3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "lua_api/l_base.h"
24 #include "irrlichttypes.h"
26 class ServerActiveObject;
35 class ObjectRef : public ModApiBase {
37 ServerActiveObject *m_object;
39 static const char className[];
40 static const luaL_reg methods[];
42 static ObjectRef *checkobject(lua_State *L, int narg);
44 static ServerActiveObject* getobject(ObjectRef *ref);
46 static LuaEntitySAO* getluaobject(ObjectRef *ref);
48 static PlayerSAO* getplayersao(ObjectRef *ref);
50 static Player* getplayer(ObjectRef *ref);
55 static int gc_object(lua_State *L);
58 static int l_remove(lua_State *L);
61 // returns: {x=num, y=num, z=num}
62 static int l_getpos(lua_State *L);
65 static int l_setpos(lua_State *L);
67 // moveto(self, pos, continuous=false)
68 static int l_moveto(lua_State *L);
70 // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
71 static int l_punch(lua_State *L);
73 // right_click(self, clicker); clicker = an another ObjectRef
74 static int l_right_click(lua_State *L);
77 // hp = number of hitpoints (2 * number of hearts)
79 static int l_set_hp(lua_State *L);
82 // returns: number of hitpoints (2 * number of hearts)
83 // 0 if not applicable to this type of object
84 static int l_get_hp(lua_State *L);
86 // get_inventory(self)
87 static int l_get_inventory(lua_State *L);
89 // get_wield_list(self)
90 static int l_get_wield_list(lua_State *L);
92 // get_wield_index(self)
93 static int l_get_wield_index(lua_State *L);
95 // get_wielded_item(self)
96 static int l_get_wielded_item(lua_State *L);
98 // set_wielded_item(self, itemstack or itemstring or table or nil)
99 static int l_set_wielded_item(lua_State *L);
101 // set_armor_groups(self, groups)
102 static int l_set_armor_groups(lua_State *L);
104 // set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity)
105 static int l_set_physics_override(lua_State *L);
107 // set_animation(self, frame_range, frame_speed, frame_blend)
108 static int l_set_animation(lua_State *L);
110 // set_bone_position(self, std::string bone, v3f position, v3f rotation)
111 static int l_set_bone_position(lua_State *L);
113 // set_attach(self, parent, bone, position, rotation)
114 static int l_set_attach(lua_State *L);
117 static int l_set_detach(lua_State *L);
119 // set_properties(self, properties)
120 static int l_set_properties(lua_State *L);
122 /* LuaEntitySAO-only */
124 // setvelocity(self, {x=num, y=num, z=num})
125 static int l_setvelocity(lua_State *L);
128 static int l_getvelocity(lua_State *L);
130 // setacceleration(self, {x=num, y=num, z=num})
131 static int l_setacceleration(lua_State *L);
133 // getacceleration(self)
134 static int l_getacceleration(lua_State *L);
136 // setyaw(self, radians)
137 static int l_setyaw(lua_State *L);
140 static int l_getyaw(lua_State *L);
142 // settexturemod(self, mod)
143 static int l_settexturemod(lua_State *L);
145 // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
146 // select_horiz_by_yawpitch=false)
147 static int l_setsprite(lua_State *L);
150 // get_entity_name(self)
151 static int l_get_entity_name(lua_State *L);
153 // get_luaentity(self)
154 static int l_get_luaentity(lua_State *L);
159 static int l_is_player(lua_State *L);
161 // get_player_name(self)
162 static int l_get_player_name(lua_State *L);
164 // get_look_dir(self)
165 static int l_get_look_dir(lua_State *L);
167 // get_look_pitch(self)
168 static int l_get_look_pitch(lua_State *L);
170 // get_look_yaw(self)
171 static int l_get_look_yaw(lua_State *L);
173 // set_look_pitch(self, radians)
174 static int l_set_look_pitch(lua_State *L);
176 // set_look_yaw(self, radians)
177 static int l_set_look_yaw(lua_State *L);
179 // set_breath(self, breath)
180 static int l_set_breath(lua_State *L);
182 // get_breath(self, breath)
183 static int l_get_breath(lua_State *L);
185 // set_inventory_formspec(self, formspec)
186 static int l_set_inventory_formspec(lua_State *L);
188 // get_inventory_formspec(self) -> formspec
189 static int l_get_inventory_formspec(lua_State *L);
191 // get_player_control(self)
192 static int l_get_player_control(lua_State *L);
194 // get_player_control_bits(self)
195 static int l_get_player_control_bits(lua_State *L);
197 // hud_add(self, id, form)
198 static int l_hud_add(lua_State *L);
201 static int l_hud_remove(lua_State *L);
203 // hud_change(self, id, stat, data)
204 static int l_hud_change(lua_State *L);
206 // hud_get_next_id(self)
207 static u32 hud_get_next_id(lua_State *L);
210 static int l_hud_get(lua_State *L);
212 // hud_set_flags(self, flags)
213 static int l_hud_set_flags(lua_State *L);
215 // hud_set_hotbar_itemcount(self, hotbar_itemcount)
216 static int l_hud_set_hotbar_itemcount(lua_State *L);
219 ObjectRef(ServerActiveObject *object);
223 // Creates an ObjectRef and leaves it on top of stack
224 // Not callable from Lua; all references are created on the C side.
225 static void create(lua_State *L, ServerActiveObject *object);
227 static void set_null(lua_State *L);
229 static void Register(lua_State *L);
232 #endif /* L_OBJECT_H_ */