3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "scripting_server.h"
24 #include "cpp_api/s_internal.h"
25 #include "lua_api/l_areastore.h"
26 #include "lua_api/l_base.h"
27 #include "lua_api/l_craft.h"
28 #include "lua_api/l_env.h"
29 #include "lua_api/l_inventory.h"
30 #include "lua_api/l_item.h"
31 #include "lua_api/l_itemstackmeta.h"
32 #include "lua_api/l_mapgen.h"
33 #include "lua_api/l_nodemeta.h"
34 #include "lua_api/l_nodetimer.h"
35 #include "lua_api/l_noise.h"
36 #include "lua_api/l_object.h"
37 #include "lua_api/l_particles.h"
38 #include "lua_api/l_rollback.h"
39 #include "lua_api/l_server.h"
40 #include "lua_api/l_util.h"
41 #include "lua_api/l_vmanip.h"
42 #include "lua_api/l_settings.h"
43 #include "lua_api/l_http.h"
44 #include "lua_api/l_storage.h"
50 ServerScripting::ServerScripting(Server* server)
53 setType(ScriptingType::Server);
55 // setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
56 // once the environment has been created
58 SCRIPTAPI_PRECHECKHEADER
60 if (g_settings->getBool("secure.enable_security")) {
64 lua_getglobal(L, "core");
65 int top = lua_gettop(L);
68 lua_setfield(L, -2, "object_refs");
71 lua_setfield(L, -2, "luaentities");
73 // Initialize our lua_api modules
74 InitializeModApi(L, top);
77 // Push builtin initialization type
78 lua_pushstring(L, "game");
79 lua_setglobal(L, "INIT");
81 infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
84 void ServerScripting::InitializeModApi(lua_State *L, int top)
86 // Register reference classes (userdata)
88 ItemStackMetaRef::Register(L);
89 LuaAreaStore::Register(L);
90 LuaItemStack::Register(L);
91 LuaPerlinNoise::Register(L);
92 LuaPerlinNoiseMap::Register(L);
93 LuaPseudoRandom::Register(L);
94 LuaPcgRandom::Register(L);
95 LuaSecureRandom::Register(L);
96 LuaVoxelManip::Register(L);
97 NodeMetaRef::Register(L);
98 NodeTimerRef::Register(L);
99 ObjectRef::Register(L);
100 LuaSettings::Register(L);
101 StorageRef::Register(L);
103 // Initialize mod api modules
104 ModApiCraft::Initialize(L, top);
105 ModApiEnvMod::Initialize(L, top);
106 ModApiInventory::Initialize(L, top);
107 ModApiItemMod::Initialize(L, top);
108 ModApiMapgen::Initialize(L, top);
109 ModApiParticles::Initialize(L, top);
110 ModApiRollback::Initialize(L, top);
111 ModApiServer::Initialize(L, top);
112 ModApiUtil::Initialize(L, top);
113 ModApiHttp::Initialize(L, top);
114 ModApiStorage::Initialize(L, top);
117 void log_deprecated(const std::string &message)
119 log_deprecated(NULL, message);