3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef LUA_INVENTORY_H_
21 #define LUA_INVENTORY_H_
28 #include "inventorymanager.h"
30 #include "serverobject.h"
31 #include "inventory.h"
40 InventoryLocation m_loc;
42 static const char className[];
43 static const luaL_reg methods[];
45 static InvRef *checkobject(lua_State *L, int narg);
47 static Inventory* getinv(lua_State *L, InvRef *ref);
49 static InventoryList* getlist(lua_State *L, InvRef *ref,
50 const char *listname);
52 static void reportInventoryChange(lua_State *L, InvRef *ref);
57 static int gc_object(lua_State *L);
59 // is_empty(self, listname) -> true/false
60 static int l_is_empty(lua_State *L);
62 // get_size(self, listname)
63 static int l_get_size(lua_State *L);
65 // get_width(self, listname)
66 static int l_get_width(lua_State *L);
68 // set_size(self, listname, size)
69 static int l_set_size(lua_State *L);
71 // set_width(self, listname, size)
72 static int l_set_width(lua_State *L);
74 // get_stack(self, listname, i) -> itemstack
75 static int l_get_stack(lua_State *L);
77 // set_stack(self, listname, i, stack) -> true/false
78 static int l_set_stack(lua_State *L);
80 // get_list(self, listname) -> list or nil
81 static int l_get_list(lua_State *L);
83 // set_list(self, listname, list)
84 static int l_set_list(lua_State *L);
86 // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
87 // Returns the leftover stack
88 static int l_add_item(lua_State *L);
90 // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
91 // Returns true if the item completely fits into the list
92 static int l_room_for_item(lua_State *L);
94 // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
95 // Returns true if the list contains the given count of the given item name
96 static int l_contains_item(lua_State *L);
98 // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
99 // Returns the items that were actually removed
100 static int l_remove_item(lua_State *L);
102 // get_location() -> location (like minetest.get_inventory(location))
103 static int l_get_location(lua_State *L);
106 InvRef(const InventoryLocation &loc);
110 // Creates an InvRef and leaves it on top of stack
111 // Not callable from Lua; all references are created on the C side.
112 static void create(lua_State *L, const InventoryLocation &loc);
113 static void createPlayer(lua_State *L, Player *player);
114 static void createNodeMeta(lua_State *L, v3s16 p);
115 static void Register(lua_State *L);
118 void inventory_get_list_to_lua(Inventory *inv, const char *name,lua_State *L);
119 void inventory_set_list_from_lua(Inventory *inv, const char *name,
120 lua_State *L, int tableindex, int forcesize=-1);
122 /*****************************************************************************/
123 /* Minetest interface */
124 /*****************************************************************************/
125 /* Detached inventory callbacks */
126 // Return number of accepted items to be moved
127 int scriptapi_detached_inventory_allow_move(lua_State *L,
128 const std::string &name,
129 const std::string &from_list, int from_index,
130 const std::string &to_list, int to_index,
131 int count, ServerActiveObject *player);
132 // Return number of accepted items to be put
133 int scriptapi_detached_inventory_allow_put(lua_State *L,
134 const std::string &name,
135 const std::string &listname, int index, ItemStack &stack,
136 ServerActiveObject *player);
137 // Return number of accepted items to be taken
138 int scriptapi_detached_inventory_allow_take(lua_State *L,
139 const std::string &name,
140 const std::string &listname, int index, ItemStack &stack,
141 ServerActiveObject *player);
142 // Report moved items
143 void scriptapi_detached_inventory_on_move(lua_State *L,
144 const std::string &name,
145 const std::string &from_list, int from_index,
146 const std::string &to_list, int to_index,
147 int count, ServerActiveObject *player);
149 void scriptapi_detached_inventory_on_put(lua_State *L,
150 const std::string &name,
151 const std::string &listname, int index, ItemStack &stack,
152 ServerActiveObject *player);
153 // Report taken items
154 void scriptapi_detached_inventory_on_take(lua_State *L,
155 const std::string &name,
156 const std::string &listname, int index, ItemStack &stack,
157 ServerActiveObject *player);
159 /*****************************************************************************/
161 /*****************************************************************************/
162 int l_create_detached_inventory_raw(lua_State *L);
163 int l_get_inventory(lua_State *L);
165 #endif /* LUA_INVENTORY_H_ */