3 Copyright (C) 2013 sapier
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "lua_api/l_base.h"
26 /** Implementation of lua api support for mainmenu */
27 class ModApiMainMenu: public ModApiBase
32 * read a text variable from gamedata table within lua stack
33 * @param L stack to read variable from
34 * @param name name of variable to read
35 * @return string value of requested variable
37 static std::string getTextData(lua_State *L, std::string name);
40 * read a integer variable from gamedata table within lua stack
41 * @param L stack to read variable from
42 * @param name name of variable to read
43 * @return integer value of requested variable
45 static int getIntegerData(lua_State *L, std::string name,bool& valid);
48 * read a bool variable from gamedata table within lua stack
49 * @param L stack to read variable from
50 * @param name name of variable to read
51 * @return bool value of requested variable
53 static int getBoolData(lua_State *L, std::string name,bool& valid);
56 * Checks if a path may be modified. Paths in the temp directory or the user
57 * games, mods, textures, or worlds directories may be modified.
58 * @param path path to check
59 * @return true if the path may be modified
61 static bool mayModifyPath(const std::string &path);
65 static int l_start(lua_State *L);
67 static int l_close(lua_State *L);
69 static int l_create_world(lua_State *L);
71 static int l_delete_world(lua_State *L);
73 static int l_get_worlds(lua_State *L);
75 static int l_get_mapgen_names(lua_State *L);
77 static int l_get_favorites(lua_State *L);
79 static int l_delete_favorite(lua_State *L);
81 static int l_gettext(lua_State *L);
85 static int l_get_games(lua_State *L);
87 static int l_get_content_info(lua_State *L);
91 static int l_show_keys_menu(lua_State *L);
93 static int l_show_path_select_dialog(lua_State *L);
95 static int l_set_topleft_text(lua_State *L);
97 static int l_set_clouds(lua_State *L);
99 static int l_get_textlist_index(lua_State *L);
101 static int l_get_table_index(lua_State *L);
103 static int l_set_background(lua_State *L);
105 static int l_update_formspec(lua_State *L);
107 static int l_set_formspec_prepend(lua_State *L);
109 static int l_get_screen_info(lua_State *L);
113 static int l_get_mainmenu_path(lua_State *L);
115 static int l_get_modpath(lua_State *L);
117 static int l_get_clientmodpath(lua_State *L);
119 static int l_get_gamepath(lua_State *L);
121 static int l_get_texturepath(lua_State *L);
123 static int l_get_texturepath_share(lua_State *L);
125 static int l_get_cache_path(lua_State *L);
127 static int l_create_dir(lua_State *L);
129 static int l_delete_dir(lua_State *L);
131 static int l_copy_dir(lua_State *L);
133 static int l_extract_zip(lua_State *L);
135 static int l_may_modify_path(lua_State *L);
137 static int l_download_file(lua_State *L);
139 static int l_get_video_drivers(lua_State *L);
141 static int l_get_video_modes(lua_State *L);
143 //version compatibility
144 static int l_get_min_supp_proto(lua_State *L);
146 static int l_get_max_supp_proto(lua_State *L);
149 static int l_open_url(lua_State *L);
153 static int l_do_async_callback(lua_State *L);
158 * initialize this API module
159 * @param L lua stack to initialize
160 * @param top index (in lua stack) of global API table
162 static void Initialize(lua_State *L, int top);
164 static void InitializeAsync(lua_State *L, int top);