3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "cpp_api/s_base.h"
22 #include "cpp_api/s_entity.h"
23 #include "cpp_api/s_env.h"
24 #include "cpp_api/s_inventory.h"
25 #include "cpp_api/s_modchannels.h"
26 #include "cpp_api/s_node.h"
27 #include "cpp_api/s_player.h"
28 #include "cpp_api/s_server.h"
29 #include "cpp_api/s_security.h"
31 /*****************************************************************************/
32 /* Scripting <-> Server Game Interface */
33 /*****************************************************************************/
35 class ServerScripting:
36 virtual public ScriptApiBase,
37 public ScriptApiDetached,
38 public ScriptApiEntity,
40 public ScriptApiModChannels,
42 public ScriptApiPlayer,
43 public ScriptApiServer,
44 public ScriptApiSecurity
47 ServerScripting(Server* server);
49 // use ScriptApiBase::loadMod() to load mods
52 void InitializeModApi(lua_State *L, int top);
55 void log_deprecated(const std::string &message);