3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017-8 rubenwardy <rw@rubenwardy.com>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "lua_api/l_base.h"
24 #include "lua_api/l_metadata.h"
25 #include "irrlichttypes_bloated.h"
26 #include "inventory.h"
29 class PlayerMetaRef : public MetaDataRef
32 Metadata *metadata = nullptr;
34 static const char className[];
35 static const luaL_Reg methods[];
37 static PlayerMetaRef *checkobject(lua_State *L, int narg);
39 virtual Metadata *getmeta(bool auto_create);
41 virtual void clearMeta();
43 virtual void reportMetadataChange();
46 static int gc_object(lua_State *L);
49 PlayerMetaRef(Metadata *metadata) : metadata(metadata) {}
50 ~PlayerMetaRef() = default;
52 // Creates an ItemStackMetaRef and leaves it on top of stack
53 // Not callable from Lua; all references are created on the C side.
54 static void create(lua_State *L, Metadata *metadata);
56 static void Register(lua_State *L);