Merge remote-tracking branch 'queatz/mmb10'
[oweals/minetest.git] / src / server.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include "utility.h"
22 #include <iostream>
23 #include "clientserver.h"
24 #include "map.h"
25 #include "jmutexautolock.h"
26 #include "main.h"
27 #include "constants.h"
28 #include "voxel.h"
29 #include "materials.h"
30 #include "mineral.h"
31 #include "config.h"
32 #include "servercommand.h"
33 #include "filesys.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
37 #include "mapblock.h"
38 #include "serverobject.h"
39
40 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
41
42 class MapEditEventIgnorer
43 {
44 public:
45         MapEditEventIgnorer(bool *flag):
46                 m_flag(flag)
47         {
48                 if(*m_flag == false)
49                         *m_flag = true;
50                 else
51                         m_flag = NULL;
52         }
53
54         ~MapEditEventIgnorer()
55         {
56                 if(m_flag)
57                 {
58                         assert(*m_flag);
59                         *m_flag = false;
60                 }
61         }
62         
63 private:
64         bool *m_flag;
65 };
66
67 void * ServerThread::Thread()
68 {
69         ThreadStarted();
70
71         DSTACK(__FUNCTION_NAME);
72
73         BEGIN_DEBUG_EXCEPTION_HANDLER
74
75         while(getRun())
76         {
77                 try{
78                         //TimeTaker timer("AsyncRunStep() + Receive()");
79
80                         {
81                                 //TimeTaker timer("AsyncRunStep()");
82                                 m_server->AsyncRunStep();
83                         }
84                 
85                         //dout_server<<"Running m_server->Receive()"<<std::endl;
86                         m_server->Receive();
87                 }
88                 catch(con::NoIncomingDataException &e)
89                 {
90                 }
91                 catch(con::PeerNotFoundException &e)
92                 {
93                         dout_server<<"Server: PeerNotFoundException"<<std::endl;
94                 }
95         }
96         
97         END_DEBUG_EXCEPTION_HANDLER
98
99         return NULL;
100 }
101
102 void * EmergeThread::Thread()
103 {
104         ThreadStarted();
105
106         DSTACK(__FUNCTION_NAME);
107
108         BEGIN_DEBUG_EXCEPTION_HANDLER
109
110         bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
111         
112         /*
113                 Get block info from queue, emerge them and send them
114                 to clients.
115
116                 After queue is empty, exit.
117         */
118         while(getRun())
119         {
120                 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
121                 if(qptr == NULL)
122                         break;
123                 
124                 SharedPtr<QueuedBlockEmerge> q(qptr);
125
126                 v3s16 &p = q->pos;
127                 v2s16 p2d(p.X,p.Z);
128
129                 /*
130                         Do not generate over-limit
131                 */
132                 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
133                 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
134                 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
135                 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
136                 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
137                 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
138                         continue;
139                         
140                 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
141
142                 //TimeTaker timer("block emerge");
143                 
144                 /*
145                         Try to emerge it from somewhere.
146
147                         If it is only wanted as optional, only loading from disk
148                         will be allowed.
149                 */
150                 
151                 /*
152                         Check if any peer wants it as non-optional. In that case it
153                         will be generated.
154
155                         Also decrement the emerge queue count in clients.
156                 */
157
158                 bool only_from_disk = true;
159
160                 {
161                         core::map<u16, u8>::Iterator i;
162                         for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
163                         {
164                                 //u16 peer_id = i.getNode()->getKey();
165
166                                 // Check flags
167                                 u8 flags = i.getNode()->getValue();
168                                 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
169                                         only_from_disk = false;
170                                 
171                         }
172                 }
173                 
174                 if(enable_mapgen_debug_info)
175                         dstream<<"EmergeThread: p="
176                                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
177                                         <<"only_from_disk="<<only_from_disk<<std::endl;
178                 
179                 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
180                         
181                 //core::map<v3s16, MapBlock*> changed_blocks;
182                 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
183
184                 MapBlock *block = NULL;
185                 bool got_block = true;
186                 core::map<v3s16, MapBlock*> modified_blocks;
187                 
188                 /*
189                         Fetch block from map or generate a single block
190                 */
191                 {
192                         JMutexAutoLock envlock(m_server->m_env_mutex);
193                         
194                         // Load sector if it isn't loaded
195                         if(map.getSectorNoGenerateNoEx(p2d) == NULL)
196                                 //map.loadSectorFull(p2d);
197                                 map.loadSectorMeta(p2d);
198
199                         block = map.getBlockNoCreateNoEx(p);
200                         if(!block || block->isDummy() || !block->isGenerated())
201                         {
202                                 if(enable_mapgen_debug_info)
203                                         dstream<<"EmergeThread: not in memory, loading"<<std::endl;
204
205                                 // Get, load or create sector
206                                 /*ServerMapSector *sector =
207                                                 (ServerMapSector*)map.createSector(p2d);*/
208
209                                 // Load/generate block
210
211                                 /*block = map.emergeBlock(p, sector, changed_blocks,
212                                                 lighting_invalidated_blocks);*/
213
214                                 block = map.loadBlock(p);
215                                 
216                                 if(only_from_disk == false)
217                                 {
218                                         if(block == NULL || block->isGenerated() == false)
219                                         {
220                                                 if(enable_mapgen_debug_info)
221                                                         dstream<<"EmergeThread: generating"<<std::endl;
222                                                 block = map.generateBlock(p, modified_blocks);
223                                         }
224                                 }
225
226                                 if(enable_mapgen_debug_info)
227                                         dstream<<"EmergeThread: ended up with: "
228                                                         <<analyze_block(block)<<std::endl;
229
230                                 if(block == NULL)
231                                 {
232                                         got_block = false;
233                                 }
234                                 else
235                                 {
236                                         /*
237                                                 Ignore map edit events, they will not need to be
238                                                 sent to anybody because the block hasn't been sent
239                                                 to anybody
240                                         */
241                                         MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
242                                         
243                                         // Activate objects and stuff
244                                         m_server->m_env.activateBlock(block, 3600);
245                                 }
246                         }
247                         else
248                         {
249                                 /*if(block->getLightingExpired()){
250                                         lighting_invalidated_blocks[block->getPos()] = block;
251                                 }*/
252                         }
253
254                         // TODO: Some additional checking and lighting updating,
255                         //       see emergeBlock
256                 }
257
258                 {//envlock
259                 JMutexAutoLock envlock(m_server->m_env_mutex);
260                 
261                 if(got_block)
262                 {
263                         /*
264                                 Collect a list of blocks that have been modified in
265                                 addition to the fetched one.
266                         */
267
268 #if 0
269                         if(lighting_invalidated_blocks.size() > 0)
270                         {
271                                 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
272                                                 <<" blocks"<<std::endl;*/
273                         
274                                 // 50-100ms for single block generation
275                                 //TimeTaker timer("** EmergeThread updateLighting");
276                                 
277                                 // Update lighting without locking the environment mutex,
278                                 // add modified blocks to changed blocks
279                                 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
280                         }
281                                 
282                         // Add all from changed_blocks to modified_blocks
283                         for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
284                                         i.atEnd() == false; i++)
285                         {
286                                 MapBlock *block = i.getNode()->getValue();
287                                 modified_blocks.insert(block->getPos(), block);
288                         }
289 #endif
290                 }
291                 // If we got no block, there should be no invalidated blocks
292                 else
293                 {
294                         //assert(lighting_invalidated_blocks.size() == 0);
295                 }
296
297                 }//envlock
298
299                 /*
300                         Set sent status of modified blocks on clients
301                 */
302         
303                 // NOTE: Server's clients are also behind the connection mutex
304                 JMutexAutoLock lock(m_server->m_con_mutex);
305
306                 /*
307                         Add the originally fetched block to the modified list
308                 */
309                 if(got_block)
310                 {
311                         modified_blocks.insert(p, block);
312                 }
313                 
314                 /*
315                         Set the modified blocks unsent for all the clients
316                 */
317                 
318                 for(core::map<u16, RemoteClient*>::Iterator
319                                 i = m_server->m_clients.getIterator();
320                                 i.atEnd() == false; i++)
321                 {
322                         RemoteClient *client = i.getNode()->getValue();
323                         
324                         if(modified_blocks.size() > 0)
325                         {
326                                 // Remove block from sent history
327                                 client->SetBlocksNotSent(modified_blocks);
328                         }
329                 }
330                 
331         }
332
333         END_DEBUG_EXCEPTION_HANDLER
334
335         return NULL;
336 }
337
338 void RemoteClient::GetNextBlocks(Server *server, float dtime,
339                 core::array<PrioritySortedBlockTransfer> &dest)
340 {
341         DSTACK(__FUNCTION_NAME);
342         
343         /*u32 timer_result;
344         TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
345         
346         // Increment timers
347         m_nothing_to_send_pause_timer -= dtime;
348         
349         if(m_nothing_to_send_pause_timer >= 0)
350         {
351                 // Keep this reset
352                 m_nearest_unsent_reset_timer = 0;
353                 return;
354         }
355
356         // Won't send anything if already sending
357         if(m_blocks_sending.size() >= g_settings.getU16
358                         ("max_simultaneous_block_sends_per_client"))
359         {
360                 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
361                 return;
362         }
363
364         //TimeTaker timer("RemoteClient::GetNextBlocks");
365         
366         Player *player = server->m_env.getPlayer(peer_id);
367
368         assert(player != NULL);
369
370         v3f playerpos = player->getPosition();
371         v3f playerspeed = player->getSpeed();
372         v3f playerspeeddir(0,0,0);
373         if(playerspeed.getLength() > 1.0*BS)
374                 playerspeeddir = playerspeed / playerspeed.getLength();
375         // Predict to next block
376         v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
377
378         v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
379
380         v3s16 center = getNodeBlockPos(center_nodepos);
381         
382         // Camera position and direction
383         v3f camera_pos = player->getEyePosition();
384         v3f camera_dir = v3f(0,0,1);
385         camera_dir.rotateYZBy(player->getPitch());
386         camera_dir.rotateXZBy(player->getYaw());
387
388         /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
389                         <<camera_dir.Z<<")"<<std::endl;*/
390
391         /*
392                 Get the starting value of the block finder radius.
393         */
394                 
395         if(m_last_center != center)
396         {
397                 m_nearest_unsent_d = 0;
398                 m_last_center = center;
399         }
400
401         /*dstream<<"m_nearest_unsent_reset_timer="
402                         <<m_nearest_unsent_reset_timer<<std::endl;*/
403                         
404         // This has to be incremented only when the nothing to send pause
405         // is not active
406         m_nearest_unsent_reset_timer += dtime;
407         
408         // Reset periodically to avoid possible bugs or other mishaps
409         if(m_nearest_unsent_reset_timer > 10.0)
410         {
411                 m_nearest_unsent_reset_timer = 0;
412                 m_nearest_unsent_d = 0;
413                 /*dstream<<"Resetting m_nearest_unsent_d for "
414                                 <<server->getPlayerName(peer_id)<<std::endl;*/
415         }
416
417         //s16 last_nearest_unsent_d = m_nearest_unsent_d;
418         s16 d_start = m_nearest_unsent_d;
419
420         //dstream<<"d_start="<<d_start<<std::endl;
421
422         u16 max_simul_sends_setting = g_settings.getU16
423                         ("max_simultaneous_block_sends_per_client");
424         u16 max_simul_sends_usually = max_simul_sends_setting;
425
426         /*
427                 Check the time from last addNode/removeNode.
428                 
429                 Decrease send rate if player is building stuff.
430         */
431         m_time_from_building += dtime;
432         if(m_time_from_building < g_settings.getFloat(
433                                 "full_block_send_enable_min_time_from_building"))
434         {
435                 max_simul_sends_usually
436                         = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
437         }
438         
439         /*
440                 Number of blocks sending + number of blocks selected for sending
441         */
442         u32 num_blocks_selected = m_blocks_sending.size();
443         
444         /*
445                 next time d will be continued from the d from which the nearest
446                 unsent block was found this time.
447
448                 This is because not necessarily any of the blocks found this
449                 time are actually sent.
450         */
451         s32 new_nearest_unsent_d = -1;
452
453         s16 d_max = g_settings.getS16("max_block_send_distance");
454         s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
455         
456         // Don't loop very much at a time
457         if(d_max > d_start+1)
458                 d_max = d_start+1;
459         /*if(d_max_gen > d_start+2)
460                 d_max_gen = d_start+2;*/
461         
462         //dstream<<"Starting from "<<d_start<<std::endl;
463
464         bool sending_something = false;
465
466         bool no_blocks_found_for_sending = true;
467
468         bool queue_is_full = false;
469         
470         s16 d;
471         for(d = d_start; d <= d_max; d++)
472         {
473                 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
474                 
475                 /*
476                         If m_nearest_unsent_d was changed by the EmergeThread
477                         (it can change it to 0 through SetBlockNotSent),
478                         update our d to it.
479                         Else update m_nearest_unsent_d
480                 */
481                 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
482                 {
483                         d = m_nearest_unsent_d;
484                         last_nearest_unsent_d = m_nearest_unsent_d;
485                 }*/
486
487                 /*
488                         Get the border/face dot coordinates of a "d-radiused"
489                         box
490                 */
491                 core::list<v3s16> list;
492                 getFacePositions(list, d);
493                 
494                 core::list<v3s16>::Iterator li;
495                 for(li=list.begin(); li!=list.end(); li++)
496                 {
497                         v3s16 p = *li + center;
498                         
499                         /*
500                                 Send throttling
501                                 - Don't allow too many simultaneous transfers
502                                 - EXCEPT when the blocks are very close
503
504                                 Also, don't send blocks that are already flying.
505                         */
506                         
507                         // Start with the usual maximum
508                         u16 max_simul_dynamic = max_simul_sends_usually;
509                         
510                         // If block is very close, allow full maximum
511                         if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
512                                 max_simul_dynamic = max_simul_sends_setting;
513
514                         // Don't select too many blocks for sending
515                         if(num_blocks_selected >= max_simul_dynamic)
516                         {
517                                 queue_is_full = true;
518                                 goto queue_full_break;
519                         }
520                         
521                         // Don't send blocks that are currently being transferred
522                         if(m_blocks_sending.find(p) != NULL)
523                                 continue;
524                 
525                         /*
526                                 Do not go over-limit
527                         */
528                         if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
529                         || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
530                         || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
531                         || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
532                         || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
533                         || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
534                                 continue;
535                 
536                         // If this is true, inexistent block will be made from scratch
537                         bool generate = d <= d_max_gen;
538                         
539                         {
540                                 /*// Limit the generating area vertically to 2/3
541                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
542                                         generate = false;*/
543
544                                 // Limit the send area vertically to 2/3
545                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
546                                         continue;
547                         }
548
549 #if 1
550                         /*
551                                 If block is far away, don't generate it unless it is
552                                 near ground level.
553                         */
554                         if(d >= 4)
555                         {
556         #if 1
557                                 // Block center y in nodes
558                                 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
559                                 // Don't generate if it's very high or very low
560                                 if(y < -64 || y > 64)
561                                         generate = false;
562         #endif
563         #if 0
564                                 v2s16 p2d_nodes_center(
565                                         MAP_BLOCKSIZE*p.X,
566                                         MAP_BLOCKSIZE*p.Z);
567                                 
568                                 // Get ground height in nodes
569                                 s16 gh = server->m_env.getServerMap().findGroundLevel(
570                                                 p2d_nodes_center);
571
572                                 // If differs a lot, don't generate
573                                 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
574                                         generate = false;
575                                         // Actually, don't even send it
576                                         //continue;
577         #endif
578                         }
579 #endif
580
581                         //dstream<<"d="<<d<<std::endl;
582                         
583                         /*
584                                 Don't generate or send if not in sight
585                         */
586
587                         if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
588                         {
589                                 continue;
590                         }
591                         
592                         /*
593                                 Don't send already sent blocks
594                         */
595                         {
596                                 if(m_blocks_sent.find(p) != NULL)
597                                 {
598                                         continue;
599                                 }
600                         }
601
602                         /*
603                                 Check if map has this block
604                         */
605                         MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
606                         
607                         bool surely_not_found_on_disk = false;
608                         bool block_is_invalid = false;
609                         if(block != NULL)
610                         {
611                                 // Reset usage timer, this block will be of use in the future.
612                                 block->resetUsageTimer();
613
614                                 // Block is dummy if data doesn't exist.
615                                 // It means it has been not found from disk and not generated
616                                 if(block->isDummy())
617                                 {
618                                         surely_not_found_on_disk = true;
619                                 }
620                                 
621                                 // Block is valid if lighting is up-to-date and data exists
622                                 if(block->isValid() == false)
623                                 {
624                                         block_is_invalid = true;
625                                 }
626                                 
627                                 /*if(block->isFullyGenerated() == false)
628                                 {
629                                         block_is_invalid = true;
630                                 }*/
631
632 #if 0
633                                 v2s16 p2d(p.X, p.Z);
634                                 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
635                                 v2s16 chunkpos = map->sector_to_chunk(p2d);
636                                 if(map->chunkNonVolatile(chunkpos) == false)
637                                         block_is_invalid = true;
638 #endif
639                                 if(block->isGenerated() == false)
640                                         block_is_invalid = true;
641 #if 1
642                                 /*
643                                         If block is not close, don't send it unless it is near
644                                         ground level.
645
646                                         Block is near ground level if night-time mesh
647                                         differs from day-time mesh.
648                                 */
649                                 if(d > 3)
650                                 {
651                                         if(block->dayNightDiffed() == false)
652                                                 continue;
653                                 }
654 #endif
655                         }
656
657                         /*
658                                 If block has been marked to not exist on disk (dummy)
659                                 and generating new ones is not wanted, skip block.
660                         */
661                         if(generate == false && surely_not_found_on_disk == true)
662                         {
663                                 // get next one.
664                                 continue;
665                         }
666
667                         /*
668                                 Record the lowest d from which a block has been
669                                 found being not sent and possibly to exist
670                         */
671                         if(no_blocks_found_for_sending)
672                         {
673                                 if(generate == true)
674                                         new_nearest_unsent_d = d;
675                         }
676
677                         no_blocks_found_for_sending = false;
678                                         
679                         /*
680                                 Add inexistent block to emerge queue.
681                         */
682                         if(block == NULL || surely_not_found_on_disk || block_is_invalid)
683                         {
684                                 //TODO: Get value from somewhere
685                                 // Allow only one block in emerge queue
686                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
687                                 // Allow two blocks in queue per client
688                                 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
689                                 {
690                                         //dstream<<"Adding block to emerge queue"<<std::endl;
691                                         
692                                         // Add it to the emerge queue and trigger the thread
693                                         
694                                         u8 flags = 0;
695                                         if(generate == false)
696                                                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
697                                         
698                                         server->m_emerge_queue.addBlock(peer_id, p, flags);
699                                         server->m_emergethread.trigger();
700                                 }
701                                 
702                                 // get next one.
703                                 continue;
704                         }
705
706                         /*
707                                 Add block to send queue
708                         */
709
710                         PrioritySortedBlockTransfer q((float)d, p, peer_id);
711
712                         dest.push_back(q);
713
714                         num_blocks_selected += 1;
715                         sending_something = true;
716                 }
717         }
718 queue_full_break:
719
720         //dstream<<"Stopped at "<<d<<std::endl;
721         
722         if(no_blocks_found_for_sending)
723         {
724                 if(queue_is_full == false)
725                         new_nearest_unsent_d = d;
726         }
727
728         if(new_nearest_unsent_d != -1)
729                 m_nearest_unsent_d = new_nearest_unsent_d;
730
731         if(sending_something == false)
732         {
733                 m_nothing_to_send_counter++;
734                 if((s16)m_nothing_to_send_counter >=
735                                 g_settings.getS16("max_block_send_distance"))
736                 {
737                         // Pause time in seconds
738                         m_nothing_to_send_pause_timer = 1.0;
739                         /*dstream<<"nothing to send to "
740                                         <<server->getPlayerName(peer_id)
741                                         <<" (d="<<d<<")"<<std::endl;*/
742                 }
743         }
744         else
745         {
746                 m_nothing_to_send_counter = 0;
747         }
748
749         /*timer_result = timer.stop(true);
750         if(timer_result != 0)
751                 dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
752 }
753
754 void RemoteClient::SendObjectData(
755                 Server *server,
756                 float dtime,
757                 core::map<v3s16, bool> &stepped_blocks
758         )
759 {
760         DSTACK(__FUNCTION_NAME);
761
762         // Can't send anything without knowing version
763         if(serialization_version == SER_FMT_VER_INVALID)
764         {
765                 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
766                                 <<std::endl;
767                 return;
768         }
769
770         /*
771                 Send a TOCLIENT_OBJECTDATA packet.
772                 Sent as unreliable.
773
774                 u16 command
775                 u16 number of player positions
776                 for each player:
777                         u16 peer_id
778                         v3s32 position*100
779                         v3s32 speed*100
780                         s32 pitch*100
781                         s32 yaw*100
782                 u16 count of blocks
783                 for each block:
784                         block objects
785         */
786
787         std::ostringstream os(std::ios_base::binary);
788         u8 buf[12];
789         
790         // Write command
791         writeU16(buf, TOCLIENT_OBJECTDATA);
792         os.write((char*)buf, 2);
793         
794         /*
795                 Get and write player data
796         */
797         
798         // Get connected players
799         core::list<Player*> players = server->m_env.getPlayers(true);
800
801         // Write player count
802         u16 playercount = players.size();
803         writeU16(buf, playercount);
804         os.write((char*)buf, 2);
805
806         core::list<Player*>::Iterator i;
807         for(i = players.begin();
808                         i != players.end(); i++)
809         {
810                 Player *player = *i;
811
812                 v3f pf = player->getPosition();
813                 v3f sf = player->getSpeed();
814
815                 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
816                 v3s32 speed_i   (sf.X*100, sf.Y*100, sf.Z*100);
817                 s32   pitch_i   (player->getPitch() * 100);
818                 s32   yaw_i     (player->getYaw() * 100);
819                 
820                 writeU16(buf, player->peer_id);
821                 os.write((char*)buf, 2);
822                 writeV3S32(buf, position_i);
823                 os.write((char*)buf, 12);
824                 writeV3S32(buf, speed_i);
825                 os.write((char*)buf, 12);
826                 writeS32(buf, pitch_i);
827                 os.write((char*)buf, 4);
828                 writeS32(buf, yaw_i);
829                 os.write((char*)buf, 4);
830         }
831         
832         /*
833                 Get and write object data
834         */
835
836         /*
837                 Get nearby blocks.
838                 
839                 For making players to be able to build to their nearby
840                 environment (building is not possible on blocks that are not
841                 in memory):
842                 - Set blocks changed
843                 - Add blocks to emerge queue if they are not found
844
845                 SUGGESTION: These could be ignored from the backside of the player
846         */
847
848         Player *player = server->m_env.getPlayer(peer_id);
849
850         assert(player);
851
852         v3f playerpos = player->getPosition();
853         v3f playerspeed = player->getSpeed();
854
855         v3s16 center_nodepos = floatToInt(playerpos, BS);
856         v3s16 center = getNodeBlockPos(center_nodepos);
857
858         s16 d_max = g_settings.getS16("active_object_range");
859         
860         // Number of blocks whose objects were written to bos
861         u16 blockcount = 0;
862
863         std::ostringstream bos(std::ios_base::binary);
864
865         for(s16 d = 0; d <= d_max; d++)
866         {
867                 core::list<v3s16> list;
868                 getFacePositions(list, d);
869                 
870                 core::list<v3s16>::Iterator li;
871                 for(li=list.begin(); li!=list.end(); li++)
872                 {
873                         v3s16 p = *li + center;
874
875                         /*
876                                 Ignore blocks that haven't been sent to the client
877                         */
878                         {
879                                 if(m_blocks_sent.find(p) == NULL)
880                                         continue;
881                         }
882                         
883                         // Try stepping block and add it to a send queue
884                         try
885                         {
886
887                         // Get block
888                         MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
889
890                         /*
891                                 Step block if not in stepped_blocks and add to stepped_blocks.
892                         */
893                         if(stepped_blocks.find(p) == NULL)
894                         {
895                                 block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
896                                 stepped_blocks.insert(p, true);
897                                 block->setChangedFlag();
898                         }
899
900                         // Skip block if there are no objects
901                         if(block->getObjectCount() == 0)
902                                 continue;
903                         
904                         /*
905                                 Write objects
906                         */
907
908                         // Write blockpos
909                         writeV3S16(buf, p);
910                         bos.write((char*)buf, 6);
911
912                         // Write objects
913                         //block->serializeObjects(bos, serialization_version); // DEPRECATED
914                         // count=0
915                         writeU16(bos, 0);
916
917                         blockcount++;
918
919                         /*
920                                 Stop collecting objects if data is already too big
921                         */
922                         // Sum of player and object data sizes
923                         s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
924                         // break out if data too big
925                         if(sum > MAX_OBJECTDATA_SIZE)
926                         {
927                                 goto skip_subsequent;
928                         }
929                         
930                         } //try
931                         catch(InvalidPositionException &e)
932                         {
933                                 // Not in memory
934                                 // Add it to the emerge queue and trigger the thread.
935                                 // Fetch the block only if it is on disk.
936                                 
937                                 // Grab and increment counter
938                                 /*SharedPtr<JMutexAutoLock> lock
939                                                 (m_num_blocks_in_emerge_queue.getLock());
940                                 m_num_blocks_in_emerge_queue.m_value++;*/
941                                 
942                                 // Add to queue as an anonymous fetch from disk
943                                 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
944                                 server->m_emerge_queue.addBlock(0, p, flags);
945                                 server->m_emergethread.trigger();
946                         }
947                 }
948         }
949
950 skip_subsequent:
951
952         // Write block count
953         writeU16(buf, blockcount);
954         os.write((char*)buf, 2);
955
956         // Write block objects
957         os<<bos.str();
958
959         /*
960                 Send data
961         */
962         
963         //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
964
965         // Make data buffer
966         std::string s = os.str();
967         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
968         // Send as unreliable
969         server->m_con.Send(peer_id, 0, data, false);
970 }
971
972 void RemoteClient::GotBlock(v3s16 p)
973 {
974         if(m_blocks_sending.find(p) != NULL)
975                 m_blocks_sending.remove(p);
976         else
977         {
978                 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
979                                 " m_blocks_sending"<<std::endl;*/
980                 m_excess_gotblocks++;
981         }
982         m_blocks_sent.insert(p, true);
983 }
984
985 void RemoteClient::SentBlock(v3s16 p)
986 {
987         if(m_blocks_sending.find(p) == NULL)
988                 m_blocks_sending.insert(p, 0.0);
989         else
990                 dstream<<"RemoteClient::SentBlock(): Sent block"
991                                 " already in m_blocks_sending"<<std::endl;
992 }
993
994 void RemoteClient::SetBlockNotSent(v3s16 p)
995 {
996         m_nearest_unsent_d = 0;
997         
998         if(m_blocks_sending.find(p) != NULL)
999                 m_blocks_sending.remove(p);
1000         if(m_blocks_sent.find(p) != NULL)
1001                 m_blocks_sent.remove(p);
1002 }
1003
1004 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
1005 {
1006         m_nearest_unsent_d = 0;
1007         
1008         for(core::map<v3s16, MapBlock*>::Iterator
1009                         i = blocks.getIterator();
1010                         i.atEnd()==false; i++)
1011         {
1012                 v3s16 p = i.getNode()->getKey();
1013
1014                 if(m_blocks_sending.find(p) != NULL)
1015                         m_blocks_sending.remove(p);
1016                 if(m_blocks_sent.find(p) != NULL)
1017                         m_blocks_sent.remove(p);
1018         }
1019 }
1020
1021 /*
1022         PlayerInfo
1023 */
1024
1025 PlayerInfo::PlayerInfo()
1026 {
1027         name[0] = 0;
1028         avg_rtt = 0;
1029 }
1030
1031 void PlayerInfo::PrintLine(std::ostream *s)
1032 {
1033         (*s)<<id<<": ";
1034         (*s)<<"\""<<name<<"\" ("
1035                         <<(position.X/10)<<","<<(position.Y/10)
1036                         <<","<<(position.Z/10)<<") ";
1037         address.print(s);
1038         (*s)<<" avg_rtt="<<avg_rtt;
1039         (*s)<<std::endl;
1040 }
1041
1042 u32 PIChecksum(core::list<PlayerInfo> &l)
1043 {
1044         core::list<PlayerInfo>::Iterator i;
1045         u32 checksum = 1;
1046         u32 a = 10;
1047         for(i=l.begin(); i!=l.end(); i++)
1048         {
1049                 checksum += a * (i->id+1);
1050                 checksum ^= 0x435aafcd;
1051                 a *= 10;
1052         }
1053         return checksum;
1054 }
1055
1056 /*
1057         Server
1058 */
1059
1060 Server::Server(
1061                 std::string mapsavedir,
1062                 std::string configpath
1063         ):
1064         m_env(new ServerMap(mapsavedir), this),
1065         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
1066         m_authmanager(mapsavedir+"/auth.txt"),
1067         m_banmanager(mapsavedir+"/ipban.txt"),
1068         m_thread(this),
1069         m_emergethread(this),
1070         m_time_counter(0),
1071         m_time_of_day_send_timer(0),
1072         m_uptime(0),
1073         m_mapsavedir(mapsavedir),
1074         m_configpath(configpath),
1075         m_shutdown_requested(false),
1076         m_ignore_map_edit_events(false),
1077         m_ignore_map_edit_events_peer_id(0)
1078 {
1079         m_liquid_transform_timer = 0.0;
1080         m_print_info_timer = 0.0;
1081         m_objectdata_timer = 0.0;
1082         m_emergethread_trigger_timer = 0.0;
1083         m_savemap_timer = 0.0;
1084         
1085         m_env_mutex.Init();
1086         m_con_mutex.Init();
1087         m_step_dtime_mutex.Init();
1088         m_step_dtime = 0.0;
1089         
1090         // Register us to receive map edit events
1091         m_env.getMap().addEventReceiver(this);
1092
1093         // If file exists, load environment metadata
1094         if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
1095         {
1096                 dstream<<"Server: Loading environment metadata"<<std::endl;
1097                 m_env.loadMeta(m_mapsavedir);
1098         }
1099
1100         // Load players
1101         dstream<<"Server: Loading players"<<std::endl;
1102         m_env.deSerializePlayers(m_mapsavedir);
1103 }
1104
1105 Server::~Server()
1106 {
1107         dstream<<"Server::~Server()"<<std::endl;
1108
1109         /*
1110                 Send shutdown message
1111         */
1112         {
1113                 JMutexAutoLock conlock(m_con_mutex);
1114                 
1115                 std::wstring line = L"*** Server shutting down";
1116
1117                 /*
1118                         Send the message to clients
1119                 */
1120                 for(core::map<u16, RemoteClient*>::Iterator
1121                         i = m_clients.getIterator();
1122                         i.atEnd() == false; i++)
1123                 {
1124                         // Get client and check that it is valid
1125                         RemoteClient *client = i.getNode()->getValue();
1126                         assert(client->peer_id == i.getNode()->getKey());
1127                         if(client->serialization_version == SER_FMT_VER_INVALID)
1128                                 continue;
1129
1130                         try{
1131                                 SendChatMessage(client->peer_id, line);
1132                         }
1133                         catch(con::PeerNotFoundException &e)
1134                         {}
1135                 }
1136         }
1137
1138         /*
1139                 Save players
1140         */
1141         dstream<<"Server: Saving players"<<std::endl;
1142         m_env.serializePlayers(m_mapsavedir);
1143
1144         /*
1145                 Save environment metadata
1146         */
1147         dstream<<"Server: Saving environment metadata"<<std::endl;
1148         m_env.saveMeta(m_mapsavedir);
1149         
1150         /*
1151                 Stop threads
1152         */
1153         stop();
1154         
1155         /*
1156                 Delete clients
1157         */
1158         {
1159                 JMutexAutoLock clientslock(m_con_mutex);
1160
1161                 for(core::map<u16, RemoteClient*>::Iterator
1162                         i = m_clients.getIterator();
1163                         i.atEnd() == false; i++)
1164                 {
1165                         /*// Delete player
1166                         // NOTE: These are removed by env destructor
1167                         {
1168                                 u16 peer_id = i.getNode()->getKey();
1169                                 JMutexAutoLock envlock(m_env_mutex);
1170                                 m_env.removePlayer(peer_id);
1171                         }*/
1172                         
1173                         // Delete client
1174                         delete i.getNode()->getValue();
1175                 }
1176         }
1177 }
1178
1179 void Server::start(unsigned short port)
1180 {
1181         DSTACK(__FUNCTION_NAME);
1182         // Stop thread if already running
1183         m_thread.stop();
1184         
1185         // Initialize connection
1186         m_con.setTimeoutMs(30);
1187         m_con.Serve(port);
1188
1189         // Start thread
1190         m_thread.setRun(true);
1191         m_thread.Start();
1192         
1193         dout_server<<"Server: Started on port "<<port<<std::endl;
1194 }
1195
1196 void Server::stop()
1197 {
1198         DSTACK(__FUNCTION_NAME);
1199
1200         // Stop threads (set run=false first so both start stopping)
1201         m_thread.setRun(false);
1202         m_emergethread.setRun(false);
1203         m_thread.stop();
1204         m_emergethread.stop();
1205         
1206         dout_server<<"Server: Threads stopped"<<std::endl;
1207 }
1208
1209 void Server::step(float dtime)
1210 {
1211         DSTACK(__FUNCTION_NAME);
1212         // Limit a bit
1213         if(dtime > 2.0)
1214                 dtime = 2.0;
1215         {
1216                 JMutexAutoLock lock(m_step_dtime_mutex);
1217                 m_step_dtime += dtime;
1218         }
1219 }
1220
1221 void Server::AsyncRunStep()
1222 {
1223         DSTACK(__FUNCTION_NAME);
1224         
1225         float dtime;
1226         {
1227                 JMutexAutoLock lock1(m_step_dtime_mutex);
1228                 dtime = m_step_dtime;
1229         }
1230         
1231         {
1232                 ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
1233                                 "blocks to clients");
1234                 // Send blocks to clients
1235                 SendBlocks(dtime);
1236         }
1237         
1238         if(dtime < 0.001)
1239                 return;
1240
1241         //dstream<<"Server steps "<<dtime<<std::endl;
1242         //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1243         
1244         {
1245                 JMutexAutoLock lock1(m_step_dtime_mutex);
1246                 m_step_dtime -= dtime;
1247         }
1248
1249         /*
1250                 Update uptime
1251         */
1252         {
1253                 m_uptime.set(m_uptime.get() + dtime);
1254         }
1255         
1256         {
1257                 // Process connection's timeouts
1258                 JMutexAutoLock lock2(m_con_mutex);
1259                 ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
1260                 m_con.RunTimeouts(dtime);
1261         }
1262         
1263         {
1264                 // This has to be called so that the client list gets synced
1265                 // with the peer list of the connection
1266                 ScopeProfiler sp(&g_profiler, "Server: peer change handling");
1267                 handlePeerChanges();
1268         }
1269
1270         /*
1271                 Update m_time_of_day and overall game time
1272         */
1273         {
1274                 JMutexAutoLock envlock(m_env_mutex);
1275
1276                 m_time_counter += dtime;
1277                 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1278                 u32 units = (u32)(m_time_counter*speed);
1279                 m_time_counter -= (f32)units / speed;
1280                 
1281                 m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
1282                 
1283                 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1284
1285                 /*
1286                         Send to clients at constant intervals
1287                 */
1288
1289                 m_time_of_day_send_timer -= dtime;
1290                 if(m_time_of_day_send_timer < 0.0)
1291                 {
1292                         m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1293
1294                         //JMutexAutoLock envlock(m_env_mutex);
1295                         JMutexAutoLock conlock(m_con_mutex);
1296
1297                         for(core::map<u16, RemoteClient*>::Iterator
1298                                 i = m_clients.getIterator();
1299                                 i.atEnd() == false; i++)
1300                         {
1301                                 RemoteClient *client = i.getNode()->getValue();
1302                                 //Player *player = m_env.getPlayer(client->peer_id);
1303                                 
1304                                 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1305                                                 m_env.getTimeOfDay());
1306                                 // Send as reliable
1307                                 m_con.Send(client->peer_id, 0, data, true);
1308                         }
1309                 }
1310         }
1311
1312         {
1313                 JMutexAutoLock lock(m_env_mutex);
1314                 // Step environment
1315                 ScopeProfiler sp(&g_profiler, "Server: environment step");
1316                 m_env.step(dtime);
1317         }
1318                 
1319         const float map_timer_and_unload_dtime = 5.15;
1320         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1321         {
1322                 JMutexAutoLock lock(m_env_mutex);
1323                 // Run Map's timers and unload unused data
1324                 ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
1325                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
1326                                 g_settings.getFloat("server_unload_unused_data_timeout"));
1327         }
1328         
1329         /*
1330                 Do background stuff
1331         */
1332         
1333         /*
1334                 Transform liquids
1335         */
1336         m_liquid_transform_timer += dtime;
1337         if(m_liquid_transform_timer >= 1.00)
1338         {
1339                 m_liquid_transform_timer -= 1.00;
1340                 
1341                 JMutexAutoLock lock(m_env_mutex);
1342
1343                 ScopeProfiler sp(&g_profiler, "Server: liquid transform");
1344
1345                 core::map<v3s16, MapBlock*> modified_blocks;
1346                 m_env.getMap().transformLiquids(modified_blocks);
1347 #if 0           
1348                 /*
1349                         Update lighting
1350                 */
1351                 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1352                 ServerMap &map = ((ServerMap&)m_env.getMap());
1353                 map.updateLighting(modified_blocks, lighting_modified_blocks);
1354                 
1355                 // Add blocks modified by lighting to modified_blocks
1356                 for(core::map<v3s16, MapBlock*>::Iterator
1357                                 i = lighting_modified_blocks.getIterator();
1358                                 i.atEnd() == false; i++)
1359                 {
1360                         MapBlock *block = i.getNode()->getValue();
1361                         modified_blocks.insert(block->getPos(), block);
1362                 }
1363 #endif
1364                 /*
1365                         Set the modified blocks unsent for all the clients
1366                 */
1367                 
1368                 JMutexAutoLock lock2(m_con_mutex);
1369
1370                 for(core::map<u16, RemoteClient*>::Iterator
1371                                 i = m_clients.getIterator();
1372                                 i.atEnd() == false; i++)
1373                 {
1374                         RemoteClient *client = i.getNode()->getValue();
1375                         
1376                         if(modified_blocks.size() > 0)
1377                         {
1378                                 // Remove block from sent history
1379                                 client->SetBlocksNotSent(modified_blocks);
1380                         }
1381                 }
1382         }
1383
1384         // Periodically print some info
1385         {
1386                 float &counter = m_print_info_timer;
1387                 counter += dtime;
1388                 if(counter >= 30.0)
1389                 {
1390                         counter = 0.0;
1391
1392                         JMutexAutoLock lock2(m_con_mutex);
1393
1394                         for(core::map<u16, RemoteClient*>::Iterator
1395                                 i = m_clients.getIterator();
1396                                 i.atEnd() == false; i++)
1397                         {
1398                                 //u16 peer_id = i.getNode()->getKey();
1399                                 RemoteClient *client = i.getNode()->getValue();
1400                                 Player *player = m_env.getPlayer(client->peer_id);
1401                                 if(player==NULL)
1402                                         continue;
1403                                 std::cout<<player->getName()<<"\t";
1404                                 client->PrintInfo(std::cout);
1405                         }
1406                 }
1407         }
1408
1409         //if(g_settings.getBool("enable_experimental"))
1410         {
1411
1412         /*
1413                 Check added and deleted active objects
1414         */
1415         {
1416                 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1417                 JMutexAutoLock envlock(m_env_mutex);
1418                 JMutexAutoLock conlock(m_con_mutex);
1419
1420                 ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
1421
1422                 // Radius inside which objects are active
1423                 s16 radius = 32;
1424
1425                 for(core::map<u16, RemoteClient*>::Iterator
1426                         i = m_clients.getIterator();
1427                         i.atEnd() == false; i++)
1428                 {
1429                         RemoteClient *client = i.getNode()->getValue();
1430                         Player *player = m_env.getPlayer(client->peer_id);
1431                         if(player==NULL)
1432                         {
1433                                 // This can happen if the client timeouts somehow
1434                                 /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1435                                                 <<client->peer_id
1436                                                 <<" has no associated player"<<std::endl;*/
1437                                 continue;
1438                         }
1439                         v3s16 pos = floatToInt(player->getPosition(), BS);
1440
1441                         core::map<u16, bool> removed_objects;
1442                         core::map<u16, bool> added_objects;
1443                         m_env.getRemovedActiveObjects(pos, radius,
1444                                         client->m_known_objects, removed_objects);
1445                         m_env.getAddedActiveObjects(pos, radius,
1446                                         client->m_known_objects, added_objects);
1447                         
1448                         // Ignore if nothing happened
1449                         if(removed_objects.size() == 0 && added_objects.size() == 0)
1450                         {
1451                                 //dstream<<"INFO: active objects: none changed"<<std::endl;
1452                                 continue;
1453                         }
1454                         
1455                         std::string data_buffer;
1456
1457                         char buf[4];
1458                         
1459                         // Handle removed objects
1460                         writeU16((u8*)buf, removed_objects.size());
1461                         data_buffer.append(buf, 2);
1462                         for(core::map<u16, bool>::Iterator
1463                                         i = removed_objects.getIterator();
1464                                         i.atEnd()==false; i++)
1465                         {
1466                                 // Get object
1467                                 u16 id = i.getNode()->getKey();
1468                                 ServerActiveObject* obj = m_env.getActiveObject(id);
1469
1470                                 // Add to data buffer for sending
1471                                 writeU16((u8*)buf, i.getNode()->getKey());
1472                                 data_buffer.append(buf, 2);
1473                                 
1474                                 // Remove from known objects
1475                                 client->m_known_objects.remove(i.getNode()->getKey());
1476
1477                                 if(obj && obj->m_known_by_count > 0)
1478                                         obj->m_known_by_count--;
1479                         }
1480
1481                         // Handle added objects
1482                         writeU16((u8*)buf, added_objects.size());
1483                         data_buffer.append(buf, 2);
1484                         for(core::map<u16, bool>::Iterator
1485                                         i = added_objects.getIterator();
1486                                         i.atEnd()==false; i++)
1487                         {
1488                                 // Get object
1489                                 u16 id = i.getNode()->getKey();
1490                                 ServerActiveObject* obj = m_env.getActiveObject(id);
1491                                 
1492                                 // Get object type
1493                                 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1494                                 if(obj == NULL)
1495                                         dstream<<"WARNING: "<<__FUNCTION_NAME
1496                                                         <<": NULL object"<<std::endl;
1497                                 else
1498                                         type = obj->getType();
1499
1500                                 // Add to data buffer for sending
1501                                 writeU16((u8*)buf, id);
1502                                 data_buffer.append(buf, 2);
1503                                 writeU8((u8*)buf, type);
1504                                 data_buffer.append(buf, 1);
1505                                 
1506                                 if(obj)
1507                                         data_buffer.append(serializeLongString(
1508                                                         obj->getClientInitializationData()));
1509                                 else
1510                                         data_buffer.append(serializeLongString(""));
1511
1512                                 // Add to known objects
1513                                 client->m_known_objects.insert(i.getNode()->getKey(), false);
1514
1515                                 if(obj)
1516                                         obj->m_known_by_count++;
1517                         }
1518
1519                         // Send packet
1520                         SharedBuffer<u8> reply(2 + data_buffer.size());
1521                         writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1522                         memcpy((char*)&reply[2], data_buffer.c_str(),
1523                                         data_buffer.size());
1524                         // Send as reliable
1525                         m_con.Send(client->peer_id, 0, reply, true);
1526
1527                         dstream<<"INFO: Server: Sent object remove/add: "
1528                                         <<removed_objects.size()<<" removed, "
1529                                         <<added_objects.size()<<" added, "
1530                                         <<"packet size is "<<reply.getSize()<<std::endl;
1531                 }
1532
1533 #if 0
1534                 /*
1535                         Collect a list of all the objects known by the clients
1536                         and report it back to the environment.
1537                 */
1538
1539                 core::map<u16, bool> all_known_objects;
1540
1541                 for(core::map<u16, RemoteClient*>::Iterator
1542                         i = m_clients.getIterator();
1543                         i.atEnd() == false; i++)
1544                 {
1545                         RemoteClient *client = i.getNode()->getValue();
1546                         // Go through all known objects of client
1547                         for(core::map<u16, bool>::Iterator
1548                                         i = client->m_known_objects.getIterator();
1549                                         i.atEnd()==false; i++)
1550                         {
1551                                 u16 id = i.getNode()->getKey();
1552                                 all_known_objects[id] = true;
1553                         }
1554                 }
1555                 
1556                 m_env.setKnownActiveObjects(whatever);
1557 #endif
1558
1559         }
1560
1561         /*
1562                 Send object messages
1563         */
1564         {
1565                 JMutexAutoLock envlock(m_env_mutex);
1566                 JMutexAutoLock conlock(m_con_mutex);
1567
1568                 ScopeProfiler sp(&g_profiler, "Server: sending object messages");
1569
1570                 // Key = object id
1571                 // Value = data sent by object
1572                 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1573
1574                 // Get active object messages from environment
1575                 for(;;)
1576                 {
1577                         ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1578                         if(aom.id == 0)
1579                                 break;
1580                         
1581                         core::list<ActiveObjectMessage>* message_list = NULL;
1582                         core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1583                         n = buffered_messages.find(aom.id);
1584                         if(n == NULL)
1585                         {
1586                                 message_list = new core::list<ActiveObjectMessage>;
1587                                 buffered_messages.insert(aom.id, message_list);
1588                         }
1589                         else
1590                         {
1591                                 message_list = n->getValue();
1592                         }
1593                         message_list->push_back(aom);
1594                 }
1595                 
1596                 // Route data to every client
1597                 for(core::map<u16, RemoteClient*>::Iterator
1598                         i = m_clients.getIterator();
1599                         i.atEnd()==false; i++)
1600                 {
1601                         RemoteClient *client = i.getNode()->getValue();
1602                         std::string reliable_data;
1603                         std::string unreliable_data;
1604                         // Go through all objects in message buffer
1605                         for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1606                                         j = buffered_messages.getIterator();
1607                                         j.atEnd()==false; j++)
1608                         {
1609                                 // If object is not known by client, skip it
1610                                 u16 id = j.getNode()->getKey();
1611                                 if(client->m_known_objects.find(id) == NULL)
1612                                         continue;
1613                                 // Get message list of object
1614                                 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1615                                 // Go through every message
1616                                 for(core::list<ActiveObjectMessage>::Iterator
1617                                                 k = list->begin(); k != list->end(); k++)
1618                                 {
1619                                         // Compose the full new data with header
1620                                         ActiveObjectMessage aom = *k;
1621                                         std::string new_data;
1622                                         // Add object id
1623                                         char buf[2];
1624                                         writeU16((u8*)&buf[0], aom.id);
1625                                         new_data.append(buf, 2);
1626                                         // Add data
1627                                         new_data += serializeString(aom.datastring);
1628                                         // Add data to buffer
1629                                         if(aom.reliable)
1630                                                 reliable_data += new_data;
1631                                         else
1632                                                 unreliable_data += new_data;
1633                                 }
1634                         }
1635                         /*
1636                                 reliable_data and unreliable_data are now ready.
1637                                 Send them.
1638                         */
1639                         if(reliable_data.size() > 0)
1640                         {
1641                                 SharedBuffer<u8> reply(2 + reliable_data.size());
1642                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1643                                 memcpy((char*)&reply[2], reliable_data.c_str(),
1644                                                 reliable_data.size());
1645                                 // Send as reliable
1646                                 m_con.Send(client->peer_id, 0, reply, true);
1647                         }
1648                         if(unreliable_data.size() > 0)
1649                         {
1650                                 SharedBuffer<u8> reply(2 + unreliable_data.size());
1651                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1652                                 memcpy((char*)&reply[2], unreliable_data.c_str(),
1653                                                 unreliable_data.size());
1654                                 // Send as unreliable
1655                                 m_con.Send(client->peer_id, 0, reply, false);
1656                         }
1657
1658                         /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1659                         {
1660                                 dstream<<"INFO: Server: Size of object message data: "
1661                                                 <<"reliable: "<<reliable_data.size()
1662                                                 <<", unreliable: "<<unreliable_data.size()
1663                                                 <<std::endl;
1664                         }*/
1665                 }
1666
1667                 // Clear buffered_messages
1668                 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1669                                 i = buffered_messages.getIterator();
1670                                 i.atEnd()==false; i++)
1671                 {
1672                         delete i.getNode()->getValue();
1673                 }
1674         }
1675
1676         } // enable_experimental
1677
1678         /*
1679                 Send queued-for-sending map edit events.
1680         */
1681         {
1682                 // Don't send too many at a time
1683                 //u32 count = 0;
1684
1685                 // Single change sending is disabled if queue size is not small
1686                 bool disable_single_change_sending = false;
1687                 if(m_unsent_map_edit_queue.size() >= 4)
1688                         disable_single_change_sending = true;
1689
1690                 bool got_any_events = false;
1691
1692                 // We'll log the amount of each
1693                 Profiler prof;
1694
1695                 while(m_unsent_map_edit_queue.size() != 0)
1696                 {
1697                         got_any_events = true;
1698
1699                         MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1700                         
1701                         // Players far away from the change are stored here.
1702                         // Instead of sending the changes, MapBlocks are set not sent
1703                         // for them.
1704                         core::list<u16> far_players;
1705
1706                         if(event->type == MEET_ADDNODE)
1707                         {
1708                                 //dstream<<"Server: MEET_ADDNODE"<<std::endl;
1709                                 prof.add("MEET_ADDNODE", 1);
1710                                 if(disable_single_change_sending)
1711                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1712                                                         &far_players, 5);
1713                                 else
1714                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1715                                                         &far_players, 30);
1716                         }
1717                         else if(event->type == MEET_REMOVENODE)
1718                         {
1719                                 //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1720                                 prof.add("MEET_REMOVENODE", 1);
1721                                 if(disable_single_change_sending)
1722                                         sendRemoveNode(event->p, event->already_known_by_peer,
1723                                                         &far_players, 5);
1724                                 else
1725                                         sendRemoveNode(event->p, event->already_known_by_peer,
1726                                                         &far_players, 30);
1727                         }
1728                         else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1729                         {
1730                                 dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1731                                 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1732                                 setBlockNotSent(event->p);
1733                         }
1734                         else if(event->type == MEET_OTHER)
1735                         {
1736                                 dstream<<"Server: MEET_OTHER"<<std::endl;
1737                                 prof.add("MEET_OTHER", 1);
1738                                 for(core::map<v3s16, bool>::Iterator
1739                                                 i = event->modified_blocks.getIterator();
1740                                                 i.atEnd()==false; i++)
1741                                 {
1742                                         v3s16 p = i.getNode()->getKey();
1743                                         setBlockNotSent(p);
1744                                 }
1745                         }
1746                         else
1747                         {
1748                                 prof.add("unknown", 1);
1749                                 dstream<<"WARNING: Server: Unknown MapEditEvent "
1750                                                 <<((u32)event->type)<<std::endl;
1751                         }
1752                         
1753                         /*
1754                                 Set blocks not sent to far players
1755                         */
1756                         if(far_players.size() > 0)
1757                         {
1758                                 // Convert list format to that wanted by SetBlocksNotSent
1759                                 core::map<v3s16, MapBlock*> modified_blocks2;
1760                                 for(core::map<v3s16, bool>::Iterator
1761                                                 i = event->modified_blocks.getIterator();
1762                                                 i.atEnd()==false; i++)
1763                                 {
1764                                         v3s16 p = i.getNode()->getKey();
1765                                         modified_blocks2.insert(p,
1766                                                         m_env.getMap().getBlockNoCreateNoEx(p));
1767                                 }
1768                                 // Set blocks not sent
1769                                 for(core::list<u16>::Iterator
1770                                                 i = far_players.begin();
1771                                                 i != far_players.end(); i++)
1772                                 {
1773                                         u16 peer_id = *i;
1774                                         RemoteClient *client = getClient(peer_id);
1775                                         if(client==NULL)
1776                                                 continue;
1777                                         client->SetBlocksNotSent(modified_blocks2);
1778                                 }
1779                         }
1780
1781                         delete event;
1782
1783                         /*// Don't send too many at a time
1784                         count++;
1785                         if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1786                                 break;*/
1787                 }
1788
1789                 if(got_any_events)
1790                 {
1791                         dstream<<"Server: MapEditEvents:"<<std::endl;
1792                         prof.print(dstream);
1793                 }
1794                 
1795         }
1796
1797         /*
1798                 Send object positions
1799                 TODO: Get rid of MapBlockObjects
1800         */
1801         {
1802                 float &counter = m_objectdata_timer;
1803                 counter += dtime;
1804                 if(counter >= g_settings.getFloat("objectdata_interval"))
1805                 {
1806                         JMutexAutoLock lock1(m_env_mutex);
1807                         JMutexAutoLock lock2(m_con_mutex);
1808
1809                         ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
1810
1811                         SendObjectData(counter);
1812
1813                         counter = 0.0;
1814                 }
1815         }
1816         
1817         /*
1818                 Trigger emergethread (it somehow gets to a non-triggered but
1819                 bysy state sometimes)
1820         */
1821         {
1822                 float &counter = m_emergethread_trigger_timer;
1823                 counter += dtime;
1824                 if(counter >= 2.0)
1825                 {
1826                         counter = 0.0;
1827                         
1828                         m_emergethread.trigger();
1829                 }
1830         }
1831
1832         // Save map, players and auth stuff
1833         {
1834                 float &counter = m_savemap_timer;
1835                 counter += dtime;
1836                 if(counter >= g_settings.getFloat("server_map_save_interval"))
1837                 {
1838                         counter = 0.0;
1839
1840                         ScopeProfiler sp(&g_profiler, "Server: saving stuff");
1841
1842                         // Auth stuff
1843                         if(m_authmanager.isModified())
1844                                 m_authmanager.save();
1845
1846                         //Bann stuff
1847                         if(m_banmanager.isModified())
1848                                 m_banmanager.save();
1849                         
1850                         // Map
1851                         JMutexAutoLock lock(m_env_mutex);
1852
1853                         /*// Unload unused data (delete from memory)
1854                         m_env.getMap().unloadUnusedData(
1855                                         g_settings.getFloat("server_unload_unused_sectors_timeout"));
1856                                         */
1857                         /*u32 deleted_count = m_env.getMap().unloadUnusedData(
1858                                         g_settings.getFloat("server_unload_unused_sectors_timeout"));
1859                                         */
1860
1861                         // Save only changed parts
1862                         m_env.getMap().save(true);
1863
1864                         /*if(deleted_count > 0)
1865                         {
1866                                 dout_server<<"Server: Unloaded "<<deleted_count
1867                                                 <<" blocks from memory"<<std::endl;
1868                         }*/
1869
1870                         // Save players
1871                         m_env.serializePlayers(m_mapsavedir);
1872                         
1873                         // Save environment metadata
1874                         m_env.saveMeta(m_mapsavedir);
1875                 }
1876         }
1877 }
1878
1879 void Server::Receive()
1880 {
1881         DSTACK(__FUNCTION_NAME);
1882         u32 data_maxsize = 10000;
1883         Buffer<u8> data(data_maxsize);
1884         u16 peer_id;
1885         u32 datasize;
1886         try{
1887                 {
1888                         JMutexAutoLock conlock(m_con_mutex);
1889                         datasize = m_con.Receive(peer_id, *data, data_maxsize);
1890                 }
1891
1892                 // This has to be called so that the client list gets synced
1893                 // with the peer list of the connection
1894                 handlePeerChanges();
1895
1896                 ProcessData(*data, datasize, peer_id);
1897         }
1898         catch(con::InvalidIncomingDataException &e)
1899         {
1900                 derr_server<<"Server::Receive(): "
1901                                 "InvalidIncomingDataException: what()="
1902                                 <<e.what()<<std::endl;
1903         }
1904         catch(con::PeerNotFoundException &e)
1905         {
1906                 //NOTE: This is not needed anymore
1907                 
1908                 // The peer has been disconnected.
1909                 // Find the associated player and remove it.
1910
1911                 /*JMutexAutoLock envlock(m_env_mutex);
1912
1913                 dout_server<<"ServerThread: peer_id="<<peer_id
1914                                 <<" has apparently closed connection. "
1915                                 <<"Removing player."<<std::endl;
1916
1917                 m_env.removePlayer(peer_id);*/
1918         }
1919 }
1920
1921 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1922 {
1923         DSTACK(__FUNCTION_NAME);
1924         // Environment is locked first.
1925         JMutexAutoLock envlock(m_env_mutex);
1926         JMutexAutoLock conlock(m_con_mutex);
1927         
1928         con::Peer *peer;
1929         try{
1930                 peer = m_con.GetPeer(peer_id);
1931         }
1932         catch(con::PeerNotFoundException &e)
1933         {
1934                 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1935                                 <<peer_id<<" not found"<<std::endl;
1936                 return;
1937         }
1938
1939         // drop player if is ip is banned
1940         if(m_banmanager.isIpBanned(peer->address.serializeString())){
1941                 SendAccessDenied(m_con, peer_id,
1942                                 L"Your ip is banned. Banned name was "
1943                                 +narrow_to_wide(m_banmanager.getBanName(
1944                                         peer->address.serializeString())));
1945                 m_con.deletePeer(peer_id, false);
1946                 return;
1947         }
1948         
1949         u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1950
1951         try
1952         {
1953
1954         if(datasize < 2)
1955                 return;
1956
1957         ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1958         
1959         if(command == TOSERVER_INIT)
1960         {
1961                 // [0] u16 TOSERVER_INIT
1962                 // [2] u8 SER_FMT_VER_HIGHEST
1963                 // [3] u8[20] player_name
1964                 // [23] u8[28] password <--- can be sent without this, from old versions
1965
1966                 if(datasize < 2+1+PLAYERNAME_SIZE)
1967                         return;
1968
1969                 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1970                                 <<peer->id<<std::endl;
1971
1972                 // First byte after command is maximum supported
1973                 // serialization version
1974                 u8 client_max = data[2];
1975                 u8 our_max = SER_FMT_VER_HIGHEST;
1976                 // Use the highest version supported by both
1977                 u8 deployed = core::min_(client_max, our_max);
1978                 // If it's lower than the lowest supported, give up.
1979                 if(deployed < SER_FMT_VER_LOWEST)
1980                         deployed = SER_FMT_VER_INVALID;
1981
1982                 //peer->serialization_version = deployed;
1983                 getClient(peer->id)->pending_serialization_version = deployed;
1984                 
1985                 if(deployed == SER_FMT_VER_INVALID)
1986                 {
1987                         derr_server<<DTIME<<"Server: Cannot negotiate "
1988                                         "serialization version with peer "
1989                                         <<peer_id<<std::endl;
1990                         SendAccessDenied(m_con, peer_id,
1991                                         L"Your client is too old (map format)");
1992                         return;
1993                 }
1994                 
1995                 /*
1996                         Read and check network protocol version
1997                 */
1998
1999                 u16 net_proto_version = 0;
2000                 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
2001                 {
2002                         net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
2003                 }
2004
2005                 getClient(peer->id)->net_proto_version = net_proto_version;
2006
2007                 if(net_proto_version == 0)
2008                 {
2009                         SendAccessDenied(m_con, peer_id,
2010                                         L"Your client is too old. Please upgrade.");
2011                         return;
2012                 }
2013
2014                 /*
2015                         Set up player
2016                 */
2017                 
2018                 // Get player name
2019                 char playername[PLAYERNAME_SIZE];
2020                 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2021                 {
2022                         playername[i] = data[3+i];
2023                 }
2024                 playername[PLAYERNAME_SIZE-1] = 0;
2025                 
2026                 if(playername[0]=='\0')
2027                 {
2028                         derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
2029                         SendAccessDenied(m_con, peer_id,
2030                                         L"Empty name");
2031                         return;
2032                 }
2033
2034                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2035                 {
2036                         derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
2037                         SendAccessDenied(m_con, peer_id,
2038                                         L"Name contains unallowed characters");
2039                         return;
2040                 }
2041
2042                 // Get password
2043                 char password[PASSWORD_SIZE];
2044                 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2045                 {
2046                         // old version - assume blank password
2047                         password[0] = 0;
2048                 }
2049                 else
2050                 {
2051                                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2052                                 {
2053                                         password[i] = data[23+i];
2054                                 }
2055                                 password[PASSWORD_SIZE-1] = 0;
2056                 }
2057                 
2058                 std::string checkpwd;
2059                 if(m_authmanager.exists(playername))
2060                 {
2061                         checkpwd = m_authmanager.getPassword(playername);
2062                 }
2063                 else
2064                 {
2065                         checkpwd = g_settings.get("default_password");
2066                 }
2067                 
2068                 /*dstream<<"Server: Client gave password '"<<password
2069                                 <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
2070                 
2071                 if(password != checkpwd && m_authmanager.exists(playername))
2072                 {
2073                         derr_server<<DTIME<<"Server: peer_id="<<peer_id
2074                                         <<": supplied invalid password for "
2075                                         <<playername<<std::endl;
2076                         SendAccessDenied(m_con, peer_id, L"Invalid password");
2077                         return;
2078                 }
2079                 
2080                 // Add player to auth manager
2081                 if(m_authmanager.exists(playername) == false)
2082                 {
2083                         derr_server<<DTIME<<"Server: adding player "<<playername
2084                                         <<" to auth manager"<<std::endl;
2085                         m_authmanager.add(playername);
2086                         m_authmanager.setPassword(playername, checkpwd);
2087                         m_authmanager.setPrivs(playername,
2088                                         stringToPrivs(g_settings.get("default_privs")));
2089                         m_authmanager.save();
2090                 }
2091
2092                 // Get player
2093                 Player *player = emergePlayer(playername, password, peer_id);
2094
2095
2096                 /*{
2097                         // DEBUG: Test serialization
2098                         std::ostringstream test_os;
2099                         player->serialize(test_os);
2100                         dstream<<"Player serialization test: \""<<test_os.str()
2101                                         <<"\""<<std::endl;
2102                         std::istringstream test_is(test_os.str());
2103                         player->deSerialize(test_is);
2104                 }*/
2105
2106                 // If failed, cancel
2107                 if(player == NULL)
2108                 {
2109                         derr_server<<DTIME<<"Server: peer_id="<<peer_id
2110                                         <<": failed to emerge player"<<std::endl;
2111                         return;
2112                 }
2113
2114                 /*
2115                 // If a client is already connected to the player, cancel
2116                 if(player->peer_id != 0)
2117                 {
2118                         derr_server<<DTIME<<"Server: peer_id="<<peer_id
2119                                         <<" tried to connect to "
2120                                         "an already connected player (peer_id="
2121                                         <<player->peer_id<<")"<<std::endl;
2122                         return;
2123                 }
2124                 // Set client of player
2125                 player->peer_id = peer_id;
2126                 */
2127
2128                 // Check if player doesn't exist
2129                 if(player == NULL)
2130                         throw con::InvalidIncomingDataException
2131                                 ("Server::ProcessData(): INIT: Player doesn't exist");
2132
2133                 /*// update name if it was supplied
2134                 if(datasize >= 20+3)
2135                 {
2136                         data[20+3-1] = 0;
2137                         player->updateName((const char*)&data[3]);
2138                 }*/
2139                 
2140                 /*
2141                         Answer with a TOCLIENT_INIT
2142                 */
2143                 {
2144                         SharedBuffer<u8> reply(2+1+6+8);
2145                         writeU16(&reply[0], TOCLIENT_INIT);
2146                         writeU8(&reply[2], deployed);
2147                         writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2148                         writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
2149                         
2150                         // Send as reliable
2151                         m_con.Send(peer_id, 0, reply, true);
2152                 }
2153
2154                 /*
2155                         Send complete position information
2156                 */
2157                 SendMovePlayer(player);
2158
2159                 return;
2160         }
2161
2162         if(command == TOSERVER_INIT2)
2163         {
2164                 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
2165                                 <<peer->id<<std::endl;
2166
2167
2168                 getClient(peer->id)->serialization_version
2169                                 = getClient(peer->id)->pending_serialization_version;
2170
2171                 /*
2172                         Send some initialization data
2173                 */
2174                 
2175                 // Send player info to all players
2176                 SendPlayerInfos();
2177
2178                 // Send inventory to player
2179                 UpdateCrafting(peer->id);
2180                 SendInventory(peer->id);
2181
2182                 // Send player items to all players
2183                 SendPlayerItems();
2184
2185                 // Send HP
2186                 {
2187                         Player *player = m_env.getPlayer(peer_id);
2188                         SendPlayerHP(player);
2189                 }
2190                 
2191                 // Send time of day
2192                 {
2193                         SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2194                                         m_env.getTimeOfDay());
2195                         m_con.Send(peer->id, 0, data, true);
2196                 }
2197                 
2198                 // Send information about server to player in chat
2199                 SendChatMessage(peer_id, getStatusString());
2200                 
2201                 // Send information about joining in chat
2202                 {
2203                         std::wstring name = L"unknown";
2204                         Player *player = m_env.getPlayer(peer_id);
2205                         if(player != NULL)
2206                                 name = narrow_to_wide(player->getName());
2207                         
2208                         std::wstring message;
2209                         message += L"*** ";
2210                         message += name;
2211                         message += L" joined game";
2212                         BroadcastChatMessage(message);
2213                 }
2214                 
2215                 // Warnings about protocol version can be issued here
2216                 /*if(getClient(peer->id)->net_proto_version == 0)
2217                 {
2218                         SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
2219                 }*/
2220
2221                 return;
2222         }
2223
2224         if(peer_ser_ver == SER_FMT_VER_INVALID)
2225         {
2226                 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
2227                                 " serialization format invalid or not initialized."
2228                                 " Skipping incoming command="<<command<<std::endl;
2229                 return;
2230         }
2231         
2232         Player *player = m_env.getPlayer(peer_id);
2233
2234         if(player == NULL){
2235                 derr_server<<"Server::ProcessData(): Cancelling: "
2236                                 "No player for peer_id="<<peer_id
2237                                 <<std::endl;
2238                 return;
2239         }
2240         if(command == TOSERVER_PLAYERPOS)
2241         {
2242                 if(datasize < 2+12+12+4+4)
2243                         return;
2244         
2245                 u32 start = 0;
2246                 v3s32 ps = readV3S32(&data[start+2]);
2247                 v3s32 ss = readV3S32(&data[start+2+12]);
2248                 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2249                 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2250                 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2251                 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2252                 pitch = wrapDegrees(pitch);
2253                 yaw = wrapDegrees(yaw);
2254                 player->setPosition(position);
2255                 player->setSpeed(speed);
2256                 player->setPitch(pitch);
2257                 player->setYaw(yaw);
2258                 
2259                 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2260                                 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2261                                 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2262         }
2263         else if(command == TOSERVER_GOTBLOCKS)
2264         {
2265                 if(datasize < 2+1)
2266                         return;
2267                 
2268                 /*
2269                         [0] u16 command
2270                         [2] u8 count
2271                         [3] v3s16 pos_0
2272                         [3+6] v3s16 pos_1
2273                         ...
2274                 */
2275
2276                 u16 count = data[2];
2277                 for(u16 i=0; i<count; i++)
2278                 {
2279                         if((s16)datasize < 2+1+(i+1)*6)
2280                                 throw con::InvalidIncomingDataException
2281                                         ("GOTBLOCKS length is too short");
2282                         v3s16 p = readV3S16(&data[2+1+i*6]);
2283                         /*dstream<<"Server: GOTBLOCKS ("
2284                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2285                         RemoteClient *client = getClient(peer_id);
2286                         client->GotBlock(p);
2287                 }
2288         }
2289         else if(command == TOSERVER_DELETEDBLOCKS)
2290         {
2291                 if(datasize < 2+1)
2292                         return;
2293                 
2294                 /*
2295                         [0] u16 command
2296                         [2] u8 count
2297                         [3] v3s16 pos_0
2298                         [3+6] v3s16 pos_1
2299                         ...
2300                 */
2301
2302                 u16 count = data[2];
2303                 for(u16 i=0; i<count; i++)
2304                 {
2305                         if((s16)datasize < 2+1+(i+1)*6)
2306                                 throw con::InvalidIncomingDataException
2307                                         ("DELETEDBLOCKS length is too short");
2308                         v3s16 p = readV3S16(&data[2+1+i*6]);
2309                         /*dstream<<"Server: DELETEDBLOCKS ("
2310                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2311                         RemoteClient *client = getClient(peer_id);
2312                         client->SetBlockNotSent(p);
2313                 }
2314         }
2315         else if(command == TOSERVER_CLICK_OBJECT)
2316         {
2317                 if(datasize < 13)
2318                         return;
2319
2320                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2321                         return;
2322
2323                 /*
2324                         [0] u16 command
2325                         [2] u8 button (0=left, 1=right)
2326                         [3] v3s16 block
2327                         [9] s16 id
2328                         [11] u16 item
2329                 */
2330                 u8 button = readU8(&data[2]);
2331                 v3s16 p;
2332                 p.X = readS16(&data[3]);
2333                 p.Y = readS16(&data[5]);
2334                 p.Z = readS16(&data[7]);
2335                 s16 id = readS16(&data[9]);
2336                 //u16 item_i = readU16(&data[11]);
2337
2338                 MapBlock *block = NULL;
2339                 try
2340                 {
2341                         block = m_env.getMap().getBlockNoCreate(p);
2342                 }
2343                 catch(InvalidPositionException &e)
2344                 {
2345                         derr_server<<"CLICK_OBJECT block not found"<<std::endl;
2346                         return;
2347                 }
2348
2349                 MapBlockObject *obj = block->getObject(id);
2350
2351                 if(obj == NULL)
2352                 {
2353                         derr_server<<"CLICK_OBJECT object not found"<<std::endl;
2354                         return;
2355                 }
2356
2357                 //TODO: Check that object is reasonably close
2358                 
2359                 // Left click
2360                 if(button == 0)
2361                 {
2362                         InventoryList *ilist = player->inventory.getList("main");
2363                         if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2364                         {
2365                         
2366                                 // Skip if inventory has no free space
2367                                 if(ilist->getUsedSlots() == ilist->getSize())
2368                                 {
2369                                         dout_server<<"Player inventory has no free space"<<std::endl;
2370                                         return;
2371                                 }
2372                                 
2373                                 /*
2374                                         Create the inventory item
2375                                 */
2376                                 InventoryItem *item = NULL;
2377                                 // If it is an item-object, take the item from it
2378                                 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
2379                                 {
2380                                         item = ((ItemObject*)obj)->createInventoryItem();
2381                                 }
2382                                 // Else create an item of the object
2383                                 else
2384                                 {
2385                                         item = new MapBlockObjectItem
2386                                                         (obj->getInventoryString());
2387                                 }
2388                                 
2389                                 // Add to inventory and send inventory
2390                                 ilist->addItem(item);
2391                                 UpdateCrafting(player->peer_id);
2392                                 SendInventory(player->peer_id);
2393                         }
2394
2395                         // Remove from block
2396                         block->removeObject(id);
2397                 }
2398         }
2399         else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2400         {
2401                 if(datasize < 7)
2402                         return;
2403
2404                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2405                         return;
2406
2407                 /*
2408                         length: 7
2409                         [0] u16 command
2410                         [2] u8 button (0=left, 1=right)
2411                         [3] u16 id
2412                         [5] u16 item
2413                 */
2414                 u8 button = readU8(&data[2]);
2415                 u16 id = readS16(&data[3]);
2416                 u16 item_i = readU16(&data[11]);
2417         
2418                 ServerActiveObject *obj = m_env.getActiveObject(id);
2419
2420                 if(obj == NULL)
2421                 {
2422                         derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2423                                         <<std::endl;
2424                         return;
2425                 }
2426
2427                 // Skip if object has been removed
2428                 if(obj->m_removed)
2429                         return;
2430                 
2431                 //TODO: Check that object is reasonably close
2432                 
2433                 // Left click, pick object up (usually)
2434                 if(button == 0)
2435                 {
2436                         /*
2437                                 Try creating inventory item
2438                         */
2439                         InventoryItem *item = obj->createPickedUpItem();
2440                         
2441                         if(item)
2442                         {
2443                                 InventoryList *ilist = player->inventory.getList("main");
2444                                 if(ilist != NULL)
2445                                 {
2446                                         if(g_settings.getBool("creative_mode") == false)
2447                                         {
2448                                                 // Skip if inventory has no free space
2449                                                 if(ilist->roomForItem(item) == false)
2450                                                 {
2451                                                         dout_server<<"Player inventory has no free space"<<std::endl;
2452                                                         return;
2453                                                 }
2454
2455                                                 // Add to inventory and send inventory
2456                                                 ilist->addItem(item);
2457                                                 UpdateCrafting(player->peer_id);
2458                                                 SendInventory(player->peer_id);
2459                                         }
2460
2461                                         // Remove object from environment
2462                                         obj->m_removed = true;
2463                                 }
2464                         }
2465                         else
2466                         {
2467                                 /*
2468                                         Item cannot be picked up. Punch it instead.
2469                                 */
2470
2471                                 ToolItem *titem = NULL;
2472                                 std::string toolname = "";
2473
2474                                 InventoryList *mlist = player->inventory.getList("main");
2475                                 if(mlist != NULL)
2476                                 {
2477                                         InventoryItem *item = mlist->getItem(item_i);
2478                                         if(item && (std::string)item->getName() == "ToolItem")
2479                                         {
2480                                                 titem = (ToolItem*)item;
2481                                                 toolname = titem->getToolName();
2482                                         }
2483                                 }
2484
2485                                 v3f playerpos = player->getPosition();
2486                                 v3f objpos = obj->getBasePosition();
2487                                 v3f dir = (objpos - playerpos).normalize();
2488                                 
2489                                 u16 wear = obj->punch(toolname, dir);
2490                                 
2491                                 if(titem)
2492                                 {
2493                                         bool weared_out = titem->addWear(wear);
2494                                         if(weared_out)
2495                                                 mlist->deleteItem(item_i);
2496                                         SendInventory(player->peer_id);
2497                                 }
2498                         }
2499                 }
2500                 // Right click, do something with object
2501                 if(button == 1)
2502                 {
2503                         // Track hp changes super-crappily
2504                         u16 oldhp = player->hp;
2505                         
2506                         // Do stuff
2507                         obj->rightClick(player);
2508                         
2509                         // Send back stuff
2510                         if(player->hp != oldhp)
2511                         {
2512                                 SendPlayerHP(player);
2513                         }
2514                 }
2515         }
2516         else if(command == TOSERVER_GROUND_ACTION)
2517         {
2518                 if(datasize < 17)
2519                         return;
2520                 /*
2521                         length: 17
2522                         [0] u16 command
2523                         [2] u8 action
2524                         [3] v3s16 nodepos_undersurface
2525                         [9] v3s16 nodepos_abovesurface
2526                         [15] u16 item
2527                         actions:
2528                         0: start digging
2529                         1: place block
2530                         2: stop digging (all parameters ignored)
2531                         3: digging completed
2532                 */
2533                 u8 action = readU8(&data[2]);
2534                 v3s16 p_under;
2535                 p_under.X = readS16(&data[3]);
2536                 p_under.Y = readS16(&data[5]);
2537                 p_under.Z = readS16(&data[7]);
2538                 v3s16 p_over;
2539                 p_over.X = readS16(&data[9]);
2540                 p_over.Y = readS16(&data[11]);
2541                 p_over.Z = readS16(&data[13]);
2542                 u16 item_i = readU16(&data[15]);
2543
2544                 //TODO: Check that target is reasonably close
2545                 
2546                 /*
2547                         0: start digging
2548                 */
2549                 if(action == 0)
2550                 {
2551                         /*
2552                                 NOTE: This can be used in the future to check if
2553                                 somebody is cheating, by checking the timing.
2554                         */
2555                 } // action == 0
2556
2557                 /*
2558                         2: stop digging
2559                 */
2560                 else if(action == 2)
2561                 {
2562 #if 0
2563                         RemoteClient *client = getClient(peer->id);
2564                         JMutexAutoLock digmutex(client->m_dig_mutex);
2565                         client->m_dig_tool_item = -1;
2566 #endif
2567                 }
2568
2569                 /*
2570                         3: Digging completed
2571                 */
2572                 else if(action == 3)
2573                 {
2574                         // Mandatory parameter; actually used for nothing
2575                         core::map<v3s16, MapBlock*> modified_blocks;
2576
2577                         content_t material = CONTENT_IGNORE;
2578                         u8 mineral = MINERAL_NONE;
2579
2580                         bool cannot_remove_node = false;
2581
2582                         try
2583                         {
2584                                 MapNode n = m_env.getMap().getNode(p_under);
2585                                 // Get mineral
2586                                 mineral = n.getMineral();
2587                                 // Get material at position
2588                                 material = n.getContent();
2589                                 // If not yet cancelled
2590                                 if(cannot_remove_node == false)
2591                                 {
2592                                         // If it's not diggable, do nothing
2593                                         if(content_diggable(material) == false)
2594                                         {
2595                                                 derr_server<<"Server: Not finishing digging: "
2596                                                                 <<"Node not diggable"
2597                                                                 <<std::endl;
2598                                                 cannot_remove_node = true;
2599                                         }
2600                                 }
2601                                 // If not yet cancelled
2602                                 if(cannot_remove_node == false)
2603                                 {
2604                                         // Get node metadata
2605                                         NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2606                                         if(meta && meta->nodeRemovalDisabled() == true)
2607                                         {
2608                                                 derr_server<<"Server: Not finishing digging: "
2609                                                                 <<"Node metadata disables removal"
2610                                                                 <<std::endl;
2611                                                 cannot_remove_node = true;
2612                                         }
2613                                 }
2614                         }
2615                         catch(InvalidPositionException &e)
2616                         {
2617                                 derr_server<<"Server: Not finishing digging: Node not found."
2618                                                 <<" Adding block to emerge queue."
2619                                                 <<std::endl;
2620                                 m_emerge_queue.addBlock(peer_id,
2621                                                 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2622                                 cannot_remove_node = true;
2623                         }
2624
2625                         // Make sure the player is allowed to do it
2626                         if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2627                         {
2628                                 dstream<<"Player "<<player->getName()<<" cannot remove node"
2629                                                 <<" because privileges are "<<getPlayerPrivs(player)
2630                                                 <<std::endl;
2631                                 cannot_remove_node = true;
2632                         }
2633
2634                         /*
2635                                 If node can't be removed, set block to be re-sent to
2636                                 client and quit.
2637                         */
2638                         if(cannot_remove_node)
2639                         {
2640                                 derr_server<<"Server: Not finishing digging."<<std::endl;
2641
2642                                 // Client probably has wrong data.
2643                                 // Set block not sent, so that client will get
2644                                 // a valid one.
2645                                 dstream<<"Client "<<peer_id<<" tried to dig "
2646                                                 <<"node; but node cannot be removed."
2647                                                 <<" setting MapBlock not sent."<<std::endl;
2648                                 RemoteClient *client = getClient(peer_id);
2649                                 v3s16 blockpos = getNodeBlockPos(p_under);
2650                                 client->SetBlockNotSent(blockpos);
2651                                         
2652                                 return;
2653                         }
2654                         
2655                         /*
2656                                 Send the removal to all close-by players.
2657                                 - If other player is close, send REMOVENODE
2658                                 - Otherwise set blocks not sent
2659                         */
2660                         core::list<u16> far_players;
2661                         sendRemoveNode(p_under, peer_id, &far_players, 30);
2662                         
2663                         /*
2664                                 Update and send inventory
2665                         */
2666
2667                         if(g_settings.getBool("creative_mode") == false)
2668                         {
2669                                 /*
2670                                         Wear out tool
2671                                 */
2672                                 InventoryList *mlist = player->inventory.getList("main");
2673                                 if(mlist != NULL)
2674                                 {
2675                                         InventoryItem *item = mlist->getItem(item_i);
2676                                         if(item && (std::string)item->getName() == "ToolItem")
2677                                         {
2678                                                 ToolItem *titem = (ToolItem*)item;
2679                                                 std::string toolname = titem->getToolName();
2680
2681                                                 // Get digging properties for material and tool
2682                                                 DiggingProperties prop =
2683                                                                 getDiggingProperties(material, toolname);
2684
2685                                                 if(prop.diggable == false)
2686                                                 {
2687                                                         derr_server<<"Server: WARNING: Player digged"
2688                                                                         <<" with impossible material + tool"
2689                                                                         <<" combination"<<std::endl;
2690                                                 }
2691                                                 
2692                                                 bool weared_out = titem->addWear(prop.wear);
2693
2694                                                 if(weared_out)
2695                                                 {
2696                                                         mlist->deleteItem(item_i);
2697                                                 }
2698                                         }
2699                                 }
2700
2701                                 /*
2702                                         Add dug item to inventory
2703                                 */
2704
2705                                 InventoryItem *item = NULL;
2706
2707                                 if(mineral != MINERAL_NONE)
2708                                         item = getDiggedMineralItem(mineral);
2709                                 
2710                                 // If not mineral
2711                                 if(item == NULL)
2712                                 {
2713                                         std::string &dug_s = content_features(material).dug_item;
2714                                         if(dug_s != "")
2715                                         {
2716                                                 std::istringstream is(dug_s, std::ios::binary);
2717                                                 item = InventoryItem::deSerialize(is);
2718                                         }
2719                                 }
2720                                 
2721                                 if(item != NULL)
2722                                 {
2723                                         // Add a item to inventory
2724                                         player->inventory.addItem("main", item);
2725
2726                                         // Send inventory
2727                                         UpdateCrafting(player->peer_id);
2728                                         SendInventory(player->peer_id);
2729                                 }
2730                         }
2731
2732                         /*
2733                                 Remove the node
2734                                 (this takes some time so it is done after the quick stuff)
2735                         */
2736                         {
2737                                 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2738
2739                                 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2740                         }
2741                         /*
2742                                 Set blocks not sent to far players
2743                         */
2744                         for(core::list<u16>::Iterator
2745                                         i = far_players.begin();
2746                                         i != far_players.end(); i++)
2747                         {
2748                                 u16 peer_id = *i;
2749                                 RemoteClient *client = getClient(peer_id);
2750                                 if(client==NULL)
2751                                         continue;
2752                                 client->SetBlocksNotSent(modified_blocks);
2753                         }
2754                 }
2755                 
2756                 /*
2757                         1: place block
2758                 */
2759                 else if(action == 1)
2760                 {
2761
2762                         InventoryList *ilist = player->inventory.getList("main");
2763                         if(ilist == NULL)
2764                                 return;
2765
2766                         // Get item
2767                         InventoryItem *item = ilist->getItem(item_i);
2768                         
2769                         // If there is no item, it is not possible to add it anywhere
2770                         if(item == NULL)
2771                                 return;
2772                         
2773                         /*
2774                                 Handle material items
2775                         */
2776                         if(std::string("MaterialItem") == item->getName())
2777                         {
2778                                 try{
2779                                         // Don't add a node if this is not a free space
2780                                         MapNode n2 = m_env.getMap().getNode(p_over);
2781                                         bool no_enough_privs =
2782                                                         ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2783                                         if(no_enough_privs)
2784                                                 dstream<<"Player "<<player->getName()<<" cannot add node"
2785                                                         <<" because privileges are "<<getPlayerPrivs(player)
2786                                                         <<std::endl;
2787
2788                                         if(content_features(n2).buildable_to == false
2789                                                 || no_enough_privs)
2790                                         {
2791                                                 // Client probably has wrong data.
2792                                                 // Set block not sent, so that client will get
2793                                                 // a valid one.
2794                                                 dstream<<"Client "<<peer_id<<" tried to place"
2795                                                                 <<" node in invalid position; setting"
2796                                                                 <<" MapBlock not sent."<<std::endl;
2797                                                 RemoteClient *client = getClient(peer_id);
2798                                                 v3s16 blockpos = getNodeBlockPos(p_over);
2799                                                 client->SetBlockNotSent(blockpos);
2800                                                 return;
2801                                         }
2802                                 }
2803                                 catch(InvalidPositionException &e)
2804                                 {
2805                                         derr_server<<"Server: Ignoring ADDNODE: Node not found"
2806                                                         <<" Adding block to emerge queue."
2807                                                         <<std::endl;
2808                                         m_emerge_queue.addBlock(peer_id,
2809                                                         getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2810                                         return;
2811                                 }
2812
2813                                 // Reset build time counter
2814                                 getClient(peer->id)->m_time_from_building = 0.0;
2815                                 
2816                                 // Create node data
2817                                 MaterialItem *mitem = (MaterialItem*)item;
2818                                 MapNode n;
2819                                 n.setContent(mitem->getMaterial());
2820
2821                                 // Calculate direction for wall mounted stuff
2822                                 if(content_features(n).wall_mounted)
2823                                         n.param2 = packDir(p_under - p_over);
2824
2825                                 // Calculate the direction for furnaces and chests and stuff
2826                                 if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
2827                                 {
2828                                         v3f playerpos = player->getPosition();
2829                                         v3f blockpos = intToFloat(p_over, BS) - playerpos;
2830                                         blockpos = blockpos.normalize();
2831                                         n.param1 = 0;
2832                                         if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2833                                                 if (blockpos.X < 0)
2834                                                         n.param1 = 3;
2835                                                 else
2836                                                         n.param1 = 1;
2837                                         } else {
2838                                                 if (blockpos.Z < 0)
2839                                                         n.param1 = 2;
2840                                                 else
2841                                                         n.param1 = 0;
2842                                         }
2843                                 }
2844
2845                                 /*
2846                                         Send to all close-by players
2847                                 */
2848                                 core::list<u16> far_players;
2849                                 sendAddNode(p_over, n, 0, &far_players, 30);
2850                                 
2851                                 /*
2852                                         Handle inventory
2853                                 */
2854                                 InventoryList *ilist = player->inventory.getList("main");
2855                                 if(g_settings.getBool("creative_mode") == false && ilist)
2856                                 {
2857                                         // Remove from inventory and send inventory
2858                                         if(mitem->getCount() == 1)
2859                                                 ilist->deleteItem(item_i);
2860                                         else
2861                                                 mitem->remove(1);
2862                                         // Send inventory
2863                                         UpdateCrafting(peer_id);
2864                                         SendInventory(peer_id);
2865                                 }
2866                                 
2867                                 /*
2868                                         Add node.
2869
2870                                         This takes some time so it is done after the quick stuff
2871                                 */
2872                                 core::map<v3s16, MapBlock*> modified_blocks;
2873                                 {
2874                                         MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2875
2876                                         m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2877                                 }
2878                                 /*
2879                                         Set blocks not sent to far players
2880                                 */
2881                                 for(core::list<u16>::Iterator
2882                                                 i = far_players.begin();
2883                                                 i != far_players.end(); i++)
2884                                 {
2885                                         u16 peer_id = *i;
2886                                         RemoteClient *client = getClient(peer_id);
2887                                         if(client==NULL)
2888                                                 continue;
2889                                         client->SetBlocksNotSent(modified_blocks);
2890                                 }
2891
2892                                 /*
2893                                         Calculate special events
2894                                 */
2895                                 
2896                                 /*if(n.d == CONTENT_MESE)
2897                                 {
2898                                         u32 count = 0;
2899                                         for(s16 z=-1; z<=1; z++)
2900                                         for(s16 y=-1; y<=1; y++)
2901                                         for(s16 x=-1; x<=1; x++)
2902                                         {
2903                                                 
2904                                         }
2905                                 }*/
2906                         }
2907                         /*
2908                                 Place other item (not a block)
2909                         */
2910                         else
2911                         {
2912                                 v3s16 blockpos = getNodeBlockPos(p_over);
2913                                 
2914                                 /*
2915                                         Check that the block is loaded so that the item
2916                                         can properly be added to the static list too
2917                                 */
2918                                 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2919                                 if(block==NULL)
2920                                 {
2921                                         derr_server<<"Error while placing object: "
2922                                                         "block not found"<<std::endl;
2923                                         return;
2924                                 }
2925
2926                                 /*
2927                                         If in creative mode, item dropping is disabled unless
2928                                         player has build privileges
2929                                 */
2930                                 if(g_settings.getBool("creative_mode") &&
2931                                         (getPlayerPrivs(player) & PRIV_BUILD) == 0)
2932                                 {
2933                                         derr_server<<"Not allowing player to drop item: "
2934                                                         "creative mode and no build privs"<<std::endl;
2935                                         return;
2936                                 }
2937
2938                                 dout_server<<"Placing a miscellaneous item on map"
2939                                                 <<std::endl;
2940                                 
2941                                 // Calculate a position for it
2942                                 v3f pos = intToFloat(p_over, BS);
2943                                 //pos.Y -= BS*0.45;
2944                                 pos.Y -= BS*0.25; // let it drop a bit
2945                                 // Randomize a bit
2946                                 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2947                                 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2948
2949                                 /*
2950                                         Create the object
2951                                 */
2952                                 ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
2953
2954                                 if(obj == NULL)
2955                                 {
2956                                         derr_server<<"WARNING: item resulted in NULL object, "
2957                                                         <<"not placing onto map"
2958                                                         <<std::endl;
2959                                 }
2960                                 else
2961                                 {
2962                                         // Add the object to the environment
2963                                         m_env.addActiveObject(obj);
2964                                         
2965                                         dout_server<<"Placed object"<<std::endl;
2966
2967                                         if(g_settings.getBool("creative_mode") == false)
2968                                         {
2969                                                 // Delete the right amount of items from the slot
2970                                                 u16 dropcount = item->getDropCount();
2971                                                 
2972                                                 // Delete item if all gone
2973                                                 if(item->getCount() <= dropcount)
2974                                                 {
2975                                                         if(item->getCount() < dropcount)
2976                                                                 dstream<<"WARNING: Server: dropped more items"
2977                                                                                 <<" than the slot contains"<<std::endl;
2978                                                         
2979                                                         InventoryList *ilist = player->inventory.getList("main");
2980                                                         if(ilist)
2981                                                                 // Remove from inventory and send inventory
2982                                                                 ilist->deleteItem(item_i);
2983                                                 }
2984                                                 // Else decrement it
2985                                                 else
2986                                                         item->remove(dropcount);
2987                                                 
2988                                                 // Send inventory
2989                                                 UpdateCrafting(peer_id);
2990                                                 SendInventory(peer_id);
2991                                         }
2992                                 }
2993                         }
2994
2995                 } // action == 1
2996
2997                 /*
2998                         Catch invalid actions
2999                 */
3000                 else
3001                 {
3002                         derr_server<<"WARNING: Server: Invalid action "
3003                                         <<action<<std::endl;
3004                 }
3005         }
3006 #if 0
3007         else if(command == TOSERVER_RELEASE)
3008         {
3009                 if(datasize < 3)
3010                         return;
3011                 /*
3012                         length: 3
3013                         [0] u16 command
3014                         [2] u8 button
3015                 */
3016                 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
3017         }
3018 #endif
3019         else if(command == TOSERVER_SIGNTEXT)
3020         {
3021                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3022                         return;
3023                 /*
3024                         u16 command
3025                         v3s16 blockpos
3026                         s16 id
3027                         u16 textlen
3028                         textdata
3029                 */
3030                 std::string datastring((char*)&data[2], datasize-2);
3031                 std::istringstream is(datastring, std::ios_base::binary);
3032                 u8 buf[6];
3033                 // Read stuff
3034                 is.read((char*)buf, 6);
3035                 v3s16 blockpos = readV3S16(buf);
3036                 is.read((char*)buf, 2);
3037                 s16 id = readS16(buf);
3038                 is.read((char*)buf, 2);
3039                 u16 textlen = readU16(buf);
3040                 std::string text;
3041                 for(u16 i=0; i<textlen; i++)
3042                 {
3043                         is.read((char*)buf, 1);
3044                         text += (char)buf[0];
3045                 }
3046
3047                 MapBlock *block = NULL;
3048                 try
3049                 {
3050                         block = m_env.getMap().getBlockNoCreate(blockpos);
3051                 }
3052                 catch(InvalidPositionException &e)
3053                 {
3054                         derr_server<<"Error while setting sign text: "
3055                                         "block not found"<<std::endl;
3056                         return;
3057                 }
3058
3059                 MapBlockObject *obj = block->getObject(id);
3060                 if(obj == NULL)
3061                 {
3062                         derr_server<<"Error while setting sign text: "
3063                                         "object not found"<<std::endl;
3064                         return;
3065                 }
3066                 
3067                 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
3068                 {
3069                         derr_server<<"Error while setting sign text: "
3070                                         "object is not a sign"<<std::endl;
3071                         return;
3072                 }
3073
3074                 ((SignObject*)obj)->setText(text);
3075
3076                 obj->getBlock()->setChangedFlag();
3077         }
3078         else if(command == TOSERVER_SIGNNODETEXT)
3079         {
3080                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3081                         return;
3082                 /*
3083                         u16 command
3084                         v3s16 p
3085                         u16 textlen
3086                         textdata
3087                 */
3088                 std::string datastring((char*)&data[2], datasize-2);
3089                 std::istringstream is(datastring, std::ios_base::binary);
3090                 u8 buf[6];
3091                 // Read stuff
3092                 is.read((char*)buf, 6);
3093                 v3s16 p = readV3S16(buf);
3094                 is.read((char*)buf, 2);
3095                 u16 textlen = readU16(buf);
3096                 std::string text;
3097                 for(u16 i=0; i<textlen; i++)
3098                 {
3099                         is.read((char*)buf, 1);
3100                         text += (char)buf[0];
3101                 }
3102
3103                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3104                 if(!meta)
3105                         return;
3106                 if(meta->typeId() != CONTENT_SIGN_WALL)
3107                         return;
3108                 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3109                 signmeta->setText(text);
3110                 
3111                 v3s16 blockpos = getNodeBlockPos(p);
3112                 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
3113                 if(block)
3114                 {
3115                         block->setChangedFlag();
3116                 }
3117
3118                 for(core::map<u16, RemoteClient*>::Iterator
3119                         i = m_clients.getIterator();
3120                         i.atEnd()==false; i++)
3121                 {
3122                         RemoteClient *client = i.getNode()->getValue();
3123                         client->SetBlockNotSent(blockpos);
3124                 }
3125         }
3126         else if(command == TOSERVER_INVENTORY_ACTION)
3127         {
3128                 /*// Ignore inventory changes if in creative mode
3129                 if(g_settings.getBool("creative_mode") == true)
3130                 {
3131                         dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3132                                         <<std::endl;
3133                         return;
3134                 }*/
3135                 // Strip command and create a stream
3136                 std::string datastring((char*)&data[2], datasize-2);
3137                 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3138                 std::istringstream is(datastring, std::ios_base::binary);
3139                 // Create an action
3140                 InventoryAction *a = InventoryAction::deSerialize(is);
3141                 if(a != NULL)
3142                 {
3143                         // Create context
3144                         InventoryContext c;
3145                         c.current_player = player;
3146
3147                         /*
3148                                 Handle craftresult specially if not in creative mode
3149                         */
3150                         bool disable_action = false;
3151                         if(a->getType() == IACTION_MOVE
3152                                         && g_settings.getBool("creative_mode") == false)
3153                         {
3154                                 IMoveAction *ma = (IMoveAction*)a;
3155                                 if(ma->to_inv == "current_player" &&
3156                                                 ma->from_inv == "current_player")
3157                                 {
3158                                         InventoryList *rlist = player->inventory.getList("craftresult");
3159                                         assert(rlist);
3160                                         InventoryList *clist = player->inventory.getList("craft");
3161                                         assert(clist);
3162                                         InventoryList *mlist = player->inventory.getList("main");
3163                                         assert(mlist);
3164                                         /*
3165                                                 Craftresult is no longer preview if something
3166                                                 is moved into it
3167                                         */
3168                                         if(ma->to_list == "craftresult"
3169                                                         && ma->from_list != "craftresult")
3170                                         {
3171                                                 // If it currently is a preview, remove
3172                                                 // its contents
3173                                                 if(player->craftresult_is_preview)
3174                                                 {
3175                                                         rlist->deleteItem(0);
3176                                                 }
3177                                                 player->craftresult_is_preview = false;
3178                                         }
3179                                         /*
3180                                                 Crafting takes place if this condition is true.
3181                                         */
3182                                         if(player->craftresult_is_preview &&
3183                                                         ma->from_list == "craftresult")
3184                                         {
3185                                                 player->craftresult_is_preview = false;
3186                                                 clist->decrementMaterials(1);
3187                                         }
3188                                         /*
3189                                                 If the craftresult is placed on itself, move it to
3190                                                 main inventory instead of doing the action
3191                                         */
3192                                         if(ma->to_list == "craftresult"
3193                                                         && ma->from_list == "craftresult")
3194                                         {
3195                                                 disable_action = true;
3196                                                 
3197                                                 InventoryItem *item1 = rlist->changeItem(0, NULL);
3198                                                 mlist->addItem(item1);
3199                                         }
3200                                 }
3201                                 // Disallow moving items if not allowed to build
3202                                 else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3203                                         return;
3204                         }
3205                         
3206                         if(disable_action == false)
3207                         {
3208                                 // Feed action to player inventory
3209                                 a->apply(&c, this);
3210                                 // Eat the action
3211                                 delete a;
3212                         }
3213                         else
3214                         {
3215                                 // Send inventory
3216                                 UpdateCrafting(player->peer_id);
3217                                 SendInventory(player->peer_id);
3218                         }
3219                 }
3220                 else
3221                 {
3222                         dstream<<"TOSERVER_INVENTORY_ACTION: "
3223                                         <<"InventoryAction::deSerialize() returned NULL"
3224                                         <<std::endl;
3225                 }
3226         }
3227         else if(command == TOSERVER_CHAT_MESSAGE)
3228         {
3229                 /*
3230                         u16 command
3231                         u16 length
3232                         wstring message
3233                 */
3234                 u8 buf[6];
3235                 std::string datastring((char*)&data[2], datasize-2);
3236                 std::istringstream is(datastring, std::ios_base::binary);
3237                 
3238                 // Read stuff
3239                 is.read((char*)buf, 2);
3240                 u16 len = readU16(buf);
3241                 
3242                 std::wstring message;
3243                 for(u16 i=0; i<len; i++)
3244                 {
3245                         is.read((char*)buf, 2);
3246                         message += (wchar_t)readU16(buf);
3247                 }
3248
3249                 // Get player name of this client
3250                 std::wstring name = narrow_to_wide(player->getName());
3251                 
3252                 // Line to send to players
3253                 std::wstring line;
3254                 // Whether to send to the player that sent the line
3255                 bool send_to_sender = false;
3256                 // Whether to send to other players
3257                 bool send_to_others = false;
3258                 
3259                 // Local player gets all privileges regardless of
3260                 // what's set on their account.
3261                 u64 privs = getPlayerPrivs(player);
3262
3263                 // Parse commands
3264                 if(message[0] == L'/')
3265                 {
3266                         size_t strip_size = 1;
3267                         if (message[1] == L'#') // support old-style commans
3268                                 ++strip_size;
3269                         message = message.substr(strip_size);
3270
3271                         WStrfnd f1(message);
3272                         f1.next(L" "); // Skip over /#whatever
3273                         std::wstring paramstring = f1.next(L"");
3274
3275                         ServerCommandContext *ctx = new ServerCommandContext(
3276                                 str_split(message, L' '),
3277                                 paramstring,
3278                                 this,
3279                                 &m_env,
3280                                 player,
3281                                 privs);
3282
3283                         std::wstring reply(processServerCommand(ctx));
3284                         send_to_sender = ctx->flags & SEND_TO_SENDER;
3285                         send_to_others = ctx->flags & SEND_TO_OTHERS;
3286
3287                         if (ctx->flags & SEND_NO_PREFIX)
3288                                 line += reply;
3289                         else
3290                                 line += L"Server: " + reply;
3291
3292                         delete ctx;
3293
3294                 }
3295                 else
3296                 {
3297                         if(privs & PRIV_SHOUT)
3298                         {
3299                                 line += L"<";
3300                                 line += name;
3301                                 line += L"> ";
3302                                 line += message;
3303                                 send_to_others = true;
3304                         }
3305                         else
3306                         {
3307                                 line += L"Server: You are not allowed to shout";
3308                                 send_to_sender = true;
3309                         }
3310                 }
3311                 
3312                 if(line != L"")
3313                 {
3314                         dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3315
3316                         /*
3317                                 Send the message to clients
3318                         */
3319                         for(core::map<u16, RemoteClient*>::Iterator
3320                                 i = m_clients.getIterator();
3321                                 i.atEnd() == false; i++)
3322                         {
3323                                 // Get client and check that it is valid
3324                                 RemoteClient *client = i.getNode()->getValue();
3325                                 assert(client->peer_id == i.getNode()->getKey());
3326                                 if(client->serialization_version == SER_FMT_VER_INVALID)
3327                                         continue;
3328
3329                                 // Filter recipient
3330                                 bool sender_selected = (peer_id == client->peer_id);
3331                                 if(sender_selected == true && send_to_sender == false)
3332                                         continue;
3333                                 if(sender_selected == false && send_to_others == false)
3334                                         continue;
3335
3336                                 SendChatMessage(client->peer_id, line);
3337                         }
3338                 }
3339         }
3340         else if(command == TOSERVER_DAMAGE)
3341         {
3342                 if(g_settings.getBool("enable_damage"))
3343                 {
3344                         std::string datastring((char*)&data[2], datasize-2);
3345                         std::istringstream is(datastring, std::ios_base::binary);
3346                         u8 damage = readU8(is);
3347                         if(player->hp > damage)
3348                         {
3349                                 player->hp -= damage;
3350                         }
3351                         else
3352                         {
3353                                 player->hp = 0;
3354
3355                                 dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
3356                                                 <<std::endl;
3357                                 
3358                                 v3f pos = findSpawnPos(m_env.getServerMap());
3359                                 player->setPosition(pos);
3360                                 player->hp = 20;
3361                                 SendMovePlayer(player);
3362                                 SendPlayerHP(player);
3363                                 
3364                                 //TODO: Throw items around
3365                         }
3366                 }
3367
3368                 SendPlayerHP(player);
3369         }
3370         else if(command == TOSERVER_PASSWORD)
3371         {
3372                 /*
3373                         [0] u16 TOSERVER_PASSWORD
3374                         [2] u8[28] old password
3375                         [30] u8[28] new password
3376                 */
3377
3378                 if(datasize != 2+PASSWORD_SIZE*2)
3379                         return;
3380                 /*char password[PASSWORD_SIZE];
3381                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3382                         password[i] = data[2+i];
3383                 password[PASSWORD_SIZE-1] = 0;*/
3384                 std::string oldpwd;
3385                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3386                 {
3387                         char c = data[2+i];
3388                         if(c == 0)
3389                                 break;
3390                         oldpwd += c;
3391                 }
3392                 std::string newpwd;
3393                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3394                 {
3395                         char c = data[2+PASSWORD_SIZE+i];
3396                         if(c == 0)
3397                                 break;
3398                         newpwd += c;
3399                 }
3400
3401                 dstream<<"Server: Client requests a password change from "
3402                                 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
3403
3404                 std::string playername = player->getName();
3405
3406                 if(m_authmanager.exists(playername) == false)
3407                 {
3408                         dstream<<"Server: playername not found in authmanager"<<std::endl;
3409                         // Wrong old password supplied!!
3410                         SendChatMessage(peer_id, L"playername not found in authmanager");
3411                         return;
3412                 }
3413
3414                 std::string checkpwd = m_authmanager.getPassword(playername);
3415
3416                 if(oldpwd != checkpwd)
3417                 {
3418                         dstream<<"Server: invalid old password"<<std::endl;
3419                         // Wrong old password supplied!!
3420                         SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3421                         return;
3422                 }
3423
3424                 m_authmanager.setPassword(playername, newpwd);
3425                 
3426                 dstream<<"Server: password change successful for "<<playername
3427                                 <<std::endl;
3428                 SendChatMessage(peer_id, L"Password change successful");
3429         }
3430         else if (command == TOSERVER_PLAYERITEM)
3431         {
3432                 if (datasize < 2+2)
3433                         return;
3434
3435                 u16 item = readU16(&data[2]);
3436                 player->wieldItem(item);
3437                 SendWieldedItem(player);
3438         }
3439         else
3440         {
3441                 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
3442                                 "unknown command "<<command<<std::endl;
3443         }
3444         
3445         } //try
3446         catch(SendFailedException &e)
3447         {
3448                 derr_server<<"Server::ProcessData(): SendFailedException: "
3449                                 <<"what="<<e.what()
3450                                 <<std::endl;
3451         }
3452 }
3453
3454 void Server::onMapEditEvent(MapEditEvent *event)
3455 {
3456         //dstream<<"Server::onMapEditEvent()"<<std::endl;
3457         if(m_ignore_map_edit_events)
3458                 return;
3459         MapEditEvent *e = event->clone();
3460         m_unsent_map_edit_queue.push_back(e);
3461 }
3462
3463 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3464 {
3465         if(id == "current_player")
3466         {
3467                 assert(c->current_player);
3468                 return &(c->current_player->inventory);
3469         }
3470         
3471         Strfnd fn(id);
3472         std::string id0 = fn.next(":");
3473
3474         if(id0 == "nodemeta")
3475         {
3476                 v3s16 p;
3477                 p.X = stoi(fn.next(","));
3478                 p.Y = stoi(fn.next(","));
3479                 p.Z = stoi(fn.next(","));
3480                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3481                 if(meta)
3482                         return meta->getInventory();
3483                 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3484                                 <<"no metadata found"<<std::endl;
3485                 return NULL;
3486         }
3487
3488         dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3489         return NULL;
3490 }
3491 void Server::inventoryModified(InventoryContext *c, std::string id)
3492 {
3493         if(id == "current_player")
3494         {
3495                 assert(c->current_player);
3496                 // Send inventory
3497                 UpdateCrafting(c->current_player->peer_id);
3498                 SendInventory(c->current_player->peer_id);
3499                 return;
3500         }
3501         
3502         Strfnd fn(id);
3503         std::string id0 = fn.next(":");
3504
3505         if(id0 == "nodemeta")
3506         {
3507                 v3s16 p;
3508                 p.X = stoi(fn.next(","));
3509                 p.Y = stoi(fn.next(","));
3510                 p.Z = stoi(fn.next(","));
3511                 v3s16 blockpos = getNodeBlockPos(p);
3512
3513                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3514                 if(meta)
3515                         meta->inventoryModified();
3516
3517                 for(core::map<u16, RemoteClient*>::Iterator
3518                         i = m_clients.getIterator();
3519                         i.atEnd()==false; i++)
3520                 {
3521                         RemoteClient *client = i.getNode()->getValue();
3522                         client->SetBlockNotSent(blockpos);
3523                 }
3524
3525                 return;
3526         }
3527
3528         dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3529 }
3530
3531 core::list<PlayerInfo> Server::getPlayerInfo()
3532 {
3533         DSTACK(__FUNCTION_NAME);
3534         JMutexAutoLock envlock(m_env_mutex);
3535         JMutexAutoLock conlock(m_con_mutex);
3536         
3537         core::list<PlayerInfo> list;
3538
3539         core::list<Player*> players = m_env.getPlayers();
3540         
3541         core::list<Player*>::Iterator i;
3542         for(i = players.begin();
3543                         i != players.end(); i++)
3544         {
3545                 PlayerInfo info;
3546
3547                 Player *player = *i;
3548
3549                 try{
3550                         con::Peer *peer = m_con.GetPeer(player->peer_id);
3551                         // Copy info from peer to info struct
3552                         info.id = peer->id;
3553                         info.address = peer->address;
3554                         info.avg_rtt = peer->avg_rtt;
3555                 }
3556                 catch(con::PeerNotFoundException &e)
3557                 {
3558                         // Set dummy peer info
3559                         info.id = 0;
3560                         info.address = Address(0,0,0,0,0);
3561                         info.avg_rtt = 0.0;
3562                 }
3563
3564                 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3565                 info.position = player->getPosition();
3566
3567                 list.push_back(info);
3568         }
3569
3570         return list;
3571 }
3572
3573
3574 void Server::peerAdded(con::Peer *peer)
3575 {
3576         DSTACK(__FUNCTION_NAME);
3577         dout_server<<"Server::peerAdded(): peer->id="
3578                         <<peer->id<<std::endl;
3579         
3580         PeerChange c;
3581         c.type = PEER_ADDED;
3582         c.peer_id = peer->id;
3583         c.timeout = false;
3584         m_peer_change_queue.push_back(c);
3585 }
3586
3587 void Server::deletingPeer(con::Peer *peer, bool timeout)
3588 {
3589         DSTACK(__FUNCTION_NAME);
3590         dout_server<<"Server::deletingPeer(): peer->id="
3591                         <<peer->id<<", timeout="<<timeout<<std::endl;
3592         
3593         PeerChange c;
3594         c.type = PEER_REMOVED;
3595         c.peer_id = peer->id;
3596         c.timeout = timeout;
3597         m_peer_change_queue.push_back(c);
3598 }
3599
3600 /*
3601         Static send methods
3602 */
3603
3604 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3605 {
3606         DSTACK(__FUNCTION_NAME);
3607         std::ostringstream os(std::ios_base::binary);
3608
3609         writeU16(os, TOCLIENT_HP);
3610         writeU8(os, hp);
3611
3612         // Make data buffer
3613         std::string s = os.str();
3614         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3615         // Send as reliable
3616         con.Send(peer_id, 0, data, true);
3617 }
3618
3619 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3620                 const std::wstring &reason)
3621 {
3622         DSTACK(__FUNCTION_NAME);
3623         std::ostringstream os(std::ios_base::binary);
3624
3625         writeU16(os, TOCLIENT_ACCESS_DENIED);
3626         os<<serializeWideString(reason);
3627
3628         // Make data buffer
3629         std::string s = os.str();
3630         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3631         // Send as reliable
3632         con.Send(peer_id, 0, data, true);
3633 }
3634
3635 /*
3636         Non-static send methods
3637 */
3638
3639 void Server::SendObjectData(float dtime)
3640 {
3641         DSTACK(__FUNCTION_NAME);
3642
3643         core::map<v3s16, bool> stepped_blocks;
3644         
3645         for(core::map<u16, RemoteClient*>::Iterator
3646                 i = m_clients.getIterator();
3647                 i.atEnd() == false; i++)
3648         {
3649                 u16 peer_id = i.getNode()->getKey();
3650                 RemoteClient *client = i.getNode()->getValue();
3651                 assert(client->peer_id == peer_id);
3652                 
3653                 if(client->serialization_version == SER_FMT_VER_INVALID)
3654                         continue;
3655                 
3656                 client->SendObjectData(this, dtime, stepped_blocks);
3657         }
3658 }
3659
3660 void Server::SendPlayerInfos()
3661 {
3662         DSTACK(__FUNCTION_NAME);
3663
3664         //JMutexAutoLock envlock(m_env_mutex);
3665         
3666         // Get connected players
3667         core::list<Player*> players = m_env.getPlayers(true);
3668         
3669         u32 player_count = players.getSize();
3670         u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3671
3672         SharedBuffer<u8> data(datasize);
3673         writeU16(&data[0], TOCLIENT_PLAYERINFO);
3674         
3675         u32 start = 2;
3676         core::list<Player*>::Iterator i;
3677         for(i = players.begin();
3678                         i != players.end(); i++)
3679         {
3680                 Player *player = *i;
3681
3682                 /*dstream<<"Server sending player info for player with "
3683                                 "peer_id="<<player->peer_id<<std::endl;*/
3684                 
3685                 writeU16(&data[start], player->peer_id);
3686                 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3687                 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3688                 start += 2+PLAYERNAME_SIZE;
3689         }
3690
3691         //JMutexAutoLock conlock(m_con_mutex);
3692
3693         // Send as reliable
3694         m_con.SendToAll(0, data, true);
3695 }
3696
3697 void Server::SendInventory(u16 peer_id)
3698 {
3699         DSTACK(__FUNCTION_NAME);
3700         
3701         Player* player = m_env.getPlayer(peer_id);
3702         assert(player);
3703
3704         /*
3705                 Serialize it
3706         */
3707
3708         std::ostringstream os;
3709         //os.imbue(std::locale("C"));
3710
3711         player->inventory.serialize(os);
3712
3713         std::string s = os.str();
3714         
3715         SharedBuffer<u8> data(s.size()+2);
3716         writeU16(&data[0], TOCLIENT_INVENTORY);
3717         memcpy(&data[2], s.c_str(), s.size());
3718         
3719         // Send as reliable
3720         m_con.Send(peer_id, 0, data, true);
3721 }
3722
3723 std::string getWieldedItemString(const Player *player)
3724 {
3725         const InventoryItem *item = player->getWieldItem();
3726         if (item == NULL)
3727                 return std::string("");
3728         std::ostringstream os(std::ios_base::binary);
3729         item->serialize(os);
3730         return os.str();
3731 }
3732
3733 void Server::SendWieldedItem(const Player* player)
3734 {
3735         DSTACK(__FUNCTION_NAME);
3736
3737         assert(player);
3738
3739         std::ostringstream os(std::ios_base::binary);
3740
3741         writeU16(os, TOCLIENT_PLAYERITEM);
3742         writeU16(os, 1);
3743         writeU16(os, player->peer_id);
3744         os<<serializeString(getWieldedItemString(player));
3745
3746         // Make data buffer
3747         std::string s = os.str();
3748         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3749
3750         m_con.SendToAll(0, data, true);
3751 }
3752
3753 void Server::SendPlayerItems()
3754 {
3755         DSTACK(__FUNCTION_NAME);
3756
3757         std::ostringstream os(std::ios_base::binary);
3758         core::list<Player *> players = m_env.getPlayers(true);
3759
3760         writeU16(os, TOCLIENT_PLAYERITEM);
3761         writeU16(os, players.size());
3762         core::list<Player *>::Iterator i;
3763         for(i = players.begin(); i != players.end(); ++i)
3764         {
3765                 Player *p = *i;
3766                 writeU16(os, p->peer_id);
3767                 os<<serializeString(getWieldedItemString(p));
3768         }
3769
3770         // Make data buffer
3771         std::string s = os.str();
3772         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3773
3774         m_con.SendToAll(0, data, true);
3775 }
3776
3777 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3778 {
3779         DSTACK(__FUNCTION_NAME);
3780         
3781         std::ostringstream os(std::ios_base::binary);
3782         u8 buf[12];
3783         
3784         // Write command
3785         writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3786         os.write((char*)buf, 2);
3787         
3788         // Write length
3789         writeU16(buf, message.size());
3790         os.write((char*)buf, 2);
3791         
3792         // Write string
3793         for(u32 i=0; i<message.size(); i++)
3794         {
3795                 u16 w = message[i];
3796                 writeU16(buf, w);
3797                 os.write((char*)buf, 2);
3798         }
3799         
3800         // Make data buffer
3801         std::string s = os.str();
3802         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3803         // Send as reliable
3804         m_con.Send(peer_id, 0, data, true);
3805 }
3806
3807 void Server::BroadcastChatMessage(const std::wstring &message)
3808 {
3809         for(core::map<u16, RemoteClient*>::Iterator
3810                 i = m_clients.getIterator();
3811                 i.atEnd() == false; i++)
3812         {
3813                 // Get client and check that it is valid
3814                 RemoteClient *client = i.getNode()->getValue();
3815                 assert(client->peer_id == i.getNode()->getKey());
3816                 if(client->serialization_version == SER_FMT_VER_INVALID)
3817                         continue;
3818
3819                 SendChatMessage(client->peer_id, message);
3820         }
3821 }
3822
3823 void Server::SendPlayerHP(Player *player)
3824 {
3825         SendHP(m_con, player->peer_id, player->hp);
3826 }
3827
3828 void Server::SendMovePlayer(Player *player)
3829 {
3830         DSTACK(__FUNCTION_NAME);
3831         std::ostringstream os(std::ios_base::binary);
3832
3833         writeU16(os, TOCLIENT_MOVE_PLAYER);
3834         writeV3F1000(os, player->getPosition());
3835         writeF1000(os, player->getPitch());
3836         writeF1000(os, player->getYaw());
3837         
3838         {
3839                 v3f pos = player->getPosition();
3840                 f32 pitch = player->getPitch();
3841                 f32 yaw = player->getYaw();
3842                 dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
3843                                 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3844                                 <<" pitch="<<pitch
3845                                 <<" yaw="<<yaw
3846                                 <<std::endl;
3847         }
3848
3849         // Make data buffer
3850         std::string s = os.str();
3851         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3852         // Send as reliable
3853         m_con.Send(player->peer_id, 0, data, true);
3854 }
3855
3856 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3857         core::list<u16> *far_players, float far_d_nodes)
3858 {
3859         float maxd = far_d_nodes*BS;
3860         v3f p_f = intToFloat(p, BS);
3861
3862         // Create packet
3863         u32 replysize = 8;
3864         SharedBuffer<u8> reply(replysize);
3865         writeU16(&reply[0], TOCLIENT_REMOVENODE);
3866         writeS16(&reply[2], p.X);
3867         writeS16(&reply[4], p.Y);
3868         writeS16(&reply[6], p.Z);
3869
3870         for(core::map<u16, RemoteClient*>::Iterator
3871                 i = m_clients.getIterator();
3872                 i.atEnd() == false; i++)
3873         {
3874                 // Get client and check that it is valid
3875                 RemoteClient *client = i.getNode()->getValue();
3876                 assert(client->peer_id == i.getNode()->getKey());
3877                 if(client->serialization_version == SER_FMT_VER_INVALID)
3878                         continue;
3879
3880                 // Don't send if it's the same one
3881                 if(client->peer_id == ignore_id)
3882                         continue;
3883                 
3884                 if(far_players)
3885                 {
3886                         // Get player
3887                         Player *player = m_env.getPlayer(client->peer_id);
3888                         if(player)
3889                         {
3890                                 // If player is far away, only set modified blocks not sent
3891                                 v3f player_pos = player->getPosition();
3892                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3893                                 {
3894                                         far_players->push_back(client->peer_id);
3895                                         continue;
3896                                 }
3897                         }
3898                 }
3899
3900                 // Send as reliable
3901                 m_con.Send(client->peer_id, 0, reply, true);
3902         }
3903 }
3904
3905 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3906                 core::list<u16> *far_players, float far_d_nodes)
3907 {
3908         float maxd = far_d_nodes*BS;
3909         v3f p_f = intToFloat(p, BS);
3910
3911         for(core::map<u16, RemoteClient*>::Iterator
3912                 i = m_clients.getIterator();
3913                 i.atEnd() == false; i++)
3914         {
3915                 // Get client and check that it is valid
3916                 RemoteClient *client = i.getNode()->getValue();
3917                 assert(client->peer_id == i.getNode()->getKey());
3918                 if(client->serialization_version == SER_FMT_VER_INVALID)
3919                         continue;
3920
3921                 // Don't send if it's the same one
3922                 if(client->peer_id == ignore_id)
3923                         continue;
3924
3925                 if(far_players)
3926                 {
3927                         // Get player
3928                         Player *player = m_env.getPlayer(client->peer_id);
3929                         if(player)
3930                         {
3931                                 // If player is far away, only set modified blocks not sent
3932                                 v3f player_pos = player->getPosition();
3933                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3934                                 {
3935                                         far_players->push_back(client->peer_id);
3936                                         continue;
3937                                 }
3938                         }
3939                 }
3940
3941                 // Create packet
3942                 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3943                 SharedBuffer<u8> reply(replysize);
3944                 writeU16(&reply[0], TOCLIENT_ADDNODE);
3945                 writeS16(&reply[2], p.X);
3946                 writeS16(&reply[4], p.Y);
3947                 writeS16(&reply[6], p.Z);
3948                 n.serialize(&reply[8], client->serialization_version);
3949
3950                 // Send as reliable
3951                 m_con.Send(client->peer_id, 0, reply, true);
3952         }
3953 }
3954
3955 void Server::setBlockNotSent(v3s16 p)
3956 {
3957         for(core::map<u16, RemoteClient*>::Iterator
3958                 i = m_clients.getIterator();
3959                 i.atEnd()==false; i++)
3960         {
3961                 RemoteClient *client = i.getNode()->getValue();
3962                 client->SetBlockNotSent(p);
3963         }
3964 }
3965
3966 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3967 {
3968         DSTACK(__FUNCTION_NAME);
3969
3970         v3s16 p = block->getPos();
3971         
3972 #if 0
3973         // Analyze it a bit
3974         bool completely_air = true;
3975         for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3976         for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3977         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3978         {
3979                 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3980                 {
3981                         completely_air = false;
3982                         x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3983                 }
3984         }
3985
3986         // Print result
3987         dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3988         if(completely_air)
3989                 dstream<<"[completely air] ";
3990         dstream<<std::endl;
3991 #endif
3992
3993         /*
3994                 Create a packet with the block in the right format
3995         */
3996         
3997         std::ostringstream os(std::ios_base::binary);
3998         block->serialize(os, ver);
3999         std::string s = os.str();
4000         SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
4001
4002         u32 replysize = 8 + blockdata.getSize();
4003         SharedBuffer<u8> reply(replysize);
4004         writeU16(&reply[0], TOCLIENT_BLOCKDATA);
4005         writeS16(&reply[2], p.X);
4006         writeS16(&reply[4], p.Y);
4007         writeS16(&reply[6], p.Z);
4008         memcpy(&reply[8], *blockdata, blockdata.getSize());
4009
4010         /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
4011                         <<":  \tpacket size: "<<replysize<<std::endl;*/
4012         
4013         /*
4014                 Send packet
4015         */
4016         m_con.Send(peer_id, 1, reply, true);
4017 }
4018
4019 void Server::SendBlocks(float dtime)
4020 {
4021         DSTACK(__FUNCTION_NAME);
4022
4023         JMutexAutoLock envlock(m_env_mutex);
4024         JMutexAutoLock conlock(m_con_mutex);
4025
4026         //TimeTaker timer("Server::SendBlocks");
4027
4028         core::array<PrioritySortedBlockTransfer> queue;
4029
4030         s32 total_sending = 0;
4031         
4032         {
4033                 ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
4034
4035                 for(core::map<u16, RemoteClient*>::Iterator
4036                         i = m_clients.getIterator();
4037                         i.atEnd() == false; i++)
4038                 {
4039                         RemoteClient *client = i.getNode()->getValue();
4040                         assert(client->peer_id == i.getNode()->getKey());
4041
4042                         total_sending += client->SendingCount();
4043                         
4044                         if(client->serialization_version == SER_FMT_VER_INVALID)
4045                                 continue;
4046                         
4047                         client->GetNextBlocks(this, dtime, queue);
4048                 }
4049         }
4050
4051         // Sort.
4052         // Lowest priority number comes first.
4053         // Lowest is most important.
4054         queue.sort();
4055
4056         for(u32 i=0; i<queue.size(); i++)
4057         {
4058                 //TODO: Calculate limit dynamically
4059                 if(total_sending >= g_settings.getS32
4060                                 ("max_simultaneous_block_sends_server_total"))
4061                         break;
4062                 
4063                 PrioritySortedBlockTransfer q = queue[i];
4064
4065                 MapBlock *block = NULL;
4066                 try
4067                 {
4068                         block = m_env.getMap().getBlockNoCreate(q.pos);
4069                 }
4070                 catch(InvalidPositionException &e)
4071                 {
4072                         continue;
4073                 }
4074
4075                 RemoteClient *client = getClient(q.peer_id);
4076
4077                 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4078
4079                 client->SentBlock(q.pos);
4080
4081                 total_sending++;
4082         }
4083 }
4084
4085 /*
4086         Something random
4087 */
4088
4089 void Server::UpdateCrafting(u16 peer_id)
4090 {
4091         DSTACK(__FUNCTION_NAME);
4092         
4093         Player* player = m_env.getPlayer(peer_id);
4094         assert(player);
4095
4096         /*
4097                 Calculate crafting stuff
4098         */
4099         if(g_settings.getBool("creative_mode") == false)
4100         {
4101                 InventoryList *clist = player->inventory.getList("craft");
4102                 InventoryList *rlist = player->inventory.getList("craftresult");
4103
4104                 if(rlist->getUsedSlots() == 0)
4105                         player->craftresult_is_preview = true;
4106
4107                 if(rlist && player->craftresult_is_preview)
4108                 {
4109                         rlist->clearItems();
4110                 }
4111                 if(clist && rlist && player->craftresult_is_preview)
4112                 {
4113                         InventoryItem *items[9];
4114                         for(u16 i=0; i<9; i++)
4115                         {
4116                                 items[i] = clist->getItem(i);
4117                         }
4118                         
4119                         // Get result of crafting grid
4120                         InventoryItem *result = craft_get_result(items);
4121                         if(result)
4122                                 rlist->addItem(result);
4123                 }
4124         
4125         } // if creative_mode == false
4126 }
4127
4128 RemoteClient* Server::getClient(u16 peer_id)
4129 {
4130         DSTACK(__FUNCTION_NAME);
4131         //JMutexAutoLock lock(m_con_mutex);
4132         core::map<u16, RemoteClient*>::Node *n;
4133         n = m_clients.find(peer_id);
4134         // A client should exist for all peers
4135         assert(n != NULL);
4136         return n->getValue();
4137 }
4138
4139 std::wstring Server::getStatusString()
4140 {
4141         std::wostringstream os(std::ios_base::binary);
4142         os<<L"# Server: ";
4143         // Version
4144         os<<L"version="<<narrow_to_wide(VERSION_STRING);
4145         // Uptime
4146         os<<L", uptime="<<m_uptime.get();
4147         // Information about clients
4148         os<<L", clients={";
4149         for(core::map<u16, RemoteClient*>::Iterator
4150                 i = m_clients.getIterator();
4151                 i.atEnd() == false; i++)
4152         {
4153                 // Get client and check that it is valid
4154                 RemoteClient *client = i.getNode()->getValue();
4155                 assert(client->peer_id == i.getNode()->getKey());
4156                 if(client->serialization_version == SER_FMT_VER_INVALID)
4157                         continue;
4158                 // Get player
4159                 Player *player = m_env.getPlayer(client->peer_id);
4160                 // Get name of player
4161                 std::wstring name = L"unknown";
4162                 if(player != NULL)
4163                         name = narrow_to_wide(player->getName());
4164                 // Add name to information string
4165                 os<<name<<L",";
4166         }
4167         os<<L"}";
4168         if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
4169                 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4170         if(g_settings.get("motd") != "")
4171                 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
4172         return os.str();
4173 }
4174
4175 v3f findSpawnPos(ServerMap &map)
4176 {
4177         //return v3f(50,50,50)*BS;
4178
4179         v2s16 nodepos;
4180         s16 groundheight = 0;
4181         
4182 #if 0
4183         nodepos = v2s16(0,0);
4184         groundheight = 20;
4185 #endif
4186
4187 #if 1
4188         // Try to find a good place a few times
4189         for(s32 i=0; i<1000; i++)
4190         {
4191                 s32 range = 1 + i;
4192                 // We're going to try to throw the player to this position
4193                 nodepos = v2s16(-range + (myrand()%(range*2)),
4194                                 -range + (myrand()%(range*2)));
4195                 v2s16 sectorpos = getNodeSectorPos(nodepos);
4196                 // Get sector (NOTE: Don't get because it's slow)
4197                 //m_env.getMap().emergeSector(sectorpos);
4198                 // Get ground height at point (fallbacks to heightmap function)
4199                 groundheight = map.findGroundLevel(nodepos);
4200                 // Don't go underwater
4201                 if(groundheight < WATER_LEVEL)
4202                 {
4203                         //dstream<<"-> Underwater"<<std::endl;
4204                         continue;
4205                 }
4206                 // Don't go to high places
4207                 if(groundheight > WATER_LEVEL + 4)
4208                 {
4209                         //dstream<<"-> Underwater"<<std::endl;
4210                         continue;
4211                 }
4212
4213                 // Found a good place
4214                 //dstream<<"Searched through "<<i<<" places."<<std::endl;
4215                 break;
4216         }
4217 #endif
4218         
4219         // If no suitable place was not found, go above water at least.
4220         if(groundheight < WATER_LEVEL)
4221                 groundheight = WATER_LEVEL;
4222
4223         return intToFloat(v3s16(
4224                         nodepos.X,
4225                         groundheight + 3,
4226                         nodepos.Y
4227                         ), BS);
4228 }
4229
4230 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4231 {
4232         /*
4233                 Try to get an existing player
4234         */
4235         Player *player = m_env.getPlayer(name);
4236         if(player != NULL)
4237         {
4238                 // If player is already connected, cancel
4239                 if(player->peer_id != 0)
4240                 {
4241                         dstream<<"emergePlayer(): Player already connected"<<std::endl;
4242                         return NULL;
4243                 }
4244
4245                 // Got one.
4246                 player->peer_id = peer_id;
4247                 
4248                 // Reset inventory to creative if in creative mode
4249                 if(g_settings.getBool("creative_mode"))
4250                 {
4251                         // Warning: double code below
4252                         // Backup actual inventory
4253                         player->inventory_backup = new Inventory();
4254                         *(player->inventory_backup) = player->inventory;
4255                         // Set creative inventory
4256                         craft_set_creative_inventory(player);
4257                 }
4258
4259                 return player;
4260         }
4261
4262         /*
4263                 If player with the wanted peer_id already exists, cancel.
4264         */
4265         if(m_env.getPlayer(peer_id) != NULL)
4266         {
4267                 dstream<<"emergePlayer(): Player with wrong name but same"
4268                                 " peer_id already exists"<<std::endl;
4269                 return NULL;
4270         }
4271         
4272         /*
4273                 Create a new player
4274         */
4275         {
4276                 player = new ServerRemotePlayer();
4277                 //player->peer_id = c.peer_id;
4278                 //player->peer_id = PEER_ID_INEXISTENT;
4279                 player->peer_id = peer_id;
4280                 player->updateName(name);
4281                 m_authmanager.add(name);
4282                 m_authmanager.setPassword(name, password);
4283                 m_authmanager.setPrivs(name,
4284                                 stringToPrivs(g_settings.get("default_privs")));
4285
4286                 /*
4287                         Set player position
4288                 */
4289                 
4290                 dstream<<"Server: Finding spawn place for player \""
4291                                 <<player->getName()<<"\""<<std::endl;
4292
4293                 v3f pos = findSpawnPos(m_env.getServerMap());
4294
4295                 player->setPosition(pos);
4296
4297                 /*
4298                         Add player to environment
4299                 */
4300
4301                 m_env.addPlayer(player);
4302
4303                 /*
4304                         Add stuff to inventory
4305                 */
4306                 
4307                 if(g_settings.getBool("creative_mode"))
4308                 {
4309                         // Warning: double code above
4310                         // Backup actual inventory
4311                         player->inventory_backup = new Inventory();
4312                         *(player->inventory_backup) = player->inventory;
4313                         // Set creative inventory
4314                         craft_set_creative_inventory(player);
4315                 }
4316                 else if(g_settings.getBool("give_initial_stuff"))
4317                 {
4318                         craft_give_initial_stuff(player);
4319                 }
4320
4321                 return player;
4322                 
4323         } // create new player
4324 }
4325
4326 void Server::handlePeerChange(PeerChange &c)
4327 {
4328         JMutexAutoLock envlock(m_env_mutex);
4329         JMutexAutoLock conlock(m_con_mutex);
4330         
4331         if(c.type == PEER_ADDED)
4332         {
4333                 /*
4334                         Add
4335                 */
4336
4337                 // Error check
4338                 core::map<u16, RemoteClient*>::Node *n;
4339                 n = m_clients.find(c.peer_id);
4340                 // The client shouldn't already exist
4341                 assert(n == NULL);
4342
4343                 // Create client
4344                 RemoteClient *client = new RemoteClient();
4345                 client->peer_id = c.peer_id;
4346                 m_clients.insert(client->peer_id, client);
4347
4348         } // PEER_ADDED
4349         else if(c.type == PEER_REMOVED)
4350         {
4351                 /*
4352                         Delete
4353                 */
4354
4355                 // Error check
4356                 core::map<u16, RemoteClient*>::Node *n;
4357                 n = m_clients.find(c.peer_id);
4358                 // The client should exist
4359                 assert(n != NULL);
4360                 
4361                 /*
4362                         Mark objects to be not known by the client
4363                 */
4364                 RemoteClient *client = n->getValue();
4365                 // Handle objects
4366                 for(core::map<u16, bool>::Iterator
4367                                 i = client->m_known_objects.getIterator();
4368                                 i.atEnd()==false; i++)
4369                 {
4370                         // Get object
4371                         u16 id = i.getNode()->getKey();
4372                         ServerActiveObject* obj = m_env.getActiveObject(id);
4373                         
4374                         if(obj && obj->m_known_by_count > 0)
4375                                 obj->m_known_by_count--;
4376                 }
4377
4378                 // Collect information about leaving in chat
4379                 std::wstring message;
4380                 {
4381                         std::wstring name = L"unknown";
4382                         Player *player = m_env.getPlayer(c.peer_id);
4383                         if(player != NULL)
4384                                 name = narrow_to_wide(player->getName());
4385                         
4386                         message += L"*** ";
4387                         message += name;
4388                         message += L" left game";
4389                         if(c.timeout)
4390                                 message += L" (timed out)";
4391                 }
4392
4393                 /*// Delete player
4394                 {
4395                         m_env.removePlayer(c.peer_id);
4396                 }*/
4397
4398                 // Set player client disconnected
4399                 {
4400                         Player *player = m_env.getPlayer(c.peer_id);
4401                         if(player != NULL)
4402                                 player->peer_id = 0;
4403                 }
4404                 
4405                 // Delete client
4406                 delete m_clients[c.peer_id];
4407                 m_clients.remove(c.peer_id);
4408
4409                 // Send player info to all remaining clients
4410                 SendPlayerInfos();
4411                 
4412                 // Send leave chat message to all remaining clients
4413                 BroadcastChatMessage(message);
4414                 
4415         } // PEER_REMOVED
4416         else
4417         {
4418                 assert(0);
4419         }
4420 }
4421
4422 void Server::handlePeerChanges()
4423 {
4424         while(m_peer_change_queue.size() > 0)
4425         {
4426                 PeerChange c = m_peer_change_queue.pop_front();
4427
4428                 dout_server<<"Server: Handling peer change: "
4429                                 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4430                                 <<std::endl;
4431
4432                 handlePeerChange(c);
4433         }
4434 }
4435
4436 u64 Server::getPlayerPrivs(Player *player)
4437 {
4438         if(player==NULL)
4439                 return 0;
4440         std::string playername = player->getName();
4441         // Local player gets all privileges regardless of
4442         // what's set on their account.
4443         if(g_settings.get("name") == playername)
4444         {
4445                 return PRIV_ALL;
4446         }
4447         else
4448         {
4449                 return getPlayerAuthPrivs(playername);
4450         }
4451 }
4452
4453 void dedicated_server_loop(Server &server, bool &kill)
4454 {
4455         DSTACK(__FUNCTION_NAME);
4456         
4457         dstream<<DTIME<<std::endl;
4458         dstream<<"========================"<<std::endl;
4459         dstream<<"Running dedicated server"<<std::endl;
4460         dstream<<"========================"<<std::endl;
4461         dstream<<std::endl;
4462
4463         IntervalLimiter m_profiler_interval;
4464
4465         for(;;)
4466         {
4467                 // This is kind of a hack but can be done like this
4468                 // because server.step() is very light
4469                 {
4470                         ScopeProfiler sp(&g_profiler, "dedicated server sleep");
4471                         sleep_ms(30);
4472                 }
4473                 server.step(0.030);
4474
4475                 if(server.getShutdownRequested() || kill)
4476                 {
4477                         dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4478                         break;
4479                 }
4480
4481                 /*
4482                         Profiler
4483                 */
4484                 float profiler_print_interval =
4485                                 g_settings.getFloat("profiler_print_interval");
4486                 if(profiler_print_interval != 0)
4487                 {
4488                         if(m_profiler_interval.step(0.030, profiler_print_interval))
4489                         {
4490                                 dstream<<"Profiler:"<<std::endl;
4491                                 g_profiler.print(dstream);
4492                                 g_profiler.clear();
4493                         }
4494                 }
4495                 
4496                 /*
4497                         Player info
4498                 */
4499                 static int counter = 0;
4500                 counter--;
4501                 if(counter <= 0)
4502                 {
4503                         counter = 10;
4504
4505                         core::list<PlayerInfo> list = server.getPlayerInfo();
4506                         core::list<PlayerInfo>::Iterator i;
4507                         static u32 sum_old = 0;
4508                         u32 sum = PIChecksum(list);
4509                         if(sum != sum_old)
4510                         {
4511                                 dstream<<DTIME<<"Player info:"<<std::endl;
4512                                 for(i=list.begin(); i!=list.end(); i++)
4513                                 {
4514                                         i->PrintLine(&dstream);
4515                                 }
4516                         }
4517                         sum_old = sum;
4518                 }
4519         }
4520 }
4521
4522