Add list-rings
[oweals/minetest.git] / src / player.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "player.h"
21
22 #include <fstream>
23 #include "jthread/jmutexautolock.h"
24 #include "util/numeric.h"
25 #include "hud.h"
26 #include "constants.h"
27 #include "gamedef.h"
28 #include "settings.h"
29 #include "content_sao.h"
30 #include "filesys.h"
31 #include "log.h"
32 #include "porting.h"  // strlcpy
33
34
35 Player::Player(IGameDef *gamedef, const char *name):
36         touching_ground(false),
37         in_liquid(false),
38         in_liquid_stable(false),
39         liquid_viscosity(0),
40         is_climbing(false),
41         swimming_vertical(false),
42         camera_barely_in_ceiling(false),
43         inventory(gamedef->idef()),
44         hp(PLAYER_MAX_HP),
45         hurt_tilt_timer(0),
46         hurt_tilt_strength(0),
47         peer_id(PEER_ID_INEXISTENT),
48         keyPressed(0),
49 // protected
50         m_gamedef(gamedef),
51         m_breath(PLAYER_MAX_BREATH),
52         m_pitch(0),
53         m_yaw(0),
54         m_speed(0,0,0),
55         m_position(0,0,0),
56         m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
57         m_dirty(false)
58 {
59         strlcpy(m_name, name, PLAYERNAME_SIZE);
60
61         inventory.clear();
62         inventory.addList("main", PLAYER_INVENTORY_SIZE);
63         InventoryList *craft = inventory.addList("craft", 9);
64         craft->setWidth(3);
65         inventory.addList("craftpreview", 1);
66         inventory.addList("craftresult", 1);
67         inventory.setModified(false);
68
69         // Can be redefined via Lua
70         inventory_formspec = "size[8,7.5]"
71                 //"image[1,0.6;1,2;player.png]"
72                 "list[current_player;main;0,3.5;8,4;]"
73                 "list[current_player;craft;3,0;3,3;]"
74                 "listring[]"
75                 "list[current_player;craftpreview;7,1;1,1;]";
76
77         // Initialize movement settings at default values, so movement can work if the server fails to send them
78         movement_acceleration_default   = 3    * BS;
79         movement_acceleration_air       = 2    * BS;
80         movement_acceleration_fast      = 10   * BS;
81         movement_speed_walk             = 4    * BS;
82         movement_speed_crouch           = 1.35 * BS;
83         movement_speed_fast             = 20   * BS;
84         movement_speed_climb            = 2    * BS;
85         movement_speed_jump             = 6.5  * BS;
86         movement_liquid_fluidity        = 1    * BS;
87         movement_liquid_fluidity_smooth = 0.5  * BS;
88         movement_liquid_sink            = 10   * BS;
89         movement_gravity                = 9.81 * BS;
90         local_animation_speed           = 0.0;
91
92         // Movement overrides are multipliers and must be 1 by default
93         physics_override_speed        = 1;
94         physics_override_jump         = 1;
95         physics_override_gravity      = 1;
96         physics_override_sneak        = true;
97         physics_override_sneak_glitch = true;
98
99         hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
100                          HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
101                          HUD_FLAG_BREATHBAR_VISIBLE;
102
103         hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
104 }
105
106 Player::~Player()
107 {
108         clearHud();
109 }
110
111 // Horizontal acceleration (X and Z), Y direction is ignored
112 void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
113 {
114         if(max_increase == 0)
115                 return;
116
117         v3f d_wanted = target_speed - m_speed;
118         d_wanted.Y = 0;
119         f32 dl = d_wanted.getLength();
120         if(dl > max_increase)
121                 dl = max_increase;
122         
123         v3f d = d_wanted.normalize() * dl;
124
125         m_speed.X += d.X;
126         m_speed.Z += d.Z;
127
128 #if 0 // old code
129         if(m_speed.X < target_speed.X - max_increase)
130                 m_speed.X += max_increase;
131         else if(m_speed.X > target_speed.X + max_increase)
132                 m_speed.X -= max_increase;
133         else if(m_speed.X < target_speed.X)
134                 m_speed.X = target_speed.X;
135         else if(m_speed.X > target_speed.X)
136                 m_speed.X = target_speed.X;
137
138         if(m_speed.Z < target_speed.Z - max_increase)
139                 m_speed.Z += max_increase;
140         else if(m_speed.Z > target_speed.Z + max_increase)
141                 m_speed.Z -= max_increase;
142         else if(m_speed.Z < target_speed.Z)
143                 m_speed.Z = target_speed.Z;
144         else if(m_speed.Z > target_speed.Z)
145                 m_speed.Z = target_speed.Z;
146 #endif
147 }
148
149 // Vertical acceleration (Y), X and Z directions are ignored
150 void Player::accelerateVertical(v3f target_speed, f32 max_increase)
151 {
152         if(max_increase == 0)
153                 return;
154
155         f32 d_wanted = target_speed.Y - m_speed.Y;
156         if(d_wanted > max_increase)
157                 d_wanted = max_increase;
158         else if(d_wanted < -max_increase)
159                 d_wanted = -max_increase;
160
161         m_speed.Y += d_wanted;
162
163 #if 0 // old code
164         if(m_speed.Y < target_speed.Y - max_increase)
165                 m_speed.Y += max_increase;
166         else if(m_speed.Y > target_speed.Y + max_increase)
167                 m_speed.Y -= max_increase;
168         else if(m_speed.Y < target_speed.Y)
169                 m_speed.Y = target_speed.Y;
170         else if(m_speed.Y > target_speed.Y)
171                 m_speed.Y = target_speed.Y;
172 #endif
173 }
174
175 v3s16 Player::getLightPosition() const
176 {
177         return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
178 }
179
180 void Player::serialize(std::ostream &os)
181 {
182         // Utilize a Settings object for storing values
183         Settings args;
184         args.setS32("version", 1);
185         args.set("name", m_name);
186         //args.set("password", m_password);
187         args.setFloat("pitch", m_pitch);
188         args.setFloat("yaw", m_yaw);
189         args.setV3F("position", m_position);
190         args.setS32("hp", hp);
191         args.setS32("breath", m_breath);
192
193         args.writeLines(os);
194
195         os<<"PlayerArgsEnd\n";
196
197         inventory.serialize(os);
198 }
199
200 void Player::deSerialize(std::istream &is, std::string playername)
201 {
202         Settings args;
203
204         if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
205                 throw SerializationError("PlayerArgsEnd of player " +
206                                 playername + " not found!");
207         }
208
209         m_dirty = true;
210         //args.getS32("version"); // Version field value not used
211         std::string name = args.get("name");
212         strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
213         setPitch(args.getFloat("pitch"));
214         setYaw(args.getFloat("yaw"));
215         setPosition(args.getV3F("position"));
216         try{
217                 hp = args.getS32("hp");
218         }catch(SettingNotFoundException &e) {
219                 hp = PLAYER_MAX_HP;
220         }
221         try{
222                 m_breath = args.getS32("breath");
223         }catch(SettingNotFoundException &e) {
224                 m_breath = PLAYER_MAX_BREATH;
225         }
226
227         inventory.deSerialize(is);
228
229         if(inventory.getList("craftpreview") == NULL) {
230                 // Convert players without craftpreview
231                 inventory.addList("craftpreview", 1);
232
233                 bool craftresult_is_preview = true;
234                 if(args.exists("craftresult_is_preview"))
235                         craftresult_is_preview = args.getBool("craftresult_is_preview");
236                 if(craftresult_is_preview)
237                 {
238                         // Clear craftresult
239                         inventory.getList("craftresult")->changeItem(0, ItemStack());
240                 }
241         }
242 }
243
244 u32 Player::addHud(HudElement *toadd)
245 {
246         JMutexAutoLock lock(m_mutex);
247
248         u32 id = getFreeHudID();
249
250         if (id < hud.size())
251                 hud[id] = toadd;
252         else
253                 hud.push_back(toadd);
254
255         return id;
256 }
257
258 HudElement* Player::getHud(u32 id)
259 {
260         JMutexAutoLock lock(m_mutex);
261
262         if (id < hud.size())
263                 return hud[id];
264
265         return NULL;
266 }
267
268 HudElement* Player::removeHud(u32 id)
269 {
270         JMutexAutoLock lock(m_mutex);
271
272         HudElement* retval = NULL;
273         if (id < hud.size()) {
274                 retval = hud[id];
275                 hud[id] = NULL;
276         }
277         return retval;
278 }
279
280 void Player::clearHud()
281 {
282         JMutexAutoLock lock(m_mutex);
283
284         while(!hud.empty()) {
285                 delete hud.back();
286                 hud.pop_back();
287         }
288 }
289
290
291 void RemotePlayer::save(std::string savedir)
292 {
293         /*
294          * We have to open all possible player files in the players directory
295          * and check their player names because some file systems are not
296          * case-sensitive and player names are case-sensitive.
297          */
298
299         // A player to deserialize files into to check their names
300         RemotePlayer testplayer(m_gamedef, "");
301
302         savedir += DIR_DELIM;
303         std::string path = savedir + m_name;
304         for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
305                 if (!fs::PathExists(path)) {
306                         // Open file and serialize
307                         std::ostringstream ss(std::ios_base::binary);
308                         serialize(ss);
309                         if (!fs::safeWriteToFile(path, ss.str())) {
310                                 infostream << "Failed to write " << path << std::endl;
311                         }
312                         setModified(false);
313                         return;
314                 }
315                 // Open file and deserialize
316                 std::ifstream is(path.c_str(), std::ios_base::binary);
317                 if (!is.good()) {
318                         infostream << "Failed to open " << path << std::endl;
319                         return;
320                 }
321                 testplayer.deSerialize(is, path);
322                 is.close();
323                 if (strcmp(testplayer.getName(), m_name) == 0) {
324                         // Open file and serialize
325                         std::ostringstream ss(std::ios_base::binary);
326                         serialize(ss);
327                         if (!fs::safeWriteToFile(path, ss.str())) {
328                                 infostream << "Failed to write " << path << std::endl;
329                         }
330                         setModified(false);
331                         return;
332                 }
333                 path = savedir + m_name + itos(i);
334         }
335
336         infostream << "Didn't find free file for player " << m_name << std::endl;
337         return;
338 }
339
340 /*
341         RemotePlayer
342 */
343 void RemotePlayer::setPosition(const v3f &position)
344 {
345         Player::setPosition(position);
346         if(m_sao)
347                 m_sao->setBasePosition(position);
348 }
349