Update inventory texture too
[oweals/minetest.git] / src / server.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include "utility.h"
22 #include <iostream>
23 #include "clientserver.h"
24 #include "map.h"
25 #include "jmutexautolock.h"
26 #include "main.h"
27 #include "constants.h"
28 #include "voxel.h"
29 #include "materials.h"
30 #include "mineral.h"
31 #include "config.h"
32 #include "servercommand.h"
33 #include "filesys.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
37 #include "mapblock.h"
38 #include "serverobject.h"
39 #include "settings.h"
40 #include "profiler.h"
41 #include "log.h"
42 #include "script.h"
43 #include "scriptapi.h"
44 #include "nodedef.h"
45 #include "tooldef.h"
46
47 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
48
49 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
50
51 class MapEditEventIgnorer
52 {
53 public:
54         MapEditEventIgnorer(bool *flag):
55                 m_flag(flag)
56         {
57                 if(*m_flag == false)
58                         *m_flag = true;
59                 else
60                         m_flag = NULL;
61         }
62
63         ~MapEditEventIgnorer()
64         {
65                 if(m_flag)
66                 {
67                         assert(*m_flag);
68                         *m_flag = false;
69                 }
70         }
71         
72 private:
73         bool *m_flag;
74 };
75
76 void * ServerThread::Thread()
77 {
78         ThreadStarted();
79
80         log_register_thread("ServerThread");
81
82         DSTACK(__FUNCTION_NAME);
83
84         BEGIN_DEBUG_EXCEPTION_HANDLER
85
86         while(getRun())
87         {
88                 try{
89                         //TimeTaker timer("AsyncRunStep() + Receive()");
90
91                         {
92                                 //TimeTaker timer("AsyncRunStep()");
93                                 m_server->AsyncRunStep();
94                         }
95                 
96                         //infostream<<"Running m_server->Receive()"<<std::endl;
97                         m_server->Receive();
98                 }
99                 catch(con::NoIncomingDataException &e)
100                 {
101                 }
102                 catch(con::PeerNotFoundException &e)
103                 {
104                         infostream<<"Server: PeerNotFoundException"<<std::endl;
105                 }
106         }
107         
108         END_DEBUG_EXCEPTION_HANDLER(errorstream)
109
110         return NULL;
111 }
112
113 void * EmergeThread::Thread()
114 {
115         ThreadStarted();
116
117         log_register_thread("EmergeThread");
118
119         DSTACK(__FUNCTION_NAME);
120
121         BEGIN_DEBUG_EXCEPTION_HANDLER
122
123         bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
124         
125         /*
126                 Get block info from queue, emerge them and send them
127                 to clients.
128
129                 After queue is empty, exit.
130         */
131         while(getRun())
132         {
133                 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
134                 if(qptr == NULL)
135                         break;
136                 
137                 SharedPtr<QueuedBlockEmerge> q(qptr);
138
139                 v3s16 &p = q->pos;
140                 v2s16 p2d(p.X,p.Z);
141
142                 /*
143                         Do not generate over-limit
144                 */
145                 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
146                 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
147                 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
148                 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
149                 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
150                 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
151                         continue;
152                         
153                 //infostream<<"EmergeThread::Thread(): running"<<std::endl;
154
155                 //TimeTaker timer("block emerge");
156                 
157                 /*
158                         Try to emerge it from somewhere.
159
160                         If it is only wanted as optional, only loading from disk
161                         will be allowed.
162                 */
163                 
164                 /*
165                         Check if any peer wants it as non-optional. In that case it
166                         will be generated.
167
168                         Also decrement the emerge queue count in clients.
169                 */
170
171                 bool only_from_disk = true;
172
173                 {
174                         core::map<u16, u8>::Iterator i;
175                         for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
176                         {
177                                 //u16 peer_id = i.getNode()->getKey();
178
179                                 // Check flags
180                                 u8 flags = i.getNode()->getValue();
181                                 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
182                                         only_from_disk = false;
183                                 
184                         }
185                 }
186                 
187                 if(enable_mapgen_debug_info)
188                         infostream<<"EmergeThread: p="
189                                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
190                                         <<"only_from_disk="<<only_from_disk<<std::endl;
191                 
192                 ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
193                         
194                 //core::map<v3s16, MapBlock*> changed_blocks;
195                 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
196
197                 MapBlock *block = NULL;
198                 bool got_block = true;
199                 core::map<v3s16, MapBlock*> modified_blocks;
200                 
201                 /*
202                         Fetch block from map or generate a single block
203                 */
204                 {
205                         JMutexAutoLock envlock(m_server->m_env_mutex);
206                         
207                         // Load sector if it isn't loaded
208                         if(map.getSectorNoGenerateNoEx(p2d) == NULL)
209                                 //map.loadSectorFull(p2d);
210                                 map.loadSectorMeta(p2d);
211
212                         block = map.getBlockNoCreateNoEx(p);
213                         if(!block || block->isDummy() || !block->isGenerated())
214                         {
215                                 if(enable_mapgen_debug_info)
216                                         infostream<<"EmergeThread: not in memory, loading"<<std::endl;
217
218                                 // Get, load or create sector
219                                 /*ServerMapSector *sector =
220                                                 (ServerMapSector*)map.createSector(p2d);*/
221
222                                 // Load/generate block
223
224                                 /*block = map.emergeBlock(p, sector, changed_blocks,
225                                                 lighting_invalidated_blocks);*/
226
227                                 block = map.loadBlock(p);
228                                 
229                                 if(only_from_disk == false)
230                                 {
231                                         if(block == NULL || block->isGenerated() == false)
232                                         {
233                                                 if(enable_mapgen_debug_info)
234                                                         infostream<<"EmergeThread: generating"<<std::endl;
235                                                 block = map.generateBlock(p, modified_blocks);
236                                         }
237                                 }
238
239                                 if(enable_mapgen_debug_info)
240                                         infostream<<"EmergeThread: ended up with: "
241                                                         <<analyze_block(block)<<std::endl;
242
243                                 if(block == NULL)
244                                 {
245                                         got_block = false;
246                                 }
247                                 else
248                                 {
249                                         /*
250                                                 Ignore map edit events, they will not need to be
251                                                 sent to anybody because the block hasn't been sent
252                                                 to anybody
253                                         */
254                                         MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
255                                         
256                                         // Activate objects and stuff
257                                         m_server->m_env->activateBlock(block, 3600);
258                                 }
259                         }
260                         else
261                         {
262                                 /*if(block->getLightingExpired()){
263                                         lighting_invalidated_blocks[block->getPos()] = block;
264                                 }*/
265                         }
266
267                         // TODO: Some additional checking and lighting updating,
268                         //       see emergeBlock
269                 }
270
271                 {//envlock
272                 JMutexAutoLock envlock(m_server->m_env_mutex);
273                 
274                 if(got_block)
275                 {
276                         /*
277                                 Collect a list of blocks that have been modified in
278                                 addition to the fetched one.
279                         */
280
281 #if 0
282                         if(lighting_invalidated_blocks.size() > 0)
283                         {
284                                 /*infostream<<"lighting "<<lighting_invalidated_blocks.size()
285                                                 <<" blocks"<<std::endl;*/
286                         
287                                 // 50-100ms for single block generation
288                                 //TimeTaker timer("** EmergeThread updateLighting");
289                                 
290                                 // Update lighting without locking the environment mutex,
291                                 // add modified blocks to changed blocks
292                                 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
293                         }
294                                 
295                         // Add all from changed_blocks to modified_blocks
296                         for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
297                                         i.atEnd() == false; i++)
298                         {
299                                 MapBlock *block = i.getNode()->getValue();
300                                 modified_blocks.insert(block->getPos(), block);
301                         }
302 #endif
303                 }
304                 // If we got no block, there should be no invalidated blocks
305                 else
306                 {
307                         //assert(lighting_invalidated_blocks.size() == 0);
308                 }
309
310                 }//envlock
311
312                 /*
313                         Set sent status of modified blocks on clients
314                 */
315         
316                 // NOTE: Server's clients are also behind the connection mutex
317                 JMutexAutoLock lock(m_server->m_con_mutex);
318
319                 /*
320                         Add the originally fetched block to the modified list
321                 */
322                 if(got_block)
323                 {
324                         modified_blocks.insert(p, block);
325                 }
326                 
327                 /*
328                         Set the modified blocks unsent for all the clients
329                 */
330                 
331                 for(core::map<u16, RemoteClient*>::Iterator
332                                 i = m_server->m_clients.getIterator();
333                                 i.atEnd() == false; i++)
334                 {
335                         RemoteClient *client = i.getNode()->getValue();
336                         
337                         if(modified_blocks.size() > 0)
338                         {
339                                 // Remove block from sent history
340                                 client->SetBlocksNotSent(modified_blocks);
341                         }
342                 }
343                 
344         }
345
346         END_DEBUG_EXCEPTION_HANDLER(errorstream)
347
348         return NULL;
349 }
350
351 void RemoteClient::GetNextBlocks(Server *server, float dtime,
352                 core::array<PrioritySortedBlockTransfer> &dest)
353 {
354         DSTACK(__FUNCTION_NAME);
355         
356         /*u32 timer_result;
357         TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
358         
359         // Increment timers
360         m_nothing_to_send_pause_timer -= dtime;
361         m_nearest_unsent_reset_timer += dtime;
362         
363         if(m_nothing_to_send_pause_timer >= 0)
364         {
365                 return;
366         }
367
368         // Won't send anything if already sending
369         if(m_blocks_sending.size() >= g_settings->getU16
370                         ("max_simultaneous_block_sends_per_client"))
371         {
372                 //infostream<<"Not sending any blocks, Queue full."<<std::endl;
373                 return;
374         }
375
376         //TimeTaker timer("RemoteClient::GetNextBlocks");
377         
378         Player *player = server->m_env->getPlayer(peer_id);
379
380         assert(player != NULL);
381
382         v3f playerpos = player->getPosition();
383         v3f playerspeed = player->getSpeed();
384         v3f playerspeeddir(0,0,0);
385         if(playerspeed.getLength() > 1.0*BS)
386                 playerspeeddir = playerspeed / playerspeed.getLength();
387         // Predict to next block
388         v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
389
390         v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
391
392         v3s16 center = getNodeBlockPos(center_nodepos);
393         
394         // Camera position and direction
395         v3f camera_pos = player->getEyePosition();
396         v3f camera_dir = v3f(0,0,1);
397         camera_dir.rotateYZBy(player->getPitch());
398         camera_dir.rotateXZBy(player->getYaw());
399
400         /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
401                         <<camera_dir.Z<<")"<<std::endl;*/
402
403         /*
404                 Get the starting value of the block finder radius.
405         */
406                 
407         if(m_last_center != center)
408         {
409                 m_nearest_unsent_d = 0;
410                 m_last_center = center;
411         }
412
413         /*infostream<<"m_nearest_unsent_reset_timer="
414                         <<m_nearest_unsent_reset_timer<<std::endl;*/
415                         
416         // Reset periodically to workaround for some bugs or stuff
417         if(m_nearest_unsent_reset_timer > 20.0)
418         {
419                 m_nearest_unsent_reset_timer = 0;
420                 m_nearest_unsent_d = 0;
421                 //infostream<<"Resetting m_nearest_unsent_d for "
422                 //              <<server->getPlayerName(peer_id)<<std::endl;
423         }
424
425         //s16 last_nearest_unsent_d = m_nearest_unsent_d;
426         s16 d_start = m_nearest_unsent_d;
427
428         //infostream<<"d_start="<<d_start<<std::endl;
429
430         u16 max_simul_sends_setting = g_settings->getU16
431                         ("max_simultaneous_block_sends_per_client");
432         u16 max_simul_sends_usually = max_simul_sends_setting;
433
434         /*
435                 Check the time from last addNode/removeNode.
436                 
437                 Decrease send rate if player is building stuff.
438         */
439         m_time_from_building += dtime;
440         if(m_time_from_building < g_settings->getFloat(
441                                 "full_block_send_enable_min_time_from_building"))
442         {
443                 max_simul_sends_usually
444                         = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
445         }
446         
447         /*
448                 Number of blocks sending + number of blocks selected for sending
449         */
450         u32 num_blocks_selected = m_blocks_sending.size();
451         
452         /*
453                 next time d will be continued from the d from which the nearest
454                 unsent block was found this time.
455
456                 This is because not necessarily any of the blocks found this
457                 time are actually sent.
458         */
459         s32 new_nearest_unsent_d = -1;
460
461         s16 d_max = g_settings->getS16("max_block_send_distance");
462         s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
463         
464         // Don't loop very much at a time
465         s16 max_d_increment_at_time = 2;
466         if(d_max > d_start + max_d_increment_at_time)
467                 d_max = d_start + max_d_increment_at_time;
468         /*if(d_max_gen > d_start+2)
469                 d_max_gen = d_start+2;*/
470         
471         //infostream<<"Starting from "<<d_start<<std::endl;
472
473         s32 nearest_emerged_d = -1;
474         s32 nearest_emergefull_d = -1;
475         s32 nearest_sent_d = -1;
476         bool queue_is_full = false;
477         
478         s16 d;
479         for(d = d_start; d <= d_max; d++)
480         {
481                 /*errorstream<<"checking d="<<d<<" for "
482                                 <<server->getPlayerName(peer_id)<<std::endl;*/
483                 //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
484                 
485                 /*
486                         If m_nearest_unsent_d was changed by the EmergeThread
487                         (it can change it to 0 through SetBlockNotSent),
488                         update our d to it.
489                         Else update m_nearest_unsent_d
490                 */
491                 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
492                 {
493                         d = m_nearest_unsent_d;
494                         last_nearest_unsent_d = m_nearest_unsent_d;
495                 }*/
496
497                 /*
498                         Get the border/face dot coordinates of a "d-radiused"
499                         box
500                 */
501                 core::list<v3s16> list;
502                 getFacePositions(list, d);
503                 
504                 core::list<v3s16>::Iterator li;
505                 for(li=list.begin(); li!=list.end(); li++)
506                 {
507                         v3s16 p = *li + center;
508                         
509                         /*
510                                 Send throttling
511                                 - Don't allow too many simultaneous transfers
512                                 - EXCEPT when the blocks are very close
513
514                                 Also, don't send blocks that are already flying.
515                         */
516                         
517                         // Start with the usual maximum
518                         u16 max_simul_dynamic = max_simul_sends_usually;
519                         
520                         // If block is very close, allow full maximum
521                         if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
522                                 max_simul_dynamic = max_simul_sends_setting;
523
524                         // Don't select too many blocks for sending
525                         if(num_blocks_selected >= max_simul_dynamic)
526                         {
527                                 queue_is_full = true;
528                                 goto queue_full_break;
529                         }
530                         
531                         // Don't send blocks that are currently being transferred
532                         if(m_blocks_sending.find(p) != NULL)
533                                 continue;
534                 
535                         /*
536                                 Do not go over-limit
537                         */
538                         if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
539                         || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
540                         || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
541                         || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
542                         || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
543                         || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
544                                 continue;
545                 
546                         // If this is true, inexistent block will be made from scratch
547                         bool generate = d <= d_max_gen;
548                         
549                         {
550                                 /*// Limit the generating area vertically to 2/3
551                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
552                                         generate = false;*/
553
554                                 // Limit the send area vertically to 1/2
555                                 if(abs(p.Y - center.Y) > d_max / 2)
556                                         continue;
557                         }
558
559 #if 0
560                         /*
561                                 If block is far away, don't generate it unless it is
562                                 near ground level.
563                         */
564                         if(d >= 4)
565                         {
566         #if 1
567                                 // Block center y in nodes
568                                 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
569                                 // Don't generate if it's very high or very low
570                                 if(y < -64 || y > 64)
571                                         generate = false;
572         #endif
573         #if 0
574                                 v2s16 p2d_nodes_center(
575                                         MAP_BLOCKSIZE*p.X,
576                                         MAP_BLOCKSIZE*p.Z);
577                                 
578                                 // Get ground height in nodes
579                                 s16 gh = server->m_env->getServerMap().findGroundLevel(
580                                                 p2d_nodes_center);
581
582                                 // If differs a lot, don't generate
583                                 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
584                                         generate = false;
585                                         // Actually, don't even send it
586                                         //continue;
587         #endif
588                         }
589 #endif
590
591                         //infostream<<"d="<<d<<std::endl;
592 #if 1
593                         /*
594                                 Don't generate or send if not in sight
595                                 FIXME This only works if the client uses a small enough
596                                 FOV setting. The default of 72 degrees is fine.
597                         */
598
599                         float camera_fov = (72.0*PI/180) * 4./3.;
600                         if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
601                         {
602                                 continue;
603                         }
604 #endif
605                         /*
606                                 Don't send already sent blocks
607                         */
608                         {
609                                 if(m_blocks_sent.find(p) != NULL)
610                                 {
611                                         continue;
612                                 }
613                         }
614
615                         /*
616                                 Check if map has this block
617                         */
618                         MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
619                         
620                         bool surely_not_found_on_disk = false;
621                         bool block_is_invalid = false;
622                         if(block != NULL)
623                         {
624                                 // Reset usage timer, this block will be of use in the future.
625                                 block->resetUsageTimer();
626
627                                 // Block is dummy if data doesn't exist.
628                                 // It means it has been not found from disk and not generated
629                                 if(block->isDummy())
630                                 {
631                                         surely_not_found_on_disk = true;
632                                 }
633                                 
634                                 // Block is valid if lighting is up-to-date and data exists
635                                 if(block->isValid() == false)
636                                 {
637                                         block_is_invalid = true;
638                                 }
639                                 
640                                 /*if(block->isFullyGenerated() == false)
641                                 {
642                                         block_is_invalid = true;
643                                 }*/
644
645 #if 0
646                                 v2s16 p2d(p.X, p.Z);
647                                 ServerMap *map = (ServerMap*)(&server->m_env->getMap());
648                                 v2s16 chunkpos = map->sector_to_chunk(p2d);
649                                 if(map->chunkNonVolatile(chunkpos) == false)
650                                         block_is_invalid = true;
651 #endif
652                                 if(block->isGenerated() == false)
653                                         block_is_invalid = true;
654 #if 1
655                                 /*
656                                         If block is not close, don't send it unless it is near
657                                         ground level.
658
659                                         Block is near ground level if night-time mesh
660                                         differs from day-time mesh.
661                                 */
662                                 if(d >= 4)
663                                 {
664                                         if(block->dayNightDiffed() == false)
665                                                 continue;
666                                 }
667 #endif
668                         }
669
670                         /*
671                                 If block has been marked to not exist on disk (dummy)
672                                 and generating new ones is not wanted, skip block.
673                         */
674                         if(generate == false && surely_not_found_on_disk == true)
675                         {
676                                 // get next one.
677                                 continue;
678                         }
679
680                         /*
681                                 Add inexistent block to emerge queue.
682                         */
683                         if(block == NULL || surely_not_found_on_disk || block_is_invalid)
684                         {
685                                 //TODO: Get value from somewhere
686                                 // Allow only one block in emerge queue
687                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
688                                 // Allow two blocks in queue per client
689                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
690                                 if(server->m_emerge_queue.peerItemCount(peer_id) < 25)
691                                 {
692                                         //infostream<<"Adding block to emerge queue"<<std::endl;
693                                         
694                                         // Add it to the emerge queue and trigger the thread
695                                         
696                                         u8 flags = 0;
697                                         if(generate == false)
698                                                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
699                                         
700                                         server->m_emerge_queue.addBlock(peer_id, p, flags);
701                                         server->m_emergethread.trigger();
702
703                                         if(nearest_emerged_d == -1)
704                                                 nearest_emerged_d = d;
705                                 } else {
706                                         if(nearest_emergefull_d == -1)
707                                                 nearest_emergefull_d = d;
708                                 }
709                                 
710                                 // get next one.
711                                 continue;
712                         }
713
714                         if(nearest_sent_d == -1)
715                                 nearest_sent_d = d;
716
717                         /*
718                                 Add block to send queue
719                         */
720
721                         /*errorstream<<"sending from d="<<d<<" to "
722                                         <<server->getPlayerName(peer_id)<<std::endl;*/
723
724                         PrioritySortedBlockTransfer q((float)d, p, peer_id);
725
726                         dest.push_back(q);
727
728                         num_blocks_selected += 1;
729                 }
730         }
731 queue_full_break:
732
733         //infostream<<"Stopped at "<<d<<std::endl;
734         
735         // If nothing was found for sending and nothing was queued for
736         // emerging, continue next time browsing from here
737         if(nearest_emerged_d != -1){
738                 new_nearest_unsent_d = nearest_emerged_d;
739         } else if(nearest_emergefull_d != -1){
740                 new_nearest_unsent_d = nearest_emergefull_d;
741         } else {
742                 if(d > g_settings->getS16("max_block_send_distance")){
743                         new_nearest_unsent_d = 0;
744                         m_nothing_to_send_pause_timer = 2.0;
745                         /*infostream<<"GetNextBlocks(): d wrapped around for "
746                                         <<server->getPlayerName(peer_id)
747                                         <<"; setting to 0 and pausing"<<std::endl;*/
748                 } else {
749                         if(nearest_sent_d != -1)
750                                 new_nearest_unsent_d = nearest_sent_d;
751                         else
752                                 new_nearest_unsent_d = d;
753                 }
754         }
755
756         if(new_nearest_unsent_d != -1)
757                 m_nearest_unsent_d = new_nearest_unsent_d;
758
759         /*timer_result = timer.stop(true);
760         if(timer_result != 0)
761                 infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
762 }
763
764 void RemoteClient::SendObjectData(
765                 Server *server,
766                 float dtime,
767                 core::map<v3s16, bool> &stepped_blocks
768         )
769 {
770         DSTACK(__FUNCTION_NAME);
771
772         // Can't send anything without knowing version
773         if(serialization_version == SER_FMT_VER_INVALID)
774         {
775                 infostream<<"RemoteClient::SendObjectData(): Not sending, no version."
776                                 <<std::endl;
777                 return;
778         }
779
780         /*
781                 Send a TOCLIENT_OBJECTDATA packet.
782                 Sent as unreliable.
783
784                 u16 command
785                 u16 number of player positions
786                 for each player:
787                         u16 peer_id
788                         v3s32 position*100
789                         v3s32 speed*100
790                         s32 pitch*100
791                         s32 yaw*100
792                 u16 count of blocks
793                 for each block:
794                         block objects
795         */
796
797         std::ostringstream os(std::ios_base::binary);
798         u8 buf[12];
799         
800         // Write command
801         writeU16(buf, TOCLIENT_OBJECTDATA);
802         os.write((char*)buf, 2);
803         
804         /*
805                 Get and write player data
806         */
807         
808         // Get connected players
809         core::list<Player*> players = server->m_env->getPlayers(true);
810
811         // Write player count
812         u16 playercount = players.size();
813         writeU16(buf, playercount);
814         os.write((char*)buf, 2);
815
816         core::list<Player*>::Iterator i;
817         for(i = players.begin();
818                         i != players.end(); i++)
819         {
820                 Player *player = *i;
821
822                 v3f pf = player->getPosition();
823                 v3f sf = player->getSpeed();
824
825                 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
826                 v3s32 speed_i   (sf.X*100, sf.Y*100, sf.Z*100);
827                 s32   pitch_i   (player->getPitch() * 100);
828                 s32   yaw_i     (player->getYaw() * 100);
829                 
830                 writeU16(buf, player->peer_id);
831                 os.write((char*)buf, 2);
832                 writeV3S32(buf, position_i);
833                 os.write((char*)buf, 12);
834                 writeV3S32(buf, speed_i);
835                 os.write((char*)buf, 12);
836                 writeS32(buf, pitch_i);
837                 os.write((char*)buf, 4);
838                 writeS32(buf, yaw_i);
839                 os.write((char*)buf, 4);
840         }
841         
842         /*
843                 Get and write object data (dummy, for compatibility)
844         */
845
846         // Write block count
847         writeU16(buf, 0);
848         os.write((char*)buf, 2);
849
850         /*
851                 Send data
852         */
853         
854         //infostream<<"Server: Sending object data to "<<peer_id<<std::endl;
855
856         // Make data buffer
857         std::string s = os.str();
858         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
859         // Send as unreliable
860         server->m_con.Send(peer_id, 0, data, false);
861 }
862
863 void RemoteClient::GotBlock(v3s16 p)
864 {
865         if(m_blocks_sending.find(p) != NULL)
866                 m_blocks_sending.remove(p);
867         else
868         {
869                 /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
870                                 " m_blocks_sending"<<std::endl;*/
871                 m_excess_gotblocks++;
872         }
873         m_blocks_sent.insert(p, true);
874 }
875
876 void RemoteClient::SentBlock(v3s16 p)
877 {
878         if(m_blocks_sending.find(p) == NULL)
879                 m_blocks_sending.insert(p, 0.0);
880         else
881                 infostream<<"RemoteClient::SentBlock(): Sent block"
882                                 " already in m_blocks_sending"<<std::endl;
883 }
884
885 void RemoteClient::SetBlockNotSent(v3s16 p)
886 {
887         m_nearest_unsent_d = 0;
888         
889         if(m_blocks_sending.find(p) != NULL)
890                 m_blocks_sending.remove(p);
891         if(m_blocks_sent.find(p) != NULL)
892                 m_blocks_sent.remove(p);
893 }
894
895 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
896 {
897         m_nearest_unsent_d = 0;
898         
899         for(core::map<v3s16, MapBlock*>::Iterator
900                         i = blocks.getIterator();
901                         i.atEnd()==false; i++)
902         {
903                 v3s16 p = i.getNode()->getKey();
904
905                 if(m_blocks_sending.find(p) != NULL)
906                         m_blocks_sending.remove(p);
907                 if(m_blocks_sent.find(p) != NULL)
908                         m_blocks_sent.remove(p);
909         }
910 }
911
912 /*
913         PlayerInfo
914 */
915
916 PlayerInfo::PlayerInfo()
917 {
918         name[0] = 0;
919         avg_rtt = 0;
920 }
921
922 void PlayerInfo::PrintLine(std::ostream *s)
923 {
924         (*s)<<id<<": ";
925         (*s)<<"\""<<name<<"\" ("
926                         <<(position.X/10)<<","<<(position.Y/10)
927                         <<","<<(position.Z/10)<<") ";
928         address.print(s);
929         (*s)<<" avg_rtt="<<avg_rtt;
930         (*s)<<std::endl;
931 }
932
933 u32 PIChecksum(core::list<PlayerInfo> &l)
934 {
935         core::list<PlayerInfo>::Iterator i;
936         u32 checksum = 1;
937         u32 a = 10;
938         for(i=l.begin(); i!=l.end(); i++)
939         {
940                 checksum += a * (i->id+1);
941                 checksum ^= 0x435aafcd;
942                 a *= 10;
943         }
944         return checksum;
945 }
946
947 struct ModSpec
948 {
949         std::string name;
950         std::string path;
951
952         ModSpec(const std::string &name_="", const std::string path_=""):
953                 name(name_),
954                 path(path_)
955         {}
956 };
957
958 static core::list<ModSpec> getMods(core::list<std::string> &modspaths)
959 {
960         core::list<ModSpec> mods;
961         for(core::list<std::string>::Iterator i = modspaths.begin();
962                         i != modspaths.end(); i++){
963                 std::string modspath = *i;
964                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
965                 for(u32 j=0; j<dirlist.size(); j++){
966                         if(!dirlist[j].dir)
967                                 continue;
968                         std::string modname = dirlist[j].name;
969                         std::string modpath = modspath + DIR_DELIM + modname;
970                         mods.push_back(ModSpec(modname, modpath));
971                 }
972         }
973         return mods;
974 }
975
976 /*
977         Server
978 */
979
980 Server::Server(
981                 std::string mapsavedir,
982                 std::string configpath
983         ):
984         m_env(NULL),
985         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
986         m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
987         m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
988         m_lua(NULL),
989         m_toolmgr(createToolDefManager()),
990         m_nodemgr(createNodeDefManager(NULL)),
991         m_thread(this),
992         m_emergethread(this),
993         m_time_counter(0),
994         m_time_of_day_send_timer(0),
995         m_uptime(0),
996         m_mapsavedir(mapsavedir),
997         m_configpath(configpath),
998         m_shutdown_requested(false),
999         m_ignore_map_edit_events(false),
1000         m_ignore_map_edit_events_peer_id(0)
1001 {
1002         m_liquid_transform_timer = 0.0;
1003         m_print_info_timer = 0.0;
1004         m_objectdata_timer = 0.0;
1005         m_emergethread_trigger_timer = 0.0;
1006         m_savemap_timer = 0.0;
1007         
1008         m_env_mutex.Init();
1009         m_con_mutex.Init();
1010         m_step_dtime_mutex.Init();
1011         m_step_dtime = 0.0;
1012
1013         JMutexAutoLock envlock(m_env_mutex);
1014         JMutexAutoLock conlock(m_con_mutex);
1015
1016         infostream<<"m_nodemgr="<<m_nodemgr<<std::endl;
1017         
1018         // Initialize default node definitions
1019         content_mapnode_init(NULL, m_nodemgr);
1020         
1021         // Add default global mod path
1022         m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
1023
1024         // Initialize scripting
1025         
1026         infostream<<"Server: Initializing scripting"<<std::endl;
1027         m_lua = script_init();
1028         assert(m_lua);
1029         // Export API
1030         scriptapi_export(m_lua, this);
1031         // Load and run scripts
1032         core::list<ModSpec> mods = getMods(m_modspaths);
1033         for(core::list<ModSpec>::Iterator i = mods.begin();
1034                         i != mods.end(); i++){
1035                 ModSpec mod = *i;
1036                 infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
1037                 std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
1038                 bool success = script_load(m_lua, scriptpath.c_str());
1039                 if(!success){
1040                         errorstream<<"Server: Failed to load and run "
1041                                         <<scriptpath<<std::endl;
1042                         assert(0);
1043                 }
1044         }
1045         
1046         // Initialize Environment
1047         
1048         m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
1049
1050         // Give environment reference to scripting api
1051         scriptapi_add_environment(m_lua, m_env);
1052         
1053         // Register us to receive map edit events
1054         m_env->getMap().addEventReceiver(this);
1055
1056         // If file exists, load environment metadata
1057         if(fs::PathExists(m_mapsavedir+DIR_DELIM+"env_meta.txt"))
1058         {
1059                 infostream<<"Server: Loading environment metadata"<<std::endl;
1060                 m_env->loadMeta(m_mapsavedir);
1061         }
1062
1063         // Load players
1064         infostream<<"Server: Loading players"<<std::endl;
1065         m_env->deSerializePlayers(m_mapsavedir);
1066 }
1067
1068 Server::~Server()
1069 {
1070         infostream<<"Server::~Server()"<<std::endl;
1071
1072         /*
1073                 Send shutdown message
1074         */
1075         {
1076                 JMutexAutoLock conlock(m_con_mutex);
1077                 
1078                 std::wstring line = L"*** Server shutting down";
1079
1080                 /*
1081                         Send the message to clients
1082                 */
1083                 for(core::map<u16, RemoteClient*>::Iterator
1084                         i = m_clients.getIterator();
1085                         i.atEnd() == false; i++)
1086                 {
1087                         // Get client and check that it is valid
1088                         RemoteClient *client = i.getNode()->getValue();
1089                         assert(client->peer_id == i.getNode()->getKey());
1090                         if(client->serialization_version == SER_FMT_VER_INVALID)
1091                                 continue;
1092
1093                         try{
1094                                 SendChatMessage(client->peer_id, line);
1095                         }
1096                         catch(con::PeerNotFoundException &e)
1097                         {}
1098                 }
1099         }
1100         
1101         {
1102                 JMutexAutoLock envlock(m_env_mutex);
1103
1104                 /*
1105                         Save players
1106                 */
1107                 infostream<<"Server: Saving players"<<std::endl;
1108                 m_env->serializePlayers(m_mapsavedir);
1109
1110                 /*
1111                         Save environment metadata
1112                 */
1113                 infostream<<"Server: Saving environment metadata"<<std::endl;
1114                 m_env->saveMeta(m_mapsavedir);
1115         }
1116                 
1117         /*
1118                 Stop threads
1119         */
1120         stop();
1121         
1122         /*
1123                 Delete clients
1124         */
1125         {
1126                 JMutexAutoLock clientslock(m_con_mutex);
1127
1128                 for(core::map<u16, RemoteClient*>::Iterator
1129                         i = m_clients.getIterator();
1130                         i.atEnd() == false; i++)
1131                 {
1132                         /*// Delete player
1133                         // NOTE: These are removed by env destructor
1134                         {
1135                                 u16 peer_id = i.getNode()->getKey();
1136                                 JMutexAutoLock envlock(m_env_mutex);
1137                                 m_env->removePlayer(peer_id);
1138                         }*/
1139                         
1140                         // Delete client
1141                         delete i.getNode()->getValue();
1142                 }
1143         }
1144
1145         // Delete Environment
1146         delete m_env;
1147
1148         delete m_toolmgr;
1149         delete m_nodemgr;
1150         
1151         // Deinitialize scripting
1152         infostream<<"Server: Deinitializing scripting"<<std::endl;
1153         script_deinit(m_lua);
1154 }
1155
1156 void Server::start(unsigned short port)
1157 {
1158         DSTACK(__FUNCTION_NAME);
1159         // Stop thread if already running
1160         m_thread.stop();
1161         
1162         // Initialize connection
1163         m_con.SetTimeoutMs(30);
1164         m_con.Serve(port);
1165
1166         // Start thread
1167         m_thread.setRun(true);
1168         m_thread.Start();
1169         
1170         infostream<<"Server: Started on port "<<port<<std::endl;
1171 }
1172
1173 void Server::stop()
1174 {
1175         DSTACK(__FUNCTION_NAME);
1176         
1177         infostream<<"Server: Stopping and waiting threads"<<std::endl;
1178
1179         // Stop threads (set run=false first so both start stopping)
1180         m_thread.setRun(false);
1181         m_emergethread.setRun(false);
1182         m_thread.stop();
1183         m_emergethread.stop();
1184         
1185         infostream<<"Server: Threads stopped"<<std::endl;
1186 }
1187
1188 void Server::step(float dtime)
1189 {
1190         DSTACK(__FUNCTION_NAME);
1191         // Limit a bit
1192         if(dtime > 2.0)
1193                 dtime = 2.0;
1194         {
1195                 JMutexAutoLock lock(m_step_dtime_mutex);
1196                 m_step_dtime += dtime;
1197         }
1198 }
1199
1200 void Server::AsyncRunStep()
1201 {
1202         DSTACK(__FUNCTION_NAME);
1203         
1204         g_profiler->add("Server::AsyncRunStep (num)", 1);
1205         
1206         float dtime;
1207         {
1208                 JMutexAutoLock lock1(m_step_dtime_mutex);
1209                 dtime = m_step_dtime;
1210         }
1211         
1212         {
1213                 ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
1214                 // Send blocks to clients
1215                 SendBlocks(dtime);
1216         }
1217         
1218         if(dtime < 0.001)
1219                 return;
1220         
1221         g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
1222
1223         //infostream<<"Server steps "<<dtime<<std::endl;
1224         //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1225         
1226         {
1227                 JMutexAutoLock lock1(m_step_dtime_mutex);
1228                 m_step_dtime -= dtime;
1229         }
1230
1231         /*
1232                 Update uptime
1233         */
1234         {
1235                 m_uptime.set(m_uptime.get() + dtime);
1236         }
1237         
1238         {
1239                 // Process connection's timeouts
1240                 JMutexAutoLock lock2(m_con_mutex);
1241                 ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
1242                 m_con.RunTimeouts(dtime);
1243         }
1244         
1245         {
1246                 // This has to be called so that the client list gets synced
1247                 // with the peer list of the connection
1248                 handlePeerChanges();
1249         }
1250
1251         /*
1252                 Update m_time_of_day and overall game time
1253         */
1254         {
1255                 JMutexAutoLock envlock(m_env_mutex);
1256
1257                 m_time_counter += dtime;
1258                 f32 speed = g_settings->getFloat("time_speed") * 24000./(24.*3600);
1259                 u32 units = (u32)(m_time_counter*speed);
1260                 m_time_counter -= (f32)units / speed;
1261                 
1262                 m_env->setTimeOfDay((m_env->getTimeOfDay() + units) % 24000);
1263                 
1264                 //infostream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1265
1266                 /*
1267                         Send to clients at constant intervals
1268                 */
1269
1270                 m_time_of_day_send_timer -= dtime;
1271                 if(m_time_of_day_send_timer < 0.0)
1272                 {
1273                         m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
1274
1275                         //JMutexAutoLock envlock(m_env_mutex);
1276                         JMutexAutoLock conlock(m_con_mutex);
1277
1278                         for(core::map<u16, RemoteClient*>::Iterator
1279                                 i = m_clients.getIterator();
1280                                 i.atEnd() == false; i++)
1281                         {
1282                                 RemoteClient *client = i.getNode()->getValue();
1283                                 //Player *player = m_env->getPlayer(client->peer_id);
1284                                 
1285                                 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1286                                                 m_env->getTimeOfDay());
1287                                 // Send as reliable
1288                                 m_con.Send(client->peer_id, 0, data, true);
1289                         }
1290                 }
1291         }
1292
1293         {
1294                 JMutexAutoLock lock(m_env_mutex);
1295                 // Step environment
1296                 ScopeProfiler sp(g_profiler, "SEnv step");
1297                 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
1298                 m_env->step(dtime);
1299         }
1300                 
1301         const float map_timer_and_unload_dtime = 5.15;
1302         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1303         {
1304                 JMutexAutoLock lock(m_env_mutex);
1305                 // Run Map's timers and unload unused data
1306                 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
1307                 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
1308                                 g_settings->getFloat("server_unload_unused_data_timeout"));
1309         }
1310         
1311         /*
1312                 Do background stuff
1313         */
1314         
1315         /*
1316                 Transform liquids
1317         */
1318         m_liquid_transform_timer += dtime;
1319         if(m_liquid_transform_timer >= 1.00)
1320         {
1321                 m_liquid_transform_timer -= 1.00;
1322                 
1323                 JMutexAutoLock lock(m_env_mutex);
1324
1325                 ScopeProfiler sp(g_profiler, "Server: liquid transform");
1326
1327                 core::map<v3s16, MapBlock*> modified_blocks;
1328                 m_env->getMap().transformLiquids(modified_blocks);
1329 #if 0           
1330                 /*
1331                         Update lighting
1332                 */
1333                 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1334                 ServerMap &map = ((ServerMap&)m_env->getMap());
1335                 map.updateLighting(modified_blocks, lighting_modified_blocks);
1336                 
1337                 // Add blocks modified by lighting to modified_blocks
1338                 for(core::map<v3s16, MapBlock*>::Iterator
1339                                 i = lighting_modified_blocks.getIterator();
1340                                 i.atEnd() == false; i++)
1341                 {
1342                         MapBlock *block = i.getNode()->getValue();
1343                         modified_blocks.insert(block->getPos(), block);
1344                 }
1345 #endif
1346                 /*
1347                         Set the modified blocks unsent for all the clients
1348                 */
1349                 
1350                 JMutexAutoLock lock2(m_con_mutex);
1351
1352                 for(core::map<u16, RemoteClient*>::Iterator
1353                                 i = m_clients.getIterator();
1354                                 i.atEnd() == false; i++)
1355                 {
1356                         RemoteClient *client = i.getNode()->getValue();
1357                         
1358                         if(modified_blocks.size() > 0)
1359                         {
1360                                 // Remove block from sent history
1361                                 client->SetBlocksNotSent(modified_blocks);
1362                         }
1363                 }
1364         }
1365
1366         // Periodically print some info
1367         {
1368                 float &counter = m_print_info_timer;
1369                 counter += dtime;
1370                 if(counter >= 30.0)
1371                 {
1372                         counter = 0.0;
1373
1374                         JMutexAutoLock lock2(m_con_mutex);
1375                         
1376                         if(m_clients.size() != 0)
1377                                 infostream<<"Players:"<<std::endl;
1378                         for(core::map<u16, RemoteClient*>::Iterator
1379                                 i = m_clients.getIterator();
1380                                 i.atEnd() == false; i++)
1381                         {
1382                                 //u16 peer_id = i.getNode()->getKey();
1383                                 RemoteClient *client = i.getNode()->getValue();
1384                                 Player *player = m_env->getPlayer(client->peer_id);
1385                                 if(player==NULL)
1386                                         continue;
1387                                 infostream<<"* "<<player->getName()<<"\t";
1388                                 client->PrintInfo(infostream);
1389                         }
1390                 }
1391         }
1392
1393         //if(g_settings->getBool("enable_experimental"))
1394         {
1395
1396         /*
1397                 Check added and deleted active objects
1398         */
1399         {
1400                 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
1401                 JMutexAutoLock envlock(m_env_mutex);
1402                 JMutexAutoLock conlock(m_con_mutex);
1403
1404                 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
1405
1406                 // Radius inside which objects are active
1407                 s16 radius = g_settings->getS16("active_object_send_range_blocks");
1408                 radius *= MAP_BLOCKSIZE;
1409
1410                 for(core::map<u16, RemoteClient*>::Iterator
1411                         i = m_clients.getIterator();
1412                         i.atEnd() == false; i++)
1413                 {
1414                         RemoteClient *client = i.getNode()->getValue();
1415                         Player *player = m_env->getPlayer(client->peer_id);
1416                         if(player==NULL)
1417                         {
1418                                 // This can happen if the client timeouts somehow
1419                                 /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1420                                                 <<client->peer_id
1421                                                 <<" has no associated player"<<std::endl;*/
1422                                 continue;
1423                         }
1424                         v3s16 pos = floatToInt(player->getPosition(), BS);
1425
1426                         core::map<u16, bool> removed_objects;
1427                         core::map<u16, bool> added_objects;
1428                         m_env->getRemovedActiveObjects(pos, radius,
1429                                         client->m_known_objects, removed_objects);
1430                         m_env->getAddedActiveObjects(pos, radius,
1431                                         client->m_known_objects, added_objects);
1432                         
1433                         // Ignore if nothing happened
1434                         if(removed_objects.size() == 0 && added_objects.size() == 0)
1435                         {
1436                                 //infostream<<"active objects: none changed"<<std::endl;
1437                                 continue;
1438                         }
1439                         
1440                         std::string data_buffer;
1441
1442                         char buf[4];
1443                         
1444                         // Handle removed objects
1445                         writeU16((u8*)buf, removed_objects.size());
1446                         data_buffer.append(buf, 2);
1447                         for(core::map<u16, bool>::Iterator
1448                                         i = removed_objects.getIterator();
1449                                         i.atEnd()==false; i++)
1450                         {
1451                                 // Get object
1452                                 u16 id = i.getNode()->getKey();
1453                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1454
1455                                 // Add to data buffer for sending
1456                                 writeU16((u8*)buf, i.getNode()->getKey());
1457                                 data_buffer.append(buf, 2);
1458                                 
1459                                 // Remove from known objects
1460                                 client->m_known_objects.remove(i.getNode()->getKey());
1461
1462                                 if(obj && obj->m_known_by_count > 0)
1463                                         obj->m_known_by_count--;
1464                         }
1465
1466                         // Handle added objects
1467                         writeU16((u8*)buf, added_objects.size());
1468                         data_buffer.append(buf, 2);
1469                         for(core::map<u16, bool>::Iterator
1470                                         i = added_objects.getIterator();
1471                                         i.atEnd()==false; i++)
1472                         {
1473                                 // Get object
1474                                 u16 id = i.getNode()->getKey();
1475                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1476                                 
1477                                 // Get object type
1478                                 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1479                                 if(obj == NULL)
1480                                         infostream<<"WARNING: "<<__FUNCTION_NAME
1481                                                         <<": NULL object"<<std::endl;
1482                                 else
1483                                         type = obj->getType();
1484
1485                                 // Add to data buffer for sending
1486                                 writeU16((u8*)buf, id);
1487                                 data_buffer.append(buf, 2);
1488                                 writeU8((u8*)buf, type);
1489                                 data_buffer.append(buf, 1);
1490                                 
1491                                 if(obj)
1492                                         data_buffer.append(serializeLongString(
1493                                                         obj->getClientInitializationData()));
1494                                 else
1495                                         data_buffer.append(serializeLongString(""));
1496
1497                                 // Add to known objects
1498                                 client->m_known_objects.insert(i.getNode()->getKey(), false);
1499
1500                                 if(obj)
1501                                         obj->m_known_by_count++;
1502                         }
1503
1504                         // Send packet
1505                         SharedBuffer<u8> reply(2 + data_buffer.size());
1506                         writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1507                         memcpy((char*)&reply[2], data_buffer.c_str(),
1508                                         data_buffer.size());
1509                         // Send as reliable
1510                         m_con.Send(client->peer_id, 0, reply, true);
1511
1512                         infostream<<"Server: Sent object remove/add: "
1513                                         <<removed_objects.size()<<" removed, "
1514                                         <<added_objects.size()<<" added, "
1515                                         <<"packet size is "<<reply.getSize()<<std::endl;
1516                 }
1517
1518 #if 0
1519                 /*
1520                         Collect a list of all the objects known by the clients
1521                         and report it back to the environment.
1522                 */
1523
1524                 core::map<u16, bool> all_known_objects;
1525
1526                 for(core::map<u16, RemoteClient*>::Iterator
1527                         i = m_clients.getIterator();
1528                         i.atEnd() == false; i++)
1529                 {
1530                         RemoteClient *client = i.getNode()->getValue();
1531                         // Go through all known objects of client
1532                         for(core::map<u16, bool>::Iterator
1533                                         i = client->m_known_objects.getIterator();
1534                                         i.atEnd()==false; i++)
1535                         {
1536                                 u16 id = i.getNode()->getKey();
1537                                 all_known_objects[id] = true;
1538                         }
1539                 }
1540                 
1541                 m_env->setKnownActiveObjects(whatever);
1542 #endif
1543
1544         }
1545
1546         /*
1547                 Send object messages
1548         */
1549         {
1550                 JMutexAutoLock envlock(m_env_mutex);
1551                 JMutexAutoLock conlock(m_con_mutex);
1552
1553                 //ScopeProfiler sp(g_profiler, "Server: sending object messages");
1554
1555                 // Key = object id
1556                 // Value = data sent by object
1557                 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1558
1559                 // Get active object messages from environment
1560                 for(;;)
1561                 {
1562                         ActiveObjectMessage aom = m_env->getActiveObjectMessage();
1563                         if(aom.id == 0)
1564                                 break;
1565                         
1566                         core::list<ActiveObjectMessage>* message_list = NULL;
1567                         core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1568                         n = buffered_messages.find(aom.id);
1569                         if(n == NULL)
1570                         {
1571                                 message_list = new core::list<ActiveObjectMessage>;
1572                                 buffered_messages.insert(aom.id, message_list);
1573                         }
1574                         else
1575                         {
1576                                 message_list = n->getValue();
1577                         }
1578                         message_list->push_back(aom);
1579                 }
1580                 
1581                 // Route data to every client
1582                 for(core::map<u16, RemoteClient*>::Iterator
1583                         i = m_clients.getIterator();
1584                         i.atEnd()==false; i++)
1585                 {
1586                         RemoteClient *client = i.getNode()->getValue();
1587                         std::string reliable_data;
1588                         std::string unreliable_data;
1589                         // Go through all objects in message buffer
1590                         for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1591                                         j = buffered_messages.getIterator();
1592                                         j.atEnd()==false; j++)
1593                         {
1594                                 // If object is not known by client, skip it
1595                                 u16 id = j.getNode()->getKey();
1596                                 if(client->m_known_objects.find(id) == NULL)
1597                                         continue;
1598                                 // Get message list of object
1599                                 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1600                                 // Go through every message
1601                                 for(core::list<ActiveObjectMessage>::Iterator
1602                                                 k = list->begin(); k != list->end(); k++)
1603                                 {
1604                                         // Compose the full new data with header
1605                                         ActiveObjectMessage aom = *k;
1606                                         std::string new_data;
1607                                         // Add object id
1608                                         char buf[2];
1609                                         writeU16((u8*)&buf[0], aom.id);
1610                                         new_data.append(buf, 2);
1611                                         // Add data
1612                                         new_data += serializeString(aom.datastring);
1613                                         // Add data to buffer
1614                                         if(aom.reliable)
1615                                                 reliable_data += new_data;
1616                                         else
1617                                                 unreliable_data += new_data;
1618                                 }
1619                         }
1620                         /*
1621                                 reliable_data and unreliable_data are now ready.
1622                                 Send them.
1623                         */
1624                         if(reliable_data.size() > 0)
1625                         {
1626                                 SharedBuffer<u8> reply(2 + reliable_data.size());
1627                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1628                                 memcpy((char*)&reply[2], reliable_data.c_str(),
1629                                                 reliable_data.size());
1630                                 // Send as reliable
1631                                 m_con.Send(client->peer_id, 0, reply, true);
1632                         }
1633                         if(unreliable_data.size() > 0)
1634                         {
1635                                 SharedBuffer<u8> reply(2 + unreliable_data.size());
1636                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1637                                 memcpy((char*)&reply[2], unreliable_data.c_str(),
1638                                                 unreliable_data.size());
1639                                 // Send as unreliable
1640                                 m_con.Send(client->peer_id, 0, reply, false);
1641                         }
1642
1643                         /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1644                         {
1645                                 infostream<<"Server: Size of object message data: "
1646                                                 <<"reliable: "<<reliable_data.size()
1647                                                 <<", unreliable: "<<unreliable_data.size()
1648                                                 <<std::endl;
1649                         }*/
1650                 }
1651
1652                 // Clear buffered_messages
1653                 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1654                                 i = buffered_messages.getIterator();
1655                                 i.atEnd()==false; i++)
1656                 {
1657                         delete i.getNode()->getValue();
1658                 }
1659         }
1660
1661         } // enable_experimental
1662
1663         /*
1664                 Send queued-for-sending map edit events.
1665         */
1666         {
1667                 // Don't send too many at a time
1668                 //u32 count = 0;
1669
1670                 // Single change sending is disabled if queue size is not small
1671                 bool disable_single_change_sending = false;
1672                 if(m_unsent_map_edit_queue.size() >= 4)
1673                         disable_single_change_sending = true;
1674
1675                 bool got_any_events = false;
1676
1677                 // We'll log the amount of each
1678                 Profiler prof;
1679
1680                 while(m_unsent_map_edit_queue.size() != 0)
1681                 {
1682                         got_any_events = true;
1683
1684                         MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1685                         
1686                         // Players far away from the change are stored here.
1687                         // Instead of sending the changes, MapBlocks are set not sent
1688                         // for them.
1689                         core::list<u16> far_players;
1690
1691                         if(event->type == MEET_ADDNODE)
1692                         {
1693                                 //infostream<<"Server: MEET_ADDNODE"<<std::endl;
1694                                 prof.add("MEET_ADDNODE", 1);
1695                                 if(disable_single_change_sending)
1696                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1697                                                         &far_players, 5);
1698                                 else
1699                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1700                                                         &far_players, 30);
1701                         }
1702                         else if(event->type == MEET_REMOVENODE)
1703                         {
1704                                 //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
1705                                 prof.add("MEET_REMOVENODE", 1);
1706                                 if(disable_single_change_sending)
1707                                         sendRemoveNode(event->p, event->already_known_by_peer,
1708                                                         &far_players, 5);
1709                                 else
1710                                         sendRemoveNode(event->p, event->already_known_by_peer,
1711                                                         &far_players, 30);
1712                         }
1713                         else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1714                         {
1715                                 infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1716                                 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1717                                 setBlockNotSent(event->p);
1718                         }
1719                         else if(event->type == MEET_OTHER)
1720                         {
1721                                 infostream<<"Server: MEET_OTHER"<<std::endl;
1722                                 prof.add("MEET_OTHER", 1);
1723                                 for(core::map<v3s16, bool>::Iterator
1724                                                 i = event->modified_blocks.getIterator();
1725                                                 i.atEnd()==false; i++)
1726                                 {
1727                                         v3s16 p = i.getNode()->getKey();
1728                                         setBlockNotSent(p);
1729                                 }
1730                         }
1731                         else
1732                         {
1733                                 prof.add("unknown", 1);
1734                                 infostream<<"WARNING: Server: Unknown MapEditEvent "
1735                                                 <<((u32)event->type)<<std::endl;
1736                         }
1737                         
1738                         /*
1739                                 Set blocks not sent to far players
1740                         */
1741                         if(far_players.size() > 0)
1742                         {
1743                                 // Convert list format to that wanted by SetBlocksNotSent
1744                                 core::map<v3s16, MapBlock*> modified_blocks2;
1745                                 for(core::map<v3s16, bool>::Iterator
1746                                                 i = event->modified_blocks.getIterator();
1747                                                 i.atEnd()==false; i++)
1748                                 {
1749                                         v3s16 p = i.getNode()->getKey();
1750                                         modified_blocks2.insert(p,
1751                                                         m_env->getMap().getBlockNoCreateNoEx(p));
1752                                 }
1753                                 // Set blocks not sent
1754                                 for(core::list<u16>::Iterator
1755                                                 i = far_players.begin();
1756                                                 i != far_players.end(); i++)
1757                                 {
1758                                         u16 peer_id = *i;
1759                                         RemoteClient *client = getClient(peer_id);
1760                                         if(client==NULL)
1761                                                 continue;
1762                                         client->SetBlocksNotSent(modified_blocks2);
1763                                 }
1764                         }
1765
1766                         delete event;
1767
1768                         /*// Don't send too many at a time
1769                         count++;
1770                         if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1771                                 break;*/
1772                 }
1773
1774                 if(got_any_events)
1775                 {
1776                         infostream<<"Server: MapEditEvents:"<<std::endl;
1777                         prof.print(infostream);
1778                 }
1779                 
1780         }
1781
1782         /*
1783                 Send object positions
1784         */
1785         {
1786                 float &counter = m_objectdata_timer;
1787                 counter += dtime;
1788                 if(counter >= g_settings->getFloat("objectdata_interval"))
1789                 {
1790                         JMutexAutoLock lock1(m_env_mutex);
1791                         JMutexAutoLock lock2(m_con_mutex);
1792
1793                         //ScopeProfiler sp(g_profiler, "Server: sending player positions");
1794
1795                         SendObjectData(counter);
1796
1797                         counter = 0.0;
1798                 }
1799         }
1800         
1801         /*
1802                 Trigger emergethread (it somehow gets to a non-triggered but
1803                 bysy state sometimes)
1804         */
1805         {
1806                 float &counter = m_emergethread_trigger_timer;
1807                 counter += dtime;
1808                 if(counter >= 2.0)
1809                 {
1810                         counter = 0.0;
1811                         
1812                         m_emergethread.trigger();
1813                 }
1814         }
1815
1816         // Save map, players and auth stuff
1817         {
1818                 float &counter = m_savemap_timer;
1819                 counter += dtime;
1820                 if(counter >= g_settings->getFloat("server_map_save_interval"))
1821                 {
1822                         counter = 0.0;
1823
1824                         ScopeProfiler sp(g_profiler, "Server: saving stuff");
1825
1826                         // Auth stuff
1827                         if(m_authmanager.isModified())
1828                                 m_authmanager.save();
1829
1830                         //Bann stuff
1831                         if(m_banmanager.isModified())
1832                                 m_banmanager.save();
1833                         
1834                         // Map
1835                         JMutexAutoLock lock(m_env_mutex);
1836
1837                         /*// Unload unused data (delete from memory)
1838                         m_env->getMap().unloadUnusedData(
1839                                         g_settings->getFloat("server_unload_unused_sectors_timeout"));
1840                                         */
1841                         /*u32 deleted_count = m_env->getMap().unloadUnusedData(
1842                                         g_settings->getFloat("server_unload_unused_sectors_timeout"));
1843                                         */
1844
1845                         // Save only changed parts
1846                         m_env->getMap().save(true);
1847
1848                         /*if(deleted_count > 0)
1849                         {
1850                                 infostream<<"Server: Unloaded "<<deleted_count
1851                                                 <<" blocks from memory"<<std::endl;
1852                         }*/
1853
1854                         // Save players
1855                         m_env->serializePlayers(m_mapsavedir);
1856                         
1857                         // Save environment metadata
1858                         m_env->saveMeta(m_mapsavedir);
1859                 }
1860         }
1861 }
1862
1863 void Server::Receive()
1864 {
1865         DSTACK(__FUNCTION_NAME);
1866         SharedBuffer<u8> data;
1867         u16 peer_id;
1868         u32 datasize;
1869         try{
1870                 {
1871                         JMutexAutoLock conlock(m_con_mutex);
1872                         datasize = m_con.Receive(peer_id, data);
1873                 }
1874
1875                 // This has to be called so that the client list gets synced
1876                 // with the peer list of the connection
1877                 handlePeerChanges();
1878
1879                 ProcessData(*data, datasize, peer_id);
1880         }
1881         catch(con::InvalidIncomingDataException &e)
1882         {
1883                 infostream<<"Server::Receive(): "
1884                                 "InvalidIncomingDataException: what()="
1885                                 <<e.what()<<std::endl;
1886         }
1887         catch(con::PeerNotFoundException &e)
1888         {
1889                 //NOTE: This is not needed anymore
1890                 
1891                 // The peer has been disconnected.
1892                 // Find the associated player and remove it.
1893
1894                 /*JMutexAutoLock envlock(m_env_mutex);
1895
1896                 infostream<<"ServerThread: peer_id="<<peer_id
1897                                 <<" has apparently closed connection. "
1898                                 <<"Removing player."<<std::endl;
1899
1900                 m_env->removePlayer(peer_id);*/
1901         }
1902 }
1903
1904 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1905 {
1906         DSTACK(__FUNCTION_NAME);
1907         // Environment is locked first.
1908         JMutexAutoLock envlock(m_env_mutex);
1909         JMutexAutoLock conlock(m_con_mutex);
1910         
1911         try{
1912                 Address address = m_con.GetPeerAddress(peer_id);
1913
1914                 // drop player if is ip is banned
1915                 if(m_banmanager.isIpBanned(address.serializeString())){
1916                         SendAccessDenied(m_con, peer_id,
1917                                         L"Your ip is banned. Banned name was "
1918                                         +narrow_to_wide(m_banmanager.getBanName(
1919                                                 address.serializeString())));
1920                         m_con.DeletePeer(peer_id);
1921                         return;
1922                 }
1923         }
1924         catch(con::PeerNotFoundException &e)
1925         {
1926                 infostream<<"Server::ProcessData(): Cancelling: peer "
1927                                 <<peer_id<<" not found"<<std::endl;
1928                 return;
1929         }
1930
1931         u8 peer_ser_ver = getClient(peer_id)->serialization_version;
1932
1933         try
1934         {
1935
1936         if(datasize < 2)
1937                 return;
1938
1939         ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1940         
1941         if(command == TOSERVER_INIT)
1942         {
1943                 // [0] u16 TOSERVER_INIT
1944                 // [2] u8 SER_FMT_VER_HIGHEST
1945                 // [3] u8[20] player_name
1946                 // [23] u8[28] password <--- can be sent without this, from old versions
1947
1948                 if(datasize < 2+1+PLAYERNAME_SIZE)
1949                         return;
1950
1951                 infostream<<"Server: Got TOSERVER_INIT from "
1952                                 <<peer_id<<std::endl;
1953
1954                 // First byte after command is maximum supported
1955                 // serialization version
1956                 u8 client_max = data[2];
1957                 u8 our_max = SER_FMT_VER_HIGHEST;
1958                 // Use the highest version supported by both
1959                 u8 deployed = core::min_(client_max, our_max);
1960                 // If it's lower than the lowest supported, give up.
1961                 if(deployed < SER_FMT_VER_LOWEST)
1962                         deployed = SER_FMT_VER_INVALID;
1963
1964                 //peer->serialization_version = deployed;
1965                 getClient(peer_id)->pending_serialization_version = deployed;
1966                 
1967                 if(deployed == SER_FMT_VER_INVALID)
1968                 {
1969                         infostream<<"Server: Cannot negotiate "
1970                                         "serialization version with peer "
1971                                         <<peer_id<<std::endl;
1972                         SendAccessDenied(m_con, peer_id,
1973                                         L"Your client is too old (map format)");
1974                         return;
1975                 }
1976                 
1977                 /*
1978                         Read and check network protocol version
1979                 */
1980
1981                 u16 net_proto_version = 0;
1982                 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
1983                 {
1984                         net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
1985                 }
1986
1987                 getClient(peer_id)->net_proto_version = net_proto_version;
1988
1989                 if(net_proto_version == 0)
1990                 {
1991                         SendAccessDenied(m_con, peer_id,
1992                                         L"Your client is too old. Please upgrade.");
1993                         return;
1994                 }
1995                 
1996                 /* Uhh... this should actually be a warning but let's do it like this */
1997                 if(g_settings->getBool("strict_protocol_version_checking"))
1998                 {
1999                         if(net_proto_version < PROTOCOL_VERSION)
2000                         {
2001                                 SendAccessDenied(m_con, peer_id,
2002                                                 L"Your client is too old. Please upgrade.");
2003                                 return;
2004                         }
2005                 }
2006
2007                 /*
2008                         Set up player
2009                 */
2010                 
2011                 // Get player name
2012                 char playername[PLAYERNAME_SIZE];
2013                 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2014                 {
2015                         playername[i] = data[3+i];
2016                 }
2017                 playername[PLAYERNAME_SIZE-1] = 0;
2018                 
2019                 if(playername[0]=='\0')
2020                 {
2021                         infostream<<"Server: Player has empty name"<<std::endl;
2022                         SendAccessDenied(m_con, peer_id,
2023                                         L"Empty name");
2024                         return;
2025                 }
2026
2027                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2028                 {
2029                         infostream<<"Server: Player has invalid name"<<std::endl;
2030                         SendAccessDenied(m_con, peer_id,
2031                                         L"Name contains unallowed characters");
2032                         return;
2033                 }
2034
2035                 // Get password
2036                 char password[PASSWORD_SIZE];
2037                 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2038                 {
2039                         // old version - assume blank password
2040                         password[0] = 0;
2041                 }
2042                 else
2043                 {
2044                                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2045                                 {
2046                                         password[i] = data[23+i];
2047                                 }
2048                                 password[PASSWORD_SIZE-1] = 0;
2049                 }
2050                 
2051                 std::string checkpwd;
2052                 if(m_authmanager.exists(playername))
2053                 {
2054                         checkpwd = m_authmanager.getPassword(playername);
2055                 }
2056                 else
2057                 {
2058                         checkpwd = g_settings->get("default_password");
2059                 }
2060                 
2061                 /*infostream<<"Server: Client gave password '"<<password
2062                                 <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
2063                 
2064                 if(password != checkpwd && m_authmanager.exists(playername))
2065                 {
2066                         infostream<<"Server: peer_id="<<peer_id
2067                                         <<": supplied invalid password for "
2068                                         <<playername<<std::endl;
2069                         SendAccessDenied(m_con, peer_id, L"Invalid password");
2070                         return;
2071                 }
2072                 
2073                 // Add player to auth manager
2074                 if(m_authmanager.exists(playername) == false)
2075                 {
2076                         infostream<<"Server: adding player "<<playername
2077                                         <<" to auth manager"<<std::endl;
2078                         m_authmanager.add(playername);
2079                         m_authmanager.setPassword(playername, checkpwd);
2080                         m_authmanager.setPrivs(playername,
2081                                         stringToPrivs(g_settings->get("default_privs")));
2082                         m_authmanager.save();
2083                 }
2084                 
2085                 // Enforce user limit.
2086                 // Don't enforce for users that have some admin right
2087                 if(m_clients.size() >= g_settings->getU16("max_users") &&
2088                                 (m_authmanager.getPrivs(playername)
2089                                         & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 &&
2090                                 playername != g_settings->get("name"))
2091                 {
2092                         SendAccessDenied(m_con, peer_id, L"Too many users.");
2093                         return;
2094                 }
2095
2096                 // Get player
2097                 Player *player = emergePlayer(playername, password, peer_id);
2098
2099                 // If failed, cancel
2100                 if(player == NULL)
2101                 {
2102                         infostream<<"Server: peer_id="<<peer_id
2103                                         <<": failed to emerge player"<<std::endl;
2104                         return;
2105                 }
2106
2107                 /*
2108                         Answer with a TOCLIENT_INIT
2109                 */
2110                 {
2111                         SharedBuffer<u8> reply(2+1+6+8);
2112                         writeU16(&reply[0], TOCLIENT_INIT);
2113                         writeU8(&reply[2], deployed);
2114                         writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2115                         writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
2116                         
2117                         // Send as reliable
2118                         m_con.Send(peer_id, 0, reply, true);
2119                 }
2120
2121                 /*
2122                         Send complete position information
2123                 */
2124                 SendMovePlayer(player);
2125
2126                 return;
2127         }
2128
2129         if(command == TOSERVER_INIT2)
2130         {
2131                 infostream<<"Server: Got TOSERVER_INIT2 from "
2132                                 <<peer_id<<std::endl;
2133
2134
2135                 getClient(peer_id)->serialization_version
2136                                 = getClient(peer_id)->pending_serialization_version;
2137
2138                 /*
2139                         Send some initialization data
2140                 */
2141
2142                 // Send textures
2143                 SendTextures(peer_id);
2144                 
2145                 // Send tool definitions
2146                 SendToolDef(m_con, peer_id, m_toolmgr);
2147                 
2148                 // Send player info to all players
2149                 SendPlayerInfos();
2150
2151                 // Send inventory to player
2152                 UpdateCrafting(peer_id);
2153                 SendInventory(peer_id);
2154
2155                 // Send player items to all players
2156                 SendPlayerItems();
2157
2158                 Player *player = m_env->getPlayer(peer_id);
2159
2160                 // Send HP
2161                 SendPlayerHP(player);
2162                 
2163                 // Send time of day
2164                 {
2165                         SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2166                                         m_env->getTimeOfDay());
2167                         m_con.Send(peer_id, 0, data, true);
2168                 }
2169                 
2170                 // Send information about server to player in chat
2171                 SendChatMessage(peer_id, getStatusString());
2172                 
2173                 // Send information about joining in chat
2174                 {
2175                         std::wstring name = L"unknown";
2176                         Player *player = m_env->getPlayer(peer_id);
2177                         if(player != NULL)
2178                                 name = narrow_to_wide(player->getName());
2179                         
2180                         std::wstring message;
2181                         message += L"*** ";
2182                         message += name;
2183                         message += L" joined game";
2184                         BroadcastChatMessage(message);
2185                 }
2186                 
2187                 // Warnings about protocol version can be issued here
2188                 if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
2189                 {
2190                         SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER");
2191                 }
2192
2193                 /*
2194                         Check HP, respawn if necessary
2195                 */
2196                 HandlePlayerHP(player, 0);
2197
2198                 /*
2199                         Print out action
2200                 */
2201                 {
2202                         std::ostringstream os(std::ios_base::binary);
2203                         for(core::map<u16, RemoteClient*>::Iterator
2204                                 i = m_clients.getIterator();
2205                                 i.atEnd() == false; i++)
2206                         {
2207                                 RemoteClient *client = i.getNode()->getValue();
2208                                 assert(client->peer_id == i.getNode()->getKey());
2209                                 if(client->serialization_version == SER_FMT_VER_INVALID)
2210                                         continue;
2211                                 // Get player
2212                                 Player *player = m_env->getPlayer(client->peer_id);
2213                                 if(!player)
2214                                         continue;
2215                                 // Get name of player
2216                                 os<<player->getName()<<" ";
2217                         }
2218
2219                         actionstream<<player->getName()<<" joins game. List of players: "
2220                                         <<os.str()<<std::endl;
2221                 }
2222
2223                 return;
2224         }
2225
2226         if(peer_ser_ver == SER_FMT_VER_INVALID)
2227         {
2228                 infostream<<"Server::ProcessData(): Cancelling: Peer"
2229                                 " serialization format invalid or not initialized."
2230                                 " Skipping incoming command="<<command<<std::endl;
2231                 return;
2232         }
2233         
2234         Player *player = m_env->getPlayer(peer_id);
2235
2236         if(player == NULL){
2237                 infostream<<"Server::ProcessData(): Cancelling: "
2238                                 "No player for peer_id="<<peer_id
2239                                 <<std::endl;
2240                 return;
2241         }
2242         if(command == TOSERVER_PLAYERPOS)
2243         {
2244                 if(datasize < 2+12+12+4+4)
2245                         return;
2246         
2247                 u32 start = 0;
2248                 v3s32 ps = readV3S32(&data[start+2]);
2249                 v3s32 ss = readV3S32(&data[start+2+12]);
2250                 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2251                 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2252                 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2253                 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2254                 pitch = wrapDegrees(pitch);
2255                 yaw = wrapDegrees(yaw);
2256
2257                 player->setPosition(position);
2258                 player->setSpeed(speed);
2259                 player->setPitch(pitch);
2260                 player->setYaw(yaw);
2261                 
2262                 /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2263                                 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2264                                 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2265         }
2266         else if(command == TOSERVER_GOTBLOCKS)
2267         {
2268                 if(datasize < 2+1)
2269                         return;
2270                 
2271                 /*
2272                         [0] u16 command
2273                         [2] u8 count
2274                         [3] v3s16 pos_0
2275                         [3+6] v3s16 pos_1
2276                         ...
2277                 */
2278
2279                 u16 count = data[2];
2280                 for(u16 i=0; i<count; i++)
2281                 {
2282                         if((s16)datasize < 2+1+(i+1)*6)
2283                                 throw con::InvalidIncomingDataException
2284                                         ("GOTBLOCKS length is too short");
2285                         v3s16 p = readV3S16(&data[2+1+i*6]);
2286                         /*infostream<<"Server: GOTBLOCKS ("
2287                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2288                         RemoteClient *client = getClient(peer_id);
2289                         client->GotBlock(p);
2290                 }
2291         }
2292         else if(command == TOSERVER_DELETEDBLOCKS)
2293         {
2294                 if(datasize < 2+1)
2295                         return;
2296                 
2297                 /*
2298                         [0] u16 command
2299                         [2] u8 count
2300                         [3] v3s16 pos_0
2301                         [3+6] v3s16 pos_1
2302                         ...
2303                 */
2304
2305                 u16 count = data[2];
2306                 for(u16 i=0; i<count; i++)
2307                 {
2308                         if((s16)datasize < 2+1+(i+1)*6)
2309                                 throw con::InvalidIncomingDataException
2310                                         ("DELETEDBLOCKS length is too short");
2311                         v3s16 p = readV3S16(&data[2+1+i*6]);
2312                         /*infostream<<"Server: DELETEDBLOCKS ("
2313                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2314                         RemoteClient *client = getClient(peer_id);
2315                         client->SetBlockNotSent(p);
2316                 }
2317         }
2318         else if(command == TOSERVER_CLICK_OBJECT)
2319         {
2320                 infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2321                 return;
2322         }
2323         else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2324         {
2325                 if(datasize < 7)
2326                         return;
2327
2328                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2329                         return;
2330
2331                 /*
2332                         length: 7
2333                         [0] u16 command
2334                         [2] u8 button (0=left, 1=right)
2335                         [3] u16 id
2336                         [5] u16 item
2337                 */
2338                 u8 button = readU8(&data[2]);
2339                 u16 id = readS16(&data[3]);
2340                 u16 item_i = readU16(&data[5]);
2341         
2342                 ServerActiveObject *obj = m_env->getActiveObject(id);
2343
2344                 if(obj == NULL)
2345                 {
2346                         infostream<<"Server: CLICK_ACTIVEOBJECT: object not found"
2347                                         <<std::endl;
2348                         return;
2349                 }
2350
2351                 // Skip if object has been removed
2352                 if(obj->m_removed)
2353                         return;
2354                 
2355                 //TODO: Check that object is reasonably close
2356         
2357                 // Get ServerRemotePlayer
2358                 ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
2359
2360                 // Update wielded item
2361                 srp->wieldItem(item_i);
2362                 
2363                 // Left click, pick/punch
2364                 if(button == 0)
2365                 {
2366                         actionstream<<player->getName()<<" punches object "
2367                                         <<obj->getId()<<std::endl;
2368                         
2369                         // Do stuff
2370                         obj->punch(srp);
2371                         
2372 #if 0
2373                         /*
2374                                 Try creating inventory item
2375                         */
2376                         InventoryItem *item = obj->createPickedUpItem();
2377                         
2378                         if(item)
2379                         {
2380                                 InventoryList *ilist = player->inventory.getList("main");
2381                                 if(ilist != NULL)
2382                                 {
2383                                         actionstream<<player->getName()<<" picked up "
2384                                                         <<item->getName()<<std::endl;
2385                                         if(g_settings->getBool("creative_mode") == false)
2386                                         {
2387                                                 // Skip if inventory has no free space
2388                                                 if(ilist->roomForItem(item) == false)
2389                                                 {
2390                                                         infostream<<"Player inventory has no free space"<<std::endl;
2391                                                         return;
2392                                                 }
2393
2394                                                 // Add to inventory and send inventory
2395                                                 ilist->addItem(item);
2396                                                 UpdateCrafting(player->peer_id);
2397                                                 SendInventory(player->peer_id);
2398                                         }
2399
2400                                         // Remove object from environment
2401                                         obj->m_removed = true;
2402                                 }
2403                         }
2404                         else
2405                         {
2406                                 /*
2407                                         Item cannot be picked up. Punch it instead.
2408                                 */
2409
2410                                 actionstream<<player->getName()<<" punches object "
2411                                                 <<obj->getId()<<std::endl;
2412
2413                                 ToolItem *titem = NULL;
2414                                 std::string toolname = "";
2415
2416                                 InventoryList *mlist = player->inventory.getList("main");
2417                                 if(mlist != NULL)
2418                                 {
2419                                         InventoryItem *item = mlist->getItem(item_i);
2420                                         if(item && (std::string)item->getName() == "ToolItem")
2421                                         {
2422                                                 titem = (ToolItem*)item;
2423                                                 toolname = titem->getToolName();
2424                                         }
2425                                 }
2426
2427                                 v3f playerpos = player->getPosition();
2428                                 v3f objpos = obj->getBasePosition();
2429                                 v3f dir = (objpos - playerpos).normalize();
2430                                 
2431                                 u16 wear = obj->punch(toolname, dir, player->getName());
2432                                 
2433                                 if(titem)
2434                                 {
2435                                         bool weared_out = titem->addWear(wear);
2436                                         if(weared_out)
2437                                                 mlist->deleteItem(item_i);
2438                                         SendInventory(player->peer_id);
2439                                 }
2440                         }
2441 #endif
2442                 }
2443                 // Right click, do something with object
2444                 if(button == 1)
2445                 {
2446                         actionstream<<player->getName()<<" right clicks object "
2447                                         <<obj->getId()<<std::endl;
2448
2449                         // Do stuff
2450                         obj->rightClick(srp);
2451                 }
2452
2453                 /*
2454                         Update player state to client
2455                 */
2456                 SendPlayerHP(player);
2457                 UpdateCrafting(player->peer_id);
2458                 SendInventory(player->peer_id);
2459         }
2460         else if(command == TOSERVER_GROUND_ACTION)
2461         {
2462                 if(datasize < 17)
2463                         return;
2464                 /*
2465                         length: 17
2466                         [0] u16 command
2467                         [2] u8 action
2468                         [3] v3s16 nodepos_undersurface
2469                         [9] v3s16 nodepos_abovesurface
2470                         [15] u16 item
2471                         actions:
2472                         0: start digging
2473                         1: place block
2474                         2: stop digging (all parameters ignored)
2475                         3: digging completed
2476                 */
2477                 u8 action = readU8(&data[2]);
2478                 v3s16 p_under;
2479                 p_under.X = readS16(&data[3]);
2480                 p_under.Y = readS16(&data[5]);
2481                 p_under.Z = readS16(&data[7]);
2482                 v3s16 p_over;
2483                 p_over.X = readS16(&data[9]);
2484                 p_over.Y = readS16(&data[11]);
2485                 p_over.Z = readS16(&data[13]);
2486                 u16 item_i = readU16(&data[15]);
2487
2488                 //TODO: Check that target is reasonably close
2489                 
2490                 /*
2491                         0: start digging
2492                 */
2493                 if(action == 0)
2494                 {
2495                         /*
2496                                 NOTE: This can be used in the future to check if
2497                                 somebody is cheating, by checking the timing.
2498                         */
2499                 } // action == 0
2500
2501                 /*
2502                         2: stop digging
2503                 */
2504                 else if(action == 2)
2505                 {
2506 #if 0
2507                         RemoteClient *client = getClient(peer_id);
2508                         JMutexAutoLock digmutex(client->m_dig_mutex);
2509                         client->m_dig_tool_item = -1;
2510 #endif
2511                 }
2512
2513                 /*
2514                         3: Digging completed
2515                 */
2516                 else if(action == 3)
2517                 {
2518                         // Mandatory parameter; actually used for nothing
2519                         core::map<v3s16, MapBlock*> modified_blocks;
2520
2521                         content_t material = CONTENT_IGNORE;
2522                         u8 mineral = MINERAL_NONE;
2523
2524                         bool cannot_remove_node = false;
2525
2526                         try
2527                         {
2528                                 MapNode n = m_env->getMap().getNode(p_under);
2529                                 // Get mineral
2530                                 mineral = n.getMineral(m_nodemgr);
2531                                 // Get material at position
2532                                 material = n.getContent();
2533                                 // If not yet cancelled
2534                                 if(cannot_remove_node == false)
2535                                 {
2536                                         // If it's not diggable, do nothing
2537                                         if(m_nodemgr->get(material).diggable == false)
2538                                         {
2539                                                 infostream<<"Server: Not finishing digging: "
2540                                                                 <<"Node not diggable"
2541                                                                 <<std::endl;
2542                                                 cannot_remove_node = true;
2543                                         }
2544                                 }
2545                                 // If not yet cancelled
2546                                 if(cannot_remove_node == false)
2547                                 {
2548                                         // Get node metadata
2549                                         NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
2550                                         if(meta && meta->nodeRemovalDisabled() == true)
2551                                         {
2552                                                 infostream<<"Server: Not finishing digging: "
2553                                                                 <<"Node metadata disables removal"
2554                                                                 <<std::endl;
2555                                                 cannot_remove_node = true;
2556                                         }
2557                                 }
2558                         }
2559                         catch(InvalidPositionException &e)
2560                         {
2561                                 infostream<<"Server: Not finishing digging: Node not found."
2562                                                 <<" Adding block to emerge queue."
2563                                                 <<std::endl;
2564                                 m_emerge_queue.addBlock(peer_id,
2565                                                 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2566                                 cannot_remove_node = true;
2567                         }
2568
2569                         // Make sure the player is allowed to do it
2570                         if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2571                         {
2572                                 infostream<<"Player "<<player->getName()<<" cannot remove node"
2573                                                 <<" because privileges are "<<getPlayerPrivs(player)
2574                                                 <<std::endl;
2575                                 cannot_remove_node = true;
2576                         }
2577
2578                         /*
2579                                 If node can't be removed, set block to be re-sent to
2580                                 client and quit.
2581                         */
2582                         if(cannot_remove_node)
2583                         {
2584                                 infostream<<"Server: Not finishing digging."<<std::endl;
2585
2586                                 // Client probably has wrong data.
2587                                 // Set block not sent, so that client will get
2588                                 // a valid one.
2589                                 infostream<<"Client "<<peer_id<<" tried to dig "
2590                                                 <<"node; but node cannot be removed."
2591                                                 <<" setting MapBlock not sent."<<std::endl;
2592                                 RemoteClient *client = getClient(peer_id);
2593                                 v3s16 blockpos = getNodeBlockPos(p_under);
2594                                 client->SetBlockNotSent(blockpos);
2595                                         
2596                                 return;
2597                         }
2598                         
2599                         actionstream<<player->getName()<<" digs "<<PP(p_under)
2600                                         <<", gets material "<<(int)material<<", mineral "
2601                                         <<(int)mineral<<std::endl;
2602                         
2603                         /*
2604                                 Send the removal to all close-by players.
2605                                 - If other player is close, send REMOVENODE
2606                                 - Otherwise set blocks not sent
2607                         */
2608                         core::list<u16> far_players;
2609                         sendRemoveNode(p_under, peer_id, &far_players, 30);
2610                         
2611                         /*
2612                                 Update and send inventory
2613                         */
2614
2615                         if(g_settings->getBool("creative_mode") == false)
2616                         {
2617                                 /*
2618                                         Wear out tool
2619                                 */
2620                                 InventoryList *mlist = player->inventory.getList("main");
2621                                 if(mlist != NULL)
2622                                 {
2623                                         InventoryItem *item = mlist->getItem(item_i);
2624                                         if(item && (std::string)item->getName() == "ToolItem")
2625                                         {
2626                                                 ToolItem *titem = (ToolItem*)item;
2627                                                 std::string toolname = titem->getToolName();
2628
2629                                                 // Get digging properties for material and tool
2630                                                 ToolDiggingProperties tp =
2631                                                                 m_toolmgr->getDiggingProperties(toolname);
2632                                                 DiggingProperties prop =
2633                                                                 getDiggingProperties(material, &tp, m_nodemgr);
2634
2635                                                 if(prop.diggable == false)
2636                                                 {
2637                                                         infostream<<"Server: WARNING: Player digged"
2638                                                                         <<" with impossible material + tool"
2639                                                                         <<" combination"<<std::endl;
2640                                                 }
2641                                                 
2642                                                 bool weared_out = titem->addWear(prop.wear);
2643
2644                                                 if(weared_out)
2645                                                 {
2646                                                         mlist->deleteItem(item_i);
2647                                                 }
2648                                         }
2649                                 }
2650
2651                                 /*
2652                                         Add dug item to inventory
2653                                 */
2654
2655                                 InventoryItem *item = NULL;
2656
2657                                 if(mineral != MINERAL_NONE)
2658                                         item = getDiggedMineralItem(mineral, this);
2659                                 
2660                                 // If not mineral
2661                                 if(item == NULL)
2662                                 {
2663                                         const std::string &dug_s = m_nodemgr->get(material).dug_item;
2664                                         if(dug_s != "")
2665                                         {
2666                                                 std::istringstream is(dug_s, std::ios::binary);
2667                                                 item = InventoryItem::deSerialize(is, this);
2668                                         }
2669                                 }
2670                                 
2671                                 if(item != NULL)
2672                                 {
2673                                         // Add a item to inventory
2674                                         player->inventory.addItem("main", item);
2675
2676                                         // Send inventory
2677                                         UpdateCrafting(player->peer_id);
2678                                         SendInventory(player->peer_id);
2679                                 }
2680
2681                                 item = NULL;
2682
2683                                 if(mineral != MINERAL_NONE)
2684                                   item = getDiggedMineralItem(mineral, this);
2685                         
2686                                 // If not mineral
2687                                 if(item == NULL)
2688                                 {
2689                                         const std::string &extra_dug_s = m_nodemgr->get(material).extra_dug_item;
2690                                         s32 extra_rarity = m_nodemgr->get(material).extra_dug_item_rarity;
2691                                         if(extra_dug_s != "" && extra_rarity != 0
2692                                            && myrand() % extra_rarity == 0)
2693                                         {
2694                                                 std::istringstream is(extra_dug_s, std::ios::binary);
2695                                                 item = InventoryItem::deSerialize(is, this);
2696                                         }
2697                                 }
2698                         
2699                                 if(item != NULL)
2700                                 {
2701                                         // Add a item to inventory
2702                                         player->inventory.addItem("main", item);
2703
2704                                         // Send inventory
2705                                         UpdateCrafting(player->peer_id);
2706                                         SendInventory(player->peer_id);
2707                                 }
2708                         }
2709
2710                         /*
2711                                 Remove the node
2712                                 (this takes some time so it is done after the quick stuff)
2713                         */
2714                         {
2715                                 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2716
2717                                 m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
2718                         }
2719                         /*
2720                                 Set blocks not sent to far players
2721                         */
2722                         for(core::list<u16>::Iterator
2723                                         i = far_players.begin();
2724                                         i != far_players.end(); i++)
2725                         {
2726                                 u16 peer_id = *i;
2727                                 RemoteClient *client = getClient(peer_id);
2728                                 if(client==NULL)
2729                                         continue;
2730                                 client->SetBlocksNotSent(modified_blocks);
2731                         }
2732                 }
2733                 
2734                 /*
2735                         1: place block
2736                 */
2737                 else if(action == 1)
2738                 {
2739
2740                         InventoryList *ilist = player->inventory.getList("main");
2741                         if(ilist == NULL)
2742                                 return;
2743
2744                         // Get item
2745                         InventoryItem *item = ilist->getItem(item_i);
2746                         
2747                         // If there is no item, it is not possible to add it anywhere
2748                         if(item == NULL)
2749                                 return;
2750                         
2751                         /*
2752                                 Handle material items
2753                         */
2754                         if(std::string("MaterialItem") == item->getName())
2755                         {
2756                                 try{
2757                                         // Don't add a node if this is not a free space
2758                                         MapNode n2 = m_env->getMap().getNode(p_over);
2759                                         bool no_enough_privs =
2760                                                         ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2761                                         if(no_enough_privs)
2762                                                 infostream<<"Player "<<player->getName()<<" cannot add node"
2763                                                         <<" because privileges are "<<getPlayerPrivs(player)
2764                                                         <<std::endl;
2765
2766                                         if(m_nodemgr->get(n2).buildable_to == false
2767                                                 || no_enough_privs)
2768                                         {
2769                                                 // Client probably has wrong data.
2770                                                 // Set block not sent, so that client will get
2771                                                 // a valid one.
2772                                                 infostream<<"Client "<<peer_id<<" tried to place"
2773                                                                 <<" node in invalid position; setting"
2774                                                                 <<" MapBlock not sent."<<std::endl;
2775                                                 RemoteClient *client = getClient(peer_id);
2776                                                 v3s16 blockpos = getNodeBlockPos(p_over);
2777                                                 client->SetBlockNotSent(blockpos);
2778                                                 return;
2779                                         }
2780                                 }
2781                                 catch(InvalidPositionException &e)
2782                                 {
2783                                         infostream<<"Server: Ignoring ADDNODE: Node not found"
2784                                                         <<" Adding block to emerge queue."
2785                                                         <<std::endl;
2786                                         m_emerge_queue.addBlock(peer_id,
2787                                                         getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2788                                         return;
2789                                 }
2790
2791                                 // Reset build time counter
2792                                 getClient(peer_id)->m_time_from_building = 0.0;
2793                                 
2794                                 // Create node data
2795                                 MaterialItem *mitem = (MaterialItem*)item;
2796                                 MapNode n;
2797                                 n.setContent(mitem->getMaterial());
2798
2799                                 actionstream<<player->getName()<<" places material "
2800                                                 <<(int)mitem->getMaterial()
2801                                                 <<" at "<<PP(p_under)<<std::endl;
2802                         
2803                                 // Calculate direction for wall mounted stuff
2804                                 if(m_nodemgr->get(n).wall_mounted)
2805                                         n.param2 = packDir(p_under - p_over);
2806
2807                                 // Calculate the direction for furnaces and chests and stuff
2808                                 if(m_nodemgr->get(n).param_type == CPT_FACEDIR_SIMPLE)
2809                                 {
2810                                         v3f playerpos = player->getPosition();
2811                                         v3f blockpos = intToFloat(p_over, BS) - playerpos;
2812                                         blockpos = blockpos.normalize();
2813                                         n.param1 = 0;
2814                                         if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2815                                                 if (blockpos.X < 0)
2816                                                         n.param1 = 3;
2817                                                 else
2818                                                         n.param1 = 1;
2819                                         } else {
2820                                                 if (blockpos.Z < 0)
2821                                                         n.param1 = 2;
2822                                                 else
2823                                                         n.param1 = 0;
2824                                         }
2825                                 }
2826
2827                                 /*
2828                                         Send to all close-by players
2829                                 */
2830                                 core::list<u16> far_players;
2831                                 sendAddNode(p_over, n, 0, &far_players, 30);
2832                                 
2833                                 /*
2834                                         Handle inventory
2835                                 */
2836                                 InventoryList *ilist = player->inventory.getList("main");
2837                                 if(g_settings->getBool("creative_mode") == false && ilist)
2838                                 {
2839                                         // Remove from inventory and send inventory
2840                                         if(mitem->getCount() == 1)
2841                                                 ilist->deleteItem(item_i);
2842                                         else
2843                                                 mitem->remove(1);
2844                                         // Send inventory
2845                                         UpdateCrafting(peer_id);
2846                                         SendInventory(peer_id);
2847                                 }
2848                                 
2849                                 /*
2850                                         Add node.
2851
2852                                         This takes some time so it is done after the quick stuff
2853                                 */
2854                                 core::map<v3s16, MapBlock*> modified_blocks;
2855                                 {
2856                                         MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2857
2858                                         std::string p_name = std::string(player->getName());
2859                                         m_env->getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
2860                                 }
2861                                 /*
2862                                         Set blocks not sent to far players
2863                                 */
2864                                 for(core::list<u16>::Iterator
2865                                                 i = far_players.begin();
2866                                                 i != far_players.end(); i++)
2867                                 {
2868                                         u16 peer_id = *i;
2869                                         RemoteClient *client = getClient(peer_id);
2870                                         if(client==NULL)
2871                                                 continue;
2872                                         client->SetBlocksNotSent(modified_blocks);
2873                                 }
2874
2875                                 /*
2876                                         Calculate special events
2877                                 */
2878                                 
2879                                 /*if(n.d == CONTENT_MESE)
2880                                 {
2881                                         u32 count = 0;
2882                                         for(s16 z=-1; z<=1; z++)
2883                                         for(s16 y=-1; y<=1; y++)
2884                                         for(s16 x=-1; x<=1; x++)
2885                                         {
2886                                                 
2887                                         }
2888                                 }*/
2889                         }
2890                         /*
2891                                 Place other item (not a block)
2892                         */
2893                         else
2894                         {
2895                                 v3s16 blockpos = getNodeBlockPos(p_over);
2896                                 
2897                                 /*
2898                                         Check that the block is loaded so that the item
2899                                         can properly be added to the static list too
2900                                 */
2901                                 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
2902                                 if(block==NULL)
2903                                 {
2904                                         infostream<<"Error while placing object: "
2905                                                         "block not found"<<std::endl;
2906                                         return;
2907                                 }
2908
2909                                 /*
2910                                         If in creative mode, item dropping is disabled unless
2911                                         player has build privileges
2912                                 */
2913                                 if(g_settings->getBool("creative_mode") &&
2914                                         (getPlayerPrivs(player) & PRIV_BUILD) == 0)
2915                                 {
2916                                         infostream<<"Not allowing player to drop item: "
2917                                                         "creative mode and no build privs"<<std::endl;
2918                                         return;
2919                                 }
2920
2921                                 // Calculate a position for it
2922                                 v3f pos = intToFloat(p_over, BS);
2923                                 //pos.Y -= BS*0.45;
2924                                 /*pos.Y -= BS*0.25; // let it drop a bit
2925                                 // Randomize a bit
2926                                 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2927                                 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;*/
2928
2929                                 /*
2930                                         Create the object
2931                                 */
2932                                 ServerActiveObject *obj = item->createSAO(m_env, 0, pos);
2933
2934                                 if(obj == NULL)
2935                                 {
2936                                         infostream<<"WARNING: item resulted in NULL object, "
2937                                                         <<"not placing onto map"
2938                                                         <<std::endl;
2939                                 }
2940                                 else
2941                                 {
2942                                         actionstream<<player->getName()<<" places "<<item->getName()
2943                                                         <<" at "<<PP(p_over)<<std::endl;
2944                                 
2945                                         // Add the object to the environment
2946                                         m_env->addActiveObject(obj);
2947                                         
2948                                         infostream<<"Placed object"<<std::endl;
2949
2950                                         if(g_settings->getBool("creative_mode") == false)
2951                                         {
2952                                                 // Delete the right amount of items from the slot
2953                                                 u16 dropcount = item->getDropCount();
2954                                                 
2955                                                 // Delete item if all gone
2956                                                 if(item->getCount() <= dropcount)
2957                                                 {
2958                                                         if(item->getCount() < dropcount)
2959                                                                 infostream<<"WARNING: Server: dropped more items"
2960                                                                                 <<" than the slot contains"<<std::endl;
2961                                                         
2962                                                         InventoryList *ilist = player->inventory.getList("main");
2963                                                         if(ilist)
2964                                                                 // Remove from inventory and send inventory
2965                                                                 ilist->deleteItem(item_i);
2966                                                 }
2967                                                 // Else decrement it
2968                                                 else
2969                                                         item->remove(dropcount);
2970                                                 
2971                                                 // Send inventory
2972                                                 UpdateCrafting(peer_id);
2973                                                 SendInventory(peer_id);
2974                                         }
2975                                 }
2976                         }
2977
2978                 } // action == 1
2979
2980                 /*
2981                         Catch invalid actions
2982                 */
2983                 else
2984                 {
2985                         infostream<<"WARNING: Server: Invalid action "
2986                                         <<action<<std::endl;
2987                 }
2988         }
2989 #if 0
2990         else if(command == TOSERVER_RELEASE)
2991         {
2992                 if(datasize < 3)
2993                         return;
2994                 /*
2995                         length: 3
2996                         [0] u16 command
2997                         [2] u8 button
2998                 */
2999                 infostream<<"TOSERVER_RELEASE ignored"<<std::endl;
3000         }
3001 #endif
3002         else if(command == TOSERVER_SIGNTEXT)
3003         {
3004                 infostream<<"Server: TOSERVER_SIGNTEXT not supported anymore"
3005                                 <<std::endl;
3006                 return;
3007         }
3008         else if(command == TOSERVER_SIGNNODETEXT)
3009         {
3010                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3011                         return;
3012                 /*
3013                         u16 command
3014                         v3s16 p
3015                         u16 textlen
3016                         textdata
3017                 */
3018                 std::string datastring((char*)&data[2], datasize-2);
3019                 std::istringstream is(datastring, std::ios_base::binary);
3020                 u8 buf[6];
3021                 // Read stuff
3022                 is.read((char*)buf, 6);
3023                 v3s16 p = readV3S16(buf);
3024                 is.read((char*)buf, 2);
3025                 u16 textlen = readU16(buf);
3026                 std::string text;
3027                 for(u16 i=0; i<textlen; i++)
3028                 {
3029                         is.read((char*)buf, 1);
3030                         text += (char)buf[0];
3031                 }
3032
3033                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3034                 if(!meta)
3035                         return;
3036                 if(meta->typeId() != CONTENT_SIGN_WALL)
3037                         return;
3038                 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3039                 signmeta->setText(text);
3040                 
3041                 actionstream<<player->getName()<<" writes \""<<text<<"\" to sign "
3042                                 <<" at "<<PP(p)<<std::endl;
3043                                 
3044                 v3s16 blockpos = getNodeBlockPos(p);
3045                 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
3046                 if(block)
3047                 {
3048                         block->setChangedFlag();
3049                 }
3050
3051                 for(core::map<u16, RemoteClient*>::Iterator
3052                         i = m_clients.getIterator();
3053                         i.atEnd()==false; i++)
3054                 {
3055                         RemoteClient *client = i.getNode()->getValue();
3056                         client->SetBlockNotSent(blockpos);
3057                 }
3058         }
3059         else if(command == TOSERVER_INVENTORY_ACTION)
3060         {
3061                 /*// Ignore inventory changes if in creative mode
3062                 if(g_settings->getBool("creative_mode") == true)
3063                 {
3064                         infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3065                                         <<std::endl;
3066                         return;
3067                 }*/
3068                 // Strip command and create a stream
3069                 std::string datastring((char*)&data[2], datasize-2);
3070                 infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3071                 std::istringstream is(datastring, std::ios_base::binary);
3072                 // Create an action
3073                 InventoryAction *a = InventoryAction::deSerialize(is);
3074                 if(a != NULL)
3075                 {
3076                         // Create context
3077                         InventoryContext c;
3078                         c.current_player = player;
3079
3080                         /*
3081                                 Handle craftresult specially if not in creative mode
3082                         */
3083                         bool disable_action = false;
3084                         if(a->getType() == IACTION_MOVE
3085                                         && g_settings->getBool("creative_mode") == false)
3086                         {
3087                                 IMoveAction *ma = (IMoveAction*)a;
3088                                 if(ma->to_inv == "current_player" &&
3089                                                 ma->from_inv == "current_player")
3090                                 {
3091                                         InventoryList *rlist = player->inventory.getList("craftresult");
3092                                         assert(rlist);
3093                                         InventoryList *clist = player->inventory.getList("craft");
3094                                         assert(clist);
3095                                         InventoryList *mlist = player->inventory.getList("main");
3096                                         assert(mlist);
3097                                         /*
3098                                                 Craftresult is no longer preview if something
3099                                                 is moved into it
3100                                         */
3101                                         if(ma->to_list == "craftresult"
3102                                                         && ma->from_list != "craftresult")
3103                                         {
3104                                                 // If it currently is a preview, remove
3105                                                 // its contents
3106                                                 if(player->craftresult_is_preview)
3107                                                 {
3108                                                         rlist->deleteItem(0);
3109                                                 }
3110                                                 player->craftresult_is_preview = false;
3111                                         }
3112                                         /*
3113                                                 Crafting takes place if this condition is true.
3114                                         */
3115                                         if(player->craftresult_is_preview &&
3116                                                         ma->from_list == "craftresult")
3117                                         {
3118                                                 player->craftresult_is_preview = false;
3119                                                 clist->decrementMaterials(1);
3120                                                 
3121                                                 /* Print out action */
3122                                                 InventoryList *list =
3123                                                                 player->inventory.getList("craftresult");
3124                                                 assert(list);
3125                                                 InventoryItem *item = list->getItem(0);
3126                                                 std::string itemname = "NULL";
3127                                                 if(item)
3128                                                         itemname = item->getName();
3129                                                 actionstream<<player->getName()<<" crafts "
3130                                                                 <<itemname<<std::endl;
3131                                         }
3132                                         /*
3133                                                 If the craftresult is placed on itself, move it to
3134                                                 main inventory instead of doing the action
3135                                         */
3136                                         if(ma->to_list == "craftresult"
3137                                                         && ma->from_list == "craftresult")
3138                                         {
3139                                                 disable_action = true;
3140                                                 
3141                                                 InventoryItem *item1 = rlist->changeItem(0, NULL);
3142                                                 mlist->addItem(item1);
3143                                         }
3144                                 }
3145                                 // Disallow moving items if not allowed to build
3146                                 else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3147                                 {
3148                                         return;
3149                                 }
3150                                 // if it's a locking chest, only allow the owner or server admins to move items
3151                                 else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
3152                                 {
3153                                         Strfnd fn(ma->from_inv);
3154                                         std::string id0 = fn.next(":");
3155                                         if(id0 == "nodemeta")
3156                                         {
3157                                                 v3s16 p;
3158                                                 p.X = stoi(fn.next(","));
3159                                                 p.Y = stoi(fn.next(","));
3160                                                 p.Z = stoi(fn.next(","));
3161                                                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3162                                                 if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
3163                                                         LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
3164                                                         if (lcm->getOwner() != player->getName())
3165                                                                 return;
3166                                                 }
3167                                         }
3168                                 }
3169                                 else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
3170                                 {
3171                                         Strfnd fn(ma->to_inv);
3172                                         std::string id0 = fn.next(":");
3173                                         if(id0 == "nodemeta")
3174                                         {
3175                                                 v3s16 p;
3176                                                 p.X = stoi(fn.next(","));
3177                                                 p.Y = stoi(fn.next(","));
3178                                                 p.Z = stoi(fn.next(","));
3179                                                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3180                                                 if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
3181                                                         LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
3182                                                         if (lcm->getOwner() != player->getName())
3183                                                                 return;
3184                                                 }
3185                                         }
3186                                 }
3187                         }
3188                         
3189                         if(disable_action == false)
3190                         {
3191                                 // Feed action to player inventory
3192                                 a->apply(&c, this);
3193                                 // Eat the action
3194                                 delete a;
3195                         }
3196                         else
3197                         {
3198                                 // Send inventory
3199                                 UpdateCrafting(player->peer_id);
3200                                 SendInventory(player->peer_id);
3201                         }
3202                 }
3203                 else
3204                 {
3205                         infostream<<"TOSERVER_INVENTORY_ACTION: "
3206                                         <<"InventoryAction::deSerialize() returned NULL"
3207                                         <<std::endl;
3208                 }
3209         }
3210         else if(command == TOSERVER_CHAT_MESSAGE)
3211         {
3212                 /*
3213                         u16 command
3214                         u16 length
3215                         wstring message
3216                 */
3217                 u8 buf[6];
3218                 std::string datastring((char*)&data[2], datasize-2);
3219                 std::istringstream is(datastring, std::ios_base::binary);
3220                 
3221                 // Read stuff
3222                 is.read((char*)buf, 2);
3223                 u16 len = readU16(buf);
3224                 
3225                 std::wstring message;
3226                 for(u16 i=0; i<len; i++)
3227                 {
3228                         is.read((char*)buf, 2);
3229                         message += (wchar_t)readU16(buf);
3230                 }
3231
3232                 // Get player name of this client
3233                 std::wstring name = narrow_to_wide(player->getName());
3234                 
3235                 // Line to send to players
3236                 std::wstring line;
3237                 // Whether to send to the player that sent the line
3238                 bool send_to_sender = false;
3239                 // Whether to send to other players
3240                 bool send_to_others = false;
3241                 
3242                 // Local player gets all privileges regardless of
3243                 // what's set on their account.
3244                 u64 privs = getPlayerPrivs(player);
3245
3246                 // Parse commands
3247                 if(message[0] == L'/')
3248                 {
3249                         size_t strip_size = 1;
3250                         if (message[1] == L'#') // support old-style commans
3251                                 ++strip_size;
3252                         message = message.substr(strip_size);
3253
3254                         WStrfnd f1(message);
3255                         f1.next(L" "); // Skip over /#whatever
3256                         std::wstring paramstring = f1.next(L"");
3257
3258                         ServerCommandContext *ctx = new ServerCommandContext(
3259                                 str_split(message, L' '),
3260                                 paramstring,
3261                                 this,
3262                                 m_env,
3263                                 player,
3264                                 privs);
3265
3266                         std::wstring reply(processServerCommand(ctx));
3267                         send_to_sender = ctx->flags & SEND_TO_SENDER;
3268                         send_to_others = ctx->flags & SEND_TO_OTHERS;
3269
3270                         if (ctx->flags & SEND_NO_PREFIX)
3271                                 line += reply;
3272                         else
3273                                 line += L"Server: " + reply;
3274
3275                         delete ctx;
3276
3277                 }
3278                 else
3279                 {
3280                         if(privs & PRIV_SHOUT)
3281                         {
3282                                 line += L"<";
3283                                 line += name;
3284                                 line += L"> ";
3285                                 line += message;
3286                                 send_to_others = true;
3287                         }
3288                         else
3289                         {
3290                                 line += L"Server: You are not allowed to shout";
3291                                 send_to_sender = true;
3292                         }
3293                 }
3294                 
3295                 if(line != L"")
3296                 {
3297                         if(send_to_others)
3298                                 actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3299
3300                         /*
3301                                 Send the message to clients
3302                         */
3303                         for(core::map<u16, RemoteClient*>::Iterator
3304                                 i = m_clients.getIterator();
3305                                 i.atEnd() == false; i++)
3306                         {
3307                                 // Get client and check that it is valid
3308                                 RemoteClient *client = i.getNode()->getValue();
3309                                 assert(client->peer_id == i.getNode()->getKey());
3310                                 if(client->serialization_version == SER_FMT_VER_INVALID)
3311                                         continue;
3312
3313                                 // Filter recipient
3314                                 bool sender_selected = (peer_id == client->peer_id);
3315                                 if(sender_selected == true && send_to_sender == false)
3316                                         continue;
3317                                 if(sender_selected == false && send_to_others == false)
3318                                         continue;
3319
3320                                 SendChatMessage(client->peer_id, line);
3321                         }
3322                 }
3323         }
3324         else if(command == TOSERVER_DAMAGE)
3325         {
3326                 std::string datastring((char*)&data[2], datasize-2);
3327                 std::istringstream is(datastring, std::ios_base::binary);
3328                 u8 damage = readU8(is);
3329
3330                 if(g_settings->getBool("enable_damage"))
3331                 {
3332                         actionstream<<player->getName()<<" damaged by "
3333                                         <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
3334                                         <<std::endl;
3335                                 
3336                         HandlePlayerHP(player, damage);
3337                 }
3338                 else
3339                 {
3340                         SendPlayerHP(player);
3341                 }
3342         }
3343         else if(command == TOSERVER_PASSWORD)
3344         {
3345                 /*
3346                         [0] u16 TOSERVER_PASSWORD
3347                         [2] u8[28] old password
3348                         [30] u8[28] new password
3349                 */
3350
3351                 if(datasize != 2+PASSWORD_SIZE*2)
3352                         return;
3353                 /*char password[PASSWORD_SIZE];
3354                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3355                         password[i] = data[2+i];
3356                 password[PASSWORD_SIZE-1] = 0;*/
3357                 std::string oldpwd;
3358                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3359                 {
3360                         char c = data[2+i];
3361                         if(c == 0)
3362                                 break;
3363                         oldpwd += c;
3364                 }
3365                 std::string newpwd;
3366                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3367                 {
3368                         char c = data[2+PASSWORD_SIZE+i];
3369                         if(c == 0)
3370                                 break;
3371                         newpwd += c;
3372                 }
3373
3374                 infostream<<"Server: Client requests a password change from "
3375                                 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
3376
3377                 std::string playername = player->getName();
3378
3379                 if(m_authmanager.exists(playername) == false)
3380                 {
3381                         infostream<<"Server: playername not found in authmanager"<<std::endl;
3382                         // Wrong old password supplied!!
3383                         SendChatMessage(peer_id, L"playername not found in authmanager");
3384                         return;
3385                 }
3386
3387                 std::string checkpwd = m_authmanager.getPassword(playername);
3388
3389                 if(oldpwd != checkpwd)
3390                 {
3391                         infostream<<"Server: invalid old password"<<std::endl;
3392                         // Wrong old password supplied!!
3393                         SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3394                         return;
3395                 }
3396
3397                 actionstream<<player->getName()<<" changes password"<<std::endl;
3398
3399                 m_authmanager.setPassword(playername, newpwd);
3400                 
3401                 infostream<<"Server: password change successful for "<<playername
3402                                 <<std::endl;
3403                 SendChatMessage(peer_id, L"Password change successful");
3404         }
3405         else if(command == TOSERVER_PLAYERITEM)
3406         {
3407                 if (datasize < 2+2)
3408                         return;
3409
3410                 u16 item = readU16(&data[2]);
3411                 player->wieldItem(item);
3412                 SendWieldedItem(player);
3413         }
3414         else if(command == TOSERVER_RESPAWN)
3415         {
3416                 if(player->hp != 0)
3417                         return;
3418                 
3419                 RespawnPlayer(player);
3420                 
3421                 actionstream<<player->getName()<<" respawns at "
3422                                 <<PP(player->getPosition()/BS)<<std::endl;
3423         }
3424         else
3425         {
3426                 infostream<<"Server::ProcessData(): Ignoring "
3427                                 "unknown command "<<command<<std::endl;
3428         }
3429         
3430         } //try
3431         catch(SendFailedException &e)
3432         {
3433                 errorstream<<"Server::ProcessData(): SendFailedException: "
3434                                 <<"what="<<e.what()
3435                                 <<std::endl;
3436         }
3437 }
3438
3439 void Server::onMapEditEvent(MapEditEvent *event)
3440 {
3441         //infostream<<"Server::onMapEditEvent()"<<std::endl;
3442         if(m_ignore_map_edit_events)
3443                 return;
3444         MapEditEvent *e = event->clone();
3445         m_unsent_map_edit_queue.push_back(e);
3446 }
3447
3448 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3449 {
3450         if(id == "current_player")
3451         {
3452                 assert(c->current_player);
3453                 return &(c->current_player->inventory);
3454         }
3455         
3456         Strfnd fn(id);
3457         std::string id0 = fn.next(":");
3458
3459         if(id0 == "nodemeta")
3460         {
3461                 v3s16 p;
3462                 p.X = stoi(fn.next(","));
3463                 p.Y = stoi(fn.next(","));
3464                 p.Z = stoi(fn.next(","));
3465                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3466                 if(meta)
3467                         return meta->getInventory();
3468                 infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3469                                 <<"no metadata found"<<std::endl;
3470                 return NULL;
3471         }
3472
3473         infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3474         return NULL;
3475 }
3476 void Server::inventoryModified(InventoryContext *c, std::string id)
3477 {
3478         if(id == "current_player")
3479         {
3480                 assert(c->current_player);
3481                 // Send inventory
3482                 UpdateCrafting(c->current_player->peer_id);
3483                 SendInventory(c->current_player->peer_id);
3484                 return;
3485         }
3486         
3487         Strfnd fn(id);
3488         std::string id0 = fn.next(":");
3489
3490         if(id0 == "nodemeta")
3491         {
3492                 v3s16 p;
3493                 p.X = stoi(fn.next(","));
3494                 p.Y = stoi(fn.next(","));
3495                 p.Z = stoi(fn.next(","));
3496                 v3s16 blockpos = getNodeBlockPos(p);
3497
3498                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
3499                 if(meta)
3500                         meta->inventoryModified();
3501
3502                 for(core::map<u16, RemoteClient*>::Iterator
3503                         i = m_clients.getIterator();
3504                         i.atEnd()==false; i++)
3505                 {
3506                         RemoteClient *client = i.getNode()->getValue();
3507                         client->SetBlockNotSent(blockpos);
3508                 }
3509
3510                 return;
3511         }
3512
3513         infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3514 }
3515
3516 core::list<PlayerInfo> Server::getPlayerInfo()
3517 {
3518         DSTACK(__FUNCTION_NAME);
3519         JMutexAutoLock envlock(m_env_mutex);
3520         JMutexAutoLock conlock(m_con_mutex);
3521         
3522         core::list<PlayerInfo> list;
3523
3524         core::list<Player*> players = m_env->getPlayers();
3525         
3526         core::list<Player*>::Iterator i;
3527         for(i = players.begin();
3528                         i != players.end(); i++)
3529         {
3530                 PlayerInfo info;
3531
3532                 Player *player = *i;
3533
3534                 try{
3535                         // Copy info from connection to info struct
3536                         info.id = player->peer_id;
3537                         info.address = m_con.GetPeerAddress(player->peer_id);
3538                         info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
3539                 }
3540                 catch(con::PeerNotFoundException &e)
3541                 {
3542                         // Set dummy peer info
3543                         info.id = 0;
3544                         info.address = Address(0,0,0,0,0);
3545                         info.avg_rtt = 0.0;
3546                 }
3547
3548                 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3549                 info.position = player->getPosition();
3550
3551                 list.push_back(info);
3552         }
3553
3554         return list;
3555 }
3556
3557
3558 void Server::peerAdded(con::Peer *peer)
3559 {
3560         DSTACK(__FUNCTION_NAME);
3561         infostream<<"Server::peerAdded(): peer->id="
3562                         <<peer->id<<std::endl;
3563         
3564         PeerChange c;
3565         c.type = PEER_ADDED;
3566         c.peer_id = peer->id;
3567         c.timeout = false;
3568         m_peer_change_queue.push_back(c);
3569 }
3570
3571 void Server::deletingPeer(con::Peer *peer, bool timeout)
3572 {
3573         DSTACK(__FUNCTION_NAME);
3574         infostream<<"Server::deletingPeer(): peer->id="
3575                         <<peer->id<<", timeout="<<timeout<<std::endl;
3576         
3577         PeerChange c;
3578         c.type = PEER_REMOVED;
3579         c.peer_id = peer->id;
3580         c.timeout = timeout;
3581         m_peer_change_queue.push_back(c);
3582 }
3583
3584 /*
3585         Static send methods
3586 */
3587
3588 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3589 {
3590         DSTACK(__FUNCTION_NAME);
3591         std::ostringstream os(std::ios_base::binary);
3592
3593         writeU16(os, TOCLIENT_HP);
3594         writeU8(os, hp);
3595
3596         // Make data buffer
3597         std::string s = os.str();
3598         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3599         // Send as reliable
3600         con.Send(peer_id, 0, data, true);
3601 }
3602
3603 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3604                 const std::wstring &reason)
3605 {
3606         DSTACK(__FUNCTION_NAME);
3607         std::ostringstream os(std::ios_base::binary);
3608
3609         writeU16(os, TOCLIENT_ACCESS_DENIED);
3610         os<<serializeWideString(reason);
3611
3612         // Make data buffer
3613         std::string s = os.str();
3614         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3615         // Send as reliable
3616         con.Send(peer_id, 0, data, true);
3617 }
3618
3619 void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
3620                 bool set_camera_point_target, v3f camera_point_target)
3621 {
3622         DSTACK(__FUNCTION_NAME);
3623         std::ostringstream os(std::ios_base::binary);
3624
3625         writeU16(os, TOCLIENT_DEATHSCREEN);
3626         writeU8(os, set_camera_point_target);
3627         writeV3F1000(os, camera_point_target);
3628
3629         // Make data buffer
3630         std::string s = os.str();
3631         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3632         // Send as reliable
3633         con.Send(peer_id, 0, data, true);
3634 }
3635
3636 void Server::SendToolDef(con::Connection &con, u16 peer_id,
3637                 IToolDefManager *tooldef)
3638 {
3639         DSTACK(__FUNCTION_NAME);
3640         std::ostringstream os(std::ios_base::binary);
3641
3642         /*
3643                 u16 command
3644                 u32 length of the next item
3645                 serialized ToolDefManager
3646         */
3647         writeU16(os, TOCLIENT_TOOLDEF);
3648         std::ostringstream tmp_os(std::ios::binary);
3649         tooldef->serialize(tmp_os);
3650         os<<serializeLongString(tmp_os.str());
3651
3652         // Make data buffer
3653         std::string s = os.str();
3654         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3655         // Send as reliable
3656         con.Send(peer_id, 0, data, true);
3657 }
3658
3659 /*
3660         Non-static send methods
3661 */
3662
3663 void Server::SendObjectData(float dtime)
3664 {
3665         DSTACK(__FUNCTION_NAME);
3666
3667         core::map<v3s16, bool> stepped_blocks;
3668         
3669         for(core::map<u16, RemoteClient*>::Iterator
3670                 i = m_clients.getIterator();
3671                 i.atEnd() == false; i++)
3672         {
3673                 u16 peer_id = i.getNode()->getKey();
3674                 RemoteClient *client = i.getNode()->getValue();
3675                 assert(client->peer_id == peer_id);
3676                 
3677                 if(client->serialization_version == SER_FMT_VER_INVALID)
3678                         continue;
3679                 
3680                 client->SendObjectData(this, dtime, stepped_blocks);
3681         }
3682 }
3683
3684 void Server::SendPlayerInfos()
3685 {
3686         DSTACK(__FUNCTION_NAME);
3687
3688         //JMutexAutoLock envlock(m_env_mutex);
3689         
3690         // Get connected players
3691         core::list<Player*> players = m_env->getPlayers(true);
3692         
3693         u32 player_count = players.getSize();
3694         u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3695
3696         SharedBuffer<u8> data(datasize);
3697         writeU16(&data[0], TOCLIENT_PLAYERINFO);
3698         
3699         u32 start = 2;
3700         core::list<Player*>::Iterator i;
3701         for(i = players.begin();
3702                         i != players.end(); i++)
3703         {
3704                 Player *player = *i;
3705
3706                 /*infostream<<"Server sending player info for player with "
3707                                 "peer_id="<<player->peer_id<<std::endl;*/
3708                 
3709                 writeU16(&data[start], player->peer_id);
3710                 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3711                 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3712                 start += 2+PLAYERNAME_SIZE;
3713         }
3714
3715         //JMutexAutoLock conlock(m_con_mutex);
3716
3717         // Send as reliable
3718         m_con.SendToAll(0, data, true);
3719 }
3720
3721 void Server::SendInventory(u16 peer_id)
3722 {
3723         DSTACK(__FUNCTION_NAME);
3724         
3725         Player* player = m_env->getPlayer(peer_id);
3726         assert(player);
3727
3728         /*
3729                 Serialize it
3730         */
3731
3732         std::ostringstream os;
3733         //os.imbue(std::locale("C"));
3734
3735         player->inventory.serialize(os);
3736
3737         std::string s = os.str();
3738         
3739         SharedBuffer<u8> data(s.size()+2);
3740         writeU16(&data[0], TOCLIENT_INVENTORY);
3741         memcpy(&data[2], s.c_str(), s.size());
3742         
3743         // Send as reliable
3744         m_con.Send(peer_id, 0, data, true);
3745 }
3746
3747 std::string getWieldedItemString(const Player *player)
3748 {
3749         const InventoryItem *item = player->getWieldItem();
3750         if (item == NULL)
3751                 return std::string("");
3752         std::ostringstream os(std::ios_base::binary);
3753         item->serialize(os);
3754         return os.str();
3755 }
3756
3757 void Server::SendWieldedItem(const Player* player)
3758 {
3759         DSTACK(__FUNCTION_NAME);
3760
3761         assert(player);
3762
3763         std::ostringstream os(std::ios_base::binary);
3764
3765         writeU16(os, TOCLIENT_PLAYERITEM);
3766         writeU16(os, 1);
3767         writeU16(os, player->peer_id);
3768         os<<serializeString(getWieldedItemString(player));
3769
3770         // Make data buffer
3771         std::string s = os.str();
3772         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3773
3774         m_con.SendToAll(0, data, true);
3775 }
3776
3777 void Server::SendPlayerItems()
3778 {
3779         DSTACK(__FUNCTION_NAME);
3780
3781         std::ostringstream os(std::ios_base::binary);
3782         core::list<Player *> players = m_env->getPlayers(true);
3783
3784         writeU16(os, TOCLIENT_PLAYERITEM);
3785         writeU16(os, players.size());
3786         core::list<Player *>::Iterator i;
3787         for(i = players.begin(); i != players.end(); ++i)
3788         {
3789                 Player *p = *i;
3790                 writeU16(os, p->peer_id);
3791                 os<<serializeString(getWieldedItemString(p));
3792         }
3793
3794         // Make data buffer
3795         std::string s = os.str();
3796         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3797
3798         m_con.SendToAll(0, data, true);
3799 }
3800
3801 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3802 {
3803         DSTACK(__FUNCTION_NAME);
3804         
3805         std::ostringstream os(std::ios_base::binary);
3806         u8 buf[12];
3807         
3808         // Write command
3809         writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3810         os.write((char*)buf, 2);
3811         
3812         // Write length
3813         writeU16(buf, message.size());
3814         os.write((char*)buf, 2);
3815         
3816         // Write string
3817         for(u32 i=0; i<message.size(); i++)
3818         {
3819                 u16 w = message[i];
3820                 writeU16(buf, w);
3821                 os.write((char*)buf, 2);
3822         }
3823         
3824         // Make data buffer
3825         std::string s = os.str();
3826         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3827         // Send as reliable
3828         m_con.Send(peer_id, 0, data, true);
3829 }
3830
3831 void Server::BroadcastChatMessage(const std::wstring &message)
3832 {
3833         for(core::map<u16, RemoteClient*>::Iterator
3834                 i = m_clients.getIterator();
3835                 i.atEnd() == false; i++)
3836         {
3837                 // Get client and check that it is valid
3838                 RemoteClient *client = i.getNode()->getValue();
3839                 assert(client->peer_id == i.getNode()->getKey());
3840                 if(client->serialization_version == SER_FMT_VER_INVALID)
3841                         continue;
3842
3843                 SendChatMessage(client->peer_id, message);
3844         }
3845 }
3846
3847 void Server::SendPlayerHP(Player *player)
3848 {
3849         SendHP(m_con, player->peer_id, player->hp);
3850 }
3851
3852 void Server::SendMovePlayer(Player *player)
3853 {
3854         DSTACK(__FUNCTION_NAME);
3855         std::ostringstream os(std::ios_base::binary);
3856
3857         writeU16(os, TOCLIENT_MOVE_PLAYER);
3858         writeV3F1000(os, player->getPosition());
3859         writeF1000(os, player->getPitch());
3860         writeF1000(os, player->getYaw());
3861         
3862         {
3863                 v3f pos = player->getPosition();
3864                 f32 pitch = player->getPitch();
3865                 f32 yaw = player->getYaw();
3866                 infostream<<"Server sending TOCLIENT_MOVE_PLAYER"
3867                                 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3868                                 <<" pitch="<<pitch
3869                                 <<" yaw="<<yaw
3870                                 <<std::endl;
3871         }
3872
3873         // Make data buffer
3874         std::string s = os.str();
3875         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3876         // Send as reliable
3877         m_con.Send(player->peer_id, 0, data, true);
3878 }
3879
3880 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3881         core::list<u16> *far_players, float far_d_nodes)
3882 {
3883         float maxd = far_d_nodes*BS;
3884         v3f p_f = intToFloat(p, BS);
3885
3886         // Create packet
3887         u32 replysize = 8;
3888         SharedBuffer<u8> reply(replysize);
3889         writeU16(&reply[0], TOCLIENT_REMOVENODE);
3890         writeS16(&reply[2], p.X);
3891         writeS16(&reply[4], p.Y);
3892         writeS16(&reply[6], p.Z);
3893
3894         for(core::map<u16, RemoteClient*>::Iterator
3895                 i = m_clients.getIterator();
3896                 i.atEnd() == false; i++)
3897         {
3898                 // Get client and check that it is valid
3899                 RemoteClient *client = i.getNode()->getValue();
3900                 assert(client->peer_id == i.getNode()->getKey());
3901                 if(client->serialization_version == SER_FMT_VER_INVALID)
3902                         continue;
3903
3904                 // Don't send if it's the same one
3905                 if(client->peer_id == ignore_id)
3906                         continue;
3907                 
3908                 if(far_players)
3909                 {
3910                         // Get player
3911                         Player *player = m_env->getPlayer(client->peer_id);
3912                         if(player)
3913                         {
3914                                 // If player is far away, only set modified blocks not sent
3915                                 v3f player_pos = player->getPosition();
3916                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3917                                 {
3918                                         far_players->push_back(client->peer_id);
3919                                         continue;
3920                                 }
3921                         }
3922                 }
3923
3924                 // Send as reliable
3925                 m_con.Send(client->peer_id, 0, reply, true);
3926         }
3927 }
3928
3929 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3930                 core::list<u16> *far_players, float far_d_nodes)
3931 {
3932         float maxd = far_d_nodes*BS;
3933         v3f p_f = intToFloat(p, BS);
3934
3935         for(core::map<u16, RemoteClient*>::Iterator
3936                 i = m_clients.getIterator();
3937                 i.atEnd() == false; i++)
3938         {
3939                 // Get client and check that it is valid
3940                 RemoteClient *client = i.getNode()->getValue();
3941                 assert(client->peer_id == i.getNode()->getKey());
3942                 if(client->serialization_version == SER_FMT_VER_INVALID)
3943                         continue;
3944
3945                 // Don't send if it's the same one
3946                 if(client->peer_id == ignore_id)
3947                         continue;
3948
3949                 if(far_players)
3950                 {
3951                         // Get player
3952                         Player *player = m_env->getPlayer(client->peer_id);
3953                         if(player)
3954                         {
3955                                 // If player is far away, only set modified blocks not sent
3956                                 v3f player_pos = player->getPosition();
3957                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3958                                 {
3959                                         far_players->push_back(client->peer_id);
3960                                         continue;
3961                                 }
3962                         }
3963                 }
3964
3965                 // Create packet
3966                 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3967                 SharedBuffer<u8> reply(replysize);
3968                 writeU16(&reply[0], TOCLIENT_ADDNODE);
3969                 writeS16(&reply[2], p.X);
3970                 writeS16(&reply[4], p.Y);
3971                 writeS16(&reply[6], p.Z);
3972                 n.serialize(&reply[8], client->serialization_version);
3973
3974                 // Send as reliable
3975                 m_con.Send(client->peer_id, 0, reply, true);
3976         }
3977 }
3978
3979 void Server::setBlockNotSent(v3s16 p)
3980 {
3981         for(core::map<u16, RemoteClient*>::Iterator
3982                 i = m_clients.getIterator();
3983                 i.atEnd()==false; i++)
3984         {
3985                 RemoteClient *client = i.getNode()->getValue();
3986                 client->SetBlockNotSent(p);
3987         }
3988 }
3989
3990 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3991 {
3992         DSTACK(__FUNCTION_NAME);
3993
3994         v3s16 p = block->getPos();
3995         
3996 #if 0
3997         // Analyze it a bit
3998         bool completely_air = true;
3999         for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
4000         for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
4001         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
4002         {
4003                 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
4004                 {
4005                         completely_air = false;
4006                         x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
4007                 }
4008         }
4009
4010         // Print result
4011         infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
4012         if(completely_air)
4013                 infostream<<"[completely air] ";
4014         infostream<<std::endl;
4015 #endif
4016
4017         /*
4018                 Create a packet with the block in the right format
4019         */
4020         
4021         std::ostringstream os(std::ios_base::binary);
4022         block->serialize(os, ver);
4023         std::string s = os.str();
4024         SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
4025
4026         u32 replysize = 8 + blockdata.getSize();
4027         SharedBuffer<u8> reply(replysize);
4028         writeU16(&reply[0], TOCLIENT_BLOCKDATA);
4029         writeS16(&reply[2], p.X);
4030         writeS16(&reply[4], p.Y);
4031         writeS16(&reply[6], p.Z);
4032         memcpy(&reply[8], *blockdata, blockdata.getSize());
4033
4034         /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
4035                         <<":  \tpacket size: "<<replysize<<std::endl;*/
4036         
4037         /*
4038                 Send packet
4039         */
4040         m_con.Send(peer_id, 1, reply, true);
4041 }
4042
4043 void Server::SendBlocks(float dtime)
4044 {
4045         DSTACK(__FUNCTION_NAME);
4046
4047         JMutexAutoLock envlock(m_env_mutex);
4048         JMutexAutoLock conlock(m_con_mutex);
4049
4050         //TimeTaker timer("Server::SendBlocks");
4051
4052         core::array<PrioritySortedBlockTransfer> queue;
4053
4054         s32 total_sending = 0;
4055         
4056         {
4057                 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
4058
4059                 for(core::map<u16, RemoteClient*>::Iterator
4060                         i = m_clients.getIterator();
4061                         i.atEnd() == false; i++)
4062                 {
4063                         RemoteClient *client = i.getNode()->getValue();
4064                         assert(client->peer_id == i.getNode()->getKey());
4065
4066                         total_sending += client->SendingCount();
4067                         
4068                         if(client->serialization_version == SER_FMT_VER_INVALID)
4069                                 continue;
4070                         
4071                         client->GetNextBlocks(this, dtime, queue);
4072                 }
4073         }
4074
4075         // Sort.
4076         // Lowest priority number comes first.
4077         // Lowest is most important.
4078         queue.sort();
4079
4080         for(u32 i=0; i<queue.size(); i++)
4081         {
4082                 //TODO: Calculate limit dynamically
4083                 if(total_sending >= g_settings->getS32
4084                                 ("max_simultaneous_block_sends_server_total"))
4085                         break;
4086                 
4087                 PrioritySortedBlockTransfer q = queue[i];
4088
4089                 MapBlock *block = NULL;
4090                 try
4091                 {
4092                         block = m_env->getMap().getBlockNoCreate(q.pos);
4093                 }
4094                 catch(InvalidPositionException &e)
4095                 {
4096                         continue;
4097                 }
4098
4099                 RemoteClient *client = getClient(q.peer_id);
4100
4101                 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4102
4103                 client->SentBlock(q.pos);
4104
4105                 total_sending++;
4106         }
4107 }
4108
4109 struct SendableTexture
4110 {
4111         std::string name;
4112         std::string path;
4113         std::string data;
4114
4115         SendableTexture(const std::string &name_="", const std::string path_="",
4116                         const std::string &data_=""):
4117                 name(name_),
4118                 path(path_),
4119                 data(data_)
4120         {}
4121 };
4122
4123 void Server::SendTextures(u16 peer_id)
4124 {
4125         DSTACK(__FUNCTION_NAME);
4126
4127         infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
4128         
4129         /* Read textures */
4130         
4131         core::list<SendableTexture> textures;
4132         core::list<ModSpec> mods = getMods(m_modspaths);
4133         for(core::list<ModSpec>::Iterator i = mods.begin();
4134                         i != mods.end(); i++){
4135                 ModSpec mod = *i;
4136                 std::string texturepath = mod.path + DIR_DELIM + "textures";
4137                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
4138                 for(u32 j=0; j<dirlist.size(); j++){
4139                         if(dirlist[j].dir) // Ignode dirs
4140                                 continue;
4141                         std::string tname = dirlist[j].name;
4142                         std::string tpath = texturepath + DIR_DELIM + tname;
4143                         // Read data
4144                         std::ifstream fis(tpath.c_str(), std::ios_base::binary);
4145                         if(fis.good() == false){
4146                                 errorstream<<"Server::SendTextures(): Could not open \""
4147                                                 <<tname<<"\" for reading"<<std::endl;
4148                                 continue;
4149                         }
4150                         std::ostringstream tmp_os(std::ios_base::binary);
4151                         bool bad = false;
4152                         for(;;){
4153                                 char buf[1024];
4154                                 fis.read(buf, 1024);
4155                                 std::streamsize len = fis.gcount();
4156                                 tmp_os.write(buf, len);
4157                                 if(fis.eof())
4158                                         break;
4159                                 if(!fis.good()){
4160                                         bad = true;
4161                                         break;
4162                                 }
4163                         }
4164                         if(bad){
4165                                 errorstream<<"Server::SendTextures(): Failed to read \""
4166                                                 <<tname<<"\""<<std::endl;
4167                                 continue;
4168                         }
4169                         errorstream<<"Server::SendTextures(): Loaded \""
4170                                         <<tname<<"\""<<std::endl;
4171                         // Put in list
4172                         textures.push_back(SendableTexture(tname, tpath, tmp_os.str()));
4173                 }
4174         }
4175
4176         /* Create and send packet */
4177
4178         /*
4179                 u16 command
4180                 u32 number of textures
4181                 for each texture {
4182                         u16 length of name
4183                         string name
4184                         u32 length of data
4185                         data
4186                 }
4187         */
4188         std::ostringstream os(std::ios_base::binary);
4189
4190         writeU16(os, TOCLIENT_TEXTURES);
4191         writeU32(os, textures.size());
4192         
4193         for(core::list<SendableTexture>::Iterator i = textures.begin();
4194                         i != textures.end(); i++){
4195                 os<<serializeString(i->name);
4196                 os<<serializeLongString(i->data);
4197         }
4198         
4199         // Make data buffer
4200         std::string s = os.str();
4201         infostream<<"Server::SendTextures(): number of textures: "
4202                         <<textures.size()<<", data size: "<<s.size()<<std::endl;
4203         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4204         // Send as reliable
4205         m_con.Send(peer_id, 0, data, true);
4206 }
4207
4208 /*
4209         Something random
4210 */
4211
4212 void Server::HandlePlayerHP(Player *player, s16 damage)
4213 {
4214         if(player->hp > damage)
4215         {
4216                 player->hp -= damage;
4217                 SendPlayerHP(player);
4218         }
4219         else
4220         {
4221                 infostream<<"Server::HandlePlayerHP(): Player "
4222                                 <<player->getName()<<" dies"<<std::endl;
4223                 
4224                 player->hp = 0;
4225                 
4226                 //TODO: Throw items around
4227                 
4228                 // Handle players that are not connected
4229                 if(player->peer_id == PEER_ID_INEXISTENT){
4230                         RespawnPlayer(player);
4231                         return;
4232                 }
4233
4234                 SendPlayerHP(player);
4235                 
4236                 RemoteClient *client = getClient(player->peer_id);
4237                 if(client->net_proto_version >= 3)
4238                 {
4239                         SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
4240                 }
4241                 else
4242                 {
4243                         RespawnPlayer(player);
4244                 }
4245         }
4246 }
4247
4248 void Server::RespawnPlayer(Player *player)
4249 {
4250         v3f pos = findSpawnPos(m_env->getServerMap());
4251         player->setPosition(pos);
4252         player->hp = 20;
4253         SendMovePlayer(player);
4254         SendPlayerHP(player);
4255 }
4256
4257 void Server::UpdateCrafting(u16 peer_id)
4258 {
4259         DSTACK(__FUNCTION_NAME);
4260         
4261         Player* player = m_env->getPlayer(peer_id);
4262         assert(player);
4263
4264         /*
4265                 Calculate crafting stuff
4266         */
4267         if(g_settings->getBool("creative_mode") == false)
4268         {
4269                 InventoryList *clist = player->inventory.getList("craft");
4270                 InventoryList *rlist = player->inventory.getList("craftresult");
4271
4272                 if(rlist && rlist->getUsedSlots() == 0)
4273                         player->craftresult_is_preview = true;
4274
4275                 if(rlist && player->craftresult_is_preview)
4276                 {
4277                         rlist->clearItems();
4278                 }
4279                 if(clist && rlist && player->craftresult_is_preview)
4280                 {
4281                         InventoryItem *items[9];
4282                         for(u16 i=0; i<9; i++)
4283                         {
4284                                 items[i] = clist->getItem(i);
4285                         }
4286                         
4287                         // Get result of crafting grid
4288                         InventoryItem *result = craft_get_result(items, this);
4289                         if(result)
4290                                 rlist->addItem(result);
4291                 }
4292         
4293         } // if creative_mode == false
4294 }
4295
4296 RemoteClient* Server::getClient(u16 peer_id)
4297 {
4298         DSTACK(__FUNCTION_NAME);
4299         //JMutexAutoLock lock(m_con_mutex);
4300         core::map<u16, RemoteClient*>::Node *n;
4301         n = m_clients.find(peer_id);
4302         // A client should exist for all peers
4303         assert(n != NULL);
4304         return n->getValue();
4305 }
4306
4307 std::wstring Server::getStatusString()
4308 {
4309         std::wostringstream os(std::ios_base::binary);
4310         os<<L"# Server: ";
4311         // Version
4312         os<<L"version="<<narrow_to_wide(VERSION_STRING);
4313         // Uptime
4314         os<<L", uptime="<<m_uptime.get();
4315         // Information about clients
4316         os<<L", clients={";
4317         for(core::map<u16, RemoteClient*>::Iterator
4318                 i = m_clients.getIterator();
4319                 i.atEnd() == false; i++)
4320         {
4321                 // Get client and check that it is valid
4322                 RemoteClient *client = i.getNode()->getValue();
4323                 assert(client->peer_id == i.getNode()->getKey());
4324                 if(client->serialization_version == SER_FMT_VER_INVALID)
4325                         continue;
4326                 // Get player
4327                 Player *player = m_env->getPlayer(client->peer_id);
4328                 // Get name of player
4329                 std::wstring name = L"unknown";
4330                 if(player != NULL)
4331                         name = narrow_to_wide(player->getName());
4332                 // Add name to information string
4333                 os<<name<<L",";
4334         }
4335         os<<L"}";
4336         if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
4337                 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4338         if(g_settings->get("motd") != "")
4339                 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
4340         return os.str();
4341 }
4342
4343 // Saves g_settings to configpath given at initialization
4344 void Server::saveConfig()
4345 {
4346         if(m_configpath != "")
4347                 g_settings->updateConfigFile(m_configpath.c_str());
4348 }
4349
4350 void Server::notifyPlayer(const char *name, const std::wstring msg)
4351 {
4352         Player *player = m_env->getPlayer(name);
4353         if(!player)
4354                 return;
4355         SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
4356 }
4357
4358 void Server::notifyPlayers(const std::wstring msg)
4359 {
4360         BroadcastChatMessage(msg);
4361 }
4362
4363 // IGameDef interface
4364 // Under envlock
4365 IToolDefManager* Server::getToolDefManager()
4366 {
4367         return m_toolmgr;
4368 }
4369 INodeDefManager* Server::getNodeDefManager()
4370 {
4371         return m_nodemgr;
4372 }
4373 ITextureSource* Server::getTextureSource()
4374 {
4375         return NULL;
4376 }
4377
4378 IWritableToolDefManager* Server::getWritableToolDefManager()
4379 {
4380         return m_toolmgr;
4381 }
4382 IWritableNodeDefManager* Server::getWritableNodeDefManager()
4383 {
4384         return m_nodemgr;
4385 }
4386
4387 v3f findSpawnPos(ServerMap &map)
4388 {
4389         //return v3f(50,50,50)*BS;
4390
4391         v3s16 nodepos;
4392         
4393 #if 0
4394         nodepos = v2s16(0,0);
4395         groundheight = 20;
4396 #endif
4397
4398 #if 1
4399         // Try to find a good place a few times
4400         for(s32 i=0; i<1000; i++)
4401         {
4402                 s32 range = 1 + i;
4403                 // We're going to try to throw the player to this position
4404                 v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
4405                                 -range + (myrand()%(range*2)));
4406                 //v2s16 sectorpos = getNodeSectorPos(nodepos2d);
4407                 // Get ground height at point (fallbacks to heightmap function)
4408                 s16 groundheight = map.findGroundLevel(nodepos2d);
4409                 // Don't go underwater
4410                 if(groundheight < WATER_LEVEL)
4411                 {
4412                         //infostream<<"-> Underwater"<<std::endl;
4413                         continue;
4414                 }
4415                 // Don't go to high places
4416                 if(groundheight > WATER_LEVEL + 4)
4417                 {
4418                         //infostream<<"-> Underwater"<<std::endl;
4419                         continue;
4420                 }
4421                 
4422                 nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
4423                 bool is_good = false;
4424                 s32 air_count = 0;
4425                 for(s32 i=0; i<10; i++){
4426                         v3s16 blockpos = getNodeBlockPos(nodepos);
4427                         map.emergeBlock(blockpos, true);
4428                         MapNode n = map.getNodeNoEx(nodepos);
4429                         if(n.getContent() == CONTENT_AIR){
4430                                 air_count++;
4431                                 if(air_count >= 2){
4432                                         is_good = true;
4433                                         nodepos.Y -= 1;
4434                                         break;
4435                                 }
4436                         }
4437                         nodepos.Y++;
4438                 }
4439                 if(is_good){
4440                         // Found a good place
4441                         //infostream<<"Searched through "<<i<<" places."<<std::endl;
4442                         break;
4443                 }
4444         }
4445 #endif
4446         
4447         return intToFloat(nodepos, BS);
4448 }
4449
4450 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4451 {
4452         /*
4453                 Try to get an existing player
4454         */
4455         Player *player = m_env->getPlayer(name);
4456         if(player != NULL)
4457         {
4458                 // If player is already connected, cancel
4459                 if(player->peer_id != 0)
4460                 {
4461                         infostream<<"emergePlayer(): Player already connected"<<std::endl;
4462                         return NULL;
4463                 }
4464
4465                 // Got one.
4466                 player->peer_id = peer_id;
4467                 
4468                 // Reset inventory to creative if in creative mode
4469                 if(g_settings->getBool("creative_mode"))
4470                 {
4471                         // Warning: double code below
4472                         // Backup actual inventory
4473                         player->inventory_backup = new Inventory();
4474                         *(player->inventory_backup) = player->inventory;
4475                         // Set creative inventory
4476                         craft_set_creative_inventory(player, this);
4477                 }
4478
4479                 return player;
4480         }
4481
4482         /*
4483                 If player with the wanted peer_id already exists, cancel.
4484         */
4485         if(m_env->getPlayer(peer_id) != NULL)
4486         {
4487                 infostream<<"emergePlayer(): Player with wrong name but same"
4488                                 " peer_id already exists"<<std::endl;
4489                 return NULL;
4490         }
4491         
4492         /*
4493                 Create a new player
4494         */
4495         {
4496                 // Add authentication stuff
4497                 m_authmanager.add(name);
4498                 m_authmanager.setPassword(name, password);
4499                 m_authmanager.setPrivs(name,
4500                                 stringToPrivs(g_settings->get("default_privs")));
4501
4502                 /*
4503                         Set player position
4504                 */
4505                 
4506                 infostream<<"Server: Finding spawn place for player \""
4507                                 <<name<<"\""<<std::endl;
4508
4509                 v3f pos = findSpawnPos(m_env->getServerMap());
4510
4511                 player = new ServerRemotePlayer(m_env, pos, peer_id, name);
4512
4513                 /*
4514                         Add player to environment
4515                 */
4516
4517                 m_env->addPlayer(player);
4518
4519                 /*
4520                         Add stuff to inventory
4521                 */
4522                 
4523                 if(g_settings->getBool("creative_mode"))
4524                 {
4525                         // Warning: double code above
4526                         // Backup actual inventory
4527                         player->inventory_backup = new Inventory();
4528                         *(player->inventory_backup) = player->inventory;
4529                         // Set creative inventory
4530                         craft_set_creative_inventory(player, this);
4531                 }
4532                 else if(g_settings->getBool("give_initial_stuff"))
4533                 {
4534                         craft_give_initial_stuff(player, this);
4535                 }
4536
4537                 return player;
4538                 
4539         } // create new player
4540 }
4541
4542 void Server::handlePeerChange(PeerChange &c)
4543 {
4544         JMutexAutoLock envlock(m_env_mutex);
4545         JMutexAutoLock conlock(m_con_mutex);
4546         
4547         if(c.type == PEER_ADDED)
4548         {
4549                 /*
4550                         Add
4551                 */
4552
4553                 // Error check
4554                 core::map<u16, RemoteClient*>::Node *n;
4555                 n = m_clients.find(c.peer_id);
4556                 // The client shouldn't already exist
4557                 assert(n == NULL);
4558
4559                 // Create client
4560                 RemoteClient *client = new RemoteClient();
4561                 client->peer_id = c.peer_id;
4562                 m_clients.insert(client->peer_id, client);
4563
4564         } // PEER_ADDED
4565         else if(c.type == PEER_REMOVED)
4566         {
4567                 /*
4568                         Delete
4569                 */
4570
4571                 // Error check
4572                 core::map<u16, RemoteClient*>::Node *n;
4573                 n = m_clients.find(c.peer_id);
4574                 // The client should exist
4575                 assert(n != NULL);
4576                 
4577                 /*
4578                         Mark objects to be not known by the client
4579                 */
4580                 RemoteClient *client = n->getValue();
4581                 // Handle objects
4582                 for(core::map<u16, bool>::Iterator
4583                                 i = client->m_known_objects.getIterator();
4584                                 i.atEnd()==false; i++)
4585                 {
4586                         // Get object
4587                         u16 id = i.getNode()->getKey();
4588                         ServerActiveObject* obj = m_env->getActiveObject(id);
4589                         
4590                         if(obj && obj->m_known_by_count > 0)
4591                                 obj->m_known_by_count--;
4592                 }
4593
4594                 // Collect information about leaving in chat
4595                 std::wstring message;
4596                 {
4597                         Player *player = m_env->getPlayer(c.peer_id);
4598                         if(player != NULL)
4599                         {
4600                                 std::wstring name = narrow_to_wide(player->getName());
4601                                 message += L"*** ";
4602                                 message += name;
4603                                 message += L" left game";
4604                                 if(c.timeout)
4605                                         message += L" (timed out)";
4606                         }
4607                 }
4608
4609                 /*// Delete player
4610                 {
4611                         m_env->removePlayer(c.peer_id);
4612                 }*/
4613
4614                 // Set player client disconnected
4615                 {
4616                         Player *player = m_env->getPlayer(c.peer_id);
4617                         if(player != NULL)
4618                                 player->peer_id = 0;
4619                         
4620                         /*
4621                                 Print out action
4622                         */
4623                         if(player != NULL)
4624                         {
4625                                 std::ostringstream os(std::ios_base::binary);
4626                                 for(core::map<u16, RemoteClient*>::Iterator
4627                                         i = m_clients.getIterator();
4628                                         i.atEnd() == false; i++)
4629                                 {
4630                                         RemoteClient *client = i.getNode()->getValue();
4631                                         assert(client->peer_id == i.getNode()->getKey());
4632                                         if(client->serialization_version == SER_FMT_VER_INVALID)
4633                                                 continue;
4634                                         // Get player
4635                                         Player *player = m_env->getPlayer(client->peer_id);
4636                                         if(!player)
4637                                                 continue;
4638                                         // Get name of player
4639                                         os<<player->getName()<<" ";
4640                                 }
4641
4642                                 actionstream<<player->getName()<<" "
4643                                                 <<(c.timeout?"times out.":"leaves game.")
4644                                                 <<" List of players: "
4645                                                 <<os.str()<<std::endl;
4646                         }
4647                 }
4648                 
4649                 // Delete client
4650                 delete m_clients[c.peer_id];
4651                 m_clients.remove(c.peer_id);
4652
4653                 // Send player info to all remaining clients
4654                 SendPlayerInfos();
4655                 
4656                 // Send leave chat message to all remaining clients
4657                 BroadcastChatMessage(message);
4658                 
4659         } // PEER_REMOVED
4660         else
4661         {
4662                 assert(0);
4663         }
4664 }
4665
4666 void Server::handlePeerChanges()
4667 {
4668         while(m_peer_change_queue.size() > 0)
4669         {
4670                 PeerChange c = m_peer_change_queue.pop_front();
4671
4672                 infostream<<"Server: Handling peer change: "
4673                                 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4674                                 <<std::endl;
4675
4676                 handlePeerChange(c);
4677         }
4678 }
4679
4680 u64 Server::getPlayerPrivs(Player *player)
4681 {
4682         if(player==NULL)
4683                 return 0;
4684         std::string playername = player->getName();
4685         // Local player gets all privileges regardless of
4686         // what's set on their account.
4687         if(g_settings->get("name") == playername)
4688         {
4689                 return PRIV_ALL;
4690         }
4691         else
4692         {
4693                 return getPlayerAuthPrivs(playername);
4694         }
4695 }
4696
4697 void dedicated_server_loop(Server &server, bool &kill)
4698 {
4699         DSTACK(__FUNCTION_NAME);
4700         
4701         infostream<<DTIME<<std::endl;
4702         infostream<<"========================"<<std::endl;
4703         infostream<<"Running dedicated server"<<std::endl;
4704         infostream<<"========================"<<std::endl;
4705         infostream<<std::endl;
4706
4707         IntervalLimiter m_profiler_interval;
4708
4709         for(;;)
4710         {
4711                 // This is kind of a hack but can be done like this
4712                 // because server.step() is very light
4713                 {
4714                         ScopeProfiler sp(g_profiler, "dedicated server sleep");
4715                         sleep_ms(30);
4716                 }
4717                 server.step(0.030);
4718
4719                 if(server.getShutdownRequested() || kill)
4720                 {
4721                         infostream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4722                         break;
4723                 }
4724
4725                 /*
4726                         Profiler
4727                 */
4728                 float profiler_print_interval =
4729                                 g_settings->getFloat("profiler_print_interval");
4730                 if(profiler_print_interval != 0)
4731                 {
4732                         if(m_profiler_interval.step(0.030, profiler_print_interval))
4733                         {
4734                                 infostream<<"Profiler:"<<std::endl;
4735                                 g_profiler->print(infostream);
4736                                 g_profiler->clear();
4737                         }
4738                 }
4739                 
4740                 /*
4741                         Player info
4742                 */
4743                 static int counter = 0;
4744                 counter--;
4745                 if(counter <= 0)
4746                 {
4747                         counter = 10;
4748
4749                         core::list<PlayerInfo> list = server.getPlayerInfo();
4750                         core::list<PlayerInfo>::Iterator i;
4751                         static u32 sum_old = 0;
4752                         u32 sum = PIChecksum(list);
4753                         if(sum != sum_old)
4754                         {
4755                                 infostream<<DTIME<<"Player info:"<<std::endl;
4756                                 for(i=list.begin(); i!=list.end(); i++)
4757                                 {
4758                                         i->PrintLine(&infostream);
4759                                 }
4760                         }
4761                         sum_old = sum;
4762                 }
4763         }
4764 }
4765
4766