clients.getIterator();
3980 i.atEnd() == false; i++)
3982 // Get client and check that it is valid
3983 RemoteClient *client = i.getNode()->getValue();
3984 assert(client->peer_id == i.getNode()->getKey());
3985 if(client->serialization_version == SER_FMT_VER_INVALID)
3988 // Don't send if it's the same one
3989 if(client->peer_id == ignore_id)
3995 Player *player = m_env->getPlayer(client->peer_id);
3998 // If player is far away, only set modified blocks not sent
3999 v3f player_pos = player->getPosition();
4000 if(player_pos.getDistanceFrom(p_f) > maxd)
4002 far_players->push_back(client->peer_id);
4009 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
4010 SharedBuffer<u8> reply(replysize);
4011 writeU16(&reply[0], TOCLIENT_ADDNODE);
4012 writeS16(&reply[2], p.X);
4013 writeS16(&reply[4], p.Y);
4014 writeS16(&reply[6], p.Z);
4015 n.serialize(&reply[8], client->serialization_version);
4018 m_con.Send(client->peer_id, 0, reply, true);
4022 void Server::setBlockNotSent(v3s16 p)
4024 for(core::map<u16, RemoteClient*>::Iterator
4025 i = m_clients.getIterator();
4026 i.atEnd()==false; i++)
4028 RemoteClient *client = i.getNode()->getValue();
4029 client->SetBlockNotSent(p);
4033 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
4035 DSTACK(__FUNCTION_NAME);
4037 v3s16 p = block->getPos();
4041 bool completely_air = true;
4042 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
4043 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
4044 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
4046 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
4048 completely_air = false;
4049 x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
4054 infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
4056 infostream<<"[completely air] ";
4057 infostream<<std::endl;
4061 Create a packet with the block in the right format
4064 std::ostringstream os(std::ios_base::binary);
4065 block->serialize(os, ver);
4066 std::string s = os.str();
4067 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
4069 u32 replysize = 8 + blockdata.getSize();
4070 SharedBuffer<u8> reply(replysize);
4071 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
4072 writeS16(&reply[2], p.X);
4073 writeS16(&reply[4], p.Y);
4074 writeS16(&reply[6], p.Z);
4075 memcpy(&reply[8], *blockdata, blockdata.getSize());
4077 /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
4078 <<": \tpacket size: "<<replysize<<std::endl;*/
4083 m_con.Send(peer_id, 1, reply, true);
4086 void Server::SendBlocks(float dtime)
4088 DSTACK(__FUNCTION_NAME);
4090 JMutexAutoLock envlock(m_env_mutex);
4091 JMutexAutoLock conlock(m_con_mutex);
4093 //TimeTaker timer("Server::SendBlocks");
4095 core::array<PrioritySortedBlockTransfer> queue;
4097 s32 total_sending = 0;
4100 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
4102 for(core::map<u16, RemoteClient*>::Iterator
4103 i = m_clients.getIterator();
4104 i.atEnd() == false; i++)
4106 RemoteClient *client = i.getNode()->getValue();
4107 assert(client->peer_id == i.getNode()->getKey());
4109 total_sending += client->SendingCount();
4111 if(client->serialization_version == SER_FMT_VER_INVALID)
4114 client->GetNextBlocks(this, dtime, queue);
4119 // Lowest priority number comes first.
4120 // Lowest is most important.
4123 for(u32 i=0; i<queue.size(); i++)
4125 //TODO: Calculate limit dynamically
4126 if(total_sending >= g_settings->getS32
4127 ("max_simultaneous_block_sends_server_total"))
4130 PrioritySortedBlockTransfer q = queue[i];
4132 MapBlock *block = NULL;
4135 block = m_env->getMap().getBlockNoCreate(q.pos);
4137 catch(InvalidPositionException &e)
4142 RemoteClient *client = getClient(q.peer_id);
4144 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4146 client->SentBlock(q.pos);
4152 struct SendableTexture
4158 SendableTexture(const std::string &name_="", const std::string path_="",
4159 const std::string &data_=""):
4166 void Server::SendTextures(u16 peer_id)
4168 DSTACK(__FUNCTION_NAME);
4170 infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
4174 // Put 5kB in one bunch (this is not accurate)
4175 u32 bytes_per_bunch = 5000;
4177 core::array< core::list<SendableTexture> > texture_bunches;
4178 texture_bunches.push_back(core::list<SendableTexture>());
4180 u32 texture_size_bunch_total = 0;
4181 core::list<ModSpec> mods = getMods(m_modspaths);
4182 for(core::list<ModSpec>::Iterator i = mods.begin();
4183 i != mods.end(); i++){
4185 std::string texturepath = mod.path + DIR_DELIM + "textures";
4186 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
4187 for(u32 j=0; j<dirlist.size(); j++){
4188 if(dirlist[j].dir) // Ignode dirs
4190 std::string tname = dirlist[j].name;
4191 std::string tpath = texturepath + DIR_DELIM + tname;
4193 std::ifstream fis(tpath.c_str(), std::ios_base::binary);
4194 if(fis.good() == false){
4195 errorstream<<"Server::SendTextures(): Could not open \""
4196 <<tname<<"\" for reading"<<std::endl;
4199 std::ostringstream tmp_os(std::ios_base::binary);
4203 fis.read(buf, 1024);
4204 std::streamsize len = fis.gcount();
4205 tmp_os.write(buf, len);
4206 texture_size_bunch_total += len;
4215 errorstream<<"Server::SendTextures(): Failed to read \""
4216 <<tname<<"\""<<std::endl;
4219 /*infostream<<"Server::SendTextures(): Loaded \""
4220 <<tname<<"\""<<std::endl;*/
4222 texture_bunches[texture_bunches.size()-1].push_back(
4223 SendableTexture(tname, tpath, tmp_os.str()));
4225 // Start next bunch if got enough data
4226 if(texture_size_bunch_total >= bytes_per_bunch){
4227 texture_bunches.push_back(core::list<SendableTexture>());
4228 texture_size_bunch_total = 0;
4233 /* Create and send packets */
4235 u32 num_bunches = texture_bunches.size();
4236 for(u32 i=0; i<num_bunches; i++)
4240 u16 total number of texture bunches
4241 u16 index of this bunch
4242 u32 number of textures in this bunch
4250 std::ostringstream os(std::ios_base::binary);
4252 writeU16(os, TOCLIENT_TEXTURES);
4253 writeU16(os, num_bunches);
4255 writeU32(os, texture_bunches[i].size());
4257 for(core::list<SendableTexture>::Iterator
4258 j = texture_bunches[i].begin();
4259 j != texture_bunches[i].end(); j++){
4260 os<<serializeString(j->name);
4261 os<<serializeLongString(j->data);
4265 std::string s = os.str();
4266 infostream<<"Server::SendTextures(): bunch "<<i<<"/"<<num_bunches
4267 <<" textures="<<texture_bunches[i].size()
4268 <<" size=" <<s.size()<<std::endl;
4269 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4271 m_con.Send(peer_id, 0, data, true);
4279 void Server::HandlePlayerHP(Player *player, s16 damage)
4281 if(player->hp > damage)
4283 player->hp -= damage;
4284 SendPlayerHP(player);
4288 infostream<<"Server::HandlePlayerHP(): Player "
4289 <<player->getName()<<" dies"<<std::endl;
4293 //TODO: Throw items around
4295 // Handle players that are not connected
4296 if(player->peer_id == PEER_ID_INEXISTENT){
4297 RespawnPlayer(player);
4301 SendPlayerHP(player);
4303 RemoteClient *client = getClient(player->peer_id);
4304 if(client->net_proto_version >= 3)
4306 SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
4310 RespawnPlayer(player);
4315 void Server::RespawnPlayer(Player *player)
4317 v3f pos = findSpawnPos(m_env->getServerMap());
4318 player->setPosition(pos);
4320 SendMovePlayer(player);
4321 SendPlayerHP(player);
4324 void Server::UpdateCrafting(u16 peer_id)
4326 DSTACK(__FUNCTION_NAME);
4328 Player* player = m_env->getPlayer(peer_id);
4332 Calculate crafting stuff
4334 if(g_settings->getBool("creative_mode") == false)
4336 InventoryList *clist = player->inventory.getList("craft");
4337 InventoryList *rlist = player->inventory.getList("craftresult");
4339 if(rlist && rlist->getUsedSlots() == 0)
4340 player->craftresult_is_preview = true;
4342 if(rlist && player->craftresult_is_preview)
4344 rlist->clearItems();
4346 if(clist && rlist && player->craftresult_is_preview)
4348 // Get result of crafting grid
4350 std::vector<InventoryItem*> items;
4351 for(u16 i=0; i<9; i++){
4352 if(clist->getItem(i) == NULL)
4353 items.push_back(NULL);
4355 items.push_back(clist->getItem(i)->clone());
4357 CraftPointerInput cpi(3, items);
4359 InventoryItem *result = m_craftdef->getCraftResult(cpi, this);
4360 //InventoryItem *result = craft_get_result(items, this);
4362 rlist->addItem(result);
4365 } // if creative_mode == false
4368 RemoteClient* Server::getClient(u16 peer_id)
4370 DSTACK(__FUNCTION_NAME);
4371 //JMutexAutoLock lock(m_con_mutex);
4372 core::map<u16, RemoteClient*>::Node *n;
4373 n = m_clients.find(peer_id);
4374 // A client should exist for all peers
4376 return n->getValue();
4379 std::wstring Server::getStatusString()
4381 std::wostringstream os(std::ios_base::binary);
4384 os<<L"version="<<narrow_to_wide(VERSION_STRING);
4386 os<<L", uptime="<<m_uptime.get();
4387 // Information about clients
4389 for(core::map<u16, RemoteClient*>::Iterator
4390 i = m_clients.getIterator();
4391 i.atEnd() == false; i++)
4393 // Get client and check that it is valid
4394 RemoteClient *client = i.getNode()->getValue();
4395 assert(client->peer_id == i.getNode()->getKey());
4396 if(client->serialization_version == SER_FMT_VER_INVALID)
4399 Player *player = m_env->getPlayer(client->peer_id);
4400 // Get name of player
4401 std::wstring name = L"unknown";
4403 name = narrow_to_wide(player->getName());
4404 // Add name to information string
4408 if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
4409 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4410 if(g_settings->get("motd") != "")
4411 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
4415 // Saves g_settings to configpath given at initialization
4416 void Server::saveConfig()
4418 if(m_configpath != "")
4419 g_settings->updateConfigFile(m_configpath.c_str());
4422 void Server::notifyPlayer(const char *name, const std::wstring msg)
4424 Player *player = m_env->getPlayer(name);
4427 SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
4430 void Server::notifyPlayers(const std::wstring msg)
4432 BroadcastChatMessage(msg);
4435 // IGameDef interface
4437 IToolDefManager* Server::getToolDefManager()
4441 INodeDefManager* Server::getNodeDefManager()
4445 ICraftDefManager* Server::getCraftDefManager()
4449 ITextureSource* Server::getTextureSource()
4453 u16 Server::allocateUnknownNodeId(const std::string &name)
4455 return m_nodedef->allocateDummy(name);
4458 IWritableToolDefManager* Server::getWritableToolDefManager()
4462 IWritableNodeDefManager* Server::getWritableNodeDefManager()
4466 IWritableCraftDefManager* Server::getWritableCraftDefManager()
4471 v3f findSpawnPos(ServerMap &map)
4473 //return v3f(50,50,50)*BS;
4478 nodepos = v2s16(0,0);
4483 // Try to find a good place a few times
4484 for(s32 i=0; i<1000; i++)
4487 // We're going to try to throw the player to this position
4488 v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
4489 -range + (myrand()%(range*2)));
4490 //v2s16 sectorpos = getNodeSectorPos(nodepos2d);
4491 // Get ground height at point (fallbacks to heightmap function)
4492 s16 groundheight = map.findGroundLevel(nodepos2d);
4493 // Don't go underwater
4494 if(groundheight < WATER_LEVEL)
4496 //infostream<<"-> Underwater"<<std::endl;
4499 // Don't go to high places
4500 if(groundheight > WATER_LEVEL + 4)
4502 //infostream<<"-> Underwater"<<std::endl;
4506 nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
4507 bool is_good = false;
4509 for(s32 i=0; i<10; i++){
4510 v3s16 blockpos = getNodeBlockPos(nodepos);
4511 map.emergeBlock(blockpos, true);
4512 MapNode n = map.getNodeNoEx(nodepos);
4513 if(n.getContent() == CONTENT_AIR){
4524 // Found a good place
4525 //infostream<<"Searched through "<<i<<" places."<<std::endl;
4531 return intToFloat(nodepos, BS);
4534 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4537 Try to get an existing player
4539 Player *player = m_env->getPlayer(name);
4542 // If player is already connected, cancel
4543 if(player->peer_id != 0)
4545 infostream<<"emergePlayer(): Player already connected"<<std::endl;
4550 player->peer_id = peer_id;
4552 // Reset inventory to creative if in creative mode
4553 if(g_settings->getBool("creative_mode"))
4555 // Warning: double code below
4556 // Backup actual inventory
4557 player->inventory_backup = new Inventory();
4558 *(player->inventory_backup) = player->inventory;
4559 // Set creative inventory
4560 craft_set_creative_inventory(player, this);
4567 If player with the wanted peer_id already exists, cancel.
4569 if(m_env->getPlayer(peer_id) != NULL)
4571 infostream<<"emergePlayer(): Player with wrong name but same"
4572 " peer_id already exists"<<std::endl;
4580 // Add authentication stuff
4581 m_authmanager.add(name);
4582 m_authmanager.setPassword(name, password);
4583 m_authmanager.setPrivs(name,
4584 stringToPrivs(g_settings->get("default_privs")));
4590 infostream<<"Server: Finding spawn place for player \""
4591 <<name<<"\""<<std::endl;
4593 v3f pos = findSpawnPos(m_env->getServerMap());
4595 player = new ServerRemotePlayer(m_env, pos, peer_id, name);
4598 Add player to environment
4601 m_env->addPlayer(player);
4604 Add stuff to inventory
4607 if(g_settings->getBool("creative_mode"))
4609 // Warning: double code above
4610 // Backup actual inventory
4611 player->inventory_backup = new Inventory();
4612 *(player->inventory_backup) = player->inventory;
4613 // Set creative inventory
4614 craft_set_creative_inventory(player, this);
4616 else if(g_settings->getBool("give_initial_stuff"))
4618 craft_give_initial_stuff(player, this);
4623 } // create new player
4626 void Server::handlePeerChange(PeerChange &c)
4628 JMutexAutoLock envlock(m_env_mutex);
4629 JMutexAutoLock conlock(m_con_mutex);
4631 if(c.type == PEER_ADDED)
4638 core::map<u16, RemoteClient*>::Node *n;
4639 n = m_clients.find(c.peer_id);
4640 // The client shouldn't already exist
4644 RemoteClient *client = new RemoteClient();
4645 client->peer_id = c.peer_id;
4646 m_clients.insert(client->peer_id, client);
4649 else if(c.type == PEER_REMOVED)
4656 core::map<u16, RemoteClient*>::Node *n;
4657 n = m_clients.find(c.peer_id);
4658 // The client should exist
4662 Mark objects to be not known by the client
4664 RemoteClient *client = n->getValue();
4666 for(core::map<u16, bool>::Iterator
4667 i = client->m_known_objects.getIterator();
4668 i.atEnd()==false; i++)
4671 u16 id = i.getNode()->getKey();
4672 ServerActiveObject* obj = m_env->getActiveObject(id);
4674 if(obj && obj->m_known_by_count > 0)
4675 obj->m_known_by_count--;
4678 // Collect information about leaving in chat
4679 std::wstring message;
4681 Player *player = m_env->getPlayer(c.peer_id);
4684 std::wstring name = narrow_to_wide(player->getName());
4687 message += L" left game";
4689 message += L" (timed out)";
4695 m_env->removePlayer(c.peer_id);
4698 // Set player client disconnected
4700 Player *player = m_env->getPlayer(c.peer_id);
4702 player->peer_id = 0;
4709 std::ostringstream os(std::ios_base::binary);
4710 for(core::map<u16, RemoteClient*>::Iterator
4711 i = m_clients.getIterator();
4712 i.atEnd() == false; i++)
4714 RemoteClient *client = i.getNode()->getValue();
4715 assert(client->peer_id == i.getNode()->getKey());
4716 if(client->serialization_version == SER_FMT_VER_INVALID)
4719 Player *player = m_env->getPlayer(client->peer_id);
4722 // Get name of player
4723 os<<player->getName()<<" ";
4726 actionstream<<player->getName()<<" "
4727 <<(c.timeout?"times out.":"leaves game.")
4728 <<" List of players: "
4729 <<os.str()<<std::endl;
4734 delete m_clients[c.peer_id];
4735 m_clients.remove(c.peer_id);
4737 // Send player info to all remaining clients
4740 // Send leave chat message to all remaining clients
4741 BroadcastChatMessage(message);
4750 void Server::handlePeerChanges()
4752 while(m_peer_change_queue.size() > 0)
4754 PeerChange c = m_peer_change_queue.pop_front();
4756 infostream<<"Server: Handling peer change: "
4757 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4760 handlePeerChange(c);
4764 u64 Server::getPlayerPrivs(Player *player)
4768 std::string playername = player->getName();
4769 // Local player gets all privileges regardless of
4770 // what's set on their account.
4771 if(g_settings->get("name") == playername)
4777 return getPlayerAuthPrivs(playername);
4781 void dedicated_server_loop(Server &server, bool &kill)
4783 DSTACK(__FUNCTION_NAME);
4785 infostream<<DTIME<<std::endl;
4786 infostream<<"========================"<<std::endl;
4787 infostream<<"Running dedicated server"<<std::endl;
4788 infostream<<"========================"<<std::endl;
4789 infostream<<std::endl;
4791 IntervalLimiter m_profiler_interval;
4795 // This is kind of a hack but can be done like this
4796 // because server.step() is very light
4798 ScopeProfiler sp(g_profiler, "dedicated server sleep");
4803 if(server.getShutdownRequested() || kill)
4805 infostream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4812 float profiler_print_interval =
4813 g_settings->getFloat("profiler_print_interval");
4814 if(profiler_print_interval != 0)
4816 if(m_profiler_interval.step(0.030, profiler_print_interval))
4818 infostream<<"Profiler:"<<std::endl;
4819 g_profiler->print(infostream);
4820 g_profiler->clear();
4827 static int counter = 0;
4833 core::list<PlayerInfo> list = server.getPlayerInfo();
4834 core::list<PlayerInfo>::Iterator i;
4835 static u32 sum_old = 0;
4836 u32 sum = PIChecksum(list);
4839 infostream<<DTIME<<"Player info:"<<std::endl;
4840 for(i=list.begin(); i!=list.end(); i++)
4842 i->PrintLine(&infostream);