3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "network/networkprotocol.h"
25 #include "network/serveropcodes.h"
27 #include "environment.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "constants.h"
36 #include "serverobject.h"
37 #include "genericobject.h"
41 #include "scripting_server.h"
48 #include "content_mapnode.h"
49 #include "content_nodemeta.h"
50 #include "content_abm.h"
51 #include "content_sao.h"
53 #include "event_manager.h"
54 #include "serverlist.h"
55 #include "util/string.h"
57 #include "util/serialize.h"
58 #include "util/thread.h"
59 #include "defaultsettings.h"
60 #include "util/base64.h"
61 #include "util/sha1.h"
65 class ClientNotFoundException : public BaseException
68 ClientNotFoundException(const char *s):
73 class ServerThread : public Thread
77 ServerThread(Server *server):
88 void *ServerThread::run()
90 DSTACK(FUNCTION_NAME);
91 BEGIN_DEBUG_EXCEPTION_HANDLER
93 m_server->AsyncRunStep(true);
95 while (!stopRequested()) {
97 //TimeTaker timer("AsyncRunStep() + Receive()");
99 m_server->AsyncRunStep();
103 } catch (con::NoIncomingDataException &e) {
104 } catch (con::PeerNotFoundException &e) {
105 infostream<<"Server: PeerNotFoundException"<<std::endl;
106 } catch (ClientNotFoundException &e) {
107 } catch (con::ConnectionBindFailed &e) {
108 m_server->setAsyncFatalError(e.what());
109 } catch (LuaError &e) {
110 m_server->setAsyncFatalError(
111 "ServerThread::run Lua: " + std::string(e.what()));
115 END_DEBUG_EXCEPTION_HANDLER
120 v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
122 if(pos_exists) *pos_exists = false;
127 if(pos_exists) *pos_exists = true;
132 ServerActiveObject *sao = env->getActiveObject(object);
135 if(pos_exists) *pos_exists = true;
136 return sao->getBasePosition(); }
148 const std::string &path_world,
149 const SubgameSpec &gamespec,
150 bool simple_singleplayer_mode,
155 m_path_world(path_world),
156 m_gamespec(gamespec),
157 m_simple_singleplayer_mode(simple_singleplayer_mode),
158 m_dedicated(dedicated),
159 m_async_fatal_error(""),
168 m_enable_rollback_recording(false),
171 m_itemdef(createItemDefManager()),
172 m_nodedef(createNodeDefManager()),
173 m_craftdef(createCraftDefManager()),
174 m_event(new EventManager()),
176 m_time_of_day_send_timer(0),
179 m_shutdown_requested(false),
180 m_shutdown_ask_reconnect(false),
181 m_shutdown_timer(0.0f),
183 m_ignore_map_edit_events(false),
184 m_ignore_map_edit_events_peer_id(0),
186 m_mod_storage_save_timer(10.0f)
188 m_liquid_transform_timer = 0.0;
189 m_liquid_transform_every = 1.0;
190 m_masterserver_timer = 0.0;
191 m_emergethread_trigger_timer = 0.0;
192 m_savemap_timer = 0.0;
195 m_lag = g_settings->getFloat("dedicated_server_step");
198 throw ServerError("Supplied empty world path");
200 if(!gamespec.isValid())
201 throw ServerError("Supplied invalid gamespec");
203 infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
204 if(m_simple_singleplayer_mode)
205 infostream<<" in simple singleplayer mode"<<std::endl;
207 infostream<<std::endl;
208 infostream<<"- world: "<<m_path_world<<std::endl;
209 infostream<<"- game: "<<m_gamespec.path<<std::endl;
211 // Create world if it doesn't exist
212 if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
213 throw ServerError("Failed to initialize world");
215 // Create server thread
216 m_thread = new ServerThread(this);
218 // Create emerge manager
219 m_emerge = new EmergeManager(this);
221 // Create ban manager
222 std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
223 m_banmanager = new BanManager(ban_path);
225 ServerModConfiguration modconf(m_path_world);
226 m_mods = modconf.getMods();
227 std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
228 // complain about mods with unsatisfied dependencies
229 if (!modconf.isConsistent()) {
230 modconf.printUnsatisfiedModsError();
234 MutexAutoLock envlock(m_env_mutex);
236 // Create the Map (loads map_meta.txt, overriding configured mapgen params)
237 ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
239 // Initialize scripting
240 infostream<<"Server: Initializing Lua"<<std::endl;
242 m_script = new ServerScripting(this);
244 m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
247 infostream << "Server: Loading mods: ";
248 for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
249 i != m_mods.end(); ++i) {
250 infostream << (*i).name << " ";
252 infostream << std::endl;
253 // Load and run "mod" scripts
254 for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
255 it != m_mods.end(); ++it) {
256 const ModSpec &mod = *it;
257 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
258 throw ModError("Error loading mod \"" + mod.name +
259 "\": Mod name does not follow naming conventions: "
260 "Only characters [a-z0-9_] are allowed.");
262 std::string script_path = mod.path + DIR_DELIM + "init.lua";
263 infostream << " [" << padStringRight(mod.name, 12) << "] [\""
264 << script_path << "\"]" << std::endl;
265 m_script->loadMod(script_path, mod.name);
268 // Read Textures and calculate sha1 sums
271 // Apply item aliases in the node definition manager
272 m_nodedef->updateAliases(m_itemdef);
274 // Apply texture overrides from texturepack/override.txt
275 std::string texture_path = g_settings->get("texture_path");
276 if (texture_path != "" && fs::IsDir(texture_path))
277 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
279 m_nodedef->setNodeRegistrationStatus(true);
281 // Perform pending node name resolutions
282 m_nodedef->runNodeResolveCallbacks();
284 // unmap node names for connected nodeboxes
285 m_nodedef->mapNodeboxConnections();
287 // init the recipe hashes to speed up crafting
288 m_craftdef->initHashes(this);
290 // Initialize Environment
291 m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
293 m_clients.setEnv(m_env);
295 if (!servermap->settings_mgr.makeMapgenParams())
296 FATAL_ERROR("Couldn't create any mapgen type");
298 // Initialize mapgens
299 m_emerge->initMapgens(servermap->getMapgenParams());
301 m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
302 if (m_enable_rollback_recording) {
303 // Create rollback manager
304 m_rollback = new RollbackManager(m_path_world, this);
307 // Give environment reference to scripting api
308 m_script->initializeEnvironment(m_env);
310 // Register us to receive map edit events
311 servermap->addEventReceiver(this);
313 // If file exists, load environment metadata
314 if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
315 infostream << "Server: Loading environment metadata" << std::endl;
318 m_env->loadDefaultMeta();
321 // Add some test ActiveBlockModifiers to environment
322 add_legacy_abms(m_env, m_nodedef);
324 m_liquid_transform_every = g_settings->getFloat("liquid_update");
325 m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
330 infostream<<"Server destructing"<<std::endl;
332 // Send shutdown message
333 SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
336 MutexAutoLock envlock(m_env_mutex);
338 // Execute script shutdown hooks
339 m_script->on_shutdown();
341 infostream << "Server: Saving players" << std::endl;
342 m_env->saveLoadedPlayers();
344 infostream << "Server: Kicking players" << std::endl;
345 std::string kick_msg;
346 bool reconnect = false;
347 if (getShutdownRequested()) {
348 reconnect = m_shutdown_ask_reconnect;
349 kick_msg = m_shutdown_msg;
351 if (kick_msg == "") {
352 kick_msg = g_settings->get("kick_msg_shutdown");
354 m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
355 kick_msg, reconnect);
357 infostream << "Server: Saving environment metadata" << std::endl;
365 // stop all emerge threads before deleting players that may have
366 // requested blocks to be emerged
367 m_emerge->stopThreads();
369 // Delete things in the reverse order of creation
379 // Deinitialize scripting
380 infostream<<"Server: Deinitializing scripting"<<std::endl;
383 // Delete detached inventories
384 for (std::map<std::string, Inventory*>::iterator
385 i = m_detached_inventories.begin();
386 i != m_detached_inventories.end(); ++i) {
391 void Server::start(Address bind_addr)
393 DSTACK(FUNCTION_NAME);
395 m_bind_addr = bind_addr;
397 infostream<<"Starting server on "
398 << bind_addr.serializeString() <<"..."<<std::endl;
400 // Stop thread if already running
403 // Initialize connection
404 m_con.SetTimeoutMs(30);
405 m_con.Serve(bind_addr);
410 // ASCII art for the win!
412 <<" .__ __ __ "<<std::endl
413 <<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
414 <<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
415 <<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
416 <<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
417 <<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
418 actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
419 actionstream<<"Server for gameid=\""<<m_gamespec.id
420 <<"\" listening on "<<bind_addr.serializeString()<<":"
421 <<bind_addr.getPort() << "."<<std::endl;
426 DSTACK(FUNCTION_NAME);
428 infostream<<"Server: Stopping and waiting threads"<<std::endl;
430 // Stop threads (set run=false first so both start stopping)
432 //m_emergethread.setRun(false);
434 //m_emergethread.stop();
436 infostream<<"Server: Threads stopped"<<std::endl;
439 void Server::step(float dtime)
441 DSTACK(FUNCTION_NAME);
446 MutexAutoLock lock(m_step_dtime_mutex);
447 m_step_dtime += dtime;
449 // Throw if fatal error occurred in thread
450 std::string async_err = m_async_fatal_error.get();
451 if (!async_err.empty()) {
452 if (!m_simple_singleplayer_mode) {
453 m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
454 g_settings->get("kick_msg_crash"),
455 g_settings->getBool("ask_reconnect_on_crash"));
457 throw ServerError("AsyncErr: " + async_err);
461 void Server::AsyncRunStep(bool initial_step)
463 DSTACK(FUNCTION_NAME);
465 g_profiler->add("Server::AsyncRunStep (num)", 1);
469 MutexAutoLock lock1(m_step_dtime_mutex);
470 dtime = m_step_dtime;
474 // Send blocks to clients
478 if((dtime < 0.001) && (initial_step == false))
481 g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
483 //infostream<<"Server steps "<<dtime<<std::endl;
484 //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
487 MutexAutoLock lock1(m_step_dtime_mutex);
488 m_step_dtime -= dtime;
495 m_uptime.set(m_uptime.get() + dtime);
501 Update time of day and overall game time
503 m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
506 Send to clients at constant intervals
509 m_time_of_day_send_timer -= dtime;
510 if(m_time_of_day_send_timer < 0.0) {
511 m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
512 u16 time = m_env->getTimeOfDay();
513 float time_speed = g_settings->getFloat("time_speed");
514 SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
518 MutexAutoLock lock(m_env_mutex);
519 // Figure out and report maximum lag to environment
520 float max_lag = m_env->getMaxLagEstimate();
521 max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
523 if(dtime > 0.1 && dtime > max_lag * 2.0)
524 infostream<<"Server: Maximum lag peaked to "<<dtime
528 m_env->reportMaxLagEstimate(max_lag);
530 ScopeProfiler sp(g_profiler, "SEnv step");
531 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
535 static const float map_timer_and_unload_dtime = 2.92;
536 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
538 MutexAutoLock lock(m_env_mutex);
539 // Run Map's timers and unload unused data
540 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
541 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
542 g_settings->getFloat("server_unload_unused_data_timeout"),
547 Listen to the admin chat, if available
550 if (!m_admin_chat->command_queue.empty()) {
551 MutexAutoLock lock(m_env_mutex);
552 while (!m_admin_chat->command_queue.empty()) {
553 ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx();
554 handleChatInterfaceEvent(evt);
558 m_admin_chat->outgoing_queue.push_back(
559 new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay()));
566 /* Transform liquids */
567 m_liquid_transform_timer += dtime;
568 if(m_liquid_transform_timer >= m_liquid_transform_every)
570 m_liquid_transform_timer -= m_liquid_transform_every;
572 MutexAutoLock lock(m_env_mutex);
574 ScopeProfiler sp(g_profiler, "Server: liquid transform");
576 std::map<v3s16, MapBlock*> modified_blocks;
577 m_env->getMap().transformLiquids(modified_blocks, m_env);
582 core::map<v3s16, MapBlock*> lighting_modified_blocks;
583 ServerMap &map = ((ServerMap&)m_env->getMap());
584 map.updateLighting(modified_blocks, lighting_modified_blocks);
586 // Add blocks modified by lighting to modified_blocks
587 for(core::map<v3s16, MapBlock*>::Iterator
588 i = lighting_modified_blocks.getIterator();
589 i.atEnd() == false; i++)
591 MapBlock *block = i.getNode()->getValue();
592 modified_blocks.insert(block->getPos(), block);
596 Set the modified blocks unsent for all the clients
598 if(!modified_blocks.empty())
600 SetBlocksNotSent(modified_blocks);
603 m_clients.step(dtime);
605 m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
607 // send masterserver announce
609 float &counter = m_masterserver_timer;
610 if (!isSingleplayer() && (!counter || counter >= 300.0) &&
611 g_settings->getBool("server_announce")) {
612 ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
613 ServerList::AA_START,
614 m_bind_addr.getPort(),
615 m_clients.getPlayerNames(),
617 m_env->getGameTime(),
620 Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
630 Check added and deleted active objects
633 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
634 MutexAutoLock envlock(m_env_mutex);
637 UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
638 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
640 // Radius inside which objects are active
641 static const s16 radius =
642 g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
644 // Radius inside which players are active
645 static const bool is_transfer_limited =
646 g_settings->exists("unlimited_player_transfer_distance") &&
647 !g_settings->getBool("unlimited_player_transfer_distance");
648 static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
649 s16 player_radius = player_transfer_dist;
650 if (player_radius == 0 && is_transfer_limited)
651 player_radius = radius;
653 for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
654 i != clients.end(); ++i) {
655 RemoteClient *client = i->second;
657 // If definitions and textures have not been sent, don't
658 // send objects either
659 if (client->getState() < CS_DefinitionsSent)
662 RemotePlayer *player = m_env->getPlayer(client->peer_id);
663 if (player == NULL) {
664 // This can happen if the client timeouts somehow
665 /*warningstream<<FUNCTION_NAME<<": Client "
667 <<" has no associated player"<<std::endl;*/
671 PlayerSAO *playersao = player->getPlayerSAO();
672 if (playersao == NULL)
675 s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
676 if (my_radius <= 0) my_radius = radius;
677 //infostream << "Server: Active Radius " << my_radius << std::endl;
679 std::queue<u16> removed_objects;
680 std::queue<u16> added_objects;
681 m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
682 client->m_known_objects, removed_objects);
683 m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
684 client->m_known_objects, added_objects);
686 // Ignore if nothing happened
687 if (removed_objects.empty() && added_objects.empty()) {
691 std::string data_buffer;
695 // Handle removed objects
696 writeU16((u8*)buf, removed_objects.size());
697 data_buffer.append(buf, 2);
698 while (!removed_objects.empty()) {
700 u16 id = removed_objects.front();
701 ServerActiveObject* obj = m_env->getActiveObject(id);
703 // Add to data buffer for sending
704 writeU16((u8*)buf, id);
705 data_buffer.append(buf, 2);
707 // Remove from known objects
708 client->m_known_objects.erase(id);
710 if(obj && obj->m_known_by_count > 0)
711 obj->m_known_by_count--;
712 removed_objects.pop();
715 // Handle added objects
716 writeU16((u8*)buf, added_objects.size());
717 data_buffer.append(buf, 2);
718 while (!added_objects.empty()) {
720 u16 id = added_objects.front();
721 ServerActiveObject* obj = m_env->getActiveObject(id);
724 u8 type = ACTIVEOBJECT_TYPE_INVALID;
726 warningstream<<FUNCTION_NAME
727 <<": NULL object"<<std::endl;
729 type = obj->getSendType();
731 // Add to data buffer for sending
732 writeU16((u8*)buf, id);
733 data_buffer.append(buf, 2);
734 writeU8((u8*)buf, type);
735 data_buffer.append(buf, 1);
738 data_buffer.append(serializeLongString(
739 obj->getClientInitializationData(client->net_proto_version)));
741 data_buffer.append(serializeLongString(""));
743 // Add to known objects
744 client->m_known_objects.insert(id);
747 obj->m_known_by_count++;
752 u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
753 verbosestream << "Server: Sent object remove/add: "
754 << removed_objects.size() << " removed, "
755 << added_objects.size() << " added, "
756 << "packet size is " << pktSize << std::endl;
760 m_mod_storage_save_timer -= dtime;
761 if (m_mod_storage_save_timer <= 0.0f) {
762 infostream << "Saving registered mod storages." << std::endl;
763 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
764 for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
765 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
766 if (it->second->isModified()) {
767 it->second->save(getModStoragePath());
777 MutexAutoLock envlock(m_env_mutex);
778 ScopeProfiler sp(g_profiler, "Server: sending object messages");
781 // Value = data sent by object
782 UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
784 // Get active object messages from environment
786 ActiveObjectMessage aom = m_env->getActiveObjectMessage();
790 std::vector<ActiveObjectMessage>* message_list = NULL;
791 UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator n;
792 n = buffered_messages.find(aom.id);
793 if (n == buffered_messages.end()) {
794 message_list = new std::vector<ActiveObjectMessage>;
795 buffered_messages[aom.id] = message_list;
798 message_list = n->second;
800 message_list->push_back(aom);
804 UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
805 // Route data to every client
806 for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
807 i != clients.end(); ++i) {
808 RemoteClient *client = i->second;
809 std::string reliable_data;
810 std::string unreliable_data;
811 // Go through all objects in message buffer
812 for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
813 j = buffered_messages.begin();
814 j != buffered_messages.end(); ++j) {
815 // If object is not known by client, skip it
817 if (client->m_known_objects.find(id) == client->m_known_objects.end())
820 // Get message list of object
821 std::vector<ActiveObjectMessage>* list = j->second;
822 // Go through every message
823 for (std::vector<ActiveObjectMessage>::iterator
824 k = list->begin(); k != list->end(); ++k) {
825 // Compose the full new data with header
826 ActiveObjectMessage aom = *k;
827 std::string new_data;
830 writeU16((u8*)&buf[0], aom.id);
831 new_data.append(buf, 2);
833 new_data += serializeString(aom.datastring);
834 // Add data to buffer
836 reliable_data += new_data;
838 unreliable_data += new_data;
842 reliable_data and unreliable_data are now ready.
845 if(reliable_data.size() > 0) {
846 SendActiveObjectMessages(client->peer_id, reliable_data);
849 if(unreliable_data.size() > 0) {
850 SendActiveObjectMessages(client->peer_id, unreliable_data, false);
855 // Clear buffered_messages
856 for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
857 i = buffered_messages.begin();
858 i != buffered_messages.end(); ++i) {
864 Send queued-for-sending map edit events.
867 // We will be accessing the environment
868 MutexAutoLock lock(m_env_mutex);
870 // Don't send too many at a time
873 // Single change sending is disabled if queue size is not small
874 bool disable_single_change_sending = false;
875 if(m_unsent_map_edit_queue.size() >= 4)
876 disable_single_change_sending = true;
878 int event_count = m_unsent_map_edit_queue.size();
880 // We'll log the amount of each
883 while(m_unsent_map_edit_queue.size() != 0)
885 MapEditEvent* event = m_unsent_map_edit_queue.front();
886 m_unsent_map_edit_queue.pop();
888 // Players far away from the change are stored here.
889 // Instead of sending the changes, MapBlocks are set not sent
891 std::vector<u16> far_players;
893 switch (event->type) {
896 prof.add("MEET_ADDNODE", 1);
897 sendAddNode(event->p, event->n, event->already_known_by_peer,
898 &far_players, disable_single_change_sending ? 5 : 30,
899 event->type == MEET_ADDNODE);
901 case MEET_REMOVENODE:
902 prof.add("MEET_REMOVENODE", 1);
903 sendRemoveNode(event->p, event->already_known_by_peer,
904 &far_players, disable_single_change_sending ? 5 : 30);
906 case MEET_BLOCK_NODE_METADATA_CHANGED:
907 infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
908 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
909 setBlockNotSent(event->p);
912 infostream << "Server: MEET_OTHER" << std::endl;
913 prof.add("MEET_OTHER", 1);
914 for(std::set<v3s16>::iterator
915 i = event->modified_blocks.begin();
916 i != event->modified_blocks.end(); ++i) {
921 prof.add("unknown", 1);
922 warningstream << "Server: Unknown MapEditEvent "
923 << ((u32)event->type) << std::endl;
928 Set blocks not sent to far players
930 if(!far_players.empty()) {
931 // Convert list format to that wanted by SetBlocksNotSent
932 std::map<v3s16, MapBlock*> modified_blocks2;
933 for(std::set<v3s16>::iterator
934 i = event->modified_blocks.begin();
935 i != event->modified_blocks.end(); ++i) {
936 modified_blocks2[*i] =
937 m_env->getMap().getBlockNoCreateNoEx(*i);
940 // Set blocks not sent
941 for(std::vector<u16>::iterator
942 i = far_players.begin();
943 i != far_players.end(); ++i) {
944 if(RemoteClient *client = getClient(*i))
945 client->SetBlocksNotSent(modified_blocks2);
951 /*// Don't send too many at a time
953 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
957 if(event_count >= 5){
958 infostream<<"Server: MapEditEvents:"<<std::endl;
959 prof.print(infostream);
960 } else if(event_count != 0){
961 verbosestream<<"Server: MapEditEvents:"<<std::endl;
962 prof.print(verbosestream);
968 Trigger emergethread (it somehow gets to a non-triggered but
969 bysy state sometimes)
972 float &counter = m_emergethread_trigger_timer;
974 if (counter >= 2.0) {
977 m_emerge->startThreads();
981 // Save map, players and auth stuff
983 float &counter = m_savemap_timer;
985 static const float save_interval =
986 g_settings->getFloat("server_map_save_interval");
987 if (counter >= save_interval) {
989 MutexAutoLock lock(m_env_mutex);
991 ScopeProfiler sp(g_profiler, "Server: saving stuff");
994 if (m_banmanager->isModified()) {
995 m_banmanager->save();
998 // Save changed parts of map
999 m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
1002 m_env->saveLoadedPlayers();
1004 // Save environment metadata
1010 static const float shutdown_msg_times[] =
1012 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 45, 60, 120, 180, 300, 600, 1200, 1800, 3600
1015 if (m_shutdown_timer > 0.0f) {
1016 // Automated messages
1017 if (m_shutdown_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
1018 for (u16 i = 0; i < ARRLEN(shutdown_msg_times) - 1; i++) {
1019 // If shutdown timer matches an automessage, shot it
1020 if (m_shutdown_timer > shutdown_msg_times[i] &&
1021 m_shutdown_timer - dtime < shutdown_msg_times[i]) {
1022 std::wstringstream ws;
1024 ws << L"*** Server shutting down in "
1025 << duration_to_string(myround(m_shutdown_timer - dtime)).c_str()
1028 infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
1029 SendChatMessage(PEER_ID_INEXISTENT, ws.str());
1035 m_shutdown_timer -= dtime;
1036 if (m_shutdown_timer < 0.0f) {
1037 m_shutdown_timer = 0.0f;
1038 m_shutdown_requested = true;
1043 void Server::Receive()
1045 DSTACK(FUNCTION_NAME);
1046 SharedBuffer<u8> data;
1050 m_con.Receive(&pkt);
1051 peer_id = pkt.getPeerId();
1054 catch(con::InvalidIncomingDataException &e) {
1055 infostream<<"Server::Receive(): "
1056 "InvalidIncomingDataException: what()="
1057 <<e.what()<<std::endl;
1059 catch(SerializationError &e) {
1060 infostream<<"Server::Receive(): "
1061 "SerializationError: what()="
1062 <<e.what()<<std::endl;
1064 catch(ClientStateError &e) {
1065 errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
1066 DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
1067 L"Try reconnecting or updating your client");
1069 catch(con::PeerNotFoundException &e) {
1074 PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
1076 std::string playername = "";
1077 PlayerSAO *playersao = NULL;
1080 RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
1081 if (client != NULL) {
1082 playername = client->getName();
1083 playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
1085 } catch (std::exception &e) {
1091 RemotePlayer *player = m_env->getPlayer(playername.c_str());
1093 // If failed, cancel
1094 if ((playersao == NULL) || (player == NULL)) {
1095 if (player && player->peer_id != 0) {
1096 actionstream << "Server: Failed to emerge player \"" << playername
1097 << "\" (player allocated to an another client)" << std::endl;
1098 DenyAccess_Legacy(peer_id, L"Another client is connected with this "
1099 L"name. If your client closed unexpectedly, try again in "
1102 errorstream << "Server: " << playername << ": Failed to emerge player"
1104 DenyAccess_Legacy(peer_id, L"Could not allocate player.");
1110 Send complete position information
1112 SendMovePlayer(peer_id);
1115 SendPlayerPrivileges(peer_id);
1117 // Send inventory formspec
1118 SendPlayerInventoryFormspec(peer_id);
1121 SendInventory(playersao);
1123 // Send HP or death screen
1124 if (playersao->isDead())
1125 SendDeathscreen(peer_id, false, v3f(0,0,0));
1127 SendPlayerHPOrDie(playersao);
1130 SendPlayerBreath(playersao);
1132 // Note things in chat if not in simple singleplayer mode
1133 if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
1134 // Send information about server to player in chat
1135 SendChatMessage(peer_id, getStatusString());
1137 Address addr = getPeerAddress(player->peer_id);
1138 std::string ip_str = addr.serializeString();
1139 actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
1144 const std::vector<std::string> &names = m_clients.getPlayerNames();
1146 actionstream << player->getName() << " joins game. List of players: ";
1148 for (std::vector<std::string>::const_iterator i = names.begin();
1149 i != names.end(); ++i) {
1150 actionstream << *i << " ";
1153 actionstream << player->getName() <<std::endl;
1158 inline void Server::handleCommand(NetworkPacket* pkt)
1160 const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
1161 (this->*opHandle.handler)(pkt);
1164 void Server::ProcessData(NetworkPacket *pkt)
1166 DSTACK(FUNCTION_NAME);
1167 // Environment is locked first.
1168 MutexAutoLock envlock(m_env_mutex);
1170 ScopeProfiler sp(g_profiler, "Server::ProcessData");
1171 u32 peer_id = pkt->getPeerId();
1174 Address address = getPeerAddress(peer_id);
1175 std::string addr_s = address.serializeString();
1177 if(m_banmanager->isIpBanned(addr_s)) {
1178 std::string ban_name = m_banmanager->getBanName(addr_s);
1179 infostream << "Server: A banned client tried to connect from "
1180 << addr_s << "; banned name was "
1181 << ban_name << std::endl;
1182 // This actually doesn't seem to transfer to the client
1183 DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
1184 + utf8_to_wide(ban_name));
1188 catch(con::PeerNotFoundException &e) {
1190 * no peer for this packet found
1191 * most common reason is peer timeout, e.g. peer didn't
1192 * respond for some time, your server was overloaded or
1195 infostream << "Server::ProcessData(): Canceling: peer "
1196 << peer_id << " not found" << std::endl;
1201 ToServerCommand command = (ToServerCommand) pkt->getCommand();
1203 // Command must be handled into ToServerCommandHandler
1204 if (command >= TOSERVER_NUM_MSG_TYPES) {
1205 infostream << "Server: Ignoring unknown command "
1206 << command << std::endl;
1210 if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
1215 u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
1217 if(peer_ser_ver == SER_FMT_VER_INVALID) {
1218 errorstream << "Server::ProcessData(): Cancelling: Peer"
1219 " serialization format invalid or not initialized."
1220 " Skipping incoming command=" << command << std::endl;
1224 /* Handle commands related to client startup */
1225 if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
1230 if (m_clients.getClientState(peer_id) < CS_Active) {
1231 if (command == TOSERVER_PLAYERPOS) return;
1233 errorstream << "Got packet command: " << command << " for peer id "
1234 << peer_id << " but client isn't active yet. Dropping packet "
1240 } catch (SendFailedException &e) {
1241 errorstream << "Server::ProcessData(): SendFailedException: "
1242 << "what=" << e.what()
1244 } catch (PacketError &e) {
1245 actionstream << "Server::ProcessData(): PacketError: "
1246 << "what=" << e.what()
1251 void Server::setTimeOfDay(u32 time)
1253 m_env->setTimeOfDay(time);
1254 m_time_of_day_send_timer = 0;
1257 void Server::onMapEditEvent(MapEditEvent *event)
1259 if(m_ignore_map_edit_events)
1261 if(m_ignore_map_edit_events_area.contains(event->getArea()))
1263 MapEditEvent *e = event->clone();
1264 m_unsent_map_edit_queue.push(e);
1267 Inventory* Server::getInventory(const InventoryLocation &loc)
1270 case InventoryLocation::UNDEFINED:
1271 case InventoryLocation::CURRENT_PLAYER:
1273 case InventoryLocation::PLAYER:
1275 RemotePlayer *player = dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
1278 PlayerSAO *playersao = player->getPlayerSAO();
1281 return playersao->getInventory();
1284 case InventoryLocation::NODEMETA:
1286 NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
1289 return meta->getInventory();
1292 case InventoryLocation::DETACHED:
1294 if(m_detached_inventories.count(loc.name) == 0)
1296 return m_detached_inventories[loc.name];
1300 sanity_check(false); // abort
1305 void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
1308 case InventoryLocation::UNDEFINED:
1310 case InventoryLocation::PLAYER:
1315 RemotePlayer *player =
1316 dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
1321 PlayerSAO *playersao = player->getPlayerSAO();
1325 SendInventory(playersao);
1328 case InventoryLocation::NODEMETA:
1330 v3s16 blockpos = getNodeBlockPos(loc.p);
1332 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
1334 block->raiseModified(MOD_STATE_WRITE_NEEDED);
1336 setBlockNotSent(blockpos);
1339 case InventoryLocation::DETACHED:
1341 sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
1345 sanity_check(false); // abort
1350 void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
1352 std::vector<u16> clients = m_clients.getClientIDs();
1354 // Set the modified blocks unsent for all the clients
1355 for (std::vector<u16>::iterator i = clients.begin();
1356 i != clients.end(); ++i) {
1357 if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
1358 client->SetBlocksNotSent(block);
1363 void Server::peerAdded(con::Peer *peer)
1365 DSTACK(FUNCTION_NAME);
1366 verbosestream<<"Server::peerAdded(): peer->id="
1367 <<peer->id<<std::endl;
1370 c.type = con::PEER_ADDED;
1371 c.peer_id = peer->id;
1373 m_peer_change_queue.push(c);
1376 void Server::deletingPeer(con::Peer *peer, bool timeout)
1378 DSTACK(FUNCTION_NAME);
1379 verbosestream<<"Server::deletingPeer(): peer->id="
1380 <<peer->id<<", timeout="<<timeout<<std::endl;
1382 m_clients.event(peer->id, CSE_Disconnect);
1384 c.type = con::PEER_REMOVED;
1385 c.peer_id = peer->id;
1386 c.timeout = timeout;
1387 m_peer_change_queue.push(c);
1390 bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
1392 *retval = m_con.getPeerStat(peer_id,type);
1393 if (*retval == -1) return false;
1397 bool Server::getClientInfo(
1406 std::string* vers_string
1409 *state = m_clients.getClientState(peer_id);
1411 RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
1413 if (client == NULL) {
1418 *uptime = client->uptime();
1419 *ser_vers = client->serialization_version;
1420 *prot_vers = client->net_proto_version;
1422 *major = client->getMajor();
1423 *minor = client->getMinor();
1424 *patch = client->getPatch();
1425 *vers_string = client->getPatch();
1432 void Server::handlePeerChanges()
1434 while(m_peer_change_queue.size() > 0)
1436 con::PeerChange c = m_peer_change_queue.front();
1437 m_peer_change_queue.pop();
1439 verbosestream<<"Server: Handling peer change: "
1440 <<"id="<<c.peer_id<<", timeout="<<c.timeout
1445 case con::PEER_ADDED:
1446 m_clients.CreateClient(c.peer_id);
1449 case con::PEER_REMOVED:
1450 DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
1454 FATAL_ERROR("Invalid peer change event received!");
1460 void Server::printToConsoleOnly(const std::string &text)
1463 m_admin_chat->outgoing_queue.push_back(
1464 new ChatEventChat("", utf8_to_wide(text)));
1466 std::cout << text << std::endl;
1470 void Server::Send(NetworkPacket* pkt)
1472 m_clients.send(pkt->getPeerId(),
1473 clientCommandFactoryTable[pkt->getCommand()].channel,
1475 clientCommandFactoryTable[pkt->getCommand()].reliable);
1478 void Server::SendMovement(u16 peer_id)
1480 DSTACK(FUNCTION_NAME);
1481 std::ostringstream os(std::ios_base::binary);
1483 NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
1485 pkt << g_settings->getFloat("movement_acceleration_default");
1486 pkt << g_settings->getFloat("movement_acceleration_air");
1487 pkt << g_settings->getFloat("movement_acceleration_fast");
1488 pkt << g_settings->getFloat("movement_speed_walk");
1489 pkt << g_settings->getFloat("movement_speed_crouch");
1490 pkt << g_settings->getFloat("movement_speed_fast");
1491 pkt << g_settings->getFloat("movement_speed_climb");
1492 pkt << g_settings->getFloat("movement_speed_jump");
1493 pkt << g_settings->getFloat("movement_liquid_fluidity");
1494 pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
1495 pkt << g_settings->getFloat("movement_liquid_sink");
1496 pkt << g_settings->getFloat("movement_gravity");
1501 void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
1503 if (!g_settings->getBool("enable_damage"))
1506 u16 peer_id = playersao->getPeerID();
1507 bool is_alive = playersao->getHP() > 0;
1510 SendPlayerHP(peer_id);
1515 void Server::SendHP(u16 peer_id, u8 hp)
1517 DSTACK(FUNCTION_NAME);
1519 NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
1524 void Server::SendBreath(u16 peer_id, u16 breath)
1526 DSTACK(FUNCTION_NAME);
1528 NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
1529 pkt << (u16) breath;
1533 void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
1534 const std::string &custom_reason, bool reconnect)
1536 assert(reason < SERVER_ACCESSDENIED_MAX);
1538 NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id);
1540 if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING)
1541 pkt << custom_reason;
1542 else if (reason == SERVER_ACCESSDENIED_SHUTDOWN ||
1543 reason == SERVER_ACCESSDENIED_CRASH)
1544 pkt << custom_reason << (u8)reconnect;
1548 void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
1550 DSTACK(FUNCTION_NAME);
1552 NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
1557 void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
1558 v3f camera_point_target)
1560 DSTACK(FUNCTION_NAME);
1562 NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
1563 pkt << set_camera_point_target << camera_point_target;
1567 void Server::SendItemDef(u16 peer_id,
1568 IItemDefManager *itemdef, u16 protocol_version)
1570 DSTACK(FUNCTION_NAME);
1572 NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
1576 u32 length of the next item
1577 zlib-compressed serialized ItemDefManager
1579 std::ostringstream tmp_os(std::ios::binary);
1580 itemdef->serialize(tmp_os, protocol_version);
1581 std::ostringstream tmp_os2(std::ios::binary);
1582 compressZlib(tmp_os.str(), tmp_os2);
1583 pkt.putLongString(tmp_os2.str());
1586 verbosestream << "Server: Sending item definitions to id(" << peer_id
1587 << "): size=" << pkt.getSize() << std::endl;
1592 void Server::SendNodeDef(u16 peer_id,
1593 INodeDefManager *nodedef, u16 protocol_version)
1595 DSTACK(FUNCTION_NAME);
1597 NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
1601 u32 length of the next item
1602 zlib-compressed serialized NodeDefManager
1604 std::ostringstream tmp_os(std::ios::binary);
1605 nodedef->serialize(tmp_os, protocol_version);
1606 std::ostringstream tmp_os2(std::ios::binary);
1607 compressZlib(tmp_os.str(), tmp_os2);
1609 pkt.putLongString(tmp_os2.str());
1612 verbosestream << "Server: Sending node definitions to id(" << peer_id
1613 << "): size=" << pkt.getSize() << std::endl;
1619 Non-static send methods
1622 void Server::SendInventory(PlayerSAO* playerSAO)
1624 DSTACK(FUNCTION_NAME);
1626 UpdateCrafting(playerSAO->getPlayer());
1632 NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID());
1634 std::ostringstream os;
1635 playerSAO->getInventory()->serialize(os);
1637 std::string s = os.str();
1639 pkt.putRawString(s.c_str(), s.size());
1643 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
1645 DSTACK(FUNCTION_NAME);
1647 NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
1650 if (peer_id != PEER_ID_INEXISTENT) {
1654 m_clients.sendToAll(&pkt);
1658 void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
1659 const std::string &formname)
1661 DSTACK(FUNCTION_NAME);
1663 NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
1664 if (formspec == "" ){
1665 //the client should close the formspec
1666 pkt.putLongString("");
1668 pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
1675 // Spawns a particle on peer with peer_id
1676 void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
1677 v3f pos, v3f velocity, v3f acceleration,
1678 float expirationtime, float size, bool collisiondetection,
1679 bool collision_removal,
1680 bool vertical, const std::string &texture,
1681 const struct TileAnimationParams &animation, u8 glow)
1683 DSTACK(FUNCTION_NAME);
1684 static const float radius =
1685 g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
1687 if (peer_id == PEER_ID_INEXISTENT) {
1688 std::vector<u16> clients = m_clients.getClientIDs();
1690 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
1691 RemotePlayer *player = m_env->getPlayer(*i);
1695 PlayerSAO *sao = player->getPlayerSAO();
1699 // Do not send to distant clients
1700 if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
1703 SendSpawnParticle(*i, player->protocol_version,
1704 pos, velocity, acceleration,
1705 expirationtime, size, collisiondetection,
1706 collision_removal, vertical, texture, animation, glow);
1711 NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
1713 pkt << pos << velocity << acceleration << expirationtime
1714 << size << collisiondetection;
1715 pkt.putLongString(texture);
1717 pkt << collision_removal;
1718 // This is horrible but required (why are there two ways to serialize pkts?)
1719 std::ostringstream os(std::ios_base::binary);
1720 animation.serialize(os, protocol_version);
1721 pkt.putRawString(os.str());
1727 // Adds a ParticleSpawner on peer with peer_id
1728 void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
1729 u16 amount, float spawntime, v3f minpos, v3f maxpos,
1730 v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
1731 float minsize, float maxsize, bool collisiondetection, bool collision_removal,
1732 u16 attached_id, bool vertical, const std::string &texture, u32 id,
1733 const struct TileAnimationParams &animation, u8 glow)
1735 DSTACK(FUNCTION_NAME);
1736 if (peer_id == PEER_ID_INEXISTENT) {
1737 // This sucks and should be replaced:
1738 std::vector<u16> clients = m_clients.getClientIDs();
1739 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
1740 RemotePlayer *player = m_env->getPlayer(*i);
1743 SendAddParticleSpawner(*i, player->protocol_version,
1744 amount, spawntime, minpos, maxpos,
1745 minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
1746 minsize, maxsize, collisiondetection, collision_removal,
1747 attached_id, vertical, texture, id, animation, glow);
1752 NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
1754 pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
1755 << minacc << maxacc << minexptime << maxexptime << minsize
1756 << maxsize << collisiondetection;
1758 pkt.putLongString(texture);
1760 pkt << id << vertical;
1761 pkt << collision_removal;
1763 // This is horrible but required
1764 std::ostringstream os(std::ios_base::binary);
1765 animation.serialize(os, protocol_version);
1766 pkt.putRawString(os.str());
1772 void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
1774 DSTACK(FUNCTION_NAME);
1776 NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
1778 // Ugly error in this packet
1781 if (peer_id != PEER_ID_INEXISTENT) {
1785 m_clients.sendToAll(&pkt);
1790 void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
1792 NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
1794 pkt << id << (u8) form->type << form->pos << form->name << form->scale
1795 << form->text << form->number << form->item << form->dir
1796 << form->align << form->offset << form->world_pos << form->size;
1801 void Server::SendHUDRemove(u16 peer_id, u32 id)
1803 NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
1808 void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
1810 NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
1811 pkt << id << (u8) stat;
1815 case HUD_STAT_SCALE:
1816 case HUD_STAT_ALIGN:
1817 case HUD_STAT_OFFSET:
1818 pkt << *(v2f *) value;
1822 pkt << *(std::string *) value;
1824 case HUD_STAT_WORLD_POS:
1825 pkt << *(v3f *) value;
1828 pkt << *(v2s32 *) value;
1830 case HUD_STAT_NUMBER:
1834 pkt << *(u32 *) value;
1841 void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
1843 NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
1845 flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
1847 pkt << flags << mask;
1852 void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
1854 NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
1855 pkt << param << value;
1859 void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
1860 const std::string &type, const std::vector<std::string> ¶ms,
1863 NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
1864 pkt << bgcolor << type << (u16) params.size();
1866 for(size_t i=0; i<params.size(); i++)
1874 void Server::SendCloudParams(u16 peer_id, float density,
1875 const video::SColor &color_bright,
1876 const video::SColor &color_ambient,
1881 NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
1882 pkt << density << color_bright << color_ambient
1883 << height << thickness << speed;
1888 void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
1891 NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
1894 pkt << do_override << (u16) (ratio * 65535);
1899 void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
1901 DSTACK(FUNCTION_NAME);
1903 NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
1904 pkt << time << time_speed;
1906 if (peer_id == PEER_ID_INEXISTENT) {
1907 m_clients.sendToAll(&pkt);
1914 void Server::SendPlayerHP(u16 peer_id)
1916 DSTACK(FUNCTION_NAME);
1917 PlayerSAO *playersao = getPlayerSAO(peer_id);
1918 // In some rare case if the player is disconnected
1919 // while Lua call l_punch, for example, this can be NULL
1923 SendHP(peer_id, playersao->getHP());
1924 m_script->player_event(playersao,"health_changed");
1926 // Send to other clients
1927 std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
1928 ActiveObjectMessage aom(playersao->getId(), true, str);
1929 playersao->m_messages_out.push(aom);
1932 void Server::SendPlayerBreath(PlayerSAO *sao)
1934 DSTACK(FUNCTION_NAME);
1937 m_script->player_event(sao, "breath_changed");
1938 SendBreath(sao->getPeerID(), sao->getBreath());
1941 void Server::SendMovePlayer(u16 peer_id)
1943 DSTACK(FUNCTION_NAME);
1944 RemotePlayer *player = m_env->getPlayer(peer_id);
1946 PlayerSAO *sao = player->getPlayerSAO();
1949 NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
1950 pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
1953 v3f pos = sao->getBasePosition();
1954 verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
1955 << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
1956 << " pitch=" << sao->getPitch()
1957 << " yaw=" << sao->getYaw()
1964 void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
1966 NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
1969 pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
1970 << animation_frames[3] << animation_speed;
1975 void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
1977 NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
1978 pkt << first << third;
1981 void Server::SendPlayerPrivileges(u16 peer_id)
1983 RemotePlayer *player = m_env->getPlayer(peer_id);
1985 if(player->peer_id == PEER_ID_INEXISTENT)
1988 std::set<std::string> privs;
1989 m_script->getAuth(player->getName(), NULL, &privs);
1991 NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
1992 pkt << (u16) privs.size();
1994 for(std::set<std::string>::const_iterator i = privs.begin();
1995 i != privs.end(); ++i) {
2002 void Server::SendPlayerInventoryFormspec(u16 peer_id)
2004 RemotePlayer *player = m_env->getPlayer(peer_id);
2006 if(player->peer_id == PEER_ID_INEXISTENT)
2009 NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
2010 pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
2014 u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas)
2016 NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
2017 pkt.putRawString(datas.c_str(), datas.size());
2019 return pkt.getSize();
2022 void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable)
2024 NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
2025 datas.size(), peer_id);
2027 pkt.putRawString(datas.c_str(), datas.size());
2029 m_clients.send(pkt.getPeerId(),
2030 reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
2035 s32 Server::playSound(const SimpleSoundSpec &spec,
2036 const ServerSoundParams ¶ms)
2038 // Find out initial position of sound
2039 bool pos_exists = false;
2040 v3f pos = params.getPos(m_env, &pos_exists);
2041 // If position is not found while it should be, cancel sound
2042 if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
2045 // Filter destination clients
2046 std::vector<u16> dst_clients;
2047 if(params.to_player != "")
2049 RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
2051 infostream<<"Server::playSound: Player \""<<params.to_player
2052 <<"\" not found"<<std::endl;
2055 if(player->peer_id == PEER_ID_INEXISTENT){
2056 infostream<<"Server::playSound: Player \""<<params.to_player
2057 <<"\" not connected"<<std::endl;
2060 dst_clients.push_back(player->peer_id);
2063 std::vector<u16> clients = m_clients.getClientIDs();
2065 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
2066 RemotePlayer *player = m_env->getPlayer(*i);
2070 PlayerSAO *sao = player->getPlayerSAO();
2075 if(sao->getBasePosition().getDistanceFrom(pos) >
2076 params.max_hear_distance)
2079 dst_clients.push_back(*i);
2083 if(dst_clients.empty())
2087 s32 id = m_next_sound_id++;
2088 // The sound will exist as a reference in m_playing_sounds
2089 m_playing_sounds[id] = ServerPlayingSound();
2090 ServerPlayingSound &psound = m_playing_sounds[id];
2091 psound.params = params;
2094 float gain = params.gain * spec.gain;
2095 NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
2096 pkt << id << spec.name << gain
2097 << (u8) params.type << pos << params.object
2098 << params.loop << params.fade;
2100 // Backwards compability
2101 bool play_sound = gain > 0;
2103 for (std::vector<u16>::iterator i = dst_clients.begin();
2104 i != dst_clients.end(); ++i) {
2105 if (play_sound || m_clients.getProtocolVersion(*i) >= 32) {
2106 psound.clients.insert(*i);
2107 m_clients.send(*i, 0, &pkt, true);
2112 void Server::stopSound(s32 handle)
2114 // Get sound reference
2115 UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(handle);
2116 if (i == m_playing_sounds.end())
2118 ServerPlayingSound &psound = i->second;
2120 NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
2123 for (UNORDERED_SET<u16>::iterator i = psound.clients.begin();
2124 i != psound.clients.end(); ++i) {
2126 m_clients.send(*i, 0, &pkt, true);
2128 // Remove sound reference
2129 m_playing_sounds.erase(i);
2132 void Server::fadeSound(s32 handle, float step, float gain)
2134 // Get sound reference
2135 UNORDERED_MAP<s32, ServerPlayingSound>::iterator i =
2136 m_playing_sounds.find(handle);
2137 if (i == m_playing_sounds.end())
2140 ServerPlayingSound &psound = i->second;
2141 psound.params.gain = gain;
2143 NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
2144 pkt << handle << step << gain;
2146 // Backwards compability
2147 bool play_sound = gain > 0;
2148 ServerPlayingSound compat_psound = psound;
2149 compat_psound.clients.clear();
2151 NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
2152 compat_pkt << handle;
2154 for (UNORDERED_SET<u16>::iterator it = psound.clients.begin();
2155 it != psound.clients.end();) {
2156 if (m_clients.getProtocolVersion(*it) >= 32) {
2158 m_clients.send(*it, 0, &pkt, true);
2161 compat_psound.clients.insert(*it);
2163 m_clients.send(*it, 0, &compat_pkt, true);
2164 psound.clients.erase(it++);
2168 // Remove sound reference
2169 if (!play_sound || psound.clients.size() == 0)
2170 m_playing_sounds.erase(i);
2172 if (play_sound && compat_psound.clients.size() > 0) {
2173 // Play new sound volume on older clients
2174 playSound(compat_psound.spec, compat_psound.params);
2178 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
2179 std::vector<u16> *far_players, float far_d_nodes)
2181 float maxd = far_d_nodes*BS;
2182 v3f p_f = intToFloat(p, BS);
2184 NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
2187 std::vector<u16> clients = m_clients.getClientIDs();
2188 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
2191 if (RemotePlayer *player = m_env->getPlayer(*i)) {
2192 PlayerSAO *sao = player->getPlayerSAO();
2196 // If player is far away, only set modified blocks not sent
2197 v3f player_pos = sao->getBasePosition();
2198 if (player_pos.getDistanceFrom(p_f) > maxd) {
2199 far_players->push_back(*i);
2206 m_clients.send(*i, 0, &pkt, true);
2210 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
2211 std::vector<u16> *far_players, float far_d_nodes,
2212 bool remove_metadata)
2214 float maxd = far_d_nodes*BS;
2215 v3f p_f = intToFloat(p, BS);
2217 std::vector<u16> clients = m_clients.getClientIDs();
2218 for(std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
2221 if (RemotePlayer *player = m_env->getPlayer(*i)) {
2222 PlayerSAO *sao = player->getPlayerSAO();
2226 // If player is far away, only set modified blocks not sent
2227 v3f player_pos = sao->getBasePosition();
2228 if(player_pos.getDistanceFrom(p_f) > maxd) {
2229 far_players->push_back(*i);
2235 NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
2237 RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
2239 pkt << p << n.param0 << n.param1 << n.param2
2240 << (u8) (remove_metadata ? 0 : 1);
2245 if (pkt.getSize() > 0)
2246 m_clients.send(*i, 0, &pkt, true);
2250 void Server::setBlockNotSent(v3s16 p)
2252 std::vector<u16> clients = m_clients.getClientIDs();
2254 for(std::vector<u16>::iterator i = clients.begin();
2255 i != clients.end(); ++i) {
2256 RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
2257 client->SetBlockNotSent(p);
2262 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
2264 DSTACK(FUNCTION_NAME);
2266 v3s16 p = block->getPos();
2269 Create a packet with the block in the right format
2272 std::ostringstream os(std::ios_base::binary);
2273 block->serialize(os, ver, false);
2274 block->serializeNetworkSpecific(os);
2275 std::string s = os.str();
2277 NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
2280 pkt.putRawString(s.c_str(), s.size());
2284 void Server::SendBlocks(float dtime)
2286 DSTACK(FUNCTION_NAME);
2288 MutexAutoLock envlock(m_env_mutex);
2289 //TODO check if one big lock could be faster then multiple small ones
2291 ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
2293 std::vector<PrioritySortedBlockTransfer> queue;
2295 s32 total_sending = 0;
2298 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
2300 std::vector<u16> clients = m_clients.getClientIDs();
2303 for(std::vector<u16>::iterator i = clients.begin();
2304 i != clients.end(); ++i) {
2305 RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
2310 total_sending += client->SendingCount();
2311 client->GetNextBlocks(m_env,m_emerge, dtime, queue);
2317 // Lowest priority number comes first.
2318 // Lowest is most important.
2319 std::sort(queue.begin(), queue.end());
2322 for(u32 i=0; i<queue.size(); i++)
2324 //TODO: Calculate limit dynamically
2325 if(total_sending >= g_settings->getS32
2326 ("max_simultaneous_block_sends_server_total"))
2329 PrioritySortedBlockTransfer q = queue[i];
2331 MapBlock *block = NULL;
2334 block = m_env->getMap().getBlockNoCreate(q.pos);
2336 catch(InvalidPositionException &e)
2341 RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
2346 SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
2348 client->SentBlock(q.pos);
2354 void Server::fillMediaCache()
2356 DSTACK(FUNCTION_NAME);
2358 infostream<<"Server: Calculating media file checksums"<<std::endl;
2360 // Collect all media file paths
2361 std::vector<std::string> paths;
2362 for(std::vector<ModSpec>::iterator i = m_mods.begin();
2363 i != m_mods.end(); ++i) {
2364 const ModSpec &mod = *i;
2365 paths.push_back(mod.path + DIR_DELIM + "textures");
2366 paths.push_back(mod.path + DIR_DELIM + "sounds");
2367 paths.push_back(mod.path + DIR_DELIM + "media");
2368 paths.push_back(mod.path + DIR_DELIM + "models");
2370 paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
2372 // Collect media file information from paths into cache
2373 for(std::vector<std::string>::iterator i = paths.begin();
2374 i != paths.end(); ++i) {
2375 std::string mediapath = *i;
2376 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
2377 for (u32 j = 0; j < dirlist.size(); j++) {
2378 if (dirlist[j].dir) // Ignode dirs
2380 std::string filename = dirlist[j].name;
2381 // If name contains illegal characters, ignore the file
2382 if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
2383 infostream<<"Server: ignoring illegal file name: \""
2384 << filename << "\"" << std::endl;
2387 // If name is not in a supported format, ignore it
2388 const char *supported_ext[] = {
2389 ".png", ".jpg", ".bmp", ".tga",
2390 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
2392 ".x", ".b3d", ".md2", ".obj",
2395 if (removeStringEnd(filename, supported_ext) == ""){
2396 infostream << "Server: ignoring unsupported file extension: \""
2397 << filename << "\"" << std::endl;
2400 // Ok, attempt to load the file and add to cache
2401 std::string filepath = mediapath + DIR_DELIM + filename;
2403 std::ifstream fis(filepath.c_str(), std::ios_base::binary);
2405 errorstream << "Server::fillMediaCache(): Could not open \""
2406 << filename << "\" for reading" << std::endl;
2409 std::ostringstream tmp_os(std::ios_base::binary);
2413 fis.read(buf, 1024);
2414 std::streamsize len = fis.gcount();
2415 tmp_os.write(buf, len);
2424 errorstream<<"Server::fillMediaCache(): Failed to read \""
2425 << filename << "\"" << std::endl;
2428 if(tmp_os.str().length() == 0) {
2429 errorstream << "Server::fillMediaCache(): Empty file \""
2430 << filepath << "\"" << std::endl;
2435 sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
2437 unsigned char *digest = sha1.getDigest();
2438 std::string sha1_base64 = base64_encode(digest, 20);
2439 std::string sha1_hex = hex_encode((char*)digest, 20);
2443 m_media[filename] = MediaInfo(filepath, sha1_base64);
2444 verbosestream << "Server: " << sha1_hex << " is " << filename
2450 void Server::sendMediaAnnouncement(u16 peer_id)
2452 DSTACK(FUNCTION_NAME);
2454 verbosestream << "Server: Announcing files to id(" << peer_id << ")"
2458 std::ostringstream os(std::ios_base::binary);
2460 NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
2461 pkt << (u16) m_media.size();
2463 for (UNORDERED_MAP<std::string, MediaInfo>::iterator i = m_media.begin();
2464 i != m_media.end(); ++i) {
2465 pkt << i->first << i->second.sha1_digest;
2468 pkt << g_settings->get("remote_media");
2472 struct SendableMedia
2478 SendableMedia(const std::string &name_="", const std::string &path_="",
2479 const std::string &data_=""):
2486 void Server::sendRequestedMedia(u16 peer_id,
2487 const std::vector<std::string> &tosend)
2489 DSTACK(FUNCTION_NAME);
2491 verbosestream<<"Server::sendRequestedMedia(): "
2492 <<"Sending files to client"<<std::endl;
2496 // Put 5kB in one bunch (this is not accurate)
2497 u32 bytes_per_bunch = 5000;
2499 std::vector< std::vector<SendableMedia> > file_bunches;
2500 file_bunches.push_back(std::vector<SendableMedia>());
2502 u32 file_size_bunch_total = 0;
2504 for(std::vector<std::string>::const_iterator i = tosend.begin();
2505 i != tosend.end(); ++i) {
2506 const std::string &name = *i;
2508 if (m_media.find(name) == m_media.end()) {
2509 errorstream<<"Server::sendRequestedMedia(): Client asked for "
2510 <<"unknown file \""<<(name)<<"\""<<std::endl;
2514 //TODO get path + name
2515 std::string tpath = m_media[name].path;
2518 std::ifstream fis(tpath.c_str(), std::ios_base::binary);
2519 if(fis.good() == false){
2520 errorstream<<"Server::sendRequestedMedia(): Could not open \""
2521 <<tpath<<"\" for reading"<<std::endl;
2524 std::ostringstream tmp_os(std::ios_base::binary);
2528 fis.read(buf, 1024);
2529 std::streamsize len = fis.gcount();
2530 tmp_os.write(buf, len);
2531 file_size_bunch_total += len;
2540 errorstream<<"Server::sendRequestedMedia(): Failed to read \""
2541 <<name<<"\""<<std::endl;
2544 /*infostream<<"Server::sendRequestedMedia(): Loaded \""
2545 <<tname<<"\""<<std::endl;*/
2547 file_bunches[file_bunches.size()-1].push_back(
2548 SendableMedia(name, tpath, tmp_os.str()));
2550 // Start next bunch if got enough data
2551 if(file_size_bunch_total >= bytes_per_bunch) {
2552 file_bunches.push_back(std::vector<SendableMedia>());
2553 file_size_bunch_total = 0;
2558 /* Create and send packets */
2560 u16 num_bunches = file_bunches.size();
2561 for(u16 i = 0; i < num_bunches; i++) {
2564 u16 total number of texture bunches
2565 u16 index of this bunch
2566 u32 number of files in this bunch
2575 NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
2576 pkt << num_bunches << i << (u32) file_bunches[i].size();
2578 for(std::vector<SendableMedia>::iterator
2579 j = file_bunches[i].begin();
2580 j != file_bunches[i].end(); ++j) {
2582 pkt.putLongString(j->data);
2585 verbosestream << "Server::sendRequestedMedia(): bunch "
2586 << i << "/" << num_bunches
2587 << " files=" << file_bunches[i].size()
2588 << " size=" << pkt.getSize() << std::endl;
2593 void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
2595 if(m_detached_inventories.count(name) == 0) {
2596 errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
2599 Inventory *inv = m_detached_inventories[name];
2600 std::ostringstream os(std::ios_base::binary);
2602 os << serializeString(name);
2606 std::string s = os.str();
2608 NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
2609 pkt.putRawString(s.c_str(), s.size());
2611 const std::string &check = m_detached_inventories_player[name];
2612 if (peer_id == PEER_ID_INEXISTENT) {
2614 return m_clients.sendToAll(&pkt);
2615 RemotePlayer *p = m_env->getPlayer(check.c_str());
2617 m_clients.send(p->peer_id, 0, &pkt, true);
2619 if (check == "" || getPlayerName(peer_id) == check)
2624 void Server::sendDetachedInventories(u16 peer_id)
2626 DSTACK(FUNCTION_NAME);
2628 for(std::map<std::string, Inventory*>::iterator
2629 i = m_detached_inventories.begin();
2630 i != m_detached_inventories.end(); ++i) {
2631 const std::string &name = i->first;
2632 //Inventory *inv = i->second;
2633 sendDetachedInventory(name, peer_id);
2641 void Server::DiePlayer(u16 peer_id)
2643 DSTACK(FUNCTION_NAME);
2644 PlayerSAO *playersao = getPlayerSAO(peer_id);
2645 // In some rare cases this can be NULL -- if the player is disconnected
2646 // when a Lua function modifies l_punch, for example
2650 infostream << "Server::DiePlayer(): Player "
2651 << playersao->getPlayer()->getName()
2652 << " dies" << std::endl;
2654 playersao->setHP(0);
2656 // Trigger scripted stuff
2657 m_script->on_dieplayer(playersao);
2659 SendPlayerHP(peer_id);
2660 SendDeathscreen(peer_id, false, v3f(0,0,0));
2663 void Server::RespawnPlayer(u16 peer_id)
2665 DSTACK(FUNCTION_NAME);
2667 PlayerSAO *playersao = getPlayerSAO(peer_id);
2670 infostream << "Server::RespawnPlayer(): Player "
2671 << playersao->getPlayer()->getName()
2672 << " respawns" << std::endl;
2674 playersao->setHP(PLAYER_MAX_HP);
2675 playersao->setBreath(PLAYER_MAX_BREATH);
2677 bool repositioned = m_script->on_respawnplayer(playersao);
2678 if (!repositioned) {
2679 // setPos will send the new position to client
2680 playersao->setPos(findSpawnPos());
2683 SendPlayerHP(peer_id);
2687 void Server::DenySudoAccess(u16 peer_id)
2689 DSTACK(FUNCTION_NAME);
2691 NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
2696 void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
2697 const std::string &str_reason, bool reconnect)
2699 if (proto_ver >= 25) {
2700 SendAccessDenied(peer_id, reason, str_reason, reconnect);
2702 std::wstring wreason = utf8_to_wide(
2703 reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason :
2704 accessDeniedStrings[(u8)reason]);
2705 SendAccessDenied_Legacy(peer_id, wreason);
2708 m_clients.event(peer_id, CSE_SetDenied);
2709 m_con.DisconnectPeer(peer_id);
2713 void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
2715 DSTACK(FUNCTION_NAME);
2717 SendAccessDenied(peer_id, reason, custom_reason);
2718 m_clients.event(peer_id, CSE_SetDenied);
2719 m_con.DisconnectPeer(peer_id);
2722 // 13/03/15: remove this function when protocol version 25 will become
2723 // the minimum version for MT users, maybe in 1 year
2724 void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
2726 DSTACK(FUNCTION_NAME);
2728 SendAccessDenied_Legacy(peer_id, reason);
2729 m_clients.event(peer_id, CSE_SetDenied);
2730 m_con.DisconnectPeer(peer_id);
2733 void Server::acceptAuth(u16 peer_id, bool forSudoMode)
2735 DSTACK(FUNCTION_NAME);
2738 RemoteClient* client = getClient(peer_id, CS_Invalid);
2740 NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);
2742 // Right now, the auth mechs don't change between login and sudo mode.
2743 u32 sudo_auth_mechs = client->allowed_auth_mechs;
2744 client->allowed_sudo_mechs = sudo_auth_mechs;
2746 resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
2747 << g_settings->getFloat("dedicated_server_step")
2751 m_clients.event(peer_id, CSE_AuthAccept);
2753 NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);
2755 // We only support SRP right now
2756 u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;
2758 resp_pkt << sudo_auth_mechs;
2760 m_clients.event(peer_id, CSE_SudoSuccess);
2764 void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
2766 DSTACK(FUNCTION_NAME);
2767 std::wstring message;
2770 Clear references to playing sounds
2772 for (UNORDERED_MAP<s32, ServerPlayingSound>::iterator
2773 i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
2774 ServerPlayingSound &psound = i->second;
2775 psound.clients.erase(peer_id);
2776 if (psound.clients.empty())
2777 m_playing_sounds.erase(i++);
2782 RemotePlayer *player = m_env->getPlayer(peer_id);
2784 /* Run scripts and remove from environment */
2785 if (player != NULL) {
2786 PlayerSAO *playersao = player->getPlayerSAO();
2789 m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
2791 playersao->disconnected();
2798 if(player != NULL && reason != CDR_DENY) {
2799 std::ostringstream os(std::ios_base::binary);
2800 std::vector<u16> clients = m_clients.getClientIDs();
2802 for(std::vector<u16>::iterator i = clients.begin();
2803 i != clients.end(); ++i) {
2805 RemotePlayer *player = m_env->getPlayer(*i);
2809 // Get name of player
2810 os << player->getName() << " ";
2813 std::string name = player->getName();
2814 actionstream << name << " "
2815 << (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
2816 << " List of players: " << os.str() << std::endl;
2818 m_admin_chat->outgoing_queue.push_back(
2819 new ChatEventNick(CET_NICK_REMOVE, name));
2823 MutexAutoLock env_lock(m_env_mutex);
2824 m_clients.DeleteClient(peer_id);
2828 // Send leave chat message to all remaining clients
2829 if(message.length() != 0)
2830 SendChatMessage(PEER_ID_INEXISTENT,message);
2833 void Server::UpdateCrafting(RemotePlayer *player)
2835 DSTACK(FUNCTION_NAME);
2837 // Get a preview for crafting
2839 InventoryLocation loc;
2840 loc.setPlayer(player->getName());
2841 std::vector<ItemStack> output_replacements;
2842 getCraftingResult(&player->inventory, preview, output_replacements, false, this);
2843 m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
2844 (&player->inventory)->getList("craft"), loc);
2846 // Put the new preview in
2847 InventoryList *plist = player->inventory.getList("craftpreview");
2848 sanity_check(plist);
2849 sanity_check(plist->getSize() >= 1);
2850 plist->changeItem(0, preview);
2853 void Server::handleChatInterfaceEvent(ChatEvent *evt)
2855 if (evt->type == CET_NICK_ADD) {
2856 // The terminal informed us of its nick choice
2857 m_admin_nick = ((ChatEventNick *)evt)->nick;
2858 if (!m_script->getAuth(m_admin_nick, NULL, NULL)) {
2859 errorstream << "You haven't set up an account." << std::endl
2860 << "Please log in using the client as '"
2861 << m_admin_nick << "' with a secure password." << std::endl
2862 << "Until then, you can't execute admin tasks via the console," << std::endl
2863 << "and everybody can claim the user account instead of you," << std::endl
2864 << "giving them full control over this server." << std::endl;
2867 assert(evt->type == CET_CHAT);
2868 handleAdminChat((ChatEventChat *)evt);
2872 std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
2873 const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
2875 // If something goes wrong, this player is to blame
2876 RollbackScopeActor rollback_scope(m_rollback,
2877 std::string("player:") + name);
2880 switch (player->canSendChatMessage()) {
2881 case RPLAYER_CHATRESULT_FLOODING: {
2882 std::wstringstream ws;
2883 ws << L"You cannot send more messages. You are limited to "
2884 << g_settings->getFloat("chat_message_limit_per_10sec")
2885 << L" messages per 10 seconds.";
2888 case RPLAYER_CHATRESULT_KICK:
2889 DenyAccess_Legacy(player->peer_id,
2890 L"You have been kicked due to message flooding.");
2892 case RPLAYER_CHATRESULT_OK:
2895 FATAL_ERROR("Unhandled chat filtering result found.");
2899 if (m_max_chatmessage_length > 0
2900 && wmessage.length() > m_max_chatmessage_length) {
2901 return L"Your message exceed the maximum chat message limit set on the server. "
2902 L"It was refused. Send a shorter message";
2905 // Run script hook, exit if script ate the chat message
2906 if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
2911 // Whether to send line to the player that sent the message, or to all players
2912 bool broadcast_line = true;
2914 if (check_shout_priv && !checkPriv(name, "shout")) {
2915 line += L"-!- You don't have permission to shout.";
2916 broadcast_line = false;
2925 Tell calling method to send the message to sender
2927 if (!broadcast_line) {
2931 Send the message to others
2933 actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
2935 std::vector<u16> clients = m_clients.getClientIDs();
2938 Send the message back to the inital sender
2939 if they are using protocol version >= 29
2942 u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
2943 if (player && player->protocol_version >= 29)
2944 peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
2946 for (u16 i = 0; i < clients.size(); i++) {
2947 u16 cid = clients[i];
2948 if (cid != peer_id_to_avoid_sending)
2949 SendChatMessage(cid, line);
2955 void Server::handleAdminChat(const ChatEventChat *evt)
2957 std::string name = evt->nick;
2958 std::wstring wname = utf8_to_wide(name);
2959 std::wstring wmessage = evt->evt_msg;
2961 std::wstring answer = handleChat(name, wname, wmessage);
2963 // If asked to send answer to sender
2964 if (!answer.empty()) {
2965 m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", answer));
2969 RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
2971 RemoteClient *client = getClientNoEx(peer_id,state_min);
2973 throw ClientNotFoundException("Client not found");
2977 RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
2979 return m_clients.getClientNoEx(peer_id, state_min);
2982 std::string Server::getPlayerName(u16 peer_id)
2984 RemotePlayer *player = m_env->getPlayer(peer_id);
2986 return "[id="+itos(peer_id)+"]";
2987 return player->getName();
2990 PlayerSAO* Server::getPlayerSAO(u16 peer_id)
2992 RemotePlayer *player = m_env->getPlayer(peer_id);
2995 return player->getPlayerSAO();
2998 std::wstring Server::getStatusString()
3000 std::wostringstream os(std::ios_base::binary);
3003 os<<L"version="<<narrow_to_wide(g_version_string);
3005 os<<L", uptime="<<m_uptime.get();
3007 os<<L", max_lag="<<m_env->getMaxLagEstimate();
3008 // Information about clients
3011 std::vector<u16> clients = m_clients.getClientIDs();
3012 for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
3014 RemotePlayer *player = m_env->getPlayer(*i);
3015 // Get name of player
3016 std::wstring name = L"unknown";
3018 name = narrow_to_wide(player->getName());
3019 // Add name to information string
3027 if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
3028 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
3029 if(g_settings->get("motd") != "")
3030 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
3034 std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
3036 std::set<std::string> privs;
3037 m_script->getAuth(name, NULL, &privs);
3041 bool Server::checkPriv(const std::string &name, const std::string &priv)
3043 std::set<std::string> privs = getPlayerEffectivePrivs(name);
3044 return (privs.count(priv) != 0);
3047 void Server::reportPrivsModified(const std::string &name)
3050 std::vector<u16> clients = m_clients.getClientIDs();
3051 for(std::vector<u16>::iterator i = clients.begin();
3052 i != clients.end(); ++i) {
3053 RemotePlayer *player = m_env->getPlayer(*i);
3054 reportPrivsModified(player->getName());
3057 RemotePlayer *player = m_env->getPlayer(name.c_str());
3060 SendPlayerPrivileges(player->peer_id);
3061 PlayerSAO *sao = player->getPlayerSAO();
3064 sao->updatePrivileges(
3065 getPlayerEffectivePrivs(name),
3070 void Server::reportInventoryFormspecModified(const std::string &name)
3072 RemotePlayer *player = m_env->getPlayer(name.c_str());
3075 SendPlayerInventoryFormspec(player->peer_id);
3078 void Server::setIpBanned(const std::string &ip, const std::string &name)
3080 m_banmanager->add(ip, name);
3083 void Server::unsetIpBanned(const std::string &ip_or_name)
3085 m_banmanager->remove(ip_or_name);
3088 std::string Server::getBanDescription(const std::string &ip_or_name)
3090 return m_banmanager->getBanDescription(ip_or_name);
3093 void Server::notifyPlayer(const char *name, const std::wstring &msg)
3095 // m_env will be NULL if the server is initializing
3099 if (m_admin_nick == name && !m_admin_nick.empty()) {
3100 m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
3103 RemotePlayer *player = m_env->getPlayer(name);
3108 if (player->peer_id == PEER_ID_INEXISTENT)
3111 SendChatMessage(player->peer_id, msg);
3114 bool Server::showFormspec(const char *playername, const std::string &formspec,
3115 const std::string &formname)
3117 // m_env will be NULL if the server is initializing
3121 RemotePlayer *player = m_env->getPlayer(playername);
3125 SendShowFormspecMessage(player->peer_id, formspec, formname);
3129 u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
3134 u32 id = player->addHud(form);
3136 SendHUDAdd(player->peer_id, id, form);
3141 bool Server::hudRemove(RemotePlayer *player, u32 id) {
3145 HudElement* todel = player->removeHud(id);
3152 SendHUDRemove(player->peer_id, id);
3156 bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
3161 SendHUDChange(player->peer_id, id, stat, data);
3165 bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
3170 SendHUDSetFlags(player->peer_id, flags, mask);
3171 player->hud_flags &= ~mask;
3172 player->hud_flags |= flags;
3174 PlayerSAO* playersao = player->getPlayerSAO();
3176 if (playersao == NULL)
3179 m_script->player_event(playersao, "hud_changed");
3183 bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
3188 if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
3191 player->setHotbarItemcount(hotbar_itemcount);
3192 std::ostringstream os(std::ios::binary);
3193 writeS32(os, hotbar_itemcount);
3194 SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
3198 void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
3203 player->setHotbarImage(name);
3204 SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
3207 std::string Server::hudGetHotbarImage(RemotePlayer *player)
3211 return player->getHotbarImage();
3214 void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
3219 player->setHotbarSelectedImage(name);
3220 SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
3223 bool Server::setLocalPlayerAnimations(RemotePlayer *player,
3224 v2s32 animation_frames[4], f32 frame_speed)
3229 player->setLocalAnimations(animation_frames, frame_speed);
3230 SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
3234 bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
3239 player->eye_offset_first = first;
3240 player->eye_offset_third = third;
3241 SendEyeOffset(player->peer_id, first, third);
3245 bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
3246 const std::string &type, const std::vector<std::string> ¶ms,
3252 player->setSky(bgcolor, type, params, clouds);
3253 SendSetSky(player->peer_id, bgcolor, type, params, clouds);
3257 bool Server::setClouds(RemotePlayer *player, float density,
3258 const video::SColor &color_bright,
3259 const video::SColor &color_ambient,
3267 SendCloudParams(player->peer_id, density,
3268 color_bright, color_ambient, height,
3273 bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
3279 player->overrideDayNightRatio(do_override, ratio);
3280 SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
3284 void Server::notifyPlayers(const std::wstring &msg)
3286 SendChatMessage(PEER_ID_INEXISTENT,msg);
3289 void Server::spawnParticle(const std::string &playername, v3f pos,
3290 v3f velocity, v3f acceleration,
3291 float expirationtime, float size, bool
3292 collisiondetection, bool collision_removal,
3293 bool vertical, const std::string &texture,
3294 const struct TileAnimationParams &animation, u8 glow)
3296 // m_env will be NULL if the server is initializing
3300 u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
3301 if (playername != "") {
3302 RemotePlayer *player = m_env->getPlayer(playername.c_str());
3305 peer_id = player->peer_id;
3306 proto_ver = player->protocol_version;
3309 SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
3310 expirationtime, size, collisiondetection,
3311 collision_removal, vertical, texture, animation, glow);
3314 u32 Server::addParticleSpawner(u16 amount, float spawntime,
3315 v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
3316 float minexptime, float maxexptime, float minsize, float maxsize,
3317 bool collisiondetection, bool collision_removal,
3318 ServerActiveObject *attached, bool vertical, const std::string &texture,
3319 const std::string &playername, const struct TileAnimationParams &animation,
3322 // m_env will be NULL if the server is initializing
3326 u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
3327 if (playername != "") {
3328 RemotePlayer *player = m_env->getPlayer(playername.c_str());
3331 peer_id = player->peer_id;
3332 proto_ver = player->protocol_version;
3335 u16 attached_id = attached ? attached->getId() : 0;
3338 if (attached_id == 0)
3339 id = m_env->addParticleSpawner(spawntime);
3341 id = m_env->addParticleSpawner(spawntime, attached_id);
3343 SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
3344 minpos, maxpos, minvel, maxvel, minacc, maxacc,
3345 minexptime, maxexptime, minsize, maxsize,
3346 collisiondetection, collision_removal, attached_id, vertical,
3347 texture, id, animation, glow);
3352 void Server::deleteParticleSpawner(const std::string &playername, u32 id)
3354 // m_env will be NULL if the server is initializing
3356 throw ServerError("Can't delete particle spawners during initialisation!");
3358 u16 peer_id = PEER_ID_INEXISTENT;
3359 if (playername != "") {
3360 RemotePlayer *player = m_env->getPlayer(playername.c_str());
3363 peer_id = player->peer_id;
3366 m_env->deleteParticleSpawner(id);
3367 SendDeleteParticleSpawner(peer_id, id);
3370 Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
3372 if(m_detached_inventories.count(name) > 0){
3373 infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
3374 delete m_detached_inventories[name];
3376 infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
3378 Inventory *inv = new Inventory(m_itemdef);
3380 m_detached_inventories[name] = inv;
3381 m_detached_inventories_player[name] = player;
3382 //TODO find a better way to do this
3383 sendDetachedInventory(name,PEER_ID_INEXISTENT);
3387 // actions: time-reversed list
3388 // Return value: success/failure
3389 bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
3390 std::list<std::string> *log)
3392 infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
3393 ServerMap *map = (ServerMap*)(&m_env->getMap());
3395 // Fail if no actions to handle
3396 if(actions.empty()){
3397 log->push_back("Nothing to do.");
3404 for(std::list<RollbackAction>::const_iterator
3405 i = actions.begin();
3406 i != actions.end(); ++i)
3408 const RollbackAction &action = *i;
3410 bool success = action.applyRevert(map, this, this);
3413 std::ostringstream os;
3414 os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
3415 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
3417 log->push_back(os.str());
3419 std::ostringstream os;
3420 os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
3421 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
3423 log->push_back(os.str());
3427 infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
3428 <<" failed"<<std::endl;
3430 // Call it done if less than half failed
3431 return num_failed <= num_tried/2;
3434 // IGameDef interface
3436 IItemDefManager *Server::getItemDefManager()
3441 INodeDefManager *Server::getNodeDefManager()
3446 ICraftDefManager *Server::getCraftDefManager()
3451 u16 Server::allocateUnknownNodeId(const std::string &name)
3453 return m_nodedef->allocateDummy(name);
3456 MtEventManager *Server::getEventManager()
3461 IWritableItemDefManager *Server::getWritableItemDefManager()
3466 IWritableNodeDefManager *Server::getWritableNodeDefManager()
3471 IWritableCraftDefManager *Server::getWritableCraftDefManager()
3476 const ModSpec *Server::getModSpec(const std::string &modname) const
3478 std::vector<ModSpec>::const_iterator it;
3479 for (it = m_mods.begin(); it != m_mods.end(); ++it) {
3480 const ModSpec &mod = *it;
3481 if (mod.name == modname)
3487 void Server::getModNames(std::vector<std::string> &modlist)
3489 std::vector<ModSpec>::iterator it;
3490 for (it = m_mods.begin(); it != m_mods.end(); ++it)
3491 modlist.push_back(it->name);
3494 std::string Server::getBuiltinLuaPath()
3496 return porting::path_share + DIR_DELIM + "builtin";
3499 std::string Server::getModStoragePath() const
3501 return m_path_world + DIR_DELIM + "mod_storage";
3504 v3f Server::findSpawnPos()
3506 ServerMap &map = m_env->getServerMap();
3508 if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) {
3509 return nodeposf * BS;
3512 bool is_good = false;
3514 // Try to find a good place a few times
3515 for(s32 i = 0; i < 4000 && !is_good; i++) {
3517 // We're going to try to throw the player to this position
3518 v2s16 nodepos2d = v2s16(
3519 -range + (myrand() % (range * 2)),
3520 -range + (myrand() % (range * 2)));
3522 // Get spawn level at point
3523 s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
3524 // Continue if MAX_MAP_GENERATION_LIMIT was returned by
3525 // the mapgen to signify an unsuitable spawn position
3526 if (spawn_level == MAX_MAP_GENERATION_LIMIT)
3529 v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);
3532 for (s32 i = 0; i < 10; i++) {
3533 v3s16 blockpos = getNodeBlockPos(nodepos);
3534 map.emergeBlock(blockpos, true);
3535 content_t c = map.getNodeNoEx(nodepos).getContent();
3536 if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
3538 if (air_count >= 2) {
3539 nodeposf = intToFloat(nodepos, BS);
3540 // Don't spawn the player outside map boundaries
3541 if (objectpos_over_limit(nodeposf))
3554 void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
3556 m_shutdown_timer = delay;
3557 m_shutdown_msg = msg;
3558 m_shutdown_ask_reconnect = reconnect;
3560 if (delay == 0.0f) {
3561 // No delay, shutdown immediately
3562 m_shutdown_requested = true;
3563 // only print to the infostream, a chat message saying
3564 // "Server Shutting Down" is sent when the server destructs.
3565 infostream << "*** Immediate Server shutdown requested." << std::endl;
3566 } else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
3567 // Negative delay, cancel shutdown if requested
3568 m_shutdown_timer = 0.0f;
3569 m_shutdown_msg = "";
3570 m_shutdown_ask_reconnect = false;
3571 m_shutdown_requested = false;
3572 std::wstringstream ws;
3574 ws << L"*** Server shutdown canceled.";
3576 infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
3577 SendChatMessage(PEER_ID_INEXISTENT, ws.str());
3578 } else if (delay > 0.0f) {
3579 // Positive delay, tell the clients when the server will shut down
3580 std::wstringstream ws;
3582 ws << L"*** Server shutting down in "
3583 << duration_to_string(myround(m_shutdown_timer)).c_str()
3586 infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
3587 SendChatMessage(PEER_ID_INEXISTENT, ws.str());
3591 PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
3594 Try to get an existing player
3596 RemotePlayer *player = m_env->getPlayer(name);
3598 // If player is already connected, cancel
3599 if (player != NULL && player->peer_id != 0) {
3600 infostream<<"emergePlayer(): Player already connected"<<std::endl;
3605 If player with the wanted peer_id already exists, cancel.
3607 if (m_env->getPlayer(peer_id) != NULL) {
3608 infostream<<"emergePlayer(): Player with wrong name but same"
3609 " peer_id already exists"<<std::endl;
3614 player = new RemotePlayer(name, idef());
3617 bool newplayer = false;
3620 PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
3622 // Complete init with server parts
3623 playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
3624 player->protocol_version = proto_version;
3628 m_script->on_newplayer(playersao);
3634 bool Server::registerModStorage(ModMetadata *storage)
3636 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
3637 errorstream << "Unable to register same mod storage twice. Storage name: "
3638 << storage->getModName() << std::endl;
3642 m_mod_storages[storage->getModName()] = storage;
3646 void Server::unregisterModStorage(const std::string &name)
3648 UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
3649 if (it != m_mod_storages.end()) {
3650 // Save unconditionaly on unregistration
3651 it->second->save(getModStoragePath());
3652 m_mod_storages.erase(name);
3656 void dedicated_server_loop(Server &server, bool &kill)
3658 DSTACK(FUNCTION_NAME);
3660 verbosestream<<"dedicated_server_loop()"<<std::endl;
3662 IntervalLimiter m_profiler_interval;
3664 static const float steplen = g_settings->getFloat("dedicated_server_step");
3665 static const float profiler_print_interval =
3666 g_settings->getFloat("profiler_print_interval");
3669 // This is kind of a hack but can be done like this
3670 // because server.step() is very light
3672 ScopeProfiler sp(g_profiler, "dedicated server sleep");
3673 sleep_ms((int)(steplen*1000.0));
3675 server.step(steplen);
3677 if (server.getShutdownRequested() || kill)
3683 if (profiler_print_interval != 0) {
3684 if(m_profiler_interval.step(steplen, profiler_print_interval))
3686 infostream<<"Profiler:"<<std::endl;
3687 g_profiler->print(infostream);
3688 g_profiler->clear();
3693 infostream << "Dedicated server quitting" << std::endl;
3695 if (g_settings->getBool("server_announce"))
3696 ServerList::sendAnnounce(ServerList::AA_DELETE,
3697 server.m_bind_addr.getPort());