3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "scripting_mainmenu.h"
22 #include "cpp_api/s_internal.h"
23 #include "lua_api/l_base.h"
24 #include "lua_api/l_mainmenu.h"
25 #include "lua_api/l_sound.h"
26 #include "lua_api/l_util.h"
27 #include "lua_api/l_settings.h"
33 #define MAINMENU_NUM_ASYNC_THREADS 4
36 MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
38 setGuiEngine(guiengine);
40 SCRIPTAPI_PRECHECKHEADER
42 lua_getglobal(L, "core");
43 int top = lua_gettop(L);
46 lua_setglobal(L, "gamedata");
48 // Initialize our lua_api modules
49 initializeModApi(L, top);
52 // Push builtin initialization type
53 lua_pushstring(L, "mainmenu");
54 lua_setglobal(L, "INIT");
56 infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
59 /******************************************************************************/
60 void MainMenuScripting::initializeModApi(lua_State *L, int top)
62 // Initialize mod API modules
63 ModApiMainMenu::Initialize(L, top);
64 ModApiUtil::Initialize(L, top);
65 ModApiSound::Initialize(L, top);
67 // Register reference classes (userdata)
68 LuaSettings::Register(L);
70 // Register functions to async environment
71 ModApiMainMenu::InitializeAsync(asyncEngine);
72 ModApiUtil::InitializeAsync(asyncEngine);
74 // Initialize async environment
75 //TODO possibly make number of async threads configurable
76 asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
79 /******************************************************************************/
80 void MainMenuScripting::step() {
81 asyncEngine.step(getStack());
84 /******************************************************************************/
85 unsigned int MainMenuScripting::queueAsync(std::string serialized_func,
86 std::string serialized_param) {
87 return asyncEngine.queueAsyncJob(serialized_func, serialized_param);