3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "irrlichttypes_bloated.h"
24 #include "inventory.h"
25 #include "threading/mutex.h"
28 #define PLAYERNAME_SIZE 20
30 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
31 #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
48 sidew_move_joystick_axis = .0f;
49 forw_move_joystick_axis = .0f;
65 float a_sidew_move_joystick_axis,
66 float a_forw_move_joystick_axis
81 sidew_move_joystick_axis = a_sidew_move_joystick_axis;
82 forw_move_joystick_axis = a_forw_move_joystick_axis;
96 float sidew_move_joystick_axis;
97 float forw_move_joystick_axis;
101 struct CollisionInfo;
106 // Do *not* perform an assignment or copy operation on a Player or
107 // RemotePlayer object! This will copy the lock held for HUD synchronization
112 Player(const char *name, IItemDefManager *idef);
113 virtual ~Player() = 0;
115 virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
117 virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
118 std::vector<CollisionInfo> *collision_info)
126 void setSpeed(v3f speed)
131 const char *getName() const { return m_name; }
135 size_t size = hud.size();
136 for (size_t i = 0; i != size; i++) {
143 v3f eye_offset_first;
144 v3f eye_offset_third;
148 f32 movement_acceleration_default;
149 f32 movement_acceleration_air;
150 f32 movement_acceleration_fast;
151 f32 movement_speed_walk;
152 f32 movement_speed_crouch;
153 f32 movement_speed_fast;
154 f32 movement_speed_climb;
155 f32 movement_speed_jump;
156 f32 movement_liquid_fluidity;
157 f32 movement_liquid_fluidity_smooth;
158 f32 movement_liquid_sink;
159 f32 movement_gravity;
161 v2s32 local_animations[4];
162 float local_animation_speed;
166 std::string inventory_formspec;
168 PlayerControl control;
169 const PlayerControl& getPlayerControl() { return control; }
173 HudElement* getHud(u32 id);
174 u32 addHud(HudElement* hud);
175 HudElement* removeHud(u32 id);
179 s32 hud_hotbar_itemcount;
181 char m_name[PLAYERNAME_SIZE];
184 std::vector<HudElement *> hud;
186 // Protect some critical areas
187 // hud for example can be modified by EmergeThread