3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "scripting_client.h"
23 #include "cpp_api/s_internal.h"
24 #include "lua_api/l_client.h"
25 #include "lua_api/l_env.h"
26 #include "lua_api/l_minimap.h"
27 #include "lua_api/l_storage.h"
28 #include "lua_api/l_sound.h"
29 #include "lua_api/l_util.h"
30 #include "lua_api/l_item.h"
31 #include "lua_api/l_nodemeta.h"
32 #include "lua_api/l_localplayer.h"
34 ClientScripting::ClientScripting(Client *client):
39 SCRIPTAPI_PRECHECKHEADER
41 // Security is mandatory client side
42 initializeSecurityClient();
44 lua_getglobal(L, "core");
45 int top = lua_gettop(L);
48 lua_setfield(L, -2, "ui");
50 InitializeModApi(L, top);
53 LuaMinimap::create(L, client->getMinimap());
55 // Push builtin initialization type
56 lua_pushstring(L, "client");
57 lua_setglobal(L, "INIT");
59 infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
62 void ClientScripting::InitializeModApi(lua_State *L, int top)
64 ModApiUtil::InitializeClient(L, top);
65 ModApiClient::Initialize(L, top);
66 ModApiStorage::Initialize(L, top);
67 ModApiEnvMod::InitializeClient(L, top);
69 LuaItemStack::Register(L);
70 StorageRef::Register(L);
71 LuaMinimap::Register(L);
72 NodeMetaRef::RegisterClient(L);
73 LuaLocalPlayer::Register(L);
76 void ClientScripting::on_client_ready(LocalPlayer *localplayer)
78 lua_State *L = getStack();
79 LuaLocalPlayer::create(L, localplayer);