Fix rollback.txt migration
[oweals/minetest.git] / src / rollback.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef ROLLBACK_HEADER
21 #define ROLLBACK_HEADER
22
23 #include <string>
24 #include "irr_v3d.h"
25 #include "rollback_interface.h"
26 #include <list>
27 #include <vector>
28 #include "sqlite3.h"
29
30 class IGameDef;
31
32 struct ActionRow;
33 struct Entity;
34
35 class RollbackManager: public IRollbackManager
36 {
37 public:
38         RollbackManager(const std::string & world_path, IGameDef * gamedef);
39         ~RollbackManager();
40
41         void reportAction(const RollbackAction & action_);
42         std::string getActor();
43         bool isActorGuess();
44         void setActor(const std::string & actor, bool is_guess);
45         std::string getSuspect(v3s16 p, float nearness_shortcut,
46                         float min_nearness);
47         void flush();
48
49         void addAction(const RollbackAction & action);
50         std::list<RollbackAction> getEntriesSince(time_t first_time);
51         std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
52                         time_t seconds, int limit);
53         std::list<RollbackAction> getRevertActions(
54                         const std::string & actor_filter, time_t seconds);
55
56 private:
57         void registerNewActor(const int id, const std::string & name);
58         void registerNewNode(const int id, const std::string & name);
59         int getActorId(const std::string & name);
60         int getNodeId(const std::string & name);
61         const char * getActorName(const int id);
62         const char * getNodeName(const int id);
63         bool createTables();
64         bool initDatabase();
65         bool registerRow(const ActionRow & row);
66         const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt);
67         ActionRow actionRowFromRollbackAction(const RollbackAction & action);
68         const std::list<RollbackAction> rollbackActionsFromActionRows(
69                         const std::list<ActionRow> & rows);
70         const std::list<ActionRow> getRowsSince(time_t firstTime,
71                         const std::string & actor);
72         const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p,
73                         int range, int limit);
74         const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p,
75                         int range, int limit);
76         const std::list<RollbackAction> getActionsSince(time_t firstTime,
77                         const std::string & actor = "");
78         void migrate(const std::string & filepath);
79         static float getSuspectNearness(bool is_guess, v3s16 suspect_p,
80                 time_t suspect_t, v3s16 action_p, time_t action_t);
81
82
83         IGameDef * gamedef;
84
85         std::string current_actor;
86         bool current_actor_is_guess;
87
88         std::list<RollbackAction> action_todisk_buffer;
89         std::list<RollbackAction> action_latest_buffer;
90
91         std::string database_path;
92         sqlite3 * db;
93         sqlite3_stmt * stmt_insert;
94         sqlite3_stmt * stmt_replace;
95         sqlite3_stmt * stmt_select;
96         sqlite3_stmt * stmt_select_range;
97         sqlite3_stmt * stmt_select_withActor;
98         sqlite3_stmt * stmt_knownActor_select;
99         sqlite3_stmt * stmt_knownActor_insert;
100         sqlite3_stmt * stmt_knownNode_select;
101         sqlite3_stmt * stmt_knownNode_insert;
102
103         std::vector<Entity> knownActors;
104         std::vector<Entity> knownNodes;
105 };
106
107 #endif