3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "scripting_mainmenu.h"
23 #include "cpp_api/s_internal.h"
24 #include "lua_api/l_base.h"
25 #include "lua_api/l_mainmenu.h"
26 #include "lua_api/l_util.h"
27 #include "lua_api/l_settings.h"
31 int luaopen_marshal(lua_State *L);
33 /******************************************************************************/
34 MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
36 setGuiEngine(guiengine);
40 luaL_openlibs(getStack());
41 luaopen_marshal(getStack());
43 SCRIPTAPI_PRECHECKHEADER
45 lua_pushstring(L, DIR_DELIM);
46 lua_setglobal(L, "DIR_DELIM");
49 lua_setglobal(L, "gamedata");
52 lua_setglobal(L, "engine");
54 // Initialize our lua_api modules
55 lua_getglobal(L, "engine");
56 int top = lua_gettop(L);
57 InitializeModApi(L, top);
60 infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
63 /******************************************************************************/
64 void MainMenuScripting::InitializeModApi(lua_State *L, int top)
66 // Initialize mod api modules
67 ModApiMainMenu::Initialize(L, top);
68 ModApiUtil::Initialize(L, top);
70 // Register reference classes (userdata)
71 LuaSettings::Register(L);
73 // Register functions to async environment
74 ModApiMainMenu::InitializeAsync(m_AsyncEngine);
75 ModApiUtil::InitializeAsync(m_AsyncEngine);
77 // Initialize async environment
78 //TODO possibly make number of async threads configurable
79 m_AsyncEngine.Initialize(MAINMENU_NUMBER_OF_ASYNC_THREADS);
82 /******************************************************************************/
83 void MainMenuScripting::Step() {
84 m_AsyncEngine.Step(getStack());
87 /******************************************************************************/
88 unsigned int MainMenuScripting::DoAsync(std::string serialized_fct,
89 std::string serialized_params) {
90 return m_AsyncEngine.doAsyncJob(serialized_fct,serialized_params);