3 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef SCRIPTAPI_HEADER
21 #define SCRIPTAPI_HEADER
23 #include "irrlichttypes.h"
28 class ServerEnvironment;
29 class ServerActiveObject;
30 typedef struct lua_State lua_State;
31 struct LuaEntityProperties;
34 class ServerRemotePlayer;
36 void scriptapi_export(lua_State *L, Server *server);
37 bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
38 const std::string &modname);
39 void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
41 void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
42 void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
44 // Returns true if script handled message
45 bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
46 const std::string &message);
49 // On environment step
50 void scriptapi_environment_step(lua_State *L, float dtime);
52 void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
53 ServerActiveObject *placer);
54 // After removing node
55 void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
56 ServerActiveObject *digger);
58 void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
59 ServerActiveObject *puncher);
60 // After generating a piece of map
61 void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
64 void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
65 bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
66 void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
69 void scriptapi_add_craftitem(lua_State *L, const char *name);
70 bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
71 ServerActiveObject *dropper, v3f pos,
72 bool &callback_exists);
73 bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
74 ServerActiveObject *placer, v3f pos,
75 bool &callback_exists);
76 bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
77 ServerActiveObject *user, const PointedThing& pointed,
78 bool &callback_exists);
81 // Returns true if succesfully added into Lua; false otherwise.
82 bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
83 const std::string &staticdata);
84 void scriptapi_luaentity_rm(lua_State *L, u16 id);
85 std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
86 void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
87 LuaEntityProperties *prop);
88 void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
89 void scriptapi_luaentity_punch(lua_State *L, u16 id,
90 ServerActiveObject *puncher, float time_from_last_punch);
91 void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
92 ServerActiveObject *clicker);