1 # Used by server and client
2 set(common_SCRIPT_LUA_API_SRCS
3 ${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
4 ${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
5 ${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
6 ${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
7 ${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
8 ${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
9 ${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
10 ${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
11 ${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
12 ${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
13 ${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
14 ${CMAKE_CURRENT_SOURCE_DIR}/l_rollback.cpp
15 ${CMAKE_CURRENT_SOURCE_DIR}/l_server.cpp
16 ${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
17 ${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
18 ${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
22 set(minetest_SCRIPT_LUA_API_SRCS
23 ${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp