3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef ROLLBACK_INTERFACE_HEADER
21 #define ROLLBACK_INTERFACE_HEADER
26 #include "exceptions.h"
31 class InventoryManager;
40 bool operator==(const RollbackNode &other)
42 return (name == other.name && param1 == other.param1 &&
43 param2 == other.param2 && meta == other.meta);
45 bool operator!=(const RollbackNode &other)
47 return !(*this == other);
55 RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
63 TYPE_MODIFY_INVENTORY_STACK,
74 std::string inventory_location;
75 std::string inventory_list;
78 std::string inventory_stack;
86 void setSetNode(v3s16 p_, const RollbackNode &n_old_,
87 const RollbackNode &n_new_)
95 void setModifyInventoryStack(const std::string &inventory_location_,
96 const std::string &inventory_list_, int index_,
97 bool add_, const std::string &inventory_stack_)
99 type = TYPE_MODIFY_INVENTORY_STACK;
100 inventory_location = inventory_location_;
101 inventory_list = inventory_list_;
102 inventory_index = index_;
103 inventory_add = add_;
104 inventory_stack = inventory_stack_;
107 // String should not contain newlines or nulls
108 std::string toString() const;
109 void fromStream(std::istream &is) throw(SerializationError);
111 // Eg. flowing water level changes are not important
112 bool isImportant(IGameDef *gamedef) const;
114 bool getPosition(v3s16 *dst) const;
116 bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
119 class IRollbackReportSink
122 virtual ~IRollbackReportSink(){}
123 virtual void reportAction(const RollbackAction &action) = 0;
124 virtual std::string getActor() = 0;
125 virtual bool isActorGuess() = 0;
126 virtual void setActor(const std::string &actor, bool is_guess) = 0;
127 virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
128 float min_nearness) = 0;
131 class RollbackScopeActor
134 RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor,
135 bool is_guess=false):
139 m_actor_was = m_sink->getActor();
140 m_actor_was_guess = m_sink->isActorGuess();
141 m_sink->setActor(actor, is_guess);
144 ~RollbackScopeActor()
147 m_sink->setActor(m_actor_was, m_actor_was_guess);
151 IRollbackReportSink *m_sink;
152 std::string m_actor_was;
153 bool m_actor_was_guess;