3 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "scriptapi.h"
34 #include "serverobject.h"
36 #include "object_properties.h"
37 #include "content_sao.h" // For LuaEntitySAO and PlayerSAO
41 #include "main.h" // For g_settings
42 #include "settings.h" // For accessing g_settings
43 #include "nodemetadata.h"
44 #include "mapblock.h" // For getNodeBlockPos
45 #include "content_nodemeta.h"
48 #include "daynightratio.h"
49 #include "noise.h" // PseudoRandom for LuaPseudoRandom
51 static void stackDump(lua_State *L, std::ostream &o)
54 int top = lua_gettop(L);
55 for (i = 1; i <= top; i++) { /* repeat for each level */
56 int t = lua_type(L, i);
59 case LUA_TSTRING: /* strings */
60 o<<"\""<<lua_tostring(L, i)<<"\"";
63 case LUA_TBOOLEAN: /* booleans */
64 o<<(lua_toboolean(L, i) ? "true" : "false");
67 case LUA_TNUMBER: /* numbers */ {
69 snprintf(buf, 10, "%g", lua_tonumber(L, i));
73 default: /* other values */
74 o<<lua_typename(L, t);
83 static void realitycheck(lua_State *L)
85 int top = lua_gettop(L);
87 dstream<<"Stack is over 30:"<<std::endl;
88 stackDump(L, dstream);
89 script_error(L, "Stack is over 30 (reality check)");
99 StackUnroller(lua_State *L):
103 m_original_top = lua_gettop(m_lua); // store stack height
107 lua_settop(m_lua, m_original_top); // restore stack height
116 ModNameStorer(lua_State *L_, const std::string modname):
119 // Store current modname in registry
120 lua_pushstring(L, modname.c_str());
121 lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
125 // Clear current modname in registry
127 lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
132 Getters for stuff in main tables
135 static Server* get_server(lua_State *L)
137 // Get server from registry
138 lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
139 Server *server = (Server*)lua_touserdata(L, -1);
144 /*static ServerEnvironment* get_env(lua_State *L)
146 // Get environment from registry
147 lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
148 ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
153 static void objectref_get(lua_State *L, u16 id)
155 // Get minetest.object_refs[i]
156 lua_getglobal(L, "minetest");
157 lua_getfield(L, -1, "object_refs");
158 luaL_checktype(L, -1, LUA_TTABLE);
159 lua_pushnumber(L, id);
161 lua_remove(L, -2); // object_refs
162 lua_remove(L, -2); // minetest
165 static void luaentity_get(lua_State *L, u16 id)
167 // Get minetest.luaentities[i]
168 lua_getglobal(L, "minetest");
169 lua_getfield(L, -1, "luaentities");
170 luaL_checktype(L, -1, LUA_TTABLE);
171 lua_pushnumber(L, id);
173 lua_remove(L, -2); // luaentities
174 lua_remove(L, -2); // minetest
181 static bool getstringfield(lua_State *L, int table,
182 const char *fieldname, std::string &result)
184 lua_getfield(L, table, fieldname);
186 if(lua_isstring(L, -1)){
188 const char *ptr = lua_tolstring(L, -1, &len);
189 result.assign(ptr, len);
196 static bool getintfield(lua_State *L, int table,
197 const char *fieldname, int &result)
199 lua_getfield(L, table, fieldname);
201 if(lua_isnumber(L, -1)){
202 result = lua_tonumber(L, -1);
209 static bool getfloatfield(lua_State *L, int table,
210 const char *fieldname, float &result)
212 lua_getfield(L, table, fieldname);
214 if(lua_isnumber(L, -1)){
215 result = lua_tonumber(L, -1);
222 static bool getboolfield(lua_State *L, int table,
223 const char *fieldname, bool &result)
225 lua_getfield(L, table, fieldname);
227 if(lua_isboolean(L, -1)){
228 result = lua_toboolean(L, -1);
235 static std::string checkstringfield(lua_State *L, int table,
236 const char *fieldname)
238 lua_getfield(L, table, fieldname);
239 std::string s = luaL_checkstring(L, -1);
244 static std::string getstringfield_default(lua_State *L, int table,
245 const char *fieldname, const std::string &default_)
247 std::string result = default_;
248 getstringfield(L, table, fieldname, result);
252 static int getintfield_default(lua_State *L, int table,
253 const char *fieldname, int default_)
255 int result = default_;
256 getintfield(L, table, fieldname, result);
260 static float getfloatfield_default(lua_State *L, int table,
261 const char *fieldname, float default_)
263 float result = default_;
264 getfloatfield(L, table, fieldname, result);
268 static bool getboolfield_default(lua_State *L, int table,
269 const char *fieldname, bool default_)
271 bool result = default_;
272 getboolfield(L, table, fieldname, result);
282 static bool string_to_enum(const EnumString *spec, int &result,
283 const std::string &str)
285 const EnumString *esp = spec;
287 if(str == std::string(esp->str)){
296 /*static bool enum_to_string(const EnumString *spec, std::string &result,
299 const EnumString *esp = spec;
310 static int getenumfield(lua_State *L, int table,
311 const char *fieldname, const EnumString *spec, int default_)
313 int result = default_;
314 string_to_enum(spec, result,
315 getstringfield_default(L, table, fieldname, ""));
319 static void setintfield(lua_State *L, int table,
320 const char *fieldname, int value)
322 lua_pushinteger(L, value);
325 lua_setfield(L, table, fieldname);
328 static void setfloatfield(lua_State *L, int table,
329 const char *fieldname, float value)
331 lua_pushnumber(L, value);
334 lua_setfield(L, table, fieldname);
337 static void setboolfield(lua_State *L, int table,
338 const char *fieldname, bool value)
340 lua_pushboolean(L, value);
343 lua_setfield(L, table, fieldname);
346 static void warn_if_field_exists(lua_State *L, int table,
347 const char *fieldname, const std::string &message)
349 lua_getfield(L, table, fieldname);
350 if(!lua_isnil(L, -1)){
351 infostream<<script_get_backtrace(L)<<std::endl;
352 infostream<<"WARNING: field \""<<fieldname<<"\": "
353 <<message<<std::endl;
359 EnumString definitions
362 struct EnumString es_ItemType[] =
366 {ITEM_CRAFT, "craft"},
371 struct EnumString es_DrawType[] =
373 {NDT_NORMAL, "normal"},
374 {NDT_AIRLIKE, "airlike"},
375 {NDT_LIQUID, "liquid"},
376 {NDT_FLOWINGLIQUID, "flowingliquid"},
377 {NDT_GLASSLIKE, "glasslike"},
378 {NDT_ALLFACES, "allfaces"},
379 {NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
380 {NDT_TORCHLIKE, "torchlike"},
381 {NDT_SIGNLIKE, "signlike"},
382 {NDT_PLANTLIKE, "plantlike"},
383 {NDT_FENCELIKE, "fencelike"},
384 {NDT_RAILLIKE, "raillike"},
388 struct EnumString es_ContentParamType[] =
391 {CPT_LIGHT, "light"},
395 struct EnumString es_ContentParamType2[] =
399 {CPT2_FLOWINGLIQUID, "flowingliquid"},
400 {CPT2_FACEDIR, "facedir"},
401 {CPT2_WALLMOUNTED, "wallmounted"},
405 struct EnumString es_LiquidType[] =
407 {LIQUID_NONE, "none"},
408 {LIQUID_FLOWING, "flowing"},
409 {LIQUID_SOURCE, "source"},
413 struct EnumString es_NodeBoxType[] =
415 {NODEBOX_REGULAR, "regular"},
416 {NODEBOX_FIXED, "fixed"},
417 {NODEBOX_WALLMOUNTED, "wallmounted"},
422 C struct <-> Lua table converter functions
425 static void push_v3f(lua_State *L, v3f p)
428 lua_pushnumber(L, p.X);
429 lua_setfield(L, -2, "x");
430 lua_pushnumber(L, p.Y);
431 lua_setfield(L, -2, "y");
432 lua_pushnumber(L, p.Z);
433 lua_setfield(L, -2, "z");
436 static v2s16 read_v2s16(lua_State *L, int index)
439 luaL_checktype(L, index, LUA_TTABLE);
440 lua_getfield(L, index, "x");
441 p.X = lua_tonumber(L, -1);
443 lua_getfield(L, index, "y");
444 p.Y = lua_tonumber(L, -1);
449 static v2f read_v2f(lua_State *L, int index)
452 luaL_checktype(L, index, LUA_TTABLE);
453 lua_getfield(L, index, "x");
454 p.X = lua_tonumber(L, -1);
456 lua_getfield(L, index, "y");
457 p.Y = lua_tonumber(L, -1);
462 static v3f read_v3f(lua_State *L, int index)
465 luaL_checktype(L, index, LUA_TTABLE);
466 lua_getfield(L, index, "x");
467 pos.X = lua_tonumber(L, -1);
469 lua_getfield(L, index, "y");
470 pos.Y = lua_tonumber(L, -1);
472 lua_getfield(L, index, "z");
473 pos.Z = lua_tonumber(L, -1);
478 static v3f check_v3f(lua_State *L, int index)
481 luaL_checktype(L, index, LUA_TTABLE);
482 lua_getfield(L, index, "x");
483 pos.X = luaL_checknumber(L, -1);
485 lua_getfield(L, index, "y");
486 pos.Y = luaL_checknumber(L, -1);
488 lua_getfield(L, index, "z");
489 pos.Z = luaL_checknumber(L, -1);
494 static void pushFloatPos(lua_State *L, v3f p)
500 static v3f checkFloatPos(lua_State *L, int index)
502 return check_v3f(L, index) * BS;
505 static void push_v3s16(lua_State *L, v3s16 p)
508 lua_pushnumber(L, p.X);
509 lua_setfield(L, -2, "x");
510 lua_pushnumber(L, p.Y);
511 lua_setfield(L, -2, "y");
512 lua_pushnumber(L, p.Z);
513 lua_setfield(L, -2, "z");
516 static v3s16 read_v3s16(lua_State *L, int index)
518 // Correct rounding at <0
519 v3f pf = read_v3f(L, index);
520 return floatToInt(pf, 1.0);
523 static v3s16 check_v3s16(lua_State *L, int index)
525 // Correct rounding at <0
526 v3f pf = check_v3f(L, index);
527 return floatToInt(pf, 1.0);
530 static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
533 lua_pushstring(L, ndef->get(n).name.c_str());
534 lua_setfield(L, -2, "name");
535 lua_pushnumber(L, n.getParam1());
536 lua_setfield(L, -2, "param1");
537 lua_pushnumber(L, n.getParam2());
538 lua_setfield(L, -2, "param2");
541 static MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
543 lua_getfield(L, index, "name");
544 const char *name = luaL_checkstring(L, -1);
547 lua_getfield(L, index, "param1");
551 param1 = lua_tonumber(L, -1);
554 lua_getfield(L, index, "param2");
558 param2 = lua_tonumber(L, -1);
560 return MapNode(ndef, name, param1, param2);
563 static video::SColor readARGB8(lua_State *L, int index)
566 luaL_checktype(L, index, LUA_TTABLE);
567 lua_getfield(L, index, "a");
568 if(lua_isnumber(L, -1))
569 color.setAlpha(lua_tonumber(L, -1));
571 lua_getfield(L, index, "r");
572 color.setRed(lua_tonumber(L, -1));
574 lua_getfield(L, index, "g");
575 color.setGreen(lua_tonumber(L, -1));
577 lua_getfield(L, index, "b");
578 color.setBlue(lua_tonumber(L, -1));
583 static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
585 core::aabbox3d<f32> box;
586 if(lua_istable(L, -1)){
587 lua_rawgeti(L, -1, 1);
588 box.MinEdge.X = lua_tonumber(L, -1) * scale;
590 lua_rawgeti(L, -1, 2);
591 box.MinEdge.Y = lua_tonumber(L, -1) * scale;
593 lua_rawgeti(L, -1, 3);
594 box.MinEdge.Z = lua_tonumber(L, -1) * scale;
596 lua_rawgeti(L, -1, 4);
597 box.MaxEdge.X = lua_tonumber(L, -1) * scale;
599 lua_rawgeti(L, -1, 5);
600 box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
602 lua_rawgeti(L, -1, 6);
603 box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
614 static MaterialProperties read_material_properties(
615 lua_State *L, int table)
617 MaterialProperties prop;
618 prop.diggability = (Diggability)getenumfield(L, -1, "diggability",
619 es_Diggability, DIGGABLE_NORMAL);
620 getfloatfield(L, -1, "constant_time", prop.constant_time);
621 getfloatfield(L, -1, "weight", prop.weight);
622 getfloatfield(L, -1, "crackiness", prop.crackiness);
623 getfloatfield(L, -1, "crumbliness", prop.crumbliness);
624 getfloatfield(L, -1, "cuttability", prop.cuttability);
625 getfloatfield(L, -1, "flammability", prop.flammability);
633 static void read_groups(lua_State *L, int index,
634 std::map<std::string, int> &result)
640 while(lua_next(L, index) != 0){
641 // key at index -2 and value at index -1
642 std::string name = luaL_checkstring(L, -2);
643 int rating = luaL_checkinteger(L, -1);
644 result[name] = rating;
645 // removes value, keeps key for next iteration
653 static void read_privileges(lua_State *L, int index,
654 std::set<std::string> &result)
660 while(lua_next(L, index) != 0){
661 // key at index -2 and value at index -1
662 std::string key = luaL_checkstring(L, -2);
663 bool value = lua_toboolean(L, -1);
666 // removes value, keeps key for next iteration
675 static ToolCapabilities read_tool_capabilities(
676 lua_State *L, int table)
678 ToolCapabilities toolcap;
679 getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
680 getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
681 lua_getfield(L, table, "groupcaps");
682 if(lua_istable(L, -1)){
683 int table_groupcaps = lua_gettop(L);
685 while(lua_next(L, table_groupcaps) != 0){
686 // key at index -2 and value at index -1
687 std::string groupname = luaL_checkstring(L, -2);
688 if(lua_istable(L, -1)){
689 int table_groupcap = lua_gettop(L);
690 // This will be created
691 ToolGroupCap groupcap;
692 // Read simple parameters
693 getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
694 getintfield(L, table_groupcap, "uses", groupcap.uses);
695 // DEPRECATED: maxwear
697 if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
699 groupcap.uses = 1.0/maxwear;
702 infostream<<script_get_backtrace(L)<<std::endl;
703 infostream<<"WARNING: field \"maxwear\" is deprecated; "
704 <<"should replace with uses=1/maxwear"<<std::endl;
706 // Read "times" table
707 lua_getfield(L, table_groupcap, "times");
708 if(lua_istable(L, -1)){
709 int table_times = lua_gettop(L);
711 while(lua_next(L, table_times) != 0){
712 // key at index -2 and value at index -1
713 int rating = luaL_checkinteger(L, -2);
714 float time = luaL_checknumber(L, -1);
715 groupcap.times[rating] = time;
716 // removes value, keeps key for next iteration
721 // Insert groupcap into toolcap
722 toolcap.groupcaps[groupname] = groupcap;
724 // removes value, keeps key for next iteration
732 static void set_tool_capabilities(lua_State *L, int table,
733 const ToolCapabilities &toolcap)
735 setfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
736 setintfield(L, table, "max_drop_level", toolcap.max_drop_level);
737 // Create groupcaps table
740 for(std::map<std::string, ToolGroupCap>::const_iterator
741 i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
742 // Create groupcap table
744 const std::string &name = i->first;
745 const ToolGroupCap &groupcap = i->second;
746 // Create subtable "times"
748 for(std::map<int, float>::const_iterator
749 i = groupcap.times.begin(); i != groupcap.times.end(); i++){
750 int rating = i->first;
751 float time = i->second;
752 lua_pushinteger(L, rating);
753 lua_pushnumber(L, time);
756 // Set subtable "times"
757 lua_setfield(L, -2, "times");
758 // Set simple parameters
759 setintfield(L, -1, "maxlevel", groupcap.maxlevel);
760 setintfield(L, -1, "uses", groupcap.uses);
761 // Insert groupcap table into groupcaps table
762 lua_setfield(L, -2, name.c_str());
764 // Set groupcaps table
765 lua_setfield(L, -2, "groupcaps");
768 static void push_tool_capabilities(lua_State *L,
769 const ToolCapabilities &prop)
772 set_tool_capabilities(L, -1, prop);
779 static void set_dig_params(lua_State *L, int table,
780 const DigParams ¶ms)
782 setboolfield(L, table, "diggable", params.diggable);
783 setfloatfield(L, table, "time", params.time);
784 setintfield(L, table, "wear", params.wear);
787 static void push_dig_params(lua_State *L,
788 const DigParams ¶ms)
791 set_dig_params(L, -1, params);
798 static void set_hit_params(lua_State *L, int table,
799 const HitParams ¶ms)
801 setintfield(L, table, "hp", params.hp);
802 setintfield(L, table, "wear", params.wear);
805 static void push_hit_params(lua_State *L,
806 const HitParams ¶ms)
809 set_hit_params(L, -1, params);
816 static void push_pointed_thing(lua_State *L, const PointedThing& pointed)
819 if(pointed.type == POINTEDTHING_NODE)
821 lua_pushstring(L, "node");
822 lua_setfield(L, -2, "type");
823 push_v3s16(L, pointed.node_undersurface);
824 lua_setfield(L, -2, "under");
825 push_v3s16(L, pointed.node_abovesurface);
826 lua_setfield(L, -2, "above");
828 else if(pointed.type == POINTEDTHING_OBJECT)
830 lua_pushstring(L, "object");
831 lua_setfield(L, -2, "type");
832 objectref_get(L, pointed.object_id);
833 lua_setfield(L, -2, "ref");
837 lua_pushstring(L, "nothing");
838 lua_setfield(L, -2, "type");
846 static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
849 index = lua_gettop(L) + 1 + index;
850 if(lua_isnil(L, index)){
851 } else if(lua_istable(L, index)){
852 getstringfield(L, index, "name", spec.name);
853 getfloatfield(L, index, "gain", spec.gain);
854 } else if(lua_isstring(L, index)){
855 spec.name = lua_tostring(L, index);
863 static void read_object_properties(lua_State *L, int index,
864 ObjectProperties *prop)
867 index = lua_gettop(L) + 1 + index;
868 if(!lua_istable(L, index))
871 prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
873 getboolfield(L, -1, "physical", prop->physical);
875 getfloatfield(L, -1, "weight", prop->weight);
877 lua_getfield(L, -1, "collisionbox");
878 if(lua_istable(L, -1))
879 prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
882 getstringfield(L, -1, "visual", prop->visual);
884 lua_getfield(L, -1, "visual_size");
885 if(lua_istable(L, -1))
886 prop->visual_size = read_v2f(L, -1);
889 lua_getfield(L, -1, "textures");
890 if(lua_istable(L, -1)){
891 prop->textures.clear();
892 int table = lua_gettop(L);
894 while(lua_next(L, table) != 0){
895 // key at index -2 and value at index -1
896 if(lua_isstring(L, -1))
897 prop->textures.push_back(lua_tostring(L, -1));
899 prop->textures.push_back("");
900 // removes value, keeps key for next iteration
906 lua_getfield(L, -1, "spritediv");
907 if(lua_istable(L, -1))
908 prop->spritediv = read_v2s16(L, -1);
911 lua_getfield(L, -1, "initial_sprite_basepos");
912 if(lua_istable(L, -1))
913 prop->initial_sprite_basepos = read_v2s16(L, -1);
916 getboolfield(L, -1, "is_visible", prop->is_visible);
917 getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
918 getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
925 static ItemDefinition read_item_definition(lua_State *L, int index)
928 index = lua_gettop(L) + 1 + index;
930 // Read the item definition
933 def.type = (ItemType)getenumfield(L, index, "type",
934 es_ItemType, ITEM_NONE);
935 getstringfield(L, index, "name", def.name);
936 getstringfield(L, index, "description", def.description);
937 getstringfield(L, index, "inventory_image", def.inventory_image);
938 getstringfield(L, index, "wield_image", def.wield_image);
940 lua_getfield(L, index, "wield_scale");
941 if(lua_istable(L, -1)){
942 def.wield_scale = check_v3f(L, -1);
946 def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
947 if(def.stack_max == 0)
950 lua_getfield(L, index, "on_use");
951 def.usable = lua_isfunction(L, -1);
954 getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
956 warn_if_field_exists(L, index, "tool_digging_properties",
957 "deprecated: use tool_capabilities");
959 lua_getfield(L, index, "tool_capabilities");
960 if(lua_istable(L, -1)){
961 def.tool_capabilities = new ToolCapabilities(
962 read_tool_capabilities(L, -1));
965 // If name is "" (hand), ensure there are ToolCapabilities
966 // because it will be looked up there whenever any other item has
967 // no ToolCapabilities
968 if(def.name == "" && def.tool_capabilities == NULL){
969 def.tool_capabilities = new ToolCapabilities();
972 lua_getfield(L, index, "groups");
973 read_groups(L, -1, def.groups);
983 static ContentFeatures read_content_features(lua_State *L, int index)
986 index = lua_gettop(L) + 1 + index;
990 getstringfield(L, index, "name", f.name);
993 lua_getfield(L, index, "groups");
994 read_groups(L, -1, f.groups);
997 /* Visual definition */
999 f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
1001 getfloatfield(L, index, "visual_scale", f.visual_scale);
1003 lua_getfield(L, index, "tile_images");
1004 if(lua_istable(L, -1)){
1005 int table = lua_gettop(L);
1008 while(lua_next(L, table) != 0){
1009 // key at index -2 and value at index -1
1010 if(lua_isstring(L, -1))
1011 f.tname_tiles[i] = lua_tostring(L, -1);
1013 f.tname_tiles[i] = "";
1014 // removes value, keeps key for next iteration
1022 // Copy last value to all remaining textures
1024 std::string lastname = f.tname_tiles[i-1];
1026 f.tname_tiles[i] = lastname;
1033 lua_getfield(L, index, "special_materials");
1034 if(lua_istable(L, -1)){
1035 int table = lua_gettop(L);
1038 while(lua_next(L, table) != 0){
1039 // key at index -2 and value at index -1
1040 int smtable = lua_gettop(L);
1041 std::string tname = getstringfield_default(
1042 L, smtable, "image", "");
1043 bool backface_culling = getboolfield_default(
1044 L, smtable, "backface_culling", true);
1045 MaterialSpec mspec(tname, backface_culling);
1046 f.mspec_special[i] = mspec;
1047 // removes value, keeps key for next iteration
1058 f.alpha = getintfield_default(L, index, "alpha", 255);
1062 lua_getfield(L, index, "post_effect_color");
1063 if(!lua_isnil(L, -1))
1064 f.post_effect_color = readARGB8(L, -1);
1067 f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
1068 es_ContentParamType, CPT_NONE);
1069 f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
1070 es_ContentParamType2, CPT2_NONE);
1072 // Warn about some deprecated fields
1073 warn_if_field_exists(L, index, "wall_mounted",
1074 "deprecated: use paramtype2 = 'wallmounted'");
1075 warn_if_field_exists(L, index, "light_propagates",
1076 "deprecated: determined from paramtype");
1077 warn_if_field_exists(L, index, "dug_item",
1078 "deprecated: use 'drop' field");
1079 warn_if_field_exists(L, index, "extra_dug_item",
1080 "deprecated: use 'drop' field");
1081 warn_if_field_exists(L, index, "extra_dug_item_rarity",
1082 "deprecated: use 'drop' field");
1083 warn_if_field_exists(L, index, "metadata_name",
1084 "deprecated: use on_add and metadata callbacks");
1086 // True for all ground-like things like stone and mud, false for eg. trees
1087 getboolfield(L, index, "is_ground_content", f.is_ground_content);
1088 f.light_propagates = (f.param_type == CPT_LIGHT);
1089 getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
1090 // This is used for collision detection.
1091 // Also for general solidness queries.
1092 getboolfield(L, index, "walkable", f.walkable);
1093 // Player can point to these
1094 getboolfield(L, index, "pointable", f.pointable);
1095 // Player can dig these
1096 getboolfield(L, index, "diggable", f.diggable);
1097 // Player can climb these
1098 getboolfield(L, index, "climbable", f.climbable);
1099 // Player can build on these
1100 getboolfield(L, index, "buildable_to", f.buildable_to);
1101 // Whether the node is non-liquid, source liquid or flowing liquid
1102 f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
1103 es_LiquidType, LIQUID_NONE);
1104 // If the content is liquid, this is the flowing version of the liquid.
1105 getstringfield(L, index, "liquid_alternative_flowing",
1106 f.liquid_alternative_flowing);
1107 // If the content is liquid, this is the source version of the liquid.
1108 getstringfield(L, index, "liquid_alternative_source",
1109 f.liquid_alternative_source);
1110 // Viscosity for fluid flow, ranging from 1 to 7, with
1111 // 1 giving almost instantaneous propagation and 7 being
1112 // the slowest possible
1113 f.liquid_viscosity = getintfield_default(L, index,
1114 "liquid_viscosity", f.liquid_viscosity);
1115 // Amount of light the node emits
1116 f.light_source = getintfield_default(L, index,
1117 "light_source", f.light_source);
1118 f.damage_per_second = getintfield_default(L, index,
1119 "damage_per_second", f.damage_per_second);
1121 lua_getfield(L, index, "selection_box");
1122 if(lua_istable(L, -1)){
1123 f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
1124 es_NodeBoxType, NODEBOX_REGULAR);
1126 lua_getfield(L, -1, "fixed");
1127 if(lua_istable(L, -1))
1128 f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
1131 lua_getfield(L, -1, "wall_top");
1132 if(lua_istable(L, -1))
1133 f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
1136 lua_getfield(L, -1, "wall_bottom");
1137 if(lua_istable(L, -1))
1138 f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
1141 lua_getfield(L, -1, "wall_side");
1142 if(lua_istable(L, -1))
1143 f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
1148 // Set to true if paramtype used to be 'facedir_simple'
1149 getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
1150 // Set to true if wall_mounted used to be set to true
1151 getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
1154 lua_getfield(L, index, "sounds");
1155 if(lua_istable(L, -1)){
1156 lua_getfield(L, -1, "footstep");
1157 read_soundspec(L, -1, f.sound_footstep);
1159 lua_getfield(L, -1, "dig");
1160 read_soundspec(L, -1, f.sound_dig);
1162 lua_getfield(L, -1, "dug");
1163 read_soundspec(L, -1, f.sound_dug);
1175 static ItemStack read_item(lua_State *L, int index);
1177 static void inventory_set_list_from_lua(Inventory *inv, const char *name,
1178 lua_State *L, int tableindex, int forcesize=-1)
1181 tableindex = lua_gettop(L) + 1 + tableindex;
1182 // If nil, delete list
1183 if(lua_isnil(L, tableindex)){
1184 inv->deleteList(name);
1187 // Otherwise set list
1188 std::vector<ItemStack> items;
1189 luaL_checktype(L, tableindex, LUA_TTABLE);
1191 while(lua_next(L, tableindex) != 0){
1192 // key at index -2 and value at index -1
1193 items.push_back(read_item(L, -1));
1194 // removes value, keeps key for next iteration
1197 int listsize = (forcesize != -1) ? forcesize : items.size();
1198 InventoryList *invlist = inv->addList(name, listsize);
1200 for(std::vector<ItemStack>::const_iterator
1201 i = items.begin(); i != items.end(); i++){
1202 if(forcesize != -1 && index == forcesize)
1204 invlist->changeItem(index, *i);
1207 while(forcesize != -1 && index < forcesize){
1208 invlist->deleteItem(index);
1213 static void inventory_get_list_to_lua(Inventory *inv, const char *name,
1216 InventoryList *invlist = inv->getList(name);
1217 if(invlist == NULL){
1221 // Get the table insert function
1222 lua_getglobal(L, "table");
1223 lua_getfield(L, -1, "insert");
1224 int table_insert = lua_gettop(L);
1225 // Create and fill table
1227 int table = lua_gettop(L);
1228 for(u32 i=0; i<invlist->getSize(); i++){
1229 ItemStack item = invlist->getItem(i);
1230 lua_pushvalue(L, table_insert);
1231 lua_pushvalue(L, table);
1232 lua_pushstring(L, item.getItemString().c_str());
1233 if(lua_pcall(L, 2, 0, 0))
1234 script_error(L, "error: %s", lua_tostring(L, -1));
1239 Helpful macros for userdata classes
1242 #define method(class, name) {#name, class::l_##name}
1253 static const char className[];
1254 static const luaL_reg methods[];
1256 // Exported functions
1258 // garbage collector
1259 static int gc_object(lua_State *L)
1261 LuaItemStack *o = *(LuaItemStack **)(lua_touserdata(L, 1));
1266 // is_empty(self) -> true/false
1267 static int l_is_empty(lua_State *L)
1269 LuaItemStack *o = checkobject(L, 1);
1270 ItemStack &item = o->m_stack;
1271 lua_pushboolean(L, item.empty());
1275 // get_name(self) -> string
1276 static int l_get_name(lua_State *L)
1278 LuaItemStack *o = checkobject(L, 1);
1279 ItemStack &item = o->m_stack;
1280 lua_pushstring(L, item.name.c_str());
1284 // get_count(self) -> number
1285 static int l_get_count(lua_State *L)
1287 LuaItemStack *o = checkobject(L, 1);
1288 ItemStack &item = o->m_stack;
1289 lua_pushinteger(L, item.count);
1293 // get_wear(self) -> number
1294 static int l_get_wear(lua_State *L)
1296 LuaItemStack *o = checkobject(L, 1);
1297 ItemStack &item = o->m_stack;
1298 lua_pushinteger(L, item.wear);
1302 // get_metadata(self) -> string
1303 static int l_get_metadata(lua_State *L)
1305 LuaItemStack *o = checkobject(L, 1);
1306 ItemStack &item = o->m_stack;
1307 lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
1311 // clear(self) -> true
1312 static int l_clear(lua_State *L)
1314 LuaItemStack *o = checkobject(L, 1);
1316 lua_pushboolean(L, true);
1320 // replace(self, itemstack or itemstring or table or nil) -> true
1321 static int l_replace(lua_State *L)
1323 LuaItemStack *o = checkobject(L, 1);
1324 o->m_stack = read_item(L, 2);
1325 lua_pushboolean(L, true);
1329 // to_string(self) -> string
1330 static int l_to_string(lua_State *L)
1332 LuaItemStack *o = checkobject(L, 1);
1333 std::string itemstring = o->m_stack.getItemString();
1334 lua_pushstring(L, itemstring.c_str());
1338 // to_table(self) -> table or nil
1339 static int l_to_table(lua_State *L)
1341 LuaItemStack *o = checkobject(L, 1);
1342 const ItemStack &item = o->m_stack;
1350 lua_pushstring(L, item.name.c_str());
1351 lua_setfield(L, -2, "name");
1352 lua_pushinteger(L, item.count);
1353 lua_setfield(L, -2, "count");
1354 lua_pushinteger(L, item.wear);
1355 lua_setfield(L, -2, "wear");
1356 lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
1357 lua_setfield(L, -2, "metadata");
1362 // get_stack_max(self) -> number
1363 static int l_get_stack_max(lua_State *L)
1365 LuaItemStack *o = checkobject(L, 1);
1366 ItemStack &item = o->m_stack;
1367 lua_pushinteger(L, item.getStackMax(get_server(L)->idef()));
1371 // get_free_space(self) -> number
1372 static int l_get_free_space(lua_State *L)
1374 LuaItemStack *o = checkobject(L, 1);
1375 ItemStack &item = o->m_stack;
1376 lua_pushinteger(L, item.freeSpace(get_server(L)->idef()));
1380 // is_known(self) -> true/false
1381 // Checks if the item is defined.
1382 static int l_is_known(lua_State *L)
1384 LuaItemStack *o = checkobject(L, 1);
1385 ItemStack &item = o->m_stack;
1386 bool is_known = item.isKnown(get_server(L)->idef());
1387 lua_pushboolean(L, is_known);
1391 // get_definition(self) -> table
1392 // Returns the item definition table from minetest.registered_items,
1393 // or a fallback one (name="unknown")
1394 static int l_get_definition(lua_State *L)
1396 LuaItemStack *o = checkobject(L, 1);
1397 ItemStack &item = o->m_stack;
1399 // Get minetest.registered_items[name]
1400 lua_getglobal(L, "minetest");
1401 lua_getfield(L, -1, "registered_items");
1402 luaL_checktype(L, -1, LUA_TTABLE);
1403 lua_getfield(L, -1, item.name.c_str());
1404 if(lua_isnil(L, -1))
1407 lua_getfield(L, -1, "unknown");
1412 // get_tool_capabilities(self) -> table
1413 // Returns the effective tool digging properties.
1414 // Returns those of the hand ("") if this item has none associated.
1415 static int l_get_tool_capabilities(lua_State *L)
1417 LuaItemStack *o = checkobject(L, 1);
1418 ItemStack &item = o->m_stack;
1419 const ToolCapabilities &prop =
1420 item.getToolCapabilities(get_server(L)->idef());
1421 push_tool_capabilities(L, prop);
1425 // add_wear(self, amount) -> true/false
1426 // The range for "amount" is [0,65535]. Wear is only added if the item
1427 // is a tool. Adding wear might destroy the item.
1428 // Returns true if the item is (or was) a tool.
1429 static int l_add_wear(lua_State *L)
1431 LuaItemStack *o = checkobject(L, 1);
1432 ItemStack &item = o->m_stack;
1433 int amount = lua_tointeger(L, 2);
1434 bool result = item.addWear(amount, get_server(L)->idef());
1435 lua_pushboolean(L, result);
1439 // add_item(self, itemstack or itemstring or table or nil) -> itemstack
1440 // Returns leftover item stack
1441 static int l_add_item(lua_State *L)
1443 LuaItemStack *o = checkobject(L, 1);
1444 ItemStack &item = o->m_stack;
1445 ItemStack newitem = read_item(L, 2);
1446 ItemStack leftover = item.addItem(newitem, get_server(L)->idef());
1447 create(L, leftover);
1451 // item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
1452 // First return value is true iff the new item fits fully into the stack
1453 // Second return value is the would-be-left-over item stack
1454 static int l_item_fits(lua_State *L)
1456 LuaItemStack *o = checkobject(L, 1);
1457 ItemStack &item = o->m_stack;
1458 ItemStack newitem = read_item(L, 2);
1460 bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef());
1461 lua_pushboolean(L, fits); // first return value
1462 create(L, restitem); // second return value
1466 // take_item(self, takecount=1) -> itemstack
1467 static int l_take_item(lua_State *L)
1469 LuaItemStack *o = checkobject(L, 1);
1470 ItemStack &item = o->m_stack;
1472 if(!lua_isnone(L, 2))
1473 takecount = lua_tointeger(L, 2);
1474 ItemStack taken = item.takeItem(takecount);
1479 // peek_item(self, peekcount=1) -> itemstack
1480 static int l_peek_item(lua_State *L)
1482 LuaItemStack *o = checkobject(L, 1);
1483 ItemStack &item = o->m_stack;
1485 if(!lua_isnone(L, 2))
1486 peekcount = lua_tointeger(L, 2);
1487 ItemStack peekaboo = item.peekItem(peekcount);
1488 create(L, peekaboo);
1493 LuaItemStack(const ItemStack &item):
1502 const ItemStack& getItem() const
1506 ItemStack& getItem()
1511 // LuaItemStack(itemstack or itemstring or table or nil)
1512 // Creates an LuaItemStack and leaves it on top of stack
1513 static int create_object(lua_State *L)
1515 ItemStack item = read_item(L, 1);
1516 LuaItemStack *o = new LuaItemStack(item);
1517 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
1518 luaL_getmetatable(L, className);
1519 lua_setmetatable(L, -2);
1522 // Not callable from Lua
1523 static int create(lua_State *L, const ItemStack &item)
1525 LuaItemStack *o = new LuaItemStack(item);
1526 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
1527 luaL_getmetatable(L, className);
1528 lua_setmetatable(L, -2);
1532 static LuaItemStack* checkobject(lua_State *L, int narg)
1534 luaL_checktype(L, narg, LUA_TUSERDATA);
1535 void *ud = luaL_checkudata(L, narg, className);
1536 if(!ud) luaL_typerror(L, narg, className);
1537 return *(LuaItemStack**)ud; // unbox pointer
1540 static void Register(lua_State *L)
1543 int methodtable = lua_gettop(L);
1544 luaL_newmetatable(L, className);
1545 int metatable = lua_gettop(L);
1547 lua_pushliteral(L, "__metatable");
1548 lua_pushvalue(L, methodtable);
1549 lua_settable(L, metatable); // hide metatable from Lua getmetatable()
1551 lua_pushliteral(L, "__index");
1552 lua_pushvalue(L, methodtable);
1553 lua_settable(L, metatable);
1555 lua_pushliteral(L, "__gc");
1556 lua_pushcfunction(L, gc_object);
1557 lua_settable(L, metatable);
1559 lua_pop(L, 1); // drop metatable
1561 luaL_openlib(L, 0, methods, 0); // fill methodtable
1562 lua_pop(L, 1); // drop methodtable
1564 // Can be created from Lua (LuaItemStack(itemstack or itemstring or table or nil))
1565 lua_register(L, className, create_object);
1568 const char LuaItemStack::className[] = "ItemStack";
1569 const luaL_reg LuaItemStack::methods[] = {
1570 method(LuaItemStack, is_empty),
1571 method(LuaItemStack, get_name),
1572 method(LuaItemStack, get_count),
1573 method(LuaItemStack, get_wear),
1574 method(LuaItemStack, get_metadata),
1575 method(LuaItemStack, clear),
1576 method(LuaItemStack, replace),
1577 method(LuaItemStack, to_string),
1578 method(LuaItemStack, to_table),
1579 method(LuaItemStack, get_stack_max),
1580 method(LuaItemStack, get_free_space),
1581 method(LuaItemStack, is_known),
1582 method(LuaItemStack, get_definition),
1583 method(LuaItemStack, get_tool_capabilities),
1584 method(LuaItemStack, add_wear),
1585 method(LuaItemStack, add_item),
1586 method(LuaItemStack, item_fits),
1587 method(LuaItemStack, take_item),
1588 method(LuaItemStack, peek_item),
1592 static ItemStack read_item(lua_State *L, int index)
1595 index = lua_gettop(L) + 1 + index;
1597 if(lua_isnil(L, index))
1601 else if(lua_isuserdata(L, index))
1603 // Convert from LuaItemStack
1604 LuaItemStack *o = LuaItemStack::checkobject(L, index);
1605 return o->getItem();
1607 else if(lua_isstring(L, index))
1609 // Convert from itemstring
1610 std::string itemstring = lua_tostring(L, index);
1611 IItemDefManager *idef = get_server(L)->idef();
1615 item.deSerialize(itemstring, idef);
1618 catch(SerializationError &e)
1620 infostream<<"WARNING: unable to create item from itemstring"
1621 <<": "<<itemstring<<std::endl;
1625 else if(lua_istable(L, index))
1627 // Convert from table
1628 IItemDefManager *idef = get_server(L)->idef();
1629 std::string name = getstringfield_default(L, index, "name", "");
1630 int count = getintfield_default(L, index, "count", 1);
1631 int wear = getintfield_default(L, index, "wear", 0);
1632 std::string metadata = getstringfield_default(L, index, "metadata", "");
1633 return ItemStack(name, count, wear, metadata, idef);
1637 throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
1648 InventoryLocation m_loc;
1650 static const char className[];
1651 static const luaL_reg methods[];
1653 static InvRef *checkobject(lua_State *L, int narg)
1655 luaL_checktype(L, narg, LUA_TUSERDATA);
1656 void *ud = luaL_checkudata(L, narg, className);
1657 if(!ud) luaL_typerror(L, narg, className);
1658 return *(InvRef**)ud; // unbox pointer
1661 static Inventory* getinv(lua_State *L, InvRef *ref)
1663 return get_server(L)->getInventory(ref->m_loc);
1666 static InventoryList* getlist(lua_State *L, InvRef *ref,
1667 const char *listname)
1669 Inventory *inv = getinv(L, ref);
1672 return inv->getList(listname);
1675 static void reportInventoryChange(lua_State *L, InvRef *ref)
1677 // Inform other things that the inventory has changed
1678 get_server(L)->setInventoryModified(ref->m_loc);
1681 // Exported functions
1683 // garbage collector
1684 static int gc_object(lua_State *L) {
1685 InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
1690 // get_size(self, listname)
1691 static int l_get_size(lua_State *L)
1693 InvRef *ref = checkobject(L, 1);
1694 const char *listname = luaL_checkstring(L, 2);
1695 InventoryList *list = getlist(L, ref, listname);
1697 lua_pushinteger(L, list->getSize());
1699 lua_pushinteger(L, 0);
1704 // set_size(self, listname, size)
1705 static int l_set_size(lua_State *L)
1707 InvRef *ref = checkobject(L, 1);
1708 const char *listname = luaL_checkstring(L, 2);
1709 int newsize = luaL_checknumber(L, 3);
1710 Inventory *inv = getinv(L, ref);
1712 inv->deleteList(listname);
1713 reportInventoryChange(L, ref);
1716 InventoryList *list = inv->getList(listname);
1718 list->setSize(newsize);
1720 list = inv->addList(listname, newsize);
1722 reportInventoryChange(L, ref);
1726 // get_stack(self, listname, i) -> itemstack
1727 static int l_get_stack(lua_State *L)
1729 InvRef *ref = checkobject(L, 1);
1730 const char *listname = luaL_checkstring(L, 2);
1731 int i = luaL_checknumber(L, 3) - 1;
1732 InventoryList *list = getlist(L, ref, listname);
1734 if(list != NULL && i >= 0 && i < (int) list->getSize())
1735 item = list->getItem(i);
1736 LuaItemStack::create(L, item);
1740 // set_stack(self, listname, i, stack) -> true/false
1741 static int l_set_stack(lua_State *L)
1743 InvRef *ref = checkobject(L, 1);
1744 const char *listname = luaL_checkstring(L, 2);
1745 int i = luaL_checknumber(L, 3) - 1;
1746 ItemStack newitem = read_item(L, 4);
1747 InventoryList *list = getlist(L, ref, listname);
1748 if(list != NULL && i >= 0 && i < (int) list->getSize()){
1749 list->changeItem(i, newitem);
1750 reportInventoryChange(L, ref);
1751 lua_pushboolean(L, true);
1753 lua_pushboolean(L, false);
1758 // get_list(self, listname) -> list or nil
1759 static int l_get_list(lua_State *L)
1761 InvRef *ref = checkobject(L, 1);
1762 const char *listname = luaL_checkstring(L, 2);
1763 Inventory *inv = getinv(L, ref);
1764 inventory_get_list_to_lua(inv, listname, L);
1768 // set_list(self, listname, list)
1769 static int l_set_list(lua_State *L)
1771 InvRef *ref = checkobject(L, 1);
1772 const char *listname = luaL_checkstring(L, 2);
1773 Inventory *inv = getinv(L, ref);
1774 InventoryList *list = inv->getList(listname);
1776 inventory_set_list_from_lua(inv, listname, L, 3,
1779 inventory_set_list_from_lua(inv, listname, L, 3);
1780 reportInventoryChange(L, ref);
1784 // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
1785 // Returns the leftover stack
1786 static int l_add_item(lua_State *L)
1788 InvRef *ref = checkobject(L, 1);
1789 const char *listname = luaL_checkstring(L, 2);
1790 ItemStack item = read_item(L, 3);
1791 InventoryList *list = getlist(L, ref, listname);
1793 ItemStack leftover = list->addItem(item);
1794 if(leftover.count != item.count)
1795 reportInventoryChange(L, ref);
1796 LuaItemStack::create(L, leftover);
1798 LuaItemStack::create(L, item);
1803 // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
1804 // Returns true if the item completely fits into the list
1805 static int l_room_for_item(lua_State *L)
1807 InvRef *ref = checkobject(L, 1);
1808 const char *listname = luaL_checkstring(L, 2);
1809 ItemStack item = read_item(L, 3);
1810 InventoryList *list = getlist(L, ref, listname);
1812 lua_pushboolean(L, list->roomForItem(item));
1814 lua_pushboolean(L, false);
1819 // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
1820 // Returns true if the list contains the given count of the given item name
1821 static int l_contains_item(lua_State *L)
1823 InvRef *ref = checkobject(L, 1);
1824 const char *listname = luaL_checkstring(L, 2);
1825 ItemStack item = read_item(L, 3);
1826 InventoryList *list = getlist(L, ref, listname);
1828 lua_pushboolean(L, list->containsItem(item));
1830 lua_pushboolean(L, false);
1835 // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
1836 // Returns the items that were actually removed
1837 static int l_remove_item(lua_State *L)
1839 InvRef *ref = checkobject(L, 1);
1840 const char *listname = luaL_checkstring(L, 2);
1841 ItemStack item = read_item(L, 3);
1842 InventoryList *list = getlist(L, ref, listname);
1844 ItemStack removed = list->removeItem(item);
1845 if(!removed.empty())
1846 reportInventoryChange(L, ref);
1847 LuaItemStack::create(L, removed);
1849 LuaItemStack::create(L, ItemStack());
1855 InvRef(const InventoryLocation &loc):
1864 // Creates an InvRef and leaves it on top of stack
1865 // Not callable from Lua; all references are created on the C side.
1866 static void create(lua_State *L, const InventoryLocation &loc)
1868 InvRef *o = new InvRef(loc);
1869 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
1870 luaL_getmetatable(L, className);
1871 lua_setmetatable(L, -2);
1873 static void createPlayer(lua_State *L, Player *player)
1875 InventoryLocation loc;
1876 loc.setPlayer(player->getName());
1879 static void createNodeMeta(lua_State *L, v3s16 p)
1881 InventoryLocation loc;
1886 static void Register(lua_State *L)
1889 int methodtable = lua_gettop(L);
1890 luaL_newmetatable(L, className);
1891 int metatable = lua_gettop(L);
1893 lua_pushliteral(L, "__metatable");
1894 lua_pushvalue(L, methodtable);
1895 lua_settable(L, metatable); // hide metatable from Lua getmetatable()
1897 lua_pushliteral(L, "__index");
1898 lua_pushvalue(L, methodtable);
1899 lua_settable(L, metatable);
1901 lua_pushliteral(L, "__gc");
1902 lua_pushcfunction(L, gc_object);
1903 lua_settable(L, metatable);
1905 lua_pop(L, 1); // drop metatable
1907 luaL_openlib(L, 0, methods, 0); // fill methodtable
1908 lua_pop(L, 1); // drop methodtable
1910 // Cannot be created from Lua
1911 //lua_register(L, className, create_object);
1914 const char InvRef::className[] = "InvRef";
1915 const luaL_reg InvRef::methods[] = {
1916 method(InvRef, get_size),
1917 method(InvRef, set_size),
1918 method(InvRef, get_stack),
1919 method(InvRef, set_stack),
1920 method(InvRef, get_list),
1921 method(InvRef, set_list),
1922 method(InvRef, add_item),
1923 method(InvRef, room_for_item),
1924 method(InvRef, contains_item),
1925 method(InvRef, remove_item),
1937 ServerEnvironment *m_env;
1939 static const char className[];
1940 static const luaL_reg methods[];
1942 static NodeMetaRef *checkobject(lua_State *L, int narg)
1944 luaL_checktype(L, narg, LUA_TUSERDATA);
1945 void *ud = luaL_checkudata(L, narg, className);
1946 if(!ud) luaL_typerror(L, narg, className);
1947 return *(NodeMetaRef**)ud; // unbox pointer
1950 static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create)
1952 NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
1953 if(meta == NULL && auto_create)
1955 meta = new NodeMetadata(ref->m_env->getGameDef());
1956 ref->m_env->getMap().setNodeMetadata(ref->m_p, meta);
1961 static void reportMetadataChange(NodeMetaRef *ref)
1963 // Inform other things that the metadata has changed
1964 v3s16 blockpos = getNodeBlockPos(ref->m_p);
1966 event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
1968 ref->m_env->getMap().dispatchEvent(&event);
1969 // Set the block to be saved
1970 MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
1972 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1973 "NodeMetaRef::reportMetadataChange");
1976 // Exported functions
1978 // garbage collector
1979 static int gc_object(lua_State *L) {
1980 NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
1985 // get_string(self, name)
1986 static int l_get_string(lua_State *L)
1988 NodeMetaRef *ref = checkobject(L, 1);
1989 std::string name = luaL_checkstring(L, 2);
1991 NodeMetadata *meta = getmeta(ref, false);
1993 lua_pushlstring(L, "", 0);
1996 std::string str = meta->getString(name);
1997 lua_pushlstring(L, str.c_str(), str.size());
2001 // set_string(self, name, var)
2002 static int l_set_string(lua_State *L)
2004 NodeMetaRef *ref = checkobject(L, 1);
2005 std::string name = luaL_checkstring(L, 2);
2007 const char *s = lua_tolstring(L, 3, &len);
2008 std::string str(s, len);
2010 NodeMetadata *meta = getmeta(ref, !str.empty());
2011 if(meta == NULL || str == meta->getString(name))
2013 meta->setString(name, str);
2014 reportMetadataChange(ref);
2018 // get_int(self, name)
2019 static int l_get_int(lua_State *L)
2021 NodeMetaRef *ref = checkobject(L, 1);
2022 std::string name = lua_tostring(L, 2);
2024 NodeMetadata *meta = getmeta(ref, false);
2026 lua_pushnumber(L, 0);
2029 std::string str = meta->getString(name);
2030 lua_pushnumber(L, stoi(str));
2034 // set_int(self, name, var)
2035 static int l_set_int(lua_State *L)
2037 NodeMetaRef *ref = checkobject(L, 1);
2038 std::string name = lua_tostring(L, 2);
2039 int a = lua_tointeger(L, 3);
2040 std::string str = itos(a);
2042 NodeMetadata *meta = getmeta(ref, true);
2043 if(meta == NULL || str == meta->getString(name))
2045 meta->setString(name, str);
2046 reportMetadataChange(ref);
2050 // get_float(self, name)
2051 static int l_get_float(lua_State *L)
2053 NodeMetaRef *ref = checkobject(L, 1);
2054 std::string name = lua_tostring(L, 2);
2056 NodeMetadata *meta = getmeta(ref, false);
2058 lua_pushnumber(L, 0);
2061 std::string str = meta->getString(name);
2062 lua_pushnumber(L, stof(str));
2066 // set_float(self, name, var)
2067 static int l_set_float(lua_State *L)
2069 NodeMetaRef *ref = checkobject(L, 1);
2070 std::string name = lua_tostring(L, 2);
2071 float a = lua_tonumber(L, 3);
2072 std::string str = ftos(a);
2074 NodeMetadata *meta = getmeta(ref, true);
2075 if(meta == NULL || str == meta->getString(name))
2077 meta->setString(name, str);
2078 reportMetadataChange(ref);
2082 // get_inventory(self)
2083 static int l_get_inventory(lua_State *L)
2085 NodeMetaRef *ref = checkobject(L, 1);
2086 getmeta(ref, true); // try to ensure the metadata exists
2087 InvRef::createNodeMeta(L, ref->m_p);
2091 // get_inventory_draw_spec(self)
2092 static int l_get_inventory_draw_spec(lua_State *L)
2094 NodeMetaRef *ref = checkobject(L, 1);
2096 NodeMetadata *meta = getmeta(ref, false);
2098 lua_pushlstring(L, "", 0);
2101 std::string str = meta->getInventoryDrawSpec();
2102 lua_pushlstring(L, str.c_str(), str.size());
2106 // set_inventory_draw_spec(self, text)
2107 static int l_set_inventory_draw_spec(lua_State *L)
2109 NodeMetaRef *ref = checkobject(L, 1);
2111 const char *s = lua_tolstring(L, 2, &len);
2112 std::string str(s, len);
2114 NodeMetadata *meta = getmeta(ref, !str.empty());
2115 if(meta == NULL || str == meta->getInventoryDrawSpec())
2117 meta->setInventoryDrawSpec(str);
2118 reportMetadataChange(ref);
2122 // get_form_spec(self)
2123 static int l_get_form_spec(lua_State *L)
2125 NodeMetaRef *ref = checkobject(L, 1);
2127 NodeMetadata *meta = getmeta(ref, false);
2129 lua_pushlstring(L, "", 0);
2132 std::string str = meta->getFormSpec();
2133 lua_pushlstring(L, str.c_str(), str.size());
2137 // set_form_spec(self, text)
2138 static int l_set_form_spec(lua_State *L)
2140 NodeMetaRef *ref = checkobject(L, 1);
2142 const char *s = lua_tolstring(L, 2, &len);
2143 std::string str(s, len);
2145 NodeMetadata *meta = getmeta(ref, !str.empty());
2146 if(meta == NULL || str == meta->getFormSpec())
2148 meta->setFormSpec(str);
2149 reportMetadataChange(ref);
2153 // get_infotext(self)
2154 static int l_get_infotext(lua_State *L)
2156 NodeMetaRef *ref = checkobject(L, 1);
2158 NodeMetadata *meta = getmeta(ref, false);
2160 lua_pushlstring(L, "", 0);
2163 std::string str = meta->getInfoText();
2164 lua_pushlstring(L, str.c_str(), str.size());
2168 // set_infotext(self, text)
2169 static int l_set_infotext(lua_State *L)
2171 NodeMetaRef *ref = checkobject(L, 1);
2173 const char *s = lua_tolstring(L, 2, &len);
2174 std::string str(s, len);
2176 NodeMetadata *meta = getmeta(ref, !str.empty());
2177 if(meta == NULL || str == meta->getInfoText())
2179 meta->setInfoText(str);
2180 reportMetadataChange(ref);
2184 // get_allow_removal(self)
2185 static int l_get_allow_removal(lua_State *L)
2187 NodeMetaRef *ref = checkobject(L, 1);
2189 NodeMetadata *meta = getmeta(ref, false);
2191 lua_pushboolean(L, true);
2194 lua_pushboolean(L, meta->getAllowRemoval());
2198 // set_allow_removal(self, flag)
2199 static int l_set_allow_removal(lua_State *L)
2201 NodeMetaRef *ref = checkobject(L, 1);
2202 bool flag = lua_toboolean(L, 2);
2204 NodeMetadata *meta = getmeta(ref, flag != true);
2205 if(meta == NULL || flag == meta->getAllowRemoval())
2207 meta->setAllowRemoval(flag);
2208 reportMetadataChange(ref);
2213 NodeMetaRef(v3s16 p, ServerEnvironment *env):
2223 // Creates an NodeMetaRef and leaves it on top of stack
2224 // Not callable from Lua; all references are created on the C side.
2225 static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
2227 NodeMetaRef *o = new NodeMetaRef(p, env);
2228 //infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
2229 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
2230 luaL_getmetatable(L, className);
2231 lua_setmetatable(L, -2);
2234 static void Register(lua_State *L)
2237 int methodtable = lua_gettop(L);
2238 luaL_newmetatable(L, className);
2239 int metatable = lua_gettop(L);
2241 lua_pushliteral(L, "__metatable");
2242 lua_pushvalue(L, methodtable);
2243 lua_settable(L, metatable); // hide metatable from Lua getmetatable()
2245 lua_pushliteral(L, "__index");
2246 lua_pushvalue(L, methodtable);
2247 lua_settable(L, metatable);
2249 lua_pushliteral(L, "__gc");
2250 lua_pushcfunction(L, gc_object);
2251 lua_settable(L, metatable);
2253 lua_pop(L, 1); // drop metatable
2255 luaL_openlib(L, 0, methods, 0); // fill methodtable
2256 lua_pop(L, 1); // drop methodtable
2258 // Cannot be created from Lua
2259 //lua_register(L, className, create_object);
2262 const char NodeMetaRef::className[] = "NodeMetaRef";
2263 const luaL_reg NodeMetaRef::methods[] = {
2264 method(NodeMetaRef, get_string),
2265 method(NodeMetaRef, set_string),
2266 method(NodeMetaRef, get_int),
2267 method(NodeMetaRef, set_int),
2268 method(NodeMetaRef, get_float),
2269 method(NodeMetaRef, set_float),
2270 method(NodeMetaRef, get_inventory),
2271 method(NodeMetaRef, get_inventory_draw_spec),
2272 method(NodeMetaRef, set_inventory_draw_spec),
2273 method(NodeMetaRef, get_form_spec),
2274 method(NodeMetaRef, set_form_spec),
2275 method(NodeMetaRef, get_infotext),
2276 method(NodeMetaRef, set_infotext),
2277 method(NodeMetaRef, get_allow_removal),
2278 method(NodeMetaRef, set_allow_removal),
2289 ServerActiveObject *m_object;
2291 static const char className[];
2292 static const luaL_reg methods[];
2294 static ObjectRef *checkobject(lua_State *L, int narg)
2296 luaL_checktype(L, narg, LUA_TUSERDATA);
2297 void *ud = luaL_checkudata(L, narg, className);
2298 if(!ud) luaL_typerror(L, narg, className);
2299 return *(ObjectRef**)ud; // unbox pointer
2302 static ServerActiveObject* getobject(ObjectRef *ref)
2304 ServerActiveObject *co = ref->m_object;
2308 static LuaEntitySAO* getluaobject(ObjectRef *ref)
2310 ServerActiveObject *obj = getobject(ref);
2313 if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
2315 return (LuaEntitySAO*)obj;
2318 static PlayerSAO* getplayersao(ObjectRef *ref)
2320 ServerActiveObject *obj = getobject(ref);
2323 if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
2325 return (PlayerSAO*)obj;
2328 static Player* getplayer(ObjectRef *ref)
2330 PlayerSAO *playersao = getplayersao(ref);
2331 if(playersao == NULL)
2333 return playersao->getPlayer();
2336 // Exported functions
2338 // garbage collector
2339 static int gc_object(lua_State *L) {
2340 ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
2341 //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
2347 static int l_remove(lua_State *L)
2349 ObjectRef *ref = checkobject(L, 1);
2350 ServerActiveObject *co = getobject(ref);
2351 if(co == NULL) return 0;
2352 verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
2353 co->m_removed = true;
2358 // returns: {x=num, y=num, z=num}
2359 static int l_getpos(lua_State *L)
2361 ObjectRef *ref = checkobject(L, 1);
2362 ServerActiveObject *co = getobject(ref);
2363 if(co == NULL) return 0;
2364 v3f pos = co->getBasePosition() / BS;
2366 lua_pushnumber(L, pos.X);
2367 lua_setfield(L, -2, "x");
2368 lua_pushnumber(L, pos.Y);
2369 lua_setfield(L, -2, "y");
2370 lua_pushnumber(L, pos.Z);
2371 lua_setfield(L, -2, "z");
2375 // setpos(self, pos)
2376 static int l_setpos(lua_State *L)
2378 ObjectRef *ref = checkobject(L, 1);
2379 //LuaEntitySAO *co = getluaobject(ref);
2380 ServerActiveObject *co = getobject(ref);
2381 if(co == NULL) return 0;
2383 v3f pos = checkFloatPos(L, 2);
2389 // moveto(self, pos, continuous=false)
2390 static int l_moveto(lua_State *L)
2392 ObjectRef *ref = checkobject(L, 1);
2393 //LuaEntitySAO *co = getluaobject(ref);
2394 ServerActiveObject *co = getobject(ref);
2395 if(co == NULL) return 0;
2397 v3f pos = checkFloatPos(L, 2);
2399 bool continuous = lua_toboolean(L, 3);
2401 co->moveTo(pos, continuous);
2405 // punch(self, puncher, tool_capabilities, direction, time_from_last_punch)
2406 static int l_punch(lua_State *L)
2408 ObjectRef *ref = checkobject(L, 1);
2409 ObjectRef *puncher_ref = checkobject(L, 2);
2410 ServerActiveObject *co = getobject(ref);
2411 ServerActiveObject *puncher = getobject(puncher_ref);
2412 if(co == NULL) return 0;
2413 if(puncher == NULL) return 0;
2414 ToolCapabilities toolcap = read_tool_capabilities(L, 3);
2415 v3f dir = read_v3f(L, 4);
2416 float time_from_last_punch = 1000000;
2417 if(lua_isnumber(L, 5))
2418 time_from_last_punch = lua_tonumber(L, 5);
2420 puncher->punch(dir, &toolcap, puncher, time_from_last_punch);
2424 // right_click(self, clicker); clicker = an another ObjectRef
2425 static int l_right_click(lua_State *L)
2427 ObjectRef *ref = checkobject(L, 1);
2428 ObjectRef *ref2 = checkobject(L, 2);
2429 ServerActiveObject *co = getobject(ref);
2430 ServerActiveObject *co2 = getobject(ref2);
2431 if(co == NULL) return 0;
2432 if(co2 == NULL) return 0;
2434 co->rightClick(co2);
2439 // hp = number of hitpoints (2 * number of hearts)
2441 static int l_set_hp(lua_State *L)
2443 ObjectRef *ref = checkobject(L, 1);
2444 luaL_checknumber(L, 2);
2445 ServerActiveObject *co = getobject(ref);
2446 if(co == NULL) return 0;
2447 int hp = lua_tonumber(L, 2);
2448 /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
2449 <<" hp="<<hp<<std::endl;*/
2457 // returns: number of hitpoints (2 * number of hearts)
2458 // 0 if not applicable to this type of object
2459 static int l_get_hp(lua_State *L)
2461 ObjectRef *ref = checkobject(L, 1);
2462 ServerActiveObject *co = getobject(ref);
2463 if(co == NULL) return 0;
2464 int hp = co->getHP();
2465 /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
2466 <<" hp="<<hp<<std::endl;*/
2468 lua_pushnumber(L, hp);
2472 // get_inventory(self)
2473 static int l_get_inventory(lua_State *L)
2475 ObjectRef *ref = checkobject(L, 1);
2476 ServerActiveObject *co = getobject(ref);
2477 if(co == NULL) return 0;
2479 InventoryLocation loc = co->getInventoryLocation();
2480 if(get_server(L)->getInventory(loc) != NULL)
2481 InvRef::create(L, loc);
2487 // get_wield_list(self)
2488 static int l_get_wield_list(lua_State *L)
2490 ObjectRef *ref = checkobject(L, 1);
2491 ServerActiveObject *co = getobject(ref);
2492 if(co == NULL) return 0;
2494 lua_pushstring(L, co->getWieldList().c_str());
2498 // get_wield_index(self)
2499 static int l_get_wield_index(lua_State *L)
2501 ObjectRef *ref = checkobject(L, 1);
2502 ServerActiveObject *co = getobject(ref);
2503 if(co == NULL) return 0;
2505 lua_pushinteger(L, co->getWieldIndex() + 1);
2509 // get_wielded_item(self)
2510 static int l_get_wielded_item(lua_State *L)
2512 ObjectRef *ref = checkobject(L, 1);
2513 ServerActiveObject *co = getobject(ref);
2514 if(co == NULL) return 0;
2516 LuaItemStack::create(L, co->getWieldedItem());
2520 // set_wielded_item(self, itemstack or itemstring or table or nil)
2521 static int l_set_wielded_item(lua_State *L)
2523 ObjectRef *ref = checkobject(L, 1);
2524 ServerActiveObject *co = getobject(ref);
2525 if(co == NULL) return 0;
2527 ItemStack item = read_item(L, 2);
2528 bool success = co->setWieldedItem(item);
2529 lua_pushboolean(L, success);
2533 // set_armor_groups(self, groups)
2534 static int l_set_armor_groups(lua_State *L)
2536 ObjectRef *ref = checkobject(L, 1);
2537 ServerActiveObject *co = getobject(ref);
2538 if(co == NULL) return 0;
2540 ItemGroupList groups;
2541 read_groups(L, 2, groups);
2542 co->setArmorGroups(groups);
2546 // set_properties(self, properties)
2547 static int l_set_properties(lua_State *L)
2549 ObjectRef *ref = checkobject(L, 1);
2550 ServerActiveObject *co = getobject(ref);
2551 if(co == NULL) return 0;
2552 ObjectProperties *prop = co->accessObjectProperties();
2555 read_object_properties(L, 2, prop);
2556 co->notifyObjectPropertiesModified();
2560 /* LuaEntitySAO-only */
2562 // setvelocity(self, {x=num, y=num, z=num})
2563 static int l_setvelocity(lua_State *L)
2565 ObjectRef *ref = checkobject(L, 1);
2566 LuaEntitySAO *co = getluaobject(ref);
2567 if(co == NULL) return 0;
2568 v3f pos = checkFloatPos(L, 2);
2570 co->setVelocity(pos);
2574 // getvelocity(self)
2575 static int l_getvelocity(lua_State *L)
2577 ObjectRef *ref = checkobject(L, 1);
2578 LuaEntitySAO *co = getluaobject(ref);
2579 if(co == NULL) return 0;
2581 v3f v = co->getVelocity();
2586 // setacceleration(self, {x=num, y=num, z=num})
2587 static int l_setacceleration(lua_State *L)
2589 ObjectRef *ref = checkobject(L, 1);
2590 LuaEntitySAO *co = getluaobject(ref);
2591 if(co == NULL) return 0;
2593 v3f pos = checkFloatPos(L, 2);
2595 co->setAcceleration(pos);
2599 // getacceleration(self)
2600 static int l_getacceleration(lua_State *L)
2602 ObjectRef *ref = checkobject(L, 1);
2603 LuaEntitySAO *co = getluaobject(ref);
2604 if(co == NULL) return 0;
2606 v3f v = co->getAcceleration();
2611 // setyaw(self, radians)
2612 static int l_setyaw(lua_State *L)
2614 ObjectRef *ref = checkobject(L, 1);
2615 LuaEntitySAO *co = getluaobject(ref);
2616 if(co == NULL) return 0;
2617 float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
2624 static int l_getyaw(lua_State *L)
2626 ObjectRef *ref = checkobject(L, 1);
2627 LuaEntitySAO *co = getluaobject(ref);
2628 if(co == NULL) return 0;
2630 float yaw = co->getYaw() * core::DEGTORAD;
2631 lua_pushnumber(L, yaw);
2635 // settexturemod(self, mod)
2636 static int l_settexturemod(lua_State *L)
2638 ObjectRef *ref = checkobject(L, 1);
2639 LuaEntitySAO *co = getluaobject(ref);
2640 if(co == NULL) return 0;
2642 std::string mod = luaL_checkstring(L, 2);
2643 co->setTextureMod(mod);
2647 // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
2648 // select_horiz_by_yawpitch=false)
2649 static int l_setsprite(lua_State *L)
2651 ObjectRef *ref = checkobject(L, 1);
2652 LuaEntitySAO *co = getluaobject(ref);
2653 if(co == NULL) return 0;
2656 if(!lua_isnil(L, 2))
2657 p = read_v2s16(L, 2);
2659 if(!lua_isnil(L, 3))
2660 num_frames = lua_tonumber(L, 3);
2661 float framelength = 0.2;
2662 if(!lua_isnil(L, 4))
2663 framelength = lua_tonumber(L, 4);
2664 bool select_horiz_by_yawpitch = false;
2665 if(!lua_isnil(L, 5))
2666 select_horiz_by_yawpitch = lua_toboolean(L, 5);
2667 co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
2672 // get_entity_name(self)
2673 static int l_get_entity_name(lua_State *L)
2675 ObjectRef *ref = checkobject(L, 1);
2676 LuaEntitySAO *co = getluaobject(ref);
2677 if(co == NULL) return 0;
2679 std::string name = co->getName();
2680 lua_pushstring(L, name.c_str());
2684 // get_luaentity(self)
2685 static int l_get_luaentity(lua_State *L)
2687 ObjectRef *ref = checkobject(L, 1);
2688 LuaEntitySAO *co = getluaobject(ref);
2689 if(co == NULL) return 0;
2691 luaentity_get(L, co->getId());
2697 // get_player_name(self)
2698 static int l_get_player_name(lua_State *L)
2700 ObjectRef *ref = checkobject(L, 1);
2701 Player *player = getplayer(ref);
2707 lua_pushstring(L, player->getName());
2711 // get_look_dir(self)
2712 static int l_get_look_dir(lua_State *L)
2714 ObjectRef *ref = checkobject(L, 1);
2715 Player *player = getplayer(ref);
2716 if(player == NULL) return 0;
2718 float pitch = player->getRadPitch();
2719 float yaw = player->getRadYaw();
2720 v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
2725 // get_look_pitch(self)
2726 static int l_get_look_pitch(lua_State *L)
2728 ObjectRef *ref = checkobject(L, 1);
2729 Player *player = getplayer(ref);
2730 if(player == NULL) return 0;
2732 lua_pushnumber(L, player->getRadPitch());
2736 // get_look_yaw(self)
2737 static int l_get_look_yaw(lua_State *L)
2739 ObjectRef *ref = checkobject(L, 1);
2740 Player *player = getplayer(ref);
2741 if(player == NULL) return 0;
2743 lua_pushnumber(L, player->getRadYaw());
2748 ObjectRef(ServerActiveObject *object):
2751 //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
2757 infostream<<"ObjectRef destructing for id="
2758 <<m_object->getId()<<std::endl;
2760 infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
2763 // Creates an ObjectRef and leaves it on top of stack
2764 // Not callable from Lua; all references are created on the C side.
2765 static void create(lua_State *L, ServerActiveObject *object)
2767 ObjectRef *o = new ObjectRef(object);
2768 //infostream<<"ObjectRef::create: o="<<o<<std::endl;
2769 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
2770 luaL_getmetatable(L, className);
2771 lua_setmetatable(L, -2);
2774 static void set_null(lua_State *L)
2776 ObjectRef *o = checkobject(L, -1);
2780 static void Register(lua_State *L)
2783 int methodtable = lua_gettop(L);
2784 luaL_newmetatable(L, className);
2785 int metatable = lua_gettop(L);
2787 lua_pushliteral(L, "__metatable");
2788 lua_pushvalue(L, methodtable);
2789 lua_settable(L, metatable); // hide metatable from Lua getmetatable()
2791 lua_pushliteral(L, "__index");
2792 lua_pushvalue(L, methodtable);
2793 lua_settable(L, metatable);
2795 lua_pushliteral(L, "__gc");
2796 lua_pushcfunction(L, gc_object);
2797 lua_settable(L, metatable);
2799 lua_pop(L, 1); // drop metatable
2801 luaL_openlib(L, 0, methods, 0); // fill methodtable
2802 lua_pop(L, 1); // drop methodtable
2804 // Cannot be created from Lua
2805 //lua_register(L, className, create_object);
2808 const char ObjectRef::className[] = "ObjectRef";
2809 const luaL_reg ObjectRef::methods[] = {
2810 // ServerActiveObject
2811 method(ObjectRef, remove),
2812 method(ObjectRef, getpos),
2813 method(ObjectRef, setpos),
2814 method(ObjectRef, moveto),
2815 method(ObjectRef, punch),
2816 method(ObjectRef, right_click),
2817 method(ObjectRef, set_hp),
2818 method(ObjectRef, get_hp),
2819 method(ObjectRef, get_inventory),
2820 method(ObjectRef, get_wield_list),
2821 method(ObjectRef, get_wield_index),
2822 method(ObjectRef, get_wielded_item),
2823 method(ObjectRef, set_wielded_item),
2824 method(ObjectRef, set_armor_groups),
2825 method(ObjectRef, set_properties),
2826 // LuaEntitySAO-only
2827 method(ObjectRef, setvelocity),
2828 method(ObjectRef, getvelocity),
2829 method(ObjectRef, setacceleration),
2830 method(ObjectRef, getacceleration),
2831 method(ObjectRef, setyaw),
2832 method(ObjectRef, getyaw),
2833 method(ObjectRef, settexturemod),
2834 method(ObjectRef, setsprite),
2835 method(ObjectRef, get_entity_name),
2836 method(ObjectRef, get_luaentity),
2838 method(ObjectRef, get_player_name),
2839 method(ObjectRef, get_look_dir),
2840 method(ObjectRef, get_look_pitch),
2841 method(ObjectRef, get_look_yaw),
2845 // Creates a new anonymous reference if id=0
2846 static void objectref_get_or_create(lua_State *L,
2847 ServerActiveObject *cobj)
2849 if(cobj->getId() == 0){
2850 ObjectRef::create(L, cobj);
2852 objectref_get(L, cobj->getId());
2861 class LuaPerlinNoise
2868 static const char className[];
2869 static const luaL_reg methods[];
2871 // Exported functions
2873 // garbage collector
2874 static int gc_object(lua_State *L)
2876 LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
2881 static int l_get2d(lua_State *L)
2883 LuaPerlinNoise *o = checkobject(L, 1);
2884 v2f pos2d = read_v2f(L,2);
2885 lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
2886 lua_pushnumber(L, val);
2889 static int l_get3d(lua_State *L)
2891 LuaPerlinNoise *o = checkobject(L, 1);
2892 v3f pos3d = read_v3f(L,2);
2893 lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
2894 lua_pushnumber(L, val);
2899 LuaPerlinNoise(int a_seed, int a_octaves, double a_persistence,
2903 persistence(a_persistence),
2912 // LuaPerlinNoise(seed, octaves, persistence, scale)
2913 // Creates an LuaPerlinNoise and leaves it on top of stack
2914 static int create_object(lua_State *L)
2916 int seed = luaL_checkint(L, 1);
2917 int octaves = luaL_checkint(L, 2);
2918 double persistence = luaL_checknumber(L, 3);
2919 double scale = luaL_checknumber(L, 4);
2920 LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
2921 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
2922 luaL_getmetatable(L, className);
2923 lua_setmetatable(L, -2);
2927 static LuaPerlinNoise* checkobject(lua_State *L, int narg)
2929 luaL_checktype(L, narg, LUA_TUSERDATA);
2930 void *ud = luaL_checkudata(L, narg, className);
2931 if(!ud) luaL_typerror(L, narg, className);
2932 return *(LuaPerlinNoise**)ud; // unbox pointer
2935 static void Register(lua_State *L)
2938 int methodtable = lua_gettop(L);
2939 luaL_newmetatable(L, className);
2940 int metatable = lua_gettop(L);
2942 lua_pushliteral(L, "__metatable");
2943 lua_pushvalue(L, methodtable);
2944 lua_settable(L, metatable); // hide metatable from Lua getmetatable()
2946 lua_pushliteral(L, "__index");
2947 lua_pushvalue(L, methodtable);
2948 lua_settable(L, metatable);
2950 lua_pushliteral(L, "__gc");
2951 lua_pushcfunction(L, gc_object);
2952 lua_settable(L, metatable);
2954 lua_pop(L, 1); // drop metatable
2956 luaL_openlib(L, 0, methods, 0); // fill methodtable
2957 lua_pop(L, 1); // drop methodtable
2959 // Can be created from Lua (PerlinNoise(seed, octaves, persistence)
2960 lua_register(L, className, create_object);
2963 const char LuaPerlinNoise::className[] = "PerlinNoise";
2964 const luaL_reg LuaPerlinNoise::methods[] = {
2965 method(LuaPerlinNoise, get2d),
2966 method(LuaPerlinNoise, get3d),
2977 ServerEnvironment *m_env;
2979 static const char className[];
2980 static const luaL_reg methods[];
2982 static int gc_object(lua_State *L) {
2983 EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
2988 static EnvRef *checkobject(lua_State *L, int narg)
2990 luaL_checktype(L, narg, LUA_TUSERDATA);
2991 void *ud = luaL_checkudata(L, narg, className);
2992 if(!ud) luaL_typerror(L, narg, className);
2993 return *(EnvRef**)ud; // unbox pointer
2996 // Exported functions
2998 // EnvRef:set_node(pos, node)
2999 // pos = {x=num, y=num, z=num}
3000 static int l_set_node(lua_State *L)
3002 //infostream<<"EnvRef::l_set_node()"<<std::endl;
3003 EnvRef *o = checkobject(L, 1);
3004 ServerEnvironment *env = o->m_env;
3005 if(env == NULL) return 0;
3007 v3s16 pos = read_v3s16(L, 2);
3009 MapNode n = readnode(L, 3, env->getGameDef()->ndef());
3011 bool succeeded = env->getMap().addNodeWithEvent(pos, n);
3012 lua_pushboolean(L, succeeded);
3016 static int l_add_node(lua_State *L)
3018 return l_set_node(L);
3021 // EnvRef:remove_node(pos)
3022 // pos = {x=num, y=num, z=num}
3023 static int l_remove_node(lua_State *L)
3025 //infostream<<"EnvRef::l_remove_node()"<<std::endl;
3026 EnvRef *o = checkobject(L, 1);
3027 ServerEnvironment *env = o->m_env;
3028 if(env == NULL) return 0;
3030 v3s16 pos = read_v3s16(L, 2);
3032 bool succeeded = env->getMap().removeNodeWithEvent(pos);
3033 lua_pushboolean(L, succeeded);
3037 // EnvRef:get_node(pos)
3038 // pos = {x=num, y=num, z=num}
3039 static int l_get_node(lua_State *L)
3041 //infostream<<"EnvRef::l_get_node()"<<std::endl;
3042 EnvRef *o = checkobject(L, 1);
3043 ServerEnvironment *env = o->m_env;
3044 if(env == NULL) return 0;
3046 v3s16 pos = read_v3s16(L, 2);
3048 MapNode n = env->getMap().getNodeNoEx(pos);
3050 pushnode(L, n, env->getGameDef()->ndef());
3054 // EnvRef:get_node_or_nil(pos)
3055 // pos = {x=num, y=num, z=num}
3056 static int l_get_node_or_nil(lua_State *L)
3058 //infostream<<"EnvRef::l_get_node()"<<std::endl;
3059 EnvRef *o = checkobject(L, 1);
3060 ServerEnvironment *env = o->m_env;
3061 if(env == NULL) return 0;
3063 v3s16 pos = read_v3s16(L, 2);
3066 MapNode n = env->getMap().getNode(pos);
3068 pushnode(L, n, env->getGameDef()->ndef());
3070 } catch(InvalidPositionException &e)
3077 // EnvRef:get_node_light(pos, timeofday)
3078 // pos = {x=num, y=num, z=num}
3079 // timeofday: nil = current time, 0 = night, 0.5 = day
3080 static int l_get_node_light(lua_State *L)
3082 EnvRef *o = checkobject(L, 1);
3083 ServerEnvironment *env = o->m_env;
3084 if(env == NULL) return 0;
3086 v3s16 pos = read_v3s16(L, 2);
3087 u32 time_of_day = env->getTimeOfDay();
3088 if(lua_isnumber(L, 3))
3089 time_of_day = 24000.0 * lua_tonumber(L, 3);
3090 time_of_day %= 24000;
3091 u32 dnr = time_to_daynight_ratio(time_of_day);
3092 MapNode n = env->getMap().getNodeNoEx(pos);
3094 MapNode n = env->getMap().getNode(pos);
3095 INodeDefManager *ndef = env->getGameDef()->ndef();
3096 lua_pushinteger(L, n.getLightBlend(dnr, ndef));
3098 } catch(InvalidPositionException &e)
3105 // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
3106 // pos = {x=num, y=num, z=num}
3107 static int l_add_entity(lua_State *L)
3109 //infostream<<"EnvRef::l_add_entity()"<<std::endl;
3110 EnvRef *o = checkobject(L, 1);
3111 ServerEnvironment *env = o->m_env;
3112 if(env == NULL) return 0;
3114 v3f pos = checkFloatPos(L, 2);
3116 const char *name = luaL_checkstring(L, 3);
3118 ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
3119 int objectid = env->addActiveObject(obj);
3120 // If failed to add, return nothing (reads as nil)
3124 objectref_get_or_create(L, obj);
3128 // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
3129 // pos = {x=num, y=num, z=num}
3130 static int l_add_item(lua_State *L)
3132 //infostream<<"EnvRef::l_add_item()"<<std::endl;
3133 EnvRef *o = checkobject(L, 1);
3134 ServerEnvironment *env = o->m_env;
3135 if(env == NULL) return 0;
3137 v3f pos = checkFloatPos(L, 2);
3139 ItemStack item = read_item(L, 3);
3140 if(item.empty() || !item.isKnown(get_server(L)->idef()))
3142 // Use minetest.spawn_item to spawn a __builtin:item
3143 lua_getglobal(L, "minetest");
3144 lua_getfield(L, -1, "spawn_item");
3145 if(lua_isnil(L, -1))
3147 lua_pushvalue(L, 2);
3148 lua_pushstring(L, item.getItemString().c_str());
3149 if(lua_pcall(L, 2, 1, 0))
3150 script_error(L, "error: %s", lua_tostring(L, -1));
3152 /*lua_pushvalue(L, 1);
3153 lua_pushstring(L, "__builtin:item");
3154 lua_pushstring(L, item.getItemString().c_str());
3155 return l_add_entity(L);*/
3157 ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
3158 int objectid = env->addActiveObject(obj);
3159 // If failed to add, return nothing (reads as nil)
3163 objectref_get_or_create(L, obj);
3167 // EnvRef:add_rat(pos)
3168 // pos = {x=num, y=num, z=num}
3169 static int l_add_rat(lua_State *L)
3171 infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
3172 <<" Doing nothing."<<std::endl;
3176 // EnvRef:add_firefly(pos)
3177 // pos = {x=num, y=num, z=num}
3178 static int l_add_firefly(lua_State *L)
3180 infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
3181 <<" Doing nothing."<<std::endl;
3185 // EnvRef:get_meta(pos)
3186 static int l_get_meta(lua_State *L)
3188 //infostream<<"EnvRef::l_get_meta()"<<std::endl;
3189 EnvRef *o = checkobject(L, 1);
3190 ServerEnvironment *env = o->m_env;
3191 if(env == NULL) return 0;
3193 v3s16 p = read_v3s16(L, 2);
3194 NodeMetaRef::create(L, p, env);
3198 // EnvRef:get_player_by_name(name)
3199 static int l_get_player_by_name(lua_State *L)
3201 EnvRef *o = checkobject(L, 1);
3202 ServerEnvironment *env = o->m_env;
3203 if(env == NULL) return 0;
3205 const char *name = luaL_checkstring(L, 2);
3206 Player *player = env->getPlayer(name);
3211 PlayerSAO *sao = player->getPlayerSAO();
3216 // Put player on stack
3217 objectref_get_or_create(L, sao);
3221 // EnvRef:get_objects_inside_radius(pos, radius)
3222 static int l_get_objects_inside_radius(lua_State *L)
3224 // Get the table insert function
3225 lua_getglobal(L, "table");
3226 lua_getfield(L, -1, "insert");
3227 int table_insert = lua_gettop(L);
3229 EnvRef *o = checkobject(L, 1);
3230 ServerEnvironment *env = o->m_env;
3231 if(env == NULL) return 0;
3233 v3f pos = checkFloatPos(L, 2);
3234 float radius = luaL_checknumber(L, 3) * BS;
3235 std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
3237 int table = lua_gettop(L);
3238 for(std::set<u16>::const_iterator
3239 i = ids.begin(); i != ids.end(); i++){
3240 ServerActiveObject *obj = env->getActiveObject(*i);
3241 // Insert object reference into table
3242 lua_pushvalue(L, table_insert);
3243 lua_pushvalue(L, table);
3244 objectref_get_or_create(L, obj);
3245 if(lua_pcall(L, 2, 0, 0))
3246 script_error(L, "error: %s", lua_tostring(L, -1));
3251 // EnvRef:set_timeofday(val)
3253 static int l_set_timeofday(lua_State *L)
3255 EnvRef *o = checkobject(L, 1);
3256 ServerEnvironment *env = o->m_env;
3257 if(env == NULL) return 0;
3259 float timeofday_f = luaL_checknumber(L, 2);
3260 assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
3261 int timeofday_mh = (int)(timeofday_f * 24000.0);
3262 // This should be set directly in the environment but currently
3263 // such changes aren't immediately sent to the clients, so call
3264 // the server instead.
3265 //env->setTimeOfDay(timeofday_mh);
3266 get_server(L)->setTimeOfDay(timeofday_mh);
3270 // EnvRef:get_timeofday() -> 0...1
3271 static int l_get_timeofday(lua_State *L)
3273 EnvRef *o = checkobject(L, 1);
3274 ServerEnvironment *env = o->m_env;
3275 if(env == NULL) return 0;
3277 int timeofday_mh = env->getTimeOfDay();
3278 float timeofday_f = (float)timeofday_mh / 24000.0;
3279 lua_pushnumber(L, timeofday_f);
3284 // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
3285 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
3286 static int l_find_node_near(lua_State *L)
3288 EnvRef *o = checkobject(L, 1);
3289 ServerEnvironment *env = o->m_env;
3290 if(env == NULL) return 0;
3291 INodeDefManager *ndef = get_server(L)->ndef();
3292 v3s16 pos = read_v3s16(L, 2);
3293 int radius = luaL_checkinteger(L, 3);
3294 std::set<content_t> filter;
3295 if(lua_istable(L, 4)){
3298 while(lua_next(L, table) != 0){
3299 // key at index -2 and value at index -1
3300 luaL_checktype(L, -1, LUA_TSTRING);
3301 ndef->getIds(lua_tostring(L, -1), filter);
3302 // removes value, keeps key for next iteration
3305 } else if(lua_isstring(L, 4)){
3306 ndef->getIds(lua_tostring(L, 4), filter);
3309 for(int d=1; d<=radius; d++){
3310 core::list<v3s16> list;
3311 getFacePositions(list, d);
3312 for(core::list<v3s16>::Iterator i = list.begin();
3313 i != list.end(); i++){
3314 v3s16 p = pos + (*i);
3315 content_t c = env->getMap().getNodeNoEx(p).getContent();
3316 if(filter.count(c) != 0){
3325 // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
3326 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
3327 static int l_find_nodes_in_area(lua_State *L)
3329 EnvRef *o = checkobject(L, 1);
3330 ServerEnvironment *env = o->m_env;
3331 if(env == NULL) return 0;
3332 INodeDefManager *ndef = get_server(L)->ndef();
3333 v3s16 minp = read_v3s16(L, 2);
3334 v3s16 maxp = read_v3s16(L, 3);
3335 std::set<content_t> filter;
3336 if(lua_istable(L, 4)){
3339 while(lua_next(L, table) != 0){
3340 // key at index -2 and value at index -1
3341 luaL_checktype(L, -1, LUA_TSTRING);
3342 ndef->getIds(lua_tostring(L, -1), filter);
3343 // removes value, keeps key for next iteration
3346 } else if(lua_isstring(L, 4)){
3347 ndef->getIds(lua_tostring(L, 4), filter);
3350 // Get the table insert function
3351 lua_getglobal(L, "table");
3352 lua_getfield(L, -1, "insert");
3353 int table_insert = lua_gettop(L);
3356 int table = lua_gettop(L);
3357 for(s16 x=minp.X; x<=maxp.X; x++)
3358 for(s16 y=minp.Y; y<=maxp.Y; y++)
3359 for(s16 z=minp.Z; z<=maxp.Z; z++)
3362 content_t c = env->getMap().getNodeNoEx(p).getContent();
3363 if(filter.count(c) != 0){
3364 lua_pushvalue(L, table_insert);
3365 lua_pushvalue(L, table);
3367 if(lua_pcall(L, 2, 0, 0))
3368 script_error(L, "error: %s", lua_tostring(L, -1));
3374 // EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
3375 // returns world-specific PerlinNoise
3376 static int l_get_perlin(lua_State *L)
3378 EnvRef *o = checkobject(L, 1);
3379 ServerEnvironment *env = o->m_env;
3380 if(env == NULL) return 0;
3382 int seeddiff = luaL_checkint(L, 2);
3383 int octaves = luaL_checkint(L, 3);
3384 double persistence = luaL_checknumber(L, 4);
3385 double scale = luaL_checknumber(L, 5);
3387 LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
3388 *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
3389 luaL_getmetatable(L, "PerlinNoise");
3390 lua_setmetatable(L, -2);
3395 EnvRef(ServerEnvironment *env):
3398 //infostream<<"EnvRef created"<<std::endl;
3403 //infostream<<"EnvRef destructing"<<std::endl;
3406 // Creates an EnvRef and leaves it on top of stack
3407 // Not callable from Lua; all references are created on the C side.
3408 static void create(lua_State *L, ServerEnvironment *env)
3410 EnvRef *o = new EnvRef(env);
3411 //infostream<<"EnvRef::create: o="<<o<<std::endl;
3412 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
3413 luaL_getmetatable(L, className);
3414 lua_setmetatable(L, -2);
3417 static void set_null(lua_State *L)
3419 EnvRef *o = checkobject(L, -1);
3423 static void Register(lua_State *L)
3426 int methodtable = lua_gettop(L);
3427 luaL_newmetatable(L, className);
3428 int metatable = lua_gettop(L);
3430 lua_pushliteral(L, "__metatable");
3431 lua_pushvalue(L, methodtable);
3432 lua_settable(L, metatable); // hide metatable from Lua getmetatable()
3434 lua_pushliteral(L, "__index");
3435 lua_pushvalue(L, methodtable);
3436 lua_settable(L, metatable);
3438 lua_pushliteral(L, "__gc");
3439 lua_pushcfunction(L, gc_object);
3440 lua_settable(L, metatable);
3442 lua_pop(L, 1); // drop metatable
3444 luaL_openlib(L, 0, methods, 0); // fill methodtable
3445 lua_pop(L, 1); // drop methodtable
3447 // Cannot be created from Lua
3448 //lua_register(L, className, create_object);
3451 const char EnvRef::className[] = "EnvRef";
3452 const luaL_reg EnvRef::methods[] = {
3453 method(EnvRef, set_node),
3454 method(EnvRef, add_node),
3455 method(EnvRef, remove_node),
3456 method(EnvRef, get_node),
3457 method(EnvRef, get_node_or_nil),
3458 method(EnvRef, get_node_light),
3459 method(EnvRef, add_entity),
3460 method(EnvRef, add_item),
3461 method(EnvRef, add_rat),
3462 method(EnvRef, add_firefly),
3463 method(EnvRef, get_meta),
3464 method(EnvRef, get_player_by_name),
3465 method(EnvRef, get_objects_inside_radius),
3466 method(EnvRef, set_timeofday),
3467 method(EnvRef, get_timeofday),
3468 method(EnvRef, find_node_near),
3469 method(EnvRef, find_nodes_in_area),
3470 method(EnvRef, get_perlin),
3479 class LuaPseudoRandom
3482 PseudoRandom m_pseudo;
3484 static const char className[];
3485 static const luaL_reg methods[];
3487 // Exported functions
3489 // garbage collector
3490 static int gc_object(lua_State *L)
3492 LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1));
3497 // next(self, min=0, max=32767) -> get next value
3498 static int l_next(lua_State *L)
3500 LuaPseudoRandom *o = checkobject(L, 1);
3503 lua_settop(L, 3); // Fill 2 and 3 with nil if they don't exist
3504 if(!lua_isnil(L, 2))
3505 min = luaL_checkinteger(L, 2);
3506 if(!lua_isnil(L, 3))
3507 max = luaL_checkinteger(L, 3);
3508 if(max - min != 32767 && max - min > 32767/5)
3509 throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make.");
3510 PseudoRandom &pseudo = o->m_pseudo;
3511 int val = pseudo.next();
3512 val = (val % (max-min+1)) + min;
3513 lua_pushinteger(L, val);
3518 LuaPseudoRandom(int seed):
3527 const PseudoRandom& getItem() const
3531 PseudoRandom& getItem()
3536 // LuaPseudoRandom(seed)
3537 // Creates an LuaPseudoRandom and leaves it on top of stack
3538 static int create_object(lua_State *L)
3540 int seed = luaL_checknumber(L, 1);
3541 LuaPseudoRandom *o = new LuaPseudoRandom(seed);
3542 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
3543 luaL_getmetatable(L, className);
3544 lua_setmetatable(L, -2);
3548 static LuaPseudoRandom* checkobject(lua_State *L, int narg)
3550 luaL_checktype(L, narg, LUA_TUSERDATA);
3551 void *ud = luaL_checkudata(L, narg, className);
3552 if(!ud) luaL_typerror(L, narg, className);
3553 return *(LuaPseudoRandom**)ud; // unbox pointer
3556 static void Register(lua_State *L)
3559 int methodtable = lua_gettop(L);
3560 luaL_newmetatable(L, className);
3561 int metatable = lua_gettop(L);
3563 lua_pushliteral(L, "__metatable");
3564 lua_pushvalue(L, methodtable);
3565 lua_settable(L, metatable); // hide metatable from Lua getmetatable()
3567 lua_pushliteral(L, "__index");
3568 lua_pushvalue(L, methodtable);
3569 lua_settable(L, metatable);
3571 lua_pushliteral(L, "__gc");
3572 lua_pushcfunction(L, gc_object);
3573 lua_settable(L, metatable);
3575 lua_pop(L, 1); // drop metatable
3577 luaL_openlib(L, 0, methods, 0); // fill methodtable
3578 lua_pop(L, 1); // drop methodtable
3580 // Can be created from Lua (LuaPseudoRandom(seed))
3581 lua_register(L, className, create_object);
3584 const char LuaPseudoRandom::className[] = "PseudoRandom";
3585 const luaL_reg LuaPseudoRandom::methods[] = {
3586 method(LuaPseudoRandom, next),
3596 class LuaABM : public ActiveBlockModifier
3602 std::set<std::string> m_trigger_contents;
3603 std::set<std::string> m_required_neighbors;
3604 float m_trigger_interval;
3605 u32 m_trigger_chance;
3607 LuaABM(lua_State *L, int id,
3608 const std::set<std::string> &trigger_contents,
3609 const std::set<std::string> &required_neighbors,
3610 float trigger_interval, u32 trigger_chance):
3613 m_trigger_contents(trigger_contents),
3614 m_required_neighbors(required_neighbors),
3615 m_trigger_interval(trigger_interval),
3616 m_trigger_chance(trigger_chance)
3619 virtual std::set<std::string> getTriggerContents()
3621 return m_trigger_contents;
3623 virtual std::set<std::string> getRequiredNeighbors()
3625 return m_required_neighbors;
3627 virtual float getTriggerInterval()
3629 return m_trigger_interval;
3631 virtual u32 getTriggerChance()
3633 return m_trigger_chance;
3635 virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
3636 u32 active_object_count, u32 active_object_count_wider)
3638 lua_State *L = m_lua;
3641 assert(lua_checkstack(L, 20));
3642 StackUnroller stack_unroller(L);
3644 // Get minetest.registered_abms
3645 lua_getglobal(L, "minetest");
3646 lua_getfield(L, -1, "registered_abms");
3647 luaL_checktype(L, -1, LUA_TTABLE);
3648 int registered_abms = lua_gettop(L);
3650 // Get minetest.registered_abms[m_id]
3651 lua_pushnumber(L, m_id);
3652 lua_gettable(L, registered_abms);
3653 if(lua_isnil(L, -1))
3657 luaL_checktype(L, -1, LUA_TTABLE);
3658 lua_getfield(L, -1, "action");
3659 luaL_checktype(L, -1, LUA_TFUNCTION);
3661 pushnode(L, n, env->getGameDef()->ndef());
3662 lua_pushnumber(L, active_object_count);
3663 lua_pushnumber(L, active_object_count_wider);
3664 if(lua_pcall(L, 4, 0, 0))
3665 script_error(L, "error: %s", lua_tostring(L, -1));
3673 static void read_server_sound_params(lua_State *L, int index,
3674 ServerSoundParams ¶ms)
3677 index = lua_gettop(L) + 1 + index;
3679 params = ServerSoundParams();
3680 if(lua_istable(L, index)){
3681 getfloatfield(L, index, "gain", params.gain);
3682 getstringfield(L, index, "to_player", params.to_player);
3683 lua_getfield(L, index, "pos");
3684 if(!lua_isnil(L, -1)){
3685 v3f p = read_v3f(L, -1)*BS;
3687 params.type = ServerSoundParams::SSP_POSITIONAL;
3690 lua_getfield(L, index, "object");
3691 if(!lua_isnil(L, -1)){
3692 ObjectRef *ref = ObjectRef::checkobject(L, -1);
3693 ServerActiveObject *sao = ObjectRef::getobject(ref);
3695 params.object = sao->getId();
3696 params.type = ServerSoundParams::SSP_OBJECT;
3700 params.max_hear_distance = BS*getfloatfield_default(L, index,
3701 "max_hear_distance", params.max_hear_distance/BS);
3702 getboolfield(L, index, "loop", params.loop);
3711 // Writes a line to dstream
3712 static int l_debug(lua_State *L)
3714 std::string text = lua_tostring(L, 1);
3715 dstream << text << std::endl;
3719 // log([level,] text)
3720 // Writes a line to the logger.
3721 // The one-argument version logs to infostream.
3722 // The two-argument version accept a log level: error, action, info, or verbose.
3723 static int l_log(lua_State *L)
3726 LogMessageLevel level = LMT_INFO;
3727 if(lua_isnone(L, 2))
3729 text = lua_tostring(L, 1);
3733 std::string levelname = lua_tostring(L, 1);
3734 text = lua_tostring(L, 2);
3735 if(levelname == "error")
3737 else if(levelname == "action")
3739 else if(levelname == "verbose")
3740 level = LMT_VERBOSE;
3742 log_printline(level, text);
3746 // register_item_raw({lots of stuff})
3747 static int l_register_item_raw(lua_State *L)
3749 luaL_checktype(L, 1, LUA_TTABLE);
3752 // Get the writable item and node definition managers from the server
3753 IWritableItemDefManager *idef =
3754 get_server(L)->getWritableItemDefManager();
3755 IWritableNodeDefManager *ndef =
3756 get_server(L)->getWritableNodeDefManager();
3758 // Check if name is defined
3759 lua_getfield(L, table, "name");
3760 if(lua_isstring(L, -1)){
3761 std::string name = lua_tostring(L, -1);
3762 verbosestream<<"register_item_raw: "<<name<<std::endl;
3764 throw LuaError(L, "register_item_raw: name is not defined or not a string");
3767 // Check if on_use is defined
3769 // Read the item definition and register it
3770 ItemDefinition def = read_item_definition(L, table);
3771 idef->registerItem(def);
3773 // Read the node definition (content features) and register it
3774 if(def.type == ITEM_NODE)
3776 ContentFeatures f = read_content_features(L, table);
3777 ndef->set(f.name, f);
3780 return 0; /* number of results */
3783 // register_alias_raw(name, convert_to_name)
3784 static int l_register_alias_raw(lua_State *L)
3786 std::string name = luaL_checkstring(L, 1);
3787 std::string convert_to = luaL_checkstring(L, 2);
3789 // Get the writable item definition manager from the server
3790 IWritableItemDefManager *idef =
3791 get_server(L)->getWritableItemDefManager();
3793 idef->registerAlias(name, convert_to);
3795 return 0; /* number of results */
3798 // helper for register_craft
3799 static bool read_craft_recipe_shaped(lua_State *L, int index,
3800 int &width, std::vector<std::string> &recipe)
3803 index = lua_gettop(L) + 1 + index;
3805 if(!lua_istable(L, index))
3810 while(lua_next(L, index) != 0){
3812 // key at index -2 and value at index -1
3813 if(!lua_istable(L, -1))
3815 int table2 = lua_gettop(L);
3817 while(lua_next(L, table2) != 0){
3818 // key at index -2 and value at index -1
3819 if(!lua_isstring(L, -1))
3821 recipe.push_back(lua_tostring(L, -1));
3822 // removes value, keeps key for next iteration
3829 if(colcount != width)
3832 // removes value, keeps key for next iteration
3839 // helper for register_craft
3840 static bool read_craft_recipe_shapeless(lua_State *L, int index,
3841 std::vector<std::string> &recipe)
3844 index = lua_gettop(L) + 1 + index;
3846 if(!lua_istable(L, index))
3850 while(lua_next(L, index) != 0){
3851 // key at index -2 and value at index -1
3852 if(!lua_isstring(L, -1))
3854 recipe.push_back(lua_tostring(L, -1));
3855 // removes value, keeps key for next iteration
3861 // helper for register_craft
3862 static bool read_craft_replacements(lua_State *L, int index,
3863 CraftReplacements &replacements)
3866 index = lua_gettop(L) + 1 + index;
3868 if(!lua_istable(L, index))
3872 while(lua_next(L, index) != 0){
3873 // key at index -2 and value at index -1
3874 if(!lua_istable(L, -1))
3876 lua_rawgeti(L, -1, 1);
3877 if(!lua_isstring(L, -1))
3879 std::string replace_from = lua_tostring(L, -1);
3881 lua_rawgeti(L, -1, 2);
3882 if(!lua_isstring(L, -1))
3884 std::string replace_to = lua_tostring(L, -1);
3886 replacements.pairs.push_back(
3887 std::make_pair(replace_from, replace_to));
3888 // removes value, keeps key for next iteration
3893 // register_craft({output=item, recipe={{item00,item10},{item01,item11}})
3894 static int l_register_craft(lua_State *L)
3896 //infostream<<"register_craft"<<std::endl;
3897 luaL_checktype(L, 1, LUA_TTABLE);
3900 // Get the writable craft definition manager from the server
3901 IWritableCraftDefManager *craftdef =
3902 get_server(L)->getWritableCraftDefManager();
3904 std::string type = getstringfield_default(L, table, "type", "shaped");
3907 CraftDefinitionShaped
3909 if(type == "shaped"){
3910 std::string output = getstringfield_default(L, table, "output", "");
3912 throw LuaError(L, "Crafting definition is missing an output");
3915 std::vector<std::string> recipe;
3916 lua_getfield(L, table, "recipe");
3917 if(lua_isnil(L, -1))
3918 throw LuaError(L, "Crafting definition is missing a recipe"
3919 " (output=\"" + output + "\")");
3920 if(!read_craft_recipe_shaped(L, -1, width, recipe))
3921 throw LuaError(L, "Invalid crafting recipe"
3922 " (output=\"" + output + "\")");
3924 CraftReplacements replacements;
3925 lua_getfield(L, table, "replacements");
3926 if(!lua_isnil(L, -1))
3928 if(!read_craft_replacements(L, -1, replacements))
3929 throw LuaError(L, "Invalid replacements"
3930 " (output=\"" + output + "\")");
3933 CraftDefinition *def = new CraftDefinitionShaped(
3934 output, width, recipe, replacements);
3935 craftdef->registerCraft(def);
3938 CraftDefinitionShapeless
3940 else if(type == "shapeless"){
3941 std::string output = getstringfield_default(L, table, "output", "");
3943 throw LuaError(L, "Crafting definition (shapeless)"
3944 " is missing an output");
3946 std::vector<std::string> recipe;
3947 lua_getfield(L, table, "recipe");
3948 if(lua_isnil(L, -1))
3949 throw LuaError(L, "Crafting definition (shapeless)"
3950 " is missing a recipe"
3951 " (output=\"" + output + "\")");
3952 if(!read_craft_recipe_shapeless(L, -1, recipe))
3953 throw LuaError(L, "Invalid crafting recipe"
3954 " (output=\"" + output + "\")");
3956 CraftReplacements replacements;
3957 lua_getfield(L, table, "replacements");
3958 if(!lua_isnil(L, -1))
3960 if(!read_craft_replacements(L, -1, replacements))
3961 throw LuaError(L, "Invalid replacements"
3962 " (output=\"" + output + "\")");
3965 CraftDefinition *def = new CraftDefinitionShapeless(
3966 output, recipe, replacements);
3967 craftdef->registerCraft(def);
3970 CraftDefinitionToolRepair
3972 else if(type == "toolrepair"){
3973 float additional_wear = getfloatfield_default(L, table,
3974 "additional_wear", 0.0);
3976 CraftDefinition *def = new CraftDefinitionToolRepair(
3978 craftdef->registerCraft(def);
3981 CraftDefinitionCooking
3983 else if(type == "cooking"){
3984 std::string output = getstringfield_default(L, table, "output", "");
3986 throw LuaError(L, "Crafting definition (cooking)"
3987 " is missing an output");
3989 std::string recipe = getstringfield_default(L, table, "recipe", "");
3991 throw LuaError(L, "Crafting definition (cooking)"
3992 " is missing a recipe"
3993 " (output=\"" + output + "\")");
3995 float cooktime = getfloatfield_default(L, table, "cooktime", 3.0);
3997 CraftDefinition *def = new CraftDefinitionCooking(
3998 output, recipe, cooktime);
3999 craftdef->registerCraft(def);
4004 else if(type == "fuel"){
4005 std::string recipe = getstringfield_default(L, table, "recipe", "");
4007 throw LuaError(L, "Crafting definition (fuel)"
4008 " is missing a recipe");
4010 float burntime = getfloatfield_default(L, table, "burntime", 1.0);
4012 CraftDefinition *def = new CraftDefinitionFuel(
4014 craftdef->registerCraft(def);
4018 throw LuaError(L, "Unknown crafting definition type: \"" + type + "\"");
4022 return 0; /* number of results */
4025 // setting_set(name, value)
4026 static int l_setting_set(lua_State *L)
4028 const char *name = luaL_checkstring(L, 1);
4029 const char *value = luaL_checkstring(L, 2);
4030 g_settings->set(name, value);
4034 // setting_get(name)
4035 static int l_setting_get(lua_State *L)
4037 const char *name = luaL_checkstring(L, 1);
4039 std::string value = g_settings->get(name);
4040 lua_pushstring(L, value.c_str());
4041 } catch(SettingNotFoundException &e){
4047 // setting_getbool(name)
4048 static int l_setting_getbool(lua_State *L)
4050 const char *name = luaL_checkstring(L, 1);
4052 bool value = g_settings->getBool(name);
4053 lua_pushboolean(L, value);
4054 } catch(SettingNotFoundException &e){
4060 // chat_send_all(text)
4061 static int l_chat_send_all(lua_State *L)
4063 const char *text = luaL_checkstring(L, 1);
4064 // Get server from registry
4065 Server *server = get_server(L);
4067 server->notifyPlayers(narrow_to_wide(text));
4071 // chat_send_player(name, text)
4072 static int l_chat_send_player(lua_State *L)
4074 const char *name = luaL_checkstring(L, 1);
4075 const char *text = luaL_checkstring(L, 2);
4076 // Get server from registry
4077 Server *server = get_server(L);
4079 server->notifyPlayer(name, narrow_to_wide(text));
4083 // get_player_privs(name, text)
4084 static int l_get_player_privs(lua_State *L)
4086 const char *name = luaL_checkstring(L, 1);
4087 // Get server from registry
4088 Server *server = get_server(L);
4091 int table = lua_gettop(L);
4092 std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
4093 for(std::set<std::string>::const_iterator
4094 i = privs_s.begin(); i != privs_s.end(); i++){
4095 lua_pushboolean(L, true);
4096 lua_setfield(L, table, i->c_str());
4098 lua_pushvalue(L, table);
4102 // get_inventory(location)
4103 static int l_get_inventory(lua_State *L)
4105 InventoryLocation loc;
4107 std::string type = checkstringfield(L, 1, "type");
4108 if(type == "player"){
4109 std::string name = checkstringfield(L, 1, "name");
4110 loc.setPlayer(name);
4111 } else if(type == "node"){
4112 lua_getfield(L, 1, "pos");
4113 v3s16 pos = check_v3s16(L, -1);
4114 loc.setNodeMeta(pos);
4117 if(get_server(L)->getInventory(loc) != NULL)
4118 InvRef::create(L, loc);
4124 // get_dig_params(groups, tool_capabilities[, time_from_last_punch])
4125 static int l_get_dig_params(lua_State *L)
4127 std::map<std::string, int> groups;
4128 read_groups(L, 1, groups);
4129 ToolCapabilities tp = read_tool_capabilities(L, 2);
4130 if(lua_isnoneornil(L, 3))
4131 push_dig_params(L, getDigParams(groups, &tp));
4133 push_dig_params(L, getDigParams(groups, &tp,
4134 luaL_checknumber(L, 3)));
4138 // get_hit_params(groups, tool_capabilities[, time_from_last_punch])
4139 static int l_get_hit_params(lua_State *L)
4141 std::map<std::string, int> groups;
4142 read_groups(L, 1, groups);
4143 ToolCapabilities tp = read_tool_capabilities(L, 2);
4144 if(lua_isnoneornil(L, 3))
4145 push_hit_params(L, getHitParams(groups, &tp));
4147 push_hit_params(L, getHitParams(groups, &tp,
4148 luaL_checknumber(L, 3)));
4152 // get_current_modname()
4153 static int l_get_current_modname(lua_State *L)
4155 lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
4159 // get_modpath(modname)
4160 static int l_get_modpath(lua_State *L)
4162 std::string modname = luaL_checkstring(L, 1);
4164 if(modname == "__builtin"){
4165 std::string path = get_server(L)->getBuiltinLuaPath();
4166 lua_pushstring(L, path.c_str());
4169 const ModSpec *mod = get_server(L)->getModSpec(modname);
4174 lua_pushstring(L, mod->path.c_str());
4179 static int l_get_worldpath(lua_State *L)
4181 std::string worldpath = get_server(L)->getWorldPath();
4182 lua_pushstring(L, worldpath.c_str());
4186 // sound_play(spec, parameters)
4187 static int l_sound_play(lua_State *L)
4189 SimpleSoundSpec spec;
4190 read_soundspec(L, 1, spec);
4191 ServerSoundParams params;
4192 read_server_sound_params(L, 2, params);
4193 s32 handle = get_server(L)->playSound(spec, params);
4194 lua_pushinteger(L, handle);
4198 // sound_stop(handle)
4199 static int l_sound_stop(lua_State *L)
4201 int handle = luaL_checkinteger(L, 1);
4202 get_server(L)->stopSound(handle);
4206 // is_singleplayer()
4207 static int l_is_singleplayer(lua_State *L)
4209 lua_pushboolean(L, get_server(L)->isSingleplayer());
4213 // get_password_hash(name, raw_password)
4214 static int l_get_password_hash(lua_State *L)
4216 std::string name = luaL_checkstring(L, 1);
4217 std::string raw_password = luaL_checkstring(L, 2);
4218 std::string hash = translatePassword(name,
4219 narrow_to_wide(raw_password));
4220 lua_pushstring(L, hash.c_str());
4224 // notify_authentication_modified(name)
4225 static int l_notify_authentication_modified(lua_State *L)
4227 std::string name = "";
4228 if(lua_isstring(L, 1))
4229 name = lua_tostring(L, 1);
4230 get_server(L)->reportPrivsModified(name);
4234 static const struct luaL_Reg minetest_f [] = {
4237 {"register_item_raw", l_register_item_raw},
4238 {"register_alias_raw", l_register_alias_raw},
4239 {"register_craft", l_register_craft},
4240 {"setting_set", l_setting_set},
4241 {"setting_get", l_setting_get},
4242 {"setting_getbool", l_setting_getbool},
4243 {"chat_send_all", l_chat_send_all},
4244 {"chat_send_player", l_chat_send_player},
4245 {"get_player_privs", l_get_player_privs},
4246 {"get_inventory", l_get_inventory},
4247 {"get_dig_params", l_get_dig_params},
4248 {"get_hit_params", l_get_hit_params},
4249 {"get_current_modname", l_get_current_modname},
4250 {"get_modpath", l_get_modpath},
4251 {"get_worldpath", l_get_worldpath},
4252 {"sound_play", l_sound_play},
4253 {"sound_stop", l_sound_stop},
4254 {"is_singleplayer", l_is_singleplayer},
4255 {"get_password_hash", l_get_password_hash},
4256 {"notify_authentication_modified", l_notify_authentication_modified},
4261 Main export function
4264 void scriptapi_export(lua_State *L, Server *server)
4267 assert(lua_checkstack(L, 20));
4268 verbosestream<<"scriptapi_export()"<<std::endl;
4269 StackUnroller stack_unroller(L);
4271 // Store server as light userdata in registry
4272 lua_pushlightuserdata(L, server);
4273 lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
4275 // Register global functions in table minetest
4277 luaL_register(L, NULL, minetest_f);
4278 lua_setglobal(L, "minetest");
4280 // Get the main minetest table
4281 lua_getglobal(L, "minetest");
4283 // Add tables to minetest
4286 lua_setfield(L, -2, "object_refs");
4288 lua_setfield(L, -2, "luaentities");
4290 // Register wrappers
4291 LuaItemStack::Register(L);
4292 InvRef::Register(L);
4293 NodeMetaRef::Register(L);
4294 ObjectRef::Register(L);
4295 EnvRef::Register(L);
4296 LuaPseudoRandom::Register(L);
4297 LuaPerlinNoise::Register(L);
4300 bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
4301 const std::string &modname)
4303 ModNameStorer modnamestorer(L, modname);
4305 if(!string_allowed(modname, "abcdefghijklmnopqrstuvwxyz"
4307 errorstream<<"Error loading mod \""<<modname
4308 <<"\": modname does not follow naming conventions: "
4309 <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
4313 bool success = false;
4316 success = script_load(L, scriptpath.c_str());
4319 errorstream<<"Error loading mod \""<<modname
4320 <<"\": "<<e.what()<<std::endl;
4326 void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
4329 assert(lua_checkstack(L, 20));
4330 verbosestream<<"scriptapi_add_environment"<<std::endl;
4331 StackUnroller stack_unroller(L);
4333 // Create EnvRef on stack
4334 EnvRef::create(L, env);
4335 int envref = lua_gettop(L);
4337 // minetest.env = envref
4338 lua_getglobal(L, "minetest");
4339 luaL_checktype(L, -1, LUA_TTABLE);
4340 lua_pushvalue(L, envref);
4341 lua_setfield(L, -2, "env");
4343 // Store environment as light userdata in registry
4344 lua_pushlightuserdata(L, env);
4345 lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
4348 Add ActiveBlockModifiers to environment
4351 // Get minetest.registered_abms
4352 lua_getglobal(L, "minetest");
4353 lua_getfield(L, -1, "registered_abms");
4354 luaL_checktype(L, -1, LUA_TTABLE);
4355 int registered_abms = lua_gettop(L);
4357 if(lua_istable(L, registered_abms)){
4358 int table = lua_gettop(L);
4360 while(lua_next(L, table) != 0){
4361 // key at index -2 and value at index -1
4362 int id = lua_tonumber(L, -2);
4363 int current_abm = lua_gettop(L);
4365 std::set<std::string> trigger_contents;
4366 lua_getfield(L, current_abm, "nodenames");
4367 if(lua_istable(L, -1)){
4368 int table = lua_gettop(L);
4370 while(lua_next(L, table) != 0){
4371 // key at index -2 and value at index -1
4372 luaL_checktype(L, -1, LUA_TSTRING);
4373 trigger_contents.insert(lua_tostring(L, -1));
4374 // removes value, keeps key for next iteration
4377 } else if(lua_isstring(L, -1)){
4378 trigger_contents.insert(lua_tostring(L, -1));
4382 std::set<std::string> required_neighbors;
4383 lua_getfield(L, current_abm, "neighbors");
4384 if(lua_istable(L, -1)){
4385 int table = lua_gettop(L);
4387 while(lua_next(L, table) != 0){
4388 // key at index -2 and value at index -1
4389 luaL_checktype(L, -1, LUA_TSTRING);
4390 required_neighbors.insert(lua_tostring(L, -1));
4391 // removes value, keeps key for next iteration
4394 } else if(lua_isstring(L, -1)){
4395 required_neighbors.insert(lua_tostring(L, -1));
4399 float trigger_interval = 10.0;
4400 getfloatfield(L, current_abm, "interval", trigger_interval);
4402 int trigger_chance = 50;
4403 getintfield(L, current_abm, "chance", trigger_chance);
4405 LuaABM *abm = new LuaABM(L, id, trigger_contents,
4406 required_neighbors, trigger_interval, trigger_chance);
4408 env->addActiveBlockModifier(abm);
4410 // removes value, keeps key for next iteration
4418 // Dump stack top with the dump2 function
4419 static void dump2(lua_State *L, const char *name)
4421 // Dump object (debug)
4422 lua_getglobal(L, "dump2");
4423 luaL_checktype(L, -1, LUA_TFUNCTION);
4424 lua_pushvalue(L, -2); // Get previous stack top as first parameter
4425 lua_pushstring(L, name);
4426 if(lua_pcall(L, 2, 0, 0))
4427 script_error(L, "error: %s", lua_tostring(L, -1));
4435 void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
4438 assert(lua_checkstack(L, 20));
4439 //infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
4440 StackUnroller stack_unroller(L);
4442 // Create object on stack
4443 ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
4444 int object = lua_gettop(L);
4446 // Get minetest.object_refs table
4447 lua_getglobal(L, "minetest");
4448 lua_getfield(L, -1, "object_refs");
4449 luaL_checktype(L, -1, LUA_TTABLE);
4450 int objectstable = lua_gettop(L);
4452 // object_refs[id] = object
4453 lua_pushnumber(L, cobj->getId()); // Push id
4454 lua_pushvalue(L, object); // Copy object to top of stack
4455 lua_settable(L, objectstable);
4458 void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
4461 assert(lua_checkstack(L, 20));
4462 //infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
4463 StackUnroller stack_unroller(L);
4465 // Get minetest.object_refs table
4466 lua_getglobal(L, "minetest");
4467 lua_getfield(L, -1, "object_refs");
4468 luaL_checktype(L, -1, LUA_TTABLE);
4469 int objectstable = lua_gettop(L);
4471 // Get object_refs[id]
4472 lua_pushnumber(L, cobj->getId()); // Push id
4473 lua_gettable(L, objectstable);
4474 // Set object reference to NULL
4475 ObjectRef::set_null(L);
4476 lua_pop(L, 1); // pop object
4478 // Set object_refs[id] = nil
4479 lua_pushnumber(L, cobj->getId()); // Push id
4481 lua_settable(L, objectstable);
4488 // What scriptapi_run_callbacks does with the return values of callbacks.
4489 // Regardless of the mode, if only one callback is defined,
4490 // its return value is the total return value.
4491 // Modes only affect the case where 0 or >= 2 callbacks are defined.
4492 enum RunCallbacksMode
4494 // Returns the return value of the first callback
4495 // Returns nil if list of callbacks is empty
4496 RUN_CALLBACKS_MODE_FIRST,
4497 // Returns the return value of the last callback
4498 // Returns nil if list of callbacks is empty
4499 RUN_CALLBACKS_MODE_LAST,
4500 // If any callback returns a false value, the first such is returned
4501 // Otherwise, the first callback's return value (trueish) is returned
4502 // Returns true if list of callbacks is empty
4503 RUN_CALLBACKS_MODE_AND,
4504 // Like above, but stops calling callbacks (short circuit)
4505 // after seeing the first false value
4506 RUN_CALLBACKS_MODE_AND_SC,
4507 // If any callback returns a true value, the first such is returned
4508 // Otherwise, the first callback's return value (falseish) is returned
4509 // Returns false if list of callbacks is empty
4510 RUN_CALLBACKS_MODE_OR,
4511 // Like above, but stops calling callbacks (short circuit)
4512 // after seeing the first true value
4513 RUN_CALLBACKS_MODE_OR_SC,
4514 // Note: "a true value" and "a false value" refer to values that
4515 // are converted by lua_toboolean to true or false, respectively.
4518 // Push the list of callbacks (a lua table).
4519 // Then push nargs arguments.
4520 // Then call this function, which
4521 // - runs the callbacks
4522 // - removes the table and arguments from the lua stack
4523 // - pushes the return value, computed depending on mode
4524 static void scriptapi_run_callbacks(lua_State *L, int nargs,
4525 RunCallbacksMode mode)
4527 // Insert the return value into the lua stack, below the table
4528 assert(lua_gettop(L) >= nargs + 1);
4530 lua_insert(L, -(nargs + 1) - 1);
4531 // Stack now looks like this:
4532 // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
4534 int rv = lua_gettop(L) - nargs - 1;
4536 int arg = table + 1;
4538 luaL_checktype(L, table, LUA_TTABLE);
4542 bool first_loop = true;
4543 while(lua_next(L, table) != 0){
4544 // key at index -2 and value at index -1
4545 luaL_checktype(L, -1, LUA_TFUNCTION);
4547 for(int i = 0; i < nargs; i++)
4548 lua_pushvalue(L, arg+i);
4549 if(lua_pcall(L, nargs, 1, 0))
4550 script_error(L, "error: %s", lua_tostring(L, -1));
4552 // Move return value to designated space in stack
4555 // Result of first callback is always moved
4559 // Otherwise, what happens depends on the mode
4560 if(mode == RUN_CALLBACKS_MODE_FIRST)
4562 else if(mode == RUN_CALLBACKS_MODE_LAST)
4564 else if(mode == RUN_CALLBACKS_MODE_AND ||
4565 mode == RUN_CALLBACKS_MODE_AND_SC){
4566 if(lua_toboolean(L, rv) == true &&
4567 lua_toboolean(L, -1) == false)
4572 else if(mode == RUN_CALLBACKS_MODE_OR ||
4573 mode == RUN_CALLBACKS_MODE_OR_SC){
4574 if(lua_toboolean(L, rv) == false &&
4575 lua_toboolean(L, -1) == true)
4584 // Handle short circuit modes
4585 if(mode == RUN_CALLBACKS_MODE_AND_SC &&
4586 lua_toboolean(L, rv) == false)
4588 else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
4589 lua_toboolean(L, rv) == true)
4592 // value removed, keep key for next iteration
4595 // Remove stuff from stack, leaving only the return value
4598 // Fix return value in case no callbacks were called
4600 if(mode == RUN_CALLBACKS_MODE_AND ||
4601 mode == RUN_CALLBACKS_MODE_AND_SC){
4603 lua_pushboolean(L, true);
4605 else if(mode == RUN_CALLBACKS_MODE_OR ||
4606 mode == RUN_CALLBACKS_MODE_OR_SC){
4608 lua_pushboolean(L, false);
4613 bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
4614 const std::string &message)
4617 assert(lua_checkstack(L, 20));
4618 StackUnroller stack_unroller(L);
4620 // Get minetest.registered_on_chat_messages
4621 lua_getglobal(L, "minetest");
4622 lua_getfield(L, -1, "registered_on_chat_messages");
4624 lua_pushstring(L, name.c_str());
4625 lua_pushstring(L, message.c_str());
4626 scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
4627 bool ate = lua_toboolean(L, -1);
4631 void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
4634 assert(lua_checkstack(L, 20));
4635 StackUnroller stack_unroller(L);
4637 // Get minetest.registered_on_newplayers
4638 lua_getglobal(L, "minetest");
4639 lua_getfield(L, -1, "registered_on_newplayers");
4641 objectref_get_or_create(L, player);
4642 scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
4645 void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
4648 assert(lua_checkstack(L, 20));
4649 StackUnroller stack_unroller(L);
4651 // Get minetest.registered_on_dieplayers
4652 lua_getglobal(L, "minetest");
4653 lua_getfield(L, -1, "registered_on_dieplayers");
4655 objectref_get_or_create(L, player);
4656 scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
4659 bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
4662 assert(lua_checkstack(L, 20));
4663 StackUnroller stack_unroller(L);
4665 // Get minetest.registered_on_respawnplayers
4666 lua_getglobal(L, "minetest");
4667 lua_getfield(L, -1, "registered_on_respawnplayers");
4669 objectref_get_or_create(L, player);
4670 scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
4671 bool positioning_handled_by_some = lua_toboolean(L, -1);
4672 return positioning_handled_by_some;
4675 void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
4678 assert(lua_checkstack(L, 20));
4679 StackUnroller stack_unroller(L);
4681 // Get minetest.registered_on_joinplayers
4682 lua_getglobal(L, "minetest");
4683 lua_getfield(L, -1, "registered_on_joinplayers");
4685 objectref_get_or_create(L, player);
4686 scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
4689 void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
4692 assert(lua_checkstack(L, 20));
4693 StackUnroller stack_unroller(L);
4695 // Get minetest.registered_on_leaveplayers
4696 lua_getglobal(L, "minetest");
4697 lua_getfield(L, -1, "registered_on_leaveplayers");
4699 objectref_get_or_create(L, player);
4700 scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
4703 void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player)
4706 assert(lua_checkstack(L, 20));
4707 StackUnroller stack_unroller(L);
4709 Inventory *inv = player->getInventory();
4712 lua_getglobal(L, "minetest");
4713 lua_getfield(L, -1, "creative_inventory");
4714 luaL_checktype(L, -1, LUA_TTABLE);
4715 inventory_set_list_from_lua(inv, "main", L, -1, PLAYER_INVENTORY_SIZE);
4718 static void get_auth_handler(lua_State *L)
4720 lua_getglobal(L, "minetest");
4721 lua_getfield(L, -1, "registered_auth_handler");
4722 if(lua_isnil(L, -1)){
4724 lua_getfield(L, -1, "builtin_auth_handler");
4726 if(lua_type(L, -1) != LUA_TTABLE)
4727 throw LuaError(L, "Authentication handler table not valid");
4730 bool scriptapi_get_auth(lua_State *L, const std::string &playername,
4731 std::string *dst_password, std::set<std::string> *dst_privs)
4734 assert(lua_checkstack(L, 20));
4735 StackUnroller stack_unroller(L);
4737 get_auth_handler(L);
4738 lua_getfield(L, -1, "get_auth");
4739 if(lua_type(L, -1) != LUA_TFUNCTION)
4740 throw LuaError(L, "Authentication handler missing get_auth");
4741 lua_pushstring(L, playername.c_str());
4742 if(lua_pcall(L, 1, 1, 0))
4743 script_error(L, "error: %s", lua_tostring(L, -1));
4745 // nil = login not allowed
4746 if(lua_isnil(L, -1))
4748 luaL_checktype(L, -1, LUA_TTABLE);
4750 std::string password;
4751 bool found = getstringfield(L, -1, "password", password);
4753 throw LuaError(L, "Authentication handler didn't return password");
4755 *dst_password = password;
4757 lua_getfield(L, -1, "privileges");
4758 if(!lua_istable(L, -1))
4760 "Authentication handler didn't return privilege table");
4762 read_privileges(L, -1, *dst_privs);
4768 void scriptapi_create_auth(lua_State *L, const std::string &playername,
4769 const std::string &password)
4772 assert(lua_checkstack(L, 20));
4773 StackUnroller stack_unroller(L);
4775 get_auth_handler(L);
4776 lua_getfield(L, -1, "create_auth");
4777 if(lua_type(L, -1) != LUA_TFUNCTION)
4778 throw LuaError(L, "Authentication handler missing create_auth");
4779 lua_pushstring(L, playername.c_str());
4780 lua_pushstring(L, password.c_str());
4781 if(lua_pcall(L, 2, 0, 0))
4782 script_error(L, "error: %s", lua_tostring(L, -1));
4785 bool scriptapi_set_password(lua_State *L, const std::string &playername,
4786 const std::string &password)
4789 assert(lua_checkstack(L, 20));
4790 StackUnroller stack_unroller(L);
4792 get_auth_handler(L);
4793 lua_getfield(L, -1, "set_password");
4794 if(lua_type(L, -1) != LUA_TFUNCTION)
4795 throw LuaError(L, "Authentication handler missing set_password");
4796 lua_pushstring(L, playername.c_str());
4797 lua_pushstring(L, password.c_str());
4798 if(lua_pcall(L, 2, 1, 0))
4799 script_error(L, "error: %s", lua_tostring(L, -1));
4800 return lua_toboolean(L, -1);
4804 item callbacks and node callbacks
4807 // Retrieves minetest.registered_items[name][callbackname]
4808 // If that is nil or on error, return false and stack is unchanged
4809 // If that is a function, returns true and pushes the
4810 // function onto the stack
4811 static bool get_item_callback(lua_State *L,
4812 const char *name, const char *callbackname)
4814 lua_getglobal(L, "minetest");
4815 lua_getfield(L, -1, "registered_items");
4817 luaL_checktype(L, -1, LUA_TTABLE);
4818 lua_getfield(L, -1, name);
4820 // Should be a table
4821 if(lua_type(L, -1) != LUA_TTABLE)
4823 errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
4827 lua_getfield(L, -1, callbackname);
4829 // Should be a function or nil
4830 if(lua_type(L, -1) == LUA_TFUNCTION)
4834 else if(lua_isnil(L, -1))
4841 errorstream<<"Item \""<<name<<"\" callback \""
4842 <<callbackname<<" is not a function"<<std::endl;
4848 bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
4849 ServerActiveObject *dropper, v3f pos)
4852 assert(lua_checkstack(L, 20));
4853 StackUnroller stack_unroller(L);
4855 // Push callback function on stack
4856 if(!get_item_callback(L, item.name.c_str(), "on_drop"))
4860 LuaItemStack::create(L, item);
4861 objectref_get_or_create(L, dropper);
4862 pushFloatPos(L, pos);
4863 if(lua_pcall(L, 3, 1, 0))
4864 script_error(L, "error: %s", lua_tostring(L, -1));
4865 if(!lua_isnil(L, -1))
4866 item = read_item(L, -1);
4870 bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
4871 ServerActiveObject *placer, const PointedThing &pointed)
4874 assert(lua_checkstack(L, 20));
4875 StackUnroller stack_unroller(L);
4877 // Push callback function on stack
4878 if(!get_item_callback(L, item.name.c_str(), "on_place"))
4882 LuaItemStack::create(L, item);
4883 objectref_get_or_create(L, placer);
4884 push_pointed_thing(L, pointed);
4885 if(lua_pcall(L, 3, 1, 0))
4886 script_error(L, "error: %s", lua_tostring(L, -1));
4887 if(!lua_isnil(L, -1))
4888 item = read_item(L, -1);
4892 bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
4893 ServerActiveObject *user, const PointedThing &pointed)
4896 assert(lua_checkstack(L, 20));
4897 StackUnroller stack_unroller(L);
4899 // Push callback function on stack
4900 if(!get_item_callback(L, item.name.c_str(), "on_use"))
4904 LuaItemStack::create(L, item);
4905 objectref_get_or_create(L, user);
4906 push_pointed_thing(L, pointed);
4907 if(lua_pcall(L, 3, 1, 0))
4908 script_error(L, "error: %s", lua_tostring(L, -1));
4909 if(!lua_isnil(L, -1))
4910 item = read_item(L, -1);
4914 bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
4915 ServerActiveObject *puncher)
4918 assert(lua_checkstack(L, 20));
4919 StackUnroller stack_unroller(L);
4921 INodeDefManager *ndef = get_server(L)->ndef();
4923 // Push callback function on stack
4924 if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_punch"))
4929 pushnode(L, node, ndef);
4930 objectref_get_or_create(L, puncher);
4931 if(lua_pcall(L, 3, 0, 0))
4932 script_error(L, "error: %s", lua_tostring(L, -1));
4936 bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
4937 ServerActiveObject *digger)
4940 assert(lua_checkstack(L, 20));
4941 StackUnroller stack_unroller(L);
4943 INodeDefManager *ndef = get_server(L)->ndef();
4945 // Push callback function on stack
4946 if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_dig"))
4951 pushnode(L, node, ndef);
4952 objectref_get_or_create(L, digger);
4953 if(lua_pcall(L, 3, 0, 0))
4954 script_error(L, "error: %s", lua_tostring(L, -1));
4962 void scriptapi_environment_step(lua_State *L, float dtime)
4965 assert(lua_checkstack(L, 20));
4966 //infostream<<"scriptapi_environment_step"<<std::endl;
4967 StackUnroller stack_unroller(L);
4969 // Get minetest.registered_globalsteps
4970 lua_getglobal(L, "minetest");
4971 lua_getfield(L, -1, "registered_globalsteps");
4973 lua_pushnumber(L, dtime);
4974 scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
4977 void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
4981 assert(lua_checkstack(L, 20));
4982 //infostream<<"scriptapi_environment_on_generated"<<std::endl;
4983 StackUnroller stack_unroller(L);
4985 // Get minetest.registered_on_generateds
4986 lua_getglobal(L, "minetest");
4987 lua_getfield(L, -1, "registered_on_generateds");
4989 push_v3s16(L, minp);
4990 push_v3s16(L, maxp);
4991 lua_pushnumber(L, blockseed);
4992 scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
4999 bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
5002 assert(lua_checkstack(L, 20));
5003 verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
5004 <<name<<"\""<<std::endl;
5005 StackUnroller stack_unroller(L);
5007 // Get minetest.registered_entities[name]
5008 lua_getglobal(L, "minetest");
5009 lua_getfield(L, -1, "registered_entities");
5010 luaL_checktype(L, -1, LUA_TTABLE);
5011 lua_pushstring(L, name);
5012 lua_gettable(L, -2);
5013 // Should be a table, which we will use as a prototype
5014 //luaL_checktype(L, -1, LUA_TTABLE);
5015 if(lua_type(L, -1) != LUA_TTABLE){
5016 errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
5019 int prototype_table = lua_gettop(L);
5020 //dump2(L, "prototype_table");
5022 // Create entity object
5024 int object = lua_gettop(L);
5026 // Set object metatable
5027 lua_pushvalue(L, prototype_table);
5028 lua_setmetatable(L, -2);
5030 // Add object reference
5031 // This should be userdata with metatable ObjectRef
5032 objectref_get(L, id);
5033 luaL_checktype(L, -1, LUA_TUSERDATA);
5034 if(!luaL_checkudata(L, -1, "ObjectRef"))
5035 luaL_typerror(L, -1, "ObjectRef");
5036 lua_setfield(L, -2, "object");
5038 // minetest.luaentities[id] = object
5039 lua_getglobal(L, "minetest");
5040 lua_getfield(L, -1, "luaentities");
5041 luaL_checktype(L, -1, LUA_TTABLE);
5042 lua_pushnumber(L, id); // Push id
5043 lua_pushvalue(L, object); // Copy object to top of stack
5044 lua_settable(L, -3);
5049 void scriptapi_luaentity_activate(lua_State *L, u16 id,
5050 const std::string &staticdata)
5053 assert(lua_checkstack(L, 20));
5054 verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
5055 StackUnroller stack_unroller(L);
5057 // Get minetest.luaentities[id]
5058 luaentity_get(L, id);
5059 int object = lua_gettop(L);
5061 // Get on_activate function
5062 lua_pushvalue(L, object);
5063 lua_getfield(L, -1, "on_activate");
5064 if(!lua_isnil(L, -1)){
5065 luaL_checktype(L, -1, LUA_TFUNCTION);
5066 lua_pushvalue(L, object); // self
5067 lua_pushlstring(L, staticdata.c_str(), staticdata.size());
5068 // Call with 2 arguments, 0 results
5069 if(lua_pcall(L, 2, 0, 0))
5070 script_error(L, "error running function on_activate: %s\n",
5071 lua_tostring(L, -1));
5075 void scriptapi_luaentity_rm(lua_State *L, u16 id)
5078 assert(lua_checkstack(L, 20));
5079 verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
5081 // Get minetest.luaentities table
5082 lua_getglobal(L, "minetest");
5083 lua_getfield(L, -1, "luaentities");
5084 luaL_checktype(L, -1, LUA_TTABLE);
5085 int objectstable = lua_gettop(L);
5087 // Set luaentities[id] = nil
5088 lua_pushnumber(L, id); // Push id
5090 lua_settable(L, objectstable);
5092 lua_pop(L, 2); // pop luaentities, minetest
5095 std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
5098 assert(lua_checkstack(L, 20));
5099 //infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
5100 StackUnroller stack_unroller(L);
5102 // Get minetest.luaentities[id]
5103 luaentity_get(L, id);
5104 int object = lua_gettop(L);
5106 // Get get_staticdata function
5107 lua_pushvalue(L, object);
5108 lua_getfield(L, -1, "get_staticdata");
5109 if(lua_isnil(L, -1))
5112 luaL_checktype(L, -1, LUA_TFUNCTION);
5113 lua_pushvalue(L, object); // self
5114 // Call with 1 arguments, 1 results
5115 if(lua_pcall(L, 1, 1, 0))
5116 script_error(L, "error running function get_staticdata: %s\n",
5117 lua_tostring(L, -1));
5120 const char *s = lua_tolstring(L, -1, &len);
5121 return std::string(s, len);
5124 void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
5125 ObjectProperties *prop)
5128 assert(lua_checkstack(L, 20));
5129 //infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
5130 StackUnroller stack_unroller(L);
5132 // Get minetest.luaentities[id]
5133 luaentity_get(L, id);
5134 //int object = lua_gettop(L);
5136 // Set default values that differ from ObjectProperties defaults
5139 // Deprecated: read object properties directly
5140 read_object_properties(L, -1, prop);
5142 // Read initial_properties
5143 lua_getfield(L, -1, "initial_properties");
5144 read_object_properties(L, -1, prop);
5148 void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
5151 assert(lua_checkstack(L, 20));
5152 //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
5153 StackUnroller stack_unroller(L);
5155 // Get minetest.luaentities[id]
5156 luaentity_get(L, id);
5157 int object = lua_gettop(L);
5158 // State: object is at top of stack
5159 // Get step function
5160 lua_getfield(L, -1, "on_step");
5161 if(lua_isnil(L, -1))
5163 luaL_checktype(L, -1, LUA_TFUNCTION);
5164 lua_pushvalue(L, object); // self
5165 lua_pushnumber(L, dtime); // dtime
5166 // Call with 2 arguments, 0 results
5167 if(lua_pcall(L, 2, 0, 0))
5168 script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
5171 // Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
5172 // tool_capabilities, direction)
5173 void scriptapi_luaentity_punch(lua_State *L, u16 id,
5174 ServerActiveObject *puncher, float time_from_last_punch,
5175 const ToolCapabilities *toolcap, v3f dir)
5178 assert(lua_checkstack(L, 20));
5179 //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
5180 StackUnroller stack_unroller(L);
5182 // Get minetest.luaentities[id]
5183 luaentity_get(L, id);
5184 int object = lua_gettop(L);
5185 // State: object is at top of stack
5187 lua_getfield(L, -1, "on_punch");
5188 if(lua_isnil(L, -1))
5190 luaL_checktype(L, -1, LUA_TFUNCTION);
5191 lua_pushvalue(L, object); // self
5192 objectref_get_or_create(L, puncher); // Clicker reference
5193 lua_pushnumber(L, time_from_last_punch);
5194 push_tool_capabilities(L, *toolcap);
5196 // Call with 5 arguments, 0 results
5197 if(lua_pcall(L, 5, 0, 0))
5198 script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
5201 // Calls entity:on_rightclick(ObjectRef clicker)
5202 void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
5203 ServerActiveObject *clicker)
5206 assert(lua_checkstack(L, 20));
5207 //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
5208 StackUnroller stack_unroller(L);
5210 // Get minetest.luaentities[id]
5211 luaentity_get(L, id);
5212 int object = lua_gettop(L);
5213 // State: object is at top of stack
5215 lua_getfield(L, -1, "on_rightclick");
5216 if(lua_isnil(L, -1))
5218 luaL_checktype(L, -1, LUA_TFUNCTION);
5219 lua_pushvalue(L, object); // self
5220 objectref_get_or_create(L, clicker); // Clicker reference
5221 // Call with 2 arguments, 0 results
5222 if(lua_pcall(L, 2, 0, 0))
5223 script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));